Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 22:53:25 Player: Venar246 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (159) 795 Value Destroyed (6328) 6328 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 11705 Bonus ------- High Alert Combat Kills 631 Friendly Fire -9 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 105/170 System Corruption 3% Temperature Cool (36) Movement Core (1800) Ox35 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Targeting Computer Improved Target Analyzer Core Analyzer Core Analyzer Graphene Brace (fused) > --- WEAPON (2) ------- Improved Lightning Gun Heavy Flak Cannon > --- INVENTORY (25) --- Improved Heat Sink Machine Analyzer Enhanced Optical Array Improved Terrain Scan Processor Armor Integrity Analyzer Focal Shield Shock Absorption System Improved Shock Absorption System Improved Hardlight Generator Improved Hardlight Generator System Restoration Module Improved Arc Projector Heavy Plasma Cannon Missile Launcher Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Target Analyzer Core Analyzer Core Analyzer Graphene Brace System Restoration Module > --- WEAPON ----------- Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Heat Sink Improved Heat Sink Machine Analyzer Enhanced Optical Array Improved Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Focal Shield Shock Absorption System Improved Shock Absorption System System Restoration Module Improved Lightning Gun Tesla Rifle Improved Arc Projector Heavy Plasma Cannon Flak Gun Hypervelocity Gauss Rifle Heavy Flak Cannon Missile Launcher Improved Remote Datajack Improved Remote Datajack [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Weapon Cycler Device Weapon Cycler Storage Huge Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . 2 . 1 . 1 Utility 5 | . . . . 2 1 1 1 Weapon . | . . . . . . . . Parts Attached 182 | 6 2 . 21 17 27 65 44 Power 28 | 1 1 . 4 1 3 11 7 Engine 17 | 1 . . 3 1 3 8 1 Core 10 | . 1 . 1 . . 3 5 Reactor 1 | . . . . . . . 1 Propulsion 68 | 2 . . 11 6 10 26 13 Treads 12 | . . . . . 1 4 7 Leg 49 | 2 . . 11 6 9 18 3 Wheel 7 | . . . . . . 4 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 1 1 . 3 4 5 14 11 Device 21 | . . . . 3 4 8 6 Storage 5 | 1 1 . 1 . 1 1 . Processor 8 | . . . 1 1 . 2 4 Hackware . | . . . . . . . . Protection 5 | . . . 1 . . 3 1 Artifact . | . . . . . . . . Weapon 47 | 2 . . 3 6 9 14 13 Energy Gun 11 | 1 . . 2 . 5 1 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 17 | 1 . . 1 . 3 7 5 Ballistic Cannon 10 | . . . . 3 1 3 3 Launcher 8 | . . . . 3 . 2 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 12 | . . . 6 . 1 5 . System Corruption 39 | . . . 12 . 2 25 . Parts Lost 85 | . . . 3 1 20 31 30 Power 12 | . . . 1 . 1 5 5 Propulsion 34 | . . . 2 . 11 9 12 Utility 21 | . . . . 1 4 10 6 Weapon 18 | . . . . . 4 7 7 Highest Loss Streak 19 | . . . 3 1 5 10 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 88 88 88 98 87 82 91 Engine 6 | . 7 . 3 7 6 8 2 Core 3 | . 6 14 6 1 . 2 7 Treads 5 | . . . . . 2 5 17 Leg 22 | . 28 28 40 36 26 18 10 Wheel 1 | . . . . . . 2 3 Device 13 | . . . . 16 20 15 8 Storage 7 | . 16 17 11 9 7 6 5 Processor 7 | . . . 4 9 7 6 14 Protection 2 | . . . 2 . . 4 5 Energy Gun 4 | . 14 14 9 . 4 5 . Ballistic Gun 3 | . 14 14 10 . 5 1 3 Ballistic Cannon 4 | . . . . 9 4 2 6 Naked Turns . | . . . . . . . . Heaviest Build 130 | 14 24 24 53 64 105 130 130 Greatest Support 162 | 20 20 20 40 62 79 100 162 Greatest Overweight (x) 32 | . 1 1 1 1 6 32 26 Average Overweight (x) 2 | . . . . . . 