Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 00:31:44 Player: arcadus Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (4963) 4963 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 9580 Bonus ------- High Alert Combat Kills 361 Follower Combat Kills 265 Friendly Fire -54 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (4) ---- Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Compact Wheel Improved Heat Sink Improved Heat Sink Coil Gun Coil Gun Coil Gun Coil Gun [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 1 . . Weapon 2 | . . . . 1 . 1 Parts Attached 138 | 6 4 5 30 17 22 54 Power 17 | 1 . . 5 1 1 9 Engine 11 | 1 . . 2 . 1 7 Core 6 | . . . 3 1 . 2 Reactor . | . . . . . . . Propulsion 40 | 2 1 3 13 4 5 12 Treads 2 | . . . . . . 2 Leg 36 | 2 1 3 13 4 5 8 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 29 | 1 1 1 6 4 5 11 Device 12 | . . . 1 2 3 6 Storage 4 | 1 . . 1 . . 2 Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 11 | . . 1 4 2 1 3 Artifact . | . . . . . . . Weapon 52 | 2 2 1 6 8 11 22 Energy Gun 13 | 2 . . 1 1 2 7 Energy Cannon 6 | . . . 1 . 1 4 Ballistic Gun 14 | . 1 . 1 2 4 6 Ballistic Cannon 2 | . 1 . 1 . . . Launcher 15 | . . 1 2 5 4 3 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 1 2 2 Parts Lost 82 | . 2 . 14 4 10 52 Power 15 | . . . 3 1 1 10 Propulsion 20 | . . . 5 1 3 11 Utility 20 | . . . 3 2 4 11 Weapon 27 | . 2 . 3 . 2 20 Highest Loss Streak 22 | . 2 . 3 2 5 22 Average Slot Usage (%) 88 | . 99 100 89 93 93 70 Engine 4 | . 14 11 1 . 5 7 Core 3 | . . . 6 6 1 1 Leg 28 | . 28 44 35 29 28 15 Device 11 | . . . 4 14 21 11 Storage 8 | . 14 11 9 7 7 8 Processor 2 | . 14 1 . . 4 2 Protection 6 | . . 9 14 10 1 1 Energy Gun 2 | . 16 . 3 . 1 1 Energy Cannon 3 | . . . 1 2 4 4 Ballistic Gun 9 | . 5 11 6 13 11 10 Ballistic Cannon 1 | . 6 4 1 . . . Launcher 3 | . . 6 3 4 3 . Naked Turns . | . . . . . . . Heaviest Build 59 | 13 15 20 39 49 39 59 Greatest Support 65 | 20 20 40 60 65 60 60 Greatest Overweight (x) 9 | . 1 . 1 . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 8 12 Average Capacity 7 | 5 6 6 6 8 8 9 Most Carried 12 | 6 6 6 8 8 8 12 Average Carried 6 | 3 5 5 6 7 7 6 Final Capacity 8 | 6 6 6 8 8 8 4 Final Carried 8 | 6 6 6 8 8 8 1 Class Distribution -------------------- 55% | Scavenger-Mutant 19% | Mutant 10% | Scavenger-Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 2910 | 217 101 143 661 372 830 586 Remotely . | . . . . . . . Salvage Created 6076 | . 276 143 2003 857 1295 1502 Parts 289 | . 14 3 94 50 54 74 Haulers Intercepted 5 | . . . 4 1 . . Recyclers Shooed 8 | . . . 2 . 2 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 106 | . 8 3 33 14 21 27 Guns 59 | . 6 3 9 11 11 19 Cannons 13 | . 1 . 4 . 2 6 AOE 33 | . 1 . 19 3 8 2 Classes Destroyed 15 | . 3 2 5 2 1 2 Worker 14 | . 1 . 2 4 2 5 Builder 9 | . . . 2 4 . 3 Tunneler 1 | . . . 1 . . . Hauler 5 | . . . 4 1 . . Recycler 3 | . . . . 1 2 . Operator 1 | . . . 1 . . . Watcher 6 | . . 1 3 . 2 . Swarmer 18 | . 3 . 4 4 . 7 Grunt 63 | . 5 2 22 9 13 12 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . 1 . . Sentry 14 | . . 1 4 . 6 3 Demolisher 1 | . . . . . . 1 Hunter 6 | . . . 3 . 1 2 Programmer 2 | . . . . . 1 1 Best Kill Streak 10 | . 4 2 8 10 6 8 Combat Bots Only 7 | . 3 2 7 4 6 6 Max Kills in Single Turn 3 | . 2 1 3 3 3 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 1 . 3 1 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 10331 | . 347 214 2244 544 1478 5504 Core 1301 | . . 29 142 45 232 853 Absorbed by Shields 7 | . . . . . 7 . Core Remaining (%) 85 | 100 100 92 74 . 60 . Volleys Fired 367 | . 23 17 114 31 82 100 Largest 4 | . 2 1 2 3 3 4 Hottest 205 | . 80 20 91 119 121 205 Shots Fired 634 | . 43 17 139 58 174 203 Gun 468 | . 32 17 77 45 125 172 Cannon 96 | . 11 . 36 4 23 22 Launcher 70 | . . . 26 9 26 9 Special . | . . . . . . . Kinetic 372 | . 18 17 72 44 97 124 Thermal 153 | . . . 32 1 51 69 Explosive 24 | . . . . 2 20 2 Electromagnetic 85 | . 25 . 35 11 6 8 Robot Hit Streak 30 | . 11 5 10 5 30 21 Robot Miss Streak 6 | . 4 1 6 4 3 3 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 3 | . 1 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 358 | . 