Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 15:07:07 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (187) 935 Value Destroyed (5194) 5194 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1253) 1253 TOTAL SCORE: 11142 Bonus ------- High Alert Combat Kills 953 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -7 Cogmind --------- Core Integrity 700/700 Matter 3/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Treading (330) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating Insulated Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads High-capacity Matter Pod (133) Advanced Visual Processing Unit Kinecellerator Hardened Light Armor Plating Shield Generator Remote Shield Authchip [Armor] Authchip [Armor] Firepult Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Treads High-capacity Matter Pod Kinecellerator Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Remote Shield Authchip [Armor] Authchip [Armor] Firepult Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Axe [Rating: 37] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 2 | . . . 1 . . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 97 | 1 13 3 45 4 . 4 25 2 Power 9 | . 3 . 4 . . . 2 . Engine 7 | . 3 . 3 . . . 1 . Core 2 | . . . 1 . . . 1 . Reactor . | . . . . . . . . . Propulsion 27 | . 3 1 14 . . 1 8 . Treads 24 | . 3 1 11 . . 1 8 . Leg . | . . . . . . . . . Wheel 3 | . . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 . 8 . . 1 5 2 Device 3 | 1 . . 2 . . . . . Storage 4 | . 1 . 3 . . . . . Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 10 | . 1 . 2 . . . 5 2 Artifact . | . . . . . . . . . Weapon 42 | . 5 2 19 4 . 2 10 . Energy Gun 6 | . 3 1 2 . . . . . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 5 | . 1 1 1 . . . 2 . Ballistic Cannon 12 | . . . 6 2 . 1 3 . Launcher 16 | . 1 . 7 2 . 1 5 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 23 | . . 5 4 . . 2 12 . Power 3 | . . 1 . . . 1 1 . Propulsion 8 | . . 2 1 . . 1 4 . Utility 5 | . . . 2 . . . 3 . Weapon 7 | . . 2 1 . . . 4 . Highest Loss Streak 7 | . . 2 1 . . 1 7 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 78 90 100 100 93 91 . Engine 5 | . 14 6 5 . . . 3 . Core 4 | . . . 4 11 11 5 4 . Treads 27 | . 27 14 26 33 33 32 33 . Device 5 | . 3 . 7 11 11 11 2 . Storage 12 | . 14 14 15 11 11 11 9 . Processor 3 | . . . . 11 11 11 3 . Protection 6 | . 10 14 6 . . . 8 . Energy Gun 5 | . 12 13 5 . . . . . Ballistic Gun 6 | . 15 14 3 . . . 5 . Ballistic Cannon 9 | . . . 8 14 22 20 12 . Launcher 2 | . . . 1 7 . 1 7 . Naked Turns . | . . . . . . . . . Heaviest Build 81 | 14 22 22 67 60 60 60 81 . Greatest Support 83 | 20 40 40 63 63 63 63 83 . Greatest Overweight (x) 9 | . 4 1 9 . . 1 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 15 | 8 9 10 16 20 20 20 20 20 Most Carried 20 | 8 10 10 20 20 20 20 20 19 Average Carried 15 | 7 8 8 16 19 19 19 19 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 8 10 8 20 20 20 19 20 18 Class Distribution -------------------- 67% | Mutant 18% | Scavenger-Mutant 9% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3692 | 282 585 91 1010 171 . 187 1366 . Remotely . | . . . . . . . . . Salvage Created 4894 | 201 960 218 1359 134 . 129 1893 . Parts 347 | 18 61 20 132 10 . 5 101 . Haulers Intercepted 11 | . 2 . 6 . . . 3 . Recyclers Shooed 4 | . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 137 | . 23 11 39 9 . 4 51 . Guns 40 | . 21 10 4 . . . 5 . Cannons 38 | . . . 15 3 . 2 18 . AOE 59 | . 2 1 20 6 . 2 28 . Classes Destroyed 16 | 3 5 . 4 1 . 1 2 . Worker 13 | 2 1 . 2 1 . . 7 . Builder 9 | . . . 4 . . 1 4 . Tunneler 7 | 5 . . 1 . . . 1 . Hauler 11 | . 2 . 6 . . . 3 . Recycler 6 | 1 1 . . . . 1 3 . Mechanic 2 | . . . . . . . 2 . Operator 1 | . 1 . . . . . . . Watcher 9 | . 3 . 5 . . . 1 . Swarmer 29 | . 