Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 16:32:25 Player: Minty Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (338) 1690 Value Destroyed (13385) 13385 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (3931) 3931 TOTAL SCORE: 27546 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1465 Follower Combat Kills 1223 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/1450 Matter 268/300 Energy 7/100 System Corruption 20% Temperature Cool (4) Movement Flying (34) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Improved Q-thruster > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Targeting Computer Graphene Brace A0-MCA's Component Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Q-thruster Improved Matter Compressor (129) Micro-nuke Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Coolant Network Improved Coolant Injector Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Graphene Brace A0-MCA's Component Scanner > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Improved Matter Compressor Experimental Hardlight Generator Smartbomb Launcher Micro-nuke Launcher Micro-nuke Launcher Neutron Missile Launcher Dirty Datajack Dirty Datajack Improved Remote Datajack Stasis Beam Molecular Deconstructor [Rating: 167] Favorites ----------- Power Enhanced Fission Core Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Slots Evolved 16 | . . 2 . 2 2 . . . 4 . . 2 . . 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . 1 . . Propulsion 3 | . . . . 1 . . . . 1 . . . . . . . 1 Utility 10 | . . 2 . . 2 . . . 2 . . 2 . . 1 . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . Parts Attached 232 | . 15 18 2 25 18 14 6 . 18 10 . 18 3 8 20 9 48 Power 26 | . 3 3 . 2 1 1 1 . 3 . . 1 1 1 2 1 6 Engine 7 | . 3 . . 1 . . 1 . . . . . . . 1 . 1 Core 12 | . . 3 . 1 1 1 . . 3 . . . 1 1 . 1 . Reactor 7 | . . . . . . . . . . . . 1 . . 1 . 5 Propulsion 58 | . 4 3 1 7 5 4 1 . 3 4 . 4 . 1 3 3 15 Treads 20 | . . 3 1 6 3 3 1 . 2 . . . . . . . 1 Leg 26 | . . . . . . . . . 1 4 . 4 . 1 2 3 11 Wheel 9 | . 4 . . 1 2 1 . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . 3 Utility 79 | . 4 4 1 4 6 5 4 . 6 5 . 11 2 4 5 3 15 Device 37 | . 3 1 1 2 1 1 2 . 2 2 . 6 2 3 3 2 6 Storage 6 | . 1 1 . 1 . . 1 . . . . 1 . . . . 1 Processor 16 | . . 2 . 1 3 1 . . 1 2 . 1 . . 2 1 2 Hackware 8 | . . . . . 2 2 . . 3 . . . . 1 . . . Protection 12 | . . . . . . 1 1 . . 1 . 3 . . . . 6 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 69 | . 4 8 . 12 6 4 . . 6 1 . 2 . 2 10 2 12 Energy Gun 22 | . . 4 . 8 2 . . . 3 . . . . 1 3 . 1 Energy Cannon 9 | . 2 1 . . . . . . 2 1 . 2 . . . . 1 Ballistic Gun 12 | . 1 2 . 2 3 1 . . 1 . . . . . . . 2 Ballistic Cannon 10 | . . . . . . . . . . . . . . 1 4 1 4 Launcher 9 | . . 1 . 2 1 1 . . . . . . . . 1 1 2 Special Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Unidentified Prototypes 9 | . . 1 . 1 2 . . . 5 . . . . . . . . Corrupted Parts 2 | . . . . 1 . . . . . . . 1 . . . . . System Corruption 3 | . . . . 2 . . . . . . . 1 . . . . . Parts Lost 100 | . . 4 4 7 7 5 . . 4 3 . 4 4 7 7 5 39 Power 14 | . . 1 . 1 1 . . . . . . 1 1 1 2 2 4 Propulsion 31 | . . 1 1 2 5 3 . . 2 1 . . . . 2 2 12 Utility 34 | . . 1 1 1 1 1 . . 1 2 . 2 3 3 2 . 16 Weapon 21 | . . 1 2 3 . 1 . . 1 . . 1 . 3 1 1 7 Highest Loss Streak 15 | . . 3 2 2 3 2 . . 4 2 . 1 2 5 4 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | . 7 11 11 14 14 14 14 14 14 14 14 12 12 11 12 10 11 Power . | . . 1 1 . . . . . . . 1 . . . . . . Propulsion . | . 2 1 . . . . . . . . . . . . . . . Utility 4 | . 2 4 4 7 6 7 8 8 6 4 1 1 1 1 1 2 3 Weapon 5 | . 1 4 6 6 7 6 6 4 5 7 8 6 6 5 6 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 7 . . 4 1 2 . . 1 . . 2 . 1 4 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . . Utility 8 | . 3 . . 1 1 2 . . . . . . . 1 . . . Weapon 10 | . 2 . . 3 . . . . . . . 2 . . 3 . . Tool/Special 4 | . 1 . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 92 | . 93 98 98 95 94 95 94 99 92 83 94 97 95 84 93 85 72 Engine 2 | . 14 1 . 1 2 . 3 7 4 . . . . . . . . Core 5 | . . 9 11 7 3 6 3 . 4 11 11 8 8 6 7 1 . Treads 11 | . . 18 22 24 15 17 19 23 17 7 . . . . . . . Leg 7 | . 4 . . . . . . . . 8 23 21 21 21 18 17 16 Wheel 2 | . 23 3 . 1 4 1 . . . . . . . . . . . Device 10 | . 8 11 10 9 3 2 4 7 10 6 11 17 21 18 19 19 13 Storage 6 | . 14 11 11 9 7 7 7 7 5 5 5 5 5 5 4 4 3 Processor 9 | . . 20 22 17 19 4 . . 4 2 5 8 10 10 18 20 12 Hackware 12 | . . . . . 12 29 30 26 17 17 17 12 10 8 6 4 1 Protection 2 | . . . . . . . 2 3 5 5 . 5 1 . . . 7 Energy Gun 7 | . . 16 20 16 4 5 13 14 11 . . 2 5 3 6 . . Energy Cannon 3 | . 