Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 00:29:32

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (83)      415
Value Destroyed (2789)     2789
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2028)               2028
              TOTAL SCORE: 10092

 Bonus
-------
High Alert Combat Kills    53
Follower Combat Kills      313
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      662

 Cogmind 
---------
Core Integrity             570/1000
Matter                     225/300
Energy                     100/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Warlord

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (7) ------
            Reaction Control System
            Core Shielding
   Improved Light Armor Plating
            Authchip [Device]
>           --- WEAPON (3) -------
            Gauss Rifle
>           --- INVENTORY (5) ----
   Enhanced Nuclear Core
  Precision Assault Rifle
            KE Penetrator
   Improved Remote Datajack
            Axe

 Peak State 
------------
>               --- POWER ------------
                Backup Power III
       Improved Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
                Aluminum Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Core Analyzer
       Improved Light Armor Plating
                Hacking Suite
                Minesniffer Drone Bay
>               --- WEAPON -----------
       Improved Grenade Launcher
                RU-N14's Throwing Claymores v3
                Axe
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
                Fusion Compressor
                Trap Scanner
                Reaction Control System
                Reaction Control System
                Core Shielding
       Improved Light Armor Plating
                System Shield
                Authchip [Device]
                Gauss Rifle
                Gauss Rifle
      Precision Assault Rifle
      Precision Assault Rifle
      Makeshift Shrapnel Gun
                KE Penetrator
       Improved Remote Datajack
                RU-N14's Throwing Claymores v3
                Axe
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Axe
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   .   .   
  Utility                  5    | .   .   .   2   .   .   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             130  | 8   .   10  13  6   21  21  12  9   7   4   19  
  Power                    19   | 1   .   1   1   .   5   6   2   1   .   .   2   
    Engine                 7    | 1   .   1   1   .   1   2   .   1   .   .   .   
    Core                   12   | .   .   .   .   .   4   4   2   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 3   .   3   5   1   3   8   3   5   2   1   4   
    Treads                 12   | 1   .   3   1   .   .   .   .   5   1   .   1   
    Leg                    25   | 2   .   .   4   1   3   7   3   .   1   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  39   | 2   .   2   5   2   5   4   2   3   4   2   8   
    Device                 15   | 1   .   .   1   2   2   .   .   1   4   .   4   
    Storage                3    | 1   .   1   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   1   1   .   1   3   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             11   | .   .   .   3   .   2   .   .   2   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   4   2   3   8   3   5   .   1   1   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   .   3   2   2   3   .   1   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   .   2   1   1   .   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   3   2   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   2   1   .   1   .   2   
  Corrupted Parts          6    | .   .   .   .   3   .   .   .   2   .   .   1   
    System Corruption      12   | .   .   .   .   6   .   .   .   4   .   .   2   
Parts Lost                 50   | .   .   2   6   1   6   10  1   3   2   4   15  
  Power                    8    | .   .   1   .   .   1   3   .   .   .   1   2   
  Propulsion               18   | .   .   1   2   .   .   4   1   2   2   1   5   
  Utility                  15   | .   .   .   2   .   3   1   .   1   .   2   6   
  Weapon                   9    | .   .   .   2   1   2   2   .   .   .   .   2   
  Highest Loss Streak      15   | .   .   2   6   1   2   4   1   2   1   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 97  72  99  98  96  98  98  91  89  87  
  Engine                   5    | .   14  12  8   11  1   4   .   .   5   5   7   
  Core                     5    | .   .   .   .   .   7   9   14  14  5   4   .   
  Treads                   7    | .   .   10  11  .   .   .   .   17  19  12  9   
  Leg                      18   | .   28  16  8   22  36  28  29  11  2   8   11  
  Device                   5    | .   14  5   1   11  11  6   .   .   11  5   1   
  Storage                  7    | .   14  14  11  11  9   7   7   7   5   5   4   
  Processor                14   | .   .   8   11  22  11  13  23  15  11  12  15  
  Hackware                 3    | .   .   .   .   .   .   7   7   7   5   5   4   
  Protection               4    | .   .   .   .   .   3   2   .   6   5   8   9   
  Ballistic Gun            7    | .   28  27  20  21  10  .   .   .   3   2   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   .   .   2   4   
  Slashing Weapon          8    | .   .   .   .   .   6   14  13  15  11  11  7   
Peak Build Rating          75   | 9   9   9   19  22  35  50  44  42  63  58  75  
  Average Rating           36   | 7   9   8   9   20  29  41  41  39  52  54  54  
  On Entrance              27   | .   9   9   9   19  21  33  35  42  40  58  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 14  14  29  30  31  41  47  62  67  75  76  84  
  Greatest Support         88   | 10  20  40  40  37  67  72  60  80  88  68  80  
  Greatest Overweight (x)  22   | 1   1   .   7   .   .   .   1   3   1   1   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  15  20  20  20  20  20  
  Average Capacity         16   | 7   8   9   15  15  15  15  19  20  20  20  19  
  Most Carried             20   | 5   8   11  15  15  15  15  20  20  20  20  20  
  Average Carried          15   | 3   7   8   11  14  14  14  17  19  19  19  18  
  Final Capacity           20   | 8   8   15  15  15  15  15  20  20  20  20  5   
  Final Carried            20   | 5   8   11  13  15  15  15  20  20  20  19  5   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 25% | Scavenger-Gladiator
 24% | Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -7/Storage
    Scavenger-Mutant | -7/Recycling
 Scavenger-Gladiator | -5/Factory
    Scavenger-Mutant | -5/Upper Caves
    Scavenger-Mutant | -5/Warlord

