Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 19:30:46 Player: Vetulus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2235) 2235 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 7034 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 36/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter-Ion Reactor > --- PROPULSION ------- Treaded Spiked-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine > --- WEAPON ----------- EM Pulse Construct/C Directed Plasma Construct/G Hpw. Thermal Plasma Construct/G Burst Electro Arc Construct/G > --- INVENTORY -------- (None) [Rating: 60] Favorites ----------- Power Constructs Engine Light Ion Engine Reactor Constructs Propulsion Constructs Treads Constructs Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Core Analyzer Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Slots Evolved 8 | . . . . . 6 . . 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . 1 . . Utility 2 | . . . . . 2 . . . . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 35 | 6 . 10 8 4 3 . . 3 . 1 Power 6 | 1 . 2 2 . . . . 1 . . Engine 6 | 1 . 2 2 . . . . 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 6 | 2 . 2 1 1 . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 6 | 2 . 2 1 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | 1 . 4 . 1 3 . . . . . Device 6 | . . 4 . 1 1 . . . . . Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 2 5 2 . . . 2 . 1 Energy Gun 2 | . . . 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 2 . 1 3 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 37 | . . . 3 . 1 10 . 10 2 11 Power 9 | . . . 2 . . 3 . 2 1 1 Propulsion 12 | . . . 1 . . 4 . 2 1 4 Utility 4 | . . . . . . . . 2 . 2 Weapon 12 | . . . . . 1 3 . 4 . 4 Highest Loss Streak 11 | . . . 2 . 1 5 . 9 2 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 63 | . 85 99 99 72 52 49 23 41 39 44 Engine 5 | . 14 14 13 8 2 4 . . . . Core 1 | . . . . . 4 . . 5 . . Wheel 12 | . 28 28 27 21 6 . . 3 . . Device 11 | . . 13 14 14 9 15 15 12 6 6 Storage 3 | . 14 14 14 . . . . . . . Processor 2 | . . . . . 3 7 7 5 . . Energy Gun 6 | . . . 1 14 2 5 . 2 18 19 Energy Cannon 1 | . . . . . 4 5 . . 2 5 Ballistic Gun 9 | . 28 27 18 8 8 3 . 3 . . Ballistic Cannon 2 | . . . 8 1 5 . . . . . Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 25 | 13 13 14 18 18 20 25 2 25 24 22 Greatest Support 97 | 20 20 32 32 36 95 60 3 14 60 97 Greatest Overweight (x) 4 | . . . . 1 . 3 . 4 2 1 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 4 3 6 8 8 5 . . 3 . 1 Average Carried 2 | 1 2 3 5 1 3 . . . . . Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 7 | 2 3 5 7 1 . . . . . . Scrap Engine Consumption 222 | . . . . 51 71 8 . 71 14 7 Constructs Created 20 | . . . . 4 2 1 . 8 5 . Constructs Modified 51 | . . . . 8 26 4 . 5 5 3 Class Distribution -------------------- 53% | Construct 30% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Matter Collected 1473 | 224 . 298 244 197 230 149 . 31 14 86 Remotely . | . . . . . . . . . . . Salvage Created 3711 | . . 618 243 1076 792 149 . 494 . 339 Parts 208 | . . 42 19 46 46 8 . 35 . 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . 6 . . 7 . . 2 5 Prevented 5 | . . . . . . . . . . 5 Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Combat Hostiles Destroyed 49 | . . 9 9 3 13 4 . 7 . 4 Melee 5 | . . . . 1 . . . 4 . . Guns 39 | . . 9 9 2 11 4 . 1 . 3 Cannons 4 | . . . . . 2 . . 1 . 1 AOE 1 | . . . . . . . . 1 . . Classes Destroyed 16 | . . 6 2 1 3 1 . 1 . 2 Worker 6 | . . 3 . . 2 . . 1 . . Builder 9 | . . 3 . 3 . . . 3 . . Tunneler 5 | . . 