Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 11:07:38 Player: lyrabold Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (9) 45 Value Destroyed (379) 379 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1835) 1835 TOTAL SCORE: 8059 Bonus ------- Pacifist 1325 High Alert Combat Kills 10 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 158/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Enhanced Optical Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Enhanced Optical Array [Rating: 57] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Advanced Sensor Array Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Datajack Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Slots Evolved 14 | . . 2 2 2 . . 4 . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 7 | . . 1 1 1 . . 2 . 1 . 1 Utility 7 | . . 1 1 1 . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 30 | 2 . . 3 4 3 1 . 7 2 2 6 Power 1 | . . . . . . . . . . 1 . Engine . | . . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . . 3 2 2 1 . 1 1 . 4 Treads 5 | 2 . . 1 . . . . . . . 2 Leg 2 | . . . . 2 . . . . . . . Wheel 2 | . . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . 2 1 . 1 1 . 2 Utility 9 | . . . . 1 1 . . 4 1 1 1 Device 3 | . . . . . . . . 2 . 1 . Storage . | . . . . . . . . . . . . Processor 3 | . . . . 1 . . . 2 . . . Hackware 1 | . . . . . . . . . . . 1 Protection 2 | . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 4 | . . . . 1 . . . 2 . . 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 18 | . . 1 1 . 6 . . 2 . 3 5 Power . | . . . . . . . . . . . . Propulsion 14 | . . 1 1 . 5 . . 2 . 1 4 Utility 2 | . . . . . . . . . . 2 . Weapon 2 | . . . . . 1 . . . . . 1 Highest Loss Streak 6 | . . 1 2 . 6 . . 2 . 3 3 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 26 | . 28 19 9 42 39 32 29 35 16 28 20 Treads 5 | . 28 19 4 7 3 . . . . . 3 Leg 3 | . . . . 10 13 . . . . . . Wheel 3 | . . . 4 15 6 . . . . . . Flight 2 | . . . . . 2 17 17 11 . 3 . Processor 7 | . . . . 6 7 7 5 15 15 15 14 Naked Turns 69 | . . . 69 . . . . . . . . Heaviest Build 15 | . . . . 1 7 7 7 15 7 13 . Greatest Support 26 | 3 3 3 3 3 11 15 15 15 13 13 26 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 5 5 5 3 3 5 5 3 3 Average Carried 3 | . . . 3 5 4 3 3 4 4 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 5 3 3 3 5 4 3 2 Class Distribution -------------------- 93% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Sprinter | -5/Factory Sprinter | -5/DSF Mutant | -4/Factory Mutant | -4/Armory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Matter Collected 208 | 80 . . . . . 52 . 8 . 9 59 Remotely . | . . . . . . . . . . . . Salvage Created 191 | . . . . . . . . 23 . . 168 Parts 16 | . . . . . . . . . . . 16 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Combat Hostiles Destroyed 9 | . . . . . . . . 1 . . 8 AOE 9 | . . . . . . . . 1 . . 8 Classes Destroyed 2 | . . . . . . . . 1 . . 1 Swarmer 8 | . . . . . . . . . . . 8 Cutter 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . . . . . . . . 1 . . 8 Combat Bots Only 8 | . . . . . . . . 1 . . 8 Max Kills in Single Turn 4 | . . . . . . . . 1 . . 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 . . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Damage Taken 7003 | . 190 198 450 292 620 . 52 552 276 1272 3101 Core 3409 | . 71 46 357 60 107 . 27 326 185 916 1314 Absorbed by Shields 37 | . . . . . . . . 37 . . . Core Remaining (%) 62 | 100 71 88 35 . . 76 . 64 . 4 . Volleys Fired 4 | . . . . . . . . 1 . . 3 Largest 1 | . . . . . . . . 1 . . 1 Hottest 39 | . . . . . . . . 39 . . 39 Shots Fired 4 | . . . . . . . . 1 . . 3 Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . . 3 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 4 | . . . . . . . . 1 . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . 2 Robot Miss Streak 1 | . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . 2 Core Hits 29 | . . . 1 3 3 . . 3 . . 19 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1230 | . . 7 19 21 58 . . 155 18 11 941 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1096 | . . . . . . . . 155 . . 941 Melee . | . . . . . . . . . . . . Ramming 134 | . . 7 19 21 58 . . . 18 11 . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1096 | . . . . . . . . 155 . . 941 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 6 1 . 6 9 9 . . . . 13 Average Corruption 6 | . 5 1 . 4 7 9 . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . 1 . . 1 3 1 . . . . 4 Message Errors 4 | . 1 . . . 