Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.15 @ 19:30:05 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3857) 3857 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (980) 980 TOTAL SCORE: 8172 Bonus ------- High Alert Combat Kills 280 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 514/700 Matter 97/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit High-capacity Storage Unit Relay Coupler [NC] (6) > --- WEAPON (2) ------- Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY (22) --- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Relay Coupler [NC] (31) Relay Coupler [NC] (28) Heavy Ion Cannon Gauss Rifle Flak Gun Flak Gun Assault Cannon Grenade Launcher Remote Datajack Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Gauss Rifle Flak Gun Flak Gun Flak Cannon Advanced Assault Cannon Grenade Launcher Precision Grenade Launcher Great Axe [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . . 2 Utility 3 | . . 2 1 . . . Weapon . | . . . . . . . Parts Attached 122 | 7 8 19 19 8 18 43 Power 7 | 1 1 2 . . 2 1 Engine 7 | 1 1 2 . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 2 2 5 3 6 11 Treads 2 | . . . . . . 2 Leg 29 | 2 2 2 5 3 6 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 2 6 4 . 5 6 Device 5 | . . 1 1 . 2 1 Storage 8 | 2 2 3 1 . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . . . . 1 Protection 10 | . . 1 2 . 3 4 Artifact . | . . . . . . . Weapon 59 | 2 3 9 10 5 5 25 Energy Gun 26 | . . 5 6 4 3 8 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 11 | 2 2 2 2 . 1 2 Ballistic Cannon 6 | . . . . . 1 5 Launcher 12 | . 1 2 2 1 . 6 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 Parts Lost 41 | . . 7 2 4 7 21 Power 4 | . . 2 . . 1 1 Propulsion 17 | . . 2 . 3 1 11 Utility 8 | . . . 1 . 2 5 Weapon 12 | . . 3 1 1 3 4 Highest Loss Streak 5 | . . 2 1 3 3 5 Average Slot Usage (%) 98 | . 99 99 99 99 99 94 Engine 9 | . 14 11 9 9 9 7 Treads 2 | . . . . . . 7 Leg 25 | . 27 22 27 26 27 26 Device 5 | . . 5 9 9 9 1 Storage 26 | . 28 33 27 27 27 23 Processor 1 | . . 5 . . . . Hackware 1 | . . . . . . 3 Protection 6 | . . . 9 9 9 9 Energy Gun 9 | . . 8 13 14 17 6 Ballistic Gun 5 | . 27 13 4 2 . . Ballistic Cannon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 87 | 15 23 56 80 81 81 87 Greatest Support 61 | 20 20 20 30 30 41 61 Greatest Overweight (x) 26 | 1 1 5 2 2 2 26 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 22 | 8 12 20 22 22 22 22 Average Capacity 19 | 6 9 17 20 22 22 22 Most Carried 22 | 5 12 20 22 22 22 22 Average Carried 18 | 2 8 15 20 21 21 21 Final Capacity 22 | 8 12 20 22 22 22 22 Final Carried 22 | 5 12 20 22 22 22 22 Class Distribution -------------------- 40% | Scavenger-Mutant 38% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 1949 | 276 138 220 279 213 257 566 Remotely . | . . . . . . . Salvage Created 3810 | 79 99 533 800 244 1159 896 Parts 233 | 4 8 37 49 27 55 53 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 3 | . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 99 | . 4 13 19 13 24 26 Guns 49 | . 2 10 12 6 14 5 Cannons 9 | . . . . . . 9 AOE 35 | . 2 3 7 7 7 9 Classes Destroyed 13 | 1 4 2 2 1 2 1 Worker 1 | . . . . . 1 . Builder 4 | . . . 2 . 1 1 Hauler 2 | . 1 . 1 . . . Recycler 3 | 1 . 1 . . . 1 Operator 4 | . . 1 . . 2 1 Watcher 2 | . 1 . 1 . . . Swarmer 41 | . 3 6 6 10 6 10 Grunt 28 | . 1 2 9 . 10 6 Brawler 2 | . . . . . 1 1 Duelist 5 | . . . 2 . 3 . Sentry 15 | . . 5 2 2 3 3 Hunter 6 | . . . . 1 1 4 Programmer 2 | . . . . . . 2 Best Kill Streak 9 | 1 4 3 5 9 5 4 Combat Bots Only 9 | . 3 3 5 9 5 4 Max Kills in Single Turn 3 | 1 2 2 2 3 3 2 Gunslinging 1 | . . . . 1 . . Exploded 3 | . 1 2 2 3 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 6185 | . 137 884 677 539 1211 2737 Core 593 | . 20 112 94 42 139 186 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 92 72 . . 50 . Volleys Fired 269 | 3 21 47 36 19 50 93 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 40 40 130 100 110 110 110 Shots Fired 482 | 6 40 89 68 33 100 146 Gun 396 | 6 38 85 64 29 100 74 Cannon 55 | . . . . . . 