Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 00:31:09 Player: Beef Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (184) 920 Value Destroyed (9055) 9055 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1562) 1562 TOTAL SCORE: 18397 Bonus ------- High Alert Combat Kills 1562 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 32/100 System Corruption 19% Temperature Cool (11) Movement Walking (120) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Myomer Leg Myomer Leg Centrium Leg Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer System Shield Advanced Recalibrator > --- WEAPON (3) ------- Matter Neutralizer > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Reaction Control System Layered Medium Armor Plating Advanced Shield Generator System Shield System Shield > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Advanced Sensor Array Advanced Terrain Scanner Layered Medium Armor Plating Railgun [Rating: 166] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 6 | . . . 2 . 1 1 . 2 . . . Utility 10 | . . 2 . 1 1 1 1 . 2 2 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 378 | 6 2 3 23 5 26 31 15 90 60 88 29 Power 38 | 1 . . 4 . 2 1 2 7 8 8 5 Engine 7 | 1 . . 1 . 2 . 1 . 1 . 1 Core 9 | . . . 3 . . 1 1 3 1 . . Reactor 22 | . . . . . . . . 4 6 8 4 Propulsion 116 | 2 . 1 13 . 5 5 3 27 18 34 8 Treads 15 | 2 . 1 1 . . . . 5 4 2 . Leg 51 | . . . 12 . 5 1 . 13 2 15 3 Wheel 10 | . . . . . . . . 5 . . 5 Hover 40 | . . . . . . 4 3 4 12 17 . Flight . | . . . . . . . . . . . . Utility 142 | 1 2 2 1 4 15 14 8 34 21 30 10 Device 86 | . 1 . 1 2 8 8 4 23 11 19 9 Storage 13 | 1 1 . . . 1 1 . 3 4 1 1 Processor 14 | . . 2 . 2 1 . . 1 4 4 . Hackware 5 | . . . . . . . 2 2 . 1 . Protection 24 | . . . . . 5 5 2 5 2 5 . Artifact . | . . . . . . . . . . . . Weapon 82 | 2 . . 5 1 4 11 2 22 13 16 6 Energy Gun 37 | . . . 4 1 1 4 . 10 5 10 2 Energy Cannon 16 | . . . 1 . 1 . 2 2 2 4 4 Ballistic Gun 9 | 2 . . . . . . . . 5 2 . Ballistic Cannon 3 | . . . . . . . . 3 . . . Launcher 8 | . . . . . 1 2 . 4 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 5 . 3 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . 1 2 . . . Corrupted Parts 7 | . . . 4 . . . . 2 . 1 . System Corruption 15 | . . . 6 . . . . 5 . 4 . Parts Lost 184 | . . . 14 . 2 5 2 63 24 51 23 Power 20 | . . . 3 . . . 1 5 3 3 5 Propulsion 74 | . . . 5 . . 1 . 29 8 25 6 Utility 50 | . . . 1 . 2 2 1 19 6 12 7 Weapon 40 | . . . 5 . . 2 . 10 7 11 5 Highest Loss Streak 25 | . . . 9 . 1 2 1 14 14 25 22 To Critical Strikes 5 | . . . . . . . 1 3 . 1 . Average Slot Usage (%) 83 | . 91 99 87 100 99 89 77 74 53 87 69 Engine 2 | . 14 11 4 . 4 4 3 . . . . Core 1 | . . . 4 7 1 . 5 2 . . . Reactor 2 | . . . . . . . . 4 4 7 5 Treads 3 | . 28 22 11 . . . . 2 2 . . Leg 11 | . . . 18 30 33 15 . 10 2 5 4 Hover 9 | . . . . . . 9 16 9 11 22 9 Device 13 | . 6 11 12 23 15 20 14 11 8 13 12 Storage 5 | . 14 11 9 7 6 5 5 3 2 3 . Processor 9 | . . 21 13 7 9 5 5 3 6 14 19 Hackware 3 | . . . . . . . 8 6 4 7 4 Protection 3 | . . . . . 6 6 5 2 . 3 . Energy Gun 8 | . . . 5 23 19 14 5 5 1 6 3 Energy Cannon 1 | . . . 