Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.12 @ 02:28:37 // Halloween2019/Abominations Player: K.Ioz Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (6038) 6038 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (-250) -250 TOTAL SCORE: 10718 Bonus ------- Friendly Fire -250 Cogmind --------- Core Integrity 0/1000 Matter 272/500 Energy 920/925 System Corruption 6% Temperature Cool (555) Movement Treading (160) Location -1/Lair Parts ------- > --- POWER (2) -------- Deuterium Engine Quantum Reactor > --- PROPULSION (3) --- Enhanced Armored Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit High-capacity Battery High-capacity Matter Pod Weapon Cycler Advanced Weapon Cycler > --- WEAPON (5) ------- Antimatter Cannon Hardcell Cannon > --- INVENTORY (10) --- Light Ion Engine Light Treads Light Treads Long-range Proton Cannon Helical Railgun Flak Cannon Advanced Assault Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Quantum Reactor > --- PROPULSION ------- Light Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit High-capacity Battery High-capacity Matter Pod Weapon Cycler Advanced Weapon Cycler > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Hypervelocity Gauss Cannon Hardcell Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Long-range Proton Cannon Helical Railgun Flak Cannon Advanced Assault Cannon Antimatter Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon [Rating: 84] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Slots Evolved 11 | . 1 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 6 | . 1 1 . . 2 2 . Weapon 3 | . . 1 1 1 . . . Parts Attached 98 | 8 6 18 12 11 6 32 5 Power 8 | 1 . 3 2 . . 1 1 Engine 6 | 1 . 3 1 . . 1 . Core 1 | . . . 1 . . . . Reactor 1 | . . . . . . . 1 Propulsion 21 | 2 . 3 3 5 1 6 1 Treads 21 | 2 . 3 3 5 1 6 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 3 2 1 3 . 3 13 1 Device 13 | . 1 1 2 . 3 5 1 Storage 4 | . 1 . 1 . . 2 . Processor 3 | 2 . . . . . 1 . Hackware . | . . . . . . . . Protection 6 | 1 . . . . . 5 . Artifact . | . . . . . . . . Weapon 43 | 2 4 11 4 6 2 12 2 Energy Gun 9 | 1 2 4 . . . 2 . Energy Cannon 8 | . 1 2 1 1 1 2 . Ballistic Gun 6 | 1 . 4 1 . . . . Ballistic Cannon 14 | . 1 . 2 3 . 6 2 Launcher 6 | . . 1 . 2 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 2 Parts Lost 28 | . 4 12 . . . 6 6 Power 4 | . 1 2 . . . 1 . Propulsion 4 | . . 3 . . . . 1 Utility 6 | . 1 . . . . 4 1 Weapon 14 | . 2 7 . . . 1 4 Highest Loss Streak 8 | . 4 8 . . . 2 6 Average Slot Usage (%) 94 | . 95 87 95 99 99 96 81 Engine 7 | . 10 5 9 7 6 7 7 Core 2 | . . . 3 7 6 3 . Treads 18 | . 25 19 15 20 18 15 11 Device 20 | . 1 15 20 21 31 28 16 Storage 8 | . 10 10 8 7 6 7 16 Processor 4 | . 12 10 4 . . . . Protection 3 | . 10 . . . . 4 . Energy Gun 3 | . 10 5 . . . 1 3 Energy Cannon 7 | . . 5 7 9 11 9 4 Ballistic Gun 3 | . 10 7 6 . . . . Ballistic Cannon 8 | . 1 4 9 15 13 10 11 Launcher 4 | . . 4 8 9 4 4 4 Naked Turns . | . . . . . . . . Heaviest Build 94 | 11 20 26 53 66 68 81 94 Greatest Support 100 | 40 40 40 40 60 60 60 100 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 4 8 8 10 10 10 10 10 Average Capacity 9 | 4 7 8 9 10 10 10 10 Most Carried 10 | 2 8 8 10 10 10 10 10 Average Carried 7 | . 5 6 9 9 9 8 9 Final Capacity 10 | 4 8 8 10 10 10 10 10 Final Carried 10 | 2 6 8 10 10 10 8 9 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Scavenger-Tank 18% | Hacker-Mutant 7% | Hacker-Gunner 3% | Scavenger-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Hacker-Gunner | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Matter Collected 4870 | 228 303 603 275 515 289 2657 . Remotely . | . . . . . . . . Salvage Created 2655 | . 145 559 99 301 334 1185 32 Parts 142 | . 5 26 3 30 4 74 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Combat Hostiles Destroyed 81 | . 3 15 3 9 7 43 1 Guns 6 | . 2 3 1 . . . . Cannons 45 | . 1 7 . 7 4 26 . AOE 29 | . . 4 2 2 3 17 1 Classes Destroyed 11 | . 2 2 . 2 . 5 . Builder 1 | . . . . 1 . . . Drone 1 | . . . . . . 1 . Watcher 1 | . . . . . . 1 . Grunt 5 | . 2 1 . . 1 1 . Duelist 1 | . . 1 . . . . . Sentry 4 | . . 3 1 . . . . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . 1 . . . Z-Heavy 1 | . . . . . . 1 . Wizard 1 | . . . . . . 1 . Abomination 67 | . 1 10 2 8 6 39 1 Anomaly 2 | . . . . . . 2 . Best Kill Streak 4 | . 1 2 1 4 2 4 1 Combat Bots Only 4 | . 1 2 1 3 2 4 1 Max Kills in Single Turn 3 | . 1 1 1 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 1 1 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Damage Taken 10615 | . 548 1883 314 388 189 5735 1558 Core 1491 | . 112 285 25 33 5 668 363 Absorbed by Shields 706 | . . . 42 156 73 435 . Core Remaining (%) 78 | 100 55 28 95 95 99 . . Volleys Fired 215 | . 15 68 9 17 12 86 8 Largest 5 | . 2 3 4 5 5 5 5 Hottest 291 | . 80 166 165 273 264 277 291 Shots Fired 815 | . 28 165 34 83 58 414 33 Gun 153 | . 21 86 9 . . 33 4 Cannon 515 | . 7 52 17 68 48 300 23 Launcher 147 | . . 27 8 15 10 81 6 Special . | . . . . . . . . Kinetic 339 | . 15 59 17 40 24 167 17 Thermal 303 | . 8 58 9 28 24 166 10 Explosive 142 | . . 27 8 10 10 81 6 Electromagnetic 31 | . 5 21 . 5 . . . Robot Hit Streak 52 | . 11 48 25 30 52 45 26 Robot Miss Streak 3 | . 3 1 1 1 1 2 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 648 | . 21 147 28 60 39 323 30 Core Hits 346 | . 9 60 8 31 27 202 9 Critical Hits 66 | . . 3 . 2 2 54 5 Critical Kills 10 | . . 2 . 1 1 6 . Critical Parts Destroyed 44 | . . 1 . 1 . 39 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20847 | . 306 2945 776 2089 1611 12120 1000 Guns 1859 | . 162 876 110 . . 631 80 Cannons 9949 | . 144 928 364 1357 907 5673 576 Explosions 9039 | . . 1141 302 732 704 5816 344 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6326 | . 115 814 298 860 531 3276 432 Thermal 5325 | . 107 917 176 497 376 3028 224 Explosive 8992 | . . 1109 302 717 704 5816 344 Electromagnetic 204 | . 84 105 . 15 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 1 . 4 6 Average Corruption 1 | . . . . 1 . 2 4 Corruption Purged . | . . . . . . . . Effects 30 | . . . . 2 . 24 4 Message Errors 6 | . . . . 1 . 4 1 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 . 4 . Targeting Errors 13 | . . . . . . 10 3 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 821 | . . 42 1 185 77 509 7 Projectiles 366 | . . 41 . 74 65 185 1 Explosions 455 | . . 1 1 111 12 324 6 Melee . | . . . . . . . . Knockbacks 39 | . 1 3 1 1 . 33 . Impact . | . . . . . . . . Kinetic 39 | . 1 3 1 1 . 33 . Secondary . | . . . . . . . . Self-Inflicted Damage 452 | . . 46 14 . . 392 . Shots 19 | . . 4 1 . . 14 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 570 | . 174 70 110 257 264 570 555 Average Temperature 124 | . 56 23 44 109 115 145 160 Received Heat Transfer 2309 | . 21 765 6 102 83 1056 276 Effects 20 | . . . . . 1 15 4 Shutdowns 7 | . . . . . . 5 2 Energy Bleed 1 | . . . . . 1 . . Interference 7 | . . . . . . 7 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 3 | . . 1 . 1 . 1 . Heat Transferred 2845 | . 45 970 91 190 154 1329 66 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Peak Influence 320 | . 50 97 52 67 65 320 46 Average Influence 42 | . 10 36 18 20 24 78 20 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 100 90 100 Level 1 3 | . . . . . . 9 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 77 | . . 7 5 17 21 27 . Investigation 11 | . . . 1 2 4 4 . Extermination . | . . . . . . . . Reinforcement 28 | . . 4 2 6 10 6 . Assault 20 | . . 3 2 1 2 12 . Garrison 18 | . . . . 8 5 5 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 12 | . . . . 4 4 4 . Stealth | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Distress Signals 37 | . 2 9 4 4 7 11 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 5 30 3 9 6 55 4 Peak Tracking Total 11 | . 2 11 2 3 4 8 5 Tactical Retreats 6 | . 2 2 . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Machines Disabled 17 | . . 3 . 1 3 10 . Max in Single Turn 2 | . . 1 . 1 1 2 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Machines Accessed 20 | . 7 5 2 3 . 3 . Terminals 16 | . 7 4 1 2 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . Total Hacks 80 | . 25 25 9 16 . 5 . Successful 61 | . 21 20 4 14 . 2 . Failed 19 | . 4 5 5 2 . 3 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 39 | . 