Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.22 @ 10:06:09 Player: Vetulus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (99) 495 Value Destroyed (2867) 2867 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 8502 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 41 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Light Nuclear Core Advanced Beam Rifle Advanced Beam Rifle Makeshift Laser Beamcaster Heavy Particle Cannon Minigun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Makeshift Laser Plasma Cannon Phase Cannon Phase Cannon Phase Cannon Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Advanced Beam Rifle Advanced Beam Rifle Makeshift Laser Beamcaster Heavy Particle Cannon Minigun Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 2 | . . . . 1 . . . . 1 . . . Weapon 4 | . . . . 1 . 2 . . 1 . . . Parts Attached 85 | 6 6 15 2 12 20 11 3 1 8 1 . . Power 9 | 1 . 2 . 2 2 1 . . 1 . . . Engine 7 | 1 . 2 . 1 1 1 . . 1 . . . Core 2 | . . . . 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 . 4 . 7 4 2 . . 1 . . . Treads 5 | . . 3 . 2 . . . . . . . . Leg 15 | 2 . 1 . 5 4 2 . . 1 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 11 | 1 1 2 . 1 2 1 . 1 2 . . . Device 2 | . 1 . . . . . . . 1 . . . Storage 3 | 1 . 1 . . 1 . . . . . . . Processor 1 | . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . 1 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 5 7 2 2 12 7 3 . 4 1 . . Energy Gun 20 | . . 4 1 1 7 3 3 . 1 . . . Energy Cannon 9 | . . . 1 1 1 2 . . 3 1 . . Ballistic Gun 11 | 2 1 2 . . 4 2 . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 5 . . . . . . . Parts Lost 24 | . 1 5 . 2 . 2 . 1 . . . 13 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 8 | . . 2 . 1 . 1 . . . . . 4 Utility 3 | . . . . . . . . 1 . . . 2 Weapon 11 | . 1 2 . 1 . 1 . . . . . 6 Highest Loss Streak 13 | . 1 3 . 1 . 1 . 1 . . . 13 Average Slot Usage (%) 96 | . 94 84 100 99 98 98 100 99 100 100 100 89 Engine 6 | . 14 10 11 6 . 3 7 7 6 6 6 5 Core 2 | . . . . 2 9 3 . . . . . . Treads 8 | . . 8 33 27 . . . . . . . . Leg 24 | . 28 22 11 8 36 29 30 30 26 26 26 22 Device 2 | . 8 7 . . . . . . 6 6 6 5 Storage 8 | . 14 11 11 9 8 7 7 7 6 6 6 6 Processor 7 | . . 3 11 9 9 7 7 7 6 6 6 6 Protection 5 | . . . . 9 8 7 7 6 6 6 6 5 Energy Gun 11 | . . 14 14 18 9 13 6 15 16 11 6 5 Energy Cannon 8 | . . . 7 9 8 7 9 7 10 21 26 23 Ballistic Gun 7 | . 13 4 . . 7 15 21 15 11 6 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 13 14 30 34 44 43 56 56 50 80 86 86 86 Greatest Support 80 | 20 20 60 60 80 62 60 55 55 65 65 65 65 Greatest Overweight (x) 2 | 1 . 2 . 2 1 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 9 10 10 10 10 10 10 10 Most Carried 10 | 4 6 8 10 10 10 9 9 9 10 9 9 9 Average Carried 7 | 1 4 5 9 8 8 8 8 8 7 8 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 6 8 10 10 8 8 9 8 8 9 9 9 Class Distribution -------------------- 26% | Gunner 25% | Scavenger-Mutant 23% | Scavenger-Gunner 12% | Mutant 11% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Data Miner Executioner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Matter Collected 1607 | 204 120 317 20 115 376 232 61 64 48 50 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3520 | . 120 737 270 354 1274 500 65 111 64 . . 25 Parts 206 | . 12 40 30 35 60 20 . 7 1 . . 1 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 7 . . . 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 75 | . 4 14 10 7 25 9 . 4 1 . . 1 Guns 57 | . 2 14 9 4 17 8 . 2 1 . . . Cannons 18 | . 2 . 1 3 8 1 . 2 . . . 1 Classes Destroyed 12 | . 2 7 . 1 1 1 . . . . . . Worker 3 | . . 1 . 1 1 . . . . . . . Builder 8 | . . 2 . 3 3 . . . . . . . Tunneler 3 | . . 1 2 . . . . . . . . . Recycler 4 | . . 2 . . 2 . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . Watcher 3 | . . 1 . 1 1 . . . . . . . Swarmer 25 | . 2 5 8 3 3 . . 3 . . . 1 Grunt 26 | . 2 4 1 2 12 5 . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . Sentry 17 | . . 4 . 1 9 2 . . 1 . . . Hunter 3 | . . . . 1 1 1 . . . . . . Programmer 2 | . . . . . . 1 . 1 . . . . Packrat 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 7 4 6 4 4 . 3 1 . . 1 Combat Bots Only 6 | . 2 6 4 3 3 4 . 3 1 . . 