Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 18:50:51 Player: Cinder Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (114) 570 Value Destroyed (4091) 4091 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 12172 Bonus ------- High Alert Combat Kills 11 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Medium Storage Unit Advanced ECM Suite Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Overtuned Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Improved Heat Sink Advanced Coolant Injector Large Storage Unit Machine Analyzer Active Sensor Suite Targeting Computer Advanced Targeting Computer Improved Target Analyzer Precision Matter Filter Advanced Corruption Screen > --- WEAPON ----------- Gamma Rifle Overtuned Beamcaster Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Micro Antimatter Reactor Medium Armored Exoskeleton Improved Thunder Leg Improved Thunder Leg Wheel Armored Wheel Medium Storage Unit Advanced ECM Suite Cloaking Device Gamma Rifle Mini Grenade Launcher Plasma Cutter [Rating: 124] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Wheel Leg Medium Armored Exoskeleton Wheel Wheel Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Overtuned Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . 2 . . . 4 2 . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . Utility 12 | . . . 2 . 2 . . . 2 2 . . 2 2 Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 113 | 6 3 . 19 . 14 12 . 6 2 2 7 . 4 38 Power 13 | 1 . . 3 . 3 1 . 1 . . . . . 4 Engine 6 | 1 . . 3 . 1 . . 1 . . . . . . Core 3 | . . . . . 2 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 4 Propulsion 23 | 2 . . 7 . 3 1 . 1 1 . 2 . 1 5 Treads . | . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . 3 Wheel 20 | 2 . . 7 . 3 1 . 1 1 . 2 . 1 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | 2 1 . 5 . 4 5 . 4 1 2 3 . 3 14 Device 15 | 1 1 . 2 . . . . 1 1 . 1 . 2 6 Storage 5 | 1 . . 1 . . 1 . 1 . 1 . . . . Processor 14 | . . . 1 . 2 . . 2 . . 2 . 1 6 Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . 1 . 2 4 . . . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 1 2 . 4 . 4 5 . . . . 2 . . 15 Energy Gun 16 | 1 . . 2 . . . . . . . 2 . . 11 Energy Cannon 1 | . . . . . . 1 . . . . . . . . Ballistic Gun 9 | . 1 . 2 . 2 3 . . . . . . . 1 Ballistic Cannon 3 | . . . . . 2 . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 2 | . 1 . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . . . 1 1 Parts Lost 68 | . . . 9 . 6 6 . . . . 5 . 3 39 Power 5 | . . . 1 . . 1 . . . . . . . 3 Propulsion 20 | . . . 5 . 3 1 . . . . 2 . 1 8 Utility 21 | . . . 1 . 1 3 . . . . 1 . 1 14 Weapon 22 | . . . 2 . 2 1 . . . . 2 . 1 14 Highest Loss Streak 17 | . . . 4 . 3 4 . . . . 5 . 3 17 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 11 | 1 5 7 10 11 13 14 15 13 10 10 9 6 7 9 Power 1 | . 1 1 1 2 2 2 2 1 1 1 1 1 1 1 Propulsion 3 | . 2 2 3 2 3 3 5 3 2 3 2 1 1 3 Utility 2 | . 1 3 3 2 2 3 2 2 3 2 1 1 1 2 Weapon 3 | 1 1 1 2 3 4 5 5 4 3 3 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 19 | . 1 . 3 . 4 2 . 5 . . . . . 4 Power 3 | . . . . . 2 . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . 3 . . . . . . Utility 5 | . . . 2 . . 1 . . . . . . . 2 Weapon 6 | . 1 . . . 1 1 . 2 . . . . . 1 Tool/Special 1 | . . . . . 1 . . . . . . . . . Average Slot Usage (%) 86 | . 