9 4 . . . . . . 1 15 17 12 10 2 . . . Ballistic Gun 5 | . 18 . 1 6 17 15 6 6 3 . . . . 3 1 . 1 Peak Build Rating 167 | . 9 25 24 38 48 45 45 46 78 87 87 120 120 124 145 131 167 Average Rating 65 | . 6 22 23 30 42 43 42 45 61 69 87 110 113 102 131 119 125 On Entrance 58 | 6 6 9 24 20 32 44 43 33 46 55 87 87 120 112 124 98 107 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 13 18 35 35 41 43 43 59 50 79 84 74 101 96 84 112 88 141 Greatest Support 150 | 20 20 44 44 66 66 60 60 60 96 78 78 112 112 112 109 101 150 Greatest Overweight (x) 4 | . . . . 3 4 4 1 . 1 3 . 1 . . 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 8 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 7 11 11 14 14 14 14 14 14 14 15 14 14 13 14 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 11 12 15 15 14 15 15 15 15 15 15 14 15 14 15 5 Class Distribution -------------------- 21% | Hacker-Tank 20% | Mutant 16% | Hacker-Gunner 12% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Gunner 3% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -7/Recycling Hacker-Tank | -7/Scraptown Scavenger-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Derelict-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Matter Collected 8087 | 200 666 425 109 657 776 1085 108 61 314 342 14 345 33 222 411 306 2013 Remotely 30 | . . . . . . . . . . 30 . . . . . . . Salvage Created 14503 | . 809 1564 489 1222 1169 1612 357 . 797 1116 70 1302 553 634 614 367 1828 Parts 623 | . 59 86 36 52 65 58 8 . 43 39 2 58 14 8 23 14 58 Haulers Intercepted 17 | . 2 3 . 3 2 3 . . 1 . . 2 . . . . 1 Recyclers Shooed 13 | . . 3 . . 1 . . . 4 . . 1 . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . 25 4 . 14 8 . . . Prevented 10 | . . . . . . . . . . 9 1 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 235 | . 15 33 10 26 20 17 2 . 11 17 1 16 7 11 9 6 34 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 105 | . 11 17 5 20 18 15 1 . 8 . . . 1 4 3 . 2 Cannons 45 | . 4 2 . . . 1 . . 1 9 1 10 3 2 . 2 10 AOE 71 | . . 13 5 5 2 . . . 2 7 . 4 . 5 4 4 20 Classes Destroyed 23 | . 7 3 1 2 1 2 . . . 3 . . 1 . . 1 2 Worker 20 | . . 4 2 . 1 1 . . 1 . . 10 . . . . 1 Builder 19 | . . 2 1 . 2 3 . . 3 . . 1 . . 2 3 2 Tunneler 4 | . . . 1 . . . . . 2 . . . . . . . 1 Hauler 17 | . 2 3 . 3 2 3 . . 1 . . 2 . . . . 1 Recycler 21 | . 1 4 1 1 1 5 3 . . . . . . . 1 1 3 Mechanic 5 | . 1 . . . . 2 . . . . . 1 . . . . 1 Operator 5 | . 1 . . . 2 . . . 1 . . . . . . 1 . Watcher 9 | . 2 1 . . 2 . . . 3 . . . . . . . 1 Swarmer 39 | . 3 14 4 4 4 . . . 5 1 . . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 108 | . 12 13 6 16 12 8 . . 2 6 . 6 4 6 5 4 8 Brawler 6 | . . . . . . 1 . . . 1 . . . 3 . . 1 Duelist 3 | . . . . . . 1 . . . 1 . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 29 | . . 6 . 4 3 5 2 . . 2 . 2 . 1 1 . 3 Specialist 5 | . . . . . . . . . . 3 . 2 . . . . . Hunter 22 | . . . . 1 . . . . 6 1 1 2 . . . 2 9 Programmer 19 | . . . . . 1 2 . . . 1 . 3 2 . 3 . 7 Heavy 2 | . . . . 1 . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 14 | . 4 7 5 5 9 4 2 . 8 7 1 11 2 4 6 5 14 Combat Bots Only 13 | . 3 5 4 5 4 4 1 . 7 7 1 4 2 4 4 4 13 Max Kills in Single Turn 6 | . 1 2 2 2 2 2 1 . 2 2 1 6 1 2 2 3 3 Gunslinging 1 | . . . . . 1 1 . . 1 . . . . . . . . Exploded 3 | . . 2 2 1 2 . . . 1 2 . 1 . 2 2 2 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Hostile Shots Fired 2097 | . 59 136 47 131 167 256 57 . 83 67 3 127 49 41 128 64 682 Missed 727 | . 12 51 8 33 64 98 23 . 23 23 . 47 8 12 46 20 259 Hits 1370 | . 47 85 39 98 103 158 34 . 60 44 3 80 41 29 82 44 423 Melee 10 | . . . . 4 . 3 . . . . . . . 2 . . 1 Projectile 1360 | . 47 85 39 94 103 155 34 . 60 44 3 80 41 27 82 44 422 Critical Strikes 40 | . 1 . 1 5 3 2 . . 3 1 . 4 1 1 4 2 12 Actively Blocked 22 | . . . . . . . . . . . . 2 1 1 4 2 12 Part Disruptions 6 | . . . . . . 1 . . . 4 . 1 . . . . . Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . Damage Taken 22603 | . 548 1010 441 1608 1145 1519 249 . 950 764 55 1241 640 484 1390 776 9783 Core 3098 | . 159 134 46 269 125 213 29 . 127 48 . 114 49 96 107 111 1471 Absorbed by Shields 2533 | . . . . . 144 32 . . . . . 424 201 236 489 117 890 Redirected to Shielding 83 | . . . . . . . . . . . . 83 . . . . . Ignored by Resistances 10 | . . . . . . . 10 . . . . . . . . . . Regen/Repaired (Parts) 1002 | . . . . 41 . 961 . . . . . . . . . . . Core Remaining (%) 66 | 100 36 . 55 51 . . . 47 . . 82 . . 77 . 83 . Volleys Fired 687 | . 76 73 33 64 60 82 13 . 36 35 4 46 18 25 27 18 77 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 3 3 3 3 3 3 3 Hottest 300 | . 120 120 100 240 185 168 168 . 