Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 00:22:15

Player: THN-L0C

Result: Destroyed by KN-7UR with KN-7UR's Autopenetrator

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (49)      245
Value Destroyed (1102)     1102
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 4468

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (6)
Movement                   Core (750) Ox14
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
   Experimental Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
  High-capacity Matter Pod (180)
                Powered Armor
                Powered Armor
   High-powered Tractor Beam
                AWS/Autocannon
          Heavy Rocket Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
        Compact Battery
   Experimental Targeting Computer
       Hardened Medium Armor Plating
                Reactive Plating
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Particle Gun
>               --- INVENTORY --------
          Light Nuclear Core
                Aerolev Unit
                Aerolev Unit
                Cooling System
  High-capacity Matter Pod
       Hardened Medium Armor Plating
                Powered Armor
                Powered Armor
                Powered Armor
                Powered Armor
   High-powered Tractor Beam
                Field Laser
                Field Laser
                Ion Burst Cannon
                Gauss Rifle
                AWS/Autocannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Reactive Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             116  | 7   13  1   2   .   34  44  15  
  Power                    8    | 1   .   .   .   .   3   2   2   
    Engine                 4    | 1   .   .   .   .   2   1   .   
    Core                   4    | .   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   .   .   5   18  3   
    Treads                 5    | 2   .   .   .   .   3   .   .   
    Leg                    17   | .   .   .   .   .   2   12  3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   5   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  37   | 2   2   .   1   .   14  10  8   
    Device                 15   | 1   .   .   .   .   8   3   3   
    Storage                8    | 1   1   .   1   .   2   .   3   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             11   | .   1   .   .   .   3   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   11  1   1   .   12  14  2   
    Energy Gun             21   | 2   3   .   .   .   5   10  1   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   
    Ballistic Gun          9    | .   2   1   .   .   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   2   .   1   .   1   1   1   
    Special Weapon         4    | .   4   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   6   .   
Parts Lost                 18   | .   .   .   .   .   8   2   8   
  Power                    3    | .   .   .   .   .   2   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  10   | .   .   .   .   .   3   2   5   
  Weapon                   3    | .   .   .   .   .   1   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   7   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 100 100 93  99  81  
  Engine                   8    | .   14  14  14  14  7   6   6   
  Core                     1    | .   .   .   .   .   1   2   .   
  Treads                   9    | .   28  28  28  28  9   .   .   
  Leg                      9    | .   .   .   .   .   8   16  14  
  Device                   13   | .   13  .   .   .   19  15  14  
  Storage                  16   | .   14  14  14  14  17  18  14  
  Processor                3    | .   .   .   .   .   .   6   9   
  Hackware                 1    | .   .   .   .   .   3   1   .   
  Protection               10   | .   .   14  14  14  8   12  7   
  Energy Gun               10   | .   9   .   .   .   4   17  14  
  Ballistic Gun            8    | .   14  26  27  14  11  .   .   
  Launcher                 1    | .   .   1   .   14  1   .   .   
Peak Build Rating          47   | 7   10  10  13  12  39  47  43  
  Average Rating           29   | 6   8   9   12  12  29  42  36  
  On Entrance              16   | .   7   9   10  12  12  39  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  22  22  52  52  68  75  67  
  Greatest Support         40   | 40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  14   | 3   .   .   1   1   2   9   14  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  
  Average Capacity         17   | 7   9   10  16  20  20  20  17  
  Most Carried             20   | 2   9   9   13  14  20  20  20  
  Average Carried          16   | .   6   9   10  13  18  19  16  
  Final Capacity           20   | 8   10  10  20  20  20  20  20  
  Final Carried            20   | 2   9   9   13  14  20  20  9   

 Class Distribution 
--------------------
 90% | Mutant
  5% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Matter Collected           2365 | 245 38  12  608 .   854 460 148 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1169 | 76  100 20  8   .   491 296 178 
  Parts                    93   | 13  15  6   .   .   33  17  9   
Haulers Intercepted        4    | .   .   .   .   .   .   4   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Combat Hostiles Destroyed  30   | .   5   3   .   .   17  2   3   
  Guns                     16   | .   .   2   .   .   10  2   2   
  AOE                      13   | .   5   1   .   .   7   .   .   
Classes Destroyed          13   | 1   5   .   1   .   4   1   1   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  6    | .   3   .   .   .   3   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   4   .   
  Operator                 2    | .   .   .   1   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  9    | .   3   3   .   .   3   .   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   
  Grunt                    7    | .   2   .   .   .   5   .   .   
  Sentry                   7    | .   .   .   .   .   5   1   1   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Scrapper                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 5   9   3   .   .   10  2   2   
  Combat Bots Only         7    | .   5   3   .   .   7   1   2   
Max Kills in Single Turn   4    | 1   2   2   1   .   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   
  01-MTF (-8/Recycling)

