Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.20 @ 04:36:57 Player: Mares Result: Destroyed by 0V-4CJ(M) with Arc Thrower Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (327) 1635 Value Destroyed (11056) 11056 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (5981) 5981 TOTAL SCORE: 26412 Bonus ------- High Alert Combat Kills 1381 Follower Combat Kills 766 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1116 Friendly Fire -582 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 1083/1100 System Corruption 0% Temperature Warm (186) Movement Walking (188) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (5) --- Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (7) ------ Huge Storage Unit Assembled Biocell Array Hardened Medium Armor Plating Makeshift Hacking Suite GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon > --- INVENTORY (25) --- Vortex Chain Reactor Zionite Biocell (600) Advanced Signal Interpreter Experimental Core Analyzer Improved Weapon Cycler Zionite Weapon Casing Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Energy Mantle Improved Hacking Suite System Mapper Deep Network Scanner Ghost Barrier Quantum Router High-powered Tractor Beam Hacking Drone Bay GOLEM Unit Long-range Proton Cannon Long-range Proton Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Experimental Matter Compressor Advanced Particle Charger Makeshift Hacking Suite GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Zionite Biocell Advanced Signal Interpreter Zionite Weapon Casing Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Energy Mantle Improved Hacking Suite System Mapper Deep Network Scanner Quantum Router High-powered Tractor Beam Hacking Drone Bay GOLEM Unit Long-range Proton Cannon Long-range Proton Cannon Firepult CR-A16's Pointy Stick [Rating: 147] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . Utility 5 | . . . . . . . 1 2 . . . . 1 . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 320 | 8 11 8 24 . . 10 31 31 14 4 12 9 31 6 7 18 46 4 36 2 2 6 Power 27 | 1 2 1 5 . . 1 3 2 1 . . . 3 . 2 2 2 1 1 . . . Engine 12 | 1 2 . 3 . . . 2 . . . . . 2 . 1 . . . 1 . . . Core 14 | . . 1 2 . . 1 1 2 1 . . . 1 . 1 2 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 78 | 2 3 3 8 . . 4 9 4 1 1 . 2 7 1 . 3 15 . 11 2 . 2 Treads 32 | 2 . 1 3 . . 3 7 4 1 1 . 2 . . . . 5 . 2 1 . . Leg 17 | . . . . . . . 1 . . . . . 1 . . . 5 . 7 1 . 2 Wheel 14 | . 3 2 5 . . . 1 . . . . . 1 . . . . . 2 . . . Hover 15 | . . . . . . 1 . . . . . . 5 1 . 3 5 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 103 | 2 2 1 2 . . 2 6 10 4 1 6 4 10 3 3 9 14 2 17 . 2 3 Device 47 | 1 1 . 1 . . 2 1 4 4 . 4 4 3 2 1 2 3 1 11 . 1 1 Storage 17 | 1 1 . 1 . . . . . . . 2 . 3 . . 2 2 . 3 . 1 1 Processor 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . Hackware 3 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . . Protection 32 | . . 1 . . . . 4 5 . 1 . . . 1 2 5 8 1 3 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | 3 4 3 9 . . 3 13 15 8 2 6 3 11 2 2 4 15 1 7 . . 1 Energy Gun 18 | 2 3 1 2 . . . 2 4 . . . 1 . . . . 3 . . . . . Energy Cannon 12 | . . 1 1 . . 2 1 1 1 . . . 1 . . . 1 . 2 . . 1 Ballistic Gun 27 | 1 1 . 4 . . . 6 6 2 2 3 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . . 1 2 . . 1 4 2 2 . . 1 2 1 . . 3 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Slashing Weapon 24 | . . . . . . . . 2 3 . 3 . 6 1 1 2 4 . 2 . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . 2 4 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . . 3 5 . . . . . . . . 12 . . . . 2 Corrupted Parts 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . System Corruption 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . Parts Lost 106 | . 5 5 5 . . 3 14 7 3 1 2 4 9 2 5 2 11 . 26 . . 2 Power 15 | . 1 . . . . 1 3 1 1 . . . 2 . 1 . 2 . 3 . . . Propulsion 39 | . 3 2 3 . . 1 6 3 1 1 . 3 2 1 . . 3 . 10 . . . Utility 28 | . 1 1 . . . . 3 2 1 . 1 . 1 1 2 2 5 . 7 . . 1 Weapon 24 | . . 2 2 . . 1 2 1 . . 1 1 4 . 2 . 1 . 6 . . 1 Highest Loss Streak 9 | . 4 4 2 . . 1 9 1 1 1 2 2 9 2 5 2 7 . 9 . . 2 Average Slot Usage (%) 90 | . 91 94 95 100 100 99 94 98 99 99 90 93 82 76 80 77 83 93 74 88 88 86 Engine 1 | . 11 6 5 . . . 5 3 . . . . 1 . . . . . . . . . Core 4 | . . 7 5 11 11 10 1 2 6 7 7 7 4 . 5 5 4 6 . . . . Treads 16 | . 8 3 13 33 33 32 26 29 29 29 30 24 3 . . . 5 . 1 5 5 2 Leg 5 | . . . . . . . 1 . . . . . . . . . 7 33 20 23 23 25 Wheel 2 | . 15 20 16 . . . 7 . . . . . 3 . . . . . 1 . . . Hover 3 | . . . . . . . . . . . . . 12 19 20 18 12 . . . . . Device 8 | . 