Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 18:49:38 Player: Hanyouslayer Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (4102) 4102 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8563 Bonus ------- High Alert Combat Kills 806 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 24/100 System Corruption 9% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink Signal Interpreter Improved Melee Analysis Suite Microactuators Layered Medium Armor Plating > --- WEAPON (4) ------- Mace Power Maul Spear > --- INVENTORY (5) ---- Heavy Armor Plating Advanced Assault Cannon Spear Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Signal Interpreter Improved Melee Analysis Suite Microactuators Layered Medium Armor Plating > --- WEAPON ----------- Power Maul Spear Spear Spear > --- INVENTORY -------- Heavy Armor Plating Advanced Assault Cannon Spear Spear [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 1 2 . 1 Weapon 2 | . . 1 . . 1 Parts Attached 138 | 7 4 10 25 38 54 Power 14 | 2 . 1 2 5 4 Engine 11 | 2 . . . 5 4 Core 3 | . . 1 2 . . Reactor . | . . . . . . Propulsion 35 | 2 2 2 4 10 15 Treads 3 | . . . . 3 . Leg 9 | . . . . 2 7 Wheel 23 | 2 2 2 4 5 8 Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 1 1 3 9 6 15 Device 18 | . . 1 2 6 9 Storage 2 | 1 1 . . . . Processor 5 | . . 2 . . 3 Hackware . | . . . . . . Protection 10 | . . . 7 . 3 Artifact . | . . . . . . Weapon 54 | 2 1 4 10 17 20 Energy Gun 14 | 2 . 1 1 6 4 Energy Cannon 7 | . . 1 2 . 4 Ballistic Gun 14 | . 1 2 5 5 1 Ballistic Cannon 4 | . . . . 2 2 Launcher 4 | . . . 2 2 . Special Weapon 1 | . . . . 1 . Impact Weapon 3 | . . . . . 3 Slashing Weapon 4 | . . . . 1 3 Piercing Weapon 3 | . . . . . 3 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 58 | . . 3 5 20 30 Power 7 | . . 1 1 1 4 Propulsion 16 | . . . 1 8 7 Utility 14 | . . . 2 3 9 Weapon 21 | . . 2 1 8 10 Highest Loss Streak 21 | . . 3 3 6 21 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 85 95 98 94 84 Engine 4 | . 14 6 . 7 3 Core 2 | . . 4 9 . . Treads 3 | . . . . 8 1 Leg 3 | . . . . 2 6 Wheel 14 | . 28 22 17 13 10 Device 12 | . . 1 2 18 16 Storage 6 | . 14 11 9 7 3 Processor 11 | . . 16 17 7 11 Protection 5 | . . . 15 3 4 Energy Gun 7 | . 14 14 4 7 6 Energy Cannon 2 | . . 3 4 3 2 Ballistic Gun 7 | . 14 14 17 5 3 Ballistic Cannon 1 | . . . . 3 . Impact Weapon 1 | . . . . . 3 Piercing Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 69 | 13 27 35 52 54 69 Greatest Support 40 | 26 32 32 26 40 32 Greatest Overweight (x) 6 | . . 1 3 5 6 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 10 Most Carried 15 | 6 8 15 15 15 15 Average Carried 11 | 3 6 12 14 13 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 8 15 13 15 5 Class Distribution -------------------- 24% | Scavenger-Mutant 16% | Scavenger-Skirmisher 16% | Scavenger-Tank 14% | Tank 10% | Gunner 9% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2877 | 215 95 203 634 863 867 Remotely . | . . . . . . Salvage Created 4295 | . 248 396 1104 947 1600 Parts 223 | . 13 33 62 58 57 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 89 | . 3 13 25 24 24 Melee 10 | . . . . 1 9 Guns 49 | . 3 12 16 11 7 Cannons 19 | . . 1 5 7 6 AOE 8 | . . . 3 5 . Classes Destroyed 16 | . 2 3 5 4 2 Worker 12 | . . 2 3 5 2 Builder 10 | . . . 3 7 . Tunneler 1 | . . . . 1 . Recycler 5 | . 1 . 1 . 3 Mechanic 1 | . . . . . 1 Watcher 1 | . . . 1 . . Swarmer 19 | . . 9 7 . 3 Grunt 42 | . 3 1 10 15 13 Brawler 1 | . . . . . 1 Duelist 8 | . . . 1 2 5 Protector 1 | . . . . 1 . Sentry 10 | . . 3 4 2 1 Specialist 2 | . . . 2 . . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 2 1 Heavy 1 | . . . 1 . . Best Kill Streak 14 | . 4 10 5 14 5 Combat Bots Only 9 | . 3 8 4 9 5 Max Kills in Single Turn 5 | . 1 3 2 5 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7925 | . 136 303 1212 2543 3731 Core 1572 | . 15 40 209 448 860 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 94 90 62 36 . Volleys Fired 223 | . 10 22 62 75 54 Largest 4 | . 2 3 3 3 4 Hottest 259 | . 60 114 147 181 259 Shots Fired 600 | . 20 62 168 176 174 Gun 441 | . 