Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 22:31:07 Player: User Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2528) 2528 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 7614 Bonus ------- High Alert Combat Kills 81 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Medium Storage Unit Makeshift Terrain Scan Processor Targeting Computer Advanced Targeting Computer Makeshift Armor Plating Makeshift System Restoration Module > --- WEAPON (2) ------- Makeshift Hammer Heavy Pick > --- INVENTORY (8) ---- Thermal Shield Makeshift Laser Storm Laser Proton Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Terrain Scan Processor Advanced Terrain Scan Processor Target Analyzer Weapon Cycler Experimental Propulsion Shielding Improved Weapon Shielding > --- WEAPON ----------- Heavy Laser Proton Missile Launcher > --- INVENTORY -------- Light Fission Core Heavy Laser Proton Missile Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Weapon Shielding Weapon Proton Missile Launcher Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 6 | . . . 1 1 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 84 | . 3 2 10 11 4 33 6 10 5 . Power 13 | . . 1 4 2 . 4 1 1 . . Engine 6 | . . . 2 1 . 2 . 1 . . Core 6 | . . 1 2 1 . 1 1 . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 19 | . . . 3 4 . 9 . 2 1 . Treads . | . . . . . . . . . . . Leg 15 | . . . 3 4 . 5 . 2 1 . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . Flight 1 | . . . . . . 1 . . . . Utility 31 | . 2 . 1 4 2 12 4 4 2 . Device 13 | . 1 . . 1 . 6 2 2 1 . Storage 3 | . 1 . . . 1 . 1 . . . Processor 8 | . . . . 1 1 3 1 2 . . Hackware . | . . . . . . . . . . . Protection 7 | . . . 1 2 . 3 . . 1 . Artifact . | . . . . . . . . . . . Weapon 21 | . 1 1 2 1 2 8 1 3 2 . Energy Gun 10 | . 1 . . 1 1 6 . 1 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . . . 2 . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 61 | . . 1 5 18 3 15 5 12 . 2 Power 12 | . . . 3 4 . 1 2 1 . 1 Propulsion 14 | . . . . 6 . 4 . 3 . 1 Utility 20 | . . . . 5 2 5 3 5 . . Weapon 15 | . . 1 2 3 1 5 . 3 . . Highest Loss Streak 14 | . . 1 3 14 3 6 4 9 . 2 Average Slot Usage (%) 78 | . 98 100 84 68 22 67 88 74 85 93 Engine 4 | . 14 3 4 6 . 5 2 2 6 6 Core 3 | . . 10 14 4 . 1 3 1 . . Leg 15 | . 28 28 22 20 . 5 20 10 16 20 Device 14 | . 12 14 11 4 3 8 22 19 19 20 Storage 5 | . 14 14 11 8 4 . . 6 6 6 Processor 13 | . . . . 8 9 22 13 17 20 20 Protection 4 | . . . 9 6 . 5 8 1 2 6 Energy Gun 4 | . 28 14 3 . 3 6 2 1 . . Ballistic Gun 1 | . . . 5 8 . . 3 1 . . Launcher 2 | . . 14 3 . . 2 6 1 . . Slashing Weapon 1 | . . . . . . . . 4 3 . Piercing Weapon 1 | . . . . . . . . 2 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 13 18 19 25 38 5 40 38 35 36 36 Greatest Support 55 | 20 20 20 34 51 3 55 55 55 50 50 Greatest Overweight (x) 8 | . . . . 2 1 2 . 8 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 4 4 8 8 8 8 Average Capacity 6 | . 6 8 8 7 4 4 4 8 8 8 Most Carried 8 | . 7 8 8 7 4 4 4 8 8 8 Average Carried 4 | . 5 7 6 4 3 3 3 5 7 8 Final Capacity 8 | 6 8 8 8 4 4 4 8 8 8 8 Final Carried 8 | 6 7 8 5 4 4 4 4 3 8 8 Class Distribution -------------------- 36% | Mutant 35% | Scavenger-Mutant 28% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1341 | 200 79 90 250 61 . 353 138 152 18 . Remotely . | . . . . . . . . . . . Salvage Created 3438 | . 244 52 311 46 . 1792 484 484 . 25 Parts 153 | . 12 7 22 1 . 81 16 13 . 1 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 7 | . . . 1 . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 6 10 . . Prevented 8 | . . . . . . . 8 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . 4 4 9 1 . 20 9 8 . 1 Melee 8 | . . . 1 1 . . . 5 . 1 Guns 28 | . 4 . 7 . . 12 5 . . . AOE 19 | . . 4 1 . . 7 4 3 . . Classes Destroyed 14 | . 