Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:35:34 Player: DeluxeH30 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1521) 1521 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 4565 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 555 Friendly Fire -34 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 132/160 System Corruption 4% Temperature Cool (32) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Power Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (10) --- Heavy Ion Engine Light Nuclear Core Titanium Leg Improved Light Armor Plating Enhanced Autogun Enhanced Autogun Datajack Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Airjet Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Power Shielding Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Enhanced Autogun Enhanced Autogun Datajack Katana [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 126 | 7 . 7 19 32 61 Power 19 | 1 . 1 1 6 10 Engine 10 | 1 . 1 1 4 3 Core 9 | . . . . 2 7 Reactor . | . . . . . . Propulsion 55 | 2 . 2 11 12 28 Treads . | . . . . . . Leg 33 | 2 . 2 8 8 13 Wheel . | . . . . . . Hover 10 | . . . 2 . 8 Flight 12 | . . . 1 4 7 Utility 24 | 2 . 1 2 10 9 Device 10 | . . 1 . 7 2 Storage 4 | 2 . . 1 . 1 Processor 2 | . . . 1 . 1 Hackware 1 | . . . . . 1 Protection 7 | . . . . 3 4 Artifact . | . . . . . . Weapon 28 | 2 . 3 5 4 14 Energy Gun 15 | 1 . 3 2 1 8 Energy Cannon 6 | . . . 3 2 1 Ballistic Gun 4 | 1 . . . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 8 | . . . 3 . 5 Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 27 | . . 5 2 10 10 Power 3 | . . 1 . . 2 Propulsion 13 | . . 1 2 4 6 Utility 4 | . . . . 4 . Weapon 7 | . . 3 . 2 2 Highest Loss Streak 6 | . . 4 1 6 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 100 95 94 91 97 Engine 7 | . 14 13 11 7 3 Core 2 | . . . . 1 5 Leg 27 | . 28 25 35 30 21 Hover 2 | . . . 3 . 4 Flight 3 | . . . . 2 8 Device 8 | . . . 8 10 9 Storage 12 | . 28 27 11 9 9 Processor 8 | . . . 2 9 15 Energy Gun 10 | . 14 22 14 2 9 Energy Cannon 5 | . . . 7 10 2 Ballistic Gun 3 | . 14 4 . 4 4 Naked Turns . | . . . . . . Heaviest Build 30 | 19 19 19 21 30 25 Greatest Support 56 | 20 20 20 40 49 56 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 Most Carried 10 | 5 3 5 10 10 10 Average Carried 7 | 1 3 3 6 8 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 3 3 3 10 9 8 Class Distribution -------------------- 79% | Scavenger-Mutant 8% | Commander-Mutant 7% | Mutant 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1705 | 176 . 186 176 437 730 Remotely . | . . . . . . Salvage Created 2696 | 89 . 186 576 865 980 Parts 146 | 3 . 12 31 51 49 Haulers Intercepted 3 | . . . 1 . 2 Recyclers Shooed 8 | 1 . . 1 . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 34 | . . 4 8 14 8 Melee 1 | . . . . . 1 Guns 13 | . . 2 3 4 4 Cannons 15 | . . . 3 9 3 AOE 3 | . . 2 . 1 . Classes Destroyed 13 | 1 . 2 7 1 2 Worker 5 | . . . 1 1 3 Builder 1 | . . . . 1 . Tunneler 3 | . . 1 1 1 . Hauler 3 | . . . 1 . 2 Recycler 11 | 1 . . 2 2 6 Mechanic 1 | . . . 1 . . Operator 4 | . . . 2 1 1 Watcher 6 | . . . 3 2 1 Swarmer 9 | . . . 4 4 1 Grunt 18 | . . 4 3 7 4 Duelist 1 | . . . . . 1 Sentry 5 | . . . 1 3 1 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 . 2 6 7 3 Combat Bots Only 6 | . . 2 3 6 3 Max Kills in Single Turn 2 | 1 . 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 422 | . . 60 81 127 154 Missed 109 | . . 10 22 31 46 Damage Taken 4621 | . . 702 601 1173 2145 Core 856 | . . 175 120 160 401 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . . . 9 Regen/Repaired (Parts) 117 | . . . 37 . 80 Core Remaining (%) 66 | 100 . 30 70 . . Volleys Fired 213 | 4 . 23 51 54 81 Largest 2 | 1 . 