Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.02 @ 15:08:04 Player: jk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (123) 615 Value Destroyed (3167) 3167 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 5548 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 257/325 System Corruption 0% Temperature Cool (28) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved EM Pulse Cannon Axe > --- INVENTORY (18) --- Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Target Analyzer Improved ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Shock Absorption System Improved Trap Extractor Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon Plasma Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Flak Gun Flak Gun Axe > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Hover Unit Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Recoil Stabilizer Recoil Stabilizer Improved ECM Suite Improved ECM Suite Improved ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Trap Extractor Improved Trap Extractor Plasma Cannon Plasma Cannon Minigun Improved Datajack [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Flak Gun Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 168 | 22 35 59 52 Power 27 | 3 2 11 11 Engine 22 | 3 2 10 7 Core 5 | . . 1 4 Reactor . | . . . . Propulsion 44 | 7 9 13 15 Treads 11 | . 6 5 . Leg 21 | 3 2 5 11 Wheel 6 | 4 . . 2 Hover 3 | . . 2 1 Flight 3 | . 1 1 1 Utility 27 | 3 10 8 6 Device 9 | 2 4 2 1 Storage 9 | . 3 3 3 Processor 5 | 1 1 1 2 Hackware . | . . . . Protection 4 | . 2 2 . Artifact . | . . . . Weapon 70 | 9 14 27 20 Energy Gun 28 | 3 4 12 9 Energy Cannon 4 | . . 1 3 Ballistic Gun 17 | 5 1 5 6 Ballistic Cannon 2 | . . 1 1 Launcher 12 | . 7 5 . Special Weapon 3 | 1 2 . . Impact Weapon . | . . . . Slashing Weapon 4 | . . 3 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 32 | . 5 7 20 Power 10 | . 1 3 6 Propulsion 9 | . 1 1 7 Utility 1 | . . 1 . Weapon 12 | . 3 2 7 Highest Loss Streak 6 | . 2 4 6 Average Slot Usage (%) 92 | . 94 92 90 Engine 12 | . 12 17 5 Core 2 | . . . 8 Treads 10 | . 18 12 . Leg 9 | . 5 8 14 Wheel 1 | . 2 . 1 Device 2 | . 7 . . Storage 24 | . 16 29 26 Processor 2 | . . . 9 Protection 1 | . 3 1 . Energy Gun 8 | . 12 7 6 Ballistic Gun 7 | . 3 7 11 Launcher 2 | . 8 . . Slashing Weapon 3 | . . 4 4 Naked Turns . | . . . . Heaviest Build 87 | 10 30 68 87 Greatest Support 46 | 20 46 46 28 Greatest Overweight (x) 23 | . 6 22 23 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 24 | 4 10 22 24 Average Capacity 15 | 4 6 17 22 Most Carried 24 | 4 9 22 24 Average Carried 14 | 3 5 16 20 Final Capacity 22 | 4 10 22 18 Final Carried 20 | 4 9 20 18 Class Distribution -------------------- 44% | Mutant 26% | Scavenger-Mutant 18% | Hauler-Mutant 9% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3016 | 357 589 950 1120 Remotely . | . . . . Salvage Created 4523 | 112 622 1630 2159 Parts 279 | 10 45 110 114 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 77 | 1 11 33 32 Melee 1 | . . 1 . Guns 58 | 1 6 28 23 Cannons 8 | . . 4 4 AOE 10 | . 5 . 5 Classes Destroyed 13 | 3 6 1 3 Worker 14 | 1 2 1 10 Builder 6 | . 1 . 5 Tunneler 2 | 2 . . . Hauler 3 | . 1 . 2 Recycler 5 | . 1 1 3 Mechanic 1 | . . . 1 Operator 3 | . 1 2 . Watcher 12 | . 3 5 4 Swarmer 15 | . 3 3 9 Grunt 49 | 1 8 22 18 Brawler 1 | . . . 1 Sentry 10 | . . 8 2 Hunter 2 | . . . 2 Best Kill Streak 10 | 1 3 6 10 Combat Bots Only 7 | 1 3 6 7 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging 1 | . . 1 . Exploded 3 | . 2 . 3 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 6353 | 99 1046 1948 3260 Core 1038 | . 188 299 551 Absorbed by Shields . | . . . . Core Remaining (%) 49 | 100 24 25 . Volleys Fired 357 | 29 77 119 132 Largest 3 | 2 2 2 3 Hottest 211 | 100 90 110 211 Shots Fired 593 | 47 103 181 262 Gun 497 | 39 86 155 217 Cannon 58 | . . 13 45 Launcher 24 | . 11 13 . Special 14 | 8 6 . . Kinetic 296 | 18 49 92 137 Thermal 152 | 29 23 46 54 Explosive 3 | . 3 . . Electromagnetic 142 | . 28 43 71 Robot Hit Streak 18 | 3 9 18 14 Robot Miss Streak 11 | 1 4 7 11 Penetration Max 1 | . . . 1 Secondary Targets 5 | . . 3 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 392 | 11 60 146 175 Core Hits 251 | 6 36 76 133 Critical Hits 3 | . 1 1 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Melee Attacks 10 | . . 