Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 07:22:01 Player: redd Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (2279) 2279 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (650) 650 TOTAL SCORE: 5279 Bonus ------- High Alert Combat Kills 50 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter Improved Targeting Computer Utility Shielding > --- WEAPON (2) ------- High-powered Shotgun Barrage Gun > --- INVENTORY (4) ---- Cooled Ion Engine High-capacity Battery (400) Heavy EM Pulse Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Improved Targeting Computer Utility Shielding > --- WEAPON ----------- High-powered Shotgun Barrage Gun > --- INVENTORY -------- Cooled Ion Engine High-capacity Battery Plasma Cutter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 100 | 6 19 11 53 7 4 . Power 17 | 1 4 3 9 . . . Engine 17 | 1 4 3 9 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 6 3 20 . . . Treads 8 | . . . 8 . . . Leg 21 | 2 6 3 10 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 21 | 1 6 1 11 2 . . Device 6 | . 1 1 3 1 . . Storage 4 | 1 2 . 1 . . . Processor 8 | . 2 . 6 . . . Hackware 1 | . 1 . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 31 | 2 3 4 13 5 4 . Energy Gun 7 | 2 . 2 . 2 1 . Energy Cannon 5 | . . . 5 . . . Ballistic Gun 9 | . . . 6 1 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher 6 | . 2 2 2 . . . Special Weapon 3 | . . . . 2 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 15 | . 1 8 6 . . . Power 1 | . . 1 . . . . Propulsion 5 | . . 2 3 . . . Utility 3 | . . 2 1 . . . Weapon 6 | . 1 3 2 . . . Highest Loss Streak 4 | . 1 4 2 . . . Average Slot Usage (%) 94 | . 92 91 91 99 99 100 Engine 11 | . 14 14 10 11 11 11 Treads 11 | . . . 12 22 22 22 Leg 12 | . 27 25 9 . . . Device 2 | . 1 1 6 . . . Storage 1 | . 5 . 1 . . . Processor 23 | . 10 10 27 33 33 33 Hackware 2 | . 3 12 . . . . Protection 4 | . . . 2 10 11 11 Energy Gun 3 | . 7 5 1 3 4 . Energy Cannon 2 | . . . 6 2 . . Ballistic Gun 8 | . . . 11 8 14 22 Ballistic Cannon 1 | . 8 3 . . . . Launcher 5 | . 11 16 2 . . . Special Weapon 1 | . . . . 8 2 . Naked Turns . | . . . . . . . Heaviest Build 21 | 12 18 14 21 18 15 15 Greatest Support 44 | 20 20 20 44 44 44 44 Greatest Overweight (x) 6 | 3 . 1 6 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 4 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 6 | 6 4 3 4 4 4 4 Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 6% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 2181 | 209 499 276 1012 145 40 . Remotely . | . . . . . . . Salvage Created 3055 | . 623 391 1696 345 . . Parts 210 | . 64 25 107 14 . . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 72 | . 19 14 33 6 . . Guns 30 | . 3 4 19 4 . . Cannons 19 | . 4 . 13 2 . . AOE 22 | . 12 10 . . . . Classes Destroyed 12 | . 8 1 3 . . . Worker 4 | . 2 1 . 1 . . Builder 7 | . 5 . 2 . . . Hauler 2 | . 1 . 1 . . . Recycler 4 | . 1 1 2 . . . Operator 1 | . 1 . . . . . Watcher 8 | . 3 . 5 . . . Swarmer 24 | . 9 3 9 3 . . Grunt 32 | . 10 9 11 2 . . Brawler 3 | . . . 2 1 . . Duelist 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Assembled 2 | . . 2 . . . . Best Kill Streak 10 | . 10 4 4 3 . . Combat Bots Only 4 | . 3 3 4 3 . . Max Kills in Single Turn 4 | . 4 4 1 1 . . Gunslinging . | . . . . . . . Exploded 3 | . 3 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 3209 | . 690 614 1555 315 . 35 Core 615 | . 85 117 303 75 . 35 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 19 . . . . Volleys Fired 284 | . 51 41 150 42 . . Largest 2 | . 2 1 2 2 . . Hottest 105 | . 80 65 105 85 . . Shots Fired 347 | . 61 41 197 48 . . Gun 205 | . 30 27 126 22 . . Cannon 67 | . 16 . 50 1 . . Launcher 50 | . 15 14 21 . . . Special 25 | . . . . 25 . . Kinetic 133 | . 16 . 116 1 . . Thermal 92 | . 9 27 10 46 . . Explosive 29 | . 15 14 . . . . Electromagnetic 93 | . 21 . 71 1 . . Robot Hit Streak 17 | . 5 8 13 17 . . Robot Miss Streak 5 | . 3 4 5 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 229 | . 35 23 133 38 . . Core Hits 149 | . 47 28 52 22 . . Critical Hits 2 | . . . . 2 . . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5666 | . 1656 1009 2458 543 . . Guns 1962 | . 314 233 1099 316 . . Cannons 1277 | . 172 . 1077 28 . . Explosions 2218 | . 1170 766 282 . . . Melee . | . . . . . . . Ramming 10 | . . 10 . . . . Kinetic 1238 | . 172 . 1053 13 . . Thermal 867 | . 64 233 68 502 . . Explosive 1914 | . 1148 766 . . . . Electromagnetic 1637 | . 272 . 1337 28 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 4 6 4 4 4 . Average Corruption 3 | . 3 4 3 4 4 . Corruption Purged . | . . . . . . . Effects 121 | . 14 30 49 26 2 . Message Errors 33 | . 5 7 13 7 1 . Matter Fused 30 | . 3 8 14 5 . . Heat Flow Errors 9 | . . 2 4 3 . . Energy Discharges 15 | . 