Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 22:31:07

Player: User

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (73)      365
Value Destroyed (2528)     2528
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (681)                681
              TOTAL SCORE: 7614

 Bonus
-------
High Alert Combat Kills    81
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
            Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY (8) ------
   Advanced Heat Sink
   Improved Cooling System
     Medium Storage Unit
  Makeshift Terrain Scan Processor
            Targeting Computer
   Advanced Targeting Computer
  Makeshift Armor Plating
  Makeshift System Restoration Module
>           --- WEAPON (2) -------
  Makeshift Hammer
      Heavy Pick
>           --- INVENTORY (8) ----
            Thermal Shield
  Makeshift Laser
            Storm Laser
            Proton Missile Launcher
            Powered Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Antimatter Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Terrain Scan Processor
      Advanced Terrain Scan Processor
               Target Analyzer
               Weapon Cycler
  Experimental Propulsion Shielding
      Improved Weapon Shielding
>              --- WEAPON -----------
         Heavy Laser
               Proton Missile Launcher
>              --- INVENTORY --------
         Light Fission Core
         Heavy Laser
               Proton Missile Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Improved Weapon Shielding
Weapon                     Proton Missile Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Launcher                 Proton Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | .   3   2   10  11  4   33  6   10  5   .   
  Power                    13   | .   .   1   4   2   .   4   1   1   .   .   
    Engine                 6    | .   .   .   2   1   .   2   .   1   .   .   
    Core                   6    | .   .   1   2   1   .   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               19   | .   .   .   3   4   .   9   .   2   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | .   .   .   3   4   .   5   .   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  31   | .   2   .   1   4   2   12  4   4   2   .   
    Device                 13   | .   1   .   .   1   .   6   2   2   1   .   
    Storage                3    | .   1   .   .   .   1   .   1   .   .   .   
    Processor              8    | .   .   .   .   1   1   3   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   2   .   3   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   1   1   2   1   2   8   1   3   2   .   
    Energy Gun             10   | .   1   .   .   1   1   6   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   2   .   1   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 61   | .   .   1   5   18  3   15  5   12  .   2   
  Power                    12   | .   .   .   3   4   .   1   2   1   .   1   
  Propulsion               14   | .   .   .   .   6   .   4   .   3   .   1   
  Utility                  20   | .   .   .   .   5   2   5   3   5   .   .   
  Weapon                   15   | .   .   1   2   3   1   5   .   3   .   .   
  Highest Loss Streak      14   | .   .   1   3   14  3   6   4   9   .   2   
Average Slot Usage (%)     78   | .   98  100 84  68  22  67  88  74  85  93  
  Engine                   4    | .   14  3   4   6   .   5   2   2   6   6   
  Core                     3    | .   .   10  14  4   .   1   3   1   .   .   
  Leg                      15   | .   28  28  22  20  .   5   20  10  16  20  
  Device                   14   | .   12  14  11  4   3   8   22  19  19  20  
  Storage                  5    | .   14  14  11  8   4   .   .   6   6   6   
  Processor                13   | .   .   .   .   8   9   22  13  17  20  20  
  Protection               4    | .   .   .   9   6   .   5   8   1   2   6   
  Energy Gun               4    | .   28  14  3   .   3   6   2   1   .   .   
  Ballistic Gun            1    | .   .   .   5   8   .   .   3   1   .   .   
  Launcher                 2    | .   .   14  3   .   .   2   6   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   4   3   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   2   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 13  18  19  25  38  5   40  38  35  36  36  
  Greatest Support         55   | 20  20  20  34  51  3   55  55  55  50  50  
  Greatest Overweight (x)  8    | .   .   .   .   2   1   2   .   8   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   4   4   8   8   8   8   
  Average Capacity         6    | .   6   8   8   7   4   4   4   8   8   8   
  Most Carried             8    | .   7   8   8   7   4   4   4   8   8   8   
  Average Carried          4    | .   5   7   6   4   3   3   3   5   7   8   
  Final Capacity           8    | 6   8   8   8   4   4   4   8   8   8   8   
  Final Carried            8    | 6   7   8   5   4   4   4   4   3   8   8   

 Class Distribution 
--------------------
 36% | Mutant
 35% | Scavenger-Mutant
 28% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  
Matter Collected           1341 | 200  79   90   250  61   .    353  138  152  18   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3438 | .    244  52   311  46   .    1792 484  484  .    25   
  Parts                    153  | .    12   7    22   1    .    81   16   13   .    1    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    1    .    .    6    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    6    10   .    .    