4 1 3 . . 4 2 . . . Worker 2 | . 1 . . . . 1 . . . . Builder 3 | . . . . . . 3 . . . . Tunneler 2 | . . . 1 . . 1 . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 4 | . . . . . . 4 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 4 | . 1 . 1 . . 2 . . . . Swarmer 15 | . . 3 3 . . 3 3 2 . 1 Grunt 27 | . 4 1 2 1 . 12 4 3 . . Brawler 2 | . . . . . . . 1 1 . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 6 | . . . 3 . . 1 . 2 . . Hunter 1 | . . . . . . . 1 . . . Programmer 3 | . . . . . . 3 . . . . Best Kill Streak 7 | . 2 3 4 1 . 7 4 3 . 1 Combat Bots Only 5 | . 2 3 3 1 . 5 4 3 . 1 Max Kills in Single Turn 3 | . 1 3 1 1 . 3 1 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 1 . . 1 1 3 . . Melee 1 | . . . 1 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Damage Taken 7547 | . 260 113 883 1844 728 1868 412 890 . 549 Core 2173 | . 31 . 209 471 611 629 . 117 . 105 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 52 | 100 . 87 47 14 12 . . . . . Volleys Fired 213 | . 23 5 53 21 6 72 22 11 . . Largest 2 | . 2 2 2 2 1 2 2 2 . . Hottest 115 | . 100 90 70 65 63 115 108 78 . . Shots Fired 290 | . 46 6 58 30 6 104 27 13 . . Gun 251 | . 46 2 51 30 6 87 18 11 . . Cannon . | . . . . . . . . . . . Launcher 39 | . . 4 7 . . 17 9 2 . . Special . | . . . . . . . . . . . Kinetic 82 | . . . 46 22 . . 5 9 . . Thermal 99 | . 35 1 . 8 6 34 13 2 . . Explosive 11 | . . 4 7 . . . . . . . Electromagnetic 98 | . 11 1 5 . . 70 9 2 . . Robot Hit Streak 14 | . 4 3 12 3 2 14 7 12 . . Robot Miss Streak 7 | . 4 2 4 6 7 4 2 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 203 | . 26 3 41 14 4 68 21 23 . 3 Core Hits 152 | . 13 6 25 12 3 61 17 14 . 1 Critical Hits 5 | . . . 1 . . 2 . 2 . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . . Melee Attacks 21 | . . . . . . . . 15 . 6 Impact 2 | . . . . . . . . . . 2 Slashing 6 | . . . . . . . . 6 . . Piercing 13 | . . . . . . . . 9 . 4 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 6646 | . 346 328 741 308 95 3038 760 939 . 91 Guns 3091 | . 346 . 519 276 82 1390 284 194 . . Cannons . | . . . . . . . . . . . Explosions 2918 | . . 328 207 . . 1603 476 304 . . Melee 532 | . . . . . . . . 441 . 91 Ramming 105 | . . . 15 32 13 45 . . . . Kinetic 997 | . . . 497 215 . . 91 194 . . Thermal 2020 | . 260 . . 61 82 1360 218 39 . . Explosive 535 | . . 328 207 . . . . . . . Electromagnetic 2457 | . 86 . 22 . . 1633 451 265 . . Impact 25 | . . . . . . . . . . 25 Slashing 195 | . . . . . . . . 195 . . Piercing 312 | . . . . . . . . 246 . 66 Highest Corruption 4 | . . . . . . 3 4 4 4 . Average Corruption 3 | . . . . . . 2 3 4 4 . Corruption Purged . | . . . . . . . . . . . Effects 53 | . . . . . . 13 16 23 1 . Message Errors 16 | . . . . . . 4 4 8 . . Matter Fused 12 | . . . . . . 1 2 9 . . Heat Flow Errors 6 | . . . . . . . 2 3 1 . Energy Discharges 5 | . . . . . . 1 3 1 . . Data Loss (minor) 8 | . . . . . . 2 4 2 . . Targeting Errors 5 | . . . . . . 4 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . . 4 . . . 28 . 29 . 9 Projectiles . | . . . . . . . . . . . Explosions 48 | . . 4 . . . 28 . 16 . . Melee 22 | . . . . . . . . 13 . 9 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 133 | . . 40 2 8 5 78 . . . . Shots 5 | . . 1 . . . 4 . . . . Rammed 18 | . . . 2 8 3 5 . . . . Targets Rammed 28 | . . . 5 14 3 6 . . . . Kicked 10 | . . . 3 6 . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 358 | . 358 30 193 178 39 216 175 200 115 . Average Temperature 86 | . 145 15 77 52 18 66 35 94 68 . Received Heat Transfer 2184 | . 144 . 264 819 285 369 72 231 . . Effects 7 | . 7 . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . Interference 3 | . 3 . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 10 | . . . . . . 