13 9 10 11 11 10 1 5 9 15 10 22 10 2 6 3 5 6 8 17 16 15 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 2 12 11 11 11 11 Processor 3 | . . . . . . . 3 7 7 7 7 7 15 20 6 2 . . . . . . Hackware 3 | . . . . . . . . 7 4 . . . 6 6 6 6 7 6 5 5 5 5 Protection 5 | . . 3 . . . . 11 7 7 7 4 . . . 8 14 16 6 3 . . 1 Energy Gun 3 | . 19 21 9 . . . 1 4 7 7 3 3 3 . . . 1 . . . . . Energy Cannon 5 | . . 2 10 11 11 21 5 4 . . . . . . . . . 5 6 17 17 15 Ballistic Gun 7 | . 6 . 12 22 22 10 12 9 10 14 9 19 4 . . . . . . . . . Launcher 1 | . . 3 1 . . . 6 1 2 . . . . . . . . 2 . . . . Slashing Weapon 3 | . . . . . . . . . 1 . 7 . 7 20 11 6 7 9 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 14 30 32 97 96 96 97 104 113 108 107 106 102 102 57 73 112 119 115 173 173 173 173 Greatest Support 140 | 40 40 32 60 60 60 63 83 80 80 80 80 80 70 58 52 52 120 120 120 100 100 140 Greatest Overweight (x) 34 | 4 7 1 6 1 1 4 6 6 1 1 1 2 9 1 24 2 4 . 34 7 1 1 Average Overweight (x) 1 | . . . 1 1 1 1 4 1 1 1 . 1 2 . 1 1 . . 2 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 20 20 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 15 22 25 25 25 25 25 25 25 23 25 24 20 20 22 13 25 24 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 20 20 25 25 25 25 24 25 25 Average Carried 21 | 3 11 14 20 24 25 24 24 24 24 24 22 24 22 19 19 21 12 24 18 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 8 15 14 25 25 25 25 25 25 25 25 25 25 19 20 20 25 25 25 24 24 25 24 Class Distribution -------------------- 22% | Mutant 16% | Scavenger-Gunner 16% | Scavenger-Mutant 12% | Scavenger-Skirmisher 8% | Scavenger-Golem 5% | Scavenger-Tank 4% | Derelict-Golem 4% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Derelict-Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Matter Collected 6111 | 263 243 90 556 90 . 81 757 819 371 116 27 504 415 105 85 166 731 63 455 58 56 60 Remotely 508 | 92 58 . . . . . . . . . . 310 28 . . . . . 20 . . . Salvage Created 13463 | 92 601 210 1237 154 . 245 1655 1766 461 62 27 587 853 255 344 . 841 170 2682 81 348 792 Parts 611 | 4 36 14 87 13 . 14 91 88 13 3 4 20 34 8 9 . 15 9 113 6 14 16 Haulers Intercepted 12 | . 2 . 2 . . . 3 3 . . . . 1 . . . . . 1 . . . Recyclers Shooed 13 | . . . 3 . . . 3 1 . . . . 4 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . . . 13 2 . 18 . 13 4 . . 17 . 8 18 46 Prevented 20 | . . . . . . . . . . . . . . 1 . 2 . . . 2 4 11 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Combat Hostiles Destroyed 280 | . 10 8 30 3 . 6 39 28 12 1 1 13 10 4 5 . 44 4 46 1 5 10 Melee 24 | . . . . . . . . . . . 1 . 2 1 5 . 3 . 12 . . . Guns 74 | . 10 6 16 3 . 2 7 14 2 1 . 11 2 . . . . . . . . . Cannons 48 | . . 1 6 . . 4 7 7 . . . . . . . . . 4 11 1 5 2 AOE 121 | . . 1 8 . . . 24 7 10 . . 2 6 3 . . 40 . 19 . . 1 Classes Destroyed 23 | 1 7 2 3 . . . 4 1 1 . . . . . . . 3 . . 1 . . Worker 15 | . 1 1 1 2 . 1 3 1 . . . . 3 . . . . . 2 . . . Builder 7 | . 2 . 1 . . . . 1 . . . . . . . . . . 3 . . . Tunneler 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 2 . . . 3 3 . . . . 1 . . . . . 1 . . . Recycler 21 | 1 . . 4 1 . . 4 4 . . . . 2 . . . . . 5 . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Operator 7 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . . Watcher 18 | . 1 . 4 . . . 2 8 . . . . 2 . . . . . 1 . . . Swarmer 73 | . 3 3 14 3 . 3 10 7 7 . . 4 . . 2 . . 2 14 . 1 . Grunt 96 | . 7 2 8 . . 2 14 14 4 . . 5 7 4 . . . 2 15 1 3 8 Brawler 6 | . . . 1 . . 1 1 . . . . . . . 1 . . . 1 . . 1 Duelist 4 | . . . . . . . 1 . . . . 2 . . 1 . . . . . . . Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Sentry 20 | . . . 7 . . . 6 . . 1 . 1 1 . 1 . . . 2 . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . . . . . 5 2 . . . . 1 . . . . . 7 . . . Programmer 11 | . . . . . . . . 4 1 . . 1 1 . . . . . 4 . . . Heavy 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 5 | . . . . . . . . . 1 . . . . 1 2 . . . . . 1 . Assembler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Assembled 39 | . . 2 . . . . . . . . . . . . . . 37 . . . . . Golem 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 35 | 1 4 3 11 4 . 3 13 7 7 1 1 5 12 4 5 . 35 2 9 1 3 8 Combat Bots Only 34 | . 3 3 8 3 . 3 12 6 7 1 1 5 8 4 5 . 34 2 9 1 3 8 Max Kills in Single Turn 33 | 1 1 1 4 2 . 2 5 2 4 1 1 1 3 3 1 . 33 1 4 1 1 4 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Exploded 33 | . . 1 3 . . . 3 2 4 . . 1 2 3 . . 33 . 4 . . 1 Melee 1 | . . . . . . . . . . . 1 . 1 1 1 . 1 . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Damage Taken 18721 | . 806 421 893 76 . 