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Matter Collected           1911 | 212 .   287 61  105 365 328 131 145 72  49  156 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3140 | 23  .   145 153 43  611 781 136 514 545 96  93  
  Parts                    150  | 4   .   5   4   3   36  40  8   25  24  1   .   
Haulers Intercepted        4    | .   .   .   .   .   2   1   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Combat Hostiles Destroyed  70   | .   .   9   5   3   17  15  4   2   4   5   6   
  Melee                    27   | .   .   .   .   .   7   13  1   2   4   .   .   
  Guns                     20   | .   .   8   5   3   4   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      22   | .   .   1   .   .   6   2   3   .   .   5   5   
Classes Destroyed          14   | 1   .   2   3   .   2   4   .   1   .   .   1   
  Worker                   5    | .   .   .   .   .   .   3   1   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   2   1   .   .   1   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   .   5   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Swarmer                  17   | .   .   .   2   3   7   3   2   .   .   .   .   
  Grunt                    29   | .   .   .   2   .   7   8   1   .   3   5   3   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   2   .   .   3   .   1   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   .   6   3   3   6   4   4   3   2   5   6   
  Combat Bots Only         6    | .   .   6   3   3   5   4   3   1   1   5   6   
Max Kills in Single Turn   3    | 1   .   1   1   1   3   1   2   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   3   1   1   .   .   3   3   
  Melee                    1    | .   .   .   .   .   1   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Fac  Upp  War  
Hostile Shots Fired        661  | .    4    44   98   11   105  168  21   45   31   32   102  
  Missed                   212  | .    2    16   27   1    35   52   10   13   7    15   34   
Damage Taken               7443 | .    28   406  814  99   954  1578 233  276  523  321  2211 
  Core                     1118 | .    .    121  133  .    97   224  61   52   18   .    412  
  Absorbed by Shields      38   | .    .    .    .    .    .    .    .    .    .    .    38   
  Redirected to Shielding  13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Regen/Repaired (Parts)   133  | .    .    .    .    .    .    .    .    .    .    .    133  
Core Remaining (%)         70   | 100  .    51   .    66   82   .    .    51   .    .    .    
Volleys Fired              115  | 3    .    25   22   4    44   3    3    .    .    6    5    
  Largest                  2    | 2    .    2    2    2    2    1    1    .    .    1    2    
  Hottest                  50   | 40   .    50   40   40   50   30   36   .    .    36   36   
Shots Fired                201  | 6    .    49   39   8    79   3    3    .    .    6    8    
  Gun                      173  | 6    .    47   39   8    72   .    .    .    .    .    1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 23   | .    .    2    .    .    7    3    3    .    .    6    2    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  173  | 6    .    47   39   8    72   .    .    .    .    .    1    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                28   | .    .    2    .    .    7    3    3    .    .    6    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 2    .    8    14   2    10   2    4    .    .    3    6    
  Robot Miss Streak        4    | 1    .    4    2    1    4    1    .    .    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           234  | 3    .    28   32   4    81   42   7    13   18   3    3    
  Core Hits                143  | 2    .    14   12   3    36   27   6    6    11   12   14   
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    1    1    .    1    3    3    .    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    .    .    .    .    .    
    Sever                  7    | .    .    .    .    .    1    3    3    .    .    .    .    
Melee Attacks              155  | .    .    .    .    .    27   66   8    14   31   .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 155  | .    .    .    .    .    27   66   8    14   31   .    9    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    .    .    2    4    1    7    3    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    .    3    6    .    2    2    .    .    
Damage Inflicted           9767 | 33   .    339  259  35   2024 2122 815  732  735  893  1780 
  Guns                     1149 | 33   .    274  259  35   548  .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4205 | .    .    65   .    .    551  463  581  .    .    893  1652 
  Melee                    4259 | .    .    .    .    .    914  1659 219  732  735  .    .    
  Ramming                  26   | .    .    .    .    .    11   .    15   .    .    .    .    
  Kinetic                  1149 | 33   .    274  259  35   548  .    .    .    .    .    .    
  Thermal                  291  | .    .    .    .    .    .    291  .    .    .    .    .    
  Explosive                3914 | .    .    65   .    .    551  172  581  .    .    893  1652 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4387 | .    .    .    .    .    914  1659 219  732  735  .    128  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40   | .    .    .    .    7    1    9    10   14   .    .    40   
  Average Corruption       8    | .    .    .    .    6    1    5    9    11   .    .    34   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    .    7    6    16   14   25   .    .    8    
    Message Errors         20   | .    .    .    .    .    1    5    2    10   .    .    2    
    Matter Fused           20   | .    .    .    .    2    3    2    3    8    .    .    2    
    Heat Flow Errors       10   | .    .    .    .    .    .    5    3    1    .    .    1    
    Energy Discharges      6    | .    .    .    .    2    .    .    2    1    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    1    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    2    1    1    1    3    .    .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    2    2    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            473  | .    .    .    .    .    38   201  48   94   15   43   34   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               238  | .    .    .    .    .    14   99   48   .    .    43   34   
  Melee                    235  | .    .    .    .    .    24   102  .    94   15   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    .    .    .    .    .    .    .    .    68   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    .    3    .    4    .    .    .    .    
  Kicked                   7    | .    .    .    .    .    3    .    4    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        268  | .    .    20   4    .    26   243  268  232  .    107  95   
  Average Temperature      74   | .    .    14   1    .    7    94   115  97   .    65   59   
  Received Heat Transfer   1689 | .    18   114  117  .    423  333  39   78   153  165  249  
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    .    200  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Peak Influence             545  | 5   33  58  95  111 338 379 276 146 545 .   .   
  Initial                  473  | .   3   12  .   36  .   106 115 29  473 .   .   
  Average                  152  | 3   5   15  55  76  193 223 184 72  437 .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   1   1   .   2   .   .   
  Low Security (%)         67   | 100 100 100 100 100 45  48  42  100 .   .   .   
  Level 1                  24   | .   .   .   .   .   54  51  57  .   22  .   .   
  Level 2                  8    | .   .   .   .   .   .   .   .   .   77  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   4   3   2   .   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   2   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Distress Signals           9    | .   1   .   1   .   1   .   1   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   4   14  12  3   26  27  15  3   10  8   23  
  Peak Tracking Total      10   | .   4   10  7   3   5   5   7   1   3   5   9   
  Tactical Retreats        14   | .   1   3   1   .   1   4   1   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Traps Triggered            3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   17  

