Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.07 @ 07:14:51 Player: BreakerZirconia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2164) 2164 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 6320 Bonus ------- Follower Combat Kills 155 Met Imprinter 300 Was Imprinted 300 Friendly Fire -444 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Trap Scanner Relay Coupler [Programmer] (74) Field Recycling Unit (0) Bomb Factory No. 2 GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Hover Unit Hover Unit > --- UTILITY ---------- Large Storage Unit Light Armor Plating Authchip [R/Combat] Bomb Factory No. 2 > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Rocket Array > --- INVENTORY -------- Improved Flight Unit Trap Scanner Relay Coupler [Programmer] Field Recycling Unit Particle Cannon Mining Laser GAL Module [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Splice Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . . . 3 Weapon 2 | . . . 1 . . . 1 Parts Attached 60 | 6 2 10 17 1 2 1 21 Power 6 | 1 . 2 2 . . 1 . Engine 6 | 1 . 2 2 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 3 8 . . . 5 Treads 8 | 2 . . 5 . . . 1 Leg 2 | . . 2 . . . . . Wheel 1 | . . 1 . . . . . Hover 5 | . . . 2 . . . 3 Flight 2 | . . . 1 . . . 1 Utility 14 | 1 1 2 2 1 1 . 6 Device 6 | . 1 1 1 . . . 3 Storage 2 | 1 . 1 . . . . . Processor 2 | . . . . . . . 2 Hackware 2 | . . . 1 . 1 . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 1 3 5 . 1 . 10 Energy Gun 5 | 1 1 2 1 . . . . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 8 | 1 . 1 3 . . . 3 Ballistic Cannon 3 | . . . 1 . . . 2 Launcher 2 | . . . . . 1 . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . 1 Parts Lost 22 | . . . 4 . . . 18 Power 4 | . . . 2 . . . 2 Propulsion 5 | . . . . . . . 5 Utility 3 | . . . 1 . . . 2 Weapon 10 | . . . 1 . . . 9 Highest Loss Streak 14 | . . . 2 . . . 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 93 99 83 88 88 91 86 Engine 11 | . 14 13 8 11 11 14 11 Treads 17 | . 28 16 5 22 22 22 11 Leg 3 | . . 11 14 . . . . Hover 1 | . . . 2 . . . 7 Device 3 | . 8 14 8 . . . . Storage 10 | . 14 14 11 11 11 11 6 Processor 1 | . . . . . . . 12 Hackware 4 | . . . 1 6 7 11 5 Protection 2 | . . . . 4 3 . 4 Energy Gun 3 | . 14 13 5 . . . . Ballistic Gun 15 | . 14 14 20 22 14 11 11 Ballistic Cannon 7 | . . . 6 11 11 11 5 Launcher 4 | . . . . . 7 11 3 Naked Turns . | . . . . . . . . Heaviest Build 84 | 11 13 40 43 38 42 48 84 Greatest Support 44 | 3 3 40 44 44 44 44 44 Greatest Overweight (x) 13 | 3 4 4 13 . . 1 9 Average Overweight (x) . | 1 3 . 1 . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 Most Carried 15 | 6 8 10 15 11 14 13 12 Average Carried 10 | 2 6 7 10 10 12 13 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 13 | 6 8 10 10 10 13 13 6 Class Distribution -------------------- 62% | Mutant 13% | Tank 11% | Scavenger-Gunner 5% | Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1539 | 260 92 120 327 107 . 95 538 Remotely . | . . . . . . . . Salvage Created 2279 | . 182 89 668 148 . 101 1091 Parts 158 | . 13 11 52 9 . 3 70 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented 11 | . . . . . . 11 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 51 | . 4 6 19 4 . 2 16 Guns 29 | . 4 6 14 2 . . 3 Cannons 15 | . . . 5 2 . 1 7 AOE 7 | . . . . . . 1 6 Classes Destroyed 15 | . 2 1 3 1 . . 8 Worker 10 | . . . . . . . 10 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Recycler 2 | . . . . . . . 2 Mechanic 1 | . . . . . . . 1 Watcher 6 | . 1 . 1 . . . 4 Swarmer 13 | . . 6 4 . . . 3 Grunt 19 | . 4 . 9 1 . 2 3 Brawler 2 | . . . 1 1 . . . Duelist 3 | . . . 1 1 . . 1 Protector 1 | . . . . 1 . . . Sentry 5 | . . . 4 . . . 1 Specialist 1 | . . . . . . . 1 Hunter 5 | . . . . . . . 5 Programmer 2 | . . . . . . . 2 Best Kill Streak 16 | . 3 3 5 4 . 1 16 Combat Bots Only 5 | . 3 3 3 4 . 1 5 Max Kills in Single Turn 11 | . 1 2 2 1 . 1 11 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . . . . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3987 | . 188 151 699 22 . 80 2847 Core 968 | . 25 4 88 . . . 851 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 476 | . . . 49 . 276 . 151 Core Remaining (%) 88 | 100 . 