95 100 98 100 94 98 100 96 70 70 70 76 70 73 Engine 4 | . 14 14 11 11 5 5 . 1 6 5 5 5 5 . Core 2 | . . . . . 3 3 9 7 . . . . . . Wheel 15 | . 28 28 21 22 17 17 18 18 17 17 16 17 12 4 Device 11 | . 14 14 20 22 10 5 . 1 13 11 11 17 17 18 Storage 11 | . 14 14 11 11 9 11 18 18 13 11 10 5 5 3 Processor 18 | . . . 10 11 24 27 27 24 6 5 5 17 14 25 Protection 3 | . . . . . 6 8 9 7 . 5 2 . . . Energy Gun 4 | . 14 14 16 . . . . . . . 2 5 5 9 Ballistic Gun 9 | . 6 14 3 22 10 10 18 18 13 11 10 5 2 . Ballistic Cannon 1 | . . . . . 7 5 . . . . . . 4 1 Peak Build Rating 124 | 8 8 7 12 12 26 26 24 47 57 62 68 63 95 124 Average Rating 45 | 4 7 7 11 12 19 23 24 30 55 62 62 63 76 99 On Entrance 33 | . 8 7 7 12 12 26 24 24 47 57 62 63 63 95 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . . . . 13 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 10 13 13 33 33 43 43 37 42 45 61 66 47 63 65 Greatest Support 56 | 20 20 20 22 20 22 22 22 22 30 30 30 30 30 56 Greatest Overweight (x) 7 | . . . 3 1 4 1 1 1 2 2 2 1 7 2 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 12 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 7 7 15 12 15 15 15 15 13 12 13 7 11 15 Average Carried 12 | 1 5 7 10 11 13 14 15 14 12 11 10 7 9 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 7 7 11 12 15 15 15 15 13 11 7 7 9 5 Scrap Suit Usage (%) 15 | . . . . . . . . . 21 . 2 100 100 50 Parts Cannibalized 3 | . . . . . . . . . 1 . . . . 2 Class Distribution -------------------- 47% | Mutant 26% | Skirmisher 8% | Scavenger-Gunner 6% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Matter Collected 2976 | 234 26 . 370 70 474 818 . 50 23 . 367 . 48 496 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4101 | 17 . . 1149 110 537 868 . . 23 . 243 . 103 1051 Parts 253 | 3 . . 79 12 37 47 . . 1 . 9 . 2 63 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 91 | . . . 23 7 18 20 . . . . 5 . 2 16 Melee 2 | . . . . . . . . . . . . . . 2 Guns 65 | . . . 23 7 8 13 . . . . 5 . . 9 Cannons 22 | . . . . . 10 7 . . . . . . 2 3 Classes Destroyed 13 | 1 . . 7 . 2 1 . . . . 1 . 1 . Worker 11 | . . . 3 . 2 3 . . 1 . . . . 2 Builder 2 | . . . 1 . . 1 . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . Hauler 3 | . . . 3 . . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . . Swarmer 24 | . . . 6 7 10 . . . . . 1 . . . Grunt 34 | . . . 13 . 5 15 . . . . 1 . . . Brawler 1 | . . . . . 1 . . . . . . . . . Sentry 13 | . . . 4 . 2 5 . . . . 1 . . 1 Hunter 7 | . . . . . . . . . . . 2 . 1 4 Programmer 12 | . . . . . . . . . . . . . 1 11 Best Kill Streak 9 | 1 . . 9 2 9 4 . . 1 . 2 . 1 3 Combat Bots Only 9 | . . . 5 2 9 4 . . . . 2 . 1 3 Max Kills in Single Turn 1 | 1 . . 1 1 1 1 . . 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Hostile Shots Fired 789 | . . 8 102 15 48 92 . . . . 82 . 37 405 Missed 210 | . . 3 19 4 10 27 . . . . 13 . 10 124 Hits 579 | . . 5 83 11 38 65 . . . . 69 . 27 281 Melee 1 | . . . . . 1 . . . . . . . . . Projectile 578 | . . 5 83 11 37 65 . . . . 69 . 27 281 Critical Strikes 28 | . . 2 2 . 2 2 . . . . 3 . 2 15 Part Disruptions 4 | . . . . . . . . . . . . . . 4 Damage Taken 10782 | . 28 69 998 96 601 1165 . . . . 1129 . 421 6275 Core 1962 | . 14 17 191 18 49 216 . . . . 105 . 38 1314 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . . . . 7 . . . . 15 Core Remaining (%) 81 | 100 . 87 . 47 . . . 51 100 . . 