Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 22:04:38 Player: opdo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (816) 816 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 5112 Bonus ------- Follower Combat Kills 266 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Enhanced Optical Array Stasis Canceller Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Active Sensor Suite > --- WEAPON ----------- Precision Beam Rifle Beamcaster Gauss Rifle > --- INVENTORY -------- Improved Terrain Scanner Stasis Canceller Improved Heavy Armor Plating Heavy Machine Gun Axe Signal Generator [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Active Sensor Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 51 | 6 4 5 1 10 11 7 1 . 6 Power 6 | 1 . . 1 1 2 1 . . . Engine 5 | 1 . . 1 1 1 1 . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 1 2 . 3 2 3 . . 1 Treads 1 | . . . . . . 1 . . . Leg 12 | 2 1 2 . 3 2 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 17 | 1 3 1 . 3 5 2 . . 2 Device 7 | . 1 . . . 4 1 . . 1 Storage 3 | 1 1 . . . . 1 . . . Processor 1 | . . . . . 1 . . . . Hackware 2 | . . . . 2 . . . . . Protection 4 | . 1 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 14 | 2 . 2 . 3 2 1 1 . 3 Energy Gun 7 | 2 . 1 . 1 2 . . . 1 Energy Cannon 3 | . . . . 2 . . . . 1 Ballistic Gun 2 | . . . . . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 1 . . 1 Parts Lost 24 | . . 1 1 1 3 4 . . 14 Power 4 | . . . 1 . . 1 . . 2 Propulsion 5 | . . . . . 1 1 . . 3 Utility 7 | . . . . 1 2 1 . . 3 Weapon 8 | . . 1 . . . 1 . . 6 Highest Loss Streak 6 | . . 1 1 1 2 4 . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 100 97 94 82 76 76 57 Engine 10 | . 14 11 11 9 7 13 15 15 7 Core 1 | . . . . . 6 . . . . Treads 1 | . . . . . . 4 . . . Leg 19 | . 28 33 33 27 22 15 15 15 7 Device 8 | . 7 11 11 9 8 9 7 7 6 Storage 7 | . 10 11 11 9 7 5 7 7 7 Processor 4 | . . . . . 5 7 7 7 7 Hackware 3 | . . . . 13 7 . . . . Protection 2 | . 8 11 11 2 3 . . . 3 Energy Gun 14 | . 28 19 11 9 18 15 7 7 7 Energy Cannon 3 | . . . . 16 3 . . . . Ballistic Gun 3 | . . . . . . 6 7 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 12 15 21 21 35 41 52 53 53 53 Greatest Support 50 | 20 20 30 30 40 48 50 35 35 35 Greatest Overweight (x) 9 | 2 . . . . 1 1 1 1 9 Average Overweight (x) . | 1 . . . . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 Average Capacity 10 | 7 7 8 8 8 8 12 15 15 15 Most Carried 8 | 4 8 7 6 8 8 8 8 8 8 Average Carried 5 | 1 4 5 5 7 7 3 7 8 4 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 Final Carried 8 | 2 8 5 6 8 8 7 8 8 4 Class Distribution -------------------- 46% | Scavenger-Skirmisher 19% | Mutant 13% | Scavenger-Assassin 8% | Hacker-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 750 | 141 45 142 41 100 108 63 34 . 76 Remotely . | . . . . . . . . . . Salvage Created 986 | . 95 202 33 140 261 90 . . 165 Parts 41 | . 2 10 2 6 11 7 . . 3 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 7 . . 21 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 21 | . 2 4 2 1 4 4 . . 4 Melee 3 | . . 1 2 . . . . . . Guns 14 | . 2 2 . . 3 4 . . 3 Cannons 2 | . . . . 1 . . . . 1 Classes Destroyed 9 | . 1 2 1 2 1 1 . . 1 Worker 2 | . . 1 . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 7 | . . . 2 . . 3 . . 2 Grunt 9 | . 2 3 . . 4 . . . . Sentry 3 | . . 1 . 1 . . . . 1 Behemoth 1 | . . . . . . . . . 1 Thief 1 | . . . . . . 1 . . . Best Kill Streak 3 | . 2 3 2 1 2 3 . . 2 Combat Bots Only 3 | . 2 3 2 1 2 3 . . 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 268 | . 