55 Launcher 25 | . 2 4 4 4 . 11 Special 6 | . . . . . . 6 Kinetic 160 | 6 38 41 19 . 4 52 Thermal 51 | . . 37 . . . 14 Explosive 25 | . 2 4 4 4 . 11 Electromagnetic 240 | . . 7 45 29 96 63 Robot Hit Streak 18 | 5 16 10 13 8 13 18 Robot Miss Streak 7 | . 1 6 1 2 2 7 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 2 2 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 346 | 5 28 59 52 22 83 97 Core Hits 199 | 2 11 25 41 21 48 51 Critical Hits 3 | . . . 3 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9967 | 38 510 826 1593 645 2370 3985 Guns 4517 | 38 226 676 913 273 1515 876 Cannons 798 | . . . . . . 798 Explosions 4652 | . 284 150 680 372 855 2311 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1472 | 38 226 244 215 . 88 661 Thermal 2163 | . . 374 . . 855 934 Explosive 3087 | . 284 150 680 372 . 1601 Electromagnetic 3245 | . . 58 698 273 1427 789 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 427 | . 30 . 5 32 38 322 Projectiles 28 | . . . . . . 28 Explosions 399 | . 30 . 5 32 38 294 Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 10 | . . . . . . 10 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 824 | . . 6 . 64 334 420 Shots 22 | . . 1 . 3 7 11 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 228 | . 6 121 12 6 81 228 Average Temperature 52 | . 6 49 5 4 20 69 Received Heat Transfer 1116 | . 24 204 270 45 270 303 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . . 3 3 Combat Hostiles 6 | . . . . . 3 3 Parts Fried 25 | . . . 3 1 11 10 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 5 . . . 2 Heat Transferred 2384 | . . 888 . . 750 746 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . . 7 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 765 | 5 177 193 386 571 765 541 Average Influence 265 | 1 113 108 162 444 521 272 Maximum Alert Level 3 | . . . 1 2 3 2 Low Security (%) 46 | 100 100 100 74 . . 24 Level 1 32 | . . . 25 24 25 66 Level 2 18 | . . . . 75 56 9 Level 3 2 | . . . . . 17 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 2 4 . 5 5 Investigation 2 | . . . 1 . 1 . Extermination 3 | . . . . . . 3 Reinforcement 7 | . 1 2 1 . 2 1 Assault . | . . . . . . . Garrison 5 | . . . 2 . 2 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 12 | . 1 2 1 . 7 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 159 | . 6 25 23 13 49 43 Peak Tracking Total 9 | . 4 4 5 9 7 6 Tactical Retreats 17 | . . 2 1 . 8 6 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 7 | . 2 . 1 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . . 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 18 | . 1 . 1 1 1 14 Max in Single Turn 11 | . 1 . 1 1 1 11 Garrison Access 1 | . . . . . 1 . Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 15 | . 1 2 3 . 4 5 Terminals 12 | . 1 2 2 . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 41 | . 4 5 7 . 10 15 Successful 18 | . 1 3 1 . 5 8 Failed 23 | . 3 2 6 . 5 7 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 24 | . 4 2 2 . 6 10 Terminals 35 | . 4 5 5 . 8 13 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 7 | . . 2 . . 1 4 Robot Analysis 2 | . . 1 . . 1 . Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Reprogram Traps 1 | . . . . . . 1 Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 1 1 . . 2 3 Terminals 7 | . 1 1 . . 2 3 Botnet 7 | . 1 1 . . 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 2 2 . 3 5 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 3 | . . . . . . 3 Non-combat 3 | . . . . . . 3 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 map_walls 1 | . . . . . . 1 map_route 1 | . . . . . . 1 formatsys_low 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Attached 1 | . . . . . . 1 Robots Rewired 1 | . . . 1 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies 2 | . . . 1 . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 18 | . . . . . . 18 Highest-Rated Ally 18 | . . . . . . 18 Total Orders . | . . . . . . . Ally Attacks 1 | . . . 