2 2 2 2 Hottest 136 | 20 . 130 136 136 133 Shots Fired 405 | 4 . 40 102 107 152 Gun 300 | 4 . 40 80 47 129 Cannon 105 | . . . 22 60 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | 4 . 16 . 29 41 Thermal 282 | . . 9 102 60 111 Explosive . | . . . . . . Electromagnetic 33 | . . 15 . 18 . Robot Hit Streak 11 | 1 . 11 11 5 9 Robot Miss Streak 11 | 2 . 2 5 11 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 3 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 236 | 2 . 31 57 46 100 Core Hits 98 | 2 . 10 23 31 32 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . 4 . 6 Burn 9 | . . . 3 . 6 Meltdown 1 | . . . 1 . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4371 | 27 . 515 932 1063 1834 Guns 3083 | 27 . 417 699 445 1495 Cannons 1090 | . . . 225 560 305 Explosions 146 | . . 88 . 58 . Melee 34 | . . . . . 34 Ramming 18 | . . 10 8 . . Kinetic 867 | 27 . 160 . 229 451 Thermal 3073 | . . 182 924 618 1349 Explosive . | . . . . . . Electromagnetic 379 | . . 163 . 216 . Impact . | . . . . . . Slashing 34 | . . . . . 34 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 6 23 Message Errors 6 | . . . . 1 5 Matter Fused 9 | . . . . 1 8 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 3 | . . . . 1 2 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 19 | . . . 10 6 3 Projectiles 19 | . . . 10 6 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . 38 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 5 | . . 4 1 . . Kicked 5 | . . 4 1 . . Crushed . | . . . . . . Highest Temperature 519 | . . 138 519 411 421 Average Temperature 134 | . . 58 188 162 92 Received Heat Transfer 1686 | . . 396 147 468 675 Effects 26 | . . . 12 10 4 Shutdowns 8 | . . . 4 3 1 Energy Bleed 8 | . . . 2 4 2 Interference 7 | . . . 5 2 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 15 | . . 2 7 . 6 Heat Transferred 6790 | . . 322 2311 1049 3108 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . 2 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 857 | 5 3 74 207 301 857 Initial 48 | . 3 . 28 48 46 Average 159 | 3 3 60 95 153 265 Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 79 | 100 100 100 97 70 61 Level 1 13 | . . . 2 29 16 Level 2 3 | . . . . . 10 Level 3 4 | . . . . . 11 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 1 2 7 Investigation 3 | . . . . 1 2 Extermination . | . . . . . . Reinforcement 3 | . . . 1 1 1 Assault 2 | . . . . . 2 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 5 | . . . 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . . 4 17 19 46 Peak Tracking Total 12 | . . 2 4 5 12 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 12 | . . . 3 1 8 Terminals 8 | . . . 1 1 6 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . . . 9 3 21 Successful 17 | . . . 7 1 9 Failed 16 | . . . 2 2 12 Catastrophic 4 | . . . . 1 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . . . 2 3 15 Fabricators . | . . . . . . Repair Stations 7 | . . . 5 . 2 Recycling Units 6 | . . . 2 . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 1 1 6 Record 1 | . . . . . 1 Open Door 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 4 . 2 Scan Component 3 | . . . 2 . 1 Repair 3 | . . . 2 . 1 Recycling Unit Hacks 3 | . . . 2 . 1 Process 1 | . . . 1 . . Report Inventory 2 | . . . 1 . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 11 | . . . 2 1 8 Full Trace Events 4 | . . . 1 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 2 . 1 Time 84 | . . . 52 . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders 2 | . . . . . 2 GUARD 1 | . . . . . 1 AID 1 | . . . . . 1 Ally Attacks 137 | . . . . . 137 Total Damage 1644 | . . . . . 1644 Kills 22 | . . . . . 