2 2 8 3 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 21 | . 4 7 6 3 1 . Targeting Errors 10 | . . 4 2 4 . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . 31 24 16 . . . Projectiles 12 | . . . 12 . . . Explosions 59 | . 31 24 4 . . . Melee . | . . . . . . . Knockbacks 2 | . 2 . . . . . Impact . | . . . . . . . Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 344 | . 135 113 96 . . . Shots 19 | . 7 3 9 . . . Rammed 1 | . . 1 . . . . Targets Rammed 3 | . . 3 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 451 | . 174 451 174 341 . . Average Temperature 102 | . 53 199 34 142 . . Received Heat Transfer 756 | . 183 171 315 78 . 9 Effects 6 | . . 6 . . . . Shutdowns 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Damage (major) 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 16 | . 1 . 15 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2223 | . 150 555 149 1369 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 532 | . 354 175 532 214 . . Average Influence 136 | . 207 77 259 82 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 70 | 100 43 100 42 84 . . Level 1 21 | . 56 . 36 15 . . Level 2 7 | . . . 21 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 5 . 6 . . . Investigation 7 | . 3 . 4 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 27 14 49 6 . 1 Peak Tracking Total 5 | . 4 3 5 3 . 1 Tactical Retreats 6 | . 2 1 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 9 | . 6 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 7 | . 2 2 3 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 19 | . 6 . 13 . . . Terminals 12 | . 4 . 8 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 23 . 50 . . . Successful 52 | . 19 . 33 . . . Failed 21 | . 4 . 17 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . . . 4 . Terminals 43 | . 17 . 26 . . . Fabricators . | . . . . . . . Repair Stations 11 | . 3 . 8 . . . Recycling Units 6 | . 3 . 3 . . . Scanalyzers 13 | . . . 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 13 . 16 . . . Record 8 | . 3 . 5 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 4 | . 1 . 3 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 1 . 2 . . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Maintenance Status 2 | . 1 . 1 . . . Transport Status 2 | . 2 . . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 3 . 5 . . . Scan Component 5 | . 2 . 3 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 2 | . 1 . 1 . . . Scanalyzer 10 | . . . 10 . . . Insert Component 5 | . . . 5 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 . 13 . . . Full Trace Events 11 | . 3 . 8 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 96 | . 26 . 70 . . . Parts Recycled . | . . . . . . . Recycled Matter 131 | . 131 . . . . . Retrieved Matter 131 | . 131 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 153 | . . . . . 153 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 11023 | 2761 1314 1220 3311 1030 1284 103 Spaces Moved 6031 | 1030 906 815 1777 568 864 71 Core 22 | 15 . . 7 . . . Treads 2407 | . . . 904 568 864 71 Legs 3592 | 1015 906 815 856 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 10 | . . . 10 . . . Fastest Speed 50 | 50 120 120 117 145 145 145 Average Speed 132 | 120 120 120 139 145 145 145 Slowest Speed 350 | 200 120 150 350 145 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 83 | 100 94 99 98 89 87 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 209 | . 83 120 6 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 209 | . 83 120 6 . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 8722 | 2554 1080 1013 2405 701 898 71 Wait 2161 | 1507 65 132 368 72 17 . Move 6025 | 1029 905 814 1776 567 863 71 Hop . | . . . . . . . Pick Up 65 | 12 17 9 18 3 6 . Fast Attach 35 | . 6 . 27 1 1 . Attach 39 | 6 11 8 9 3 2 . Detach 2 | . . . 1 . 1 . Swap 26 | . 2 3 17 3 1 . Drop 75 | . 23 3 39 3 7 . Fire 284 | . 51 41 150 42 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 3 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . 7 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 2762 | -11/Scrapyard | Entered Materials 2762 | -10/Materials | Discovered new exit (range 7) 2763 | -10/Materials | Build established: Mutant 3253 | -10/Materials | Discovered new exit (range 9) 3345 | -10/Materials | Repaired Grenade Launcher 3421 | -10/Materials | Discovered new exit (range 10) 3607 | -10/Materials | Identified exit to Mines 3711 | -10/Materials | Discovered new exit (range 7) 3960 | -10/Materials | Discovered new exit (range 16) 4076 | -10/Materials | Entered Mines 4259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4294 | -10/Mines | Discovered new exit (range 17) 4361 | -10/Mines | Discovered new exit (range 6) 4363 | -10/Mines | Build established: Scavenger-Mutant 4485 | -10/Mines | Learned Materials garrison access intel 4535 | -10/Mines | Core integrity fell below 50% 4838 | -10/Mines | Learned location of Storage (-7) 4953 | -10/Mines | Excavation squad dispatched 4953 | -10/Mines | A large section of the Mines collapsed 4980 | -10/Mines | Crushed by falling debris 5011 | -10/Mines | Lost 4 parts (1n1u2w) 5151 | -10/Mines | Core integrity fell below 20% 5162 | -10/Mines | Lost 3 parts (1p1n1u) 5296 | -10/Mines | Entered Materials 5296 | -9/Materials | Evolved 2 slots: Utility x2 5750 | -9/Materials | Discovered new exit (range 7) 5831 | -9/Materials | Build established: Mutant 5952 | -9/Materials | Discovered new exit (range 16) 6701 | -9/Materials | Build established: Scavenger-Mutant 6827 | -9/Materials | Core integrity fell below 50% 7106 | -9/Materials | Repaired Cld. Ion Engine 7127 | -9/Materials | Build established: Mutant 7224 | -9/Materials | Discovered new exit (range 13) 7378 | -9/Materials | Discovered new exit (range 18) 7415 | -9/Materials | Identified exit to Materials 7713 | -9/Materials | Identified exit to Mines 7745 | -9/Materials | Build established: Scavenger-Mutant 8063 | -9/Materials | Build established: Mutant 8301 | -9/Materials | Repaired EM Pulse Cannon 8607 | -9/Materials | Entered Mines 8631 | -9/Mines | Discovered exit to Materials (range 8) 8666 | -9/Mines | Assembled infested the area 8731 | -9/Mines | Discovered exit to Materials (range 13) 8734 | -9/Mines | Met a Derelict bent on vengeance 8828 | -9/Mines | Learned 2 Materials zone layouts 8910 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8912 | -9/Mines | Identified exit to Zion 9081 | -9/Mines | Found a hidden stash of uninstalled traps 9537 | -9/Mines | Core integrity fell below 20% 9637 | -9/Mines | Entered Zion 9679 | -7/Zion | System corruption cleaned by Quarantine Array 9787 | -7/Zion | Learned location of Warlord (-4) 9836 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9901 | -7/Zion | Found Prototype Device 9972 | -7/Zion | Learned Factory terminal intel 10050 | -7/Zion | Given A8's code to call for help 10152 | -7/Zion | Learned location of Recycling (-7) 10162 | -7/Zion | Learned Factory emergency access door positions 10277 | -7/Zion | Imprinted 10279 | -7/Zion | Declared Zion's savior 10568 | -7/Zion | Build established: Messiah-Mutant 10886 | -7/Zion | Opened final containment barrier to the Deep Caves 10915 | -7/Zion | Discovered new exit (range 3) 10915 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10919 | -7/Zion | Identified exit to Deep Caves 10921 | -7/Zion | Entered Deep Caves 10921 | -7/Deep Caves | Accompanied by 4 allies 11024 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. 10915_ EXIT=FOUND 10915_ The room is plastered with warning signs of various forms. 10919_ EXIT=IDENTIFIED: DEEP CAVES [Achievement: Signs Are For Wimps] [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE 10923_ UX-HPF(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 10923_ UX-HPF(M) slips into the shadows. 10924_ T2-APB(M) slips into the shadows. 10924_ Y9-0PZ(M) slips into the shadows. 10925_ YG-FDT(M) slips into the shadows. 11015_ NEW_ZION: Z-Facility proximity alert. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????##############?????????????????????????? | | ??????????# ?????????????????????????? | | ???????? ?????###????????????????? | | ???????? ###### ##?????######????? | | ???????? @ ## # #???### ##???? | | ???????? ##### #???? | | ???????? #???? | | ????????? #???? | | ????????? ##???? | | ?????????? #????? | | ??????????"" """""" I ##???? | | ???????????"""""""""" ##### | | ???????????????"""""" | | ?????????????????"""" | | ?????????????????? | | ??????????????????""" ### | | ??????????????????""" ###?# | | ???????????????????"" ##???# | | ???????????????????"" #????# | | ?????????????????? " #????# | | ????????????????? #???# | | ????????????????? #???? | | ?????????????????? #???? | | ?????????????????? ##???? | | ??????????????????" #????? | | ???????????????????"" #???? | | ??????????????????? #???? | | ???????????????????? ##???? | | ????????????????????" ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 680 Matter Stores 370 Matter Capacity 500 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 85 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Crack Shot Everything Is Under Control First Step to Greatness Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Robot Respite Shopping List Signs Are For Wimps Storm Trooper The One Tourist Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed UtilityContainmentScrap Manual? 0 Play Time 03:08:46 Cumulative 24.4 hours Start 2020.02.13 @ 03:34:15 End 2020.02.13 @ 07:22:01 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ebb3c25-4107-4886-ae28-325e06d9e9f5