356 2168 1484 364 145 663 960 1404 145 693 238 1434 90 5697 37 151 496 Core 3068 | . 117 105 248 . . 24 453 74 34 12 183 97 307 18 171 66 126 30 923 . . 80 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 36 | 100 . 11 . . . 32 17 . . . . 42 . . . . . 15 . . . . Volleys Fired 683 | 2 78 20 98 15 . 16 85 97 27 2 . 31 21 1 . . 25 13 108 11 10 23 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 . 3 3 1 . . 2 1 2 3 3 3 Hottest 275 | 60 90 90 175 114 . 159 166 163 126 126 . 126 188 43 . . 250 25 250 75 75 275 Shots Fired 1430 | 4 143 33 268 45 . 47 185 244 44 6 . 89 44 1 . . 32 15 139 32 27 32 Gun 867 | 4 143 27 178 30 . 17 96 189 34 6 . 87 34 . . . 22 . . . . . Cannon 484 | . . 4 82 15 . 30 65 47 . . . . 4 . . . 1 15 130 32 27 32 Launcher 79 | . . 2 8 . . . 24 8 10 . . 2 6 1 . . 9 . 9 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 533 | 2 49 . 98 30 . 17 68 138 28 4 . 80 19 . . . . . . . . . Thermal 737 | . 64 4 162 15 . 30 93 98 6 2 . 7 19 . . . 1 15 130 32 27 32 Explosive 79 | . . 2 8 . . . 24 8 10 . . 2 6 1 . . 9 . 9 . . . Electromagnetic 81 | 2 30 27 . . . . . . . . . . . . . . 22 . . . . . Robot Hit Streak 29 | 1 20 8 16 6 . 6 18 16 29 7 . 26 13 . . . 3 2 18 3 15 7 Robot Miss Streak 8 | 1 3 4 7 4 . 5 4 8 2 . . 4 2 . . . 4 2 7 1 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 2 . . . . 1 . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 959 | 2 106 22 170 25 . 21 106 133 32 5 10 68 37 9 21 . 42 8 106 6 18 12 Core Hits 733 | 2 36 18 114 7 . 10 88 68 27 2 4 27 42 9 6 . 118 4 97 3 7 44 Critical Kills 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Critical Strikes 25 | . 2 . 1 . . . 4 4 2 1 1 1 2 1 1 . 2 . 3 . . . Burn 12 | . 2 . . . . . 1 4 2 1 . . 2 . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Destroy 4 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . Sever 8 | . . . . . . . . . . . 1 . . 1 1 . 2 . 3 . . . Melee Attacks 216 | . . . . . . . . 6 . . 18 . 17 10 32 19 55 . 59 . . . Impact 20 | . . . . . . . . . . . . . . . 4 13 3 . . . . . Slashing 158 | . . . . . . . . 6 . . 18 . 17 10 28 3 25 . 51 . . . Piercing 38 | . . . . . . . . . . . . . . . . 3 27 . 8 . . . Sneak Attacks 20 | . . . . . . . . 1 . . 1 . 5 4 4 . 1 . 4 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 33 | . . . . . . . . . . . 4 . . 3 7 . 7 . 12 . . . Damage Inflicted 38166 | 19 1170 379 3080 442 . 444 4093 3475 1628 110 444 1654 2585 943 1020 . 4639 400 8424 309 995 1913 Guns 8828 | 19 1132 261 1448 276 . 103 833 1919 577 110 . 1296 622 . . . 232 . . . . . Cannons 8618 | . . 52 891 164 . 308 839 601 . . . . . . . . . 400 3387 309 995 672 Explosions 13952 | . 34 66 741 . . 33 2421 839 1051 . . 358 1134 261 . . 2747 . 3026 . . 1241 Melee 6757 | . . . . . . . . 111 . . 444 . 829 682 1020 . 1660 . 2011 . . . Ramming 11 | . 4 . . 2 . . . 5 . . . . . . . . . . . . . . Kinetic 5137 | 19 290 . 633 276 . 103 482 1305 448 59 . 1171 351 . . . . . . . . . Thermal 13615 | . 659 52 1706 164 . 341 1190 1215 129 51 . 125 271 . . . . 400 4095 309 995 1913 Explosive 11936 | . . 66 741 . . . 2421 839 1051 . . 358 1134 261 . . 2747 . 2318 . . . Electromagnetic 710 | . 217 261 . . . . . . . . . . . . . . 232 . . . . . Impact 143 | . . . . . . . . . . . . . . . 116 . 27 . . . . . Slashing 5840 | . . . . . . . . 111 . . 444 . 829 682 904 . 1327 . 1543 . . . Piercing 774 | . . . . . . . . . . . . . . . . . 306 . 468 . . . Highest Corruption 12 | . 1 3 2 2 2 6 . 1 1 1 1 1 . . 9 9 6 6 12 12 12 12 Average Corruption 4 | . 1 1 2 2 2 2 . 1 1 1 1 1 . . 8 6 6 6 9 12 12 12 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Effects 260 | . 4 1 13 15 6 16 . 1 4 2 4 . . . 16 35 47 28 31 23 11 3 Message Errors 73 | . 1 . 1 10 3 6 . . 1 1 . . . . 3 8 17 6 5 7 4 . Matter Fused 44 | . . . . . . 1 . . . . . . . . 5 9 11 3 5 6 4 . Heat Flow Errors 41 | . . . 4 1 2 3 . . . . . . . . 4 3 6 4 10 2 2 . Energy Discharges 38 | . 2 . 2 1 . 3 . 1 1 1 1 . . . 2 6 6 7 3 2 . . Data Loss (minor) 40 | . . 1 4 3 1 3 . . 2 . 3 . . . 1 6 6 4 3 1 1 1 Data Loss (major) 10 | . . . . . . . . . . . . . . . 1 3 1 2 1 2 . . Misfires 7 | . . . . . . . . . . . . . . . . . . 2 2 1 . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 6 | . 1 . 2 . . . . . . . . . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1788 | . . . 33 1 . . 64 82 25 . 39 . 288 278 331 . 215 . 330 31 57 14 Projectiles 391 | . . . 10 1 . . 21 17 . . . . . . . . . . 254 31 57 . Explosions 190 | . . . 23 . . . 43 14 25 . . . . . . . 20 . 51 . . 14 Melee 1207 | . . . . . . . . 51 . . 39 . 288 278 331 . 195 . 25 . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 597 | . 