89 96 . Volleys Fired 320 | 3 4 . 81 8 46 65 . . 3 . 30 . 6 74 Largest 3 | 1 2 . 2 2 2 2 . . 2 . 3 . 3 3 Hottest 264 | 40 100 . 105 46 62 62 . . 48 . 206 . 245 264 Shots Fired 625 | 3 5 . 155 16 92 130 . . 6 . 66 1 17 134 Gun 507 | 3 2 . 149 16 54 85 . . 6 . 66 1 6 119 Cannon 104 | . . . . . 38 45 . . . . . . 11 10 Launcher 3 | . . . . . . . . . . . . . . 3 Special 11 | . 3 . 6 . . . . . . . . . . 2 Kinetic 353 | . 1 . 36 16 92 130 . . 6 . 48 . 6 18 Thermal 228 | 3 4 . 119 . . . . . . . 18 1 11 72 Explosive 3 | . . . . . . . . . . . . . . 3 Electromagnetic 41 | . . . . . . . . . . . . . . 41 Robot Hit Streak 16 | 3 5 . 15 7 8 11 . . 1 . 12 . 12 16 Robot Miss Streak 13 | . . . 13 1 8 5 . . 6 . 4 . 3 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 466 | 3 2 . 104 10 64 109 . . 1 . 47 . 12 114 Core Hits 297 | 1 1 . 90 7 44 84 . . 1 . 18 . 6 45 Critical Kills 4 | . . . . . . 2 . . . . . . . 2 Critical Parts Destroyed 9 | . . . . . . 2 . . . . 1 . . 6 Critical Strikes 31 | . . . . . 1 4 . . . . 3 . 4 19 Burn 11 | . . . . . . . . . . . 2 . 3 6 Destroy 10 | . . . . . . 4 . . . . 1 . . 5 Blast 4 | . . . . . 1 . . . . . . . 1 2 Corrupt 3 | . . . . . . . . . . . . . . 3 Smash 3 | . . . . . . . . . . . . . . 3 Melee Attacks 14 | . . . . . . . . . . . . . . 14 Impact 14 | . . . . . . . . . . . . . . 14 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9015 | 36 21 . 1419 144 1036 1812 . . 12 . 791 . 381 3363 Guns 6650 | 36 21 . 1419 144 574 1109 . . 12 . 791 . 114 2430 Cannons 1720 | . . . . . 462 650 . . . . . . 257 351 Explosions 252 | . . . . . . 53 . . . . . . . 199 Melee 362 | . . . . . . . . . . . . . . 362 Ramming 19 | . . . . . . . . . . . . . 10 9 Kinetic 4569 | . 11 . 368 144 1036 1759 . . 12 . 556 . 140 543 Thermal 3269 | 36 10 . 1051 . . . . . . . 235 . 231 1706 Explosive 252 | . . . . . . 53 . . . . . . . 199 Electromagnetic 544 | . . . . . . . . . . . . . . 544 Impact 362 | . . . . . . . . . . . . . . 362 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 2 2 . 1 Average Corruption 1 | . . . . . . . . . . 1 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 44 | . . . . . . . . . . . . . . 44 Effects 23 | . . . . . . . . . . 1 10 2 . 10 Message Errors 7 | . . . . . . . . . . 1 3 . . 3 Matter Fused 2 | . . . . . . . . . . . 1 1 . . Heat Flow Errors 6 | . . . . . . . . . . . 3 . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . 2 . . . Misfires 2 | . . . . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 165 | . . . . . 6 46 . . . . . . . 113 Projectiles 6 | . . . . . 6 . . . . . . . . . Explosions 53 | . . . . . . 46 . . . . . . . 7 Melee 106 | . . . . . . . . . . . . . . 106 Knockbacks 28 | . . . . . 3 19 . . . . . . 2 4 Impact . | . . . . . . . . . . . . . . . Kinetic 25 | . . . . . 3 16 . . . . . . 2 4 Secondary 3 | . . . . . . 3 . . . . . . . . Self-Inflicted Damage 264 | . . . . . . 153 . . . . . . 5 106 Shots 5 | . . . . . . 2 . . . . . . . 3 Rammed 1 | . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . . . . . . . 1 2 Kicked 2 | . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 417 | . 60 13 278 . 135 81 . . . . 321 55 417 192 Average Temperature 73 | . 32 10 69 . 35 27 . . . . 162 32 150 83 Received Heat Transfer 1308 | . . 75 348 . 189 522 . . . . 108 . 12 54 Effects 6 | . . . 1 . . . . . . . 3 . 2 . Energy Bleed 2 | . . . 1 . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . 3 . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . . . . 5 Impact Corruptions 4 | . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . . . 1 . . . . . . . 2 . 3 6 Heat Transferred 5974 | 75 25 . 1735 . . . . . . . 624 . 648 2867 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . . . 1 2 . . . . . . . . Low Security (%) 89 | 100 100 100 100 100 79 50 100 . 100 100 . . 100 100 Level 1 10 | . . . . . 20 47 . . . . . . . . Level 2 . | . . . . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 402 | . 15 . 177 100 358 402 154 . 6 16 . . 172 160 Initial 154 | . . . . 20 31 137 154 . . . . . . 90 Average 85 | . 2 . 63 56 114 216 72 . . 5 . . 60 48 Influence Increases 3221 | 5 15 . 658 180 580 699 . . 6 16 110 . 322 630 Destroy 0b10 Robot/C 1820 | . . . 460 140 360 400 . . . . 100 . 40 320 Destroy 0b10 Robot/NC 115 | 5 . . 50 . 20 25 . . 5 . . . . 10 Destroy Leader 350 | . . . 96 10 64 80 . . . . 10 . 20 70 Successful Hack 64 | . . . . . . 10 . . . 16 . . . 38 Disable Machine 180 | . 15 . 15 . . 90 . . . . . . . 60 Destroy Structure 62 | . . . 7 . 1 19 . . 1 . . . 2 32 Lose Combat Pursuer 330 | . . . 30 30 135 75 . . . . . . 60 . Active Sensor Use 300 | . . . . . . . . . . . . . 200 100 Influence Decreases 3203 | 5 15 . 605 153 335 628 396 . 6 10 108 8 150 784 Entered New Map 599 | . . . . 33 49 188 242 . . . 3 2 . 82 Time Decay 1821 | 5 15 . 382 120 215 380 20 . 6 10 81 6 120 461 Lost Part 468 | . . . 73 . 40 60 . . . . 24 . 30 241 Purge Threat 315 | . . . 150 . 31 . 134 . . . . . . . Squads Dispatched 19 | . 1 . 2 . 1 5 . . . . . . 3 7 Investigation 3 | . . . . . . . . . . . . . 2 1 Extermination 6 | . . . . . . . . . . . . . 1 5 Reinforcement 9 | . 1 . 2 . 1 4 . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . . . . 2 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Distress Signals 11 | . . . 4 . 1 3 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 159 | . 2 2 41 9 31 35 . . 1 . 5 . 8 25 Peak Tracking Total 11 | . 1 2 9 4 11 5 . . 1 . 3 . 10 4 Tactical Retreats 18 | . . . 5 1 6 4 . . . . . . 2 . ECM-based Alert Blocks 11 | . . . 11 . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Traps Triggered 8 | . 1 . 1 . 1 2 . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Machines Disabled 12 | . 1 . 1 . . 6 . . . . . . . 4 Max in Single Turn 2 | . 1 . 1 . . 2 . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 8 | . . . . . . 4 . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Machines Accessed 22 | . . . 4 . 2 5 1 3 1 1 1 . . 4 Terminals 18 | . . . 4 . 2 4 1 . 1 1 1 . . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 44 | . . . 6 . 5 12 3 6 1 2 2 . . 7 Successful 20 | . . . 3 . 1 4 1 6 . 1 2 . . 2 Failed 24 | . . . 3 . 4 8 2 . 1 1 . . . 5 Catastrophic 5 | . . . 1 . 2 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . . . 2 . 3 6 . . 3 . . . . 7 Terminals 37 | . . . 6 . 5 11 3 . 1 2 2 . . 7 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Terminal Hacks 17 | . . . 3 . 1 3 1 6 . 1 2 . . . Record 8 | . . . . . . 1 . 5 . . 2 . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . Unreport Threat 3 | . . . 1 . 1 . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 2 Terminals 2 | . . . . . . . . . . . . . . 2 Botnet 2 | . . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 4 . 2 3 . . 