23 13 72 29 89 132 Core Hits 264 | . 13 7 76 34 57 77 Critical Hits 12 | . . . 1 . 3 8 Critical Kills 6 | . . . . . 2 4 Critical Parts Destroyed 6 | . . . 1 . 1 4 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12262 | . 439 203 3805 1587 2687 3541 Guns 6310 | . 257 203 960 616 1674 2600 Cannons 1185 | . 68 . 494 64 164 395 Explosions 4761 | . 114 . 2351 907 849 540 Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 5280 | . 108 203 1014 597 1315 2043 Thermal 2311 | . 114 . 717 19 523 938 Explosive 1024 | . . . . 402 420 202 Electromagnetic 3641 | . 217 . 2074 569 429 352 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . 2 . 6 16 Average Corruption 6 | . . . 1 . 6 12 Corruption Purged . | . . . . . . . Effects 79 | . . . 13 . 10 56 Message Errors 14 | . . . 5 . 2 7 Matter Fused 11 | . . . . . 4 7 Heat Flow Errors 9 | . . . 4 . 1 4 Energy Discharges 4 | . . . 1 . 2 1 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 5 | . . . 2 . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 26 | . . . 1 . 1 24 Weapon Failures 3 | . . . . . . 3 Overload Shots 1 | . . . . . . 1 Overflow Damage 104 | . 16 . 54 . 15 19 Projectiles 12 | . 5 . . . 7 . Explosions 92 | . 11 . 54 . 8 19 Melee . | . . . . . . . Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 267 | . 42 . 73 . 75 77 Shots 15 | . 1 . 8 . 2 4 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 392 | . 187 . 392 42 124 353 Average Temperature 85 | . 80 . 86 18 14 110 Received Heat Transfer 2235 | . 105 93 765 171 333 768 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 11 | . 1 . 9 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 1 . 1 4 Heat Transferred 3914 | . 50 . 1079 37 962 1786 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 1 . 5 . 2 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 642 | . 180 208 642 451 584 333 Initial 240 | . . 76 87 240 135 196 Average 316 | . 93 119 424 298 401 215 Maximum Alert Level 2 | . . 1 2 2 2 1 Low Security (%) 27 | 100 100 94 16 8 2 51 Level 1 46 | . . 5 17 89 59 48 Level 2 26 | . . . 66 1 37 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . . 2 9 3 5 9 Investigation 3 | . . . 3 . . . Extermination 5 | . . . . 1 2 2 Reinforcement 16 | . . 2 6 2 3 3 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded 5 | . . . 2 1 . 2 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 10 | . 1 . 5 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 185 | . 14 6 61 22 38 44 Peak Tracking Total 13 | . 5 5 13 5 6 9 Tactical Retreats 13 | . 2 1 7 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 8 | . . . 3 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 8 | . . . 2 3 1 2 Max in Single Turn 1 | . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful . | . . . . . . . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders 5 | . . . . . 5 . STAY 3 | . . . . . 3 . FOLLOW 2 | . . . . . 2 . Ally Attacks 53 | . . . . . 53 . Total Damage 770 | . . . . . 770 . Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 5246 | 62 335 200 1216 948 1458 1027 Spaces Moved 3118 | 40 194 104 686 658 934 502 Core 11 | 5 . . . . . 6 Treads . | . . . . . . . Legs 3107 | 35 194 104 686 658 934 496 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 122 | 111 124 120 120 121 120 128 Slowest Speed 500 | 120 150 120 150 123 123 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 Exploration Rate (%) 33 | 3 50 14 60 19 76 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 240 | . 3 . 18 . 188 31 Melee . | . . . . . . . Projectile 14 | . . . 1 . 6 7 AOE 226 | . 3 . 17 . 182 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 4003 | 57 247 163 942 749 1124 721 Wait 219 | . 14 29 68 26 68 14 Move 3111 | 39 193 103 685 657 932 502 Hop . | . . . . . . . Pick Up 117 | 12 7 5 29 9 10 45 Fast Attach 8 | . 1 . . 3 4 . Attach 85 | 6 2 3 16 4 8 46 Detach 1 | . . . . . 1 . Swap 45 | . 1 2 14 10 10 8 Drop 41 | . 6 4 16 7 5 3 Fire 367 | . 23 17 114 31 82 100 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis 6 | . . . . 