200 210 151 300 282 94 282 174 236 Shots Fired 1600 | . 152 139 60 167 164 217 38 . 100 79 12 114 52 56 66 43 141 Gun 1059 | . 122 103 58 156 158 205 38 . 75 . . 15 16 17 52 . 44 Cannon 438 | . 30 27 . . . . . . 18 74 12 94 36 31 7 39 70 Launcher 92 | . . 9 2 11 6 4 . . 7 5 . 5 . 8 5 4 26 Special 11 | . . . . . . 8 . . . . . . . . 2 . 1 Kinetic 675 | . 122 2 11 63 144 163 12 . 16 . . . . 7 9 39 87 Thermal 617 | . 30 27 . 63 6 50 26 . 68 63 8 106 52 41 50 . 27 Explosive 92 | . . 9 2 11 6 4 . . 7 5 . 5 . 8 5 4 26 Electromagnetic 213 | . . 101 47 30 8 . . . 9 11 4 3 . . . . . Robot Hit Streak 31 | . 14 23 10 26 31 28 15 . 17 9 6 14 17 14 9 5 14 Robot Miss Streak 6 | . 5 3 2 3 3 2 1 . 3 3 2 3 4 2 5 4 6 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 19 | . 1 3 . 5 4 3 . . 2 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . 1 . . . . . 1 . . Shots Hit Robots 1079 | . 95 96 39 124 117 148 30 . 63 51 7 66 35 42 41 25 100 Core Hits 610 | . 36 56 19 62 50 59 8 . 43 28 3 46 10 30 25 21 114 Critical Kills 8 | . 1 . . 1 1 . . . . . . 1 2 . . . 2 Critical Parts Destroyed 14 | . 2 . . . 4 2 . . . . . . . . . . 6 Critical Strikes 44 | . 3 1 . 3 5 3 2 . 5 . . 3 4 1 1 3 10 Burn 14 | . . . . 1 . 1 2 . 5 . . 2 2 1 . . . Meltdown 3 | . . . . . . . . . . . . 1 2 . . . . Destroy 19 | . 3 . . 1 5 2 . . . . . . . . . . 8 Blast 5 | . . . . . . . . . . . . . . . 1 3 1 Corrupt 2 | . . 1 . 1 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 19 | . 1 . . . . . . . . . . . . . . 3 15 Impact 1 | . 1 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . . . 3 15 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 40725 | . 1320 2561 935 3207 2767 3212 689 . 2229 2380 300 4214 1383 2095 2132 1845 9456 Guns 14866 | . 962 1365 669 2295 2288 3076 663 . 1141 . . 185 416 356 1124 . 326 Cannons 10017 | . 352 333 . . . . . . 447 1780 300 2364 967 771 83 748 1872 Explosions 15131 | . . 859 263 912 449 25 . . 618 600 . 1583 . 968 908 1064 6882 Melee 327 | . . . . . . . . . . . . . . . . 6 321 Ramming 290 | . 6 4 3 . 30 17 26 . 23 . . 82 . . 17 27 55 Kinetic 9458 | . 962 26 103 747 2127 2575 184 . 183 . . . . 153 83 748 1567 Thermal 13178 | . 352 619 107 1235 91 595 479 . 1399 1555 195 2439 1383 974 1124 . 631 Explosive 14449 | . . 573 156 857 449 25 . . 503 547 . 1583 . 968 908 1064 6816 Electromagnetic 3023 | . . 1339 566 368 70 . . . 121 278 105 110 . . . . 66 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 327 | . . . . . . . . . . . . . . . . 6 321 Highest Corruption 20 | . . 4 4 2 . 5 5 . 1 2 2 5 . 13 9 9 20 Average Corruption 5 | . . 4 4 2 . 3 5 . 1 1 2 4 . 12 6 9 10 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . . Corruption Blocked 24 | . . . . . 1 . . . 8 15 . . . . . . . Effects 148 | . . 8 19 1 . 25 10 . . 11 1 8 . 12 6 10 37 Message Errors 38 | . . 3 5 1 . 7 1 . . 1 . 1 . 5 2 2 10 Matter Fused 38 | . . 1 4 . . 8 3 . . 5 1 2 . . 1 2 11 Heat Flow Errors 16 | . . . 3 . . 3 2 . . 1 . 2 . 2 . 1 2 Energy Discharges 11 | . . 1 . . . . 1 . . . . 1 . 1 2 1 4 Parts Rejected 5 | . . . . . . 1 . . . . . . . . . 2 2 Parts Fused 2 | . . . . . . 1 . . . 1 . . . . . . . Data Loss (minor) 17 | . . 1 3 . . 2 2 . . 1 . 1 . 2 . . 5 Data Loss (major) 4 | . . . . . . 1 . . . 1 . . . . 1 . 1 Misfires 4 | . . . 1 . . 1 . . . 1 . . . 1 . . . Alerts 5 | . . . 1 . . 1 1 . . . . . . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . 2 2 . . . . . . . . 1 . . . 1 1 Overload Shots 19 | . . . . . . . . . . 8 . 5 6 . . . . Effects 1 | . . . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . Overflow Damage 716 | . . 81 8 65 22 . . . 27 28 . 79 14 22 71 92 207 Projectiles 198 | . . 8 . . . . . . 27 28 . 27 14 14 . 14 66 Explosions 477 | . . 73 8 65 22 . . . . . . 36 . 8 71 78 116 Melee 41 | . . . . . . . . . . . . 16 . . . . 25 Knockbacks 6 | . . . . . . . 2 . . . . . . . . 2 2 Impact 2 | . . . . . . . 2 . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . 2 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 954 | . 3 94 34 . 86 28 . . 22 . . 55 . 119 56 69 388 Shots 24 | . . 4 1 . 1 1 . . 2 . . 1 . 6 1 1 6 Rammed 14 | . 1 1 1 . 2 3 3 . 3 . . . . . . . . Targets Rammed 31 | . 1 1 1 . 2 3 3 . 5 . . 7 . . 1 2 5 Kicked 15 | . . . . . . . . . . . . 7 . . 1 2 5 Crushed 2 | . . . . . . . . . 2 . . . . . . . . Highest Temperature 655 | . 219 44 163 655 189 377 302 . 403 245 . 381 403 149 150 199 196 Average Temperature 85 | . 65 17 63 152 23 77 113 . 95 101 . 73 191 80 52 78 86 Received Heat Transfer 3232 | . 291 285 138 621 474 406 78 . 99 117 . 104 36 87 133 141 222 Effects 15 | . . . . 12 . . . . . . . 1 2 . . . . Shutdowns 3 | . . . . 