Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 02:28:47

Player: Darcyisverycute

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (15)      75
Value Destroyed (432)      432
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (406)                406
              TOTAL SCORE: 4593

 Bonus
-------
Follower Combat Kills      206
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             286/850
Matter                     300/300
Energy                     76/100
System Corruption          1%
Temperature                Hot (209)
Movement                   Core (200) Ox3
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
           Scrap Engine
     Small Storage Unit
           Sensor Array
           Terrain Scan Processor
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (8) ----
    Cooled Ion Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Signal Interpreter
           ECM Suite
  Improved Datajack
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
    Cooled VTOL Module
>          --- UTILITY ----------
           Scrap Engine
     Small Storage Unit
           Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Plasma Flamer
           Axe
>          --- INVENTORY --------
    Cooled Ion Engine
           Flight Unit
           Surge Thruster
  Improved Signal Interpreter
           ECM Suite
  Improved Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Plasma Flamer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Slots Evolved              8    | .   .   2   .   2   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             36   | 7   2   7   2   .   6   4   1   7   
  Power                    5    | 1   .   1   .   .   .   2   .   1   
    Engine                 4    | 1   .   1   .   .   .   2   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   .   5   .   .   4   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    3    | 1   .   .   .   .   .   .   .   2   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   4   .   .   4   .   .   2   
  Utility                  5    | 1   1   .   .   .   2   .   1   .   
    Device                 3    | .   1   .   .   .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   1   1   2   .   .   2   .   2   
    Energy Gun             2    | .   .   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   
Parts Lost                 14   | .   .   1   .   .   .   .   .   13  
  Power                    3    | .   .   1   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   8   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  89  100 81  91  100 80  60  
  Engine                   9    | .   14  10  11  9   9   9   6   2   
  Wheel                    11   | .   28  25  .   .   .   .   .   .   
  Flight                   17   | .   .   9   44  36  36  36  26  13  
  Device                   15   | .   12  11  11  9   16  18  20  17  
  Storage                  9    | .   14  11  11  9   9   9   6   6   
  Processor                3    | .   .   .   .   .   2   9   6   6   
  Ballistic Gun            10   | .   24  11  16  9   9   3   .   .   
  Special Weapon           6    | .   3   11  5   9   9   9   6   1   
  Slashing Weapon          2    | .   .   .   .   .   .   5   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 10  11  13  15  15  16  16  17  21  
  Greatest Support         36   | 26  26  36  16  16  17  17  17  30  
  Greatest Overweight (x)  3    | 3   .   .   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   
  Most Carried             8    | 1   5   8   7   6   8   8   6   7   
  Average Carried          4    | .   3   5   5   6   5   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 1   5   6   6   6   8   8   6   7   

 Class Distribution 
--------------------
 50% | Mutant
 21% | Scavenger-Scout
 17% | Scavenger-Sprinter
  5% | Scout
  3% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
 Scavenger-Sprinter | -8/Storage
    Scavenger-Scout | -8/Recycling
    Scavenger-Scout | -6/Factory
              Scout | -6/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-----------                Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Matter Collected           559  | 191 64  32  45  .   101 46  30  50  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            466  | .   64  32  .   .   .   60  .   310 
  Parts                    31   | .   7   8   .   .   .   3   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Combat Hostiles Destroyed  15   | .   4   4   .   .   .   1   .   6   
  Melee                    5    | .   .   .   .   .   .   .   .   5   
  Guns                     8    | .   4   2   .   .   .   1   .   1   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   
Classes Destroyed          4    | .   1   .   .   .   .   1   .   2   
  Swarmer                  9    | .   4   4   .   .   .   .   .   1   
  Grunt                    4    | .   .   .   .   .   .   .   .   4   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   2   3   .   .   .   1   .   2   
  Combat Bots Only         3    | .   2   3   .   .   .   1   .   2   
Max Kills in Single Turn   1    | .   1   1   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -6   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  Gar  
Damage Taken               1668 | .    67   64   .    .    26   .    .    1511 
  Core                     585  | .    .    21   .    .    .    .    .    564  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         98   | 100  100  .    94   .    .    100  .    .    
Volleys Fired              30   | .    14   5    .    .    4    2    .    5    
  Largest                  2    | .    2    2    .    .    2    2    .    2    
  Hottest                  138  | .    100  123  .    .    123  123  .    138  
Shots Fired                52   | .    23   7    .    .    8    4    .    10   
  Gun                      39   | .    18   5    .    .    4    2    .    10   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  13   | .    5    2    .    .    4    2    .    .    
  Kinetic                  29   | .    18   5    .    .    4    2    .    .    
