Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 03:33:00 Player: BEEEEES Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1168) 1168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3044 Bonus ------- High Alert Combat Kills 21 Cogmind --------- Core Integrity 0/550 Matter 20/300 Energy 34/265 System Corruption 0% Temperature Critical (584) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Weight Redist. System > --- WEAPON (4) ------- EM Pulse Cannon Heavy Assault Rifle Assault Cannon > --- INVENTORY (15) --- Light Treads Carbon-fiber Leg Titanium Leg Heat Sink Hacking Suite EM Shotgun Beam Rifle Autogun Autogun Assault Cannon Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Carbon-fiber Leg Titanium Leg Heat Sink Hacking Suite EM Shotgun Beam Rifle EM Pulse Cannon Autogun Autogun Assault Cannon Assault Cannon Rocket Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 48 | 6 3 29 10 Power 7 | 1 . 4 2 Engine 7 | 1 . 4 2 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 9 3 Treads 10 | . . 7 3 Leg 3 | 2 . 1 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 4 3 Device 3 | . . 1 2 Storage 4 | 1 1 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 16 | 2 . 12 2 Energy Gun 7 | 1 . 5 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | 1 . 4 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . 6 5 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon 5 | . . 3 2 Highest Loss Streak 5 | . . 5 5 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 91 98 Engine 11 | . 14 11 8 Treads 16 | . . 18 26 Leg 6 | . 28 2 . Device 7 | . . 9 9 Storage 11 | . 14 11 9 Processor 1 | . . . 5 Protection 3 | . 12 1 3 Energy Gun 15 | . 14 17 8 Energy Cannon 3 | . . 5 . Ballistic Gun 10 | . 14 10 9 Ballistic Cannon 5 | . . 3 18 Peak Build Rating 31 | 6 8 19 31 Average Rating 14 | 4 6 13 26 On Entrance 8 | . 6 8 19 Naked Turns . | . . . . Heaviest Build 49 | 11 19 44 49 Greatest Support 73 | 20 20 40 73 Greatest Overweight (x) 11 | . . 11 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 7 9 11 15 Most Carried 15 | 4 10 15 15 Average Carried 9 | 3 5 9 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 4 10 15 12 Class Distribution -------------------- 42% | Scavenger-Gunner 24% | Mutant 17% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 953 | 263 63 513 114 Remotely . | . . . . Salvage Created 1549 | 23 125 1204 197 Parts 103 | 3 8 80 12 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 3 26 5 Guns 25 | . 3 22 . Cannons 9 | . . 4 5 Classes Destroyed 9 | 1 3 5 . Worker 3 | . . 3 . Builder 2 | . . 2 . Tunneler 1 | 1 . . . Hauler 2 | . 1 1 . Watcher 1 | . 1 . . Swarmer 10 | . 3 7 . Grunt 14 | . . 10 4 Duelist 2 | . . 1 1 Sentry 8 | . . 8 . Best Kill Streak 8 | 1 3 8 3 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 196 | . 16 123 57 Missed 34 | . 4 22 8 Damage Taken 2680 | . 90 1281 1309 Core 825 | . 6 207 612 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 97 48 . Volleys Fired 88 | 1 11 56 20 Largest 4 | 2 2 4 4 Hottest 198 | 60 60 198 161 Shots Fired 258 | 2 22 170 64 Gun 196 | 2 22 140 32 Cannon 62 | . . 30 32 Launcher . | . . . . Special . | . . . . Kinetic 120 | 1 11 56 52 Thermal 92 | 1 11 80 . Explosive . | . . . . Electromagnetic 46 | . . 34 12 Robot Hit Streak 21 | 1 4 21 7 Robot Miss Streak 5 | . 4 5 4 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 150 | 1 11 102 36 Core Hits 73 | 1 6 55 11 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 5 | . . 4 1 Burn 3 | . . 3 . Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2852 | 12 151 1927 762 Guns 1848 | 12 151 1403 282 Cannons 808 | . . 328 480 Explosions 185 | . . 185 . Melee . | . . . . Ramming 11 | . . 11 . Kinetic 1171 | . 84 449 638 Thermal 1075 | 12 67 996 . Explosive . | . . . . Electromagnetic 595 | . . 471 124 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Matter Fused 2 | . . 2 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 26 | . . . 