Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.22 @ 22:18:41 Player: xack Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (376) 1880 Value Destroyed (18535) 18535 Prototype IDs (67) 1340 Alien Tech Used (1) 200 Bonus (8090) 8090 TOTAL SCORE: 38745 Bonus ------- High Alert Combat Kills 4828 Follower Combat Kills 60 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 30 Met Warlord at Research 2000 Friendly Fire -128 Cogmind --------- Core Integrity 0/1600 Matter 177/300 Energy 76/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Layered Heavy Armor Plating Improved Shock Absorption System Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Superbattery Advanced Targeting Computer Advanced Transmission Jammer Centrium Medium Armor Plating Graphene Brace Advanced Force Field Advanced System Shield > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Heavy Gauss Cannon Tiamat Missile Launcher > --- INVENTORY -------- Particle Reactor Quantum Reactor Spiked Heavy Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Power Amplifier Improved Cooling System Improved Matter Compressor Experimental Core Analyzer Advanced Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Graphene Brace Improved Thermal Shield Shock Absorption System Advanced Shield Generator Point Defense Array Antimissile System Long-range Tractor Beam Enhanced Quantum Rifle KE Penetrator Fusion Bomb Launcher [Rating: 191] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Neutron Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 4 . . . . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . 1 . . . 2 . . . . . . . . . Utility 9 | . . . . . . . 2 . . . . 2 . . . . 1 . 1 2 1 Weapon 4 | . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 Parts Attached 299 | 7 2 1 7 15 1 5 13 27 5 5 2 12 3 4 5 1 37 26 64 13 44 Power 36 | 1 . 1 . 2 . 1 3 3 . 1 . 1 1 2 . . 2 3 8 3 4 Engine 13 | 1 . 1 . 2 . 1 2 3 . 1 . . . 1 . . 1 . . . . Core 6 | . . . . . . . 1 . . . . 1 1 1 . . . 2 . . . Reactor 17 | . . . . . . . . . . . . . . . . . 1 1 8 3 4 Propulsion 81 | 2 1 . 6 4 . . 3 8 3 3 . 3 . . 3 . 9 7 17 3 9 Treads 59 | . . . 2 2 . . 1 7 3 3 . 3 . . 2 . 8 7 9 3 9 Leg 12 | 2 1 . 1 . . . . . . . . . . . . . . . 8 . . Wheel 7 | . . . 2 1 . . 1 1 . . . . . . 1 . 1 . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . Flight 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Utility 104 | 2 1 . . 4 . 2 4 9 . 1 2 7 1 1 . . 17 12 21 3 17 Device 50 | 1 . . . 1 . 2 2 1 . . 1 2 1 . . . 11 6 12 1 9 Storage 8 | 1 1 . . 1 . . 1 . . . . 1 . . . . 1 . 1 . 1 Processor 13 | . . . . . . . 1 4 . . . 1 . . . . 2 1 1 1 2 Hackware 5 | . . . . . . . . 1 . . . 2 . . . . 1 . . . 1 Protection 28 | . . . . 2 . . . 3 . 1 1 1 . 1 . . 2 5 7 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 . . 1 5 1 2 3 7 2 . . 1 1 1 2 1 9 4 18 4 14 Energy Gun 16 | 1 . . 1 1 . . 1 . 1 . . . . 1 . . 2 3 4 . 1 Energy Cannon 13 | . . . . . . 1 . 3 . . . . . . 1 . . . 5 1 2 Ballistic Gun 24 | 1 . . . 3 . 1 1 3 1 . . . 1 . . . 3 1 3 1 5 Ballistic Cannon 13 | . . . . . . . . . . . . . . . 1 . 1 . 5 2 4 Launcher 8 | . . . . 1 . . . . . . . 1 . . . 1 2 . 1 . 2 Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . . . 1 4 1 . 1 1 1 . 1 . 8 . 6 . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . System Corruption 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . Parts Lost 131 | . . . . 10 . 5 2 4 . . . 2 2 2 . 2 1 21 38 2 40 Power 16 | . . . . 2 . . 1 . . . . . . 1 . . . 2 6 . 4 Propulsion 31 | . . . . 1 . 2 . 3 . . . 2 1 . . 1 . 3 8 . 10 Utility 39 | . . . . 2 . 1 1 1 . . . . . 1 . 1 . 10 9 . 13 Weapon 45 | . . . . 5 . 2 . . . . . . 1 . . . 1 6 15 2 13 Highest Loss Streak 13 | . . . . 5 . 3 1 1 . . . 1 2 2 . 2 1 6 13 1 7 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . Average Backups 21 | 3 8 14 14 16 20 23 23 22 24 24 24 23 23 23 24 23 23 20 22 22 22 Power 1 | . 1 1 1 . 2 4 4 2 1 1 1 1 1 1 1 1 . . 2 2 1 Propulsion 3 | 1 3 5 5 4 5 4 4 4 3 4 4 2 2 2 1 3 1 2 4 3 4 Utility 11 | . . 2 3 7 9 9 8 9 11 14 14 14 14 13 14 13 15 12 11 13 13 Weapon 4 | 1 2 4 4 2 2 3 4 5 6 5 5 5 6 6 6 6 5 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . . 1 3 2 1 2 3 9 3 1 3 6 . . 2 . 6 4 5 1 13 Power 10 | . . . . . . 1 2 3 1 . . 1 . . . . . . 1 1 . Propulsion 18 | . . 1 3 . . . 1 2 . 1 . 1 . . . . 1 3 2 . 3 Utility 25 | . . . . 2 1 1 . 2 1 . 2 3 . . 1 . 4 . . . 8 Weapon 12 | . . . . . . . . 2 1 . 1 1 . . 1 . 1 1 2 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 97 98 100 99 97 99 100 100 97 97 96 93 97 91 90 82 89 87 87 Engine 4 | . 