  Thermal                  23   | .    5    2    .    .    4    2    .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    3    4    .    .    3    1    .    5    
  Robot Miss Streak        2    | .    2    1    .    .    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           51   | .    9    5    .    .    3    1    .    33   
  Core Hits                23   | .    6    4    .    .    1    1    .    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              37   | .    .    .    .    .    .    .    1    36   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    .    .    .    1    36   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1295 | .    88   88   .    .    39   15   .    1065 
  Guns                     311  | .    88   40   .    .    13   15   .    155  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    910  | .    .    .    .    .    .    .    .    910  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  156  | .    88   40   .    .    13   15   .    .    
  Thermal                  229  | .    .    48   .    .    26   .    .    155  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 910  | .    .    .    .    .    .    .    .    910  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    28   | .    .    .    .    .    .    .    .    28   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        209  | .    40   28   .    .    106  78   .    209  
  Average Temperature      42   | .    20   9    .    .    47   43   .    82   
  Received Heat Transfer   570  | .    .    9    .    .    12   .    .    549  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         556  | .    .    100  .    .    160  .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Peak Influence             273  | .   138 167 64  24  273 138 123 141 
  Initial                  107  | .   .   57  64  24  9   106 107 86  
  Average                  81   | .   64  107 64  24  82  130 112 115 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   
  Low Security (%)         97   | 100 100 100 100 100 84  100 100 100 
  Level 1                  2    | .   .   .   .   .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              43   | .   7   9   .   .   10  1   1   15  
  Peak Tracking Total      8    | .   3   6   .   .   4   1   1   8   
  Tactical Retreats        4    | .   2   1   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -6  -6  
----------                 Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Machines Disabled          2    | .   .   .   .   .   2   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Machines Accessed          23   | .   4   1   .   1   6   9   1   1   
  Terminals                15   | .   3   1   .   1   3   6   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   2   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                58   | .   10  2   .   1   18  24  1   2   
  Successful               21   | .   3   1   .   1   7   7   1   1   
  Failed                   37   | .   7   1   .   .   11  17  .   1   
    Catastrophic           10   | .   3   1   .   .   3   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   6   1   .   .   6   19  .   .   
  Terminals                36   | .   7   2   .   1   7   17  .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   3   .   .   .   8   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   .   1   .   
Terminal Hacks             7    | .   1   1   .   1   2   1   .   1   
  Record                   1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   2   .   .   .   5   5   .   .   
  Process                  2    | .   .   .   .   .   1   1   .   .   
  Report Inventory         6    | .   1   .   .   .   2   3   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   1   .   .   4   8   1   1   
  Full Trace Events        5    | .   3   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          72   | .   .   .   .   .   38  34  .   .   
  Retrieved Matter         38   | .   .   .   .   .   38  .   .   .   
  Retrieved Components     5    | .   3   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -6  -6  
------------               Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -6  -6  
--------                   Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   
  Highest-Rated Group      100  | .   .   .   .   .   100 100 .   .   
  Highest-Rated Ally       100  | .   .   .   .   .   100 100 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   16  3   .   .   
  Total Damage             698  | .   .   .   .   .   611 87  .   .   
  Kills                    8    | .   .   .   .   .   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  -6  -6  
-------------              Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Turns Passed               1041 | 137 258 115 26  6   158 115 41  185 
Spaces Moved               1323 | 110 228 103 49  19  340 253 119 102 
  Core                     70   | 70  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     16   | .   .   .   .   .   .   .   .   16  
  Wheels                   349  | 40  228 81  .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   888  | .   .   22  49  19  340 253 119 86  
  Fastest Speed            28   | 50  90  31  31  31  29  29  29  28  
  Average Speed            52   | 110 90  75  31  31  30  29  29  51  
  Slowest Speed            200  | 200 90  100 31  31  114 29  29  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   41  15  22  3   33  71  3   17  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   1   .   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   .   
Spaces Dug                 4    | .   3   .   .   .   .   .   1   .   
Terrain Destroyed          5    | .   4   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
  Projectile               4    | .   4   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac Gar 
Total                      1535 | 123 251 130 59  18  382 290 123 159 
  Wait                     77   | 4   3   7   6   .   23  25  3   6   
  Move                     1313 | 109 227 102 48  18  337 252 118 102 
  Hop                      1    | .   .   .   .   .   1   .   .   .   
  Pick Up                  18   | 1   4   3   1   .   6   1   .   2   
  Fast Attach              22   | 7   1   4   .   .   2   3   .   5   
  Attach                   10   | .   1   3   1   .   1   1   1   2   
  Detach                   9    | 1   1   3   1   .   1   1   .   1   
  Swap                     4    | .   .   .   1   .   3   .   .   .   
  Drop                     14   | 1   .   3   1   .   4   5   .   .   