88 . . . 78 . Volleys Fired 142 | . 24 10 46 7 . 9 46 Largest 4 | . 2 2 3 3 . 2 4 Hottest 178 | . 70 95 115 82 . 59 178 Shots Fired 347 | . 29 20 138 21 . 16 123 Gun 249 | . 29 20 120 14 . 7 59 Cannon 90 | . . . 18 7 . 7 58 Launcher 8 | . . . . . . 2 6 Special . | . . . . . . . . Kinetic 268 | . 24 10 110 21 . 14 89 Thermal 50 | . 5 10 28 . . . 7 Explosive 8 | . . . . . . 2 6 Electromagnetic 21 | . . . . . . . 21 Robot Hit Streak 29 | . 8 3 26 19 . 29 19 Robot Miss Streak 2 | . 2 2 2 . . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 245 | . 18 12 92 16 . 13 94 Core Hits 164 | . 8 6 37 8 . 12 93 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 9 | . . 1 4 1 . . 3 Burn 4 | . . 1 3 . . . . Destroy 1 | . . . . 1 . . . Blast 4 | . . . 1 . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5962 | . 241 168 1276 271 . 801 3205 Guns 1996 | . 241 168 914 121 . 39 513 Cannons 1731 | . . . 362 150 . 118 1101 Explosions 2235 | . . . . . . 644 1591 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2729 | . 217 77 854 271 . 157 1153 Thermal 660 | . 24 91 422 . . . 123 Explosive 2235 | . . . . . . 644 1591 Electromagnetic 338 | . . . . . . . 338 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . . . . 36 Projectiles 23 | . . . . . . . 23 Explosions 13 | . . . . . . . 13 Melee . | . . . . . . . . Knockbacks 16 | . . . 6 . . . 10 Impact . | . . . . . . . . Kinetic 15 | . . . 6 . . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 210 | . . . . . . 72 138 Shots 13 | . . . . . . 4 9 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . . 108 296 48 . 28 342 Average Temperature 98 | . . 55 77 18 . 14 161 Received Heat Transfer 1113 | . 138 . 318 18 . . 639 Effects 9 | . . . . . . . 9 Energy Bleed 2 | . . . . . . . 2 Interference 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1499 | . 74 296 962 . . . 167 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 279 | . 85 70 156 105 . . 279 Initial 176 | . . 8 22 4 . . 176 Average 56 | . 41 26 57 44 . . 107 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . 98 Level 1 . | . . . . . . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 . . 5 Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 2 | . . . 1 . . . 1 Assault 1 | . . . . 1 . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 12 6 33 5 . 7 30 Peak Tracking Total 7 | . 4 3 5 5 . 2 7 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . 1 . . . 3 Max in Single Turn 3 | . . . 1 . . . 3 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . . 1 5 . . . 1 Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . . 1 26 . . . 7 Successful 29 | . . 1 23 . . . 5 Failed 5 | . . . 3 . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 1 . 3 . . Terminals 6 | . . . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 12 | . . . 5 . . . 7 Recycling Units 6 | . . . 6 . . . . Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 1 5 . . . . Record 3 | . . . 3 . . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 3 . . . 5 Scan Component 5 | . . . 2 . . . 3 Repair 3 | . . . 1 . . . 2 Recycling Unit Hacks 6 | . . . 6 . . . . Recycle Component 2 | . . . 2 . . . . Process 2 | . . . 2 . . . . Report Inventory 2 | . . . 2 . . . . Scanalyzer 9 | . . . 9 . . . . Insert Component 6 | . . . 6 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . 3 . 13 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 1 . . . 2 Time 90 | . . . 26 . . . 64 Parts Recycled 2 | . . . 2 . . . . Recycled Matter 71 | . . . 71 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . 2 . 1 4 . . Largest Group 4 | . . 2 . 1 4 4 4 Highest-Rated Group 153 | . . 50 . 31 153 153 150 Highest-Rated Ally 40 | . . 31 . 31 40 40 39 Total Orders . | . . . . . . . . Ally Attacks 45 | . . 5 . 9 . 31 . Total Damage 881 | . . 87 . 145 . 649 . Kills 7 | . . . . 2 . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 9865 | 322 573 1157 1790 429 3505 783 1306 Spaces Moved 5636 | 307 238 599 852 280 2412 469 479 Core 652 | 307 238 90 5 . . . 12 Treads 4159 | . . 280 270 280 2412 469 448 Legs 720 | . . 229 491 . . . . Wheels . | . . . . . . . . Hover 86 | . . . 86 . . . . Flight 19 | . . . . . . . 