2 . 147 . . . 247 21 7 . . . 39 . . . . . 134 . . . Shots 23 | . . . 5 . . . 8 2 1 . . . 2 . . . . . 5 . . . Rammed 4 | . 1 . . 1 . . . 2 . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . . 1 . . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 586 | 20 363 126 476 96 196 244 475 427 97 132 . 234 586 9 363 278 466 233 507 285 264 417 Average Temperature 113 | 15 157 36 85 12 96 91 122 112 37 71 . 46 205 9 138 133 125 110 137 115 70 196 Received Heat Transfer 4034 | . 396 45 195 18 . 63 612 504 90 42 90 207 446 72 54 . 282 . 774 36 54 54 Effects 31 | . 3 . 1 . . . 1 1 . . . . 12 . . 1 3 . 5 . . 4 Shutdowns 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Interference 12 | . . . . . . . . . . . . . 6 . . 1 . . 3 . . 2 Matter Decay 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . Short Circuit 3 | . 1 . . . . . . . . . . . 1 . . . 1 . . . . . Damage (minor) 4 | . 1 . . . . . . . . . . . 2 . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . 1 . . . . . . 7 . . . . . . . Robots Melted 13 | . . . . . . . 1 . . . . . . . . . . . 4 . . 8 Combat Hostiles 12 | . . . . . . . 1 . . . . . . . . . . . 4 . . 7 Parts Melted 54 | . 5 . 4 1 . 1 4 7 . . . . . . . . . . 17 . . 15 Heat Transferred 25466 | . 2048 111 2931 296 . 605 2442 2294 333 148 . 185 555 . . . . 225 5875 150 450 6818 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Peak Influence 1151 | 5 278 263 758 278 . 124 680 1151 . . . . 215 . . . . . 875 . . . Initial 273 | . 3 83 96 273 . . . 241 . . . . . . . . . . . . . . Average 341 | 3 132 175 393 98 . 45 480 598 . . . . 63 . . . . . 563 . . . Maximum Alert Level 4 | . 1 1 3 1 . . 2 4 . . . . 1 . . . . . 3 . . . Low Security (%) 42 | 100 82 50 29 76 . 100 15 7 . . . . 92 . . . . . 5 . . . Level 1 18 | . 17 49 31 23 . . 7 27 . . . . 7 . . . . . 17 . . . Level 2 23 | . . . 24 . . . 77 25 . . . . . . . . . . 31 . . . Level 3 14 | . . . 15 . . . . 34 . . . . . . . . . . 44 . . . Level 4 . | . . . . . . . . 4 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 4 . 5 . . 1 9 10 . . . . 3 . . . . . 17 . . . Investigation 9 | . 2 . 2 . . 1 1 1 . . . . 2 . . . . . . . . . Extermination 8 | . . . . . . . . 4 . . . . 1 . . . . . 3 . . . Reinforcement 26 | . 2 . 3 . . . 6 5 . . . . . . . . . . 10 . . . Assault 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 1 . . . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . 1 1 . . . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Distress Signals 15 | . 2 . 3 . . . 3 5 . . . . 2 . . . . . . . . . Communications Jammed 7 | . . . . . . . . 1 . . . . 6 . . . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Times Spotted 416 | . 20 15 52 6 . 10 53 41 13 1 4 13 19 4 5 . 50 12 54 1 5 38 Peak Tracking Total 37 | . 4 8 6 3 . 4 9 6 4 1 4 5 6 4 5 . 37 5 11 1 3 14 Tactical Retreats 14 | . 1 3 . . . 1 . 1 1 . . . . . . . . 1 4 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Traps Triggered 7 | . 3 . . . . . 1 2 . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 1 . . . . . . . . . . . . 1 5 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Machines Disabled 30 | . 1 . 4 2 . 2 4 3 . . . . . . . . 3 . 9 . . 2 Max in Single Turn 4 | . 1 . 2 1 . 1 1 1 . . . . . . . . 1 . 4 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Machines Accessed 40 | . 3 . 7 1 1 1 4 7 1 . 4 . 5 1 1 . . . 4 . . . Terminals 24 | . 3 . 6 . . 1 4 4 1 . . . 3 . . . . . 2 . . . Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 110 | . 10 . 14 1 1 3 7 12 2 . 26 . 19 2 1 . . . 12 . . . Successful 75 | . 4 . 8 1 1 . 4 8 2 . 26 . 12 2 1 . . . 6 . . . Failed 35 | . 6 . 6 . . 3 3 4 . . . . 7 . . . . . 6 . . . Catastrophic 5 | . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 10 . 12 . . 3 5 6 . . . . 10 . . 3 . . 5 . . 1 Terminals 58 | . 10 . 13 . . 3 7 9 2 . . . 7 . . . . . 7 . . . Fabricators 14 | . . . . . . . . 2 . . . . 12 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 5 | . . . 1 . . . . 1 . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 2 . 4 1 1 . 3 4 2 . 26 . 2 2 1 . . . 3 . . . Record 16 | . . . . . 1 . . . 2 . 11 . . 2 . . . . . . . . Part Schematic 11 | . 1 . . . . . . 1 . . 7 . 1 . . . . . 1 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 1 . . . . 8 . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Build 5 | . . . . . . . . 1 . . . . 4 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 4 . . . 1 3 . . . . 2 . . . . . . . . . Terminals 7 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . . Assimilate 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Tunnel 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 . 