6 8 8 4 . . 3 . Grunt 74 | . 17 3 16 4 . 3 31 . Brawler 4 | . . . 3 . . . 1 . Duelist 6 | . . . . 1 . . 5 . Protector 3 | . . . 2 . . . 1 . Sentry 15 | . . . 10 . . . 5 . Specialist 4 | . . . . . . . 4 . Hunter 2 | . . . . . . 1 1 . Best Kill Streak 11 | 3 5 3 9 4 . 3 11 . Combat Bots Only 7 | . 5 3 5 4 . 3 7 . Max Kills in Single Turn 8 | 1 2 1 8 3 . 1 3 . Gunslinging . | . . . . . . . . . Exploded 4 | . 1 1 4 2 . 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 484 | . 83 43 97 14 . 24 223 . Missed 142 | . 26 10 27 6 . 8 65 . Damage Taken 5740 | . 677 513 1126 114 . 279 3031 . Core 850 | . 67 112 176 10 . . 485 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . 8 16 26 . . . . . Regen/Repaired (Parts) 138 | . 50 . . . . . 88 . Core Remaining (%) 48 | 100 . 28 . . . 53 11 . Volleys Fired 361 | 18 75 27 80 10 . 16 135 . Largest 2 | 2 2 2 2 2 . 2 2 . Hottest 136 | 40 88 88 136 88 . 88 88 . Shots Fired 598 | 36 144 53 136 16 . 19 194 . Gun 324 | 36 141 53 48 . . . 46 . Cannon 206 | . . . 72 10 . 12 112 . Launcher 68 | . 3 . 16 6 . 7 36 . Special . | . . . . . . . . . Kinetic 394 | 36 81 27 70 10 . 12 158 . Thermal 136 | . 60 26 50 . . . . . Explosive 68 | . 3 . 16 6 . 7 36 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 5 11 7 13 7 . 9 10 . Robot Miss Streak 9 | 3 5 5 8 5 . 5 9 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 6 | . 5 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 381 | 19 82 29 92 10 . 15 134 . Core Hits 411 | 11 42 11 109 21 . 24 193 . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 3 . 3 . . . 1 . Burn 5 | . 2 . 3 . . . . . Destroy 1 | . 1 . . . . . . . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14176 | 206 1470 504 3808 696 . 696 6796 . Guns 2999 | 206 1208 447 455 . . . 683 . Cannons 3257 | . . . 1310 150 . 184 1613 . Explosions 7919 | . 262 57 2043 546 . 511 4500 . Melee . | . . . . . . . . . Ramming 1 | . . . . . . 1 . . Kinetic 4799 | 206 551 243 1169 150 . 184 2296 . Thermal 1700 | . 657 261 782 . . . . . Explosive 7676 | . 262 . 1857 546 . 511 4500 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . . Average Corruption 1 | . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . 32 6 3 9 . . Message Errors 11 | . . . 7 3 . 1 . . Matter Fused 13 | . . . 8 2 . 3 . . Heat Flow Errors 8 | . . . 4 . 2 2 . . Energy Discharges 8 | . . . 6 . 1 1 . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . 2 . . 1 . . Data Loss (major) 4 | . . . 3 1 . . . . Misfires 2 | . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 243 | . 9 51 94 17 . 2 70 . Projectiles 6 | . . . . . . . 6 . Explosions 237 | . 9 51 94 17 . 2 64 . Melee . | . . . . . . . . . Knockbacks 59 | . . . 11 7 . 8 33 . Impact . | . . . . . . . . . Kinetic 55 | . . . 11 7 . 8 29 . Secondary 4 | . . . . . . . 4 . Self-Inflicted Damage 779 | . 11 174 272 45 . 20 257 . Shots 26 | . 1 4 8 3 . 1 9 . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 192 296 215 4 247 257 378 . Average Temperature 72 | . 49 98 46 3 107 109 91 . Received Heat Transfer 1824 | . 297 120 270 12 . 90 1035 . Effects 5 | . . . . . 2 . 3 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 2 1 . . . . . Heat Transferred 3702 | . 1702 531 1469 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1264 | 40 372 337 862 603 . 192 1264 547 Initial 547 | . 26 88 . 336 . . . 547 Average 297 | 23 211 156 305 418 . 39 601 547 Maximum Alert Level 4 | . 1 1 3 2 . . 4 2 Low Security (%) 47 | 100 33 79 51 . . 100 9 . Level 1 28 | . 66 20 19 31 . . 38 . Level 2 11 | . . . 11 68 . . 11 100 Level 3 10 | . . . 17 . . . 27 . Level 4 2 | . . . . . . . 13 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 6 . 4 . . . 12 . Investigation 7 | . 4 . 2 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 10 | . 2 . . . . . 8 . Assault 5 | . . . 2 . . . 