Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.01 @ 10:18:11 Player: Alexbot Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (342) 342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-13500) -13500 TOTAL SCORE: -11373 Bonus ------- Devolution -13500 Cogmind --------- Core Integrity 372/800 Matter 180/300 Energy 300/300 System Corruption 0% Temperature Cool (60) Movement Treading (200) Ox2 Location -8/Mines Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (11) ----- Heat Sink Cooling System Humpback Medium Battery Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (24) --- Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Cooling System Humpback Medium Battery Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Blade Trap Blade Trap Blade Trap Blade Trap [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Battery Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved -1 | . . . -1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility -1 | . . . -1 . . . Weapon . | . . . . . . . Parts Attached 31 | 8 . . 16 6 1 . Power 3 | 2 . . . 1 . . Engine 3 | 2 . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 5 . . . Treads 5 | . . . 5 . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 . . 10 4 1 . Device 3 | . . . 3 . . . Storage 3 | 1 . . 1 . 1 . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 8 | . . . 6 2 . . Artifact . | . . . . . . . Weapon 5 | 3 . . 1 1 . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . 4 . . 1 Power 2 | . . . 1 . . 1 Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 3 | . . . 3 . . 1 Average Slot Usage (%) 53 | . 40 40 39 54 68 73 Engine 4 | . 10 10 4 3 5 5 Treads 8 | . . . 7 10 10 10 Wheel 1 | . 10 10 2 . . . Device 11 | . . . 2 15 15 15 Storage 5 | . 5 5 4 5 5 10 Processor 3 | . . . . 1 10 10 Protection 7 | . . . 4 8 10 10 Ballistic Gun 2 | . 10 10 8 . . . Launcher 6 | . . . 1 8 10 10 Naked Turns . | . . . . . . . Heaviest Build 103 | 15 15 15 35 26 103 103 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 2 | . . . 1 . 2 2 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 24 | 6 6 6 6 4 24 24 Average Capacity 6 | 5 6 6 5 4 7 24 Most Carried 6 | 3 4 4 6 4 4 3 Average Carried 4 | 1 3 4 5 3 3 3 Final Capacity 24 | 6 6 6 4 4 24 24 Final Carried 4 | 2 4 4 4 4 3 3 Class Distribution -------------------- 51% | Mutant 19% | Scavenger-Mutant 13% | Tank 8% | Gunner 7% | Hauler-Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 531 | 211 35 . 214 71 . . Remotely . | . . . . . . . Salvage Created 308 | . 35 . 239 16 . 18 Parts 27 | . 2 . 11 4 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 15 | . 1 . 4 3 . 7 Guns 5 | . 1 . 4 . . . AOE 10 | . . . . 3 . 7 Classes Destroyed 5 | . 1 . 3 1 . . Worker 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Swarmer 10 | . . . . 3 . 7 Grunt 3 | . 1 . 2 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 4 | . 1 . 1 3 . 4 Combat Bots Only 4 | . 1 . 1 3 . 4 Max Kills in Single Turn 3 | . 1 . 1 2 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1195 | . 12 . 1012 73 . 98 Core 428 | . . . 428 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 43 | . 4 . 33 3 . 3 Largest 3 | . 3 . 3 1 . 2 Hottest 80 | . 80 . 80 30 . 60 Shots Fired 93 | . 10 . 74 3 . 6 Gun 83 | . 10 . 73 . . . Cannon . | . . . . . . . Launcher 10 | . . . 1 3 . 6 Special . | . . . . . . . Kinetic 61 | . 8 . 53 . . . Thermal 22 | . 2 . 20 . . . Explosive 10 | . . . 1 3 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 3 . 9 1 . 2 Robot Miss Streak 3 | . 2 . 3 2 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 56 | . 6 . 48 1 . 1 Core Hits 28 | . 2 . 15 4 . 7 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1178 | . 55 . 493 169 . 461 Guns 444 | . 55 . 389 . . . Cannons . | . . . . . . . Explosions 734 | . . . 104 169 . 461 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 258 | . 44 . 214 . . . Thermal 286 | . 11 . 275 . . . Explosive 634 | . . . 4 169 . 461 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . . 18 Projectiles . | . . . . . . . Explosions 18 | . . . . . . 18 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . . . 64 . 57 Shots 4 | . . . . 2 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 647 | . 146 . 647 . . 60 Average Temperature 197 | . 67 . 235 . . 31 Received Heat Transfer 324 | . 6 . 318 . . . Effects 27 | . . . 27 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 2 | . . . 2 . . . Interference 3 | . . . 3 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 11 | . . . 11 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 525 | . 25 . 500 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 212 | . 