  Fire                     30   | .   14  5   .   .   4   2   .   5   
  Melee                    37   | .   .   .   .   .   .   .   1   36  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 16)
  138 | -11/Junkyard  | Entered Materials
  306 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 16)
  396 | -10/Materials | Entered another Materials area
  396 | -9/Materials  | Evolved 2 slots: Propulsion x2
  507 | -9/Materials  | Discovered new exit (range 8)
  511 | -9/Materials  | Entered Mines
  524 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  529 | -9/Mines      | Discovered new exit (range 7)
  537 | -9/Mines      | Entered Materials
  537 | -8/Materials  | Evolved 2 slots: Utility x2
  539 | -8/Materials  | Discovered new exit (range 13)
  543 | -8/Materials  | Entered Storage
  546 | -8/Storage    | Met 01-MTF
  567 | -8/Storage    | Identified exit to Recycling
  650 | -8/Storage    | Garrison activated, responded to threat
  699 | -8/Storage    | Used back door to open Recycling access
  701 | -8/Storage    | Entered Recycling
  701 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
  706 | -8/Recycling  | 01-MTF left
  722 | -8/Recycling  | Found Scrap Engine
  804 | -8/Recycling  | Discovered new exit (range 15)
  816 | -8/Recycling  | Entered Factory
  816 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  854 | -6/Factory    | Identified exit to Garrison
  857 | -6/Factory    | Entered Garrison
  874 | -6/Garrison   | Triggered checkpoint
  931 | -6/Garrison   | Lost 3 parts (2n1w)
 1007 | -6/Garrison   | Lost 5 parts (1p3n1u)
 1035 | -6/Garrison   | Core integrity fell below 50%
 1042 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
00956_ Destroyed Lgt. Angular Momentum Engine.
00958_ G-50 Soldier destroyed.
00959_ Cld. VTOL Module destroyed.
00965_ P-60 Hacker destroyed.
00976_ Imp. Terrain Scanner destroyed.
00995_ Destroyed Lgt. Angular Momentum Engine.
00995_ G-50 Soldier destroyed.
00999_ Acquired Carbon-fiber Leg. <x2>
01005_ Acquired 20 matter.
01011_ Acquired Hvy. Laser.
01014_ Acquired 10 matter.
01016_ Acquired Hvy. Laser.
01022_ Acquired Mic. Nuclear Core.
01027_ Critical hit (Burn: +37).
01029_ Flight Unit destroyed.
01035_ Carbon-fiber Leg destroyed.
01036_ S-27 Virus destroyed.
01038_ Mic. Nuclear Core destroyed.
01038_ Carbon-fiber Leg destroyed.
01041_ Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????+???????????????????????????????????????  ???? |
| ???????????????????????????????????????????#   ??? |
| ???????????????????????????????????????????#   ??? |
| ???????????????????????????????????????????#  #??? |
| ???????????????????????????????????????????#  #??? |
| ???????????????????????????????????????????#  #??? |
| ????????????+??????????????????????????????#  #??? |
| ???????????????????????????????????????????#  #??? |
| ???????????????????????????????????????????"  #??? |
| ????????????+???????++####???????????????+?"  #??? |
| ??????????????????????    ?????????????????"  #??? |
| ??????????????????????    ?????????????????#  #??? |
| ??????????????????????    ???????###+#######  #### |
| +???????????+?????????#   ???????#                 |
| ??????????????????????#   ???????#                 |
| ??????????????????????#   #??????#                 |
| ?????????????????????##ss #?????##   #######++#### |
| ???????????????+??????    #?????#    #???????????? |
| ??????????????????????#s  #?????##   #???????????? |
| ??????+???????????????#   #???####   #???????????? |
| ??????????????????????#[% #???#%%" [ +???????????? |
| ??????????????????????#   #####"##!!%#???????????? |
| ??????????????????????#   ## = %##   #???????????? |
| ???+?????+????????????#  @## ![%##   #???????????? |
| ??????????????????????#  lg          #???????????? |
| ??????????????????????+   g          +???????????? |
| ??????????????????????#   g          + ??????????? |
| ??????+???????????????#   ##    ##   ###?????????? |
| ??????????????????????#   ##    ##   #???????????? |
| ????????????????????+?"    ^         "?+?????????? |
| ??????????????????????"              "???????????? |
| ????????????????????+?"              "???????????? |
| ??????????????????????"    ^         "???????????? |
| ??????????????????????#   ##    ##   #???????????? |
| ??????????????+???????#   ?#    ##   #???????????? |
| ??????????????????????    ?^^         ???????????? |
| ??????????????????????    ? ^    ?    ???????????? |
| ????????????????????+?#   ?       ???????+???????? |
| ??????????????????????##  ?#""""#??+?????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????+?????????????+?+?????????????????? |
| ???????????????????????+?????????????????????????? |
| ??????????????????????????????????????????????+??+ |
| ??+???+??????????????????????????????????????????? |
| ?+??????????????????+????????????????????????????? |
| ??????????????????????????+??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ArmorPhysicsNullifier
  Manual?         0
Play Time         00:43:08
  Cumulative      40.3 hours
  Start           2024.01.01 @ 01:40:52
  End             2024.01.01 @ 02:28:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           1
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 70218096-b300-4f69-b22f-0c0b22acee21