2 . . 2 . . 1 . . Recycler 15 | . . 3 . 11 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . Turret 2 | . . . 2 . . . . . . . Swarmer 16 | . . 6 4 . 2 1 . 3 . . Grunt 7 | . . 3 . . 2 2 . . . . Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . 1 Sentry 7 | . . . . 3 2 . . 2 . . Hunter 5 | . . . . . 3 . . 1 . 1 Programmer 5 | . . . . . 4 . . 1 . . Subdweller 5 | . . . 5 . . . . . . . Decomposer 2 | . . . . . . 1 . . . 1 Thief 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . . 4 7 7 6 3 . 4 . 2 Combat Bots Only 4 | . . 2 4 1 4 3 . 3 . 2 Max Kills in Single Turn 2 | . . 2 2 1 1 1 . 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . Melee 1 | . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Hostile Shots Fired 767 | . . 31 63 10 138 182 2 222 26 93 Missed 237 | . . 7 19 4 51 69 2 60 6 19 Damage Taken 6590 | . . 213 466 71 838 1581 . 1788 304 1329 Core 1386 | . . 47 116 12 165 193 . 402 71 380 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1871 | . . 65 140 19 226 443 . 532 83 363 Regen/Repaired (Parts) 1343 | . . . . 48 454 110 . 587 40 104 Core Remaining (%) 59 | 100 . . . 30 . . 48 . . . Volleys Fired 219 | . . 46 30 43 45 17 . 26 1 11 Largest 4 | . . 2 2 2 3 3 . 3 2 4 Hottest 239 | . . 100 63 64 130 172 . 193 117 239 Shots Fired 460 | . . 89 60 56 133 45 . 38 2 37 Gun 350 | . . 86 44 42 99 28 . 21 2 28 Cannon 107 | . . . 16 14 34 17 . 17 . 9 Launcher . | . . . . . . . . . . . Special 3 | . . 3 . . . . . . . . Kinetic 291 | . . 86 59 34 89 11 . 12 . . Thermal 140 | . . 3 1 22 44 34 . 17 2 17 Explosive . | . . . . . . . . . . . Electromagnetic 29 | . . . . . . . . 9 . 20 Robot Hit Streak 37 | . . 23 16 16 37 14 . 22 5 11 Robot Miss Streak 4 | . . 1 4 1 2 3 . 3 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Autonomous 5 | . . . 1 4 . . . . . . Shots Hit Robots 370 | . . 69 47 48 95 33 . 46 2 30 Core Hits 178 | . . 32 22 27 32 15 . 26 2 22 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 8 | . . 2 . . . . . 3 . 3 Burn 1 | . . . . . . . . . . 1 Destroy 2 | . . 2 . . . . . . . . Sever 5 | . . . . . . . . 3 . 2 Melee Attacks 20 | . . . . 2 . . . 16 . 2 Impact . | . . . . . . . . . . . Slashing 20 | . . . . 2 . . . 16 . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7738 | . . 743 774 898 2098 623 . 1852 44 706 Guns 4755 | . . 743 604 573 1643 429 . 259 44 460 Cannons 1557 | . . . 170 254 455 194 . 321 . 163 Explosions 323 | . . . . . . . . 323 . . Melee 1069 | . . . . 71 . . . 927 . 71 Ramming 34 | . . . . . . . . 22 . 12 Kinetic 3731 | . . 743 763 609 1253 159 . 204 . . Thermal 2241 | . . . 11 218 845 464 . 321 44 338 Explosive 287 | . . . . . . . . 287 . . Electromagnetic 376 | . . . . . . . . 91 . 285 Impact . | . . . . . . . . . . . Slashing 1069 | . . . . 71 . . . 927 . 71 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 2 Average Corruption 2 | . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . . . . 6 6 Message Errors 3 | . . . . . . . . . 1 2 Matter Fused 5 | . . . . . . . . . 2 3 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 136 | . . . . . 11 . . 122 . 3 Projectiles 14 | . . . . . 11 . . . . 3 Explosions . | . . . . . . . . . . . Melee 122 | . . . . . . . . 122 . . Knockbacks 12 | . . . 3 2 7 . . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . 3 2 6 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 139 | . . . . . . . . 135 . 4 Shots 4 | . . . . . . . . 4 . . Rammed 10 | . . . . . . . . 7 . 3 Targets Rammed 10 | . . . . . . . . 7 . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . . 60 . 57 618 498 . 284 174 584 Average Temperature 144 | . . 