1 . . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Initial UFD Resources 36 | . . . . . . . . . 24 28 28 28 32 36 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Active Infowar (turns) 7937 | 5 83 13 1033 247 587 887 86 1722 231 73 1134 91 372 1373 Optics 3000 | . . . . . 587 887 86 1440 . . . . . . Sensors 1365 | . . . 1033 247 85 . . . . . . . . . A.S.S. 2215 | . . . . . . . . 261 225 73 1101 91 354 110 Terrain 25 | 5 20 . . . . . . . . . . . . . Structural 1434 | . . . 34 247 587 566 . . . . . . . . Machine Analysis 6389 | . . . . . 420 887 86 1722 231 73 1134 91 372 1373 Cloaking 251 | . . . . . . . . . . . . . . 251 ECM 654 | . 63 13 578 . . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Turns Passed 8011 | 70 83 13 1033 247 587 887 86 1722 231 73 1143 91 372 1373 Spaces Moved 5982 | 64 73 17 622 200 373 435 87 1694 218 71 993 98 333 704 Core 10 | 3 . . . . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . . Legs 230 | . . . . . . . . . . . . . . 230 Wheels 5742 | 61 73 17 622 200 373 435 87 1694 218 71 993 98 333 467 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 100 100 100 93 93 93 93 90 50 Average Speed 99 | 78 80 80 93 95 98 100 100 100 100 99 100 93 95 107 Slowest Speed 250 | 80 80 80 125 95 140 100 100 100 115 106 106 93 140 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 24 6 51 48 34 58 16 90 8 2 86 14 13 17 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . 1 . . . 7 . . 1 . . . Spaces Dug 6 | . . . 6 . . . . . . . . . . . Terrain Destroyed 38 | . . . 6 . . 14 . . . . 2 . 2 14 Melee . | . . . . . . . . . . . . . . . Projectile 11 | . . . 6 . . . . . . . 2 . 2 1 AOE 27 | . . . . . . 14 . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Total 7310 | 77 85 16 913 242 519 681 86 1729 223 73 1094 97 375 1100 Wait 613 | . . . 148 34 62 94 . 6 . . 62 . 27 180 Move 5969 | 63 72 16 621 199 372 434 86 1693 217 70 992 97 333 704 Hop . | . . . . . . . . . . . . . . . Pick Up 80 | 5 4 . 23 1 14 8 . 8 1 . . . 2 14 Fast Attach 40 | 6 . . . . 2 3 . . . . 2 . 4 23 Attach 55 | . 1 . 13 . 6 6 . 1 2 1 5 . 2 18 Detach 14 | . . . 2 . . 1 . 3 . . 1 . 1 6 Swap 48 | . 3 . 12 . 6 9 . 6 . 1 1 . . 10 Drop 55 | . 1 . 13 . 11 6 . 12 . 1 1 . . 10 Fire 320 | 3 4 . 81 8 46 65 . . 3 . 30 . 6 74 Melee 14 | . . . . . . . . . . . . . . 14 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 84 | . . . . . . 39 . . . . . . . 45 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 154 | -10/Materials | Entered Mines 156 | -10/Mines | Discovered new exit (range 14) 167 | -10/Mines | Entered Materials 167 | -9/Materials | Evolved 2 slots: Utility x2 208 | -9/Materials | Identified exit to Mines 337 | -9/Materials | Build established: Mutant 615 | -9/Materials | Discovered new exit (range 9) 652 | -9/Materials | Identified exit to Materials 1186 | -9/Materials | Lost 4 parts (2n1u1w) 1200 | -9/Materials | Entered Mines 1219 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1356 | -9/Mines | Core integrity fell below 50% 1420 | -9/Mines | Discovered exit to Materials (range 9) 1434 | -9/Mines | Learned location of 1 exit from Materials 1447 | -9/Mines | Entered Materials 1447 | -8/Materials | Evolved 2 slots: Utility x2 1448 | -8/Materials | Identified exit to Factory 1468 | -8/Materials | Build established: Skirmisher 1591 | -8/Materials | Lost 3 parts (1u2w) 