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  
Hostile Shots Fired        336  | .    9    8    .    .    127  24   168  
  Missed                   64   | .    2    2    .    .    43   3    14   
Damage Taken               3582 | .    89   46   .    .    1338 274  1835 
  Core                     582  | .    15   6    .    .    181  41   339  
  Absorbed by Shields      236  | .    .    .    .    .    224  12   .    
  Redirected to Shielding  14   | .    .    5    .    .    9    .    .    
  Ignored by Resistances   43   | .    .    .    .    .    .    43   .    
  Regen/Repaired (Parts)   94   | .    .    .    .    .    .    94   .    
Core Remaining (%)         95   | 100  .    .    .    91   .    .    .    
Volleys Fired              132  | 9    31   2    7    .    49   19   15   
  Largest                  2    | 2    2    2    2    .    2    2    2    
  Hottest                  110  | 80   100  53   46   .    88   110  110  
Shots Fired                227  | 18   33   4    14   .    94   36   28   
  Gun                      180  | 18   4    3    14   .    77   36   28   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 26   | .    8    1    .    .    17   .    .    
  Special                  21   | .    21   .    .    .    .    .    .    
  Kinetic                  64   | .    4    3    14   .    43   .    .    
  Thermal                  137  | 18   21   .    .    .    34   36   28   
  Explosive                26   | .    8    1    .    .    17   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 6    2    4    4    .    12   17   19   
  Robot Miss Streak        8    | 3    8    .    5    .    2    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           145  | 13   2    2    8    .    73   22   25   
  Core Hits                80   | 5    17   3    2    .    40   8    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         6    | .    .    .    .    .    2    3    1    
    Burn                   5    | .    .    .    .    .    1    3    1    
    Destroy                1    | .    .    .    .    .    1    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3707 | 146  536  121  119  .    2086 397  302  
  Guns                     1988 | 146  .    33   119  .    991  397  302  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1703 | .    525  85   .    .    1093 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  16   | .    11   3    .    .    2    .    .    
  Kinetic                  615  | .    .    33   119  .    463  .    .    
  Thermal                  1373 | 146  .    .    .    .    528  397  302  
  Explosive                1703 | .    525  85   .    .    1093 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            45   | .    5    27   .    .    13   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               45   | .    5    27   .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    21   .    .    .    52   .    .    
  Shots                    3    | .    1    .    .    .    2    .    .    
  Rammed                   3    | .    1    1    .    .    1    .    .    
Targets Rammed             3    | .    1    1    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        239  | 108  160  .    .    .    239  96   176  
  Average Temperature      61   | 47   60   .    .    .    85   26   63   
  Received Heat Transfer   1215 | .    15   .    .    .    294  54   852  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             10   | .    .    .    .    .    3    5    2    
  Heat Transferred         3422 | 325  .    .    .    .    1110 1036 951  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Peak Influence             274  | 25  250 80  .   .   274 98  30  
  Initial                  53   | .   16  5   .   .   .   53  6   
  Average                  54   | 13  77  68  .   .   135 20  4   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   
  Low Security (%)         93   | 100 86  100 .   100 81  100 100 
  Level 1                  6    | .   13  .   .   .   18  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   5   1   .   
  Investigation            2    | .   .   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Distress Signals           11   | .   2   .   .   .   7   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   12  3   .   .   28  25  6   
  Peak Tracking Total      6    | .   6   3   .   .   6   3   2   
  Tactical Retreats        7    | .   .   .   .   .   3   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Machines Disabled          2    | .   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Machines Accessed          42   | .   6   1   1   .   10  12  12  
  Terminals                30   | .   6   1   .   .   8   9   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          8    | .   .   .   .   .   1   1   6   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                121  | .   20  2   1   .   30  41  27  
  Successful               48   | .   12  .   1   .   12  15  8   
  Failed                   73   | .   8   2   .   .   18  26  19  
    Catastrophic           15   | .   .   2   .   .   4   7   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   82   | .   18  .   1   .   19  24  20  
  Terminals                94   | .   20  2   .   .   25  33  14  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          18   | .   .   .   .   .   2   3   13  
  Scanalyzers              3    | .   .   .   .   .   3   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             12   | .   5   .   1   .   1   5   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   1   1   2   
  Retrieve Components      4    | .   .   .   .   .   1   1   2   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         26   | .   7   .   .   .   7   6   6   
  Terminals                24   | .   7   .   .   .   7   6   4   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   1   1   .   
    Operators              1    | .   .   .   .   .   1   .   .   
    Skim                   20   | .   6   .   .   .   5   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
    Mask                   2    | .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   1   .   .   9   11  11  
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   .   .   2   9   4   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Total Allies               1    | .   1   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  10  .   .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  