14 22 17 2 41 18 4 . 150 Missed 61 | . 2 6 4 . 7 1 . . 41 Damage Taken 3613 | . 131 252 99 60 484 231 42 . 2314 Core 782 | . 24 46 . . 175 20 . . 517 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 90 . 88 100 . . . . . Volleys Fired 72 | . 10 14 3 2 14 9 6 . 14 Largest 3 | . 2 2 1 3 3 3 3 . 3 Hottest 211 | . 80 90 50 211 205 205 164 . 164 Shots Fired 166 | . 20 27 3 6 42 26 18 . 24 Gun 158 | . 20 27 3 2 42 26 18 . 20 Cannon 8 | . . . . 4 . . . . 4 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 18 | . . . . . . 2 6 . 10 Thermal 105 | . . 4 3 6 42 24 12 . 14 Explosive . | . . . . . . . . . . Electromagnetic 43 | . 20 23 . . . . . . . Robot Hit Streak 12 | . 2 5 . 3 12 9 3 . 5 Robot Miss Streak 5 | . 3 1 3 2 4 5 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 103 | . 8 22 2 5 30 13 8 . 15 Core Hits 33 | . 4 6 1 2 9 5 1 . 5 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . 2 . 1 . . . . . Critical Strikes 13 | . . 4 . 1 5 1 1 . 1 Burn 8 | . . 1 . . 5 1 1 . . Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . Smash 3 | . . 2 . 1 . . . . . Melee Attacks 11 | . . 2 2 2 . . . . 5 Impact 6 | . . 2 2 2 . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2159 | . 207 337 63 125 605 250 149 . 423 Guns 1624 | . 121 250 . 14 605 250 149 . 235 Cannons 228 | . . . . 79 . . . . 149 Explosions 86 | . 86 . . . . . . . . Melee 221 | . . 87 63 32 . . . . 39 Ramming . | . . . . . . . . . . Kinetic 181 | . . . . . . . 40 . 141 Thermal 1436 | . 86 50 . 93 605 250 109 . 243 Explosive . | . . . . . . . . . . Electromagnetic 321 | . 121 200 . . . . . . . Impact 182 | . . 87 63 32 . . . . . Slashing 39 | . . . . . . . . . 39 Piercing . | . . . . . . . . . . Highest Corruption 3 | . 3 . . . . . . . . Average Corruption 2 | . 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . 3 . . . . . . . . Message Errors 1 | . 1 . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . 23 87 14 37 . . . . 14 Projectiles 5 | . . . . 5 . . . . . Explosions 23 | . 23 . . . . . . . . Melee 147 | . . 87 14 32 . . . . 14 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 776 | . 342 199 20 135 776 516 514 . 302 Average Temperature 185 | . 175 85 15 71 239 247 257 . 85 Received Heat Transfer 954 | . 72 96 . 27 165 . . . 594 Effects 28 | . . . . . 20 1 7 . . Shutdowns 9 | . . . . . 8 . 1 . . Interference 7 | . . . . . 3 1 3 . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 9 | . . . . . 6 . 3 . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 2 1 2 . . . . . Impact Corruptions 5 | . . 2 1 2 . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 6 | . . 1 . . 3 1 . . 1 Heat Transferred 3060 | . 100 222 . 148 1554 555 296 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . 1 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 144 | . 83 144 100 46 96 . . . . Initial 55 | . . 34 55 39 18 . . . . Average 35 | . 36 80 70 33 24 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . 1 6 . . . 1 Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . . . 1 4 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 48 | . 3 4 2 5 14 4 1 . 15 Peak Tracking Total 5 | . 3 3 2 3 4 3 1 . 5 Tactical Retreats 2 | . 1 . . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 2 | . 1 . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 15 | . . 2 . 3 5 1 . 4 . Terminals 6 | . . 1 . 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 48 | . . 3 . 7 10 1 . 27 . Successful 40 | . . 2 . 4 6 1 . 27 . Failed 8 | . . 1 . 3 4 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . 2 . 3 5 . . . . Terminals 11 | . . 1 . 