20 . 22 135 244 . 58 70 192 Received Heat Transfer 2023 | . . 144 126 63 102 897 . 189 211 291 Effects 23 | . . . . . 12 8 . . . 3 Shutdowns 7 | . . . . . 2 4 . . . 1 Energy Bleed 3 | . . . . . 1 1 . . . 1 Interference 4 | . . . . . 3 1 . . . . Matter Decay 5 | . . . . . 2 2 . . . 1 Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 2610 | . . . 50 575 1017 407 . . 161 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Peak Influence 312 | . 9 312 . 168 233 . . 202 . . Initial 123 | . . 2 . 123 100 . . 66 . . Average 93 | . 7 167 . 64 105 . . 63 . . Maximum Alert Level 1 | . . 1 . . 1 . . 1 . . Low Security (%) 86 | 100 100 64 . 100 80 . . 95 . . Level 1 13 | . . 35 . . 19 . . 4 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . . . 5 . . 2 . 1 Investigation 2 | . . . . . 2 . . . . . Extermination 3 | . . . . . 2 . . 1 . . Reinforcement 2 | . . . . . 1 . . 1 . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 1 15 19 3 23 20 1 11 6 15 Peak Tracking Total 12 | . 2 5 5 1 7 12 1 3 3 8 Tactical Retreats 19 | . . 4 2 . 2 7 . . 3 1 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Traps Triggered 3 | . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Machines Disabled 8 | . . . 2 2 . . . 4 . . Max in Single Turn 2 | . . . 2 1 . . . 2 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Machines Accessed 31 | . 3 . . 10 12 1 . 4 1 . Terminals 18 | . 3 . . 6 7 . . 2 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . Recycling Units 6 | . . . . 4 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 67 | . 8 . . 24 28 1 . 5 1 . Successful 39 | . 3 . . 16 15 1 . 3 1 . Failed 28 | . 5 . . 8 13 . . 2 . . Catastrophic 6 | . 2 . . 1 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 6 . . 7 11 . . . . . Terminals 44 | . 8 . . 16 17 . . 3 . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . . . . 2 . . 1 . . Recycling Units 12 | . . . . 8 3 . . 1 . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 22 | . 3 . . 9 7 1 . 1 1 . Record 3 | . . . . 1 2 . . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 5 | . 1 . . 1 2 . . 1 . . Open Door 2 | . . . . . . 1 . . 1 . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks 10 | . . . . 7 2 . . 1 . . Process 1 | . . . . 1 . . . . . . Report Inventory 6 | . . . . 4 1 . . 1 . . Retrieve Components 3 | . . . . 2 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 . . 7 9 . . 2 . . Full Trace Events 4 | . . . . 2 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 139 | . . . . 139 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . . 9 2 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Total Allies 2 | . . 1 . . . . . . . 1 Largest Group 1 | . . 1 1 . . . . . . 1 Highest-Rated Group 180 | . . 31 31 . . . . . . 180 Highest-Rated Ally 180 | . . 31 31 . . . . . . 180 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . 4 5 . . . . . . . Total Damage 147 | . . 63 84 . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . 2 . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Turns Passed 7067 | 46 85 837 757 1219 1500 527 9 1169 483 435 Spaces Moved 5907 | 40 102 606 636 1087 1255 709 17 787 425 243 Core 511 | 3 . . . . . 210 17 273 4 4 Treads 319 | . . . . 13 7 . . . 60 239 Legs 208 | . . . . . . . . . 208 . Wheels 3969 | 37 102 606 636 1074 1146 1 . 367 . . Hover 853 | . . . . . 55 498 . 147 153 . Flight 47 | . . . . . 47 . . . . . Fastest Speed 50 | 50 80 80 90 80 63 50 50 50 70 50 Average Speed 101 | 77 80 95 95 99 103 66 50 126 111 157 Slowest Speed 250 | 80 80 100 100 130 197 200 50 250 195 163 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 27 91 48 96 30 72 6 19 63 30 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . 1 . . 1 . Known Exits Taken 4 | . . . . 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . Scrap Searched 16 | . . 1 6 . . 3 . . 5 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 53 | . . . 3 2 6 . . 41 . 1 Melee . | . . . . . . . . . . . Projectile 12 | . . . 3 2 6 . . . . 1 AOE 41 | . . . . . . . . 41 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Low Low Total 6561 | 54 105 776 725 1181 1371 735 16 900 432 266 Wait 303 | 1 3 96 43 31 51 9 . 57 7 5 Move 5895 | 39 101 605 635 1086 1252 708 16 786 424 243 Hop 1 | . . . . . 1 . . . . . Pick Up 43 | 8 1 11 7 3 10 . . 2 . 1 Fast Attach . | . . . . . . . . . . . Attach 19 | 6 . 1 3 2 3 . . 3 . 1 Detach 1 | . . . . . . . . 1 . . Swap 16 | . . 9 5 2 . . . . . . Drop 32 | . . 8 2 12 9 . . 1 . . Fire 219 | . . 46 30 43 45 17 . 26 1 11 Melee 20 | . . . . 2 . . . 16 . 2 Ram 9 | . . . . . . . . 7 . 2 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 1 . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 13) 116 | -10/Materials | Discovered new exit (range 15) 132 | -10/Materials | Entered Mines 287 | -10/Mines | Learned 2 Materials zone layouts 302 | -10/Mines | Build established: Mutant 521 | -10/Mines | Discovered new exit (range 4) 522 | -10/Mines | Escorted by a lone wolf Derelict 588 | -10/Mines | Learned location of Storage (-9) 724 | -10/Mines | Learned Materials stockpile data 908 | -10/Mines | Discovered new exit (range 8) 949 | -10/Mines | Build established: Scavenger-Mutant 969 | -10/Mines | Entered Subcaves 969 | -10/Subcaves | Accompanied by 1 ally 1132 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1149 | -10/Subcaves | Disturbed a concealed Subdweller 1650 | -10/Subcaves | Discovered new exit (range 11) 1652 | -10/Subcaves | Core integrity fell below 50% 1726 | -10/Subcaves | Entered Recycling 1732 | -9/Recycling | Found Scrap Engine 1858 | -9/Recycling | Identified exit to Factory 2028 | -9/Recycling | Build established: Mutant 2558 | -9/Recycling | Build established: Construct 2945 | -9/Recycling | Entered Factory 2945 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3054 | -7/Factory | Identified exit to Lower Caves 3584 | -7/Factory | Fabricated Imp. Shield Generator? 3985 | -7/Factory | Discovered new exit (range 8) 4211 | -7/Factory | Cargo convoy interrupted 4445 | -7/Factory | Entered Lower Caves 4472 | -7/Lower Caves | Learned 12 Factory zone layouts 4719 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4726 | -7/Lower Caves | Spotted B-75 Beast 4788 | -7/Lower Caves | Lost 3 parts (2n1w) 4851 | -7/Lower Caves | Lost 5 parts (2p2n1w) 4889 | -7/Lower Caves | Core integrity fell below 50% 4955 | -7/Lower Caves | Discovered new exit (range 12) 4972 | -7/Lower Caves | Entered another Lower Caves area 4979 | -7/Lower Caves | Discovered new exit (range 4) 4981 | -7/Lower Caves | Entered Factory 4981 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4982 | -6/Factory | Identified exit to Lower Caves 5091 | -6/Factory | Build established: Mutant 5929 | -6/Factory | Build established: Construct 6150 | -6/Factory | Entered Lower Caves 6152 | -6/Lower Caves | Lost 9 parts (1p2n2u4w) 6168 | -6/Lower Caves | Core integrity fell below 50% 6185 | -6/Lower Caves | Encountered a Warlord checkpoint 6473 | -6/Lower Caves | Identified exit to Lower Caves 6633 | -6/Lower Caves | Entered another Lower Caves area 6897 | -6/Lower Caves | Spotted B-75 Beast 7011 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7063 | -6/Lower Caves | Core integrity fell below 20% 7068 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- malfunctions. 