Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:26:15

Player: Red_Zig

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (1776)     1776
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (203)                203
              TOTAL SCORE: 5239

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      255
Aligned with FarCom        300
Friendly Fire              -407

 Cogmind 
---------
Core Integrity             0/550
Matter                     200/300
Energy                     87/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (320) Ox4
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Flight Unit
>               --- UTILITY (4) ------
          Large Storage Unit
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                Ripper
>               --- INVENTORY (15) ---
          Heavy Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
                Cooling System
  High-capacity Matter Pod (200)
                Weight Redist. System
       Improved Sensor Array
          Heavy Armor Plating
          Heavy Assault Rifle
                Minigun

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
                Signal Interpreter
>               --- WEAPON -----------
                Gauss Rifle
                Field Lobotomy Kit
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
                Cooling System
  High-capacity Matter Pod
                Weight Redist. System
       Improved Sensor Array
                Reaction Control System
          Small Laser
          Heavy Assault Rifle
                Minigun
           Mini Grenade Launcher
                Ripper
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             74   | 5   10  .   12  7   .   2   38  
  Power                    9    | 1   1   .   4   .   .   .   3   
    Engine                 4    | 1   .   .   2   .   .   .   1   
    Core                   5    | .   1   .   2   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   5   5   .   .   10  
    Treads                 12   | 2   .   .   5   3   .   .   2   
    Leg                    9    | .   .   .   .   2   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  8    | .   3   .   .   .   .   .   5   
    Device                 4    | .   1   .   .   .   .   .   3   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   6   .   3   2   .   2   20  
    Energy Gun             7    | 1   2   .   1   1   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   .   .   1   .   .   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               9    | .   2   .   2   .   .   .   5   
    Special Weapon         3    | .   .   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 25   | .   .   .   5   .   .   2   18  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               13   | .   .   .   2   .   .   1   10  
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   7    | .   .   .   3   .   .   .   4   
  Highest Loss Streak      6    | .   .   .   2   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  100 99  97  100 78  91  
  Engine                   1    | .   3   .   .   .   .   .   4   
  Core                     9    | .   10  14  10  11  11  1   4   
  Treads                   28   | .   28  28  43  40  44  33  7   
  Leg                      6    | .   .   .   .   3   .   .   23  
  Device                   5    | .   7   .   .   .   .   .   14  
  Storage                  9    | .   5   14  11  11  11  11  9   
  Processor                10   | .   6   14  11  11  11  11  9   
  Energy Gun               5    | .   12  .   .   10  11  11  1   
  Ballistic Gun            14   | .   15  28  17  9   11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             45   | 9   29  28  33  27  27  27  45  
  Greatest Support         83   | 40  40  40  83  83  83  83  83  
  Greatest Overweight (x)  2    | .   .   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  
  Average Capacity         13   | 5   9   15  15  15  15  15  15  
  Most Carried             15   | 5   7   6   15  15  15  15  15  
  Average Carried          10   | .   4   6   9   12  14  15  12  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  
  Final Carried            15   | .   6   6   15  15  15  15  11  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1724 | 179  280  58   286  89   .    32   800  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1973 | .    339  88   414  122  .    .    1010 
  Parts                    176  | .    29   16   47   8    .    .    76   
Haulers Intercepted        3    | .    1    .    1    .    .    .    1    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  45   | .   7   6   10  3   .   .   19  
  Guns                     25   | .   1   6   6   3   .   .   9   
  AOE                      19   | .   5   .   4   .   .   .   10  
Classes Destroyed          12   | .   7   .   3   .   .   .   2   
  Worker                   8    | .   1   .   2   .   .   .   5   
  Builder                  5    | .   .   .   2   .   .   .   3   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   2   
  Watcher                  4    | .   3   .   .   .   .   .   1   
  Swarmer                  14   | .   3   6   3   .   .   .   2   
  Grunt                    23   | .   4   .   3   3   .   .   13  
  Duelist                  2    | .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   4   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   5   3   4   4   .   .   8   
  Combat Bots Only         5    | .   5   3   3   3   .   .   3   
Max Kills in Single Turn   4    | .   2   2   4   1   .   .   3   
  Gunslinging              1    | .   .   1   1   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        316  | .    23   16   63   31   .    25   158  
  Missed                   89   | .    6    3    12   12   .    5    51   
Damage Taken               4150 | .    267  98   748  251  .    394  2392 