3 . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . 1 2 . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Fried 13 | . . 5 1 1 1 . . . 1 1 . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . Robots Melted 9 | . . 1 . 1 . 1 1 . . . . 2 3 . . . . Combat Hostiles 9 | . . 1 . 1 . 1 1 . . . . 2 3 . . . . Parts Melted 58 | . . 1 . 11 . 2 6 . 2 8 . 12 8 2 6 . . Heat Transferred 21329 | . 740 1103 150 2601 148 1554 925 . 2452 2210 300 3390 2180 1800 1258 . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 6 2 1 . . . . 1 1 . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Maximum Alert Level 5 | . . 3 1 2 2 1 . . 1 . . 2 . . 1 1 5 Low Security (%) 60 | . 100 26 2 28 13 87 100 . 97 . . 44 . . 93 90 40 Level 1 22 | . . 33 97 46 75 12 . . 2 . . 7 . . 6 9 7 Level 2 11 | . . 28 . 24 11 . . . . . . 47 . . . . 13 Level 3 2 | . . 10 . . . . . . . . . . . . . . 10 Level 4 2 | . . . . . . . . . . . . . . . . . 19 Level 5 . | . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1694 | . 139 727 287 518 502 246 92 . 386 . . 677 . . 208 257 1694 Initial 271 | . . 45 271 107 229 218 92 . . . . 76 . . 37 106 141 Average 235 | . 57 373 243 280 288 119 54 . 71 . . 329 . . 42 100 606 Influence Increases 10148 | . 485 1053 348 891 664 754 136 . 809 330 53 1018 170 240 389 376 2432 Destroy 0b10 Robot/C 5180 | . 300 660 200 520 400 340 60 . 360 320 40 320 140 220 180 140 980 Destroy 0b10 Robot/NC 510 | . 35 70 30 20 50 70 15 . 55 . . 70 . . 15 25 55 Destroy Leader 1122 | . 68 158 30 136 108 106 . . 88 10 10 94 30 20 30 10 224 Allied During Kill 285 | . . . . . . 6 1 . 53 . 3 4 . . . . 218 Trap Triggered on 0b10 80 | . . . . . . 50 . . . . . . . . . 30 . Successful Hack 181 | . 21 11 . 16 5 38 . . 17 . . 20 . . 34 3 16 Select Force Hacks 230 | . 60 30 . 30 . . 60 . . . . . . . 50 . . Disable Machine 720 | . . 45 30 75 45 45 . . 90 . . 270 . . 15 45 60 Destroy Structure 1555 | . 1 79 28 79 41 54 . . 146 . . 180 . . 50 108 789 Partial Spotted 30 | . . . . . . 30 . . . . . . . . . . . Lose Combat Pursuer 255 | . . . 30 15 15 15 . . . . . 60 . . 15 15 90 Influence Decreases 8519 | . 376 466 767 662 689 997 374 . 447 569 54 537 550 407 255 314 1055 Entered New Map 2031 | . . 64 425 170 277 263 146 . . 135 24 46 224 43 19 84 111 Time Decay 5137 | . 376 362 302 422 342 534 188 . 376 404 30 441 286 294 166 140 474 Lost Part 990 | . . 40 40 70 70 50 . . 40 30 . 30 40 70 70 50 390 Lost Ally 190 | . . . . . . . 40 . 10 . . 20 . . . 40 80 Purge Threat 171 | . . . . . . 150 . . 21 . . . . . . . . Squads Dispatched 73 | . 3 7 . 7 7 11 . . 8 . . 8 . . 4 1 17 Investigation 28 | . 2 3 . 3 3 4 . . 3 . . 3 . . 3 1 3 Extermination 14 | . . . . . 2 3 . . 3 . . 2 . . 1 . 3 Reinforcement 14 | . 1 2 . 1 2 1 . . 2 . . 3 . . . . 2 Assault 8 | . . 2 . . . . . . . . . . . . . . 6 Garrison 9 | . . . . 3 . 3 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Distress Signals 19 | . 2 1 1 4 2 1 . . . . . 1 . . 2 . 5 Communications Jammed 3 | . . . . . . 1 . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . 2 . . Times Spotted 377 | . 27 38 12 38 29 26 3 . 29 17 2 22 6 11 19 9 89 Peak Tracking Total 18 | . 4 5 4 7 5 4 1 . 5 5 2 4 3 4 5 4 18 Tactical Retreats 13 | . . . 1 1 1 1 . . . . . 3 . . 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Traps Triggered 7 | . 1 1 . . . 2 . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . 6 . . . . . . . . . 6 . Reused 8 | . . . . . . 5 . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 5 . . . . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Machines Disabled 52 | . . 3 2 5 3 3 . . 6 3 . 18 . . 1 4 4 Max in Single Turn 8 | . . 2 1 1 3 1 . . 1 1 . 8 . . 1 2 1 Garrison Access 3 | . . . . 1 . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . 4 . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Machines Accessed 65 | . 9 5 . 6 3 10 3 1 8 1 . 7 . 1 4 3 4 Terminals 38 | . 7 4 . 3 3 7 1 . 4 . . 3 . . 2 3 1 Fabricators 5 | . . . . . . . . . 2 . . 2 . . 1 . . Repair Stations 4 | . . . . 1 . 2 . . . . . . . . . . 1 Recycling Units 8 | . 2 1 . 1 . . 2 . 1 . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . 1 . 1 . . 1 . . 1 . . 1 . 1 Total Hacks 224 | . 27 16 . 18 12 53 7 4 31 1 . 25 . 1 15 8 6 Successful 124 | . 16 8 . 9 4 34 6 4 18 1 . 12 . 1 6 3 2 Failed 100 | . 11 8 . 9 8 19 1 . 13 . . 13 . . 9 5 4 Catastrophic 18 | . 1 1 . 2 2 3 . . 2 . . 2 . . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 108 | . 10 8 . 10 10 30 3 . 15 1 . 9 . . 7 2 3 Terminals 142 | . 22 13 . 10 12 31 2 . 18 . . 12 . . 12 8 2 Fabricators 18 | . . . . . . . . . 9 . . 8 . . 1 . . Repair Stations 20 | . . . . 