68 26 154 79 . 212 Average Influence 49 | . 23 26 79 33 . 96 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . 96 Level 1 . | . . . . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 20 | . 2 . 10 2 . 6 Peak Tracking Total 6 | . 1 . 6 3 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 3 | . 1 . 1 . 1 . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . 1 . 1 . Successful 3 | . 1 . 1 . 1 . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . Record 1 | . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 1808 | 54 67 16 446 777 361 87 Spaces Moved 1047 | 45 68 20 204 454 217 39 Core 1 | 1 . . . . . . Treads 855 | . . . 145 454 217 39 Legs . | . . . . . . . Wheels 191 | 44 68 20 59 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 200 Average Speed 148 | 79 80 80 137 160 165 200 Slowest Speed 200 | 80 80 80 160 160 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 20 14 24 96 64 14 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 136 | . . . 39 32 . 65 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 136 | . . . 39 32 . 65 Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1236 | 59 73 19 323 501 219 42 Wait 90 | 4 . . 52 34 . . Move 1041 | 44 67 19 203 453 216 39 Hop . | . . . . . . . Pick Up 12 | 3 2 . 3 4 . . Fast Attach 23 | 7 . . 13 2 1 . Attach 6 | 1 . . 1 4 . . Detach 3 | . . . 3 . . . Swap 2 | . . . 2 . . . Drop 15 | . . . 13 1 1 . Fire 43 | . 4 . 33 3 . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Entered Mines 124 | -10/Mines | Discovered new exit (range 12) 134 | -10/Mines | Identified exit to Materials 138 | -10/Mines | Entered Materials 138 | -9/Materials | Devolved, losing 1 slot: Utility x-1 142 | -9/Materials | Identified exit to Mines 495 | -9/Materials | Lost 3 parts (1p1u1w) 577 | -9/Materials | Core integrity fell below 50% 584 | -9/Materials | Entered Mines 673 | -9/Mines | Discovered new exit (range 5) 782 | -9/Mines | Build established: Scavenger-Mutant 800 | -9/Mines | Found a hidden stash of uninstalled traps 1131 | -9/Mines | Build established: Mutant 1137 | -9/Mines | Discovered new exit (range 12) 1211 | -9/Mines | Learned location of Zion (-6) 1353 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1354 | -9/Mines | Discovered new exit (range 5) 1361 | -9/Mines | Entered Exiles 1361 | -9/Exiles | Found Exiles lab abandoned 1382 | -9/Exiles | Discovered new exit (range 16) 1699 | -9/Exiles | Discovered new exit (range 10) 1722 | -9/Exiles | Entered Mines 1809 | -8/Mines | Self-destructed Last Messages --------------- 01613_ Connecting with EX-Message Board... 01613_ Current location identified: Exiles >>Record "MSG999999-FU" MAIN.C you're pretty crappy as far as evil overlords go. Imprinter is probably going to wreck your life and you're too stupid to see it coming. 01659_ Acquired Humpback. 01699_ EXIT=FOUND 01715_ Dropped Blade Trap. 01715_ Installed Blade Trap. LOCATION=UNKNOWN GOAL=ESCAPE 01734_ S-10 Pest destroyed. 01734_ Plasma Injector explodes. 01737_ The unstable cave ceiling collapses. 01803_ S-10 Pest destroyed. 01803_ Destroyed Flight Unit. 01803_ Ion Engine destroyed. 01803_ Destroyed Ion Engine. 01803_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????"?????????????????????? | | ??????""?????????????????????? | | ?????? ?????????????????????? | | ?????? ?????????????????????? | | ?????? #??????????#??????????? | | ?????? #????????? #??????????? | | ?????? #???????? ??????????? | | ?????? #??????? ?????????? | | ?????# ##????? ?????????? | | ?????# ???? #?????????? | | ?????# ###? #??????????? | | ????## # # #??????????? | | ????# #??????????? | | ???## #??????????? | | ???# * =[ ##?????????? | | ??## * ??????? | | ?## @ ??????? | | ?# # # # #??????????????? | | ?# ##???????????????????? | | ?## ##??????????????????? | | ??## ##????? #??????????? | | ???### ##### #??????????? | | ?????## #??????????? | | ??????## #??????????? | | ???????#### #### ##??????????? | | ??????????# #????????????????? | | ????????### #????????????????? | | ????????# #????????????????? | | ????????# ###????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #?####?????????????? | | ????????# ## # #?????????????? | | ???????## ##????????????? | | ??????##" # #????????????? | | ?????## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Devolution Game ------ Seed CentriumManeuveringPod Manual? 0 Play Time 00:11:10 Cumulative 835.1 hours Start 2020.08.01 @ 10:05:19 End 2020.08.01 @ 10:18:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 48 Types 36/1/3/3/3/1/1 Lore% 97 Gallery% 99 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f68c16fc-ece2-4d46-9b3c-8942a2da5c69