2 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 10) 396 | -10/Materials | Identified exit to Materials 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x2 583 | -9/Materials | Discovered new exit (range 13) 598 | -9/Materials | Entered another Materials area 598 | -8/Materials | Evolved 2 slots: Utility x2 820 | -8/Materials | Destroyed 7 combat bots 939 | -8/Materials | Lost 3 parts (1n1u1w) 1100 | -8/Materials | Build established: Scavenger-Mutant 1205 | -8/Materials | Lost 3 parts (1p1n1w) 1672 | -8/Materials | Discovered new exit (range 12) 1781 | -8/Materials | Discovered new exit (range 16) 1814 | -8/Materials | Entered Factory 1814 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2743 | -7/Factory | Discovered new exit (range 16) 2762 | -7/Factory | Entered Storage 3114 | -7/Storage | Lost 5 parts (1p1n1u2w) 3469 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3907 | -7/Storage | Crushed by falling debris 4205 | -7/Storage | Discovered new exit (range 6) 4220 | -7/Storage | Entered Factory 4220 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4456 | -6/Factory | Build established: Scavenger-Skirmisher 4569 | -6/Factory | Garrison activated, responded to threat 4586 | -6/Factory | System corruption reached 10% 4616 | -6/Factory | Lost 3 parts (1p1n1u) 4786 | -6/Factory | Lost 22 parts (3p4n4u11w) 4810 | -6/Factory | Core integrity fell below 50% 4863 | -6/Factory | Lost 6 parts (2p1n3w) 4980 | -6/Factory | Assembled infested ambush trap array 4984 | -6/Factory | Garrison activated, responded to threat 5002 | -6/Factory | Crushed by falling debris 5017 | -6/Factory | Core integrity fell below 20% 5058 | -6/Factory | Lost 12 parts (2p2n4u4w) 5168 | -6/Factory | Lost 6 parts (1p2n2u1w) 5247 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05142_ R-10 Processor collects Carbon-fiber Leg. 05144_ System corrupted: Coil Gun targeting data glitched. 05146_ K-01 Serf collects debris. 05146_ R-10 Processor collects Adv. Heat Sink. 05147_ Slug penetrates R-10 Processor. 05147_ R-10 Processor suffers critical hit. 05147_ Destroyed Com. Wheel. 05149_ System corrupted: Matter fused (-9). 05150_ Acquired Carbon-fiber Leg. 05151_ K-01 Serf collects debris. 05166_ System corrupted: Component data lost. 05205_ System corrupted: Energy discharge (-29). 05212_ Acquired Hvy. Flak Cannon. 05220_ ALERT: Rogue bot located, Programmers report to Factory Zone 3N. 05223_ D4PDMO9QA6J>/67QKSPKXRHXIBXVL12Q8TS [Achievement: Oops] 05245_ Slammed into P-60 Hacker. 05246_ System corrupted: Component data lost. 05246_ Slammed into P-60 Hacker. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????? ?????# # | | ?????????????????????????????"" ?????# #? | | ?????????????????????????????"" """??# ######+ | | ????????????????????????# """" """" # | | ????????????????????????# """" """" # | | ????????????????????????# """" """" # | | ?????????????????????????? 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"??????????????? | | ????????????############# #?????? ??????????????? | | ????????????????????????# #??????? ??????????????? | | ????????????????????????# #???????#??????????????? | | ?????????????############ #??????????????????????? | | ?????????????# ## #??????????????????????? | | ?????????????# / #??????????????????????? | | ?????????????# """ """ # #??????????????????????? | | ?????????????# """ """ # #??????????????????????? | | ?????????????# """ """ # ?????????????????????? | | ?????????????# # ##????????????????????? | | ?????????????# + #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????########### #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? "" ?????????????????????? | | ??????????????????????? T" ?????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ?? #????????????????????? | | ??????????????????????##??###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 750 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Loot Pinata Made in Tau Ceti IV Oops Please Form A Line Power Corrupts Remodeling Serviceable Loadout System Compromised The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed SurgeAluminumFrame Manual? 0 Play Time 01:50:00 Cumulative 5.8 hours Start 2020.10.28 @ 22:39:21 End 2020.10.29 @ 00:31:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cba71b2-868e-48bb-bbc4-b2702125f918