5 1 Largest Inventory Capacity 25 | 8 10 10 20 20 25 25 25 Average Capacity 22 | 7 8 8 19 20 21 25 25 Most Carried 25 | 2 6 8 20 20 25 25 25 Average Carried 19 | 1 3 7 11 19 19 20 22 Final Capacity 25 | 8 10 8 20 20 25 25 25 Final Carried 25 | 2 6 8 20 20 25 22 16 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 4949 | 87 48 69 453 567 947 1333 1445 Remotely . | . . . . . . . . Salvage Created 6011 | . 112 . 805 709 940 1853 1592 Parts 320 | . 9 . 50 40 46 92 83 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 . 1 . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 126 | . 3 . 18 19 21 29 36 Guns 69 | . 3 . 17 . 14 19 16 Cannons 42 | . . . . 13 7 8 14 AOE 15 | . . . 1 6 . 2 6 Classes Destroyed 16 | . 2 . 6 . 5 3 . Worker 5 | . . . 2 1 . . 2 Builder 8 | . . . 1 . . 6 1 Recycler 8 | . . . 1 1 1 3 2 Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 10 | . . . 1 3 1 3 2 Swarmer 35 | . 1 . 7 7 . 7 13 Grunt 46 | . 2 . 7 7 11 13 6 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 2 . . . . Sentry 13 | . . . 2 5 3 2 1 Specialist 4 | . . . . . 2 . 2 Hunter 5 | . . . . . . 2 3 Programmer 18 | . . . . . 3 4 11 Heavy 1 | . . . . . 1 . . Behemoth 1 | . . . . . . 1 . Best Kill Streak 12 | . 2 . 12 7 5 5 7 Combat Bots Only 6 | . 2 . 6 5 5 4 4 Max Kills in Single Turn 2 | . 1 . 2 2 1 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 1 2 . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 1139 | . 6 4 85 73 197 425 349 Missed 339 | . 3 3 22 26 66 128 91 Damage Taken 14145 | . 26 12 819 775 2214 4266 6033 Core 2198 | . 6 . 187 146 307 531 1021 Absorbed by Shields 495 | . . . . . . 495 . Core Remaining (%) 69 | 100 . 97 53 73 56 37 . Volleys Fired 443 | . 9 1 46 38 99 149 101 Largest 2 | . 2 2 2 2 2 2 2 Hottest 135 | . 60 60 65 96 96 135 113 Shots Fired 832 | . 18 2 95 73 196 253 195 Gun 534 | . 18 2 95 . 124 202 93 Cannon 275 | . . . . 61 72 48 94 Launcher 23 | . . . . 12 . 3 8 Special . | . . . . . . . . Kinetic 578 | . 9 1 48 61 144 138 177 Thermal 116 | . . . . . 33 83 . Explosive 11 | . . . . . . 3 8 Electromagnetic 127 | . 9 1 47 12 19 29 10 Robot Hit Streak 16 | . 7 . 11 6 10 14 16 Robot Miss Streak 9 | . 1 2 6 5 6 4 9 Penetration Max 2 | . . . . . 1 1 2 Secondary Targets 10 | . . . 5 . 2 1 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 539 | . 11 . 59 42 141 153 133 Core Hits 343 | . 6 . 34 32 74 78 119 Critical Kills 10 | . . . . . . 1 9 Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 34 | . . . . 1 8 10 15 Burn 3 | . . . . . 1 2 . Destroy 14 | . . . . . . 3 11 Blast 15 | . . . . 1 5 5 4 Corrupt 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14504 | . 141 10 1002 1750 3093 4724 3784 Guns 7078 | . 134 1 861 . 1891 3014 1177 Cannons 4836 | . . . . 1117 1172 1080 1467 Explosions 2431 | . . . 118 626 . 584 1103 Melee . | . . . . . . . . Ramming 159 | . 7 9 23 7 30 46 37 Kinetic 9020 | . 94 . 409 1117 2455 2458 2487 Thermal 2240 | . . . 118 215 432 1475 . Explosive 1435 | . . . . . . 332 1103 Electromagnetic 1650 | . 40 1 452 411 176 413 157 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . 12 1 5 29 9 Average Corruption 8 | . . . 10 1 1 13 5 Corruption Purged 13 | . . . . . . 3 10 Corruption Blocked . | . . . . . . . . Effects 227 | . . . 19 3 20 158 27 Message Errors 43 | . . . 4 . 2 33 4 Matter Fused 45 | . . . 5 2 5 27 6 Heat Flow Errors 28 | . . . 2 . 1 22 3 Energy Discharges 29 | . . . 1 . 4 18 6 Parts Rejected 3 | . . . . . 1 1 1 Parts Fused 4 | . . . . . . 3 1 Data Loss (minor) 24 | . . . 2 1 2 19 . Data Loss (major) 13 | . . . 1 . 3 6 3 Misfires 22 | . . . 3 . 1 17 1 Alerts 5 | . . . 1 . . 3 1 Weapon Failures 11 | . . . . . 1 9 1 Overload Shots . | . . . . . . . . Overflow Damage 323 | . . . . 16 5 247 55 Projectiles 217 | . . . . 11 5 158 43 Explosions 94 | . . . . 5 . 89 . Melee 12 | . . . . . . . 12 Knockbacks 27 | . . . . 4 7 5 11 Impact . | . . . . . . . . Kinetic 25 | . . . . 