14 14 11 10 11 11 6 7 7 7 7 4 . 3 5 5 8 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 7 8 7 Treads 20 | . . . 1 14 11 11 9 26 30 30 30 34 31 29 30 32 27 16 14 10 13 Leg 2 | . 28 28 27 . . . . . . . . . . . . . . . 6 5 . Wheel 2 | . . . 1 17 22 22 18 2 . . . . . . 2 . . . . . . Device 10 | . 14 14 11 2 . 8 15 3 . . 2 2 5 5 5 7 11 15 18 20 25 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 5 5 5 5 5 5 5 4 4 5 Processor 6 | . . . . . . . 9 15 7 7 7 10 11 11 11 8 6 6 4 5 4 Hackware 1 | . . . . . . . . . . . . 8 5 5 5 5 5 . . . 3 Protection 6 | . . . . 8 11 2 . 2 15 15 9 3 5 4 5 5 6 7 7 10 4 Energy Gun 3 | . 14 14 20 11 1 2 8 1 . . . . . . . . 1 8 7 . . Energy Cannon 8 | . . . . . . 1 . 12 15 15 15 10 11 11 11 10 8 . 4 5 10 Ballistic Gun 10 | . 14 14 11 20 22 29 17 14 15 15 15 10 10 10 9 . . 10 4 1 7 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 5 5 . 4 12 4 Peak Build Rating 191 | 7 8 9 15 22 22 24 32 45 45 45 52 62 63 63 80 80 130 143 164 166 191 Average Rating 86 | 5 7 8 12 19 19 22 29 42 43 44 47 56 62 62 66 79 111 135 147 161 178 On Entrance 55 | . 7 8 9 12 21 20 23 29 44 43 45 52 62 63 62 80 79 130 137 127 162 Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 215 | 13 28 30 32 98 97 97 99 119 119 138 138 124 121 138 160 164 187 172 182 200 215 Greatest Support 225 | 20 20 20 35 40 24 24 24 80 80 80 80 130 130 110 147 147 215 225 225 225 225 Greatest Overweight (x) 10 | . 1 1 2 4 4 4 4 10 1 1 1 1 1 1 1 1 1 1 2 1 2 Average Overweight (x) . | . . 1 . 2 3 3 3 1 1 1 1 . . 1 . 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 11 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 10 15 15 19 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 8 14 14 16 21 24 24 23 24 24 24 24 24 24 24 24 24 23 22 24 22 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 10 15 15 18 23 25 25 25 25 25 25 24 25 25 25 24 24 21 25 24 5 Class Distribution -------------------- 42% | Scavenger-Tank 21% | Scavenger-Skirmisher 10% | Scavenger-Gunner 9% | Scavenger-Executioner 8% | Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Tank | -7/Scraptown Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Tank | -4/Armory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Matter Collected 13532 | 276 253 13 92 420 10 184 171 867 282 198 20 665 260 79 165 168 1765 2017 2772 647 2208 Remotely 878 | . . . . . . . . . . . . . . . . . 350 90 98 . 340 Salvage Created 17927 | 39 120 . 110 392 . 369 329 1841 843 316 . 812 378 57 4 191 2215 3403 2803 291 3414 Parts 817 | 4 11 . 6 26 . 18 18 106 52 15 . 31 28 8 . 1 98 144 84 4 163 Haulers Intercepted 20 | . . . 2 . . . 1 3 3 . . . . . . . 3 . 4 2 2 Recyclers Shooed 12 | . . . . . . . . 1 2 . . 1 . . . . 4 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . . 23 6 . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Combat Hostiles Destroyed 307 | . 2 . . 32 . 9 5 25 11 4 . 13 5 4 1 5 34 48 49 4 56 Guns 121 | . 2 . . 15 . 6 5 12 6 2 . 5 2 . . . . 44 11 . 11 Cannons 102 | . . . . . . 3 . 11 5 2 . 5 3 1 1 3 16 1 21 4 26 AOE 72 | . . . . 17 . . . . . . . 1 . 3 . 2 16 . 17 . 16 Classes Destroyed 23 | 1 2 . 1 4 . . 2 6 . . . . 2 . 1 . . 4 . . . Worker 18 | . . . . . . . 1 4 2 . . . . . . . 3 . 4 . 4 Builder 16 | . . . . . . . . 1 1 . . . . . . . 4 . 1 . 9 Tunneler 5 | 2 . . . 1 . . . . . . . . . . . . 1 . . . 1 Hauler 20 | . . . 2 . . . 1 3 3 . . . . . . . 3 . 4 2 2 Recycler 11 | . . . . . . . . 3 . 1 . 1 . . . . 4 . 1 . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Operator 3 | . . . . . . . . 1 1 . . 1 . . . . . . . . . Watcher 12 | . 2 . . . . . . 3 1 . . . . . . . 2 2 1 . 1 Swarmer 44 | . . . . 9 . 3 . 3 . . . 5 . 4 . . 8 2 . . 10 Saboteur 4 | . . . . . . . . . . . . . . . 1 . . 1 2 . . Grunt 94 | . 2 . . 3 . 6 4 6 7 . . 5 2 . . 2 8 13 23 . 13 Brawler 5 | . . . . . . . . 2 . . . . . . . . 1 . 1 . 1 Duelist 12 | . . . . 1 . . . . . . . . . . . . . 5 3 . 3 Protector 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 Sentry 28 | . . . . . . . 1 5 2 4 . 2 . . . 1 1 6 2 . 4 Demolisher 6 | . . . . 1 . . . . . . . . . . . . . 5 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . Hunter 25 | . . . . . . . . 2 1 . . 1 . . . 2 5 . 2 2 10 Programmer 64 | . . . . . . . . 7 1 . . . 2 . . . 11 12 15 2 14 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . Assembled 18 | . . . . 18 . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 2 2 . 1 18 . 3 4 6 5 2 . 4 2 4 1 3 11 6 11 2 8 Combat Bots Only 18 | . 1 . . 18 . 3 2 4 3 1 . 4 2 4 1 3 7 6 10 2 6 Max Kills in Single Turn 5 | 1 1 . 1 4 . 2 2 3 2 1 . 