Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.02 @ 17:28:15 Player: Sanctumkeeper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (127) 635 Value Destroyed (3934) 3934 Prototype IDs (87) 1740 Alien Tech Used (4) 800 Bonus (30774) 30774 TOTAL SCORE: 47983 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 2641 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -405 Cogmind --------- Core Integrity 944/1600 Matter 280/300 Energy 1776/2130 System Corruption 2% Temperature Cool (6) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Field Propulsion Array Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (13) ----- 2N-1CE's Frost Array Advanced Energy Well Experimental Energy Well Spectral Analyzer Advanced Target Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor AEGIS Remote Shield > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (4) ---- Heavy Regenerative Plating Peak State ------------ > --- POWER ------------ Light Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Advanced Energy Well Experimental Energy Well Spectral Analyzer Advanced Target Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Improved Weapon Shielding Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Vortex Chain Reactor Subatomic Replicator Enhanced Force Lance [Rating: 204] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Target Analyzer Hackware Ghost Barrier Protection Propulsion Shielding Weapon Makeshift Axe Energy Gun Medium Laser Energy Cannon Improved Potential Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Hardcell Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 . . . . . . . . 1 . . . . . . . . 1 1 . 1 . . 1 . Utility 11 | . . . 1 . 2 . 2 . . . . 1 . . . 2 . . . . 1 . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 229 | 6 8 1 17 3 8 32 8 1 1 1 . 11 2 . 2 10 2 1 7 2 15 7 8 4 9 2 8 53 Power 19 | 1 1 . 2 . 1 1 . . . . . 1 . . . 1 . . . . . 1 1 . 2 . . 7 Engine 8 | 1 1 . 2 . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . . Core 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 Propulsion 56 | 2 3 . 5 1 2 10 4 . 1 . . 2 . . . 2 . . 1 . 3 3 2 2 3 . . 10 Treads 18 | 1 1 . 5 1 2 8 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . . 2 4 . 1 . . 2 . . . 2 . . 1 . 3 3 2 2 3 . . 10 Utility 74 | 1 2 . 3 . 1 7 4 1 . 1 . 4 . . . 4 . 1 6 1 2 2 2 2 4 . 4 22 Device 27 | . . . . . . 1 1 . . . . 3 . . . 4 . . 4 1 1 . . . . . 2 10 Storage 12 | 1 2 . 3 . . 1 . . . . . . . . . . . . . . 1 . 1 1 . . . 2 Processor 13 | . . . . . . 1 1 1 . 1 . . . . . . . . 1 . . 1 . . 1 . 1 5 Hackware 4 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 Protection 18 | . . . . . 1 4 1 . . . . . . . . . . 1 . . . 1 1 1 3 . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 1 7 2 4 14 . . . . . 4 2 . 2 3 2 . . 1 10 1 3 . . 2 4 14 Energy Gun 5 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 20 | . . . . . . 1 . . . . . 2 . . 1 2 1 . . . 3 . 1 . . 1 1 7 Ballistic Gun 21 | 1 . . 6 1 4 9 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 5 | . . 1 . 1 . . . . . . . . 1 . . . . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 4 . . . . . 2 1 . 1 1 1 . . . . . 1 . . . . . Piercing Weapon 16 | . . . . . . . . . . . . . . . . . . . . 1 5 1 1 . . 1 3 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . 2 2 . . . . . . . . . . . . 6 . 1 1 2 . 4 . 1 15 Parts Lost 30 | . 6 . 2 . 1 5 . . . . . . . . . . . . . . . 1 . . 2 . 1 12 Power 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 3 Propulsion 9 | . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 3 Utility 11 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . . 1 . . 6 Weapon 4 | . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 5 . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . 2 . 1 6 Average Slot Usage (%) 85 | . 99 100 97 100 89 95 83 92 92 92 92 91 93 93 93 86 82 86 87 91 89 85 88 89 89 65 60 64 Engine 4 | . 14 14 11 11 8 8 . . . . . 6 6 6 6 . . . . . . 1 4 4 2 . . . Core 1 | . . . . . . . 7 7 7 7 7 . . . . 4 5 5 5 5 5 4 4 4 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 5 Treads 8 | . 14 14 25 33 27 26 . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 13 14 7 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . 21 23 23 23 23 26 26 26 26 21 17 17 17 17 17 18 19 20 20 17 13 16 Device 8 | . . . . . . . 14 15 15 15 15 18 20 20 20 22 23 23 22 23 21 16 9 8 8 8 10 8 Storage 16 | . 27 28 30 33 27 27 8 7 7 7 7 6 6 6 6 5 5 5 5 5 9 9 13 16 17 13 9 11 Processor 7 | . . . . . . . 14 15 15 15 15 13 13 13 13 11 11 11 11 11 10 9 9 8 8 8 10 11 Hackware 2 | . . . . . . . 6 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 . Protection 5 | . . . . . 8 14 . 7 7 7 7 6 6 6 6 5 5 9 11 11 10 11 14 13 12 4 6 4 Ballistic Gun 6 | . 