6 4 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 2 . . . . 3 . . . . Heat Transferred 3242 | . 777 . . 148 185 1662 420 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 7 1 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 550 | . 113 163 186 78 160 550 . . . . Initial 78 | . . 43 63 77 25 78 . . . . Average 163 | . 79 142 101 59 47 315 . . . . Maximum Alert Level 2 | . . . . . . 2 . . . . Low Security (%) 76 | . 100 100 100 100 100 28 . . . . Level 1 12 | . . . . . . 39 . . . . Level 2 10 | . . . . . . 32 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 1 2 7 . 1 . . Investigation 5 | . 2 . 1 . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . . . 1 1 2 4 . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 6 7 12 16 16 38 11 20 . 5 Peak Tracking Total 11 | . 2 3 3 11 8 6 4 7 . 5 Tactical Retreats 21 | . . 2 1 4 2 5 2 5 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 4 | . . . . . . 3 . 1 . . Max in Single Turn 1 | . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 11 | . 3 . 3 2 . 3 . . . . Terminals 7 | . 2 . 3 1 . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . 9 . 7 8 . 7 . . . . Successful 17 | . 3 . 5 7 . 2 . . . . Failed 14 | . 6 . 2 1 . 5 . . . . Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 18 | . 5 . 7 4 . 2 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 4 . . . . 2 . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 2 . 5 3 . 1 . . . . Record 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 . 2 1 . 3 . . . . Full Trace Events 4 | . 2 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 150 | . . . . . . . . . 150 . Highest-Rated Ally 40 | . . . . . . . . . 40 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 4894 | . 323 219 582 269 248 814 738 972 714 15 Spaces Moved 3719 | 1 202 162 334 161 341 726 549 670 570 3 Core 497 | . . . . 42 341 110 . 4 . . Treads . | . . . . . . . . . . . Legs 2761 | 1 202 162 334 119 . 155 549 666 570 3 Wheels . | . . . . . . . . . . . Hover 411 | . . . . . . 411 . . . . Flight 50 | . . . . . . 50 . . . . Fastest Speed 40 | 120 120 120 120 50 50 40 120 120 120 126 Average Speed 108 | 120 120 120 129 109 65 73 120 131 122 126 Slowest Speed 450 | 120 120 120 130 150 100 180 120 450 126 126 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 1 36 37 39 19 14 30 66 78 61 1 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 3 4 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 112 | . . 37 42 . . 19 8 6 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 112 | . . 37 42 . . 19 8 6 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 4248 | . 237 180 427 216 360 902 608 725 586 7 Wait 71 | . . 8 12 . . 19 20 12 . . Move 3707 | . 201 161 333 160 340 723 548 669 569 3 Hop 1 | . . . . . . 1 . . . . Pick Up 95 | . 6 3 9 10 4 38 8 9 8 . Fast Attach . | . . . . . . . . . . . Attach 73 | . 1 1 7 11 4 31 5 10 3 . Detach 2 | . . . . . 1 1 . . . . Swap 11 | . 2 1 3 . . 2 1 . 2 . Drop 29 | . 4 1 5 . 2 9 4 . 4 . Fire 213 | . 23 5 53 21 6 72 22 11 . . Melee 18 | . . . . . . . . 14 . 4 Ram 8 | . . . . 1 3 4 . . . . Kick 20 | . . . 5 13 . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 9) 324 | -10/Materials | Entered Mines 533 | -10/Mines | Discovered new exit (range 8) 543 | -10/Mines | Entered Materials 543 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 745 | -9/Materials | Lost 3 parts (1p2w) 1052 | -9/Materials | Core integrity fell below 50% 1101 | -9/Materials | Discovered new exit (range 16) 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -8/Materials | Identified exit to Storage 1346 | -8/Materials | Lost 14 parts (3p4n4u3w) 1357 | -8/Materials | Core integrity fell below 50% 1373 | -8/Materials | Core integrity fell below 20% 1383 | -8/Materials | Discovered new