1 1 . . . . 1 Matter Fused 2 | . . . . 1 1 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . . . 29 Projectiles . | . . . . . . . . . . . . Explosions 29 | . . . . . . . . . . . 29 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 159 | . . 3 8 8 24 . . 55 9 5 47 Shots 2 | . . . . . . . . 1 . . 1 Rammed 40 | . . 1 5 10 21 . . . 1 1 1 Targets Rammed 40 | . . 1 5 10 21 . . . 1 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 182 | . . . . . 182 . . . . 33 . Average Temperature 90 | . . . . . 106 . . . . 29 . Received Heat Transfer 834 | . 30 51 135 177 114 . 9 . 9 219 90 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Peak Influence 523 | . 15 35 299 375 250 139 317 272 167 184 523 Initial 258 | . . 5 13 135 170 95 258 232 137 81 96 Average 170 | . 2 19 130 230 202 128 291 233 144 96 253 Maximum Alert Level 2 | . . . 1 1 1 . 1 1 . . 2 Low Security (%) 68 | 100 100 100 81 48 47 100 . . 100 100 63 Level 1 25 | . . . 18 51 52 . 100 100 . . 4 Level 2 5 | . . . . . . . . . . . 31 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 2 2 2 2 . . 1 . 2 3 Investigation 10 | . 1 2 1 2 1 . . . . 2 1 Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . . 1 . 1 . . 1 . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Distress Signals 4 | . . . 1 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 6 7 17 13 16 4 6 4 8 20 23 Peak Tracking Total 19 | . 6 7 15 10 15 5 7 4 9 19 18 Tactical Retreats 15 | . . . 3 3 3 . . . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Traps Triggered 10 | . 4 1 . 3 . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Machines Accessed 17 | . . 1 3 2 1 4 2 . . 2 2 Terminals 15 | . . 1 3 2 1 3 2 . . 1 2 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 54 | . . 4 8 6 3 14 5 . . 5 9 Successful 23 | . . 2 5 2 1 4 2 . . 2 5 Failed 31 | . . 2 3 4 2 10 3 . . 3 4 Catastrophic 10 | . . . 1 . 1 2 2 . . 1 3 Database Lockouts . | . . . . . . . . . . . . Manual 39 | . . 3 4 3 3 11 4 . . 3 8 Terminals 51 | . . 4 8 6 3 12 5 . . 4 9 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . . 2 4 1 1 1 1 . . 1 3 Prototype ID Bank 2 | . . 2 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . . . 1 Terminal Index 3 | . . . 1 . 1 . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 1 1 . 3 1 . . 1 2 Terminals 7 | . . . 1 1 . 2 1 . . . 2 Botnet 7 | . . . 1 1 . 2 1 . . . 2 Fabricators 1 | . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Tunnel 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . . 1 3 2 2 4 1 . . 1 2 Full Trace Events 10 | . . 1 2 1 1 3 . . . 1 1 Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Turns Passed 873 | 14 40 44 145 143 87 35 27 41 79 64 154 Spaces Moved 1675 | 22 79 87 257 250 134 103 89 70 155 141 288 Core 1210 | 22 79 87 257 250 99 . . 9 129 33 245 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 465 | . . . . . 35 103 89 61 26 108 43 Fastest Speed 30 | 50 50 50 50 50 34 30 30 30 40 40 37 Average Speed 45 | 50 50 50 50 50 45 32 30 34 48 42 48 Slowest Speed 100 | 50 50 50 50 50 50 34 30 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . 5 . 1 1 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 17 19 46 11 42 39 4 87 7 19 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 1 . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 10 | . . . . . . . . 10 . . . Terrain Destroyed 27 | . . . . . . . . 10 . . 17 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 27 | . . . . . . . . 10 . . 17 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Arm Res Total 1748 | 23 78 87 272 265 153 103 87 82 157 144 297 Wait 3 | . . . . . 1 . . 2 . . . Move 1651 | 21 78 87 256 249 125 102 86 67 154 140 286 Hop 6 | . . . . . 3 . 1 1 . . 1 Pick Up 11 | . . . 7 1 . . . 3 . . . Fast Attach 21 | 2 . . 2 4 1 1 . 5 1 . 5 Attach 9 | . . . 1 . 2 . . 2 1 2 1 Detach 2 | . . . . . . . . 1 . 1 . Swap . | . . . . . . . . . . . . Drop 2 | . . . 1 1 . . . . . . . Fire 4 | . . . . . . . . 1 . . 3 Melee . | . . . . . . . . . . . . Ram 39 | . . . 5 10 21 . . . 