4 . . 1 3 5 . . . . 5 . . . . . 4 . . . Full Trace Events 10 | . 2 . 4 . . 1 1 . . . . . 2 . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . 1 . . 7 . 1 . . . . . 1 . . . Parts Built 7 | . . . . . . . . 2 . . . . 5 . . . . . . . . . Matter 1100 | . . . . . . . . 212 . . . . 888 . . . . . . . . . Time 586 | . . . . . . . . 106 . . . . 480 . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . 12 . . . . 26 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Time 13 | . . . . . . . . . . . . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Total Allies 27 | . . . 1 3 . . . 18 . . . . . . . 5 . . . . . . Largest Group 14 | . . . 1 3 1 1 . 14 . . . . . . . 5 5 3 . . . . Highest-Rated Group 596 | . . . 10 40 16 16 . 596 . . . . . . . 274 274 151 . . . . Highest-Rated Ally 95 | . . . 10 16 16 16 . 74 . . . . . . . 95 95 95 . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 244 | . . . . 17 . 4 1 16 . . 13 . . . . . 164 29 . . . . Total Damage 5447 | . . . . 132 . 43 . 334 . . . . . . . . 4061 877 . . . . Kills 43 | . . . . 3 . 3 . 8 . . . . . . . . 23 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . 2 2 . 1 . 1 1 . . 1 . . . . Drone Launches 16 | . . . . . . . 1 . . . 15 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Turns Passed 27230 | 137 682 362 1475 1732 620 1444 2027 2477 2074 786 685 1215 1131 277 514 2554 2154 1029 1850 596 345 1064 Spaces Moved 11834 | 69 335 233 651 644 238 524 501 792 707 271 260 363 566 287 336 1777 1593 344 455 227 157 504 Core 229 | 12 10 . . . . . . . . . . . . . 4 182 20 . 1 . . . Treads 4324 | 57 77 30 182 644 238 524 95 674 707 271 260 363 22 . . . 179 . . 1 . . Legs 1968 | . . . . . . . . . . . . . . . . . 329 344 408 226 157 504 Wheels 1532 | . 248 203 469 . . . 406 118 . . . . 42 . . . . . 46 . . . Hover 3781 | . . . . . . . . . . . . . 502 287 332 1595 1065 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 95 100 100 260 260 260 175 190 260 262 162 262 52 52 58 50 44 118 126 195 195 188 Average Speed 180 | 164 125 124 162 260 260 260 201 253 261 262 233 271 151 60 127 133 102 118 225 197 195 192 Slowest Speed 1750 | 250 400 260 260 260 260 560 560 266 262 263 262 370 266 114 1250 170 290 118 1750 860 195 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 54 | 4 69 46 61 97 59 99 44 23 86 50 78 58 17 55 63 84 73 55 8 42 34 57 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 7 | . . 1 1 1 1 . . 1 . . 1 . . 1 . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 . . . . . . . . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 . . . . . . . . 1 1 1 1 1 1 1 . Scrap Searched 24 | . . 1 . 1 . 2 . . 2 3 . 4 . 2 2 4 . 1 . 1 1 . Spaces Dug 112 | . . . 22 . . . . 5 3 . . . 2 . . 5 1 1 48 21 . 4 Terrain Destroyed 758 | . 3 16 60 . . 10 152 75 34 . . 9 27 16 . 5 63 6 242 25 7 8 Melee 17 | . . . . . . . . 5 . . . . 2 . . 5 1 . 4 . . . Projectile 111 | . . . . . . . 2 1 . . . . 2 . . . . 6 60 25 7 8 AOE 630 | . 3 16 60 . . 10 150 69 34 . . 9 23 16 . . 62 . 178 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Total 16304 | 86 465 271 863 668 241 563 1363 1058 885 342 319 524 770 377 387 1946 2032 955 1071 357 180 581 Wait 2833 | . 15 4 57 6 2 9 716 96 125 64 10 119 100 70 12 69 238 589 378 116 11 27 Move 11812 | 68 334 232 650 643 237 523 500 791 706 270 259 362 565 286 335 1776 1592 343 454 226 156 504 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 230 | 7 17 4 21 1 1 3 17 16 5 1 12 3 15 3 7 32 31 1 25 . 1 7 Fast Attach 139 | 8 3 2 9 . . 5 10 10 6 1 2 1 8 1 2 11 36 . 18 2 . 4 Attach 92 | . 3 3 7 . . 3 12 8 3 . 5 3 11 2 4 4 5 . 18 . . 1 Detach 22 | 1 . . 1 . . . 2 . . . 2 . 3 2 . . 1 1 9 . . . Swap 89 | . 5 3 8 . . 2 9 13 5 3 5 5 12 3 1 3 5 4 . . 2 1 Drop 236 | . 9 3 12 2 1 2 12 19 8 1 12 . 19 2 3 37 58 4 16 2 . 14 Fire 683 | 2 78 20 98 15 . 16 85 97 27 2 . 31 21 1 . . 25 13 108 11 10 23 Melee 164 | . . . . . . . . 6 . . 12 . 16 7 23 14 41 . 45 . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / [*Upp] / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Lost 4 parts (1p2n1u) 480 | -10/Materials | Discovered new exit (range 12) 703 | -10/Materials | Discovered new exit (range 6) 820 | -10/Materials | Entered Mines 939 | -10/Mines | Learned location of Zion (-6) 945 | -10/Mines | Discovered new exit (range 7) 960 | -10/Mines | Core integrity fell below 50% 1063 | -10/Mines | Assembled infested the area 1068 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1113 | -10/Mines | Lost 4 parts (2n1u1w) 1149 | -10/Mines | Core integrity fell below 20% 1182 | -10/Mines | Entered Materials 1182 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1386 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Discovered new exit (range 11) 1790 | -9/Materials | Discovered new exit (range 13) 1919 | -9/Materials | Build established: Gunner 2105 | -9/Materials | Core integrity fell below 50% 2140 | -9/Materials | Destroyed 8 combat bots 2415 | -9/Materials | Discovered new exit (range 15) 2472 | -9/Materials | Build established: Scavenger-Gunner 2657 | -9/Materials | Entered Mines 2756 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2756 | -9/Mines | Discovered new exit (range 5) 2806 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2921 | -9/Mines | Discovered new exit (range 5) 3237 | -9/Mines | Learned location of 1 exit from Materials 3267 | -9/Mines | Found the Drone Emporium 3290 | -9/Mines | Found Prototype Device 3554 | -9/Mines | Learned location of Storage (-8) 3676 | -9/Mines | Discovered new exit (range 9) 4389 | -9/Mines | Entered Exiles 4389 | -9/Exiles | Accompanied by 1 ally 4452 | -9/Exiles | Met 8R-AWN 4496 | -9/Exiles | Met EX-HEX 4592 | -9/Exiles | Met EX-DEC 4973 | -9/Exiles | Discovered new exit (range 14) 5009 | -9/Exiles | Entered Mines 5009 | -8/Mines | Accompanied by 1 ally 5094 | -8/Mines | Discovered new exit (range 7) 5415 | -8/Mines | Discovered new exit (range 8) 6453 | -8/Mines | Entered Materials 6453 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6454 | -8/Materials | Identified exit to Storage 6784 | -8/Materials | Core integrity fell below 50% 6812 | -8/Materials | Destroyed 12 combat bots 6812 | -8/Materials | Lost 9 parts (1p4n2u2w) 6881 | -8/Materials | Identified Bomb Drone Bay 7128 | -8/Materials | Identified exit to Factory 7229 | -8/Materials | Build established: Scavenger-Tank 7653 | -8/Materials | First assault squad dispatched 7665 | -8/Materials | Core integrity fell below 20% 7911 | -8/Materials | Build established: Scavenger-Mutant 8480 | -8/Materials | Entered Factory 8480 | -7/Factory | Evolved 2 slots: Utility x2 9195 | -7/Factory | Build established: Scavenger-Skirmisher 9320 | -7/Factory | Fabricated Neutron Cannon (x2) 9343 | -7/Factory | Cargo convoy interrupted 9521 | -7/Factory | Discovered new exit (range 16) 9563 | -7/Factory | Identified exit to Factory 9950 | -7/Factory | Identified exit to Lower Caves 10373 | -7/Factory | Build established: Scavenger-Tank 10901 | -7/Factory | Found Prototype Launcher 10901 | -7/Factory | Identified Rocket Array 10957 | -7/Factory | Entered Lower Caves 11263 | -7/Lower Caves | Build established: Scavenger-Skirmisher 11348 | -7/Lower Caves | Destroyed 7 combat bots 11591 | -7/Lower Caves | Build established: Scavenger-Mutant 11815 | -7/Lower Caves | Discovered new exit (range 14) 11901 | -7/Lower Caves | Identified exit to Lower Caves 12018 | -7/Lower Caves | Learned Factory emergency access door positions 13031 | -7/Lower Caves | Entered another Lower Caves area 13039 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13129 | -7/Lower Caves | Encountered a Warlord checkpoint 13328 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13580 | -7/Lower Caves | Learned Factory stockpile data 13683 | -7/Lower Caves | Learned Factory emergency access door positions 13793 | -7/Lower Caves | Discovered new exit (range 3) 13799 | -7/Lower Caves | Identified exit to Data Miner 13817 | -7/Lower Caves | Entered Data Miner 13817 | -7/Data Miner | Discovered new exit (range 6) 13867 | -7/Data Miner | Met Data Miner 13917 | -7/Data Miner | Learned location of Section 7 (-3) 13917 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13962 | -7/Data Miner | Received God Mode back door access code from Data Miner 14180 | -7/Data Miner | Destroyed Data Miner 14188 | -7/Data Miner | Data Conduit disabled 14294 | -7/Data Miner | Found Prototype Hackware 14298 | -7/Data Miner | Found Prototype Hackware 14301 | -7/Data Miner | Found Prototype Hackware 14489 | -7/Data Miner | Identified exit to Proximity Caves 14502 | -7/Data Miner | Entered Proximity Caves 15188 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15192 | -6/Proximity Caves | Core integrity fell below 50% 15259 | -6/Proximity Caves | Learned Factory trap positions 15533 | -6/Proximity Caves | Discovered exit to Factory (range 16) 15717 | -6/Proximity Caves | Entered Factory 15717 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15718 | -6/Factory | Loaded intel: 119 trap records 16002 | -6/Factory | Spotted B-75 Beast 16134 | -6/Factory | Build established: Scavenger-Assassin 16172 | -6/Factory | Identified exit to Lower Caves 16429 | -6/Factory | Destroyed 8 combat bots 16448 | -6/Factory | Lost 9 parts (2p2n1u4w) 16651 | -6/Factory | Fabricated Cmb. Airjet (x2) 16688 | -6/Factory | Build established: Mutant 16742 | -6/Factory | Fabricated Plasma Sword (x1) 16800 | -6/Factory | Fabricated Cmb. Airjet (x2) 16848 | -6/Factory | Entered Lower Caves 17008 | -6/Lower Caves | Learned Research security intel 17067 | -6/Lower Caves | Discovered new exit (range 12) 17073 | -6/Lower Caves | Identified exit to Lower Caves 17125 | -6/Lower Caves | Entered another Lower Caves area 17149 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17156 | -6/Lower Caves | Core integrity fell below 50% 17193 | -6/Lower Caves | Discovered new exit (range 6) 17214 | -6/Lower Caves | Lost 5 parts (1p2u2w) 17301 | -6/Lower Caves | Encountered a Warlord checkpoint 17512 | -6/Lower Caves | Learned 8 Factory zone layouts 17621 | -6/Lower Caves | Discovered new exit (range 16) 17639 | -6/Lower Caves | Entered Zion 17687 | -6/Zion | System corruption cleaned by Quarantine Array 17728 | -6/Zion | Given A8's code to call for help 17743 | -6/Zion | Received a visual enhancement algorithm 17925 | -6/Zion | Discovered new exit (range 10) 18015 | -6/Zion | Gained Derelict followers 18092 | -6/Zion | Learned Factory emergency access door positions 18115 | -6/Zion | Learned Factory recycling unit intel 18223 | -6/Zion | Given the Hacking Drone Bay 18230 | -6/Zion | Found Prototype Device 18627 | -6/Zion | Found CR-A16's Pointy Stick 18900 | -6/Zion | Crushed by falling debris 19463 | -6/Zion | Discovered new exit (range 3) 19853 | -6/Zion | Build established: Derelict-Mutant 20164 | -6/Zion | Enhanced Grunt warped into view, answering call for help 20166 | -6/Zion | Enhanced Grunt warped into view, answering call for help 20180 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 20193 | -6/Zion | Entered Deep Caves 20193 | -6/Deep Caves | Accompanied by 5 allies 20427 | -6/Deep Caves | Z-Facility disabled 20484 | -6/Deep Caves | Attacked by Z-Imprinter 20496 | -6/Deep Caves | Destroyed Z-Imprinter 20532 | -6/Deep Caves | Found Prototype Protection 20532 | -6/Deep Caves | Identified Zio. Weapon Casing 20666 | -6/Deep Caves | Found Prototype Protection 20666 | -6/Deep Caves | Identified Zio. Heavy Carapace 20667 | -6/Deep Caves | Lost 3 parts (1p2u) 20772 | -6/Deep Caves | Discovered new exit (range 12) 20793 | -6/Deep Caves | Spotted as-84970 20809 | -6/Deep Caves | Destroyed as-84970 20914 | -6/Deep Caves | Build established: Mutant 20917 | -6/Deep Caves | Found Zio. Heavy Carapace 21040 | -6/Deep Caves | Triggered Deep Caves wall 21040 | -6/Deep Caves | Spotted AS-71489 21052 | -6/Deep Caves | Spotted AS-27931 21064 | -6/Deep Caves | Destroyed AS-71489 21066 | -6/Deep Caves | Allies destroyed AS-27931 21067 | -6/Deep Caves | Destroyed 34 combat bots 21078 | -6/Deep Caves | Spotted as-88299 21095 | -6/Deep Caves | Core integrity fell below 20% 21101 | -6/Deep Caves | Allies destroyed as-88299 21125 | -6/Deep Caves | Lost 7 parts (1p3n2u1w) 21536 | -6/Deep Caves | Found Zio. Weapon Casing 22014 | -6/Deep Caves | Found Zio. Weapon Casing 22021 | -6/Deep Caves | Found Zio. Weapon Casing 22035 | -6/Deep Caves | Build established: Hacker-Mutant 22158 | -6/Deep Caves | Exposed GOLEM chamber 22162 | -6/Deep Caves | Found Unknown Device 22188 | -6/Deep Caves | Found Prototype Energy Cannon 22188 | -6/Deep Caves | Identified Firepult 22225 | -6/Deep Caves | Identified GOLEM Unit 22246 | -6/Deep Caves | Found GOLEM Unit 22284 | -6/Deep Caves | Found GOLEM Unit 22347 | -6/Deep Caves | Entered Proximity Caves 22347 | -5/Proximity Caves | Accompanied by 3 allies 22527 | -5/Proximity Caves | Learned Factory non-interactive machine intel 22740 | -5/Proximity Caves | Build established: Derelict-Golem 23050 | -5/Proximity Caves | Discovered new exit (range 10) 23271 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23376 | -5/Proximity Caves | Entered Factory 23376 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23377 | -5/Factory | Identified exit to Extension 23378 | -5/Factory | Identified exit to Factory 23380 | -5/Factory | Loaded intel: 198 non-interactive machine locations 23381 | -5/Factory | Loaded intel: 6 recycling unit locations 23865 | -5/Factory | Lost 9 parts (1p3n2u3w) 24159 | -5/Factory | Repaired Huge Storage Unit 24172 | -5/Factory | Found GOLEM Unit 24324 | -5/Factory | Garrison activated, responded to threat 24356 | -5/Factory | Lost 3 parts (2n1u) 24369 | -5/Factory | Core integrity fell below 50% 24399 | -5/Factory | Core integrity fell below 20% 24416 | -5/Factory | Lost 9 parts (2p1n3u3w) 24418 | -5/Factory | Destroyed 9 combat bots 24520 | -5/Factory | System corruption reached 10% 24662 | -5/Factory | Build established: Mutant 24948 | -5/Factory | Discovered new exit (range 15) 25090 | -5/Factory | Build established: Scavenger-Golem 25176 | -5/Factory | First assault squad dispatched 25226 | -5/Factory | Entered Upper Caves 25779 | -5/Upper Caves | Discovered new exit (range 11) 25822 | -5/Upper Caves | Entered another Upper Caves area 25834 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26126 | -5/Upper Caves | Discovered new exit (range 15) 26167 | -5/Upper Caves | Entered Warlord 26232 | -5/Warlord | System corruption cleaned by Quarantine Array 26750 | -5/Warlord | Met Warlord 26767 | -5/Warlord | Opened Warlord's prototype stash 26774 | -5/Warlord | Found Prototype Reactor 26775 | -5/Warlord | Warlord's base attacked by MAIN.C 26803 | -5/Warlord | Found Prototype Hackware 26929 | -5/Warlord | Spotted B-86 Titan 27070 | -5/Warlord | Build established: Mutant 27096 | -5/Warlord | Destroyed 8 combat bots 27125 | -5/Warlord | Warlord forces counterattacked 27224 | -5/Warlord | Spotted B-86 Titan 27226 | -5/Warlord | Found Corrupted Prototype Processor 27228 | -5/Warlord | Attacked by Warlord forces 27231 | -5/Warlord | Spotted B-75 Beast 27231 | -5/Warlord | Destroyed by 0V-4CJ(M) with Arc Thrower Last Messages --------------- 27222_ JN-YTS(g) destroyed. 27223_ 9P-811(g) destroyed. 27223_ KP-QAV(g) suffers critical hit (Meltdown). 27226_ Acquired Corrupted Prototype Processor. 27226_ 5F-RTC(M) destroyed. 27227_ 5E-QJL(b) critical meltdown. 27227_ Fission Core melted. 27227_ Adv. Heat Sink melted. 27227_ Flexi-carbon Leg melted. 27227_ UX-47R(g) destroyed. 27228_ 2R-E9E(g) heat damages Carbon-fiber Leg. 27228_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots on sight. 27228_ Adv. Particle Charger destroyed. 27229_ Firepult destroyed. 27229_ Knocked back. 27230_ 2R-E9E(g) destroyed. 27230_ B-86 Titan destroyed. 27231_ VTOL Module self-destruct mechanism malfunctions. 27231_ Knocked back. Map ----- +----------------------------------------------------+ | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????##??????????? | | #????????????????????? ##?## ??????????? | | #?????????????????????? ???????#??? | | #??????????????????????? #"# ?????? ##? | | #???????????????????????? ?????? ?? | | ###????""#?????????????????# #????? ?? | | #?????#""#?????????????????# ????? #?? | | #?????#""#??????????????????# ##??? #?? | | #?????#""##???####???????????# #??? ##? | | # #######"";##### #####????????# / ##?? #? | | # "" " ####??????; BB### #?? | | % "" #???? *x;BB # #??? | | % "" = % % ####g*%[;g #???? | | ^ % [ %% %% ##%%%!=%[ ##??? | | ^ %g%% !%[%% %g !%==%!!% ## #??? | | "^ % M%= g%g %=%M !==[!%!#### #??? | | % =%% "^ M%%%b%M* %%=### ##??# #??? | | " "" ! ! @/! ### #???# ##?? | | " "" # #?# #?### #?? | | # "" ## #####;#???# #### # #?? | | # #######"" # ###????##???# ### #?? | | #????#""########??????????? ##" #?? | | ##????#""#????????????????? ### ##?? | | #?????#""#????????????????? ##?# #??? | | # #??????"?????????????????? ???## ##??? | | # #????????????????????????# ????## #???? | | # #????????????????????????# #?????# #???? | | ????????????????????????# ??????## ##??? | | ?????????????????????????# ??????## #??? | | ? ?????????????????????????? ?????## ^#??? | | ?????????????????????????????? ??????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????## ##??? | | ?????????????????????????????????????? #???? | | ?????????????????????????????????????? ##???? | | ?????????????????????????????????????#####????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 45 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1200 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 21 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Rocket Launcher | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Hacked Energy Filter | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Neutron Cannon | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -6/Factory Plasma Sword | x1 | -6/Factory Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningSmallShifter Manual? 0 Play Time 03:55:34 Cumulative 188.9 hours Start 2021.07.17 @ 07:34:11 End 2021.07.20 @ 04:36:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/1/0/0/0 Lore% 68 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85be9f19-caab-4434-b0d6-17d301474c86