1 1 2 1 1 5 1 4 1 3 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . . . . . . 1 . 2 . 1 4 . 4 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Hostile Shots Fired 2679 | . 6 . . 99 . 46 33 164 64 63 . 71 33 9 . 70 240 372 606 55 748 Missed 762 | . . . . 24 . 9 8 60 25 27 . 25 8 2 . 25 80 84 160 8 217 Damage Taken 36715 | . 69 . . 1302 . 559 360 1425 439 257 . 831 563 123 . 586 2632 6946 9836 972 9815 Core 3348 | . 12 . . 112 . 98 68 113 49 10 . 78 29 . . 38 92 455 577 . 1617 Absorbed by Shields 4474 | . . . . . . 30 16 . . . . 161 . . . 53 751 868 211 . 2384 Reduced by Siege Mode 204 | . . . . . . . . . . . . . . . . . . 22 . . 182 Ignored by Resistances 1302 | . . . . . . . . . . 28 . . . 10 . 154 212 273 347 . 278 Regen/Repaired (Parts) 474 | . . . . . . . . . . . . 174 . . 172 . . 128 . . . Core Remaining (%) 77 | 100 . 95 . . . 47 87 . . . 75 . . . . 85 . 52 55 100 . Volleys Fired 803 | 2 11 1 4 57 . 28 30 78 35 12 . 36 23 3 2 14 94 140 113 16 104 Largest 6 | 2 2 2 3 3 . 3 3 4 4 4 . 4 4 3 3 3 3 4 5 5 6 Hottest 470 | 60 60 60 100 118 . 115 112 180 110 110 . 110 118 85 136 136 155 277 466 335 470 Shots Fired 2628 | 4 22 2 12 140 . 84 86 257 132 48 . 125 84 6 6 33 215 462 396 68 446 Gun 1462 | 4 22 2 12 129 . 70 84 136 66 24 . 58 40 2 . . 33 453 148 . 179 Cannon 1095 | . . . . . . 14 . 121 66 24 . 66 44 2 6 28 174 3 230 68 249 Launcher 69 | . . . . 11 . . . . . . . 1 . 2 . 5 8 6 18 . 18 Special 2 | . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 1242 | 2 11 1 4 76 . 62 56 119 66 24 . 58 40 2 2 9 53 239 166 44 208 Thermal 1249 | . . . . 37 . 22 30 138 66 24 . 66 44 2 4 19 154 217 182 24 220 Explosive 63 | . . . . 11 . . . . . . . 1 . 2 . 5 8 . 18 . 18 Electromagnetic 74 | 2 11 1 8 16 . . . . . . . . . . . . . 6 30 . . Robot Hit Streak 27 | 2 4 6 6 5 . 10 6 9 14 18 . 11 14 2 1 5 11 23 21 13 27 Robot Miss Streak 14 | . 3 . 2 5 . 4 4 5 2 2 . 4 2 1 1 2 3 4 14 3 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 1 1 . 1 Secondary Targets 20 | . . . . 4 . 2 . . . . . . . . . . . 13 1 . . Max Gunslinging Chain 2 | . . . . 2 . 1 . . . . . . . . . . . 1 1 . . Shots Hit Robots 1549 | 2 12 2 7 68 4 50 50 123 82 32 . 67 56 2 2 21 128 325 247 42 227 Core Hits 840 | 2 6 1 2 65 . 25 20 66 36 9 . 29 17 7 1 16 82 144 147 13 152 Critical Kills 10 | . . . . . . 1 . 2 . . . 2 1 . . . 1 . . . 3 Critical Parts Destroyed 7 | . . . . 1 . . . . . . . . 4 . . . . 1 1 . . Critical Strikes 68 | . . . . 5 . 1 2 4 . . . 2 5 . 1 . 10 17 13 5 3 Burn 28 | . . . . 4 . . 2 2 . . . . . . . . 2 16 2 . . Meltdown 7 | . . . . . . . . 2 . . . 2 . . . . 1 . . . 2 Destroy 10 | . . . . 1 . 1 . . . . . . 5 . . . . 1 1 . 1 Blast 22 | . . . . . . . . . . . . . . . 1 . 7 . 9 5 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58854 | 41 183 26 114 1902 . 597 662 3049 1982 768 . 1504 1374 262 145 1164 8090 8731 13615 1556 13089 Guns 19764 | 41 163 26 114 911 . 404 662 1270 655 223 . 536 455 . . . 422 8310 2915 . 2657 Cannons 24583 | . . . . . . 193 . 1779 1327 545 . 947 919 26 145 719 4899 105 5352 1556 6071 Explosions 14407 | . 20 . . 977 . . . . . . . 21 . 236 . 445 2766 293 5320 . 4329 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 100 | . . . . 14 . . . . . . . . . . . . 3 23 28 . 32 Kinetic 18661 | 11 72 14 26 457 . 322 316 964 655 223 . 536 455 . 64 284 2437 4677 3421 1056 2671 Thermal 25067 | . 20 . . 381 . 275 346 2085 1327 545 . 947 919 26 81 435 3002 3738 4383 500 6057 Explosive 13829 | . . . . 977 . . . . . . . 21 . 236 . 445 2544 . 5277 . 4329 Electromagnetic 1197 | 30 91 12 88 73 . . . . . . . . . . . . 104 293 506 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . . . . . . 1 2 . . . . 5 5 5 . 10 29 44 1 21 Average Corruption 12 | . . . . . . . 1 1 . . . . 4 5 5 . 6 18 32 1 7 Corruption Purged 3 | . . . . . . . . 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 391 | . . . . . . . 2 14 . . . . 20 23 2 . 38 108 120 3 61 Message Errors 91 | . . . . . . . 1 2 . . . . 4 9 . . 10 24 25 1 15 Matter Fused 72 | . . . . . . . 1 4 . . . . 4 3 1 . 9 23 18 1 8 Heat Flow Errors 37 | . . . . . . . . 1 . . . . 4 2 1 . 2 5 11 1 10 Energy Discharges 42 | . . . . . . . . 2 . . . . 3 6 . . 7 12 8 . 4 Parts Rejected 8 | . . . . . . . . . . . . . . . . . 2 3 1 . 2 Parts Fused 4 | . . . . . . . . . . . . . . . . . 1 1 1 . 1 Data Loss (minor) 35 | . . . . . . . . 1 . . . . 2 1 . . 3 8 14 . 6 Data Loss (major) 10 | . . . . . . . . 1 . . . . 1 1 . . . 3 2 . 2 Misfires 19 | . . . . . . . . 2 . . . . . 1 . . 3 3 5 . 5 Alerts 9 | . . . . . . . . . . . . . . . . . 1 1 5 . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . 1 4 . . Weapon Failures 59 | . . . . . . . . 1 . . . . 2 . . . . 24 26 . 6 Overload Shots 47 | . . . . . . . . 15 . . . 4 1 . . 1 14 10 2 . . Effects 3 | . . . . . . . . 3 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . Overflow Damage 1472 | . . . . 56 . . . 15 5 . . 1 50 . 14 11 462 26 393 116 323 Projectiles 1044 | . . . . . . . . 15 5 . . 1 50 . 14 11 366 . 252 116 214 Explosions 413 | . . . . 56 . . . . . . . . . . . . 96 18 134 . 109 Melee 15 | . . . . . . . . . . . . . . . . . . 8 7 . . Knockbacks 55 | . . . . . . . . . . . . . . . . 4 10 1 23 12 5 Impact 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Kinetic 52 | . . . . . . . . . . . . . . . . 3 10 . 23 12 4 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 733 | . . . . 106 . . . . . . . . . 26 . 27 103 4 84 . 383 Shots 19 | . . . . 4 . . . . . . . . . 1 . 1 3 1 2 . 7 Rammed 6 | . . . . 1 . . . . . . . . . . . . 1 1 1 . 2 Targets Rammed 7 | . . . . 1 . . . . . . . . . . . . 1 1 2 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 690 | . 18 . 60 326 . 337 168 449 312 230 . 247 239 183 256 352 425 410 690 . 486 Average Temperature 106 | . 10 . 33 98 . 112 37 74 107 108 . 67 91 90 82 138 112 119 199 . 168 Received Heat Transfer 4156 | . 36 . . 186 . 261 164 165 147 96 . 190 24 . . 127 363 503 991 . 903 Effects 13 | . . . . 1 . 1 . . 1 . . 1 . . . . 2 6 1 . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Energy Bleed 3 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . . Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . 2 . . 3 Total Turns 81 | . . . . . . . . . . . . . . . . . . 23 . . 58 Longest Duration 24 | . . . . . . . . . . . . . . . . . . 12 . . 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Robots Melted 13 | . . . . . . . . 2 . . . 2 . . . . 3 3 . . 3 Combat Hostiles 12 | . . . . . . . . 2 . . . 2 . . . . 2 3 . . 3 Parts Melted 105 | . . . . 1 . 2 2 11 6 . . 6 . . . . 13 38 8 . 18 Heat Transferred 34232 | . 50 . . 962 . 555 814 3071 1813 740 . 1295 1110 37 111 592 4125 8519 4722 444 5272 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . . . . . 2 . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Maximum Alert Level 4 | . . . . . . . . 1 . . . 1 . . . . 3 4 4 3 4 Low Security (%) 52 | 100 100 100 100 100 . 100 100 76 100 100 . 97 . . . . 16 . . . 54 Level 1 8 | . . . . . . . . 23 . . . 2 . . . . 24 . 7 4 11 Level 2 23 | . . . . . . . . . . . . . . . . . 48 44 59 87 7 Level 3 10 | . . . . . . . . . . . . . . . . . 10 53 12 8 13 Level 4 4 | . . . . . . . . . . . . . . . . . . 2 20 . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1546 | 5 31 . 15 121 . 105 60 306 165 72 . 212 . . . . 951 1150 1359 742 1546 Initial 742 | . . . . . . . . . 124 37 . . . . . . . 462 598 742 232 Average 333 | 1 5 . 1 27 . 41 16 137 105 6 . 26 . . . . 447 730 721 540 426 Influence Increases 10269 | 10 78 . 29 412 . 225 207 835 366 127 . 440 125 90 20 110 1485 1556 1763 144 2247 Destroy 0b10 Robot/C 5780 | . 40 . . 280 . 180 100 500 220 80 . 260 100 80 20 100 680 1000 960 80 1100 Destroy 0b10 Robot/NC 455 | 10 10 . 10 5 . . 10 75 40 5 . 10 5 . . . 85 20 65 10 95 Destroy Leader 1264 | . 14 . 4 60 . 30 32 182 68 . . 50 20 10 . 10 140 206 178 24 236 Allied During Kill 10 | . . . . . . . . . . . . . . . . . . 10 . . . Successful Hack 217 | . 10 . . . . . 32 28 7 24 . 24 . . . . 24 52 16 . . Disable Machine 570 | . . . . 30 . 15 15 30 15 15 . . . . . . 195 90 45 15 105 Destroy Structure 1568 | . 4 . . 37 . . 3 20 16 3 . 36 . . . . 346 28 454 15 606 Lose Combat Pursuer 405 | . . . 15 . . . 15 . . . . 60 . . . . 15 150 45 . 105 Influence Decreases 6775 | 10 78 . 29 406 . 225 207 561 392 164 . 242 249 90 20 110 540 877 1040 498 1037 Time Decay 5499 | 10 78 . 29 360 . 175 197 531 392 164 . 232 229 80 20 90 530 607 660 478 637 Lost Part 1216 | . . . . 46 . 50 10 30 . . . 10 20 10 . 20 10 210 380 20 400 Lost Ally 60 | . . . . . . . . . . . . . . . . . . 60 . . . Squads Dispatched 74 | . 1 . . 1 . . 4 8 3 . . 6 . . . . 9 8 14 1 19 Investigation 12 | . . . . 1 . . 2 1 1 . . 4 . . . . 1 . 1 . 1 Extermination 24 | . . . . . . . . 4 1 . . . . . . . 4 4 5 . 6 Reinforcement 17 | . 1 . . . . . 1 3 1 . . 1 . . . . 3 2 3 1 1 Assault 12 | . . . . . . . . . . . . . . . . . 1 2 5 . 4 Garrison 9 | . . . . . . . 1 . . . . 1 . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . . . 1 . . . . 1 . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Distress Signals 33 | . . . 1 . . . 2 2 . . . . 1 . 1 . 5 3 5 8 5 Communications Jammed 139 | . . . . . . . . . . . . . . . . . 