1 . 18 . . . . . . . . . . 1 Recycling Units 18 | . 5 3 . 2 . . 5 . 2 . . . . . . . 1 Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . Garrison Access 17 | . . . . 5 . 4 . . 2 . . 2 . . 2 . 2 Terminal Hacks 56 | . 9 4 . 3 3 13 1 4 6 1 . 3 . 1 4 3 1 Record 4 | . . . . . . . . 4 . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . 1 Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 1 . . . . 1 . . . . . . . 1 . . Open Door 3 | . . . . . . 1 . . . 1 . . . 1 . . . Branch Access Points 3 | . . 1 . . 1 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . 1 . . Alert Level 9 | . 2 2 . 1 . 2 . . . . . 1 . . 1 . . Unreport Threat 2 | . . . . . . 1 . . 1 . . . . . . . . Locate Traps 8 | . 1 . . 1 1 3 . . 1 . . . . . . 1 . Reprogram Traps 2 | . . . . . . 1 . . . . . . . . . 1 . Patrol Status 2 | . 2 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 4 | . 1 . . . . 2 . . . . . 1 . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 10 | . . . . . . . . . 6 . . 4 . . . . . Network Status 2 | . . . . . . . . . 1 . . 1 . . . . . Load Schematic 4 | . . . . . . . . . 2 . . 2 . . . . . Build 4 | . . . . . . . . . 3 . . 1 . . . . . Repair Station Hacks 15 | . . . . . . 15 . . . . . . . . . . . Scan Component 8 | . . . . . . 8 . . . . . . . . . . . Repair 7 | . . . . . . 7 . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 1 . 1 . . 3 . . . . . . . . . . Report Inventory 5 | . 1 1 . 1 . . 2 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . . 1 . . . . . Seal Access 3 | . . . . 1 . . . . 1 . . 1 . . . . . Unauthorized Hacks 31 | . 5 3 . 4 1 6 2 . 5 . . 2 . . 2 . 1 Terminals 18 | . 3 2 . 2 1 5 . . 3 . . 1 . . 1 . . Track 3 | . 1 . . 1 . 1 . . . . . . . . . . . Botnet 13 | . 2 . . 1 1 4 . . 3 . . 1 . . 1 . . Skim 2 | . . 2 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . 1 . . 1 . . Prioritize 2 | . . . . . . . . . 1 . . 1 . . . . . Overload 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . . . . Recycling Units 8 | . 2 1 . 1 . . 2 . 1 . . . . . . . 1 Tunnel 6 | . 2 1 . 1 . . 2 . . . . . . . . . . Fedlink 1 | . . . . . . . . . 1 . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . . . . . . . . 1 . Used 2 | . 1 . . . . . . . . . . . . . . 1 . Hacking Detections 51 | . 8 4 . 4 3 8 1 . 7 . . 7 . . 3 3 3 Full Trace Events 19 | . 1 1 . 1 3 3 . . 2 . . 3 . . 2 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Robots Built 4 | . . . . . . . . . 4 . . . . . . . . Authchips 2 | . . . . . . . . . 2 . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . . . Total Robot Build Rating 20 | . . . . . . . . . 20 . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . 1 . . . 4 1 Parts Built 2 | . . . . . . . . . 1 . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 140 | . . . . . . . . . 64 . . 76 . . . . . Total Part Build Rating 13 | . . . . . . . . . 8 . . 5 . . . . . Parts Repaired 7 | . . . . . . 7 . . . . . . . . . . . Time 387 | . . . . . . 387 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 3 . . . . . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . 2 . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Total Allies 15 | . . . . . . 3 . . 4 1 . . . . . 2 5 Largest Group 5 | . . . . . . 3 2 . 4 1 1 1 . . . 2 5 Highest-Rated Group 320 | . . . . . . 48 32 . 164 29 29 29 . . . 94 320 Highest-Rated Ally 64 | . . . . . . 16 16 . 41 29 29 29 . . . 47 64 Total Orders 6 | . . . . . . . . . 5 1 . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . EXPLORE 2 | . . . . . . . . . 1 1 . . . . . . . RETURN 2 | . . . . . . . . . 2 . . . . . . . . Ally Attacks 161 | . . . . . . 16 11 . 35 . 6 2 . . . 2 89 Total Damage 4370 | . . . . . . 189 101 . 1813 . 39 20 . . . 41 2167 Kills 28 | . . . . . . . 1 . 9 . 1 . . . . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Active Infowar (turns) 5031 | . 342 825 668 1010 125 193 42 . . . . 58 . 92 585 283 808 Optics 1504 | . . . . . . . . . . . . . . . 541 283 680 Sensors 128 | . . . . . . . . . . . . . . . . . 128 Structural 342 | . 342 . . . . . . . . . . . . . . . . Machine Analysis 2628 | . . 825 668 1010 125 . . . . . . . . . . . . Jamming 769 | . . . . . . 193 42 . . . . . . 92 210 232 . ECM 58 | . . . . . . . . . . . . 58 . . . . . Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . . . . . . 1 1 . . . Drone Launches 7 | . . . . . . . . . 5 2 . . . . . . . Drone Recoveries 6 | . . . . . . . . . 4 2 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Turns Passed 14820 | . 1007 830 668 1024 779 1504 386 1441 1466 969 77 1174 638 652 585 283 1337 Spaces Moved 8312 | 1 847 414 385 516 391 552 179 874 660 435 54 778 465 453 352 156 800 Core . | . . . . . . . . . . . . . . . . . . Treads 3700 | . . 