Turns Passed               9162 | 144  815  290  870  474  2227 2945 1397 
Spaces Moved               3709 | 67   290  170  414  198  634  1053 883  
  Core                     345  | 8    .    .    .    .    .    .    337  
  Treads                   1451 | 59   290  170  414  198  320  .    .    
  Legs                     1831 | .    .    .    .    .    314  971  546  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    82   | .    .    .    .    .    .    82   .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  200  200  50   
  Average Speed            200  | 155  160  160  203  240  222  245  146  
  Slowest Speed            750  | 200  160  160  240  240  320  600  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    62   29   66   60   34   96   93   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     6    | .    1    .    .    .    3    2    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 30   | .    16   .    .    .    13   1    .    
Terrain Destroyed          160  | .    48   5    .    .    106  1    .    
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               20   | .    20   .    .    .    .    .    .    
  AOE                      139  | .    28   5    .    .    106  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  
Total                      5151 | 86   560  183  429  198  1354 1379 962  
  Wait                     1060 | 2    218  10   1    .    587  214  28   
  Move                     3702 | 66   289  169  413  197  633  1052 883  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 2    7    .    4    1    29   19   7    
  Fast Attach              25   | 7    .    .    .    .    6    3    9    
  Attach                   11   | .    .    .    .    .    6    1    4    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     80   | .    13   1    2    .    22   40   2    
  Drop                     68   | .    1    .    2    .    21   30   14   
  Fire                     132  | 9    31   2    7    .    49   19   15   
  Melee                    1    | .    .    .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    1    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 15)
  723 | -10/Materials | Learned Storage trap positions
  768 | -10/Materials | Identified exit to Materials
  804 | -10/Materials | Learned location of 2 exits from Subcaves
  844 | -10/Materials | Identified exit to Subcaves
  844 | -10/Materials | Learned location of 2 exits from Materials
  960 | -10/Materials | Entered Mines
  960 | -10/Mines     | Accompanied by 1 ally
 1079 | -10/Mines     | Assembled infested the area
 1164 | -10/Mines     | Met 8R-AWN
 1241 | -10/Mines     | Discovered new exit (range 5)
 1250 | -10/Mines     | Entered Exiles
 1250 | -10/Exiles    | Accompanied by 1 ally
 1289 | -10/Exiles    | Welcomed by 8R-AWN
 1313 | -10/Exiles    | Met EX-HEX
 1364 | -10/Exiles    | Met EX-BIN
 1383 | -10/Exiles    | Aligned with FarCom system
 1385 | -10/Exiles    | Given EX-Vault access code
 1423 | -10/Exiles    | Opened EX-Vault
 1436 | -10/Exiles    | Found AWS/Autocannon
 1467 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1668 | -10/Exiles    | Learned about 8R-AWN's background
 1730 | -10/Exiles    | Discovered new exit (range 15)
 1934 | -10/Exiles    | Met EX-DEC
 2099 | -10/Exiles    | Discovered new exit (range 10)
 2120 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
 2120 | -10/Exiles    | Entered Mines
 2163 | -9/Mines      | Met a Derelict bent on vengeance
 2372 | -9/Mines      | Learned Materials non-interactive machine intel
 2567 | -9/Mines      | Discovered new exit (range 12)
 2576 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2594 | -9/Mines      | Entered Materials
 2594 | -8/Materials  | Evolved 4 slots: Utility x4
 2595 | -8/Materials  | Identified exit to Storage
 2595 | -8/Materials  | Identified exit to Factory
 2596 | -8/Materials  | Loaded intel: 25 non-interactive machine locations
 3459 | -8/Materials  | Build established: Scavenger-Skirmisher
 3715 | -8/Materials  | Destroyed 7 combat bots
 3725 | -8/Materials  | Lost 7 parts (1p2n3u1w)
 3976 | -8/Materials  | Discovered exit to Factory (range 8)
 4136 | -8/Materials  | Found Powered Armor
 4142 | -8/Materials  | Found Powered Armor
 4167 | -8/Materials  | Found Powered Armor
 4170 | -8/Materials  | Found Powered Armor
 4211 | -8/Materials  | Learned Storage stockpile data
 4256 | -8/Materials  | Learned Storage emergency access door positions
 4318 | -8/Materials  | Learned location of 1 exit from Storage
 4336 | -8/Materials  | Learned Storage interactive machine intel
 4344 | -8/Materials  | Learned location of Lower Caves (-6)
 4362 | -8/Materials  | Learned location of Zion (-6)
 4388 | -8/Materials  | Learned Storage trap positions
 4423 | -8/Materials  | Learned location of Lower Caves (-7)
 4426 | -8/Materials  | Build established: Mutant
 4788 | -8/Materials  | Met 7R-MNS
 4821 | -8/Materials  | Entered Storage
 4823 | -8/Storage    | Loaded intel: 8 trap records
 4825 | -8/Storage    | Loaded intel: 20 interactive machine locations
 5109 | -8/Storage    | Met 01-MTF
 5525 | -8/Storage    | Repaired Titanium Leg
 5773 | -8/Storage    | Found Prototype Processor
 5773 | -8/Storage    | Identified Exp. Targeting Computer
 6043 | -8/Storage    | Discovered new exit (range 9)
 6605 | -8/Storage    | Learned location of Armory (-3)
 7004 | -8/Storage    | Learned location of Extension (-4)
 7031 | -8/Storage    | Learned location of 1 exit from Storage
 7081 | -8/Storage    | Learned location of 1 exit from Lower Caves
 7171 | -8/Storage    | Learned location of 1 exit from Storage
 7766 | -8/Storage    | Entered Recycling
 7766 | -8/Recycling  | Accompanied by 2 allies (01-MTF)
 7767 | -8/Recycling  | Joined Warlord attack on 0b10 via Recycling
 7767 | -8/Recycling  | Identified exit to Factory
 8777 | -8/Recycling  | Scanned before Scraplab entrance
 8794 | -8/Recycling  | Angered Scraplab inhabitants
 8809 | -8/Recycling  | Destroyed 01-MTF
 8838 | -8/Recycling  | Core integrity fell below 50%
 8883 | -8/Recycling  | Core integrity fell below 20%
 8897 | -8/Recycling  | Lost 8 parts (1p5u2w)
 9163 | -8/Recycling  | Destroyed by KN-7UR with KN-7UR's Autopenetrator