3 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 17 | . 3 . 7 . . . 7 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 198 | . 29 14 56 9 . 4 86 . Peak Tracking Total 7 | . 4 3 6 4 . 3 7 . Tactical Retreats 3 | . . 1 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 4 . 2 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 33 | . 4 8 6 . . 5 10 . Max in Single Turn 8 | . 2 8 3 . . 4 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 32 | . 7 . 15 . 4 . 6 . Terminals 20 | . 5 . 11 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 123 | . 26 . 58 . 18 . 21 . Successful 83 | . 12 . 40 . 18 . 13 . Failed 38 | . 13 . 17 . . . 8 . Catastrophic 2 | . . . 2 . . . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 40 | . 12 . 20 . 1 . 7 . Terminals 75 | . 20 . 41 . . . 14 . Fabricators . | . . . . . . . . . Repair Stations 8 | . 2 . 1 . . . 5 . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers 17 | . . . 15 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 43 | . 5 . 16 . 18 . 4 . Record 17 | . . . . . 17 . . . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 5 | . 1 . 3 . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 4 | . 1 . 3 . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . Zone Layout 4 | . 2 . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 4 . Scan Component 3 | . 1 . . . . . 2 . Repair 3 | . 1 . . . . . 2 . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 16 | . . . 15 . . . 1 . Insert Component 8 | . . . 7 . . . 1 . Analyze 8 | . . . 8 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 3 . 8 . . . 4 . Terminals 15 | . 3 . 8 . . . 4 . Botnet 15 | . 3 . 8 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 6 . 13 . . . 6 . Full Trace Events 3 | . 1 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 . Time 96 | . 32 . . . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 8 | . . . 7 . . . 1 . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . Total Damage 147 | . . 147 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 12513 | 206 1815 1625 3884 954 516 1375 2136 2 Spaces Moved 6170 | 124 923 811 1805 566 322 780 839 . Core 121 | . 31 . 90 . . . . . Treads 5818 | . 881 811 1619 566 322 780 839 . Legs 135 | 124 11 . . . . . . . Wheels 96 | . . . 96 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 120 160 95 160 160 160 160 . Average Speed 177 | 120 162 187 192 160 160 160 194 . Slowest Speed 500 | 120 250 240 500 160 160 240 330 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 76 | 4 97 99 97 90 65 98 64 . Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . 3 . 2 . . Spaces Dug 38 | . . . 25 13 . . . . Terrain Destroyed 593 | . 44 40 121 64 . 37 287 . Melee . | . . . . . . . . . Projectile 15 | . . . . . . . 15 . AOE 578 | . 44 40 121 64 . 37 272 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 7174 | 150 1105 864 2089 599 324 881 1160 2 Wait 384 | . 55 23 96 16 . 81 113 . Move 6162 | 123 922 810 1804 565 321 779 838 . Hop . | . . . . . . . . . Pick Up 76 | 5 16 1 29 2 1 . 22 . Fast Attach 29 | 1 5 . 12 . . . 11 . Attach 21 | . . 3 5 1 . 1 9 2 Detach 4 | . . . 2 . . . 2 . Swap 47 | . 8 . 28 3 . 3 5 . Drop 89 | 3 24 . 33 2 2 . 25 . Fire 361 | 18 75 27 80 10 . 16 135 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 207 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 14) 835 | -10/Materials | Discovered new exit (range 11) 955 | -10/Materials | Discovered new exit (range 9) 1007 | -10/Materials | Derelicts attacked the area 1053 | -10/Materials | Repaired Particle Gun 1128 | -10/Materials | Central database locked down 1262 | -10/Materials | Discovered new exit (range 12) 1699 | -10/Materials | Discovered new exit (range 8) 2022 | -10/Materials | Entered Mines 2023 | -10/Mines | Met a Derelict bent on vengeance 2074 | -10/Mines | Learned location