343 385 420 173 439 179 874 660 227 . . . . . . . Legs 3201 | 1 90 . . . . . . . . 208 54 778 465 453 352 156 644 Wheels 1255 | . 757 71 . 96 218 113 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 156 | . . . . . . . . . . . . . . . . . 156 Fastest Speed 30 | 120 80 80 145 120 110 120 163 163 160 112 112 112 120 120 120 120 30 Average Speed 138 | 120 84 133 145 144 138 158 181 163 195 188 112 118 120 120 125 122 113 Slowest Speed 270 | 120 120 145 145 225 245 250 245 163 243 270 112 182 120 120 183 183 190 Overloaded Moves 36 | . . . . . . . . . . . . . . . . . 36 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . 10 Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 2 95 43 57 39 10 62 37 66 18 63 15 21 62 49 10 30 22 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 8 | . 2 1 1 1 . . 2 1 . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 . . . . . . 1 . 1 . . Unknown Exits Taken 11 | 1 1 . 1 . . . 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 7 | . . . 1 . . . . 2 . 1 . . 1 2 . . . Spaces Dug 25 | . 1 . . . . 18 . . . . . 3 2 . . . 1 Terrain Destroyed 1099 | . 1 72 32 86 73 53 . . 73 72 1 96 11 68 35 88 338 Melee 2 | . 1 . . . . . . . . . . . . . . . 1 Projectile 119 | . . . . . 1 4 . . 7 19 1 27 11 6 5 16 22 AOE 977 | . . 72 32 86 72 49 . . 66 53 . 69 . 62 30 72 314 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Total 10236 | . 987 545 432 666 497 996 210 891 750 514 61 935 505 513 450 211 1073 Wait 564 | . 15 5 6 17 17 309 . 7 10 9 4 49 18 9 11 10 68 Move 8280 | . 846 413 384 515 390 551 178 873 659 434 53 777 464 452 352 155 784 Hop 5 | . . . . . . . . . . . . . . . . . 5 Pick Up 117 | . 13 13 3 14 5 8 1 4 5 8 . 8 2 7 13 3 10 Fast Attach 110 | . 5 2 1 14 8 13 2 . 5 6 . 4 . 6 3 8 33 Attach 90 | . 1 6 2 3 3 4 1 3 5 6 . 11 3 4 12 5 21 Detach 52 | . . 1 . 2 2 5 4 1 2 3 . 7 . 2 6 3 14 Swap 144 | . 12 22 2 15 8 12 4 2 17 3 . 16 . 4 10 2 15 Drop 134 | . 17 9 . 22 2 9 4 1 6 7 . 10 . 4 16 2 25 Fire 687 | . 76 73 33 64 60 82 13 . 36 35 4 46 18 25 27 18 77 Melee 19 | . 1 . . . . . . . . . . . . . . 3 15 Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick 14 | . . . . . . . . . . . . 7 . . . 2 5 Crush 15 | . . 1 1 . 2 3 3 . 5 . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 Rewire 3 | . . . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / [*Upp x2]) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 413 | -10/Materials | Discovered new exit (range 7) 484 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Core integrity fell below 50% 617 | -10/Materials | Discovered new exit (range 7) 899 | -10/Materials | Discovered new exit (range 15) 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Utility x2 1196 | -9/Materials | Discovered new exit (range 14) 1628 | -9/Materials | Discovered new exit (range 15) 1632 | -9/Materials | Identified exit to Mines 1722 | -9/Materials | Lost 3 parts (1p1n1w) 1808 | -9/Materials | First assault squad dispatched 1838 | -9/Materials | Entered Mines 1879 | -9/Mines | Learned Materials garrison access intel 1895 | -9/Mines | Learned location of 1 exit from Materials 1941 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2222 | -9/Mines | Learned location of Storage (-7) 2256 | -9/Mines | Discovered new exit (range 8) 2506 | -9/Mines | Entered Materials 2506 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2507 | -8/Materials | Identified exit to Factory 2508 | -8/Materials | Loaded intel: 1 garrison access location 2973 | -8/Materials | Build established: Gunner 3000 | -8/Materials | Garrison activated, responded to threat 3444 | -8/Materials | Discovered exit to Factory (range 10) 3530 | -8/Materials | Entered Factory 3530 | -7/Factory | Evolved 2 slots: Utility x2 3759 | -7/Factory | Lost 3 parts (2n1u) 3872 | -7/Factory | Identified exit to Storage 3872 | -7/Factory | Identified exit to Lower Caves 4169 | -7/Factory | Build established: Scavenger-Gunner 4309 | -7/Factory | Entered Storage 4336 | -7/Storage | Identified exit to Recycling 4585 | -7/Storage | Repaired Broken Prc. Assault Rifle 4681 | -7/Storage | Repaired Prc. Assault Rifle 4869 | -7/Storage | Build established: Hacker-Gunner 5222 | -7/Storage | Garrison activated, responded to threat 5378 | -7/Storage | Repaired Prc. Assault Rifle 5458 | -7/Storage | Repaired Prc. Assault Rifle 5506 | -7/Storage | Repaired Arm. Treads 5546 | -7/Storage | Repaired Nuclear Core 5650 | -7/Storage | Repaired Lgt. Treads 5796 | -7/Storage | Used back door to open Recycling access 5813 | -7/Storage | Entered Recycling 5813 | -7/Recycling | Accompanied by 2 allies 5893 | -7/Recycling | Core integrity fell below 50% 6155 | -7/Recycling | Scanned before Scraplab entrance 6184 | -7/Recycling | Entered Scraplab 6197 | -7/Recycling | Discovered new exit (range 2) 6199 | -7/Recycling | Entered Scraptown 6199 | -7/Scraptown | System corruption cleaned by C-Scrubber 6448 | -7/Scraptown | Visited UFD Registry 6448 | -7/Scraptown | Registered with UFD as "Quantumeater" 6471 | -7/Scraptown | Visited SPCMW 6492 | -7/Scraptown | Visited CPS Storage 6507 | -7/Scraptown | Visited The Evicted 6517 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6625 | -7/Scraptown | Discovered new exit (range 13) 6897 | -7/Scraptown | Visited A0-MCA Data Center 6910 | -7/Scraptown | Given an A+ rating by A0-MCA 6912 | -7/Scraptown | Found A0-MCA's Component Scanner 7019 | -7/Scraptown | Visited Curators Association 7094 | -7/Scraptown | Visited Abandonware Association 7113 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 7113 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 7149 | -7/Scraptown | Visited Research Penetration Think Tank 7213 | -7/Scraptown | Build established: Hacker-Tank 7252 | -7/Scraptown | Visited Observation Area 7274 | -7/Scraptown | Visited Botcube Research 7304 | -7/Scraptown | Visited Junk Repository 7341 | -7/Scraptown | Visited Cartography Club 7548 | -7/Scraptown | Met Optimus 7548 | -7/Scraptown | Accepted into 0bPrime 7637 | -7/Scraptown | Discovered new exit (range 3) 7640 | -7/Scraptown | Entered Factory 7640 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7936 | -5/Factory | Fabricated Impulse Thruster Array? 8025 | -5/Factory | Destroyed 7 combat bots 8314 | -5/Factory | Build established: Scavenger-Tank 8500 | -5/Factory | Fabricated H-66 Slayer? 8595 | -5/Factory | Fabricated H-66 Slayer? 9043 | -5/Factory | Discovered new exit (range 8) 9053 | -5/Factory | Loaded intel: 8 recycling unit locations 9106 | -5/Factory | Entered Upper Caves 9117 | -5/Upper Caves | Lost 3 allies 9136 | -5/Upper Caves | Lost 4 parts (2n1u1w) 9150 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9316 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9507 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9529 | -5/Upper Caves | Found Prototype Special Weapon 9651 | -5/Upper Caves | Build established: Hacker-Tank 9741 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9898 | -5/Upper Caves | Identified Molecular Deconstructor 9935 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9946 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9982 | -5/Upper Caves | Destroyed 7 combat bots 10053 | -5/Upper Caves | Discovered new exit (range 15) 10075 | -5/Upper Caves | Entered another Upper Caves area 10075 | -5/Upper Caves | Accompanied by 1 ally 10142 | -5/Upper Caves | Discovered new exit (range 9) 10152 | -5/Upper Caves | Entered Factory 10152 | -4/Factory | Accompanied by 1 ally 10152 | -4/Factory | Evolved 2 slots: Utility x2 10251 | -4/Factory | Build established: Scavenger-Gunner 10321 | -4/Factory | Discovered new exit (range 9) 10869 | -4/Factory | Fabricated Cld. Plasma Cannon (x1) 11122 | -4/Factory | Build established: Scavenger-Tank 11189 | -4/Factory | Spotted B-86 Titan 11244 | -4/Factory | Discovered new exit (range 16) 11294 | -4/Factory | Discovered new exit (range 12) 11326 | -4/Factory | Entered Upper Caves 11337 | -4/Upper Caves | Spotted B-86 Titan 11358 | -4/Upper Caves | Destroyed B-86 Titan 11773 | -4/Upper Caves | Build established: Hacker-Tank 11821 | -4/Upper Caves | Identified exit to Upper Caves 11964 | -4/Upper Caves | Entered another Upper Caves area 11970 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12357 | -4/Upper Caves | System corruption reached 10% 12387 | -4/Upper Caves | Lost 5 parts (3u2w) 12488 | -4/Upper Caves | Discovered new exit (range 14) 12505 | -4/Upper Caves | Found DCF Scrap (15 items) 12616 | -4/Upper Caves | Entered Research 12616 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12617 | -3/Research | Identified exit to Testing 12704 | -3/Research | Found Exp. Shield Generator 13107 | -3/Research | Lost 4 parts (1p2n1u) 13201 | -3/Research | Entered Testing 13341 | -3/Testing | Found Exp. Hardlight Generator 13422 | -3/Testing | Discovered new exit (range 3) 13484 | -3/Testing | Entered Research 13484 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13485 | -2/Research | Lost 3 parts (2p1w) 14128 | -2/Research | Cargo convoy interrupted 14128 | -2/Research | Spotted Executioner 14132 | -2/Research | Spotted Striker 14132 | -2/Research | Spotted Executioner 14164 | -2/Research | Crushed by falling debris 14165 | -2/Research | System corruption reached 10% 14186 | -2/Research | Core integrity fell below 50% 14204 | -2/Research | Destroyed Executioner 14227 | -2/Research | Lost 13 parts (2p2n7u2w) 14234 | -2/Research | First assault squad dispatched 14299 | -2/Research | Scrapoids reinforcements arrived? 