4 7 4 10 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 434 | . . . 21 102 121 152 38 Shots 14 | . . . 1 7 2 3 1 Rammed 2 | . . . . . . 2 . Targets Rammed 17 | . 2 1 3 2 3 5 1 Kicked 14 | . 2 1 3 2 3 3 . Crushed 1 | . . . . . . . 1 Highest Temperature 679 | . 6 12 210 315 427 679 577 Average Temperature 130 | . 5 6 40 97 130 147 150 Received Heat Transfer 2457 | . 6 6 252 252 645 819 477 Effects 60 | . . . . 2 7 30 21 Shutdowns 17 | . . . . . . 12 5 Energy Bleed 9 | . . . . 1 2 3 3 Interference 8 | . . . . 1 1 4 2 Matter Decay 4 | . . . . . 1 2 1 Short Circuit 5 | . . . . . . 3 2 Damage (minor) 2 | . . . . . 1 . 1 Damage (major) 14 | . . . . . 2 5 7 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 14 | . . . . 4 4 4 2 Impact Corruptions 3 | . . . . . 1 1 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 3824 | . . . 50 150 888 2736 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 2 4 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 786 | . 85 33 460 459 576 415 786 Initial 208 | . . 33 12 72 208 192 199 Average 275 | . 51 33 223 222 394 191 460 Maximum Alert Level 3 | . . . 2 2 2 2 3 Low Security (%) 38 | 100 100 100 42 50 1 55 11 Level 1 33 | . . . 50 31 34 38 18 Level 2 27 | . . . 6 17 63 5 64 Level 3 . | . . . . . . . 5 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 . 2 . 8 9 9 Investigation 2 | . . . 1 . . 1 . Extermination 11 | . . . . . 3 4 4 Reinforcement 16 | . 1 . 1 . 5 4 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 9 | . 1 . 3 1 . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 8 2 26 25 28 40 43 Peak Tracking Total 6 | . 4 2 6 5 3 5 6 Tactical Retreats 9 | . . . 1 . 3 2 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 11 | . . . 2 2 3 3 1 Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 35 | . . . 1 1 11 7 15 Max in Single Turn 6 | . . . 1 1 6 3 4 Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 14 | . . . . 1 2 4 7 Terminals 7 | . . . . . 1 1 5 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 1 . 2 . Garrison Access 2 | . . . . . 1 1 . Total Hacks 31 | . . . . 1 3 8 19 Successful 18 | . . . . 1 2 5 10 Failed 13 | . . . . . 1 3 9 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 16 | . . . . . 2 1 13 Fabricators 6 | . . . . . . . 6 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . 1 . 6 . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 9 | . . . . . 1 . 8 Record 8 | . . . . . 1 . 7 Open DSF 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . 1 . 4 . Insert Component 4 | . . . . 1 . 3 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . . . 1 1 7 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 139 | . . . . . . . 139 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 11447 | 60 152 220 899 1172 2076 4835 2033 Spaces Moved 4622 | 43 89 165 383 547 914 1651 830 Core 22 | 3 . . . . . 18 1 Treads 475 | . . . . . 24 29 422 Legs 3455 | 40 89 165 383 547 890 1027 314 Wheels 670 | . . . . . . 577 93 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 170 135 Average Speed 211 | 115 131 129 183 184 195 260 194 Slowest Speed 1650 | 120 190 190 190 192 540 1650 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 24 39 38 38 23 24 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 280 | . . . 7 20 95 72 86 Melee . | . . . . . . . . Projectile 71 | . . . . 11 13 22 25 AOE 208 | . . . 7 9 82 50 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 5643 | 50 106 169 486 662 1097 2019 1054 Wait 151 | . . . . 10 22 80 39 Move 4615 | 42 88 164 382 546 913 1650 830 Hop . | . . . . . . . . Pick Up 136 | 2 4 2 24 23 25 38 18 Fast Attach 60 | 6 2 . 6 1 7 24 14 Attach 75 | . . . 10 3 16 24 22 Detach 4 | . . . 1 . . . 3 Swap 47 | . . . 5 13 4 17 8 Drop 90 | . 1 1 9 26 8 32 13 Fire 443 | . 