1604 | -8/Materials | Discovered exit to Factory (range 17) 1897 | -8/Materials | Discovered new exit (range 17) 1917 | -8/Materials | Build established: Mutant 1957 | -8/Materials | Destroyed 9 combat bots 2021 | -8/Materials | Identified exit to Storage 2034 | -8/Materials | Entered Storage 2538 | -8/Storage | Learned location of Armory (-4) 2598 | -8/Storage | Garrison activated, responded to threat 2631 | -8/Storage | Lost 4 parts (1p2u1w) 2753 | -8/Storage | Identified exit to Recycling 2919 | -8/Storage | Used back door to open Recycling access 2921 | -8/Storage | Entered Recycling 2947 | -8/Recycling | Scanned before Scraplab entrance 2997 | -8/Recycling | Entered Scraplab 3005 | -8/Recycling | Discovered new exit (range 2) 3005 | -8/Recycling | Identified exit to Scraptown 3007 | -8/Recycling | Entered Scraptown 3048 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3179 | -8/Scraptown | Discovered new exit (range 13) 3203 | -8/Scraptown | Identified exit to Factory 3253 | -8/Scraptown | Visited SPCMW 3281 | -8/Scraptown | Visited Comm Corps 3338 | -8/Scraptown | Visited TADAMA 3356 | -8/Scraptown | Visited Fellowship of the Rings 3380 | -8/Scraptown | Visited UFD Registry 3380 | -8/Scraptown | Registered with UFD as "Bulletgunner" 3394 | -8/Scraptown | Visited Junk Repository 3421 | -8/Scraptown | Visited Awakened 3427 | -8/Scraptown | Visited Bundlers 3681 | -8/Scraptown | Visited Research Penetration Think Tank 3704 | -8/Scraptown | Visited Science Guys 3877 | -8/Scraptown | Visited LU-1G1's Boring Crew 3937 | -8/Scraptown | Visited Modified Component R&D 3945 | -8/Scraptown | Received an X-ray algorithm 4084 | -8/Scraptown | Visited Curators Association 4124 | -8/Scraptown | Visited Cartography Club 4327 | -8/Scraptown | Visited Infowarlord's Domain 4441 | -8/Scraptown | Found Active Sensor Suite 4599 | -8/Scraptown | Found Scrap Suit 4667 | -8/Scraptown | Met Optimus 4667 | -8/Scraptown | Accepted into 0bPrime 4725 | -8/Scraptown | Discovered exit to Factory (range 5) 4729 | -8/Scraptown | Entered Factory 4729 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4749 | -6/Factory | Ran an X-ray algorithm 4750 | -6/Factory | Build established: Skirmisher 4751 | -6/Factory | Ran an X-ray algorithm 4944 | -6/Factory | Discovered new exit (range 11) 4953 | -6/Factory | Identified exit to Factory 4960 | -6/Factory | Entered another Factory area 4960 | -5/Factory | Evolved 2 slots: Utility x2 4985 | -5/Factory | Discovered new exit (range 12) 5024 | -5/Factory | Identified exit to Upper Caves 5033 | -5/Factory | Entered Upper Caves 5586 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6148 | -5/Upper Caves | Learned Factory security intel 6158 | -5/Upper Caves | Lost 5 parts (2n1u2w) 6172 | -5/Upper Caves | Discovered new exit (range 5) 6175 | -5/Upper Caves | Identified exit to Upper Caves 6176 | -5/Upper Caves | Entered another Upper Caves area 6182 | -5/Upper Caves | Learned location of 1 exit from Factory 6261 | -5/Upper Caves | Discovered new exit (range 8) 6266 | -5/Upper Caves | Identified exit to Factory 6267 | -5/Upper Caves | Entered Factory 6267 | -4/Factory | Evolved 2 slots: Utility x2 6268 | -4/Factory | Identified exit to Armory 6487 | -4/Factory | Build established: Scavenger-Skirmisher 6495 | -4/Factory | Lost 3 parts (1n1u1w) 6631 | -4/Factory | Discovered new exit (range 6) 6635 | -4/Factory | Identified exit to Research 6639 | -4/Factory | Entered Research 6639 | -3/Research | Evolved 2 slots: Utility x2 7055 | -3/Research | Build established: Scavenger-Gunner 7412 | -3/Research | Lost 15 parts (1p3n4u7w) 7655 | -3/Research | Lost 3 parts (1p2w) 7892 | -3/Research | Core integrity fell below 50% 7956 | -3/Research | Core integrity fell below 20% 7977 | -3/Research | Lost 17 parts (1p4n8u4w) 8012 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07974_ P-80 Master suffers critical hit (Smash). 07974_ Destroyed Gamma Rifle. 07974_ P-80 Master system corrupted by crushing effect. 07975_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4K. 07985_ Hvy. Mace destroyed. 07985_ Adv. Corruption Screen intercepted 1% system corruption. 07987_ Acquired Gamma Rifle. 07989_ Adv. Corruption Screen intercepted 1% system corruption. 07992_ Acquired Mic. Antimatter Reactor. 07998_ P-80 Master resets R-10 Processor, system corruption cleaned. 08001_ Acquired Mic. Antimatter Reactor. 08003_ Acquired Adv. Target Analyzer. 08005_ Med. Armored Exoskeleton destroyed. 08007_ Dropped Lrg. Storage Unit. 08007_ Adv. Corruption Screen intercepted 1% system corruption. 08008_ Dropped Gamma Rifle. 08009_ P-80 Master IFF system glitched. 08010_ Acquired 60 matter. 08012_ Adv. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????######? | | ?????????????????????????????????########### #? | | ?????????????????????????????????#= # #? | | ?????????????????????????????????# ! # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# """ # #? | | ?????????????????????????????????# """ # #? | | ?????????????????????##########??# """ # #? | | ####???????########### #??# # #? | | * #???????# # ! #??# # #? | | #???????# # #??####+##+### ## | | #???????# # ####### | | #???????# #""" + | | #???????# #"T ####### | | #???????# #""" = #?????# | | = #???????# # #?????# ####/#### | | = #???????# # #?????# # | | ###################+######+########## # | | # | | ! p # | | p @ #! | | ku p w # | | ##########################+######+######## | | ??????????????????# # ! #?# | | ####??????????????# # !##?# | | ????????????# |%! #! #??# | | ????????????# [! + = ! #??# | | ????????????# =%![! # !#??# | | ????????????# ! ! # "" "" #??######### | | ## ?????????????# # ""T"" #??????????? | | ?? ??????????????# # """ #??????????? | | ??????????????????#####################??????????? | | ????????????????????# % == #???????????????? | | ????????????????????## # ! == #???????????????? | | ?????????????????????### == #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????###+#######???????????????? | | ????????????????""""???? ??????????????????????? | | ????????????????""""???# ???????????????????????? | | ?"""""??????????""""???# ????????????????????????? | | ?""T""??????????""""???+?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 19 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Corruption Block 47 Armor Coverage 600 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 19 Target Analysis 11 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed PersonalDecoderGun Manual? 0 Play Time 01:32:24 Cumulative 130.7 hours Start 2026.06.06 @ 15:56:59 End 2026.06.06 @ 18:50:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab748b99-3750-44de-9c49-e0d4564a5a70