11 15 . 11 . 2 . Terminals 72 | . 25 22 6 15 . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 3 1 . 1 . Terminal Hacks 55 | . 21 17 3 13 . 1 . Part Schematic 1 | . . . . 1 . . . Robot Schematic 2 | . . . . 2 . . . Robot Analysis 4 | . 2 1 1 . . . . Prototype ID Bank 26 | . 7 11 1 7 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 5 | . 2 1 . 1 . 1 . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . 1 . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 5 | . 2 2 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . Recycle Component 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 4 | . . . . 2 . 2 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Broadcast 1 | . . . . 1 . . . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 5 2 3 . 2 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . 4 . 4 . Programmers 8 | . . . . 4 . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Total Allies 3 | . . . . . 3 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders 2 | . . . . . . 2 . EXPLORE 2 | . . . . . . 2 . Ally Attacks 6 | . . . . . 6 . . Total Damage 127 | . . . . . 127 . . Kills 1 | . . . . . 1 . . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Robot Analysis Total 4 | . 2 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . . . . 10 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Turns Passed 6608 | 112 995 1371 553 663 488 2338 88 Spaces Moved 3196 | 68 580 616 285 313 241 1059 34 Core 11 | 11 . . . . . . . Treads 3185 | 57 580 616 285 313 241 1059 34 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 180 160 Average Speed 170 | 142 160 160 172 176 180 180 167 Slowest Speed 200 | 160 160 160 200 180 180 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 97 79 34 16 11 47 56 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 696 | . . 101 13 54 76 427 25 Melee . | . . . . . . . . Projectile 11 | . . . . 2 1 8 . AOE 685 | . . 101 13 52 75 419 25 Actions | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Total 3841 | 80 621 832 327 370 270 1288 53 Wait 244 | . 12 117 2 16 7 90 . Move 3189 | 67 579 615 284 312 240 1058 34 Hop . | . . . . . . . . Pick Up 50 | 3 8 11 8 7 3 9 1 Fast Attach 58 | 8 1 9 8 3 3 22 4 Attach 27 | . 3 8 2 4 2 7 1 Detach 8 | 1 . 1 3 . . 1 2 Swap 13 | . 2 1 2 4 1 3 . Drop 32 | 1 1 2 9 7 2 7 3 Fire 215 | . 15 68 9 17 12 86 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 5 | . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -1/Lair History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Utility x1 173 | -10/Materials | Identified exit to Mines 173 | -10/Materials | Discovered exit to Mines (range 12) 304 | -10/Materials | Build established: Hacker-Mutant 399 | -10/Materials | Discovered exit to Mines (range 6) 488 | -10/Materials | Identified exit to Materials 488 | -10/Materials | Discovered exit to Materials (range 9) 628 | -10/Materials | Discovered exit to Materials (range 4) 812 | -10/Materials | Discovered exit to Materials (range 3) 1019 | -10/Materials | Lost 4 parts (1p1u2w) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1485 | -9/Materials | Build established: Hacker-Gunner 1537 | -9/Materials | Identified exit to Storage 1537 | -9/Materials | Discovered exit to Storage (range 14) 1731 | -9/Materials | Lost 8 parts (1p2n5w) 1734 | -9/Materials | Identified exit to Mines 1734 | -9/Materials | Discovered exit to Mines (range 13) 1818 | -9/Materials | Core integrity fell below 50% 2308 | -9/Materials | Build established: Scavenger-Gunner 2440 | -9/Materials | Identified exit to Materials 2440 | -9/Materials | Discovered exit to Materials (range 5) 2479 | -9/Materials | Entered another Materials area 2479 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2763 | -8/Materials | Identified exit to Factory 2763 | -8/Materials | Discovered exit to Factory (range 5) 2837 | -8/Materials | Identified exit to Garrison 3024 | -8/Materials | Discovered exit to Factory (range 5) 3032 | -8/Materials | Entered Factory 3032 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3070 | -7/Factory | Garrison activated, responded to threat 3148 | -7/Factory | Garrison