Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 17:56:39 Player: beans Result: Core melted Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (345) 345 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1915 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 195/300 Energy 87/100 System Corruption 0% Temperature Critical (516) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Makeshift Salvage Targeting Computer Plasma Cannon Plasma Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Heat Sink > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Makeshift Salvage Targeting Computer Small Laser Field Laser Heavy Flak Cannon [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 20 | 5 3 1 . 2 9 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . 1 . . . Treads 3 | 2 . 1 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 1 | . . . . . 1 Device 1 | . . . . . 1 Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 3 . . 2 6 Energy Gun 2 | 1 . . . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 1 3 . . 2 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . . . 15 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 9 | . . . . . 9 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes . | . . . . . . Average Backups 3 | 1 1 2 3 4 3 Power . | . . . . . 1 Propulsion . | . . 1 1 1 . Utility . | . . . . . . Weapon 2 | . 1 1 2 3 1 Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 70 | . 67 62 77 77 52 Engine 11 | . 13 4 11 11 10 Treads 20 | . 26 15 22 22 6 Energy Gun 2 | . 4 . . . 7 Ballistic Gun 35 | . 22 42 44 44 14 Peak Build Rating 24 | 5 5 8 8 9 24 Average Rating 8 | 3 4 6 8 8 13 On Entrance 5 | . 5 3 8 8 9 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 1 | . . . . . 1 Heaviest Build 34 | 5 7 9 9 9 34 Greatest Support 43 | 40 40 43 43 43 43 Greatest Overweight (x) 11 | . . . . . 11 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 4 4 5 5 Average Carried 3 | . 1 2 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 2 4 5 5 Class Distribution -------------------- 71% | Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 621 | 232 61 . 145 30 153 Remotely . | . . . . . . Salvage Created 453 | . 74 . 159 . 220 Parts 35 | . 13 . 12 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 4 . 4 . 5 Guns 10 | . 4 . 4 . 2 Cannons 2 | . . . . . 2 Classes Destroyed 4 | . 2 . 1 . 1 Recycler 1 | . . . 1 . . Swarmer 9 | . 3 . 4 . 2 Grunt 3 | . 1 . . . 2 Sentry 1 | . . . . . 1 Best Kill Streak 4 | . 3 . 4 . 2 Combat Bots Only 4 | . 3 . 4 . 2 Max Kills in Single Turn 2 | . 1 . 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 153 | . 18 . 21 . 114 Missed 28 | . 3 . 10 . 15 Hits 125 | . 15 . 11 . 99 Projectile 125 | . 15 . 11 . 99 Critical Strikes 3 | . . . . . 3 Damage Taken 2132 | . 117 . 96 . 1919 Core 489 | . 24 . 10 . 455 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 61 | . 17 . 5 1 38 Largest 4 | . 2 . 4 4 4 Hottest 160 | . 60 . 80 85 160 Shots Fired 141 | . 34 . 20 4 83 Gun 120 | . 34 . 20 4 62 Cannon 21 | . . . . . 21 Launcher . | . . . . . . Special . | . . . . . . Kinetic 119 | . 30 . 20 4 65 Thermal 22 | . 4 . . . 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 5 . 4 . 6 Robot Miss Streak 7 | . 5 . 2 . 7 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 3 . 1 Max Gunslinging Chain 2 | . 1 . 2 . 1 Shots Hit Robots 87 | . 15 . 11 . 61 Core Hits 36 | . 6 . 8 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1107 | . 167 . 108 . 832 Guns 755 | . 167 . 108 . 480 Cannons 352 | . . . . . 352 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 829 | . 157 . 108 . 564 Thermal 278 | . 10 . . . 268 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 536 | . 20 . 27 15 536 Average Temperature 88 | . 15 . 11 10 111 Received Heat Transfer 604 | . 6 . . . 598 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 575 | . 25 . . . 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 90 | . 60 16 90 . . Initial 16 | . . 16 . . . Average 18 | . 9 7 63 . . Influence Increases 305 | . 100 . 95 . 110 Destroy 0b10 Robot/C 260 | . 80 . 80 . 100 Destroy 0b10 Robot/NC 5 | . . . 5 . . Destroy Leader 40 | . 20 . 10 . 10 Influence Decreases 285 | . 60 40 40 55 90 Entered New Map 79 | . . 24 . 55 . Time Decay 166 | . 60 16 40 . 50 Lost Part 40 | . . . . . 40 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 4 3 8 . 10 Peak Tracking Total 10 | . 2 4 10 . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 2 | . . . . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 2 . Part Schematic 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1772 | 64 311 57 97 978 265 Spaces Moved 952 | 56 159 33 47 606 51 Core 69 | 31 3 . . . 35 Treads 883 | 25 156 33 47 606 16 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 160 160 160 50 Average Speed 160 | 99 157 160 160 160 239 Slowest Speed 600 | 160 160 160 160 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 33 4 17 61 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 1 | . . . . . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1088 | 65 184 37 58 613 131 Wait 22 | . . . 5 2 15 Move 947 | 55 158 32 46 605 51 Hop . | . . . . . . Pick Up 20 | 5 5 1 2 1 6 Fast Attach 6 | . 2 . . 1 3 Attach 19 | 5 . 4 . . 10 Detach 5 | . . . . . 5 Swap 4 | . 2 . . 1 1 Drop 3 | . . . . 2 1 Fire 61 | . 17 . 5 1 38 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 282 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Weapon x2 418 | -9/Materials | Discovered new exit (range 9) 433 | -9/Materials | Entered Mines 514 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 524 | -9/Mines | Assembled infested the area 530 | -9/Mines | Entered Zion 655 | -7/Zion | Build established: Gunner 933 | -7/Zion | Learned location of Armory (-3) 1061 | -7/Zion | Learned Factory non-interactive machine intel 1472 | -7/Zion | Discovered new exit (range 15) 1508 | -7/Zion | Entered Proximity Caves 1649 | -6/Proximity Caves | Lost 10 parts (1p3n6w) 1755 | -6/Proximity Caves | Core integrity fell below 50% 1757 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1771 | -6/Proximity Caves | Core integrity fell below 20% 1774 | -6/Proximity Caves | Core melted Last Messages --------------- S-27 Virus knocked back. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Acquired Plasma Cannon. Autogun fries itself beyond repair. G-50 Soldier springs to life. Lgt. Angular Momentum Engine destroyed. G-50 Soldier springs to life. Machine disabled. Penetrated by Slug. Field Laser destroyed. Penetrated by Slug. Plasma Cannon destroyed. Power failure, Imp. Deuterium Engine shutdown. Hvy. Flak Cannon destroyed. Y-64 Sentinel critical meltdown. Neutrino Core melted. KE Penetrator melted. Adv. Heat Sink melted. Overheating: Core damaged (-76). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????######+####? ???????????????? | | ??????????????????""""" 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