Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 02:28:47 Player: Darcyisverycute Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (15) 75 Value Destroyed (432) 432 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 4593 Bonus ------- Follower Combat Kills 206 Entered Garrisons 200 Cogmind --------- Core Integrity 286/850 Matter 300/300 Energy 76/100 System Corruption 1% Temperature Hot (209) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Scrap Engine Small Storage Unit Sensor Array Terrain Scan Processor > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (8) ---- Cooled Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Signal Interpreter ECM Suite Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cooled VTOL Module > --- UTILITY ---------- Scrap Engine Small Storage Unit Sensor Array Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Plasma Flamer Axe > --- INVENTORY -------- Cooled Ion Engine Flight Unit Surge Thruster Improved Signal Interpreter ECM Suite Improved Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Special Weapon Plasma Flamer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 . 2 . . 4 . Power . | . . . . . . . . . Propulsion 4 | . . 2 . . . . 2 . Utility 4 | . . . . 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 36 | 7 2 7 2 . 6 4 1 7 Power 5 | 1 . 1 . . . 2 . 1 Engine 4 | 1 . 1 . . . 2 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 3 . 5 . . 4 . . 4 Treads . | . . . . . . . . . Leg 3 | 1 . . . . . . . 2 Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 4 . . 4 . . 2 Utility 5 | 1 1 . . . 2 . 1 . Device 3 | . 1 . . . 1 . 1 . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 10 | 2 1 1 2 . . 2 . 2 Energy Gun 2 | . . . . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 14 | . . 1 . . . . . 13 Power 3 | . . 1 . . . . . 2 Propulsion 8 | . . . . . . . . 8 Utility 1 | . . . . . . . . 1 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 5 | . . 1 . . . . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 89 100 81 91 100 80 60 Engine 9 | . 14 10 11 9 9 9 6 2 Wheel 11 | . 28 25 . . . . . . Flight 17 | . . 9 44 36 36 36 26 13 Device 15 | . 12 11 11 9 16 18 20 17 Storage 9 | . 14 11 11 9 9 9 6 6 Processor 3 | . . . . . 2 9 6 6 Ballistic Gun 10 | . 24 11 16 9 9 3 . . Special Weapon 6 | . 3 11 5 9 9 9 6 1 Slashing Weapon 2 | . . . . . . 5 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 21 | 10 11 13 15 15 16 16 17 21 Greatest Support 36 | 26 26 36 16 16 17 17 17 30 Greatest Overweight (x) 3 | 3 . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 1 5 8 7 6 8 8 6 7 Average Carried 4 | . 3 5 5 6 5 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 5 6 6 6 8 8 6 7 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Scout 17% | Scavenger-Sprinter 5% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Scout | -8/Recycling Scavenger-Scout | -6/Factory Scout | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Matter Collected 559 | 191 64 32 45 . 101 46 30 50 Remotely . | . . . . . . . . . Salvage Created 466 | . 64 32 . . . 60 . 310 Parts 31 | . 7 8 . . . 3 . 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 15 | . 4 4 . . . 1 . 6 Melee 5 | . . . . . . . . 5 Guns 8 | . 4 2 . . . 1 . 1 Cannons 2 | . . 2 . . . . . . Classes Destroyed 4 | . 1 . . . . 1 . 2 Swarmer 9 | . 4 4 . . . . . 1 Grunt 4 | . . . . . . . . 4 Sentry 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 3 | . 2 3 . . . 1 . 2 Combat Bots Only 3 | . 2 3 . . . 1 . 2 Max Kills in Single Turn 1 | . 1 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Damage Taken 1668 | . 67 64 . . 26 . . 1511 Core 585 | . . 21 . . . . . 564 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 98 | 100 100 . 94 . . 100 . . Volleys Fired 30 | . 14 5 . . 4 2 . 5 Largest 2 | . 2 2 . . 2 2 . 2 Hottest 138 | . 100 123 . . 123 123 . 138 Shots Fired 52 | . 23 7 . . 8 4 . 10 Gun 39 | . 18 5 . . 4 2 . 10 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 13 | . 5 2 . . 4 2 . . Kinetic 29 | . 18 5 . . 4 2 . . Thermal 23 | . 5 2 . . 4 2 . 10 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 5 | . 3 4 . . 3 1 . 5 Robot Miss Streak 2 | . 2 1 . . 