49 3 3 . 84 Distress Signals 139 | . . . . . . . . . . . . . . . . . 49 3 3 . 84 Times Spotted 456 | . 5 1 1 38 . 9 19 33 10 4 . 21 4 4 18 5 49 64 71 5 95 Peak Tracking Total 22 | . 2 2 2 10 . 3 6 7 2 1 . 6 2 4 9 3 7 8 11 2 22 Tactical Retreats 18 | . . . 1 1 . . 1 . . . . 2 . . . . 1 4 3 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Traps Triggered 10 | . . . . . . . . 4 2 . . 1 . . . . . 2 1 . . Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Machines Disabled 40 | . . . . 2 . 1 1 2 1 1 . . 1 . . . 14 6 3 1 7 Max in Single Turn 2 | . . . . 1 . 1 1 1 1 1 . . 1 . . . 2 1 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . . . . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Machines Accessed 62 | . 1 . 1 3 2 . 5 6 3 10 1 6 1 . 3 . 8 3 2 1 6 Terminals 30 | . 1 . . 2 . . 3 4 2 5 . 3 . . . . 3 1 1 . 5 Fabricators 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . Repair Stations 8 | . . . . . . . 1 . 1 . . 1 . . . . 2 2 . 1 . Recycling Units 7 | . . . 1 . . . . . . 5 . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Total Hacks 139 | . 7 . 2 5 2 . 14 15 5 23 1 14 1 . 6 . 19 8 5 1 11 Successful 66 | . 3 . 1 4 2 . 5 8 1 11 1 9 1 . 6 . 7 4 1 . 2 Failed 73 | . 4 . 1 1 . . 9 7 4 12 . 5 . . . . 12 4 4 1 9 Catastrophic 17 | . 1 . . . . . 1 3 . 1 . 1 . . . . 3 2 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 3 . . 4 1 . 9 3 5 10 . 6 . . . . 5 1 3 . 4 Terminals 73 | . 7 . . 4 . . 9 9 4 13 . 8 . . . . 5 1 3 . 10 Fabricators 7 | . . . . . . . . . . . . 2 . . . . 3 . 2 . . Repair Stations 18 | . . . . . . . 3 . 1 . . 3 . . . . 3 7 . 1 . Recycling Units 17 | . . . 2 . . . . . . 10 . . . . . . 5 . . . . Scanalyzers 6 | . . . . . . . . 6 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 . . . . 1 . . . . 3 . . . 1 Terminal Hacks 30 | . 2 . . 2 2 . . 4 1 6 1 3 1 . 6 . 1 . . . 1 Record 9 | . . . . . 1 . . . . . 1 . 1 . 5 . . . . . 1 Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . 1 . . . 1 . 1 . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . Branch Access Points 4 | . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 1 . . . . 2 . . . . . 4 . . . Scan Component 5 | . . . . . . . 1 . . . . 1 . . . . . 3 . . . Repair 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Unit Hacks 7 | . . . 1 . . . . . . 3 . . . . . . 3 . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Components 5 | . . . 1 . . . . . . 3 . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 14 | . 1 . . 2 . . 3 . . 2 . 1 . . . . 3 . 1 . 1 Terminals 12 | . 1 . . 2 . . 3 . . 2 . . . . . . 2 . 1 . 1 Botnet 9 | . 1 . . . . . 2 . . 2 . . . . . . 2 . 1 . 1 Detonate 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Sabotage 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . . 1 . . 4 5 2 7 . 4 . . . . 7 3 2 . 6 Full Trace Events 9 | . . . . . . . 3 1 . . . 2 . . . . 1 . 1 . 1 Feedback Events 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Corruption 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . 62 . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Time 114 | . . . . . . . . . . . . 70 . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . 1 . . . . . . 6 . . . . . . 1 . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 3 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Total Allies 3 | . . . . . . . . . . . . . . . . . . 3 . . . Largest Group 1 | . . . . . . . . . . . . . . . . . . 1 . . . Highest-Rated Group 48 | . . . . . . . . . . . . . . . . . . 48 . . . Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . . . 48 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . . . . . . 9 . . . Total Damage 165 | . . . . . . . . . . . . . . . . . . 165 . . . Kills 3 | . . . . . . . . . . . . . . . . . . 3 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Active Infowar (turns) 10276 | 14 371 626 169 237 . . . 452 . . . 895 1031 828 757 442 1985 548 60 . 1861 Sensors 3663 | . . . . . . . . . . . . . 1031 828 757 442 605 . . . . Seismic 1417 | 14 371 626 169 237 . . . . . . . . . . . . . . . . . T.N.C. 452 | . . . . . . . . 452 . . . . . . . . . . . . . Machine Analysis 4235 | . . . . . . . . . . . . 895 1031 828 757 236 488 . . . . Jamming 3849 | . . . . . . . . . . . . . . . . . 1380 548 60 . 1861 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Turns Passed 24708 | 81 371 626 169 1307 438 484 588 2282 938 1212 1981 897 1031 828 757 442 1994 1960 2482 1235 2605 Spaces Moved 10708 | 50 208 313 102 749 311 243 312 867 303 486 822 362 452 335 320 163 733 834 909 665 1169 Core 32 | 5 . . . . . . . . . . . . . . . . . . . . 