14 14 21 21 18 16 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 7 7 7 7 7 5 5 6 6 5 4 5 5 5 5 4 4 4 4 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 3 4 4 2 4 4 4 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 10 40 41 93 93 98 101 81 19 19 19 19 24 24 24 24 25 27 22 23 26 42 43 54 70 78 90 78 106 Greatest Support 97 | 20 20 20 60 68 68 68 68 19 20 20 20 27 27 27 27 35 34 34 37 37 52 56 70 81 81 78 78 97 Greatest Overweight (x) 14 | 3 3 4 9 1 1 2 1 . . . . . . . . . . . . . 1 . . . . 1 . 14 Average Overweight (x) . | . 2 3 3 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 16 16 26 26 26 30 24 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 16 22 22 18 18 14 Average Capacity 14 | 5 15 16 23 26 26 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 11 12 15 21 21 18 15 8 Most Carried 26 | 4 14 16 26 26 26 26 24 7 8 8 8 8 8 8 8 8 8 8 8 8 12 12 16 20 22 18 18 14 Average Carried 14 | 1 9 15 22 25 25 25 8 7 7 8 7 7 8 8 8 7 8 8 7 8 11 11 14 18 21 17 15 7 Final Capacity 26 | 6 16 16 26 26 26 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 16 22 18 18 14 4 Final Carried 26 | 4 14 16 26 26 26 22 7 7 8 8 8 8 8 8 8 8 8 8 8 8 12 12 16 20 18 18 14 2 Class Distribution -------------------- 24% | Hauler-Mutant 15% | Scavenger-Sprinter 11% | Mutant 7% | Derelict-Scout 6% | Ninja 6% | Derelict-Ninja 6% | Hacker-Sprinter 5% | Scavenger-Mutant 5% | Scout 3% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Derelict-Scout | -7/Lower Caves Derelict-Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Derelict-Ninja | -5/Upper Caves Hacker-Ninja | -5/Warlord Derelict-Ninja | -4/Proximity Caves Derelict-Ninja | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hauler-Sprinter | -2/Research Hauler-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Mutant | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 4385 | 240 192 170 638 188 279 1035 60 30 10 10 . 50 6 . 92 51 32 93 70 20 81 180 85 55 32 98 . 588 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4873 | . 255 . 1013 297 311 1724 98 . . . . . 27 . . 51 . 80 . . 90 201 . 110 32 110 . 474 Parts 297 | . 26 . 66 31 13 91 6 . . . . . 2 . . 6 . 2 . . 17 9 . 5 4 5 . 14 Haulers Intercepted 14 | . 1 . 2 . 1 5 2 . . . . . . . . . . . . . . 1 . 1 . 1 . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 4 . 6 . 2 . . . . . 16 . . . . . . . . . Prevented 34 | . . . . . . . . . 1 . 8 . 1 . . . . . 24 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 101 | . 9 5 23 13 6 31 . . . . . . 3 . . . . . . . 5 . . . . . . 6 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guns 79 | . 9 . 23 10 6 31 . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 18 | . . 5 . 3 . . . . . . . . 3 . . . . . . . 5 . . . . . . 2 Classes Destroyed 14 | . 3 1 3 1 . 2 . . . . . . . . . . . 1 . . . 1 . . . . . 2 Worker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Builder 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 2 . 1 5 2 . . . . . . . . . . . . . . 1 . 1 . 1 . . Operator 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 1 . . 1 . . 1 Swarmer 34 | . 6 . 6 8 1 4 . . . . . . 3 . . . . . . . 5 . . . . . . 1 Grunt 43 | . 3 . 11 5 4 16 . . . . . . . . . . . . . . . . . . . . . 4 Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 17 | . . . 6 . 1 10 . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 6 3 3 3 2 8 2 . . . . . 3 . . 1 . . . . 5 2 . 1 1 1 . 4 Combat Bots Only 7 | . 6 3 3 3 2 7 . . . . . . 3 . . . . . . . 5 . . . . . . 4 Max Kills in Single Turn 2 | . 1 2 1 2 1 2 1 . . . . . 2 . . 1 . 1 . . 2 1 . 1 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . . . 2 . . . . . . . 2 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Damage Taken 7342 | . 566 72 536 284 415 1471 . . . . . 29 . . . 19 19 . . . 136 174 . 223 412 302 261 2423 Core 1162 | . 49 10 43 77 45 125 . . . . . 21 . . . . 19 . . . 57 30 . 21 26 45 25 569 Absorbed by Shields 427 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 11 406 Core Remaining (%) 86 | 100 . 76 . 70 . 69 . . . . 100 . . . 97 . . . . 98 95 . 97 . . 91 . 59 Volleys Fired 323 | . 34 9 67 19 30 118 . . . . . 3 4 . 1 8 2 . . . 11 . . . . 2 1 14 Largest 2 | . 2 2 2 2 2 2 . . . . . 1 1 . 1 1 1 . . . 1 . . . . 1 1 1 Hottest 200 | . 70 50 60 46 50 50 . . . . . 90 33 . 90 90 90 . . . 105 . . . . 113 200 200 Shots Fired 590 | . 68 12 132 36 60 236 . . . . . 3 4 . 1 8 2 . . . 11 . . . . 2 1 14 Gun 533 | . 68 3 132 34 60 236 . . . . . . . . . . . . . . . . . . . . . . Cannon 36 | . . . . . . . . . . . . 3 . . 1 8 2 . . . 5 . . . . 2 1 14 Launcher 21 | . . 9 . 2 . . . . . . . . 4 . . . . . . . 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 492 | . 34 3 125 34 60 236 . . . . . . . . . . . . . . . . . . . . . . Thermal 49 | . 13 . . . . . . . . . . 3 . . 1 8 2 . . . 5 . . . . 2 1 14 Explosive 21 | . . 9 . 2 . . . . . . . . 4 . . . . . . . 6 . . . . . . . Electromagnetic 28 | . 