9 1 Impact . | . . . . Slashing 10 | . . 9 1 Piercing . | . . . . Sneak Attacks 5 | . . 5 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8241 | 148 1128 2866 4099 Guns 5133 | 148 661 1606 2718 Cannons 917 | . . 268 649 Explosions 1535 | . 432 375 728 Melee 602 | . . 602 . Ramming 20 | . 1 15 4 Kinetic 3266 | 23 393 1055 1795 Thermal 1818 | 125 169 696 828 Explosive 605 | . 215 . 390 Electromagnetic 1930 | . 350 498 1082 Impact . | . . . . Slashing 602 | . . 602 . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 9 | . 9 . . Message Errors 4 | . 4 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 349 | . 4 268 77 Projectiles 35 | . . 10 25 Explosions 99 | . 4 43 52 Melee 215 | . . 215 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 529 | . 10 178 341 Shots 9 | . 1 4 4 Rammed 5 | . 1 4 . Targets Rammed 7 | . 1 5 1 Kicked 1 | . . . 1 Crushed 1 | . . 1 . Highest Temperature 506 | 152 272 278 506 Average Temperature 75 | 36 55 57 101 Received Heat Transfer 2043 | 54 330 714 945 Effects 10 | . 1 3 6 Shutdowns 2 | . . . 2 Energy Bleed 4 | . 1 1 2 Interference 2 | . . 2 . Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 11 | . 1 3 7 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 1 . 3 . Heat Transferred 3386 | 370 447 1129 1440 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 1 1 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 604 | 25 95 509 604 Initial 208 | . 6 . 208 Average 164 | 5 33 186 296 Maximum Alert Level 2 | . . 2 2 Low Security (%) 62 | 100 100 60 21 Level 1 27 | . . 24 65 Level 2 9 | . . 14 13 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 2 6 7 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 10 | . 1 6 3 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 138 | 1 23 60 54 Peak Tracking Total 7 | 1 3 7 7 Tactical Retreats 13 | . 3 6 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 2 3 3 Max in Single Turn 3 | . 1 3 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 7 6 4 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 61 | . 31 16 14 Successful 48 | . 27 9 12 Failed 13 | . 4 7 2 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 29 | . 13 6 10 Fabricators . | . . . . Repair Stations 18 | . 10 4 4 Recycling Units 14 | . 8 6 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 21 | . 11 2 8 Record 8 | . 6 . 2 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . . 1 Emergency Access Points 2 | . 1 1 . Alert Level 3 | . 2 . 1 Reinforcement Status 1 | . . . 1 Hauler Manifests 2 | . . . 2 Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 15 | . 9 2 4 Scan Component 9 | . 5 1 3 Repair 6 | . 4 1 1 Recycling Unit Hacks 12 | . 7 5 . Process 3 | . 3 . . Report Inventory 7 | . 3 4 . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 5 6 4 Full Trace Events 8 | . 3 2 3 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . 4 1 1 Time 216 | . 134 38 44 Parts Recycled . | . . . . Recycled Matter 141 | . 141 . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 10624 | 628 2874 4173 2949 Spaces Moved 5196 | 597 1804 1789 1006 Core 254 | 194 22 13 25 Treads 2213 | . 1128 1085 . Legs 2099 | 159 417 689 834 Wheels 623 | 244 235 . 144 Hover 1 | . . 1 . Flight 6 | . 2 1 3 Fastest Speed 50 | 50 80 160 110 Average Speed 166 | 80 142 186 228 Slowest Speed 1480 | 120 440 1150 1480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 10 95 83 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | 6 . . . Terrain Destroyed 121 | 8 14 37 62 Melee . | . . . . Projectile 19 | 8 . 2 9 AOE 102 | . 14 35 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 6592 | 685 2014 2456 1437 Wait 480 | 6 17 334 123 Move 5193 | 596 1803 1788 1006 Hop . | . . . . Pick Up 216 | 18 47 81 70 Fast Attach 2 | 1 1 . . Attach 82 | 14 17 22 29 Detach 11 | 6 1 2 2 Swap 84 | 7 17 37 23 Drop 150 | 8 33 59 50 Fire 357 | 29 77 119 132 Melee 10 | . . 9 1 Ram . | . . . . Kick 1 | . . . 1 Crush 6 | . 