14301 | -2/Research | Garrison activated, responded to threat 14342 | -2/Research | Lost 3 parts (2n1u) 14618 | -2/Research | Build established: Scavenger-Mutant 14702 | -2/Research | High security lockdown imminent 14713 | -2/Research | Core integrity fell below 20% 14764 | -2/Research | Destroyed 13 combat bots 14782 | -2/Research | High security lockdown engaged 14782 | -2/Research | Lost 15 parts (2p4n6u3w) 14818 | -2/Research | Discovered new exit (range 11) 14821 | -2/Research | Identified exit to Access 14821 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14802_ ALERT: Assault forces dispatched. 14802_ Slug penetrates H-88 Terminator. 14809_ Component scanned: Imp. Q-thruster. 14812_ Slug penetrates Wall. 14812_ Acquired Imp. Q-thruster. 14814_ Dropped Hyp. Mass Driver. 14814_ Acquired Imp. Q-thruster. 14815_ Lrn. Sensor Array destroyed. 14818_ System corrupted: Energy discharge (-4). 14818_ U-05 Engineer exits level. 14818_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14818_ EXIT=FOUND 14819_ K-01 Serf exits level. 14819_ A-15 Conveyor exits level. 14820_ Slug penetrates C-57 Dissector. 14820_ K-01 Serf exits level. 14821_ R-10 Processor exits level. 14821_ EXIT=IDENTIFIED: ACCESS 14821_ K-01 Serf exits level. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????##### | | ???????????????????????????????????# + | | ???????????????????????????????????##### | | ?????????????? ?????????####+######### | | ?????????????? ?????????# | | ?????????????? ?????????# | | ?????????????# #????????# | | ?????????????# #????????# | | ?????????????# #????????####+####"#+## | | ?????????????# #????????????????? | | ?????????????# #???????????????# | | ?????????????# #???????????????# """ | | ?????????????# #???????????????# """ | | ?????????????# #???????????????# """ | | ????????????## ##??????????????# | | ????????????# #??????????????# | | ????????????# Y #??????????????# | | ????????????# YH #??????????????# [ ? | | ????????????#g @Y #??????????????####??? | | ????????????# Yc #????????????????????? | | ????????????###t###????????????????????? | | ???????????? #c#??????????????????????? | | ????????????? #k####???????????????????? | | ??????????????/kk #???????????????????? | | ??????????????#kk #???????????????????? | | ??????????????#k #???????????????????? | | ??????????????# c #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# #############+#####?? | | ??????????????# ?? | | ??????????????# ?? | | ??????????????# ?? | | ??????????????# ?? | | ?????????########## ####?????? | | ?????????# """ !# #????????? | | ?????????# """ # ] #????????? | | ?????????# """ # ! = #????????? | | ?????????# ! # == #????????? | | ?????????# ] + = #????????? | | ?????????# # +????????? | | ?????????# # #????????? | | ?????????# # ! #????????? | | ?????????# ######## ###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 180 Energy Generation 65 Energy Capacity 800 Matter Stores 434 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Corruption Block 15 Armor Coverage 1800 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 11 Authchip Count 3 Item Schematics ----------------- Cld. Plasma Cannon | -4/Factory | Scanalyzed Cld. Field Propulsion Drive | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Enh. Multireflex Exoskeleton | -3/Testing | Archive Exp. Terrain Scanner | -3/Testing | Archive Lgt. Quantum Reactor | -2/Research | Hacked Robot Schematics ------------------ H-66 Slayer | -7/Storage | Hacked Fabricated ------------ Impulse Thruster Array | x1 | -5/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Authchip H-66 Slayer | x2 | -5/Factory | Authchip Cld. Plasma Cannon | x1 | -4/Factory Repaired ---------- Prc. Assault Rifle | 1% | -7/Storage | Broken Prc. Assault Rifle | 10% | -7/Storage Prc. Assault Rifle | 4% | -7/Storage Prc. Assault Rifle | 33% | -7/Storage Arm. Treads | 16% | -7/Storage Nuclear Core | 14% | -7/Storage Lgt. Treads | 39% | -7/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingGrenadeSpoofer Manual? 0 Play Time 01:43:59 Cumulative 1082.2 hours Start 2025.06.03 @ 10:09:14 End 2025.06.03 @ 16:32:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1340 Rogue 1057 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb85a9b8-9d72-4e50-a311-3c8c7411c256