21 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 8 9 12 17 11 24 . . . . . . . . . . . . . . . . . . . . . 7 Robot Miss Streak 5 | . 5 1 5 3 4 3 . . . . . . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . 2 . . 4 2 7 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Shots Hit Robots 431 | . 36 9 91 26 41 183 4 . . . . 5 . . . 2 . 3 . . 4 5 . 2 2 2 . 16 Core Hits 208 | . 14 11 40 18 15 64 2 . . . . . 6 . . 2 . 2 . . 12 4 . 1 1 1 . 15 Critical Hits 11 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 8 Critical Kills 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 221 | . . . . . . 5 10 8 1 . 3 24 . . 1 21 2 4 . 1 31 15 18 24 14 12 5 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . . . 5 10 8 1 . 3 24 . . 1 21 2 4 . 1 6 2 7 16 9 . . . Piercing 101 | . . . . . . . . . . . . . . . . . . . . . 25 13 11 8 5 12 5 22 Sneak Attacks 13 | . . . . . . . 2 . . . . 1 . . . 1 . 3 . . 1 3 . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage Inflicted 12320 | . 455 393 1270 701 696 3196 287 . . . . 275 147 . . 132 . 358 . . 581 440 . 227 146 230 . 2786 Guns 5860 | . 397 14 1268 458 691 3032 . . . . . . . . . . . . . . . . . . . . . . Cannons 962 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 962 Explosions 2552 | . 58 364 . 240 . . . . . . . . 147 . . . . . . . 385 . . . . . . 1358 Melee 2757 | . . . . . . . 287 . . . . 275 . . . 132 . 358 . . 196 440 . 227 146 230 . 466 Ramming 189 | . . 15 2 3 5 164 . . . . . . . . . . . . . . . . . . . . . . Kinetic 5530 | . 122 14 1213 458 691 3032 . . . . . . . . . . . . . . . . . . . . . . Thermal 2490 | . 170 . . . . . . . . . . . . . . . . . . . . . . . . . . 2320 Explosive 1136 | . . 364 . 240 . . . . . . . . 147 . . . . . . . 385 . . . . . . . Electromagnetic 218 | . 163 . 55 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1167 | . . . . . . . 287 . . . . 275 . . . 132 . 358 . . 34 . . 44 37 . . . Piercing 1590 | . . . . . . . . . . . . . . . . . . . . . 162 440 . 183 109 230 . 466 Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Message Errors 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Energy Discharges 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 603 | . 27 26 . 9 . . 36 . . . . 136 . . . . . 60 . . 32 95 . . . 98 . 84 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 178 | . 27 26 . 9 . . . . . . . . . . . . . . . . 32 . . . . . . 84 Melee 425 | . . . . . . . 36 . . . . 136 . . . . . 60 . . . 95 . . . 98 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . 28 46 . 96 . . . . . . . . . . . . . . . . 29 . . . . . . . Shots 7 | . 1 3 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Rammed 20 | . . 3 1 2 2 12 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . . 3 1 2 2 15 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . 248 15 46 16 159 295 . . . . . 84 . . 42 164 36 . . . 114 . . . 423 93 . 188 Average Temperature 46 | . 67 8 5 3 39 53 . . . . . 33 . . 27 75 22 . . . 51 . . . 207 41 . 88 Received Heat Transfer 1303 | . 96 20 189 24 189 549 . . . . . 12 . . . . 9 . . . . 18 . . 9 63 . 125 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 1696 | . 433 . . . . . . . . . . . . . . . . . . . . . . . . . . 1263 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Peak Influence 1144 | . 181 74 442 328 222 700 773 . . . . 193 . . . 86 . . . . 405 222 174 251 180 315 344 1144 Initial 282 | . . 65 . 163 41 55 282 . . . . 93 . . . . . . . . . 134 124 16 22 101 188 92 Average 206 | . 76 17 202 198 89 435 529 . . . . 79 . . . 33 . . . . 186 155 118 110 70 160 253 663 Maximum Alert Level 4 | . 1 . 2 1 1 3 3 . . . . . . . . . . . . . 2 1 . 1 . 1 1 4 Low Security (%) 47 | 100 99 100 44 47 97 18 . . . . . 100 . . . 100 . . . . 50 84 100 77 100 83 7 1 Level 1 17 | . . . 46 52 2 25 49 . . . . . . . . . . . . . 33 15 . 22 . 16 92 3 Level 2 7 | . . . 8 . . 55 . . . . . . . . . . . . . . 15 . . . . . . 2 Level 3 3 | . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . 7 Level 4 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . 4 1 2 4 2 . . . . 1 . . . 2 . . . . 3 2 5 2 3 2 1 2 Investigation 15 | . 2 . 2 1 2 1 . . . . . . . . . . . . . . 1 1 . 1 2 . 1 1 Extermination 9 | . . . . . . . . . . . . 1 . . . 2 . . . . 1 1 1 . 1 1 . 1 Reinforcement 14 | . 1 . 2 . . 3 2 . . . . . . . . . . . . . 1 . 3 1 . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 37 | . 1 . 2 . 3 7 . . . . . . . . . . . . . . 3 . 1 2 . 1 1 16 Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . 29 Distress Signals 35 | . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . 29 Times Spotted 300 | . 24 5 41 16 24 48 1 . . . 5 3 . . . 3 3 . 4 . 21 3 . 13 19 18 7 42 Peak Tracking Total 16 | . 7 3 4 4 6 6 1 . . . 4 1 1 . . 1 3 . 4 . 6 2 1 10 12 16 4 7 Tactical Retreats 32 | . 1 . 2 . . 6 . . . . . 1 . . . 1 1 . . . 3 1 . 3 5 1 3 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . 3 . . . . 1 . . . . . . . . . 1 . . . . 2 . 3 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . 3 . . . 2 . 1 . . . 10 . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 25 | . 1 . . 2 . 3 . . . . . . . . . 1 1 . . . . . 4 2 1 3 . 7 Max in Single Turn 2 | . 1 . . 1 . 1 . . . . . . . . . 1 1 . . . . . 1 1 1 1 . 2 Garrison Access 4 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 68 | . 6 1 9 1 9 8 6 1 1 . . 4 . 4 . . 1 . 4 . 3 3 2 2 1 1 1 . Terminals 27 | . 4 1 6 . 5 6 5 . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 2 1 . . . . . Repair Stations 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 1 . . . . Garrison Access 9 | . . . . . . 1 . . . . . 2 . . . . . . . . 1 1 . 1 1 1 1 . Total Hacks 192 | . 16 5 21 1 23 30 15 1 5 . . 10 . 22 . . 1 . 9 . 7 12 4 6 2 1 1 . Successful 117 | . 6 3 14 1 15 15 10 1 5 . . 6 . 22 . . 1 . 9 . 5 2 . 1 . 1 . . Failed 75 | . 10 2 7 . 8 15 5 . . . . 4 . . . . . . . . 2 10 4 5 2 . 1 . Catastrophic 9 | . 1 . . . 1 1 1 . . . . 1 . . . . . . . . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 190 | . 15 5 17 . 8 23 8 . . . . 30 . . . 14 . . 1 . 20 13 6 3 13 2 8 4 Terminals 87 | . 12 5 17 . 13 27 13 . . . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . . 2 . . . . 4 . . . . . . . . 3 9 2 . . . . . Repair Stations 6 | . . . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 4 . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . 7 . . . . . . . . . . . . . . . 3 . 2 4 . . . . Garrison Access 15 | . . . . . . 1 . . . . . 4 . . . . . . . . 1 3 . 2 2 1 1 . Terminal Hacks 62 | . 1 2 5 1 6 5 4 1 5 . . . . 22 . . 1 . 9 . . . . . . . . . Record 19 | . . . . . . . . . 5 . . . . 11 . . 1 . 2 . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 4 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . Open Door 3 | . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . 1 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 2 . . . . 2 . . . . . . . . 2 2 . . . . . . Load Schematic 4 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . Build 4 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 6 . . . . . . . . . . . . . . . 1 . . 1 . . . . Insert Component 5 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . 1 . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 . . Seal Access 4 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 29 | . 5 1 7 . 3 7 4 . . . . 1 . . . . . . . . 1 . . . . . . . Terminals 23 | . 4 1 5 . 2 7 4 . . . . . . . . . . . . . . . . . . . . . Track 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 14 | . 3 . 3 . 1 5 2 . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Siphon 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 1 5 . 8 7 6 . . . . 2 . . . . . . . . 1 3 2 2 1 . 1 . Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . . . 2 . . . . . . 36 . 2 . 27 . . . . 16 . 11 . 15 . . . Parts Built 5 | . . . . . . . 1 . . . . 1 . . . . . . . . 2 1 . . . . . . Matter 942 | . . . . . . . 285 . . . . 213 . . . . . . . . 159 285 . . . . . . Time 410 | . . . . . . . 76 . . . . 152 . . . . . . . . 106 76 . . . . . . Total Part Build Rating 27 | . . . . . . . 5 . . . . 5 . . . . . . . . 12 5 . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . 26 . . 80 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 50 | . . . . 1 . . . . . 10 . 3 . . . 1 . . . . 5 . . 2 . . 4 24 Largest Group 16 | . . . . 1 1 . . . . 10 10 3 2 2 2 2 1 . . . 3 . . 2 . . 4 16 Highest-Rated Group 1712 | . . . . 31 31 . . . . 313 313 210 140 140 140 140 28 . . . 288 . . 244 . . 384 1712 Highest-Rated Ally 268 | . . . . 31 31 . . . . 39 39 70 70 70 70 70 28 . . . 103 . . 122 . . 122 268 Zionite Dispatches 7 | . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . 1 . . 2 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Light 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 379 | . . . . 7 51 . . . . . 75 6 4 . 1 10 . . . . 21 . . 1 . . . 203 Total Damage 20470 | . . . . 83 672 . . . . . 1876 193 56 . 30 198 . . . . 1179 . . 128 . . . 16055 Kills 73 | . . . . 3 8 . . . . . 9 2 . . . . . . . . 8 . . . . . . 43 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . 2 2 1 2 . . . 1 . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . 6 . . . 2 . . . . 3 3 1 . 3 . . 1 Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Component Schematics 4 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . 2 . . . 1 . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 21332 | 51 625 1576 1384 1399 974 1797 402 643 267 595 753 644 158 30 173 558 150 287 406 162 852 294 517 422 455 318 411 5029 Spaces Moved 19664 | 35 440 701 683 743 477 774 710 564 558 901 755 901 239 78 286 829 433 299 632 345 1209 528 686 748 952 450 915 2793 Core 155 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Treads 2413 | 8 21 2 382 743 477 774 6 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1440 | 21 419 699 301 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15656 | . . . . . . . 