exit (range 16) 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Utility x2 1402 | -7/Factory | Lost 4 parts (1p2n1u) 1568 | -7/Factory | Core integrity fell below 50% 1580 | -7/Factory | Lost 3 parts (2u1w) 1624 | -7/Factory | Core integrity fell below 20% 1635 | -7/Factory | Discovered new exit (range 14) 1642 | -7/Factory | Entered another Factory area 1642 | -6/Factory | Evolved 2 slots: Utility x2 1802 | -6/Factory | Core integrity fell below 50% 2028 | -6/Factory | Lost 6 parts (1p1n2u2w) 2114 | -6/Factory | Spotted B-75 Beast 2152 | -6/Factory | Lost 3 parts (1n2w) 2172 | -6/Factory | Build established: Scavenger-Mutant 2443 | -6/Factory | Discovered new exit (range 12) 2456 | -6/Factory | Entered Lower Caves 2460 | -6/Lower Caves | Learned Factory trap positions 2475 | -6/Lower Caves | Learned Factory interactive machine intel 2775 | -6/Lower Caves | Lost 4 parts (2p2u) 3101 | -6/Lower Caves | Encountered a Warlord checkpoint 3179 | -6/Lower Caves | Discovered new exit (range 6) 3194 | -6/Lower Caves | Entered another Lower Caves area 3441 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3506 | -6/Lower Caves | Lost 9 parts (1p2n4u2w) 3695 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3802 | -6/Lower Caves | Build established: Derelict-Mutant 4023 | -6/Lower Caves | Core integrity fell below 20% 4136 | -6/Lower Caves | Discovered new exit (range 15) 4145 | -6/Lower Caves | Encountered a Warlord checkpoint 4156 | -6/Lower Caves | Learned location of Zion (-6) 4166 | -6/Lower Caves | Entered Zion 4195 | -6/Zion | Found Prototype Energy Gun 4224 | -6/Zion | System corruption cleaned by Quarantine Array 4338 | -6/Zion | Received a visual enhancement algorithm 4412 | -6/Zion | Imprinted 4415 | -6/Zion | Declared Zion's savior 4721 | -6/Zion | Given A8's code to call for help 4858 | -6/Zion | Discovered new exit (range 16) 4880 | -6/Zion | Entered Proximity Caves 4895 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\W9HP, and we'll see what we can do. 04721_ A8: "My job here is done!" 04721_ A8 warps through subspace. 04736_ EK-PUN(z) searches inside the Twisted Machinery. FH-11K(z): The screws are about to hit the fan, I tell you! 04834_ System quarantine in progress... 04834_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 1. 04858_ EXIT=FOUND 04868_ VE-R83(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 04887_ Destroyed VTOL Module. 04887_ Mak. Hammer follow-up attack on S-27 Virus. 04892_ Carbon-fiber Leg destroyed. 04893_ S-27 Virus destroyed. 04895_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????## #????????????????????????? | | ??????????????????#### ss####????????????????????? | | ?????????????????## ss %= #????????????????????? | | ???????????????# @ ##???????????????????? | | ???????????????# #### ###?????????????????? | | ???????????????????????## ##????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????## ## #???????????????? | | ?????????????????????????####?? #???????????????? | | ???????????????????????????????? #???????????????? | | ????????????????????????????????? ??????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 34 Energy Capacity 290 Matter Stores 420 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 310 Armor Coverage 375 Resistance: KI 30 Resistance: EM 25 Power Shielding 33 Propulsion Shielding 90 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 13 Target Analysis 5 Particle Charging 20 Item Schematics ----------------- Med. Reactive Plating | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakGyrokineticSource Manual? 0 Play Time 00:52:47 Cumulative 38.3 hours Start 2021.12.22 @ 21:33:43 End 2021.12.22 @ 22:31:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8140f7f2-3375-40d1-a836-c006eddc45bc