1 . . . 3 . 3 . 5 Ballistic Gun 3 | . 28 22 7 . . . . . 2 3 . Peak Build Rating 166 | 6 7 12 28 37 64 84 95 126 155 166 147 Average Rating 79 | 4 6 11 18 36 49 76 88 100 84 143 105 On Entrance 44 | . 6 7 12 28 37 64 77 92 26 117 69 Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 13 33 29 35 40 53 60 80 100 76 96 82 Greatest Support 212 | 40 40 40 60 50 76 86 62 145 100 212 80 Greatest Overweight (x) 6 | . . . 2 . . 2 1 6 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 13 15 15 15 15 15 15 14 7 14 5 Most Carried 15 | 1 2 11 15 14 15 15 15 15 15 15 5 Average Carried 10 | . 1 4 12 11 13 14 13 11 6 11 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 15 5 10 Final Carried 15 | 1 2 11 15 12 15 13 15 5 14 4 . Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Mutant 16% | Scavenger-Skirmisher 12% | Scavenger-Gunner 7% | Scavenger-Scout 4% | Hacker-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Hacker-Scout | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Scavenger-Scout | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 4774 | 165 154 141 300 . 284 275 231 1097 831 987 309 Remotely 45 | . . . . . . . . . . 45 . Salvage Created 9870 | . 166 202 1166 . 586 974 400 2684 1091 2048 553 Parts 395 | . 5 11 47 . 14 47 4 105 52 96 14 Haulers Intercepted 7 | . . 1 . . 1 3 . 1 . 1 . Recyclers Shooed 7 | . 1 . . . 1 . 1 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 130 | . 2 2 19 . 6 20 4 43 10 21 3 Melee 2 | . . . . . . . . 2 . . . Guns 68 | . 2 2 14 . 4 12 . 13 5 16 . Cannons 21 | . . . 4 . . . 4 8 1 1 3 AOE 25 | . . . 1 . . 7 . 15 2 . . Classes Destroyed 15 | . 2 3 5 . 3 . . 2 . . . Worker 12 | . . . 1 . . 2 . 3 2 4 . Builder 6 | . . . 1 . . . . 5 . . . Tunneler 2 | . . . . . 1 . . 1 . . . Hauler 7 | . . 1 . . 1 3 . 1 . 1 . Recycler 11 | . 1 1 1 . 1 . 1 2 2 1 1 Mechanic 4 | . . . . . . . . 2 . . 2 Operator 4 | . . . 1 . 1 1 . . . . 1 Watcher 8 | . . 1 . . 1 1 1 1 2 1 . Swarmer 19 | . . 2 . . . 12 . 5 . . . Grunt 56 | . 2 . 16 . 3 2 . 22 . 8 3 Brawler 3 | . . . . . 1 1 . 1 . . . Sentry 11 | . . . 2 . 1 2 . 2 3 1 . Specialist 2 | . . . . . . . . 2 . . . Hunter 15 | . . . 1 . . . 2 5 3 4 . Programmer 24 | . . . . . 1 3 2 6 4 8 . Best Kill Streak 13 | . 3 2 4 . 3 6 4 13 3 9 3 Combat Bots Only 12 | . 2 2 3 . 3 5 4 9 3 12 2 Max Kills in Single Turn 5 | . 1 1 2 . 1 5 1 4 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 4 | . . . 1 . . 4 . 3 1 . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 1943 | . 10 12 175 . 41 134 67 629 209 491 175 Missed 598 | . 1 5 52 . 16 57 17 198 70 139 43 Damage Taken 28878 | . 124 61 1931 . 432 1612 721 8982 4495 7504 3016 Core 4520 | . 14 26 468 . . 121 . 1267 1009 905 710 Absorbed by Shields 351 | . . . . . . . . . . 351 . Redirected to Shielding 81 | . . . . . 7 74 . . . . . Ignored by Resistances 143 | . . . . . . . . 143 . . . Core Remaining (%) 72 | 100 94 93 14 100 100 87 100 2 30 . . Volleys Fired 494 | . 11 35 72 . 21 37 11 129 46 97 35 Largest 3 | . 2 2 2 . 3 3 3 3 3 3 3 Hottest 305 | . 40 40 160 . 240 240 260 258 244 262 305 Shots Fired 973 | . 22 70 106 . 63 84 31 226 102 211 58 Gun 763 | . 