27 Treads 8075 | . . . . 165 . . . 720 303 486 822 362 452 335 320 163 733 834 681 557 1142 Legs 988 | 45 208 313 86 . . . . . . . . . . . . . . . 228 108 . Wheels 1613 | . . . 16 584 311 243 312 147 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 105 120 135 135 135 135 240 240 240 160 161 242 163 243 156 145 145 160 50 Average Speed 186 | 113 149 190 123 144 136 136 146 224 240 240 240 176 205 242 225 243 187 147 162 164 176 Slowest Speed 312 | 120 190 190 190 240 150 150 150 240 240 240 240 240 242 242 243 244 244 225 246 240 312 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 42 60 13 99 69 55 31 23 40 94 59 10 63 49 51 39 23 34 23 17 33 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 16 | 1 . 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 . . Scrap Searched 17 | . . 2 . 4 . 1 . . . . 7 . 1 1 . 1 . . . . . Spaces Dug 76 | . . . . 14 . . 2 18 . . . 4 . . . . 12 8 4 . 14 Terrain Destroyed 933 | . 3 . . 49 . . 2 26 13 3 . 16 1 7 . 25 208 33 272 15 260 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 305 | . . . . 3 . . 2 26 13 3 . 12 1 . . 5 34 31 83 15 77 AOE 626 | . 3 . . 46 . . . . . . . 4 . 7 . 20 174 . 189 . 183 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Arm Res Res Acc Total 13879 | 67 248 344 137 868 322 347 389 1081 460 515 834 568 510 347 357 182 1169 1254 1637 770 1473 Wait 1453 | 3 22 19 10 23 . 53 11 50 98 7 . 125 27 . 13 3 229 181 452 54 73 Move 10687 | 49 207 312 101 748 310 242 311 866 302 485 821 361 451 334 319 162 732 833 908 664 1169 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 249 | 6 4 8 7 16 6 11 9 26 6 1 5 14 2 2 6 . 19 26 35 12 28 Fast Attach 97 | 7 . . 2 . . . 3 7 2 . . 3 2 1 2 . 13 10 31 3 11 Attach 137 | . . . 2 11 . 5 4 8 . 1 1 9 1 2 1 1 5 19 29 8 30 Detach 10 | . . . . . . . . 2 . . . . . . 1 . . . 4 . 3 Swap 202 | . 2 1 4 7 1 3 9 16 5 4 1 6 2 4 3 2 42 19 36 2 33 Drop 213 | . 2 3 7 5 1 5 12 26 10 5 6 14 2 1 10 . 34 12 27 11 20 Fire 803 | 2 11 1 4 57 . 28 30 78 35 12 . 36 23 3 2 14 94 140 113 16 104 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . 1 1 2 . 2 Escape Stasis 4 | . . . . . . . . 2 2 . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 13) 453 | -10/Materials | Entered Mines 463 | -10/Mines | Identified exit to Subcaves 535 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 999 | -10/Mines | Learned Materials interactive machine intel 1048 | -10/Mines | Learned location of Storage (-7) 1058 | -10/Mines | Discovered new exit (range 11) 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1080 | -9/Materials | Loaded intel: 18 interactive machine locations 1238 | -9/Materials | Discovered new exit (range 7) 1248 | -9/Materials | Entered Mines 1249 | -9/Mines | Assembled infested the area 1254 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1322 | -9/Mines | Destroyed 18 combat bots 1362 | -9/Mines | Lost 5 parts (1p1n3w) 1606 | -9/Mines | Build established: Scavenger-Tank 1658 | -9/Mines | Found the Drone Emporium 1667 | -9/Mines | Found Prototype Device 1825 | -9/Mines | Discovered new exit (range 5) 1862 | -9/Mines | Discovered new exit (range 7) 2032 | -9/Mines | Learned Materials security intel 2183 | -9/Mines | Learned location of Zion (-6) 2549 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2549 | -9/Mines | Discovered new exit (range 5) 2555 | -9/Mines | Entered Exiles 2600 | -9/Exiles | Met 8R-AWN 2632 | -9/Exiles | Met EX-HEX 2671 | -9/Exiles | Met EX-BIN 2687 | -9/Exiles | Aligned with FarCom system 2689 | -9/Exiles | Given EX-Vault access code 2720 | -9/Exiles | Opened EX-Vault 2729 | -9/Exiles | Found Superbattery 2754 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2792 | -9/Exiles | Met EX-DEC 2911 | -9/Exiles | Build established: Scavenger-Mutant 2977 | -9/Exiles | Discovered new exit (range 14) 2993 | -9/Exiles | Left Exiles lab with Superbattery 2993 | -9/Exiles | Entered Mines 3146 | -8/Mines | Core integrity fell below 50% 3194 | -8/Mines | Lost 3 parts (2n1w) 3291 | -8/Mines | Build established: Scavenger-Skirmisher 3458 | -8/Mines | Discovered new exit (range 10) 3477 | -8/Mines | Entered Materials 3477 | -8/Materials | Evolved 2 slots: Utility x2 3613 | -8/Materials | Garrison activated, responded to threat 4043 | -8/Materials | Discovered new exit (range 16) 4065 | -8/Materials | Entered Factory 4065 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4432 | -7/Factory | Build established: Scavenger-Gunner 4684 | -7/Factory | Discovered new exit (range 13) 4726 | -7/Factory | Identified exit to Lower Caves 5547 | -7/Factory | Identified