1 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 308 | -11/Scrapyard | Discovered new exit (range 8) 629 | -11/Scrapyard | Entered Materials 633 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 15) 1202 | -10/Materials | Build established: Scavenger-Mutant 1351 | -10/Materials | Discovered new exit (range 16) 1634 | -10/Materials | Core integrity fell below 50% 1769 | -10/Materials | Build established: Mutant 1968 | -10/Materials | Discovered new exit (range 15) 2076 | -10/Materials | Repaired Imp. Treads 2108 | -10/Materials | Repaired Imp. Treads 2156 | -10/Materials | Repaired Imp. Treads 2199 | -10/Materials | Repaired Imp. Heat Sink 2369 | -10/Materials | Discovered new exit (range 11) 2484 | -10/Materials | Discovered new exit (range 12) 3503 | -10/Materials | Entered another Materials area 3503 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3790 | -9/Materials | Discovered new exit (range 15) 3827 | -9/Materials | Lost 4 parts (1p1n1u1w) 4537 | -9/Materials | Discovered new exit (range 15) 5724 | -9/Materials | Discovered new exit (range 9) 5790 | -9/Materials | Build established: Hauler-Mutant 6008 | -9/Materials | Core integrity fell below 50% 6284 | -9/Materials | Repaired Katana 6369 | -9/Materials | Discovered new exit (range 16) 6605 | -9/Materials | Build established: Scavenger-Mutant 7676 | -9/Materials | Entered another Materials area 7676 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8080 | -8/Materials | Discovered new exit (range 11) 8247 | -8/Materials | Build established: Hauler-Mutant 8806 | -8/Materials | Lost 4 parts (2n2w) 8873 | -8/Materials | Discovered new exit (range 5) 9000 | -8/Materials | Destroyed 7 combat bots 9010 | -8/Materials | Lost 6 parts (3p1n2w) 9064 | -8/Materials | Core integrity fell below 50% 9353 | -8/Materials | Build established: Hauler-Gunner 9588 | -8/Materials | Repaired Flak Gun 9725 | -8/Materials | Core integrity fell below 20% 9980 | -8/Materials | Build established: Hauler-Mutant 10476 | -8/Materials | First assault squad dispatched 10625 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10588_ Weight Redist. System fried. 10588_ Transport Network Coupler fried. 10593_ K-01 Serf collects debris. 10597_ Acquired Imp. Signal Interpreter. 10601_ Chain reaction triggered in Lgt. Angular Momentum Engine. 10601_ Adv. Heat Sink fried. 10601_ G-50 Soldier destroyed. 10601_ K-01 Serf collects debris. 10606_ Chain reaction triggered in Lgt. Ion Engine. 10606_ K-01 Serf destroyed. 10608_ U-05 Engineer lays Concrete. 10608_ G-47 Trooper destroyed. 10610_ U-05 Engineer builds a Wall. 10614_ U-05 Engineer lays Concrete. 10615_ U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????###???# #?######?????????????? | | ??????????????????? ??# # #?????????????? | | ??????????????????? ?# # ??????????????? | | ???????????????????""" ?+ + ???????????????? | | ????????????????????"" # # ????????????????? | | ?????????????????????" # ; ?????????????????? | | ?????????????????????? ; ! ; ??????????????????? | | ???????????????????????#;]]!;########????????????? | | ?????????? ??########?#]%]= #????????????? | | ?????????? ??#! !![!#?#!*!# #????????????? | | ?????????? #?#][!] ###!=*+ #????????????? | | ?????????# #?#!!!!] # #@ %# #????????????? | | ?????????# [###[=[ #!;%=!# "T" #????????????? | | ?????????# %[[%[[=* [g%% [=#########????????????? | | ?????????# =###### ###*= +##????????????????????? | | ?????????# #????# ## % = ?????????????????????? | | ?????????+ #????# #; ! ????????????????????? | | ?????????# #????# ## ???????????????????? | | ?????????# #????#!## """ """???????????????????? | | ??######## #????#%# """ """ ??????????????????? | | ??# #????#*## """ """ #?????????????????? | | ??# ###??# ## #?????????????????? | | ??# #### ## #######???????????? | | ??# ########## ## ############# ############? | | ??# # #### #?# # ## """ #? | | ??# # #### #?# # ## """ #? | | ### # #= #?# # ## "" #? | | # #%! ### # ## #? | | %+= [ [#| + # ## ""#? | | ^# # # # ## R"#? | | ### # # # # ## = ""#? | | ??# # #** # # ## = #? | | ??# < # *= *+ #####+#####+#########!#####? | | ??# ##########! = = [ #? | | ??##############[ = ! #? | | ??????# """ #= =*##########+#########+## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Loot Pinata More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Shopping List Significant Disruption Storm Trooper Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed BiometalCompositeMaul Manual? 0 Play Time 04:38:04 Cumulative 9.2 hours Start 2020.11.30 @ 10:25:27 End 2020.12.02 @ 15:08:04 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 262b3144-c9bd-4a6d-90b1-b5f93e6cdcd2