1 . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total 2 | . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 5262 | 77 393 976 743 436 848 1789 Spaces Moved 2484 | 53 252 448 300 194 355 882 Core 20 | 19 . . . . . 1 Treads 177 | . . . . . . 177 Legs 2287 | 34 252 448 300 194 355 704 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 180 150 150 Average Speed 158 | 102 125 157 172 180 164 159 Slowest Speed 1350 | 120 150 270 180 180 180 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 35 41 26 30 36 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 29 | . 8 18 . 3 . . Terrain Destroyed 297 | . 13 23 9 20 63 169 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 291 | . 13 23 9 20 63 163 Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 3338 | 67 296 637 460 248 526 1104 Wait 278 | . 3 92 53 . 78 52 Move 2478 | 52 251 447 300 192 354 882 Hop . | . . . . . . . Pick Up 96 | 5 10 23 16 7 13 22 Fast Attach 17 | 7 2 . 2 . 1 5 Attach 41 | . 2 10 5 4 7 13 Detach 1 | . . 1 . . . . Swap 64 | . 4 9 12 4 10 25 Drop 54 | . 3 8 17 2 13 11 Fire 269 | 3 21 47 36 19 50 93 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 20 . . Rewire 19 | . . . 19 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 9) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Utility x2 883 | -9/Materials | Discovered new exit (range 14) 1426 | -9/Materials | Build established: Hauler-Mutant 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -8/Materials | Garrison activated, responded to threat 2161 | -8/Materials | Discovered new exit (range 16) 2190 | -8/Materials | Identified exit to Garrison 2190 | -8/Materials | Entered Garrison 2245 | -8/Garrison | Build established: Scavenger-Mutant 2327 | -8/Garrison | Destroyed 9 combat bots 2332 | -8/Garrison | Lost 3 parts (2n1w) 2344 | -8/Garrison | Triggered checkpoint 2397 | -8/Garrison | Discovered new exit (range 12) 2441 | -8/Garrison | Installed Relay Interface Framework 2495 | -8/Garrison | Triggered checkpoint 2542 | -8/Garrison | Garrison Relay disabled 2571 | -8/Garrison | Build established: Hauler-Mutant 2626 | -8/Garrison | Entered Materials 3197 | -8/Materials | Garrison activated, responded to threat 3241 | -8/Materials | Lost 3 parts (3w) 3379 | -8/Materials | Identified exit to Garrison 3447 | -8/Materials | Discovered new exit (range 16) 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Propulsion x2 3779 | -7/Factory | Build established: Scavenger-Mutant 3988 | -7/Factory | Discovered new exit (range 15) 4260 | -7/Factory | Discovered new exit (range 8) 4314 | -7/Factory | Lost 4 parts (2n2u) 4438 | -7/Factory | Lost 5 parts (1p2n2w) 4877 | -7/Factory | Lost 3 parts (2n1u) 5228 | -7/Factory | Garrison activated, responded to threat 5263 | -7/Factory | Lost 4 parts (3n1u) 5263 | -7/Factory | Self-destructed Last Messages --------------- 05234_ S-27 Virus destroyed. 05235_ K-01 Serf cleans the Power Conduit. 05241_ The unstable cave ceiling collapses. 05242_ W-25 Informer sends out distress signal. 05243_ R-06 Scavenger collects Shock Rifle. 05244_ K-01 Serf collects debris. 05246_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 05247_ The unstable cave ceiling collapses. 05247_ K-01 Serf collects debris. 05250_ Slammed into R-06 Scavenger. 05250_ U-05 Engineer lays Concrete. 05251_ K-01 Serf collects debris. 05251_ U-05 Engineer lays Concrete. 05254_ R-06 Scavenger destroyed. 05255_ K-01 Serf collects debris. 05255_ U-05 Engineer lays Concrete. 05258_ K-01 Serf collects debris. 05259_ U-05 Engineer lays Concrete. 05262_ K-01 Serf collects debris. 05262_ R-06 Scavenger collects Com. Wheel. 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""" # """"""""" # | | ????????????????????????? + + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateSniperMatrix Manual? 0 Play Time 01:14:12 Cumulative 159.4 hours Start 2020.06.13 @ 23:00:12 End 2020.06.15 @ 19:30:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7bbf5c9-0ea9-4c0d-b78b-33284af9e3ab