of Storage (-7) 2126 | -10/Mines | Core integrity fell below 50% 2552 | -10/Mines | Discovered new exit (range 11) 2973 | -10/Mines | Received a Mining Laser from a helpful Derelict 3175 | -10/Mines | Discovered new exit (range 16) 3647 | -10/Mines | Entered Materials 3647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3778 | -9/Materials | Discovered new exit (range 16) 4587 | -9/Materials | Discovered new exit (range 9) 4886 | -9/Materials | Build established: Scavenger-Mutant 4999 | -9/Materials | Central database locked down 5531 | -9/Materials | Discovered new exit (range 3) 5731 | -9/Materials | Identified exit to Mines 6027 | -9/Materials | Discovered new exit (range 16) 6447 | -9/Materials | First assault squad dispatched 7094 | -9/Materials | Build established: Mutant 7531 | -9/Materials | Entered Mines 7848 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7850 | -9/Mines | Discovered new exit (range 5) 8095 | -9/Mines | Found a hidden stash of uninstalled traps 8191 | -9/Mines | Discovered new exit (range 12) 8247 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8485 | -9/Mines | Entered Exiles 8511 | -9/Exiles | Discovered new exit (range 15) 8557 | -9/Exiles | Met 8R-AWN 8580 | -9/Exiles | Met EX-HEX 8650 | -9/Exiles | Met EX-DEC 8669 | -9/Exiles | Learned location of Zion (-6) 8698 | -9/Exiles | Met EX-BIN 8729 | -9/Exiles | Aligned with FarCom system 8730 | -9/Exiles | Given EX-Vault access code 8809 | -9/Exiles | Opened EX-Vault 8837 | -9/Exiles | Found Firepult 8870 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8876 | -9/Exiles | Exiles lab attacked by MAIN.C 8987 | -9/Exiles | Discovered new exit (range 10) 9001 | -9/Exiles | Left Exiles lab with Firepult 9001 | -9/Exiles | Entered Mines 9104 | -8/Mines | Discovered new exit (range 8) 9753 | -8/Mines | Discovered new exit (range 6) 10376 | -8/Mines | Entered Materials 10376 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 10873 | -8/Materials | Build established: Skirmisher 11029 | -8/Materials | Repaired Lgt. Armor Plating 11068 | -8/Materials | Discovered new exit (range 16) 11976 | -8/Materials | First assault squad dispatched 12034 | -8/Materials | Destroyed 7 combat bots 12319 | -8/Materials | Repaired Imp. Grenade Launcher 12439 | -8/Materials | Core integrity fell below 50% 12504 | -8/Materials | Core integrity fell below 20% 12512 | -8/Materials | Entered Factory 12512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12514 | -7/Factory | Self-destructed Last Messages --------------- 12480_ The unstable cave ceiling collapses. 12480_ K-01 Serf collects debris. 12481_ U-05 Engineer lays Concrete. 12483_ U-05 Engineer builds a Wall. 12484_ K-01 Serf collects debris. 12484_ U-05 Engineer lays Concrete. 12487_ U-05 Engineer builds a Wall. 12488_ K-01 Serf collects debris. 12491_ U-05 Engineer lays Concrete. 12491_ L-31 Rogue knocked back. 12492_ U-05 Engineer lays Concrete. 12494_ Adv. Assault Cannon destroyed. 12494_ Slug penetrates L-31 Rogue. 12505_ Lgt. Treads destroyed. 12508_ Gauss Rifle destroyed. 12508_ Imp. Deuterium Engine destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 12512_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????? ??????????? | | ?????????????????????? ??????????? | | ??????????########## ""???????????? | | ??????????# ""???????????? | | ??????????# ""???????????? | | ??????????# @ ""???????????? | | ??????????# ????????? | | ??????????# ! ????????? | | ??????????####+############ ?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunTrapBlade Manual? 0 Play Time 01:34:53 Cumulative 282.6 hours Start 2024.05.03 @ 12:49:49 End 2024.05.03 @ 15:07:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 119 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 202a0163-36de-423e-915f-9130138936fe