  Prevented                8    | .    .    .    .    .    .    .    8    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  56   | .   4   4   9   1   .   20  9   8   .   1   
  Melee                    8    | .   .   .   1   1   .   .   .   5   .   1   
  Guns                     28   | .   4   .   7   .   .   12  5   .   .   .   
  AOE                      19   | .   .   4   1   .   .   7   4   3   .   .   
Classes Destroyed          14   | .   4   1   3   .   .   4   2   .   .   .   
  Worker                   2    | .   1   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   3   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   4   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   2   .   .   .   .   
  Swarmer                  15   | .   .   3   3   .   .   3   3   2   .   1   
  Grunt                    27   | .   4   1   2   1   .   12  4   3   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   3   .   .   1   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           7    | .   2   3   4   1   .   7   4   3   .   1   
  Combat Bots Only         5    | .   2   3   3   1   .   5   4   3   .   1   
Max Kills in Single Turn   3    | .   1   3   1   1   .   3   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   1   1   3   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  
Damage Taken               7547 | .    260  113  883  1844 728  1868 412  890  .    549  
  Core                     2173 | .    31   .    209  471  611  629  .    117  .    105  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52   | 100  .    87   47   14   12   .    .    .    .    .    
Volleys Fired              213  | .    23   5    53   21   6    72   22   11   .    .    
  Largest                  2    | .    2    2    2    2    1    2    2    2    .    .    
  Hottest                  115  | .    100  90   70   65   63   115  108  78   .    .    
Shots Fired                290  | .    46   6    58   30   6    104  27   13   .    .    
  Gun                      251  | .    46   2    51   30   6    87   18   11   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 39   | .    .    4    7    .    .    17   9    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  82   | .    .    .    46   22   .    .    5    9    .    .    
  Thermal                  99   | .    35   1    .    8    6    34   13   2    .    .    
  Explosive                11   | .    .    4    7    .    .    .    .    .    .    .    
  Electromagnetic          98   | .    11   1    5    .    .    70   9    2    .    .    
  Robot Hit Streak         14   | .    4    3    12   3    2    14   7    12   .    .    
  Robot Miss Streak        7    | .    4    2    4    6    7    4    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           203  | .    26   3    41   14   4    68   21   23   .    3    
  Core Hits                152  | .    13   6    25   12   3    61   17   14   .    1    
  Critical Hits            5    | .    .    .    1    .    .    2    .    2    .    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    1    .    .    
Melee Attacks              21   | .    .    .    .    .    .    .    .    15   .    6    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Slashing                 6    | .    .    .    .    .    .    .    .    6    .    .    
  Piercing                 13   | .    .    .    .    .    .    .    .    9    .    4    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           6646 | .    346  328  741  308  95   3038 760  939  .    91   
  Guns                     3091 | .    346  .    519  276  82   1390 284  194  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2918 | .    .    328  207  .    .    1603 476  304  .    .    
  Melee                    532  | .    .    .    .    .    .    .    .    441  .    91   
  Ramming                  105  | .    .    .    15   32   13   45   .    .    .    .    
  Kinetic                  997  | .    .    .    497  215  .    .    91   194  .    .    
  Thermal                  2020 | .    260  .    .    61   82   1360 218  39   .    .    
  Explosive                535  | .    .    328  207  .    .    .    .    .    .    .    
  Electromagnetic          2457 | .    86   .    22   .    .    1633 451  265  .    .    
  Impact                   25   | .    .    .    .    .    .    .    .    .    .    25   
  Slashing                 195  | .    .    .    .    .    .    .    .    195  .    .    
  Piercing                 312  | .    .    .    .    .    .    .    .    246  .    66   
Highest Corruption         4    | .    .    .    .    .    .    3    4    4    4    .    
  Average Corruption       3    | .    .    .    .    .    .    2    3    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    .    .    13   16   23   1    .    
    Message Errors         16   | .    .    .    .    .    .    4    4    8    .    .    
    Matter Fused           12   | .    .    .    .    .    .    1    2    9    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    2    3    1    .    
    Energy Discharges      5    | .    .    .    .    .    .    1    3    1    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    2    4    2    .    .    
    Targeting Errors       5    | .    .    .    .    .    .    4    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    4    .    .    .    28   .    29   .    9    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               48   | .    .    4    .    .    .    28   .    16   .    .    
  Melee                    22   | .    .    .    .    .    .    .    .    13   .    9    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      133  | .    .    40   2    8    5    78   .    .    .    .    