  Core                     864  | .    64   35   76   38   .    100  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    60   .    .    .    46   .    
Volleys Fired              195  | .    27   9    41   11   .    8    99   
  Largest                  2    | .    2    2    2    2    .    2    2    
  Hottest                  76   | .    70   40   76   60   .    60   53   
Shots Fired                336  | .    54   18   79   18   .    13   154  
  Gun                      301  | .    49   18   72   18   .    12   132  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 30   | .    5    .    7    .    .    .    18   
  Special                  5    | .    .    .    .    .    .    1    4    
  Kinetic                  261  | .    27   18   69   11   .    5    131  
  Thermal                  40   | .    22   .    3    7    .    7    1    
  Explosive                30   | .    5    .    7    .    .    .    18   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    12   3    11   13   .    12   7    
  Robot Miss Streak        5    | .    2    4    5    3    .    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    1    1    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    
Shots Hit Robots           217  | .    37   8    56   13   .    12   91   
  Core Hits                140  | .    21   8    29   7    .    5    70   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    1    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5692 | .    874  129  959  149  .    113  3468 
  Guns                     2845 | .    450  122  513  141  .    113  1506 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2664 | .    418  .    428  .    .    .    1818 
  Melee                    106  | .    .    .    .    .    .    .    106  
  Ramming                  77   | .    6    7    18   8    .    .    38   
  Kinetic                  2450 | .    248  122  469  77   .    38   1496 
  Thermal                  602  | .    202  .    44   64   .    75   217  
  Explosive                2457 | .    418  .    428  .    .    .    1611 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 106  | .    .    .    .    .    .    .    106  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            283  | .    77   .    2    .    .    .    204  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               283  | .    77   .    2    .    .    .    204  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      704  | .    71   .    77   .    .    .    556  
  Shots                    17   | .    2    .    5    .    .    .    10   
  Rammed                   8    | .    .    2    4    2    .    .    .    
Targets Rammed             14   | .    1    2    5    2    .    .    4    
  Kicked                   4    | .    .    .    .    .    .    .    4    
  Crushed                  2    | .    1    .    1    .    .    .    .    
Highest Temperature        99   | .    97   4    99   87   .    63   33   
  Average Temperature      26   | .    27   3    33   51   .    27   10   
  Received Heat Transfer   1410 | .    99   .    252  141  .    189  729  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         1401 | .    740  .    111  150  .    175  225  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             562  | .   283 70  206 149 .   42  562 
  Initial                  79   | .   .   .   .   79  .   .   16  
  Average                  114  | .   78  40  75  144 .   36  209 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   
  Low Security (%)         80   | 100 84  100 98  100 .   100 52  
  Level 1                  15   | .   15  .   1   .   .   .   35  
  Level 2                  3    | .   .   .   .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   3   .   .   .   5   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   3   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   .   .   1   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              85   | .   10  6   16  3   .   3   47  
  Peak Tracking Total      6    | .   5   3   6   3   .   3   6   
  Tactical Retreats        2    | .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          10   | .   1   .   1   .   .   .   8   
  Max in Single Turn       3    | .   1   .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          6    | .   1   .   1   .   3   .   1   
  Terminals                3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                7    | .   1   .   2   .   3   .   1   
  Successful               5    | .   .   .   1   .   3   .   1   
  Failed                   2    | .   1   .   1   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   2   .   1   .   3   
  Terminals                4    | .   1   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   1   .   3   .   1   
  Record                   2    | .   .   .   .   .   2   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               5    | .   .   .   .   .   .   1   4   
  Largest Group            2    | .   .   .   .   .   .   1   2   
  Highest-Rated Group      90   | .   .   .   .   .   .   18  90  
  Highest-Rated Ally       90   | .   .   .   .   .   .   18  90  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   .   5   30  
  Total Damage             992  | .   .   .   .   .   .   129 863 
  Kills                    10   | .   .   .   .   .   .   2   8   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   1   4   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6789 | 111  1243 955  795  307  1368 248  1762 
Spaces Moved               3700 | 57   704  569  385  157  850  133  845  
  Core                     20   | 20   .    .    .    .    .    .    .    
  Treads                   2879 | 37   704  569  385  132  850  133  69   
  Legs                     801  | .    .    .    .    25   .    .    776  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  122  