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Machines Disabled          9    | .   .   .   .   .   .   7   1   .   .   .   1   
  Max in Single Turn       7    | .   .   .   .   .   .   7   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Machines Accessed          27   | .   1   .   .   1   4   3   3   10  1   .   4   
  Terminals                15   | .   1   .   .   .   4   2   3   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   1   .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                76   | .   5   .   .   1   11  6   7   29  4   .   13  
  Successful               41   | .   2   .   .   1   4   2   3   15  1   .   13  
  Failed                   35   | .   3   .   .   .   7   4   4   14  3   .   .   
    Catastrophic           9    | .   .   .   .   .   2   2   2   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   .   .   .   11  3   1   9   4   .   .   
  Terminals                44   | .   5   .   .   .   11  3   7   14  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   .   .   .   .   .   3   .   15  .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   1   .   .   1   2   .   2   5   .   .   13  
  Record                   14   | .   .   .   .   .   .   .   1   .   .   .   13  
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   2   .   6   .   .   .   
  Report Inventory         5    | .   .   .   .   .   .   1   .   4   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   1   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   .   .   2   .   1   4   1   .   .   
  Terminals                5    | .   1   .   .   .   2   .   1   .   1   .   .   
    Botnet                 5    | .   1   .   .   .   2   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   .   4   3   2   6   1   .   .   
  Full Trace Events        6    | .   .   .   .   .   1   .   .   5   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   2   .   11  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   1   .   .   .   .   .   5   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Total Allies               9    | .   .   .   .   3   1   .   .   .   .   .   5   
  Largest Group            5    | .   .   .   .   3   3   .   .   .   .   .   5   
  Highest-Rated Group      239  | .   .   .   .   40  40  .   .   .   .   .   239 
  Highest-Rated Ally       65   | .   .   .   .   16  16  .   .   .   .   .   65  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   24  .   .   .   .   .   23  
  Total Damage             1264 | .   .   .   .   .   306 .   .   .   .   .   958 
  Kills                    10   | .   .   .   .   .   6   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   10  
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   10  