  Shots                    5    | .    .    1    .    .    .    4    .    .    .    .    
  Rammed                   18   | .    .    .    2    8    3    5    .    .    .    .    
Targets Rammed             28   | .    .    .    5    14   3    6    .    .    .    .    
  Kicked                   10   | .    .    .    3    6    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        358  | .    358  30   193  178  39   216  175  200  115  .    
  Average Temperature      86   | .    145  15   77   52   18   66   35   94   68   .    
  Received Heat Transfer   2184 | .    144  .    264  819  285  369  72   231  .    .    
  Effects                  7    | .    7    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    3    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              10   | .    .    .    .    .    .    6    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    .    .    .    .    3    .    .    .    .    
  Heat Transferred         3242 | .    777  .    .    148  185  1662 420  50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    .    .    7    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Peak Influence             550  | .   113 163 186 78  160 550 .   .   .   .   
  Initial                  78   | .   .   43  63  77  25  78  .   .   .   .   
  Average                  163  | .   79  142 101 59  47  315 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   .   .   
  Low Security (%)         76   | .   100 100 100 100 100 28  .   .   .   .   
  Level 1                  12   | .   .   .   .   .   .   39  .   .   .   .   
  Level 2                  10   | .   .   .   .   .   .   32  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   2   1   2   7   .   1   .   .   
  Investigation            5    | .   2   .   1   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            8    | .   .   .   1   1   2   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Distress Signals           3    | .   .   .   .   2   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   6   7   12  16  16  38  11  20  .   5   
  Peak Tracking Total      11   | .   2   3   3   11  8   6   4   7   .   5   
  Tactical Retreats        21   | .   .   2   1   4   2   5   2   5   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Machines Disabled          4    | .   .   .   .   .   .   3   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Machines Accessed          11   | .   3   .   3   2   .   3   .   .   .   .   
  Terminals                7    | .   2   .   3   1   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   9   .   7   8   .   7   .   .   .   .   
  Successful               17   | .   3   .   5   7   .   2   .   .   .   .   
  Failed                   14   | .   6   .   2   1   .   5   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminals                18   | .   5   .   7   4   .   2   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   5   3   .   1   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   2   1   .   3   .   .   .   .   
  Full Trace Events        4    | .   2   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      150  | .   .   .   .   .   .   .   .   .   150 .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Turns Passed               4894 | .   323 219 582 269 248 814 738 972 714 15  
Spaces Moved               3719 | 1   202 162 334 161 341 726 549 670 570 3   
  Core                     497  | .   .   .   .   42  341 110 .   4   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2761 | 1   202 162 334 119 .   155 549 666 570 3   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    411  | .   .   .   .   .   .   411 .   .   .   .   
  Flight                   50   | .   .   .   .   .   .   50  .   .   .   .   
  Fastest Speed            40   | 120 120 120 120 50  50  40  120 120 120 126 
  Average Speed            108  | 120 120 120 129 109 65  73  120 131 122 126 
  Slowest Speed            450  | 120 120 120 130 150 100 180 120 450 126 126 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 1   36  37  39  19  14  30  66  78  61  1   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             8    | .   .   .   .   .   .   .   3   4   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          112  | .   .   37  42  .   .   19  8   6   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      112  | .   .   37  42  .   .   19  8   6   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro 
Total                      4248 | .   237 180 427 216 360 902 608 725 586 7   
  Wait                     71   | .   .   8   12  .   .   19  20  12  .   .   
  Move                     3707 | .   201 161 333 160 340 723 548 669 569 3   
  Hop                      1    | .   .   .   .   .   .   1   .   .   .   .   
  Pick Up                  95   | .   6   3   9   10  4   38  8   9   8   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   73   | .   1   1   7   11  4   31  5   10  3   .   
  Detach                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Swap                     11   | .   2   1   3   .   .   2   1   .   2   .   
  Drop                     29   | .   4   1   5   .   2   9   4   .   4   .   
  Fire                     213  | .   23  5   53  21  6   72  22  11  .   .   
  Melee                    18   | .   .   .   .   .   .   .   .   14  .   4   
  Ram                      8    | .   .   .   .   1   3   4   .   .   .   .   