  Average Speed            157  | 121  160  160  160  164  160  160  149  
  Slowest Speed            320  | 160  160  160  160  190  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 4    84   99   42   35   92   44   77   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    4    
Terrain Destroyed          275  | .    29   .    32   .    .    .    214  
  Melee                    4    | .    .    .    .    .    .    .    4    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      271  | .    29   .    32   .    .    .    210  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4328 | 99   765  596  488  191  859  154  1176 
  Wait                     270  | 33   11   17   28   2    8    12   159  
  Move                     3693 | 56   703  568  384  156  849  132  845  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  56   | 5    10   .    16   7    1    .    17   
  Fast Attach              3    | .    2    .    .    .    .    .    1    
  Attach                   39   | 5    3    .    5    7    .    .    19   
  Detach                   2    | .    .    .    .    1    .    .    1    
  Swap                     32   | .    5    .    7    .    .    2    18   
  Drop                     17   | .    3    .    2    5    1    .    6    
  Fire                     195  | .    27   9    41   11   .    8    99   
  Melee                    7    | .    .    .    .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    .    .    4    
  Crush                    10   | .    1    2    5    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  662 | -10/Materials | Discovered new exit (range 11)
  720 | -10/Materials | Discovered new exit (range 16)
  793 | -10/Materials | Discovered new exit (range 10)
  851 | -10/Materials | Identified exit to Materials
  907 | -10/Materials | Identified exit to Mines
 1140 | -10/Materials | Discovered exit to Materials (range 10)
 1307 | -10/Materials | Discovered exit to Mines (range 15)
 1355 | -10/Materials | Entered Mines
 1356 | -10/Mines     | Learned location of Storage (-7)
 1593 | -10/Mines     | Learned Materials trap positions
 1689 | -10/Mines     | Discovered exit to Materials (range 14)
 1962 | -10/Mines     | Discovered exit to Materials (range 9)
 2310 | -10/Mines     | Entered Materials
 2310 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2311 | -9/Materials  | Loaded intel: 16 trap records
 2614 | -9/Materials  | Build established: Scavenger-Mutant
 3004 | -9/Materials  | Discovered new exit (range 9)
 3103 | -9/Materials  | Identified exit to Mines
 3105 | -9/Materials  | Entered Mines
 3316 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3405 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3405 | -9/Mines      | Discovered new exit (range 5)
 3410 | -9/Mines      | Identified exit to Exiles
 3412 | -9/Mines      | Entered Exiles
 3456 | -9/Exiles     | Met 8R-AWN
 3480 | -9/Exiles     | Met EX-HEX
 3528 | -9/Exiles     | Met EX-BIN
 3545 | -9/Exiles     | Aligned with FarCom system
 3547 | -9/Exiles     | Given EX-Vault access code
 3585 | -9/Exiles     | Opened EX-Vault
 3712 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3775 | -9/Exiles     | Found Field Lobotomy Kit
 3936 | -9/Exiles     | Met EX-DEC
 4012 | -9/Exiles     | Discovered new exit (range 10)
 4024 | -9/Exiles     | Identified exit to Mines
 4167 | -9/Exiles     | Visited The Gauntlet
 4579 | -9/Exiles     | Discovered exit to Mines (range 14)
 4780 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 4780 | -9/Exiles     | Entered Mines
 4802 | -8/Mines      | Assimilated L-31 Rogue with FLK Orb
 4804 | -8/Mines      | Core integrity fell below 50%
 5005 | -8/Mines      | Discovered new exit (range 14)
 5026 | -8/Mines      | Identified exit to Materials
 5028 | -8/Mines      | Entered Materials
 5028 | -8/Materials  | Accompanied by 1 ally
 5028 | -8/Materials  | Evolved 2 slots: Utility x2
 5216 | -8/Materials  | Assimilated L-31 Rogue with FLK Orb
 5243 | -8/Materials  | Lost 4 parts (3n1w)
 5264 | -8/Materials  | Assimilated G-47 Trooper with FLK Orb
 5272 | -8/Materials  | Assimilated G-50 Soldier with FLK Orb
 5864 | -8/Materials  | Discovered new exit (range 6)
 5865 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
 6125 | -8/Materials  | Discovered new exit (range 5)
 6129 | -8/Materials  | Identified exit to Factory
 6640 | -8/Materials  | Lost 3 parts (1n1u1w)
 6755 | -8/Materials  | Core integrity fell below 50%
 6790 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  M007. Dispatching Investigation squad.
06724_ K-01 Serf collects debris. <x2>
06736_ Acquired Prototype Flight Unit.
06741_ Connecting with Scanalyzer...
06743_ Scanalyzer disabled.
06751_ Titanium Leg destroyed.
06753_ Hvy. Assault Rifle destroyed.
06760_ Lgt. Nuclear Core destroyed.
06769_ The unstable cave ceiling collapses.
06773_ Critical hit (Burn: +37).
06785_ Carbon-fiber Leg destroyed.
06785_ Identified Imp. Flight Unit.
06788_ G-47 Trooper destroyed.
06788_ Mni. Grenade Launcher destroyed.
06788_ Destroyed Mni. Grenade Launcher.
06789_ Y-45 Defender emerges from the garrison.
06789_ Structural Scanner destroyed.
06790_ Nuclear Reactor explodes.
06790_ G-47 Trooper destroyed. <x2>
06790_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????## |
| ????????????????????????????????????????????????## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                59
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageSingularityPendant
  Manual?         0
Play Time         01:36:22
  Cumulative      14.8 hours
  Start           2024.04.08 @ 13:42:46
  End             2024.04.08 @ 15:26:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           2
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          13%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d326ffe8-306a-44c3-b9a9-bdbaa0217baa