20 58 137 101 125 Cannon 149 | . . 4 24 72 49 Launcher 10 | . . . 7 3 . Special . | . . . . . . Kinetic 328 | . 10 29 103 102 84 Thermal 212 | . 10 15 58 55 74 Explosive 10 | . . . 7 3 . Electromagnetic 50 | . . 18 . 16 16 Robot Hit Streak 13 | . 11 7 7 11 13 Robot Miss Streak 10 | . 2 3 4 10 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 1 . 1 Max Gunslinging Chain 2 | . . 2 1 . 1 Shots Hit Robots 417 | . 16 37 96 104 164 Core Hits 243 | . 10 21 55 80 77 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 26 | . . 1 6 9 10 Burn 10 | . . . 3 3 4 Meltdown 1 | . . . 1 . . Destroy 2 | . . . 2 . . Blast 9 | . . . . 5 4 Corrupt 3 | . . 1 . 1 1 Impale 1 | . . . . . 1 Melee Attacks 75 | . . . . 2 73 Impact 9 | . . . . . 9 Slashing 23 | . . . . 2 21 Piercing 43 | . . . . . 43 Sneak Attacks 6 | . . . . 1 5 Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . . . 8 Damage Inflicted 10960 | . 147 551 2373 3951 3938 Guns 4700 | . 147 490 1401 1251 1411 Cannons 2311 | . . 61 287 972 991 Explosions 2324 | . . . 685 1639 . Melee 1625 | . . . . 89 1536 Ramming . | . . . . . . Kinetic 4055 | . 74 291 993 1480 1217 Thermal 2486 | . 73 148 695 687 883 Explosive 2176 | . . . 685 1491 . Electromagnetic 618 | . . 112 . 204 302 Impact 47 | . . . . . 47 Slashing 405 | . . . . 89 316 Piercing 1173 | . . . . . 1173 Highest Corruption 9 | . 1 . . . 9 Average Corruption 5 | . 1 . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 4 | . . . . . 4 Matter Fused 8 | . . . . . 8 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 377 | . . . . 318 59 Projectiles . | . . . . . . Explosions 318 | . . . . 318 . Melee 59 | . . . . . 59 Knockbacks 20 | . . . . 12 8 Impact . | . . . . . . Kinetic 18 | . . . . 10 8 Secondary 2 | . . . . 2 . Self-Inflicted Damage 137 | . . . . 137 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 531 | . 144 141 525 531 416 Average Temperature 121 | . 74 51 123 125 155 Received Heat Transfer 2122 | . 93 . 405 918 706 Effects 20 | . . . 10 6 4 Shutdowns 6 | . . . 3 1 2 Energy Bleed 5 | . . . 1 2 2 Interference 1 | . . . 1 . . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . 1 . . Damage (major) 6 | . . . 4 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 8 | . . . 4 2 2 Heat Transferred 5496 | . 175 311 1628 1406 1976 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1064 | . 87 386 776 1064 638 Initial 466 | . . 36 162 347 466 Average 465 | . 42 179 414 628 481 Maximum Alert Level 3 | . . 1 3 3 2 Low Security (%) 13 | 100 100 59 19 . . Level 1 21 | . . 40 34 22 12 Level 2 51 | . . . 39 39 87 Level 3 12 | . . . 6 37 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 1 2 9 7 Investigation 1 | . . . . 1 . Extermination 5 | . . . . 2 3 Reinforcement 8 | . . 1 2 4 1 Assault 5 | . . . . 2 3 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 14 | . 1 3 6 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 4 19 44 35 43 Peak Tracking Total 8 | . 4 8 7 7 7 Tactical Retreats 10 | . . . 2 4 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 16 | . . . 1 13 2 Max in Single Turn 4 | . . . 1 4 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 2 5 3 6 4 Terminals 16 | . 2 5 3 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 2 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 2 6 4 10 8 Successful 14 | . 2 1 3 4 4 Failed 16 | . . 5 1 6 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 2 3 3 1 3 Terminals 22 | . 2 6 4 4 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 3 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 11 | . 2 1 3 2 3 Locate Traps 1 | . . . 1 . . Zone Layout 10 | . 2 1 2 2 3 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . 2 1 Retrieve Components 3 | . . . . 2 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . . 3 3 4 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . . . 12 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4286 | 56 155 390 775 1325 1585 Spaces Moved 2573 | 46 125 255 436 831 880 Core 8 | 1 . . . . 7 Treads 2 | . . . . 2 . Legs 78 | . . . . 