22 70 87 . 63 81 9 150 66 197 18 Cannon 186 | . . . 19 . . . 22 58 33 14 40 Launcher 24 | . . . . . . 3 . 18 3 . . Special . | . . . . . . . . . . . . Kinetic 267 | . 22 70 40 . . . . 37 51 47 . Thermal 571 | . . . 22 . 63 81 31 138 35 143 58 Explosive 24 | . . . . . . 3 . 18 3 . . Electromagnetic 111 | . . . 44 . . . . 33 13 21 . Robot Hit Streak 18 | . 9 5 16 . 17 17 7 11 18 11 12 Robot Miss Streak 11 | . 6 4 4 . 9 11 2 7 2 4 5 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 18 | . 1 . 4 . . 4 . 3 1 5 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 1 1 . Shots Hit Robots 681 | . 12 37 85 . 50 69 26 148 77 138 39 Core Hits 427 | . 7 10 66 . 39 61 14 119 36 59 16 Critical Kills 11 | . . . . . . 2 . 1 3 4 1 Critical Parts Destroyed 9 | . . . . . . 1 1 5 . 2 . Critical Strikes 33 | . . . 1 . . 3 1 13 5 9 1 Burn 2 | . . . . . . . . 2 . . . Meltdown 1 | . . . . . . . . . . . 1 Destroy 9 | . . . . . . . . . 3 6 . Blast 5 | . . . . . . . . 5 . . . Corrupt 6 | . . . 1 . . . . . 2 3 . Smash 10 | . . . . . . 3 1 6 . . . Melee Attacks 47 | . . . . . . 24 3 20 . . . Impact 47 | . . . . . . 24 3 20 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 4 1 3 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24634 | 6 121 356 1485 . 1192 3035 974 8655 2692 4608 1510 Guns 13090 | . 121 356 1049 . 1192 1590 231 2828 1245 4085 393 Cannons 4433 | . . . 315 . . . 515 1257 950 310 1086 Explosions 5360 | . . . 121 . . 901 . 3666 463 209 . Melee 1651 | . . . . . . 544 228 879 . . . Ramming 100 | 6 . . . . . . . 25 34 4 31 Kinetic 3596 | . 121 356 257 . . . . 913 1029 920 . Thermal 12169 | . . . 501 . 1192 1590 746 2547 1008 3106 1479 Explosive 5239 | . . . . . . 901 . 3666 463 209 . Electromagnetic 1879 | . . . 727 . . . . 625 158 369 . Impact 1651 | . . . . . . 544 228 879 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 36 | . . . 6 2 . 3 1 36 7 25 25 Average Corruption 11 | . . . 5 2 . 2 1 13 5 13 21 Corruption Purged 16 | . . . . . . . . . . . 16 Corruption Blocked . | . . . . . . . . . . . . Effects 156 | . . . 12 2 . 4 1 58 9 46 24 Message Errors 35 | . . . 3 2 . . 1 14 2 9 4 Matter Fused 28 | . . . 3 . . . . 12 3 8 2 Heat Flow Errors 20 | . . . 4 . . . . 7 1 4 4 Energy Discharges 15 | . . . . . . 1 . 6 . 4 4 Parts Rejected 7 | . . . 1 . . 1 . 2 1 1 1 Data Loss (minor) 13 | . . . 1 . . . . 4 1 5 2 Data Loss (major) 7 | . . . . . . 1 . 2 . 2 2 Misfires 4 | . . . . . . 1 . 1 . 1 1 Alerts 2 | . . . . . . . . 1 . . 1 Misdirections 11 | . . . . . . . . 1 . 7 3 Weapon Failures 14 | . . . . . . . . 8 1 5 . Overload Shots 6 | . . . . . . . 6 . . . . Effects 2 | . . . . . . . 2 . . . . Heat Surge 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Overflow Damage 1034 | . . . . . . 176 165 594 27 22 50 Projectiles 178 | . . . . . . . 7 117 4 . 50 Explosions 205 | . . . . . . 62 . 98 23 22 . Melee 651 | . . . . . . 114 158 379 . . . Knockbacks 10 | . . . . . . 1 1 8 . . . Impact 7 | . . . . . . 1 1 5 . . . Kinetic 3 | . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 479 | . . . . . . . . 131 205 135 8 Shots 10 | . . . . . . . . 6 3 1 . Rammed 9 | 1 . . . . . . . 