exit to Storage 6038 | -7/Factory | Build established: Scavenger-Skirmisher 6347 | -7/Factory | Entered Storage 6618 | -7/Storage | Build established: Scavenger-Tank 7096 | -7/Storage | Used back door to open Recycling access 7096 | -7/Storage | Discovered new exit (range 5) 7285 | -7/Storage | Entered Recycling 7914 | -7/Recycling | Discovered new exit (range 13) 8435 | -7/Recycling | Scanned before Scraplab entrance 8471 | -7/Recycling | Entered Scraplab 8493 | -7/Recycling | Discovered new exit (range 3) 8497 | -7/Recycling | Entered Scraptown 8589 | -7/Scraptown | Visited Assassins FH 8730 | -7/Scraptown | Turned away by UFD registrar 8766 | -7/Scraptown | Visited IN-MT5's Study 8845 | -7/Scraptown | Visited Cave Peace 9117 | -7/Scraptown | Discovered new exit (range 9) 9810 | -7/Scraptown | Identified Decoy Drone Bay 10008 | -7/Scraptown | Visited Shadow of the Wyrm 10047 | -7/Scraptown | Visited Bundlers 10111 | -7/Scraptown | Build established: Scavenger-Gunner 10274 | -7/Scraptown | Visited Spacefarers 10341 | -7/Scraptown | Visited Cyclists 10478 | -7/Scraptown | Entered Factory 10478 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 10712 | -5/Factory | Identified exit to Upper Caves 10794 | -5/Factory | Build established: Scavenger-Skirmisher 10818 | -5/Factory | Garrison activated, responded to threat 10911 | -5/Factory | Fabricated Arm. Wheel? 11055 | -5/Factory | Repaired Cld. Particle Cannon 11372 | -5/Factory | Discovered new exit (range 12) 11375 | -5/Factory | Entered Upper Caves 12080 | -5/Upper Caves | Spotted B-75 Beast 12095 | -5/Upper Caves | Destroyed B-75 Beast 12214 | -5/Upper Caves | Found Alien Artifact 12214 | -5/Upper Caves | Identified Dimensional Node Initializer 12214 | -5/Upper Caves | Initialized slip node 12386 | -5/Upper Caves | Discovered new exit (range 7) 12406 | -5/Upper Caves | Entered another Upper Caves area 12455 | -5/Upper Caves | Learned Factory trap positions 12914 | -5/Upper Caves | Learned Factory garrison access intel 12950 | -5/Upper Caves | Discovered new exit (range 4) 13234 | -5/Upper Caves | Entered Warlord 13317 | -5/Warlord | System corruption cleaned by Quarantine Array 13565 | -5/Warlord | Met Warlord 13590 | -5/Warlord | Warlord's base attacked by MAIN.C 13768 | -5/Warlord | Lost 3 allies 13863 | -5/Warlord | Found Prototype Ballistic Cannon 13863 | -5/Warlord | Identified Hvy. Autocannon 13890 | -5/Warlord | Warlord forces counterattacked 13894 | -5/Warlord | Spotted Striker 13950 | -5/Warlord | Lost 6 allies 13964 | -5/Warlord | Discovered new exit (range 14) 13991 | -5/Warlord | Entered Proximity Caves 14227 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14384 | -4/Proximity Caves | Discovered new exit (range 11) 14433 | -4/Proximity Caves | Entered Factory 14433 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14434 | -4/Factory | Loaded intel: 108 trap records 14435 | -4/Factory | Loaded intel: 4 garrison access locations 15144 | -4/Factory | Build established: Scavenger-Tank 15713 | -4/Factory | Destroyed 7 combat bots 15820 | -4/Factory | Discovered new exit (range 6) 16107 | -4/Factory | Identified exit to Upper Caves 16107 | -4/Factory | Identified exit to Armory 16178 | -4/Factory | Build established: Tank 16208 | -4/Factory | First assault squad dispatched 16220 | -4/Factory | System corruption reached 10% 16427 | -4/Factory | Entered Armory 17427 | -4/Armory | Lost 5 parts (3u2w) 17722 | -4/Armory | First assault squad dispatched 17814 | -4/Armory | Build established: Scavenger-Tank 17907 | -4/Armory | Lost 4 parts (1n2u1w) 18094 | -4/Armory | Repaired Cld. Plasma Rifle 18313 | -4/Armory | Lost 6 parts (2n3u1w) 18370 | -4/Armory | Discovered new exit (range 5) 18387 | -4/Armory | Entered Research 18387 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19161 | -3/Research | System corruption reached 10% 19174 | -3/Research | First assault squad dispatched 19236 | -3/Research | Cargo convoy interrupted 19372 | -3/Research | Lost 5 parts (2u3w) 19419 | -3/Research | Destroyed 7 combat bots 19613 | -3/Research | Build established: Tank 19831 | -3/Research | System corruption reached 30% 20130 | -3/Research | Destroyed 7 combat bots 20130 | -3/Research | Lost 10 parts (2p2n3u3w) 20178 | -3/Research | Build established: Scavenger-Tank 20237 | -3/Research | Destroyed 10 combat bots 20251 | -3/Research | Lost 13 parts (2p4n2u5w) 20835 | -3/Research | Discovered new exit (range 15) 20848 | -3/Research | Spotted B-86 Titan 20869 | -3/Research | Entered another Research area 