activated, responded to threat 3264 | -7/Factory | Garrison activated, responded to threat 3327 | -7/Factory | Build established: Scavenger-Tank 3415 | -7/Factory | Garrison activated, responded to threat 3528 | -7/Factory | Garrison activated, responded to threat 3660 | -7/Factory | Identified exit to Factory 3660 | -7/Factory | Discovered exit to Factory (range 13) 3695 | -7/Factory | Entered another Factory area 3695 | -6/Factory | Evolved 2 slots: Utility x2 3722 | -6/Factory | Garrison activated, responded to threat 3737 | -6/Factory | Garrison activated, responded to threat 3765 | -6/Factory | Garrison activated, responded to threat 3992 | -6/Factory | Build established: Scavenger-Gunner 4157 | -6/Factory | Identified exit to Factory 4157 | -6/Factory | Discovered exit to Factory (range 14) 4183 | -6/Factory | Entered another Factory area 4183 | -5/Factory | Evolved 2 slots: Utility x2 4223 | -5/Factory | Garrison activated, responded to threat 4720 | -5/Factory | Build established: Scavenger-Tank 4775 | -5/Factory | Spotted Cetus Guard 4956 | -5/Factory | Identified exit to Upper Caves 4956 | -5/Factory | Discovered exit to Upper Caves (range 8) 5525 | -5/Factory | Garrison activated, responded to threat 5897 | -5/Factory | Detected disturbance from likely dimensional gate 5966 | -5/Factory | Build established: Scavenger-Gunner 6154 | -5/Factory | Core integrity fell below 50% 6388 | -5/Factory | Garrison activated, responded to threat 6507 | -5/Factory | Discovered exit to Lair (range 8) 6521 | -5/Factory | Entered Lair 6609 | -1/Lair | Core integrity fell below 20% 6610 | -1/Lair | Core destroyed Last Messages --------------- 06601_ Major Abomination absorbs Lgt. Quantum Reactor. 06601_ Hvy. Ion Cannon destroyed. 06602_ Identified Antimatter Cannon. 06605_ Final Abomination spits out Enh. Quantum Rifle. 06605_ Final Abomination absorbs Enh. Quantum Rifle. 06605_ Major Abomination absorbs System Guard, Imp. Arc Projector. 06605_ Hvy. Rocket Launcher destroyed. 06605_ System corrupted: Hyp. Gauss Cannon targeting data glitched. 06605_ HV Slug penetrates Final Abomination. 06605_ Destroyed Lrn. Tractor Beam. 06606_ Final Abomination absorbs Adv. Terrain Scan Processor. 06607_ The unstable cave ceiling collapses. 06607_ Hyp. Gauss Cannon destroyed. 06607_ Lgt. Treads destroyed. 06607_ System corrupted: Antimatter Cannon targeting data glitched. 06609_ Power failure, Deuterium Engine shutdown. 06609_ Power failure, Quantum Reactor shutdown. 06609_ Overheating: Core damaged (-130). 06609_ Impulse Thruster Array blinks away. 06610_ Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????? ?? !????????????????? | | ???????????????????????? ?? ????????? * ? | | ????????????????????? ## ????? [ # | | ????????????????????? !! ! ?????? # | | ????????????????????? ! ????? # | | ?????????????????????? ??????! ! !# | | ??????????????????????# ] ####????! # | | ??????????????????????? !! % ! ##???# !!! | | ???????????? ????????# #???#! = | | ???????????? ?###???# = #????#! ! | | ??????????? ! ## ??## ! A =! #?####] | | ??????????? ! [ !### %! ! ! ###%= | | ?????????? = ] *!=! ! | | ?????????? ! ! != | | ?????????? ! = ! = ! | | ????????? = ] ! = = = ! | | ????????? ! ! 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[ | ! ?? ## | | ??????????? ! =! ! = = ???? ! ?? | | ???????????? | ## ??????????? | | ????????????= ! =? ???????????? | | ????????????? !?? ???????????? | | ??????????????? ] !!! ? ?????????????? | | ????????????????? ] ]= #####?????????????????? | | ????????????????????#####??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 925 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 60 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Force Booster | -7/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed DisruptionPhasingPerforator Manual? 0 Play Time 01:29:45 Cumulative 150.3 hours Start 2020.04.12 @ 00:57:10 End 2020.04.12 @ 02:28:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2019/Abominations Game No. 97 Rogue 74 Adventurer 0 Explorer 23 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: c7b133a1-e8e0-42a9-8097-53c39ee64606