4 3 . 1 Targets Rammed 19 | 1 . . . . . . . 5 8 2 3 Kicked 10 | . . . . . . . . 1 5 2 2 Crushed . | . . . . . . . . . . . . Highest Temperature 702 | . 15 . 212 . 403 162 500 478 309 575 702 Average Temperature 129 | . 8 . 56 . 146 34 136 144 93 169 181 Received Heat Transfer 3472 | . 72 . 1071 . 141 237 . 961 90 423 477 Effects 29 | . . . . . 2 . 4 9 . 5 9 Shutdowns 10 | . . . . . 1 . 2 5 . . 2 Energy Bleed 5 | . . . . . . . 2 1 . 1 1 Interference 1 | . . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . . 1 1 Short Circuit 3 | . . . . . . . . 2 . . 1 Damage (minor) 4 | . . . . . 1 . . 1 . 1 1 Damage (major) 4 | . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 2 1 5 . 3 . Combat Hostiles 6 | . . . . . . . . 3 . 3 . Parts Fried 22 | . . . 3 . . 3 5 7 1 3 . Impact Corruptions 18 | . . . . . . 3 5 10 . . . Robots Melted 9 | . . . . . 2 1 . 2 2 1 1 Combat Hostiles 8 | . . . . . 2 1 . 2 2 1 . Parts Melted 67 | . . . 3 . 8 11 7 14 6 13 5 Heat Transferred 17900 | . . . 1000 . 2650 3437 1045 3552 1036 3700 1480 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 981 | . 55 141 300 136 193 633 444 981 681 780 577 Initial 477 | . . 22 5 136 66 39 300 232 477 354 347 Average 323 | . 16 67 103 136 72 147 351 559 555 533 465 Maximum Alert Level 3 | . . . 1 . . 2 2 3 2 3 2 Low Security (%) 42 | 100 100 100 80 100 100 81 . . . . . Level 1 18 | . . . 19 . . 6 71 42 . 23 42 Level 2 28 | . . . . . . 12 28 22 100 54 57 Level 3 9 | . . . . . . . . 35 . 21 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . . . 7 . 3 8 . 11 4 5 3 Investigation 3 | . . . 1 . . . . 1 1 . . Extermination 12 | . . . . . 1 2 . 4 1 3 1 Reinforcement 16 | . . . 3 . 2 3 . 4 1 2 1 Assault 4 | . . . . . . 1 . 1 1 . 1 Garrison 6 | . . . 3 . . 2 . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . 2 . Haulers Reinforced 3 | . . . . . 1 . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 15 | . . 1 1 . . 2 . 7 1 3 . Communications Jammed 2 | . . . . . . 1 . 1 . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 267 | . 2 9 21 . 9 38 5 83 29 43 28 Peak Tracking Total 15 | . 2 4 6 . 2 10 3 15 10 11 12 Tactical Retreats 27 | . . 1 . . . 6 . 6 4 6 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 7 | . . . 1 1 1 . . 4 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 8 | . . . . . . . . 3 1 1 3 Max in Single Turn 2 | . . . . . . . . 1 1 1 2 Garrison Access 2 | . . . . . . 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 30 | . . 1 . 2 4 3 3 3 3 10 1 Terminals 22 | . . 1 . 2 2 2 2 2 1 10 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 1 . 1 1 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . Total Hacks 58 | . . 2 . 2 8 8 7 7 5 18 1 Successful 24 | . . 2 . . 4 5 3 2 1 7 . Failed 34 | . . . . 2 4 3 4 5 4 11 1 Catastrophic 11 | . . . . 1 . . 2 2 2 4 . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . 1 . 1 3 1 3 2 . 11 . Terminals 44 | . . 2 . 2 5 6 6 3 2 18 . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . . . . . 1 2 . 4 2 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 . 1 . . Terminal Hacks 13 | . . 1 . . 2 3 1 1 1 4 . Record 2 | . . . . . . . . . 