1 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Damage Taken 4860 | . 93 903 140 146 708 670 . 202 21 . . 1977 Core 1322 | . 4 154 32 8 88 173 . . . . . 863 Absorbed by Shields 90 | . . . . . . . . . 10 . . 80 Core Remaining (%) 81 | 100 98 . 53 . 82 . . 75 . . . . Volleys Fired 176 | . 12 54 13 14 54 19 1 6 1 . . 2 Largest 6 | . 2 2 2 3 3 5 5 5 6 . . 6 Hottest 428 | . 55 112 145 195 195 259 221 231 306 . . 428 Shots Fired 477 | . 21 94 26 40 154 89 5 30 6 . . 12 Gun 350 | . 11 90 18 26 101 68 3 24 5 . . 4 Cannon 126 | . 10 3 8 14 53 21 2 6 1 . . 8 Launcher 1 | . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 172 | . 21 50 . . 44 38 3 12 2 . . 2 Thermal 269 | . . 39 16 26 103 51 2 18 4 . . 10 Explosive 1 | . . 1 . . . . . . . . . . Electromagnetic 35 | . . 4 10 14 7 . . . . . . . Robot Hit Streak 30 | . 9 18 22 20 30 16 6 10 9 . . 5 Robot Miss Streak 4 | . 2 3 1 2 4 3 . 1 . . . 1 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 7 | . . 5 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 354 | . 16 69 18 29 126 62 4 17 5 . . 8 Core Hits 169 | . 6 34 14 17 65 20 2 7 2 . . 2 Critical Hits 4 | . . 2 . . 2 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 . . . . . . . Melee Attacks 3 | . 3 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6378 | . 190 863 300 621 2857 1011 92 199 102 . . 143 Guns 4575 | . 67 837 247 460 1941 735 39 143 77 . . 29 Cannons 1602 | . 123 15 53 161 726 276 53 56 25 . . 114 Explosions 190 | . . . . . 190 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 11 | . . 11 . . . . . . . . . . Kinetic 1619 | . 190 498 . . 616 255 39 . 21 . . . Thermal 4124 | . . 300 205 437 1950 756 53 199 81 . . 143 Explosive 190 | . . . . . 190 . . . . . . . Electromagnetic 434 | . . 54 95 184 101 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 88 | . . . . . 42 18 22 . . . . 6 Projectiles 56 | . . . . . 10 18 22 . . . . 6 Explosions 32 | . . . . . 32 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . . 109 . . . . . . . Shots 2 | . . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . Kicked 2 | . . 1 . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 655 | . 32 135 290 355 440 556 141 655 188 . . 586 Average Temperature 154 | . 16 48 93 122 146 224 78 279 99 . . 282 Received Heat Transfer 1635 | . 45 261 . 18 288 162 . . 12 . . 849 Effects 34 | . . . . 1 5 11 . 10 . . . 7 Shutdowns 6 | . . . . . . 3 . 1 . . . 2 Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 5 | . . . . 1 1 1 . . . . . 2 Matter Decay 5 | . . . . . 1 1 . 2 . . . 1 Short Circuit 3 | . . . . . 2 1 . . . . . . Damage (minor) 2 | . . . . . 1 1 . . . . . . Damage (major) 10 | . . . . . . 3 . 6 . . . 1 Damage (core) 2 | . . . . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . 3 . . 7 . . 1 2 . . . Heat Transferred 7909 | . . 777 424 847 3774 1247 74 370 148 . . 248 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Peak Influence 482 | . 125 315 205 204 482 446 . . 94 . . . Initial 185 | . . 45 20 19 73 185 . . 49 . . . Average 177 | . 56 170 85 88 291 262 . . 75 . . . Maximum Alert Level 2 | . . 1 1 1 2 2 . . . . . . Low Security (%) 58 | 100 100 58 94 94 15 31 . . 100 . . . Level 1 32 | . . 41 5 5 63 40 . . . . . . Level 2 8 | . . . . . 20 28 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . 2 . 2 7 4 . . 1 . . . Investigation 9 | . . 2 . 2 2 2 . . 1 . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 3 | . . . . . 2 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Distress Signals 3 | . 1 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 112 | . 9 25 10 10 34 12 . 4 1 . . 7 Peak Tracking Total 7 | . 4 6 4 3 4 4 . 3 1 . . 7 Tactical Retreats 7 | . 3 3 . . 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Traps Triggered 5 | . . 2 1 . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Machines Disabled 9 | . . . . . 6 1 . . . . . 2 Max in Single Turn 2 | . . . . . 2 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Machines Accessed 26 | . 2 3 1 4 8 2 1 . 1 . 4 . Terminals 18 | . 2 3 . 4 6 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 97 | . 7 10 1 17 21 12 1 . 3 . 25 . Successful 70 | . 3 4 1 9 18 9 1 . . . 25 . Failed 27 | . 4 6 . 8 3 3 . . 3 . . . Catastrophic 3 | . . 