704 564 558 901 755 901 239 78 286 829 433 299 632 345 1209 528 686 748 952 450 915 2644 Fastest Speed 25 | 50 80 110 110 180 180 180 29 30 30 30 30 28 28 28 28 28 32 32 30 30 26 30 27 27 27 31 31 25 Average Speed 60 | 104 112 119 163 180 182 181 30 30 30 30 30 28 28 28 28 30 32 32 31 30 28 30 29 28 28 31 33 66 Slowest Speed 750 | 200 180 200 240 180 183 200 180 30 30 30 30 28 28 28 28 34 32 32 32 30 107 30 30 34 31 111 34 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . . . . . . . 5 . . . 6 1 . 1 . 2 3 3 6 10 4 4 22 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 72 96 51 98 46 74 23 69 82 88 89 24 36 68 51 22 60 59 88 55 46 17 74 25 82 23 28 78 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 15 | . 1 . 2 . 1 . . 1 . 4 . . . 1 . . . . . 2 3 . . . . . . . Known Exits Taken 24 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 2 . 1 . . . 2 3 2 1 . . . 4 . 1 2 . 3 . . . . . . . . Spaces Dug 160 | . . . . . . . 6 8 1 . 3 17 . . 1 26 3 1 . 1 24 7 10 13 6 9 19 5 Terrain Destroyed 305 | . 2 55 . 19 . . 6 8 1 . 3 17 21 . 1 26 3 1 . 1 48 7 10 13 6 9 19 29 Melee 127 | . . . . . . . 6 8 1 . 3 14 . . 1 19 1 1 . 1 19 7 10 13 6 8 4 5 Projectile 20 | . . . . . . . . . . . . 3 . . . 7 2 . . . 5 . . . . 1 1 1 AOE 158 | . 2 55 . 19 . . . . . . . . 21 . . . . . . . 24 . . . . . 14 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total 28350 | 46 510 1424 867 777 537 1004 896 1028 656 1224 1280 1259 324 85 375 1104 437 485 842 401 1647 640 976 917 1116 596 1011 5886 Wait 7584 | 2 10 705 34 2 5 14 147 456 92 323 517 318 80 8 86 214 . 182 191 53 365 90 248 142 137 130 62 2971 Move 19508 | 34 439 700 682 742 476 773 709 563 557 900 754 890 238 77 285 816 430 298 629 344 1204 521 679 735 933 442 906 2752 Hop 60 | . . . . . . . . . . . . 5 . . . 6 1 . 1 . 2 3 3 6 8 3 4 18 Pick Up 131 | 4 17 4 35 4 6 14 3 . 2 . 3 3 . . . 4 . . 3 . 8 2 5 6 1 1 . 6 Fast Attach 92 | 6 1 . 1 . 2 7 . . 1 . . 1 . . . 3 . 1 7 1 3 5 7 4 8 2 . 32 Attach 63 | . 6 . 3 . 2 8 7 . . . . 1 . . . 3 . . . . 2 1 1 . 3 1 8 17 Detach 41 | . . . . . . 3 3 . 1 . . . . . . 2 . . 2 . . . 1 . 5 1 6 17 Swap 80 | . 1 1 13 3 4 17 1 1 . 1 . 9 2 . 2 4 2 . . 1 10 1 . . . 1 . 6 Drop 190 | . 2 2 31 5 10 30 16 . 2 . 3 5 . . . 8 . . 9 1 8 4 7 2 11 1 3 30 Fire 323 | . 34 9 67 19 30 118 . . . . . 3 4 . 1 8 2 . . . 11 . . . . 2 1 14 Melee 203 | . . . . . . 5 10 8 1 . 3 24 . . 1 21 2 4 . 1 25 13 14 22 10 12 5 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . . 3 1 2 2 15 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . . . . . . . . . 15 . . . . 9 . 11 . . . 16 . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 11) 495 | -10/Materials | Discovered new exit (range 15) 505 | -10/Materials | Lost 5 parts (1p2n2w) 677 | -10/Materials | Entered Mines 683 | -10/Mines | Learned Materials stockpile data 696 | -10/Mines | Assembled infested the area 701 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1816 | -10/Mines | Discovered new exit (range 8) 1856 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1856 | -10/Mines | Discovered new exit (range 5) 1993 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1996 | -10/Mines | Found Prototype Device 2035 | -10/Mines | Discovered new exit (range 7) 2253 | -10/Mines | Entered Materials 2253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2529 | -9/Materials | Identified exit to Mines 2752 | -9/Materials | Repaired Propulsion Shielding 2799 | -9/Materials | Build established: Hauler-Mutant 3099 | -9/Materials | Discovered new exit (range 16) 3637 | -9/Materials | Entered Mines 3641 | -9/Mines | Met a Derelict bent on vengeance 3725 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3755 | -9/Mines | Learned Materials security intel 4053 | -9/Mines | Escorted by a lone wolf Derelict 4411 | -9/Mines | Learned Materials stockpile data 4425 | -9/Mines | Discovered new exit (range 9) 4509 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4571 | -9/Mines | Discovered new exit (range 15) 4608 | -9/Mines | Met a Derelict shopkeep closing up shop 5036 | -9/Mines | Entered Materials 5036 | -8/Materials | Accompanied by 1 ally 5036 | -8/Materials | Evolved 2 slots: Utility x2 5246 | -8/Materials | Identified Exp. Sensor Array 5448 | -8/Materials | Discovered new exit (range 8) 5828 | -8/Materials | Identified exit to Storage 6010 | -8/Materials | Entered Storage 6397 | -8/Storage | Repaired Exp. Sensor Array? 