  Kick                     20   | .   .   .   5   13  .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Sto)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  314 | -10/Materials      | Discovered new exit (range 9)
  324 | -10/Materials      | Entered Mines
  533 | -10/Mines          | Discovered new exit (range 8)
  543 | -10/Mines          | Entered Materials
  543 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  745 | -9/Materials       | Lost 3 parts (1p2w)
 1052 | -9/Materials       | Core integrity fell below 50%
 1101 | -9/Materials       | Discovered new exit (range 16)
 1125 | -9/Materials       | Entered another Materials area
 1125 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1126 | -8/Materials       | Identified exit to Storage
 1346 | -8/Materials       | Lost 14 parts (3p4n4u3w)
 1357 | -8/Materials       | Core integrity fell below 50%
 1373 | -8/Materials       | Core integrity fell below 20%
 1383 | -8/Materials       | Discovered new exit (range 16)
 1394 | -8/Materials       | Entered Factory
 1394 | -7/Factory         | Evolved 2 slots: Utility x2
 1402 | -7/Factory         | Lost 4 parts (1p2n1u)
 1568 | -7/Factory         | Core integrity fell below 50%
 1580 | -7/Factory         | Lost 3 parts (2u1w)
 1624 | -7/Factory         | Core integrity fell below 20%
 1635 | -7/Factory         | Discovered new exit (range 14)
 1642 | -7/Factory         | Entered another Factory area
 1642 | -6/Factory         | Evolved 2 slots: Utility x2
 1802 | -6/Factory         | Core integrity fell below 50%
 2028 | -6/Factory         | Lost 6 parts (1p1n2u2w)
 2114 | -6/Factory         | Spotted B-75 Beast
 2152 | -6/Factory         | Lost 3 parts (1n2w)
 2172 | -6/Factory         | Build established: Scavenger-Mutant
 2443 | -6/Factory         | Discovered new exit (range 12)
 2456 | -6/Factory         | Entered Lower Caves
 2460 | -6/Lower Caves     | Learned Factory trap positions
 2475 | -6/Lower Caves     | Learned Factory interactive machine intel
 2775 | -6/Lower Caves     | Lost 4 parts (2p2u)
 3101 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3179 | -6/Lower Caves     | Discovered new exit (range 6)
 3194 | -6/Lower Caves     | Entered another Lower Caves area
 3441 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 3506 | -6/Lower Caves     | Lost 9 parts (1p2n4u2w)
 3695 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3802 | -6/Lower Caves     | Build established: Derelict-Mutant
 4023 | -6/Lower Caves     | Core integrity fell below 20%
 4136 | -6/Lower Caves     | Discovered new exit (range 15)
 4145 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4156 | -6/Lower Caves     | Learned location of Zion (-6)
 4166 | -6/Lower Caves     | Entered Zion
 4195 | -6/Zion            | Found Prototype Energy Gun
 4224 | -6/Zion            | System corruption cleaned by Quarantine Array
 4338 | -6/Zion            | Received a visual enhancement algorithm
 4412 | -6/Zion            | Imprinted
 4415 | -6/Zion            | Declared Zion's savior
 4721 | -6/Zion            | Given A8's code to call for help
 4858 | -6/Zion            | Discovered new exit (range 16)
 4880 | -6/Zion            | Entered Proximity Caves
 4895 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
MAIN.C's most potent advantage, so far anyway, is overwhelming
  numbers. Should you find yourself up against "unhealthy" odds,
  call for help at any machine with \\W9HP, and we'll see what
  we can do.
04721_ A8: "My job here is done!"
04721_ A8 warps through subspace.
04736_ EK-PUN(z) searches inside the Twisted Machinery.
FH-11K(z): The screws are about to hit the fan, I tell you!
04834_ System quarantine in progress...
04834_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3
  systems, cleaned 1.
04858_ EXIT=FOUND
04868_ VE-R83(z) emerges from the cave.
LOCATION=UNKNOWN
GOAL=ESCAPE
04887_ Destroyed VTOL Module.
04887_ Mak. Hammer follow-up attack on S-27 Virus.
04892_ Carbon-fiber Leg destroyed.
04893_ S-27 Virus destroyed.
04895_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#    ####     ###?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          34
Energy Capacity            290
Matter Stores              420
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       310
Armor Coverage             375
Resistance: KI             30
Resistance: EM             25
Power Shielding            33
Propulsion Shielding       90
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         13
Target Analysis            5
Particle Charging          20

 Item Schematics 
-----------------
 Med. Reactive Plating | -8/Materials | Scanalyzed
          Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakGyrokineticSource
  Manual?         0
Play Time         00:52:47
  Cumulative      38.3 hours
  Start           2021.12.22 @ 21:33:43
  End             2021.12.22 @ 22:31:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          43
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8140f7f2-3375-40d1-a836-c006eddc45bc