1 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . 2 . . . . . 1 . Terminals 62 | . 7 10 . 17 13 12 . . 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 62 | . 3 4 1 9 10 9 1 . . . 25 . Record 18 | . . 3 . 2 2 . . . . . 11 . Part Schematic 7 | . . . . . . . . . . . 7 . Robot Schematic 4 | . . . . . . . . . . . 4 . Robot Analysis 2 | . . . . 1 . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 4 | . . . 1 . 2 . 1 . . . . . Level Access Points 2 | . 1 . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . Alert Level 5 | . . 1 . 1 1 2 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . Locate Traps 4 | . 2 . . 1 . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . Recall Assault 2 | . . . . . 2 . . . . . . . Zone Layout 3 | . . . . 1 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 8 . . . . . . . Scan Component 4 | . . . . . 4 . . . . . . . Repair 4 | . . . . . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 3 . 3 4 2 . . 1 . . . Full Trace Events 6 | . . . . 2 1 2 . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . . . Time 158 | . . . . . 158 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Total Allies 2 | . . . 1 . . . . . . . . 1 Largest Group 1 | . . . 1 1 . . . . . . . 1 Highest-Rated Group 94 | . . . 31 31 . . . . . . . 94 Highest-Rated Ally 94 | . . . 31 31 . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . 2 . . . . . . . 3 Total Damage 118 | . . . . 20 . . . . . . . 98 Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Robot Analysis Total 2 | . . . . 1 . 1 . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Turns Passed 6087 | 58 343 887 768 599 1421 459 431 386 190 154 138 253 Spaces Moved 3599 | 40 240 492 439 327 744 255 325 301 116 102 93 125 Core 13 | 13 . . . . . . . . . . . . Treads 773 | . . 87 439 247 . . . . . . . . Legs 2813 | 27 240 405 . 80 744 255 325 301 116 102 93 125 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 120 120 120 120 150 150 150 Average Speed 134 | 102 120 138 160 152 121 122 128 120 135 150 150 150 Slowest Speed 180 | 120 120 180 160 180 150 150 150 120 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 35 38 74 28 82 6 56 33 3 17 75 30 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . Known Exits Taken 3 | . 1 . . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . 1 . . . 1 2 . 2 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 71 | . . 15 6 6 38 3 . 1 . . . 2 Melee . | . . . . . . . . . . . . . Projectile 40 | . . . 6 6 22 3 . 1 . . . 2 AOE 31 | . . 15 . . 16 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Low Dat Pro Total 4472 | 57 271 612 477 395 1137 353 335 309 146 103 92 185 Wait 463 | 4 5 16 18 18 273 57 . 2 12 . . 58 Move 3587 | 39 239 491 438 326 743 254 324 300 115 101 92 125 Hop . | . . . . . . . . . . . . . Pick Up 99 | 8 6 22 4 14 26 8 4 . 6 1 . . Fast Attach . | . . . . . . . . . . . . . Attach 40 | 6 2 9 . 4 9 6 . 1 3 . . . Detach . | . . . . . . . . . . . . . Swap 46 | . 4 6 2 9 11 5 3 . 5 1 . . Drop 56 | . . 13 2 10 20 4 3 . 4 . . . Fire 176 | . 12 54 13 14 54 19 1 6 1 . . 2 Melee 3 | . 3 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x2 843 | -9/Materials | Build established: Scavenger-Mutant 914 | -9/Materials | Discovered new exit (range 5) 1107 | -9/Materials | Lost 3 parts (1n2w) 1251 | -9/Materials | Discovered new exit (range 16) 1289 | -9/Materials | Entered Mines 1289 | -9/Mines | Discovered new exit (range 16) 1309 | -9/Mines | Learned Materials terminal intel 1445 | -9/Mines | Learned location of Zion (-7) 1507 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1697 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1805 | -9/Mines | Discovered new exit (range 12) 1967 | -9/Mines | Received a Mining Laser from a helpful Derelict 2057 | -9/Mines | Entered Materials 2057 | -8/Materials | Accompanied by 1 ally 2057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2058 | -8/Materials | Loaded intel: 12 terminal locations 2369 | -8/Materials | Build established: Scavenger-Gunner 2483 | -8/Materials | Identified exit to Storage 2656 | -8/Materials | Entered Storage 2801 | -8/Storage | Garrison activated, responded to threat 3428 | -8/Storage | Repaired Gatling Laser? 