07058_ C-30 ARC bursts open, deploying its payload. 07058_ G-67 Veteran unfolds itself. 07058_ G-50 Soldier unfolds itself. 07058_ I-36 Angel unfolds itself. 07060_ G-67 Veteran Flexi-carbon Leg severed. 07060_ Critical hit (Burn: +37). 07060_ Penetrated by Slug. A strange signal echoes through the caves. 07061_ Directed Plasma Construct/G destroyed. 07061_ Scrap Engine damaged due to network destabilization (-6). 07061_ Scrap Engine destroyed. 07062_ Burst Electro Arc Construct/G destroyed. 07062_ G-67 Veteran Plasma Rifle severed. 07063_ S-27 Virus destroyed. 07063_ Penetrated by Slug. 07063_ Mak. Sword severed. 07064_ Slammed into G-67 Veteran. 07068_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 07068_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ???### #????????## #???????????????? | | ???# #?????????###### #???????????????? | | ???# ##?????????????## #???????????????? | | % ##?????????????## #???????????????? | | #??????????????# #???????????????? | | #??????????????# % % ##???????????????? | | ??????????????##### ##????????????????? | | #????????####?????# #?????????????????? | | #???????## #?????# #?????????????????? | | ???????# #?????# ##????????????????? | | ??????# #???### ##???????????????? | | ???????# ####"# ##??????????????? | | ?????## #??????????????? | | ?????# ### ###??????????????? | | ###????## % % ###????????????????? | | ##??????#" %##### #??????????????????? | | ?? #???????## % # "# ##?????????????????? | | ???? # ??????????# # + "# ##????????????????? | | ???????????????# ??# ####% "# ##???????????????? | | ?????????????## ??# #"!Y=*"# ##??????????????? | | ?????????????# ?# # =gg # # #??????????????? | | ???????????? ?# #"%g=[ # # #??????????????? | | ??????????????# ## ####l### #??????????????? | | ?????????????## g%i ##?????????????? | | ?????????????# ######## ????? | | ?????????? @ ??? | | ?????????? ??? | | ???????????# ######## ??? | | ???????????######### ##??????????????? | | ????????????#?????## #???????#???????? | | ???????###### #### ##????? #???????? | | ???????# ! ##### #???????? | | ????# % #???????? | | ???? ## ### #### #?????? | | ?????? ?????# ??#####??## ##### #??????? | | ???????????????????????????# ##?????? #???????? | | ???????????????#???????????# ###????????????????? | | ???????????????# ##???###### ###### ????????? | | ??????????????## #??# ??????? | | ????????????### #?# ######?????????????? | | ????????????# ## ######??????????????????? | | ???????????# ### ##??????????????????? | | ??????????# ## ## #??????????????????? | | ??????????? ???## #??????????????????? | | ?????????? ???????## #####??????????##???? | | ??????????? ???????????# ### ##???????? ????? | | ???????????????????????# ## ##??????? ????? | | ??????????????????????## ####???? #????? | | ???????????????# #### ##### #????? | | ????????????????# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Shield Generator | -9/Recycling | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -9/Recycling | Hacked Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Slippery One Universal Adapter Challenges ------------ None Game ------ Seed AdvancedExoskeletonThrower Manual? 0 Play Time 00:59:11 Cumulative 30.6 hours Start 2024.04.08 @ 17:42:39 End 2024.04.08 @ 19:30:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 23 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 33 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62f25c79-5168-402a-9d0e-15d3ddecf2ed