1 1 . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . . . 3 . Branch Access Points 1 | . . . . . . . 1 . . . . Alert Level 2 | . . 1 . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 1 . 1 . . . Scan Component 2 | . . . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 8 | . . 1 . . 2 1 1 . . 3 . Terminals 7 | . . 1 . . 1 1 1 . . 3 . Botnet 7 | . . 1 . . 1 1 1 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . . 1 . 2 3 3 2 3 3 7 1 Full Trace Events 2 | . . . . . . . . 1 1 . . Feedback Events 1 | . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 7834 | 94 225 440 720 125 794 1358 214 1362 745 1263 494 Spaces Moved 5531 | 54 119 204 347 99 506 1151 225 922 531 1132 241 Core 258 | 3 . . . . . . . 139 116 . . Treads 653 | 51 119 204 154 . . . . . 101 24 . Legs 1637 | . . . 193 99 506 436 . 260 15 92 36 Wheels 215 | . . . . . . . . 36 . . 179 Hover 2768 | . . . . . . 715 225 487 299 1016 26 Flight . | . . . . . . . . . . . . Fastest Speed 27 | 50 160 160 120 120 120 52 52 40 27 27 42 Average Speed 85 | 153 160 160 141 120 120 78 60 73 86 42 103 Slowest Speed 260 | 160 160 160 260 120 120 160 106 190 225 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 18 | 4 28 20 28 5 13 41 8 25 12 28 8 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 18 | . . . . . . 16 . 2 . . . Terrain Destroyed 380 | . . . 11 . . 49 4 149 26 53 88 Melee 18 | . . . . . . 16 . 2 . . . Projectile 40 | . . . . . . . 4 14 1 12 9 AOE 322 | . . . 11 . . 33 . 133 25 41 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 7569 | 61 134 253 468 105 631 1464 272 1323 716 1720 422 Wait 832 | . . 4 6 . 51 200 2 93 21 349 106 Move 5521 | 53 118 203 346 98 505 1150 224 922 530 1131 241 Hop . | . . . . . . . . . . . . Pick Up 138 | 1 1 8 13 1 11 8 9 29 27 27 3 Fast Attach 141 | 6 2 2 9 . 5 5 3 28 37 23 21 Attach 126 | . . . 8 4 3 7 8 34 16 41 5 Detach 32 | . 1 . 1 1 3 1 1 8 6 10 . Swap 111 | . . 1 6 1 18 19 4 28 7 24 3 Drop 98 | . 1 . 7 . 14 13 7 18 18 16 4 Fire 494 | . 11 35 72 . 21 37 11 129 46 97 35 Melee 47 | . . . . . . 24 3 20 . . . Ram 3 | . . . . . . . . 1 . . 2 Kick 10 | . . . . . . . . 1 5 2 2 Crush 6 | 1 . . . . . . . 2 3 . . Escape Stasis 10 | . . . . . . . . 10 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 4) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Utility x2 505 | -9/Materials | Discovered new exit (range 7) 579 | -9/Materials | Discovered new exit (range 16) 760 | -9/Materials | Entered another Materials area 760 | -8/Materials | Evolved 2 slots: Propulsion x2 1111 | -8/Materials | Core integrity fell below 50% 1149 | -8/Materials | Lost 9 parts (2p4n3w) 1177 | -8/Materials | Garrison activated, responded to threat 1399 | -8/Materials | Core integrity fell below 20% 1434 | -8/Materials | Discovered new exit (range 13) 1463 | -8/Materials | Build established: Scavenger-Mutant 1480 | -8/Materials | Entered Factory 1480 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1587 | -7/Factory | Discovered new exit (range 11) 1605 | -7/Factory | Entered another Factory area 1605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2253 | -6/Factory | Build established: Scavenger-Skirmisher 2370 | -6/Factory | Discovered new exit (range 16) 2384 | -6/Factory | Identified exit to Factory 2399 | -6/Factory | Entered another Factory area 2399 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3322 | -5/Factory | Cargo convoy interrupted 3608 | -5/Factory | Garrison activated, responded to threat 3750 | -5/Factory | Discovered new exit (range 7) 3756 | -5/Factory | Identified exit to Factory 3757 | -5/Factory | Entered another Factory area 3757 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3953 | -4/Factory | Identified exit to Upper Caves 3953 | -4/Factory | Identified exit to Armory 3965 | -4/Factory | Discovered new exit (range 6) 3969 | -4/Factory | Identified exit to Research 3971 | -4/Factory | Entered Research 3971 | -3/Research | Evolved 2 slots: Propulsion x2 4206 | -3/Research | Hacking Suite fried by hacking feedback 4238 | -3/Research | Build established: Hacker-Mutant 4312 | -3/Research | Lost 3 parts (2u1w) 4368 | -3/Research | Lost 4 parts (1n2u1w) 4398 | -3/Research | Found Hvy. Reflective Plating 4563 | -3/Research | Lost 7 parts (4n2u1w) 4704 | -3/Research | System corruption reached 10% 4721 | -3/Research | First assault squad dispatched 4727 | -3/Research | Destroyed 9 combat bots 4763 | -3/Research | Lost 7 parts (3n3u1w) 4847 | -3/Research | Lost 6 parts (1p4n1u) 4900 | -3/Research | Lost 3 parts (2n1w) 4947 | -3/Research | Found Hvy. Reflective Plating 4951 | -3/Research | Found Hvy. Reflective Plating 5090 | -3/Research | System corruption reached 30% 5126 | -3/Research | Garrison activated, responded to threat 5211 | -3/Research | Lost 14 parts (2p6n4u2w) 5240 | -3/Research | Core integrity fell below 50% 5289 | -3/Research | Spotted B-86 Titan 5293 | -3/Research | Lost 14 parts (2p6n3u3w) 5295 | -3/Research | Core integrity fell below 20% 5326 | -3/Research | Discovered new exit (range 15) 5333 | -3/Research | Entered another Research area 5333 | -2/Research | Evolved 2 slots: Utility x2 5511 | -2/Research | Build established: Mutant 5513 | -2/Research | Lost 4 parts (2p1u1w) 5583 | -2/Research | First assault squad dispatched 5754 | -2/Research | Lost 6 parts (1p2n2u1w) 5885 | -2/Research | Found Quantum Capacitor 5990 | -2/Research | Discovered new exit (range 15) 6009 | -2/Research | Core integrity fell below 50% 6075 | -2/Research | Identified exit to Access 6078 | -2/Research | Entered Access 6078 | -1/Access | Evolved 2 slots: Utility x2 6106 | -1/Access | Lost 14 parts (6n3u5w) 6864 | -1/Access | System corruption reached 10% 7032 | -1/Access | Destroyed 12 combat bots 7041 | -1/Access | Lost 25 parts (1p13n6u5w) 7247 | -1/Access | Core integrity fell below 50% 7292 | -1/Access | Lost 25 parts (2p12n5u6w) 7335 | -1/Access | Discovered new exit (range 7) 7337 | -1/Access | Identified exit to Command 7341 | -1/Access | Entered Command 7410 | -1/Command | Build established: Scavenger-Mutant 7457 | -1/Command | Phase Generator disabled 7627 | -1/Command | First assault squad dispatched 7714 | -1/Command | Core integrity fell below 20% 7807 | -1/Command | Lost 22 parts (4p6n7u5w) 7835 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 07765_ U=6KBRSEE4U&ZJ2& EOM6L6SBCQYJJUU 8ENA 07770_ Mic. Antimatter Reactor destroyed. 