1 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 51 | . 9 5 . . 3 1 . 33 Core Hits 23 | . 6 4 . . 1 1 . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Sever 1 | . . . . . . . . 1 Melee Attacks 37 | . . . . . . . 1 36 Impact . | . . . . . . . . . Slashing 37 | . . . . . . . 1 36 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1295 | . 88 88 . . 39 15 . 1065 Guns 311 | . 88 40 . . 13 15 . 155 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 910 | . . . . . . . . 910 Ramming . | . . . . . . . . . Kinetic 156 | . 88 40 . . 13 15 . . Thermal 229 | . . 48 . . 26 . . 155 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 910 | . . . . . . . . 910 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . . . 28 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 28 | . . . . . . . . 28 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 209 | . 40 28 . . 106 78 . 209 Average Temperature 42 | . 20 9 . . 47 43 . 82 Received Heat Transfer 570 | . . 9 . . 12 . . 549 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 556 | . . 100 . . 160 . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Peak Influence 273 | . 138 167 64 24 273 138 123 141 Initial 107 | . . 57 64 24 9 106 107 86 Average 81 | . 64 107 64 24 82 130 112 115 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 84 100 100 100 Level 1 2 | . . . . . 15 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . 3 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 7 9 . . 10 1 1 15 Peak Tracking Total 8 | . 3 6 . . 4 1 1 8 Tactical Retreats 4 | . 2 1 . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Machines Disabled 2 | . . . . . 2 . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Machines Accessed 23 | . 4 1 . 1 6 9 1 1 Terminals 15 | . 3 1 . 1 3 6 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . . . 2 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 58 | . 10 2 . 1 18 24 1 2 Successful 21 | . 3 1 . 1 7 7 1 1 Failed 37 | . 7 1 . . 11 17 . 1 Catastrophic 10 | . 3 1 . . 3 3 . . Database Lockouts . | . . . . . . . . . Manual 32 | . 6 1 . . 6 19 . . Terminals 36 | . 7 2 . 1 7 17 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 18 | . 3 . . . 8 7 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 . Terminal Hacks 7 | . 1 1 . 1 2 1 . 1 Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 12 | . 2 . . . 5 5 . . Process 2 | . . . . . 1 1 . . Report Inventory 6 | . 1 . . . 2 3 . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 3 | . 1 . . . 1 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 1 . . 4 8 1 1 Full Trace Events 5 | . 3 . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 72 | . . . . . 38 34 . . Retrieved Matter 38 | . . . . . 38 . . . Retrieved Components 5 | . 3 . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 100 | . . . . . 100 100 . . Highest-Rated Ally 100 | . . . . . 100 100 . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . 16 3 . . Total Damage 698 | . . . . . 611 87 . . Kills 8 | . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Turns Passed 1041 | 137 258 115 26 6 158 115 41 185 Spaces Moved 1323 | 110 228 103 49 19 340 253 119 102 Core 70 | 70 . . . . . . . . Treads . | . . . . . . . . . Legs 16 | . . . . . . . . 16 Wheels 349 | 40 228 81 . . . . . . Hover . | . . . . . . . . . Flight 888 | . . 22 49 19 340 253 119 86 Fastest Speed 28 | 50 90 31 31 31 29 29 29 28 Average Speed 52 | 110 90 75 31 31 30 29 29 51 Slowest Speed 200 | 200 90 100 31 31 114 29 29 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 41 15 22 3 33 71 3 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 4 | . 3 . . . . . 1 . Terrain Destroyed 5 | . 4 . . . . . 1 . Melee 1 | . . . . . . . 1 . Projectile 4 | . 4 . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Total 1535 | 123 251 130 59 18 382 290 123 159 Wait 77 | 4 3 7 6 . 23 25 3 6 Move 1313 | 109 227 102 48 18 337 252 118 102 Hop 1 | . . . . . 1 . . . Pick Up 18 | 1 4 3 1 . 6 1 . 2 Fast Attach 22 | 7 1 4 . . 2 3 . 5 Attach 10 | . 1 3 1 . 1 1 1 2 Detach 9 | 1 1 3 1 . 1 1 . 1 Swap 4 | . . . 1 . 3 . . . Drop 14 | 1 . 3 1 . 4 5 . . Fire 30 | . 14 5 . . 4 2 . 5 Melee 37 | . . . . . . . 