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Fac  Upp  War  
Turns Passed               6707 | 166  159  551  332  572  569  937  497  647  507  333  1437 
Spaces Moved               3449 | 82   100  341  151  422  287  570  255  336  220  132  553  
  Core                     42   | 7    .    .    2    .    .    .    .    .    .    .    33   
  Treads                   1228 | .    .    127  70   .    .    .    .    200  220  132  479  
  Legs                     2179 | 75   100  214  79   422  287  570  255  136  .    .    41   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  130  116  116  125  160  160  240  190  
  Average Speed            165  | 173  155  134  164  130  121  125  171  178  192  240  239  
  Slowest Speed            1150 | 190  190  160  400  130  127  130  193  330  240  240  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40   | 5    28   54   13   88   36   18   44   83   6    34   71   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     5    | .    .    .    .    1    .    .    .    4    .    .    .    
  Known Exits Taken        5    | .    1    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             5    | .    .    2    .    2    .    .    .    .    .    1    .    
Spaces Dug                 22   | .    .    .    .    .    .    1    .    .    4    .    17   
Terrain Destroyed          153  | .    .    9    .    .    25   44   10   .    4    35   26   
  Melee                    7    | .    .    .    .    .    .    1    .    .    4    .    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      146  | .    .    9    .    .    25   43   10   .    .    35   24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Upp War 
Total                      4054 | 97  104 388 203 440 399 704 297 365 269 142 646 
  Wait                     40   | .   .   .   6   .   6   13  .   .   12  .   3   
  Move                     3438 | 81  99  340 150 421 286 569 254 335 219 131 553 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  74   | 5   4   6   8   4   6   20  11  4   2   1   3   
  Fast Attach              43   | 7   .   3   5   2   3   5   2   2   5   1   8   
  Attach                   43   | .   .   .   6   1   7   6   5   2   2   2   12  
  Detach                   5    | .   .   .   1   1   1   .   .   .   .   .   2   
  Swap                     45   | 1   .   7   2   3   11  10  5   5   .   1   .   
  Drop                     68   | .   1   7   3   4   5   21  5   6   2   .   14  
  Fire                     115  | 3   .   25  22  4   44  3   3   .   .   6   5   
  Melee                    136  | .   .   .   .   .   24  57  8   11  27  .   9   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   .   3   .   4   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   40   | .   .   .   .   .   3   .   .   .   .   .   37  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-7/Recycling
-5/Factory
-5/Upper Caves
-5/Warlord