 Last Messages 
---------------
09028_ Penetrated by Thermabolt. <x2>
09028_ Thermabolt penetrates U-05 Engineer.
09028_ U-05 Engineer destroyed.
09028_ Penetrated by Thermabolt. <x2>
09028_ Thermabolt penetrates Recycling Unit.
09028_ R-06 Scavenger collects Wheel.
09028_ Acquired 10 matter.
09030_ U-05 Engineer builds a Wall.
09031_ R-06 Scavenger collects Welding Torch.
09079_ System corrupted: Energy discharge (-28).
09108_ Acquired Hcp. Storage Unit.
09109_ Dropped Hcp. Storage Unit.
09110_ Acquired Lgt. Nuclear Core.
09113_ Acquired Hcp. Storage Unit.
09129_ Acquired Hvy. Rocket Launcher.
09138_ Acquired Powered Armor.
09146_ Acquired Plasma Cutter.
09150_ System corrupted: Matter fused (-10).
09155_ Acquired Hpw. Tractor Beam.
09163_ Penetrated by Thermabolt.

 Map 
-----
+----------------------------------------------------+
| ???????????????  #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
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| ????????????#       #????????????????????????????? |
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| ????????????####"####???????????????????????## ### |
| ???????????????#%#??????????????????????????#    # |
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| ???????????????# #??????????#       !#??????#    # |
| ????????????####"#####??????#!!   ! !#??????#    # |
| ????????????#   %    #??????#      ! #??????#    # |
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|  #??????????#        #??#   #??     ?#"""## #    # |
|  #??????????#        ####!= #####+####"T"## #    # |
|  #??????????#      % +[==![!                #    # |
| ######??????##### "#""#%#]=/          ############ |
|      #??????????#########          =  #??????????? |
|      #????????????????#==@  #######=  #??#######?? |
|      #????????????????#==   ###?#""!  #?       #?? |
|      #????????????????#==   [[#?#"Y!  #?       #?? |
|      #????????????????###   [[#?#""   #        #?? |
|      #??????????????????#   [[#?###   #        #?? |
|      #?????????#####????#   ###???#   +        #?? |
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| ##########   Y"#????????############"##??????????? |
|          #   ""#????????#             #??????????? |
|      """ +   ###????????#             #??????????? |
|      "Y" #   #??????????#             #??????????? |
|          #   #??????????#             #??????????? |
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|  "#"T"####   #??????????#             ##?????????? |
| T"#####??#   #??????????#              #?????????? |
| ""#??????#####?????????##             ##?????????? |
| #####??????????????????#              #??????????? |
|     #?###############??##             #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          14
Energy Capacity            475
Matter Stores              486
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             400
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           2
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
 Seismic Detector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingEnergyGenerator
  Manual?         0
Play Time         01:03:40
  Cumulative      323.6 hours
  Start           2024.10.08 @ 23:07:18
  End             2024.10.09 @ 00:22:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6a385af-1de4-43ce-b7f4-12229695bc08