1 36 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 138 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x2 507 | -9/Materials | Discovered new exit (range 8) 511 | -9/Materials | Entered Mines 524 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 529 | -9/Mines | Discovered new exit (range 7) 537 | -9/Mines | Entered Materials 537 | -8/Materials | Evolved 2 slots: Utility x2 539 | -8/Materials | Discovered new exit (range 13) 543 | -8/Materials | Entered Storage 546 | -8/Storage | Met 01-MTF 567 | -8/Storage | Identified exit to Recycling 650 | -8/Storage | Garrison activated, responded to threat 699 | -8/Storage | Used back door to open Recycling access 701 | -8/Storage | Entered Recycling 701 | -8/Recycling | Accompanied by 1 ally (01-MTF) 706 | -8/Recycling | 01-MTF left 722 | -8/Recycling | Found Scrap Engine 804 | -8/Recycling | Discovered new exit (range 15) 816 | -8/Recycling | Entered Factory 816 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 854 | -6/Factory | Identified exit to Garrison 857 | -6/Factory | Entered Garrison 874 | -6/Garrison | Triggered checkpoint 931 | -6/Garrison | Lost 3 parts (2n1w) 1007 | -6/Garrison | Lost 5 parts (1p3n1u) 1035 | -6/Garrison | Core integrity fell below 50% 1042 | -6/Garrison | Self-destructed Last Messages --------------- 00956_ Destroyed Lgt. Angular Momentum Engine. 00958_ G-50 Soldier destroyed. 00959_ Cld. VTOL Module destroyed. 00965_ P-60 Hacker destroyed. 00976_ Imp. Terrain Scanner destroyed. 00995_ Destroyed Lgt. Angular Momentum Engine. 00995_ G-50 Soldier destroyed. 00999_ Acquired Carbon-fiber Leg. 01005_ Acquired 20 matter. 01011_ Acquired Hvy. Laser. 01014_ Acquired 10 matter. 01016_ Acquired Hvy. Laser. 01022_ Acquired Mic. Nuclear Core. 01027_ Critical hit (Burn: +37). 01029_ Flight Unit destroyed. 01035_ Carbon-fiber Leg destroyed. 01036_ S-27 Virus destroyed. 01038_ Mic. Nuclear Core destroyed. 01038_ Carbon-fiber Leg destroyed. 01041_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+??????????????????????????????????????? ???? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ????????????+??????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????" #??? | | ????????????+???????++####???????????????+?" #??? | | ?????????????????????? ?????????????????" #??? | | ?????????????????????? ?????????????????# #??? | | ?????????????????????? ???????###+####### #### | | +???????????+?????????# ???????# | | ??????????????????????# ???????# | | ??????????????????????# #??????# | | ?????????????????????##ss #?????## #######++#### | | ???????????????+?????? #?????# #???????????? | | ??????????????????????#s #?????## #???????????? | | ??????+???????????????# #???#### #???????????? | | ??????????????????????#[% #???#%%" [ +???????????? | | ??????????????????????# #####"##!!%#???????????? | | ??????????????????????# ## = %## #???????????? | | ???+?????+????????????# @## ![%## #???????????? | | ??????????????????????# lg #???????????? | | ??????????????????????+ g +???????????? | | ??????????????????????# g + ??????????? | | ??????+???????????????# ## ## ###?????????? | | ??????????????????????# ## ## #???????????? | | ????????????????????+?" ^ "?+?????????? | | ??????????????????????" "???????????? | | ????????????????????+?" "???????????? | | ??????????????????????" ^ "???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????+???????# ?# ## #???????????? | | ?????????????????????? ?^^ ???????????? | | ?????????????????????? ? ^ ? ???????????? | | ????????????????????+?# ? ???????+???????? | | ??????????????????????## ?#""""#??+?????????????? | | ?????????????????????????????????????????????????? | | ???????????????+?????????????+?+?????????????????? | | ???????????????????????+?????????????????????????? | | ??????????????????????????????????????????????+??+ | | ??+???+??????????????????????????????????????????? | | ?+??????????????????+????????????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ArmorPhysicsNullifier Manual? 0 Play Time 00:43:08 Cumulative 40.3 hours Start 2024.01.01 @ 01:40:52 End 2024.01.01 @ 02:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 1 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 70218096-b300-4f69-b22f-0c0b22acee21