19 Fastest Speed 50 | 50 200 120 145 145 145 145 145 Average Speed 165 | 100 216 184 190 145 145 161 237 Slowest Speed 700 | 200 250 250 700 145 145 225 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 47 | 10 34 77 36 65 93 59 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 114 | . . . . . . 44 70 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 113 | . . . . . . 44 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 5896 | 320 267 632 937 288 2421 478 553 Wait . | . . . . . . . . Move 5629 | 306 237 598 851 279 2411 468 479 Hop . | . . . . . . . . Pick Up 25 | 8 3 4 5 1 4 . . Fast Attach 29 | 4 1 4 11 . 1 1 7 Attach 25 | 2 . 4 6 . . . 13 Detach 19 | . . 3 10 . 1 . 5 Swap 6 | . 1 2 . 1 1 . 1 Drop 20 | . 1 7 8 . 3 . 1 Fire 142 | . 24 10 46 7 . 9 46 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 323 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 12) 763 | -10/Materials | Discovered new exit (range 7) 896 | -10/Materials | Entered Mines 1022 | -10/Mines | Found the Drone Emporium 1043 | -10/Mines | Found Prototype Device 1127 | -10/Mines | Identified Splice Drone Bay 2042 | -10/Mines | Discovered new exit (range 5) 2053 | -10/Mines | Entered Materials 2053 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2822 | -9/Materials | Discovered new exit (range 16) 2877 | -9/Materials | Repaired Lgt. Assault Rifle 3819 | -9/Materials | Discovered new exit (range 7) 3843 | -9/Materials | Entered Mines 3844 | -9/Mines | Met a Derelict testing a Signal Generator 3862 | -9/Mines | Build established: Hacker-Gunner 4032 | -9/Mines | Learned Materials stockpile data 4100 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4258 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4272 | -9/Mines | Entered Zion 4395 | -7/Zion | Build established: Tank 4515 | -7/Zion | Found Relay Coupler [Programmer] 4558 | -7/Zion | Learned 12 Factory zone layouts 4871 | -7/Zion | Imprinted 4874 | -7/Zion | Declared Zion's savior 5210 | -7/Zion | Visited the Megawrench Repair Shop 5210 | -7/Zion | Megawrench repaired 7 parts 5265 | -7/Zion | Found GAL Module 5442 | -7/Zion | Found Prototype Launcher 5443 | -7/Zion | Identified Rocket Array 5665 | -7/Zion | Found Prototype Device 5747 | -7/Zion | Build established: Mutant 6926 | -7/Zion | Learned location of Warlord (-5) 7760 | -7/Zion | Discovered new exit (range 10) 7777 | -7/Zion | Entered Proximity Caves 7777 | -6/Proximity Caves | Accompanied by 4 allies 7780 | -6/Proximity Caves | Spotter reported a threat 7914 | -6/Proximity Caves | Spotted B-75 Beast 7929 | -6/Proximity Caves | Allies destroyed B-75 Beast 8450 | -6/Proximity Caves | Discovered new exit (range 16) 8560 | -6/Proximity Caves | Entered Factory 8560 | -6/Factory | Accompanied by 4 allies 8560 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 8561 | -6/Factory | Identified exit to Lower Caves 8561 | -6/Factory | Identified exit to Factory 8562 | -6/Factory | Identified Bomb Factory No. 2 8956 | -6/Factory | Build established: Scavenger-Gunner 9220 | -6/Factory | Repaired Hover Unit 9265 | -6/Factory | Repaired Adv. Treads 9724 | -6/Factory | Cargo convoy interrupted 9764 | -6/Factory | Lost 14 parts (2p3n2u7w) 9774 | -6/Factory | Garrison activated, responded to threat 9829 | -6/Factory | Core integrity fell below 50% 9844 | -6/Factory | Crushed by falling debris 9847 | -6/Factory | Core integrity fell below 20% 9866 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Crushed by falling debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-38). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Sml. Matter Pod. U-05 Engineer lays Concrete. K-01 Serf cleans the Terminal. U-05 Engineer lays Concrete. K-01 Serf cleans the Terminal. U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????""" 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Laser | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed EM Disruption Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Part-time Mechanic Robot Respite The One Tourist Challenges ------------ None Game ------ Seed SpreadRocketCanceller Manual? 0 Play Time 01:43:34 Cumulative 5.2 hours Start 2023.12.07 @ 04:55:03 End 2023.12.07 @ 07:14:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb51a792-4d11-43f6-83d9-fe916008554c