Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.25 @ 05:32:47 Player: Tango Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (225) 225 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1860 Bonus ------- None Cogmind --------- Core Integrity 504/550 Matter 173/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Light Armor Plating Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooling System High-capacity Battery (400) Sensor Array Particle Charger Maneuvering Thrusters Power Shielding Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- High-capacity Battery Sensor Array Power Shielding Light Armor Plating Shield Generator Field Recycling Unit Field Recycling Unit Hammer [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 18 | 5 5 6 2 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 1 | . . 1 . Utility 8 | 1 2 3 2 Device 3 | . . 2 1 Storage 3 | 1 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 1 3 1 . Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 7 . Power 2 | . . 2 . Propulsion 2 | . 1 1 . Utility 1 | . . 1 . Weapon 4 | . 1 3 . Highest Loss Streak 4 | . 2 4 . Average Slot Usage (%) 70 | . 75 75 36 Engine 13 | . 14 15 . Wheel 12 | . 19 10 . Device 5 | . . 7 9 Storage 15 | . 19 14 9 Processor 8 | . 2 11 9 Protection 1 | . . . 9 Energy Gun 12 | . 11 14 . Impact Weapon 3 | . 5 2 . Naked Turns . | . . . . Heaviest Build 36 | 11 17 36 27 Greatest Support 32 | 32 32 16 3 Greatest Overweight (x) 8 | . 1 8 8 Average Overweight (x) 1 | . . 1 8 Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 8 | 4 5 9 10 Most Carried 9 | 2 4 9 7 Average Carried 4 | . . 6 6 Final Capacity 10 | 6 4 10 10 Final Carried 8 | . 4 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 204 | 69 51 84 . Remotely . | . . . . Salvage Created 216 | . 51 165 . Parts 18 | . 1 17 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled 1 | . . . 1 Retrieved Matter 21 | . . . 21 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 7 | . 1 6 . Melee 2 | . 1 1 . Guns 5 | . . 5 . Classes Destroyed 3 | . 1 2 . Swarmer 2 | . . 2 . Grunt 3 | . 1 2 . Sentry 2 | . . 2 . Best Kill Streak 4 | . 1 4 . Combat Bots Only 4 | . 1 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 877 | . 178 619 80 Core 382 | . 68 268 46 Absorbed by Shields 119 | . . 119 . Core Remaining (%) 68 | 100 72 33 . Volleys Fired 28 | . 8 20 . Largest 2 | . 1 2 . Hottest 130 | . 50 130 . Shots Fired 41 | . 8 33 . Gun 41 | . 8 33 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 41 | . 8 33 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 4 24 . Robot Miss Streak 10 | . 1 10 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 36 | . 13 23 . Core Hits 26 | . 3 23 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 7 | . 6 1 . Impact 7 | . 6 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 418 | . 206 212 . Guns 301 | . 100 201 . Cannons . | . . . . Explosions . | . . . . Melee 117 | . 106 11 . Ramming . | . . . . Kinetic . | . . . . Thermal 301 | . 100 201 . Explosive . | . . . . Electromagnetic . | . . . . Impact 117 | . 106 11 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . 11 . . Projectiles . | . . . . Explosions . | . . . . Melee 11 | . 11 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 436 | . 121 436 . Average Temperature 133 | . 72 157 . Received Heat Transfer 368 | . 132 173 63 Effects 7 | . . 7 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Damage (minor) 1 | . . 1 . Damage (major) 4 | . . 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 556 | . 296 260 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 115 | . 30 115 28 Average Influence 42 | . 12 69 26 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 2 23 5 Peak Tracking Total 11 | . 2 11 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 5 . Successful 5 | . 3 2 . Failed 5 | . 2 3 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 5 | . 2 3 . Terminals 7 | . 2 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Unreport Threat 1 | . . 1 . Recall Extermination 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 626 | 46 187 320 73 Spaces Moved 404 | 41 143 205 15 Core 32 | 9 . 8 15 Treads . | . . . . Legs . | . . . . Wheels 372 | 32 143 197 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 450 Average Speed 123 | 89 100 123 450 Slowest Speed 450 | 100 110 450 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 31 32 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 482 | 50 168 244 20 Wait 2 | . . . 2 Move 401 | 40 142 204 15 Hop . | . . . . Pick Up 22 | 5 7 9 1 Fast Attach . | . . . . Attach 16 | 5 3 6 2 Detach 2 | . . 2 . Swap 2 | . 2 . . Drop 2 | . . 2 . Fire 28 | . 8 20 . Melee 7 | . 6 1 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 9) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 305 | -9/Materials | Build established: Mutant 520 | -9/Materials | Discovered new exit (range 16) 524 | -9/Materials | Lost 3 parts (1p2w) 549 | -9/Materials | Core integrity fell below 50% 554 | -9/Materials | Entered another Materials area 554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 578 | -8/Materials | Lost 4 parts (1p1n1u1w) 627 | -8/Materials | Self-destructed Last Messages --------------- No tasked extermination squads found. 00493_ Ion Engine destroyed. 00515_ S-10 Pest destroyed. 00516_ U-05 Engineer lays Concrete. 00520_ EXIT=FOUND 00523_ S-10 Pest destroyed. 00530_ Com. Wheel destroyed. 00535_ Hammer destroyed. 00537_ Imp. Ion Engine destroyed. 00547_ Shield Generator destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 00562_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00563_ O-16 Technician uses terminal to summon reinforcements. 00563_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 00563_ O-16 Technician locks terminal. 00586_ Field Recycling Unit collects Adv. Treads, recycling 21 matter... 00597_ Acquired Maneuvering Thrusters. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????########???????????????????????? | | ???????????# #???????????????????????? | | ???????????# """ #???????????????????????? | | ???????????# "T" #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# [ #???????????????????????? | | ???????????# #????? ##???????????????? | | ???????????######+### #???????????????? | | ?????????????# @o #???????????????? | | ?????????????# u/ """???????????? | | ?????????????# """" # """???????????? | | ?????????????##### """" #???????????????? | | ?????????????????# """" #???????????????? | | ?????????????????# ?????????????????? | | ?????????????????# g ?????????????????? | | ?????????????????# "" ????????????????? | | ?????????????????# gg T" ????????????????? | | ?????????????????? ""??????????????????? | | ?????????????????? ??????????????????? | | ?????????????????? ??????????????????? | | ?????????????????? ###??????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? ?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 17 Energy Capacity 650 Matter Stores 189 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonSingularityFalx Manual? 0 Play Time 00:10:48 Cumulative 9.8 hours Start 2020.08.25 @ 05:21:03 End 2020.08.25 @ 05:32:47 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 21 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b0ee3c9-a35a-4852-92f6-dfaade3e90e0