8 70 Wheels 2485 | 45 125 255 436 821 803 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 95 50 Average Speed 112 | 88 93 105 113 117 112 Slowest Speed 400 | 90 100 115 135 400 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 31 29 45 27 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . 9 . 11 Terrain Destroyed 204 | . . . 31 157 16 Melee 11 | . . . . . 11 Projectile 23 | . . . . 18 5 AOE 170 | . . . 31 139 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3462 | 57 144 331 597 1044 1289 Wait 341 | . 3 34 35 63 206 Move 2568 | 45 124 254 435 830 880 Hop . | . . . . . . Pick Up 63 | 5 1 9 15 20 13 Fast Attach 59 | 6 1 2 6 14 30 Attach 38 | . . 5 6 13 14 Detach 2 | . . 1 . 1 . Swap 41 | 1 3 3 13 11 10 Drop 66 | . 2 1 25 15 23 Fire 223 | . 10 22 62 75 54 Melee 61 | . . . . 2 59 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 13) 57 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 11) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 499 | -9/Materials | Discovered new exit (range 16) 508 | -9/Materials | Lost 3 parts (1p2w) 526 | -9/Materials | Destroyed 8 combat bots 585 | -9/Materials | Discovered new exit (range 14) 601 | -9/Materials | Identified exit to Materials 602 | -9/Materials | Entered another Materials area 602 | -8/Materials | Evolved 2 slots: Utility x2 976 | -8/Materials | Build established: Tank 1319 | -8/Materials | Discovered new exit (range 13) 1363 | -8/Materials | Lost 3 parts (1n2u) 1376 | -8/Materials | Identified exit to Factory 1377 | -8/Materials | Entered Factory 1377 | -7/Factory | Evolved 2 slots: Propulsion x2 1796 | -7/Factory | Build established: Scavenger-Tank 2121 | -7/Factory | Lost 5 parts (2n2u1w) 2202 | -7/Factory | Core integrity fell below 50% 2239 | -7/Factory | Lost 6 parts (1p2n1u2w) 2249 | -7/Factory | Destroyed 9 combat bots 2282 | -7/Factory | Discovered new exit (range 6) 2297 | -7/Factory | Identified exit to Lower Caves 2307 | -7/Factory | Discovered new exit (range 13) 2321 | -7/Factory | Lost 3 parts (2n1w) 2353 | -7/Factory | Identified exit to Storage 2381 | -7/Factory | Lost 4 parts (1n3w) 2577 | -7/Factory | First assault squad dispatched 2669 | -7/Factory | Discovered new exit (range 15) 2681 | -7/Factory | Identified exit to Factory 2702 | -7/Factory | Entered another Factory area 2702 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2960 | -6/Factory | Found Prototype Processor 2960 | -6/Factory | Identified Exp. Targeting Computer 3003 | -6/Factory | Build established: Scavenger-Skirmisher 3183 | -6/Factory | Discovered new exit (range 14) 3271 | -6/Factory | Identified exit to Lower Caves 3402 | -6/Factory | First assault squad dispatched 3529 | -6/Factory | Core integrity fell below 50% 3550 | -6/Factory | Lost 21 parts (3p4n6u8w) 3721 | -6/Factory | Core integrity fell below 20% 3844 | -6/Factory | Build established: Scavenger-Mutant 4287 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04244_ G-50 Soldier destroyed. 04244_ Spear follow-up attack on G-67 Veteran. 04247_ Dropped Adv. Heat Sink. 04251_ K-01 Serf collects debris. 04253_ Imp. Sensor Array destroyed. 04254_ G-67 Veteran destroyed. 04255_ K-01 Serf collects debris. 04256_ Knocked back. 04258_ K-01 Serf collects debris. 04262_ Spear destroyed. 04262_ System corrupted by crushing effect (+1). 04263_ K-01 Serf collects debris. 04268_ B-48 Gladiator destroyed. 04272_ K-01 Serf collects debris. 04277_ Acquired Mace. 04279_ System corrupted: Matter fused (-8). 04279_ K-01 Serf collects debris. 04284_ Com. Wheel destroyed. 04285_ Acquired 13 matter. 04287_ K-01 Serf collects debris. 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""""" #"" """" " """ ### """" | | ?????????????# """"" #"" """" # """"" ### """" | | ?????????????# """ #"" """" # """"" #?# """ | | ?????????????# #T """" # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 45 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatStormSteel Manual? 0 Play Time 01:04:53 Cumulative 37.3 hours Start 2022.06.21 @ 17:46:03 End 2022.06.21 @ 18:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 16 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 32d9bd3f-c3cc-4d73-948f-52018d7e0087