26 Projectiles 26 | . . . 26 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 1 6 Impact . | . . . . Kinetic 7 | . . 1 6 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 907 | . 54 497 907 Average Temperature 246 | . 19 172 540 Received Heat Transfer 801 | . . 432 369 Effects 52 | . . 12 40 Shutdowns 6 | . . 2 4 Energy Bleed 3 | . . 1 2 Interference 7 | . . 1 6 Matter Decay 9 | . . 2 7 Short Circuit 3 | . . 3 . Damage (minor) 4 | . . 1 3 Damage (major) 14 | . . 2 12 Damage (core) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2513 | 25 150 2338 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 488 | 5 106 488 334 Initial 170 | . 3 . 170 Average 218 | 1 21 286 236 Maximum Alert Level 2 | . . 2 1 Low Security (%) 47 | 100 100 30 38 Level 1 33 | . . 38 61 Level 2 19 | . . 31 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 7 38 7 Peak Tracking Total 6 | . 3 6 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 4 5 1 Terminals 8 | . 4 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 9 9 1 Successful 12 | . 4 7 1 Failed 7 | . 5 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 9 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 9 | . 4 4 1 Branch Access Points 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 4 | . . 3 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 3 | . 1 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 140 | . . 140 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2266 | 75 432 1402 357 Spaces Moved 1185 | 56 314 648 167 Core 11 | 10 . 1 . Treads 716 | . . 549 167 Legs 410 | 46 314 50 . Wheels 48 | . . 48 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 115 145 Average Speed 152 | 107 120 171 154 Slowest Speed 600 | 120 120 600 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 51 63 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 8 9 Melee . | . . . . Projectile 10 | . . 1 9 AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1449 | 66 345 813 225 Wait 80 | . 14 53 13 Move 1182 | 55 313 647 167 Hop . | . . . . Pick Up 24 | 4 4 11 5 Fast Attach 19 | 6 1 9 3 Attach 12 | . . 7 5 Detach 3 | . . 2 1 Swap 17 | . 2 13 2 Drop 23 | . . 14 9 Fire 88 | 1 11 56 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Weapon x2 718 | -9/Materials | Lost 5 parts (1p1n1u2w) 965 | -9/Materials | Identified exit to Mines 1017 | -9/Materials | Build established: Scavenger-Gunner 1085 | -9/Materials | Discovered new exit (range 16) 1415 | -9/Materials | Discovered new exit (range 10) 1495 | -9/Materials | Core integrity fell below 50% 1589 | -9/Materials | Build established: Scavenger-Mutant 1846 | -9/Materials | Discovered new exit (range 16) 1907 | -9/Materials | Identified exit to Materials 1910 | -9/Materials | Entered another Materials area 1910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2240 | -8/Materials | Core integrity fell below 50% 2243 | -8/Materials | Core integrity fell below 20% 2268 | -8/Materials | Core destroyed Last Messages --------------- Slug penetrates Wall. Overheating: System interference. Hvy. Assault Rifle temporarily disabled. R-06 Scavenger collects Lgt. Ion Engine. Overheating: System interference. Assault Cannon temporarily disabled. Penetrated by Slug. Hrd. Medium Armor Plating destroyed. Overheating: Energy bleed (-3). Overheating: Matter decay (-5). R-06 Scavenger collects Corrupted Carbon-fiber Leg. M-13 Machinist repairs G-47 Trooper. Assault Cannon destroyed. Overheating: Adv. Treads damaged (-28). M-13 Machinist fits Backup Power I on G-47 Trooper. Penetrated by Slug. Overheating: Matter decay (-3). Overheating: Core damaged (-88). 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionCombatConstruct Manual? 0 Play Time 00:28:58 Cumulative 10.0 hours Start 2024.11.15 @ 03:03:35 End 2024.11.15 @ 03:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5bd1aff6-9fab-4634-8ea1-0bce612a3343