Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 18:59:38

Player: Btuck

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (209)      209
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 729

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Treads
          Small Storage Unit
         Medium Matter Pod (100)
                Seismic Detector
                Sensor Drone Bay
          Small Laser
                Beam Rifle
                Beam Rifle
                Beam Cannon
                Grenade Launcher
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY --------
                Ion Engine
          Small Storage Unit
         Medium Matter Pod
                Seismic Detector
                Sensor Drone Bay
          Small Laser
                Beam Rifle
                Beam Rifle
                Beam Cannon
                Grenade Launcher
          Heavy Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 7   4   1   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Backups            6    | .   6   11  
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   3   
  Weapon                   4    | .   4   6   
  Tool/Special             .    | .   .   .   
Unused Backups             8    | .   .   8   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   .   5   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     90   | .   94  84  
  Engine                   5    | .   9   .   
  Treads                   27   | .   28  27  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               26   | .   26  27  
Peak Build Rating          12   | 7   11  12  
  Average Rating           9    | 5   9   11  
  On Entrance              6    | .   7   11  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 13  52  49  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  13   | .   1   13  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   19  20  
  Most Carried             12   | .   10  12  
  Average Carried          6    | .   6   11  
  Final Capacity           20   | 8   20  20  
  Final Carried            11   | .   10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           439  | 299 40  100 
  Remotely                 .    | .   .   .   
Salvage Created            408  | 179 198 31  
  Parts                    27   | 14  12  1   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   6   2   
  Guns                     8    | .   6   2   
Classes Destroyed          6    | 3   3   .   
  Worker                   1    | 1   .   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  5    | .   3   2   
  Grunt                    3    | .   3   .   
Best Kill Streak           3    | 2   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        49   | .   29  20  
  Missed                   7    | .   3   4   
  Hits                     42   | .   26  16  
    Projectile             42   | .   26  16  
    AOE                    15   | .   .   15  
Damage Taken               955  | .   324 631 
  Core                     285  | .   50  235 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              55   | 29  19  7   
  Largest                  2    | 2   2   2   
  Hottest                  112  | 60  112 112 
Shots Fired                101  | 57  33  11  
  Gun                      101  | 57  33  11  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  29   | 29  .   .   
  Thermal                  72   | 28  33  11  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 6   4   4   
  Robot Miss Streak        3    | 3   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           60   | 35  19  6   
  Core Hits                24   | 10  12  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           717  | 353 276 88  
  Guns                     717  | 353 276 88  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  123  | 123 .   .   
  Thermal                  594  | 230 276 88  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        336  | 40  336 .   
  Average Temperature      104  | 16  158 .   
  Received Heat Transfer   159  | .   159 .   
  Effects                  3    | .   3   .   
    Energy Bleed           1    | .   1   .   
    Interference           2    | .   2   .   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | 1   1   .   
  Heat Transferred         1499 | 500 777 222 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             70   | 5   70  65  
  Initial                  .    | .   .   .   
  Average                  10   | 1   14  9   
Influence Increases        252  | 35  152 65  
  Destroy 0b10 Robot/C     160  | .   120 40  
  Destroy 0b10 Robot/NC    40   | 35  5   .   
  Destroy Leader           32   | .   22  10  
  Successful Hack          5    | .   5   .   
  Lose Combat Pursuer      15   | .   .   15  
Influence Decreases        252  | 35  152 65  
  Time Decay               242  | 35  142 65  
  Lost Part                10   | .   10  .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   6   9   
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   4   1   
  Successful               3    | .   2   1   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      42   | .   .   42  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             41   | .   .   41  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     357  | 10  347 .   
  Seismic                  357  | 10  347 .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1176 | 230 550 396 
Spaces Moved               444  | 89  201 154 
  Core                     3    | 2   .   1   
  Treads                   441  | 87  201 153 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 240 
  Average Speed            222  | 157 235 243 
  Slowest Speed            700  | 160 240 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 6   38  45  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      537  | 124 246 167 
  Wait                     15   | .   12  3   
  Move                     442  | 88  200 154 
  Hop                      .    | .   .   .   
  Pick Up                  9    | .   7   2   
  Fast Attach              10   | 7   3   .   
  Attach                   1    | .   .   1   
  Detach                   3    | .   3   .   
  Swap                     1    | .   1   .   
  Drop                     1    | .   1   .   
  Fire                     55   | 29  19  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  231 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Met a group of wandering Federalists
  311 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 15)
  781 | -10/Materials | Entered Mines
  814 | -10/Mines     | Found the Drone Emporium
  829 | -10/Mines     | Found Prototype Device
  891 | -10/Mines     | Found DCF Scrap (16 items)
 1046 | -10/Mines     | Learned location of 1 exit from Materials
 1089 | -10/Mines     | Found a Scrap Suit stashed away for nefarious purposes
 1145 | -10/Mines     | Assembled infested the area
 1150 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1174 | -10/Mines     | Core integrity fell below 50%
 1177 | -10/Mines     | Core integrity fell below 20%
 1177 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01154_ Found Sensor Array.
01154_ Found 61 Matter.
01159_ 8U-E2Z(h) destroyed.
01163_ U-05 Engineer lays Concrete.
01164_ U-05 Engineer builds a Wall.
01164_ ZB-KB5(z) destroyed.
01165_ The unstable cave ceiling collapses. <x2>
01166_ BG-4HX(g) destroyed.
01166_ Beam Rifle destroyed.
01167_ The unstable cave ceiling collapses.
01167_ R-06 Scavenger destroyed.
01168_ The unstable cave ceiling collapses. <x2>
01169_ Lgt. Treads destroyed.
01169_ U-05 Engineer lays Concrete.
01170_ U-05 Engineer builds a Wall.
01170_ Beam Rifle destroyed.
01170_ U-05 Engineer destroyed.
01173_ Lgt. Treads destroyed.
01173_ Ion Engine destroyed.
01174_ The unstable cave ceiling collapses. <x3>

 Map 
-----
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorChromaticWings
  Manual?         0
Play Time         00:08:35
  Cumulative      58.4 hours
  Start           2025.05.12 @ 18:51:50
  End             2025.05.12 @ 18:59:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89f8bdf2-26c4-4de5-a63d-24887007dc17