20869 | -2/Research | Warlord forces began assault on 0b10 20869 | -2/Research | Evolved 2 slots: Utility x2 20895 | -2/Research | Found Exp. Core Analyzer 20900 | -2/Research | Lost 3 parts (1p2w) 20979 | -2/Research | Research machine network offline 21340 | -2/Research | Borebot progress halted 21389 | -2/Research | Met up with Warlord 21392 | -2/Research | Met DD-05H 21435 | -2/Research | Borebot progress halted 21476 | -2/Research | Lost 8 allies 21502 | -2/Research | Discovered new exit (range 14) 21543 | -2/Research | Identified exit to Access 21684 | -2/Research | Borebot progress halted 22104 | -2/Research | Entered Access 22104 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22323 | -1/Access | Energy Cycler disabled 22385 | -1/Access | Found Prototype Processor 22385 | -1/Access | Identified Exp. Signal Interpreter 22430 | -1/Access | Build established: Scavenger-Executioner 22592 | -1/Access | Garrison activated, responded to threat 22842 | -1/Access | Found Fusion Bomb Launcher 23374 | -1/Access | Found Prototype Launcher 23374 | -1/Access | Identified Com. Tesla Bomb Launcher 24072 | -1/Access | Lost 6 parts (2u4w) 24094 | -1/Access | Garrison activated, responded to threat 24122 | -1/Access | Lost 3 parts (2n1u) 24144 | -1/Access | First assault squad dispatched 24243 | -1/Access | Lost 3 parts (1n2u) 24381 | -1/Access | Lost 5 parts (1p3u1w) 24568 | -1/Access | Lost 7 parts (2n1u4w) 24590 | -1/Access | System corruption reached 10% 24662 | -1/Access | Lost 7 parts (1p2n1u3w) 24695 | -1/Access | Released all parts (10) 24700 | -1/Access | Core integrity fell below 50% 24700 | -1/Access | Spotted B-99 Colossus 24707 | -1/Access | Core integrity fell below 20% 24707 | -1/Access | Spotted B-99 Colossus 24709 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 24695_ Released Biometal Medium Treads. 24695_ Released Exp. Core Analyzer. 24695_ Released Linear Accelerator. 24698_ System corrupted: Heat flow error (+100). 24701_ Knocked back. 24701_ Penetrated by Slug. 24701_ Slug penetrates Wall. 24701_ Penetrated by Slug. 24703_ R-10 Processor collects Graphene Brace. 24705_ Slug penetrates Wall. 24705_ Penetrated by Slug. 24705_ Slug penetrates Wall. 24705_ Acquired 1 matter. 24706_ R-10 Processor collects Linear Accelerator. 24707_ Knocked back. 24707_ Penetrated by Slug. 24707_ Slug penetrates R-10 Processor. 24709_ R-10 Processor collects Imp. Matter Compressor. Map ----- +----------------------------------------------------+ | ??????T"""" ##### #### "" #??????????????? | | ?????????""?????# #??? "" #??????????????? | | ?????????#??????# #???? "" ???????????????? | | ????????????????# #???? "" ????????????????? | | ?????????????#### #???? "" ?????????????????? | | ?????????????+ #???? " ?????????????????? | | ?????????????#### #????? ? ??????????????????? | | ????????????????# #????? ?? ???????????????????? | | ????????????????# #?????####+###?????????????????? | | ?????????????####/######## ############??????? | | ?????????????# # # #??????? | | ?????????????# # ]! # #??????? | | ?????????????# #]!g! # #??????? | | ?????????????# ""Y"" + !!g!/ #??????? | | ?????????????# """"" #gRsb=# #??????? | | ?????????????# ]# gg# #??##??? | | ?????????????#= #gg # ] #? #??? | | ????????????+############# ######+#####" #### | | ??????????? [ s s | | ??????????? s l | | ?????????? % s s | | ?????????? ]] % s s == | | ?????????? ]] % s s =[ | | ???????????????# ]] ###############s =[ | | ???????????????# #?????????????? | | ???????????????# @#?????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# !#??????????????? | | ???????????????# R#???????????????? | | ???????????????+ #???????????????? | | ???????????????# #????????????????? | | ???????????????# k ?????????????????!] ??? | | ???????????????# ??????????????????????? | | ???????????????### ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# #BB# ??????????????????????? | | ?????????????????+ #BB? ??????????????????????? | | ?????????????????? ?###? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 53 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Repaired ---------- Cld. Particle Cannon | 13% | -5/Factory Cld. Plasma Rifle | 1% | -4/Armory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Exterminator Overkill Treasure Hunter Challenges ------------ None Game ------ Seed CompactCoreRegenerator Manual? 0 Play Time 04:31:04 Cumulative 143.5 hours Start 2025.02.22 @ 17:31:28 End 2025.02.22 @ 22:18:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e6cf72b-2980-40f8-b483-f8f7d7c6eff7