4 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 32 | . . . . 1 3 1 . 27 . Record 9 | . . . . . . . . 9 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 5 | . . 1 . 2 2 . . . . Terminals 4 | . . . . 2 2 . . . . Botnet 4 | . . . . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Reject 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 . 2 5 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . . . 3 . . . 2 Largest Group 3 | . . . . . 3 . . . 1 Highest-Rated Group 96 | . . . . . 93 . . . 96 Highest-Rated Ally 96 | . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . . 1 . . . 34 Total Damage 1626 | . . . . . 27 . . . 1599 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 4474 | 62 184 241 67 656 973 1327 431 164 369 Spaces Moved 2548 | 35 117 112 43 442 663 739 216 87 94 Core 27 | 19 . . . . . . . . 8 Treads . | . . . . . . . . . . Legs 2521 | 16 117 112 43 442 663 739 216 87 86 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 190 190 Average Speed 151 | 139 120 120 120 120 133 166 190 190 284 Slowest Speed 500 | 190 120 120 120 120 190 190 190 190 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 29 16 7 41 18 79 36 70 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 3 | . 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 3002 | 48 139 186 52 561 722 820 223 86 165 Wait 221 | . . 54 . 87 13 50 . . 17 Move 2539 | 34 116 111 42 441 662 738 215 86 94 Hop . | . . . . . . . . . . Pick Up 55 | 8 8 . 3 12 12 8 1 . 3 Fast Attach . | . . . . . . . . . . Attach 32 | 6 1 3 1 3 5 7 . . 6 Detach 1 | . . . . . . 1 . . . Swap 19 | . 3 2 . 7 6 . 1 . . Drop 21 | . 1 . 1 7 10 2 . . . Fire 72 | . 10 14 3 2 14 9 6 . 14 Melee 11 | . . 2 2 2 . . . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 31 | . . . . . . 5 . . 26 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 459 | -9/Materials | Discovered new exit (range 12) 488 | -9/Materials | Entered Mines 489 | -9/Mines | Met a Derelict testing a Signal Generator 493 | -9/Mines | Found Signal Generator 535 | -9/Mines | Discovered new exit (range 3) 555 | -9/Mines | Entered Materials 555 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -8/Materials | Met 7R-MNS 961 | -8/Materials | Build established: Hacker-Gunner 1156 | -8/Materials | Discovered new exit (range 16) 1211 | -8/Materials | Entered Factory 1211 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1212 | -7/Factory | Caught up to 7R-MNS 1316 | -7/Factory | Allied Derelicts emerged from ambush trap array 1329 | -7/Factory | Identified exit to Garrison 1402 | -7/Factory | Build established: Tank 1752 | -7/Factory | Build established: Scavenger-Skirmisher 1788 | -7/Factory | Discovered new exit (range 7) 1796 | -7/Factory | Identified exit to Factory 1990 | -7/Factory | Garrison activated, responded to threat 2156 | -7/Factory | Discovered new exit (range 2) 2158 | -7/Factory | Identified exit to Lower Caves 2160 | -7/Factory | Discovered exit to Factory (range 4) 2172 | -7/Factory | Found Prototype Device 2184 | -7/Factory | Entered Lower Caves 2329 | -7/Lower Caves | Identified Active Sensor Suite 2351 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3442 | -7/Lower Caves | Learned Factory emergency access door positions 3490 | -7/Lower Caves | Discovered new exit (range 9) 3503 | -7/Lower Caves | Identified exit to Lower Caves 3511 | -7/Lower Caves | Entered another Lower Caves area 3822 | -7/Lower Caves | Build established: Scavenger-Assassin 3839 | -7/Lower Caves | Discovered new exit (range 7) 3851 | -7/Lower Caves | Identified exit to Data Miner 3942 | -7/Lower