3508 | -8/Storage | Repaired Hvy. Ion Cannon 3718 | -8/Storage | Repaired Imp. Medium Armor Plating 3758 | -8/Storage | Repaired Lrg. Storage Unit 3931 | -8/Storage | Build established: Gunner 4004 | -8/Storage | Discovered new exit (range 16) 4077 | -8/Storage | Entered Factory 4077 | -7/Factory | Evolved 2 slots: Weapon x2 4433 | -7/Factory | Identified exit to Factory 4443 | -7/Factory | Discovered new exit (range 16) 4536 | -7/Factory | Entered Lower Caves 4565 | -7/Lower Caves | Learned Factory emergency access door positions 4961 | -7/Lower Caves | Discovered new exit (range 4) 4967 | -7/Lower Caves | Entered another Lower Caves area 4972 | -7/Lower Caves | Discovered exit to Factory (range 7) 4999 | -7/Lower Caves | Learned Factory garrison access intel 5353 | -7/Lower Caves | Entered Factory 5353 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5355 | -6/Factory | Loaded intel: 4 garrison access locations 5410 | -6/Factory | Discovered new exit (range 8) 5543 | -6/Factory | Entered Lower Caves 5591 | -6/Lower Caves | Encountered a Warlord checkpoint 5646 | -6/Lower Caves | Build established: Executioner 5673 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5697 | -6/Lower Caves | Entered Data Miner 5697 | -6/Data Miner | Discovered new exit (range 6) 5726 | -6/Data Miner | Met Data Miner 5772 | -6/Data Miner | Learned location of Section 7 (-3) 5772 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5802 | -6/Data Miner | Received God Mode back door access code from Data Miner 5835 | -6/Data Miner | Entered Proximity Caves 6013 | -5/Proximity Caves | Escorted by Enhanced Grunt 6022 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6075 | -5/Proximity Caves | Core integrity fell below 50% 6083 | -5/Proximity Caves | Core integrity fell below 20% 6088 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06032_ Slug penetrates Wall. 06034_ Overheating: Med. Reactive Plating damaged (-123). 06035_ Penetrated by Slug. 06035_ Slug penetrates Wall. 06036_ Power failure, Deuterium Engine shutdown. 06038_ Slug penetrates G-50 Soldier. 06039_ Carbon-fiber Leg destroyed. 06047_ Phase Cannon destroyed. 06051_ Plasma Cannon destroyed. 06051_ Med. Reactive Plating destroyed. 06053_ Mak. Laser destroyed. 06054_ Gauss Rifle destroyed. 06056_ Imp. Shield Generator destroyed. 06061_ Penetrated by Slug. 06063_ Phase Cannon destroyed. 06065_ Deuterium Engine destroyed. 06065_ Carbon-fiber Leg destroyed. 06067_ Slug penetrates Wall. 06070_ Flexi-carbon Leg destroyed. 06076_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????? ?????????????????????? | | ##?????????????????????? ?????????????????????? | | ##????????????????????? ?????????????????????? | | ###?????????????????? ?????????????????????? | | ##????????????????? ##????????????????????? | | #????????????????? #????? ??????????????? | | #????????????????? #??? ???????????????? | | #?????????????#??? #?? ????????????????? | | ######?####??? #?? ## ????? ???????????? | | ### #???#;#? ????? ????????????? | | ### #?### ## #???? #?????????????? | | ## ### ### #### ###????????????? | | ##????# ## ???????????? | | ######## ???????????????? | | # ;;#########????????????? | | Y @;]] "#????????????? | | ##### g; ;]] "#????????????? | | ######## ##gg#" "#????????????? | | %! ##s +%! "#????????????? | | ##g ;!%] #????????????? | | ### ## # = +????????????? | | ##?# # # ; ?????????? | | #??# ## +$ "T""# ????????? | | ## ##??#### #""" """"#????????????? | | ?####??????# ## #?##"####??????????????? | | ???????????# ### ?? ?????????????????? | | ???????????####? ### ?? ????????????????? | | ???????????????? #?### ? ???????????????? | | ???????????????? ##???? ##?? ??????????????? | | ????????????????# ##????? ##????? ?????????????? | | ????????????????####??????#????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Cloaking Device | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed LightpackShadeCoupler Manual? 0 Play Time 01:11:56 Cumulative 11.9 hours Start 2020.09.21 @ 18:24:29 End 2020.09.22 @ 10:06:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 23 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f978cbe1-e8bb-4488-8392-1897446462e1