6539 | -8/Storage | Discovered new exit (range 16) 6925 | -8/Storage | Destroyed 7 combat bots 7805 | -8/Storage | Identified exit to Factory 7807 | -8/Storage | Entered Factory 7807 | -7/Factory | Evolved 2 slots: Utility x2 8005 | -7/Factory | Local fabrication network quarantined 8022 | -7/Factory | Fabricated Exp. Sensor Array (x1) 8076 | -7/Factory | Identified exit to Lower Caves 8120 | -7/Factory | Build established: Scout 8209 | -7/Factory | Entered Lower Caves 8327 | -7/Lower Caves | Encountered a Warlord checkpoint 8329 | -7/Lower Caves | Learned location of 1 exit from Factory 8777 | -7/Lower Caves | Learned location of Extension (-4) 8800 | -7/Lower Caves | Discovered new exit (range 5) 8802 | -7/Lower Caves | Identified exit to Lower Caves 8852 | -7/Lower Caves | Entered another Lower Caves area 8945 | -7/Lower Caves | Learned location of 1 exit from Research 8945 | -7/Lower Caves | Learned 8 Research zone layouts 8945 | -7/Lower Caves | Learned Research terminal intel 8945 | -7/Lower Caves | Learned Factory garrison access intel 8952 | -7/Lower Caves | Learned Factory non-interactive machine intel 8955 | -7/Lower Caves | Identified exit to Factory 8976 | -7/Lower Caves | Encountered a Warlord checkpoint 9102 | -7/Lower Caves | Discovered new exit (range 15) 9118 | -7/Lower Caves | Identified exit to Zion 9119 | -7/Lower Caves | Entered Zion 9129 | -7/Zion | Discovered new exit (range 16) 9183 | -7/Zion | Learned location of Warlord (-5) 9205 | -7/Zion | Build established: Derelict-Scout 9239 | -7/Zion | Learned location of Quarantine (-2) 9247 | -7/Zion | Gained Derelict followers 9270 | -7/Zion | Gained Derelict followers 9371 | -7/Zion | Learned location of Data Miner (-6) 9430 | -7/Zion | Imprinted 9432 | -7/Zion | Declared Zion's savior 9617 | -7/Zion | Identified exit to Proximity Caves 9714 | -7/Zion | Entered Proximity Caves 9714 | -6/Proximity Caves | Accompanied by 10 allies 9908 | -6/Proximity Caves | Learned Factory terminal intel 10179 | -6/Proximity Caves | Spotted B-75 Beast 10205 | -6/Proximity Caves | Allies destroyed B-75 Beast 10367 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10389 | -6/Proximity Caves | Learned Factory machine intel 10467 | -6/Proximity Caves | Entered Factory 10467 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10468 | -6/Factory | Identified exit to Factory 10469 | -6/Factory | Loaded intel: 243 machine locations 10470 | -6/Factory | Loaded intel: 197 non-interactive machine locations 10471 | -6/Factory | Loaded intel: 20 terminal locations 10472 | -6/Factory | Loaded intel: 4 garrison access locations 10552 | -6/Factory | Retrieved Zion intel report: Branch Access 10552 | -6/Factory | Identified exit to Lower Caves 10677 | -6/Factory | Retrieved Zion intel report: Trap Installations 10711 | -6/Factory | Discovered exit to Factory (range 15) 10721 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10765 | -6/Factory | Retrieved Zion intel report: Component Schematics 10794 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10795 | -6/Factory | Zion Light squad teleported in 10863 | -6/Factory | Discovered exit to Factory (range 11) 10989 | -6/Factory | Fabricated Exp. Terrain Scanner (x1) 11023 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11111 | -6/Factory | Entered Lower Caves 11111 | -6/Lower Caves | Accompanied by 2 allies 11196 | -6/Lower Caves | Build established: Ninja 11227 | -6/Lower Caves | Discovered new exit (range 7) 11249 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11251 | -6/Lower Caves | Identified exit to Data Miner 11252 | -6/Lower Caves | Identified exit to Lower Caves 11269 | -6/Lower Caves | Entered Data Miner 11269 | -6/Data Miner | Accompanied by 2 allies 11269 | -6/Data Miner | Discovered new exit (range 6) 11275 | -6/Data Miner | Met Data Miner 11280 | -6/Data Miner | Learned location of Section 7 (-2) 11280 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11285 | -6/Data Miner | Received God Mode back door access code from Data Miner 11291 | -6/Data Miner | Identified exit to Proximity Caves 11299 | -6/Data Miner | Entered Proximity Caves 11299 | -5/Proximity Caves | Accompanied by 2 allies 11400 | -5/Proximity Caves | Learned Factory emergency access door positions 11441 | -5/Proximity Caves | Discovered exit to Factory (range 16) 11472 | -5/Proximity Caves | Entered Factory 11472 | -5/Factory | Accompanied by 2 allies 11472 | -5/Factory | Evolved 2 slots: Utility x2 11473 | -5/Factory | Identified exit to Upper Caves 11669 | -5/Factory | Discovered new exit (range 24) 11767 | -5/Factory | Discovered new exit (range 16) 11961 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11968 | -5/Factory | Retrieved Zion intel report: Component Schematics 11977 | -5/Factory | Zion Infowar Resupply teleported in 12030 | -5/Factory | Entered Upper Caves 12030 | -5/Upper Caves | Accompanied by 1 ally 12099 | -5/Upper Caves | Encountered a Warlord checkpoint 12160 | -5/Upper Caves | Discovered new exit (range 12) 12180 | -5/Upper Caves | Identified exit to