Caves | Entered Data Miner 3942 | -7/Data Miner | Discovered new exit (range 6) 3979 | -7/Data Miner | Met Data Miner 4045 | -7/Data Miner | Learned location of Section 7 (-3) 4045 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4060 | -7/Data Miner | Received God Mode back door access code from Data Miner 4104 | -7/Data Miner | Identified exit to Proximity Caves 4106 | -7/Data Miner | Entered Proximity Caves 4200 | -6/Proximity Caves | Spotted B-75 Beast 4210 | -6/Proximity Caves | Escorted by Enhanced Grunt 4244 | -6/Proximity Caves | Destroyed B-75 Beast 4253 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 4331 | -6/Proximity Caves | Core integrity fell below 50% 4375 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4446 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 4470 | -6/Proximity Caves | Core integrity fell below 20% 4475 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04420_ Y-64 Sentinel Imp. Medium Armor Plating severed. 04420_ Penetrated by Slug. 04423_ Slug penetrates Fighter 5a. 04424_ Acquired Prototype Energy Cannon. 04425_ Identified Neutron Cannon. 04426_ Slug penetrates Fighter 5a. 04426_ Fighter 5a destroyed. 04429_ Penetrated by Slug. 04463_ Y-64 Sentinel destroyed. 04464_ The unstable cave ceiling collapses. 04465_ C-30 ARC bursts open, deploying its payload. 04465_ G-50 Soldier unfolds itself. 04465_ M-28 Smith unfolds itself. 04465_ Acquired 12 matter. 04466_ Imp. Terrain Scanner destroyed. 04469_ M-28 Smith repairs B-48 Gladiator. 04471_ Neutron Cannon destroyed. 04474_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??????#????????????????? | | ??????????????????#????? ###????????????????????? | | ???????????????????? ???? ######???????????????? | | ?????????????? ?? ?????? ????????????????? | | ?????????? ?????????????? ????????????????? | | ?????????????#? ???#????? ?#???????????????? | | ##???? ???????????#?###?? ??????????????????? | | #?????????????#?#?????## ?????????????????? | | ##??#???? ?????#?????## ??? ????????????????? | | #######?????###????# ? ???????#? ?????????? | | ## ? ???? ##????? #??? ???? ???????????? | | ??????## #????? ##??? ???? ???????????? | | ##????#?# #??????# ??????????????????????? | | ##??????# #??? ?## ########????????????????? | | #???#### #???###; # m""" #????????????????? | | ##### ###### # %gg #???????#????????? | | # ! @g!%! #????????????????? | | ### ## ;%;g#++###??? ????????????? | | ##########?# ## ;!;!=== #???? ??????????? | | ##??????#??### ### ;b= #????????????????? | | #####????#???# % ##% ## ?? ??? ????????? | | ###?????### ???????????????? | | #???????# #####??????????????? | | ##????## #??????????????????? | | % "##????# #?????????????????? | | "#% "###??# ##?#?? ????????????? | | ## #??# #??????????????????? | | ### #?# #????? ???????????? | | #?##"# %### ## ## ###? ???????????????? | | #??### ## #?###???????????????????? | | #? ? #?# #??? ???????????????????? | | ??# ## #####?# ##?? ????????????????????? | | ??######? ####?????## #????????????????????????? | | ??????????#???#?????#####????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????#???????????????????????????????????? | | #??????????##????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrn. Proton Cannon | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugReactionShredder Manual? 0 Play Time 00:31:27 Cumulative 19.6 hours Start 2024.03.29 @ 21:34:11 End 2024.03.29 @ 22:04:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 51 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 919af724-59bc-4670-9f46-4cb2243c9d16