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
  167 | -11/Scrapyard  | Entered Materials
  192 | -10/Materials  | Identified exit to Mines
  309 | -10/Materials  | Build established: Mutant
  326 | -10/Materials  | Entered Mines
  458 | -10/Mines      | Assembled infested the area
  463 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  727 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  727 | -10/Mines      | Discovered new exit (range 5)
  853 | -10/Mines      | Discovered new exit (range 15)
  877 | -10/Mines      | Entered Materials
  877 | -9/Materials   | Evolved 2 slots: Utility x2
 1078 | -9/Materials   | Lost 6 parts (2n2u2w)
 1167 | -9/Materials   | Discovered new exit (range 5)
 1209 | -9/Materials   | Entered Mines
 1237 | -9/Mines       | Learned location of Zion (-6)
 1482 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1483 | -9/Mines       | Build established: Scavenger-Mutant
 1553 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1565 | -9/Mines       | Discovered new exit (range 12)
 1619 | -9/Mines       | Discovered new exit (range 8)
 1711 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1781 | -9/Mines       | Entered Materials
 1781 | -8/Materials   | Accompanied by 3 allies
 1781 | -8/Materials   | Evolved 2 slots: Propulsion x2
 2335 | -8/Materials   | Discovered new exit (range 13)
 2350 | -8/Materials   | Entered Factory
 2350 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2694 | -7/Factory     | Lost 4 parts (1p1n1u1w)
 2957 | -7/Factory     | Discovered new exit (range 4)
 2967 | -7/Factory     | Build established: Scavenger-Gladiator
 3009 | -7/Factory     | Discovered new exit (range 14)
 3209 | -7/Factory     | Garrison activated, responded to threat
 3221 | -7/Factory     | Identified exit to Storage
 3258 | -7/Factory     | Identified exit to Factory
 3282 | -7/Factory     | Lost 4 parts (1p2n1w)
 3287 | -7/Factory     | Entered Storage
 3298 | -7/Storage     | Met 01-MTF
 3713 | -7/Storage     | System corruption reached 10%
 3774 | -7/Storage     | Discovered new exit (range 6)
 3784 | -7/Storage     | Entered Recycling
 3784 | -7/Recycling   | Accompanied by 1 ally (01-MTF)
 4120 | -7/Recycling   | Build established: Scavenger-Mutant
 4385 | -7/Recycling   | Discovered new exit (range 16)
 4430 | -7/Recycling   | Identified exit to Factory
 4431 | -7/Recycling   | Entered Factory
 4431 | -5/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4716 | -5/Factory     | Build established: Scavenger-Gladiator
 4731 | -5/Factory     | Search patrols dispatched
 4926 | -5/Factory     | Discovered new exit (range 3)
 4931 | -5/Factory     | Identified exit to Upper Caves
 4938 | -5/Factory     | Entered Upper Caves
 5013 | -5/Upper Caves | Attracted the attention of an 0b10 base
 5264 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 5264 | -5/Upper Caves | Spotted B-75 Beast
 5268 | -5/Upper Caves | Identified exit to Warlord
 5271 | -5/Upper Caves | Entered Warlord
 5382 | -5/Warlord     | Build established: Scavenger-Mutant
 5681 | -5/Warlord     | Met Warlord
 5706 | -5/Warlord     | Warlord's base attacked by MAIN.C
 5972 | -5/Warlord     | Found Prototype Special Weapon
 5972 | -5/Warlord     | Identified RU-N14's Throwing Claymores v3
 5976 | -5/Warlord     | Found RU-N14's Throwing Claymores v3
 6056 | -5/Warlord     | Warlord forces counterattacked
 6261 | -5/Warlord     | Found Prototype Device
 6261 | -5/Warlord     | Identified Minesniffer Drone Bay
 6381 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 6486 | -5/Warlord     | Spotted Executioner
 6523 | -5/Warlord     | Lost 4 allies
 6581 | -5/Warlord     | System corruption reached 10%
 6601 | -5/Warlord     | Crushed by falling debris
 6601 | -5/Warlord     | System corruption reached 30%
 6632 | -5/Warlord     | Lost 15 parts (2p5n6u2w)
 6707 | -5/Warlord     | Spotted Striker
 6708 | -5/Warlord     | Self-destructed