1 1 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -5/DSF -4/Factory -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 15 | -11/Junkyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 4) 55 | -10/Materials | Entered another Materials area 55 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 95 | -9/Materials | Discovered new exit (range 10) 99 | -9/Materials | Entered another Materials area 99 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 172 | -8/Materials | Core integrity fell below 50% 236 | -8/Materials | Identified exit to Factory 244 | -8/Materials | Entered Factory 244 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 304 | -7/Factory | Build established: Mutant 355 | -7/Factory | Identified exit to Storage 355 | -7/Factory | Identified exit to Lower Caves 387 | -7/Factory | Entered Storage 473 | -7/Storage | Used back door to open Recycling access 473 | -7/Storage | Discovered new exit (range 5) 474 | -7/Storage | Entered Recycling 493 | -7/Recycling | Lost 6 parts (5n1w) 508 | -7/Recycling | Discovered new exit (range 6) 509 | -7/Recycling | Entered Factory 509 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 536 | -5/Factory | Identified exit to DSF 536 | -5/Factory | Entered DSF 557 | -5/DSF | Additional patrols routed to DSF 562 | -5/DSF | Discovered new exit (range 15) 577 | -5/DSF | Entered Factory 577 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 652 | -4/Factory | Discovered new exit (range 9) 656 | -4/Factory | Entered Armory 666 | -4/Armory | Identified exit to Research 706 | -4/Armory | Spotted B-86 Titan 712 | -4/Armory | Core integrity fell below 50% 718 | -4/Armory | Core integrity fell below 20% 720 | -4/Armory | Entered Research 720 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 733 | -3/Research | Lost 3 parts (1n2u) 761 | -3/Research | Spotted B-86 Titan 775 | -3/Research | Identified exit to Quarantine 777 | -3/Research | Core integrity fell below 50% 825 | -3/Research | Garrison activated, responded to threat 829 | -3/Research | System corruption reached 10% 830 | -3/Research | Spotted B-86 Titan 844 | -3/Research | Spotted B-86 Titan 846 | -3/Research | Destroyed 8 combat bots 846 | -3/Research | Core integrity fell below 20% 866 | -3/Research | Lost 3 parts (2n1w) 874 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 00821_ Destroyed Xenon Bombardment Thruster. 00821_ S-43 Plague destroyed. 00825_ S-43 Plague calls for garrison reinforcements. 00825_ ALERT: Activating Garrison Access R004. 00825_ S-43 Plague destroyed. 00825_ Hvy. Rocket Launcher destroyed. 00825_ Destroyed Hvy. Rocket Launcher. 00827_ P-80 Master resets S-43 Plague, system corruption cleaned. 00828_ Acquired 25 matter. 00828_ Acquired 23 matter. 00828_ Faulty Centrium Heavy Treads destroyed. 00835_ Critical hit (Destroy). 00835_ Centrium Heavy Treads destroyed. 00837_ &EZ#:NAP3VT7&4Y1D0J27VR20/ 00837_ Subatomic Condenser disabled. 00837_ Slug penetrates Subatomic Condenser. 00845_ Penetrated by Slug. 00850_ B-86 Titan activates siege mode. 00858_ System corrupted: Energy discharge (-38). 00864_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#########?????????#####??????????????????????? | | ????? ???????? ??????????????????????? | | ????? ??? #??? ??????????????????????? | | ?????? ""? ???? ??????????????????????? | | ??????" """ ???? ? ??????????????????? | | ??????? """ ????? ???????????????????? | | ??????? ?????""" 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""?????????????????????? | | #????????? ??????????? ??????????????????????? | | ?????????? ??????????? ???????????#####??????? | | ?##########+#############/####### "T???? | | ## @ k Y k ""???? | | ###### ??? | | p #?????????????????????? | | p #?????????????????????? | | """ ######### ##### #?????????????????????? | | """ #???????# #???# #?????????????????????? | | """ #???????# #???# #?????????????????????? | | """ #???????# #???# #?????????????????????? | | #########+#+#???# #?????????????????????? | | +????????# #?????????????????????? | | ########????????# #?????????????????????? | | #???????????????# #?????????????????????? | | ] #???????????????# #?????????????????????? | | ] ########????????# #?????????????????????? | | ] #???????## #?????????????????????? | | % #???????? #?????????????????????? | | #????????# #?????????????????????? | | #????????# #?????????????????????? | | ### #### #????????# #?????????????????????? | | ??# #??# #????????# #?????????????????????? | | ?######## ###+###### ###+####??????????????? | | ?# #??????????????? | | ?+ ^ #??????????????? | | ?# ###########????? | | ?# "" # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 14 Energy Capacity 160 Matter Stores 251 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialBeamCapacitor Manual? 0 Play Time 00:36:38 Cumulative 234.6 hours Start 2023.03.23 @ 10:31:17 End 2023.03.23 @ 11:07:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/1/2/0/0/1/0/0 Lore% 77 Gallery% 81 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6218da73-82c4-470f-819c-5ef8bdecf988