9 1 46 38 99 149 101 Melee . | . . . . . . . . Ram 2 | . . . . . . 2 . Kick 14 | . 2 1 3 2 3 3 . Crush 1 | . . . . . . . 1 Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Met 8R-AWN 172 | -10/Materials | Discovered new exit (range 15) 181 | -10/Materials | Discovered new exit (range 14) 213 | -10/Materials | Entered Mines 215 | -10/Mines | Followed 8R-AWN into the Mines 302 | -10/Mines | Build established: Mutant 398 | -10/Mines | Discovered new exit (range 13) 433 | -10/Mines | Entered Materials 433 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Lost 3 parts (1p2n) 936 | -9/Materials | System corruption reached 10% 1209 | -9/Materials | Build established: Scavenger-Mutant 1300 | -9/Materials | Discovered new exit (range 16) 1330 | -9/Materials | Identified exit to Materials 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Utility x2 1835 | -8/Materials | Discovered new exit (range 15) 1907 | -8/Materials | Identified exit to Storage 2068 | -8/Materials | Build established: Mutant 2109 | -8/Materials | Discovered exit to Storage (range 15) 2441 | -8/Materials | Discovered new exit (range 15) 2475 | -8/Materials | Identified exit to Factory 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3165 | -7/Factory | Cargo convoy interrupted 3296 | -7/Factory | Lost 4 parts (3n1w) 3837 | -7/Factory | Discovered new exit (range 10) 3891 | -7/Factory | Lost 5 parts (3n2u) 3905 | -7/Factory | Identified exit to Factory 4054 | -7/Factory | Lost 3 parts (1n1u1w) 4358 | -7/Factory | Build established: Scavenger-Mutant 4580 | -7/Factory | Entered another Factory area 4580 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4790 | -6/Factory | Spotted B-75 Beast 6019 | -6/Factory | Discovered new exit (range 10) 6036 | -6/Factory | Identified exit to Lower Caves 6453 | -6/Factory | Lost 3 parts (2u1w) 7338 | -6/Factory | Lost 6 parts (2n2u2w) 7399 | -6/Factory | Lost 6 parts (2p3n1u) 7429 | -6/Factory | System corruption reached 10% 7527 | -6/Factory | Core integrity fell below 50% 7534 | -6/Factory | Destroyed B-75 Beast 7563 | -6/Factory | Lost 10 parts (2p4n2u2w) 7777 | -6/Factory | Lost 3 parts (2u1w) 8921 | -6/Factory | Discovered new exit (range 5) 9415 | -6/Factory | Entered another Factory area 9415 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10494 | -5/Factory | Lost 3 parts (1n1u1w) 11372 | -5/Factory | Core integrity fell below 50% 11435 | -5/Factory | Core integrity fell below 20% 11448 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Knocked back. Identified Imp. Lightning Gun. U-05 Engineer lays Concrete. Identified Lgt. Antimatter Reactor. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Core Analyzer destroyed. Knocked back. U-05 Engineer lays Concrete. Penetrated by Slug. 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"""""" # """ ]# """" | | ??????????????????"""""" # """ # """" | | ???????????????????""""" # """ # """" | | ???????????????????? # # ^ ^^ | | ????????????????????? ######### * | | ?????????????????????## #???????# ######## | | ??????????????????????# #???????# #??????? | | ??????????????????????# ????? #??????? | | ??????????????????????# ??? #??????? | | ??????????????????????# ??? #??????? | | ??????????????????????# ?? #?????? | | ???????????????????????? ??? #?????? | | ????????????????????????????????##########??????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 750 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 5 Target Analysis 6 Core Analysis 9 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed GodSystemEngine Manual? 0 Play Time 01:15:59 Cumulative 11.8 hours Start 2024.07.11 @ 21:15:43 End 2024.07.11 @ 22:53:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d6c9903-97c6-413f-8bb8-5782a6e99375