 Last Messages 
---------------
06633_ The unstable cave ceiling collapses.
06634_ Dropped Mak. Shrapnel Gun.
06634_ Acquired Enh. Nuclear Core.
06637_ The unstable cave ceiling collapses.
06652_ System corrupted: Energy discharge (-36).
06669_ System corrupted: FCS attempts to trigger
  Gauss Rifle.
06669_ System corrupted: Gauss Rifle misfires.
06669_ Slug penetrates Wall.
06685_ GSYPJNLXHZIGA7W9&V%MWLBAD
06696_ ANNOUNCEMENT: MAIN.C reinforcements
  approaching through caves, arriving soon.
06698_ Door malfunctions.
06698_ Acquired 93 matter.
06706_ ANNOUNCEMENT: Detected 1 Swarmer squad, 2
  Grunt squads, 1 Behemoth squad, with prototype
  support.
06707_ Signal Jammer disabled.
06708_ System corrupted: Prc. Assault Rifle
  rejected.

 Map 
-----
+----------------------------------------------------+
| ??#  [ #?#      #         #??????????????????????? |
| ??#    #?#      #         #??????????????????????? |
| ??#    #?#      #         #??????????????????????? |
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|  ####+####      #####+#####    #?????????????????? |
|  ## #   ###+##+#####           #?????????????????? |
|  +                    ##+#####+##????????????????? |
|  #             #####  #?        #????????????????? |
|  #      ###### #???#  #?        #????????????????? |
|  #      ######+#???#  #         #????????????????? |
| ##      ##      ???#  #         #????????????????? |
| ##      ##       ??#  +         #????????????????? |
|         ##        ?#  #         #????????????????? |
| ##+# #####         #  #         #????????????????? |
|    ###???#        ?#  #?        #????????????????? |
|    #?????#         #  #?#########????????????????? |
| ! !#?????#         #  ##?????????????????????????? |
| ! !#?????#         +   #?????????????????????????? |
| ####???????#########  ##?????????????????????????? |
| ???????????????????#  ######################?#???? |
| ???????????????????#  #        #             #???? |
| ###????????????????#  !    """ # """ """ """ #???? |
|   #????????????????# !/p   """ # """ """ """ #???? |
|   #?????????#??????#  ;p   """ #?""" """ """ #???? |
|   #?????????#  ????#  #p   %  [#            ?????? |
|   #?????????#    ??#  #  @   "%==%        ???????? |
| ###?????????#      #  #    """!%=K#*###+########?? |
| ????????????#      /  #    """%*%x%b           #?? |
| ?????###+##?#      #  #       !*[*####         #?? |
| ?#####    #?#      #  ####;;;;[#=????#         #?? |
| ??        ###  ?  ?#  #???######?????## ##     #?? |
| ????        /??  ??#  #???????????????####     ### |
| ?????#    #????  ??#  #??????????????????#         |
| ####### %##???  ???#  #?#######???########         |
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| =                      ##!!!""#???#"" "  ##    """ |
|   %!   #########+##    ########???#""""X ##   ^""" |
|   =    ##         ##+"#####  #????#########     ^  |
| !      ##         #^        ##?????########  ^     |
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| #"####### """ """ # ""      [ ###??#"""X" +        |
| [       /         # "     !!*#  #??#"""""##        |
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|     #???########### "      **#%##?????????#    """ |
|     #?????????????######## ###  #?????????#    """ |
| ! ! #?????????????????##############??????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             300
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Point Defense System | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredNodeAirjet
  Manual?         0
Play Time         00:46:36
  Cumulative      76.8 hours
  Start           2025.03.08 @ 23:02:49
  End             2025.03.09 @ 00:29:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          216
  Rogue           214
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          61
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2974010-0555-413f-b6b1-600d8b88c2b0