07773_ Enh. Nova Cannon destroyed. 07776_ Phase Gun destroyed. 07778_ G-73 Enforcer destroyed. 07780_ Acquired 96 matter. 07781_ System corrupted: Energy discharge (-68). 07781_ Acquired 26 matter. 07782_ R-10 Processor suffers critical hit (Meltdown). 07782_ Hpw. Tractor Beam melted. 07782_ Unknown Wheel melted. 07786_ Acquired Myomer Leg. 07791_ Acquired 20 matter. 07793_ Acquired Med. Storage Unit. 07796_ System corrupted: IFF burst signal emitted. 07796_ Acquired Adv. Heat Sink. 07798_ Acquired 20 matter. 07798_ K-01 Serf collects debris. 07811_ Lgt. Quantum Reactor destroyed. 07832_ System corrupted: FCS attempts to trigger Matter Neutralizer. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????#??????????????? | | ??????????????????????#??????#???????????? ?? | | ????????????????????? ???????? ???? ??? ????? | | ???????????????????? ? ? ??#####?????#???? ? | | ??????????????????????? ???? ?????? ?? ?? | | ??????????????????????????#? ?? ????????? | | ?????????????? ????? ? ?? ?! ????????? # | | ???????????????????? ???? ? ?????? ??# | | ??????????????????# #?#? ?????? ????? | | ???????????????##?# ?##?# #??????? ? ??? | | ????????##???????## ??### ####???# ???? | | ?????????? ??????? ###;;+;;###??? ???? | | ??#???????????????# g # ##??#????# | | #??????##??????#??# # #????#?#?? | | ??????#######?????# # #????????? | | ?????## ###???# # g ##???????# | | ???### # #??## # l ##?#?????? | | ??#? """"" ##### # g !! #? ?????#? | | ??# # # #?# # #???????## | | ?## # ### # ! #??????#?? | | ?# # ## #;+########??????#?# | | ?# #??? ??? ?????? | | ?## # #?#########@;+# #??????? ? ???? | | ?# # # # #? ?????????? ? | | ??# # #?+? ? ? ???????? | | ??# # #?????? ????????? | | #?# # ### # # #?#?? ?????? ???? | | #??# # ## #????????? ????? | | #??## ### #?????"?"????? ? | | ????##### #####?# #?# ??"???? ????? | | ######### #"######;g#########???? ??????????? | | % ##?#??????????? | | ######### ###################??????????????## | | #%#?#???????????#??????? ?#??????#??? | | % % #########???????? ????#???? ?????# | | # #?#????????"???????#???#??? | | "" # ##????????"?? ????????????? | | """"# #?????????"?? ?###????????? | | """"# ##??????? ?"???????????????? | | "" # #??????# ?? ????#?????????? | | # #???????? ?????????????????? | | # #??????????????????????????? | | ################ ########????#??????????????? | | ???????????????# # #???????????????????? | | ################ # #???????????????????? | | + #???????????????????? | | # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 51 Energy Capacity 590 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 25 Power Shielding 66 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 8 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightMetaThruster Manual? 0 Play Time 01:28:51 Cumulative 171.8 hours Start 2025.01.20 @ 23:04:42 End 2025.01.21 @ 00:31:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d79945c-d1e9-45b8-86c0-5f8a39a68764