Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 22:25:01 // Halloween2019/Abominations Player: Kiks Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (340) 340 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1265 Bonus ------- None Cogmind --------- Core Integrity 132/400 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Warm (135) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Cooling System Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Large Storage Unit Compact Battery (0) Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle Particle Gun > --- INVENTORY -------- Deuterium Engine Large Storage Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 16 | 6 7 3 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 2 | 2 . . Leg 3 | . 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 2 7 Power 2 | . 1 1 Propulsion 3 | . . 3 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 7 | . 1 7 To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 89 85 Engine 13 | . 13 11 Treads 22 | . 24 . Leg 5 | . 4 25 Device 5 | . 5 11 Storage 13 | . 14 11 Energy Gun 11 | . 10 25 Ballistic Gun 16 | . 17 . Naked Turns . | . . . Heaviest Build 25 | 14 18 25 Greatest Support 40 | 40 40 30 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 4 8 7 Average Carried 4 | 1 4 6 Final Capacity 8 | 8 8 8 Final Carried 7 | 4 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 392 | 258 134 . Remotely . | . . . Salvage Created 313 | . 313 . Parts 19 | . 19 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 1 | . 1 . Abomination 5 | . 5 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1467 | . 662 805 Core 369 | . 101 268 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 59 . Volleys Fired 32 | . 29 3 Largest 3 | . 2 3 Hottest 177 | . 112 177 Shots Fired 68 | . 59 9 Gun 68 | . 59 9 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 32 | . 32 . Thermal 36 | . 27 9 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 3 Robot Miss Streak 5 | . 5 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 40 | . 35 5 Core Hits 16 | . 13 3 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 4 | . 1 3 Burn 3 | . . 3 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 596 | . 470 126 Guns 596 | . 470 126 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 183 | . 183 . Thermal 413 | . 287 126 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 135 | . 6 135 Average Temperature 44 | . 4 75 Received Heat Transfer 78 | . 78 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 382 | . 265 117 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 29 | . 29 9 Initial 9 | . . 9 Average 10 | . 13 7 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 6 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 3 . Assault 2 | . 2 . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 7 2 Peak Tracking Total 3 | . 3 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 459 | 84 352 23 Spaces Moved 195 | 47 142 6 Core 3 | 3 . . Treads 165 | 44 121 . Legs 27 | . 21 6 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 152 | 152 154 120 Slowest Speed 160 | 160 160 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 44 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 266 | 56 195 15 Wait 7 | . 7 . Move 193 | 46 141 6 Hop . | . . . Pick Up 13 | 4 7 2 Fast Attach 9 | 6 3 . Attach 6 | . 4 2 Detach . | . . . Swap 1 | . . 1 Drop 5 | . 4 1 Fire 32 | . 29 3 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 460 | -9/Materials | Core integrity fell below 50% 460 | -9/Materials | Self-destructed Last Messages --------------- 00451_ Deuterium Engine springs to life within a quantum being. 00451_ Minor Abomination suffers critical hit (Burn). 00451_ Critical hit (Intensify). 00452_ Minor Abomination absorbs Com. Battery, Ion Engine. 00454_ Minor Abomination absorbs Cesium-ion Thruster. 00454_ Minor Abomination suffers critical hit (Burn). 00455_ Minor Abomination absorbs Cesium-ion Thruster. 00456_ Minor Abomination sheds Matter Anomaly. 00457_ ALERT: Virus reaching critical density, losing system control. 00457_ Destroyed Com. Battery. 00457_ Minor Abomination suffers critical hit (Burn). 00457_ Beam Rifle destroyed. 00457_ Aluminum Leg destroyed. 00458_ Critical hit (Intensify). 00459_ Beam Rifle destroyed. 00460_ Critical hit (Intensify). 00460_ Aluminum Leg destroyed. 00460_ Critical hit (Intensify). 00460_ Particle Gun destroyed. 00460_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????##### #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# @#??????????????????????? | | ??????????????????# AA#??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #####??????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ##?????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# +??????????????????????????? | | ?????????????????? #??????????????????????????? | | ?????????????????? #??????????????????????????? | | ????????????????? #??????????????????????????? | | ?????????????????## ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneBottomlessStripper Manual? 0 Play Time 00:04:36 Cumulative 107.8 hours Start 2022.04.24 @ 22:20:48 End 2022.04.24 @ 22:25:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 67 Rogue 28 Adventurer 5 Explorer 34 Win Type - Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 70 Gallery% 68 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3df765a2-d418-4177-97b9-73d25703bd38