22 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2360 | 71 39 315 560 544 831 Spaces Moved 1236 | 41 33 182 262 237 481 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 1004 | 37 33 182 262 237 253 Wheels . | . . . . . . Hover 41 | . . . . . 41 Flight 187 | . . . . . 187 Fastest Speed 29 | 50 120 120 120 120 29 Average Speed 106 | 113 120 126 120 120 83 Slowest Speed 190 | 120 120 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 7 44 25 12 63 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . 4 . 16 . Melee . | . . . . . . Projectile 6 | . . . . 6 . AOE 14 | . . 4 . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1903 | 61 32 228 410 390 782 Wait 126 | . . . 36 33 57 Move 1231 | 40 32 181 261 236 481 Hop . | . . . . . . Pick Up 102 | 10 . 9 26 17 40 Fast Attach 23 | . . . 2 8 13 Attach 63 | 7 . 7 11 15 23 Detach 7 | . . . . 1 6 Swap 40 | . . . 6 9 25 Drop 90 | . . 4 16 17 53 Fire 213 | 4 . 23 51 54 81 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 5 | . . 4 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 12) 111 | -10/Materials | Entered Mines 112 | -10/Mines | Assembled infested the area 124 | -10/Mines | Met a Derelict bent on vengeance 221 | -10/Mines | Core integrity fell below 50% 241 | -10/Mines | Lost 4 parts (1p1n2w) 357 | -10/Mines | Discovered new exit (range 9) 426 | -10/Mines | Entered Materials 426 | -9/Materials | Evolved 2 slots: Propulsion x2 449 | -9/Materials | Repaired Aluminum Leg 475 | -9/Materials | Repaired Aluminum Leg 498 | -9/Materials | Build established: Scavenger-Mutant 978 | -9/Materials | Discovered new exit (range 4) 982 | -9/Materials | Identified exit to Materials 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Utility x2 1303 | -8/Materials | Lost 6 parts (2n2u2w) 1507 | -8/Materials | Discovered new exit (range 9) 1528 | -8/Materials | Identified exit to Storage 1530 | -8/Materials | Entered Storage 1591 | -8/Storage | Repaired Imp. Aluminum Leg 1832 | -8/Storage | Lost 4 parts (1p3n) 1984 | -8/Storage | Identified exit to Factory 2068 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2081 | -8/Storage | Core integrity fell below 50% 2190 | -8/Storage | Garrison activated, responded to threat 2316 | -8/Storage | Garrison activated, responded to threat 2330 | -8/Storage | First assault squad dispatched 2356 | -8/Storage | Core integrity fell below 20% 2361 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02351_ M-28 Smith repairs G-47 Trooper. 02351_ U-05 Engineer lays Concrete. 02353_ The unstable cave ceiling collapses. 02353_ Backup Propulsion I crushed. 02353_ The unstable cave ceiling collapses. 02353_ U-05 Engineer lays Concrete. 02353_ Critical hit (Burn: +37). 02354_ Enh. Autogun destroyed. 02354_ U-05 Engineer lays Concrete. 02357_ Compression Vault explodes. 02357_ Acquired Titanium Leg. 02357_ U-05 Engineer lays Concrete. 02358_ Discarded Targeting Computer. 02358_ U-05 Engineer lays Concrete. 02359_ Carbon-fiber Leg destroyed. 02359_ Discarded Signal Interpreter. 02360_ U-05 Engineer builds a Wall. 02360_ Imp. Aluminum Leg destroyed. 02360_ Critical hit (Burn: +37). 02360_ B-36 Bruiser suffers critical hit (Burn). 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""" #???? | | ???## d ggg "%" #???? | | ???# b % g #??##????? | | ??## d g #???????? | | ??# #???????? | | ??# @ i ????? | | ??# [! ??? | | ??# *%= ???? | | ??## ##+###########+???? | | ??# Y #### ???????????????? | | ??# #??? ???????????????? | | ??### T #####???"????????????????? | | ????#####?????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed ContainmentCatalystSlayer Manual? 0 Play Time 00:55:11 Cumulative 17.2 hours Start 2024.04.03 @ 07:42:29 End 2024.04.03 @ 14:35:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1387203-3550-47ce-87e5-b566377dc02a