Upper Caves 12180 | -5/Upper Caves | Entered another Upper Caves area 12252 | -5/Upper Caves | Discovered new exit (range 29) 12467 | -5/Upper Caves | Identified exit to Warlord 12467 | -5/Upper Caves | Entered Warlord 12547 | -5/Warlord | Learned Factory terminal intel 12547 | -5/Warlord | Learned 4 Research zone layouts 12549 | -5/Warlord | Build established: Derelict-Ninja 12564 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12576 | -5/Warlord | Rebuked by Warlord 12580 | -5/Warlord | Opened Warlord's prototype stash 12587 | -5/Warlord | Found Prototype Device 12587 | -5/Warlord | Identified Exp. Focal Shield 12590 | -5/Warlord | Found Prototype Device 12590 | -5/Warlord | Identified Exp. Phase Shifter 12597 | -5/Warlord | Found Prototype Processor 12597 | -5/Warlord | Identified Exp. Core Analyzer 12601 | -5/Warlord | Warlord's base attacked by MAIN.C 12602 | -5/Warlord | Found Prototype Hackware 12602 | -5/Warlord | Identified Ghost Barrier 12618 | -5/Warlord | Found Prototype Reactor 12673 | -5/Warlord | Opened side exit 12871 | -5/Warlord | Discovered new exit (range 9) 12873 | -5/Warlord | Identified exit to Proximity Caves 12873 | -5/Warlord | Entered Proximity Caves 12886 | -4/Proximity Caves | Build established: Hacker-Ninja 12932 | -4/Proximity Caves | Discovered new exit (range 11) 12953 | -4/Proximity Caves | Identified exit to Factory 13024 | -4/Proximity Caves | Learned location of Armory (-4) 13035 | -4/Proximity Caves | Entered Factory 13035 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13036 | -4/Factory | Loaded intel: 20 terminal locations 13056 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13057 | -4/Factory | Zion Heavy squad teleported in 13205 | -4/Factory | Identified Vortex Chain Reactor 13212 | -4/Factory | Found Quantum Capacitor 13229 | -4/Factory | Build established: Derelict-Ninja 13234 | -4/Factory | Discovered new exit (range 24) 13258 | -4/Factory | Identified exit to Research 13316 | -4/Factory | Fabricated Nuclear Pulse Array? 13479 | -4/Factory | Zion Light squad teleported in 13608 | -4/Factory | Retrieved Zion intel report: Component Schematics 13688 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13847 | -4/Factory | Discovered exit to Research (range 15) 13887 | -4/Factory | Entered Research 13887 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13888 | -3/Research | Identified exit to Testing 13889 | -3/Research | Identified exit to Research 13890 | -3/Research | Loaded intel: 17 terminal locations 14009 | -3/Research | Spotted B-86 Titan 14043 | -3/Research | Retrieved Zion intel report: Active Terminals 14062 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14077 | -3/Research | Discovered exit to Research (range 15) 14133 | -3/Research | Fabricated Exp. Signal Interpreter (x1) 14140 | -3/Research | Incoming investigation squad redirected 14154 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14181 | -3/Research | Entered Testing 14200 | -3/Testing | Protovariant out of control (PD-YUZZ1BSGDG) 14221 | -3/Testing | Incoming assault squad redirected 14312 | -3/Testing | Build established: Hacker-Sprinter 14444 | -3/Testing | Found Prototype Energy Cannon 14446 | -3/Testing | Identified Imp. Potential Cannon 14460 | -3/Testing | Spotted PD-YUZZ1BSGDG 14601 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 14644 | -3/Testing | Found Enh. Force Lance 14665 | -3/Testing | Discovered exit to Research (range 7) 14698 | -3/Testing | Entered Research 14698 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14731 | -2/Research | Spotted B-90 Cyclops 14762 | -2/Research | Found Prototype Processor 14764 | -2/Research | Found Prototype Device 14766 | -2/Research | Found Prototype Device 14772 | -2/Research | Identified Exp. Weapon Cycler (x2) 15004 | -2/Research | Zion Heavy squad teleported in 15060 | -2/Research | Build established: Hauler-Sprinter 15116 | -2/Research | Discovered new exit (range 5) 15120 | -2/Research | Identified exit to Quarantine 15120 | -2/Research | Entered Quarantine 15191 | -2/Quarantine | Found Alien Artifact 15191 | -2/Quarantine | Identified Subatomic Replicator 15196 | -2/Quarantine | Identified Exp. Target Analyzer 15239 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 15323 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15332 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15400 | -2/Quarantine | Discovered new exit (range 16) 15406 | -2/Quarantine | Found Alien Artifact 15406 | -2/Quarantine | Identified Core Reset Matrix 15406 | -2/Quarantine | Used Core Reset Matrix 15408 | -2/Quarantine | Discovered new exit (range 5) 15410 | -2/Quarantine | Detected hypermatrix surge 15410 | -2/Quarantine | Sensed 10 artifacts in vicinity 15460 | -2/Quarantine | Incoming investigation squad redirected 15533 | -2/Quarantine | Spotted Fortress 15567 | -2/Quarantine | Discovered new exit (range 6) 15568 | -2/Quarantine | Identified exit to Section 7 15569 | -2/Quarantine | Incoming investigation squad redirected 15575 | -2/Quarantine | Entered Section 7 15576 | -2/Section 7 | Sensed 26 artifacts in vicinity 15589 | -2/Section 7 | Found Integrity Redistributor 15602 | -2/Section 7 | Found Integrated Dissipator 15602 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15787 | -2/Section 7 | Found Integrity Redistributor 15787 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-35) 15865 | -2/Section 7 | Build established: Hacker-Sprinter 15887 | -2/Section 7 | Spotted S7 Guard 15888 | -2/Section 7 | Discovered new exit (range 11) 15891 | -2/Section 7 | Spotted S7 Guard 15893 | -2/Section 7 | Identified exit to Access 15893 | -2/Section 7 | Entered Access 15893 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16274 | -1/Access | Discovered new exit (range 7) 16287 | -1/Access | Zion Heavy squad teleported in 16292 | -1/Access | Zion Hacker squad teleported in 16293 | -1/Access | Identified exit to Command 16304 | -1/Access | Build established: Hacker-Mutant 16304 | -1/Access | Entered Command 16304 | -1/Command | Accompanied by 4 allies 16419 | -1/Command | Retrieved Zion intel report: Guard Positions 16650 | -1/Command | Spotted B-99 Colossus 16651 | -1/Command | Lost 5 parts (1p1n3u) 16664 | -1/Command | Disengaged cave seal 16675 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-62) 16815 | -1/Command | Spotted M Guard 16816 | -1/Command | Spotted Combat Programmer 16817 | -1/Command | Spotted Combat Programmer 16839 | -1/Command | Spotted M Guard 16849 | -1/Command | Allies destroyed M Guard 16855 | -1/Command | Allies destroyed M Guard 16855 | -1/Command | All MAIN.C guards destroyed 16857 | -1/Command | Found Prototype Reactor 16857 | -1/Command | Identified Zero-point Reactor 16868 | -1/Command | Found Prototype Protection 16868 | -1/Command | Identified Hvy. Regenerative Plating 17013 | -1/Command | Met MAIN.C 17018 | -1/Command | 0b10 Conduit disabled 17019 | -1/Command | Allies destroyed MAIN.C Shell 17020 | -1/Command | MAIN.C activated Command garrisons 17051 | -1/Command | Allies destroyed MAIN.C 17066 | -1/Command | Lost 6 parts (1p2n3u) 17344 | -1/Command | Build established: Scavenger-Sprinter 18731 | -1/Command | Build established: Scavenger-Mutant 19851 | -1/Command | Build established: Scavenger-Sprinter 20881 | -1/Command | Discovered new exit (range 9) 20891 | -1/Command | Identified exit to Surface 20941 | -1/Command | Found Zero-point Reactor 20944 | -1/Command | Found Prototype Processor 20944 | -1/Command | Identified Exp. Armor Integrity Analyzer 20945 | -1/Command | Found Prototype Processor 20945 | -1/Command | Identified Exp. Core Analyzer 20952 | -1/Command | Found Prototype Processor 20952 | -1/Command | Identified Spectral Analyzer 20967 | -1/Command | Found Prototype Device 20967 | -1/Command | Identified AEGIS Remote Shield 20973 | -1/Command | Found Vortex Chain Reactor 21327 | -1/Command | Used Subatomic Replicator to replicate Enh. Force Lance 21333 | *** | Heading to fleet! Last Messages --------------- 20973_ Acquired Vortex Chain Reactor. 20980_ Discarded Exp. Signal Interpreter. 20980_ Discarded Adv. Target Analyzer. 20986_ Acquired 70 matter. 20989_ Acquired 46 matter. 20993_ Acquired 27 matter. 21009_ Acquired 17 matter. 21038_ Dropped Lgt. Quantum Reactor. 21039_ Acquired 10 matter. 21132_ H 21235_ System corrupted: Energy discharge (-468). 21313_ System corrupted: Heat flow error (+241). 21325_ Dropped Enh. Force Lance. 21327_ Replicated Enh. Force Lance. 21330_ Dropped Vortex Chain Reactor. 21330_ Dropped Imp. Weapon Shielding. 21331_ Dropped Med. Storage Unit. 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"????????????????????????????????? | | ????????# """??????????????????????????????? | | ????????# R"#?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 55 Energy Capacity 2130 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 135 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 84 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Terrain Scanner | x1 | -6/Factory Nuclear Pulse Array | x2 | -4/Factory Exp. Signal Interpreter | x1 | -3/Research Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Integrated Dissipator Integrity Redistributor Achievements -------------- Collector Derelict Escape Max Potential Challenges ------------ None Game ------ Seed CompositeCorruptionRifle Manual? 0 Play Time 03:49:13 Cumulative 213.9 hours Start 2021.09.30 @ 19:39:01 End 2021.10.02 @ 17:28:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 5/0/2/0/0/0/0/1/0 Lore% 85 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76cc3279-60b1-4b70-9000-abebcfaa75c0