Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.12 @ 02:28:37 // Halloween2019/Abominations

Player: K.Ioz

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (86)      430
Value Destroyed (6038)     6038
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (-250)               -250
              TOTAL SCORE: 10718

 Bonus
-------
Friendly Fire              -250

 Cogmind 
---------
Core Integrity             0/1000
Matter                     272/500
Energy                     920/925
System Corruption          6%
Temperature                Cool (555)
Movement                   Treading (160)
Location                   -1/Lair

 Parts 
-------
>               --- POWER (2) --------
                Deuterium Engine
                Quantum Reactor
>               --- PROPULSION (3) ---
       Enhanced Armored Heavy Treads
>               --- UTILITY (8) ------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Weapon Cycler
       Advanced Weapon Cycler
>               --- WEAPON (5) -------
                Antimatter Cannon
                Hardcell Cannon
>               --- INVENTORY (10) ---
          Light Ion Engine
          Light Treads
          Light Treads
     Long-range Proton Cannon
                Helical Railgun
                Flak Cannon
       Advanced Assault Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Quantum Reactor
>               --- PROPULSION -------
          Light Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Cooling System
          Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Weapon Cycler
       Advanced Weapon Cycler
>               --- WEAPON -----------
       Advanced Beam Rifle
          Heavy Ion Cannon
  Hypervelocity Gauss Cannon
                Hardcell Cannon
          Heavy Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
     Long-range Proton Cannon
                Helical Railgun
                Flak Cannon
       Advanced Assault Cannon
                Antimatter Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
[Rating: 84]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Reflective Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Slots Evolved              11   | .   1   2   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  6    | .   1   1   .   .   2   2   .   
  Weapon                   3    | .   .   1   1   1   .   .   .   
Parts Attached             98   | 8   6   18  12  11  6   32  5   
  Power                    8    | 1   .   3   2   .   .   1   1   
    Engine                 6    | 1   .   3   1   .   .   1   .   
    Core                   1    | .   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               21   | 2   .   3   3   5   1   6   1   
    Treads                 21   | 2   .   3   3   5   1   6   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 3   2   1   3   .   3   13  1   
    Device                 13   | .   1   1   2   .   3   5   1   
    Storage                4    | .   1   .   1   .   .   2   .   
    Processor              3    | 2   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | 1   .   .   .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   4   11  4   6   2   12  2   
    Energy Gun             9    | 1   2   4   .   .   .   2   .   
    Energy Cannon          8    | .   1   2   1   1   1   2   .   
    Ballistic Gun          6    | 1   .   4   1   .   .   .   .   
    Ballistic Cannon       14   | .   1   .   2   3   .   6   2   
    Launcher               6    | .   .   1   .   2   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   2   
Parts Lost                 28   | .   4   12  .   .   .   6   6   
  Power                    4    | .   1   2   .   .   .   1   .   
  Propulsion               4    | .   .   3   .   .   .   .   1   
  Utility                  6    | .   1   .   .   .   .   4   1   
  Weapon                   14   | .   2   7   .   .   .   1   4   
  Highest Loss Streak      8    | .   4   8   .   .   .   2   6   
Average Slot Usage (%)     94   | .   95  87  95  99  99  96  81  
  Engine                   7    | .   10  5   9   7   6   7   7   
  Core                     2    | .   .   .   3   7   6   3   .   
  Treads                   18   | .   25  19  15  20  18  15  11  
  Device                   20   | .   1   15  20  21  31  28  16  
  Storage                  8    | .   10  10  8   7   6   7   16  
  Processor                4    | .   12  10  4   .   .   .   .   
  Protection               3    | .   10  .   .   .   .   4   .   
  Energy Gun               3    | .   10  5   .   .   .   1   3   
  Energy Cannon            7    | .   .   5   7   9   11  9   4   
  Ballistic Gun            3    | .   10  7   6   .   .   .   .   
  Ballistic Cannon         8    | .   1   4   9   15  13  10  11  
  Launcher                 4    | .   .   4   8   9   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  20  26  53  66  68  81  94  
  Greatest Support         100  | 40  40  40  40  60  60  60  100 
  Greatest Overweight (x)  2    | .   .   .   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 4   8   8   10  10  10  10  10  
  Average Capacity         9    | 4   7   8   9   10  10  10  10  
  Most Carried             10   | 2   8   8   10  10  10  10  10  
  Average Carried          7    | .   5   6   9   9   9   8   9   
  Final Capacity           10   | 4   8   8   10  10  10  10  10  
  Final Carried            10   | 2   6   8   10  10  10  8   9   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 30% | Scavenger-Tank
 18% | Hacker-Mutant
  7% | Hacker-Gunner
  3% | Scavenger-Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -5/Factory
    Hacker-Gunner | -1/Lair

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Matter Collected           4870 | 228  303  603  275  515  289  2657 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2655 | .    145  559  99   301  334  1185 32   
  Parts                    142  | .    5    26   3    30   4    74   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Combat Hostiles Destroyed  81   | .   3   15  3   9   7   43  1   
  Guns                     6    | .   2   3   1   .   .   .   .   
  Cannons                  45   | .   1   7   .   7   4   26  .   
  AOE                      29   | .   .   4   2   2   3   17  1   
Classes Destroyed          11   | .   2   2   .   2   .   5   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Grunt                    5    | .   2   1   .   .   1   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   3   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   1   .   
  Wizard                   1    | .   .   .   .   .   .   1   .   
  Abomination              67   | .   1   10  2   8   6   39  1   
  Anomaly                  2    | .   .   .   .   .   .   2   .   
Best Kill Streak           4    | .   1   2   1   4   2   4   1   
  Combat Bots Only         4    | .   1   2   1   3   2   4   1   
Max Kills in Single Turn   3    | .   1   1   1   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   1   1   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Lai   
Damage Taken               10615 | .     548   1883  314   388   189   5735  1558  
  Core                     1491  | .     112   285   25    33    5     668   363   
  Absorbed by Shields      706   | .     .     .     42    156   73    435   .     
Core Remaining (%)         78    | 100   55    28    95    95    99    .     .     
Volleys Fired              215   | .     15    68    9     17    12    86    8     
  Largest                  5     | .     2     3     4     5     5     5     5     
  Hottest                  291   | .     80    166   165   273   264   277   291   
Shots Fired                815   | .     28    165   34    83    58    414   33    
  Gun                      153   | .     21    86    9     .     .     33    4     
  Cannon                   515   | .     7     52    17    68    48    300   23    
  Launcher                 147   | .     .     27    8     15    10    81    6     
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  339   | .     15    59    17    40    24    167   17    
  Thermal                  303   | .     8     58    9     28    24    166   10    
  Explosive                142   | .     .     27    8     10    10    81    6     
  Electromagnetic          31    | .     5     21    .     5     .     .     .     
  Robot Hit Streak         52    | .     11    48    25    30    52    45    26    
  Robot Miss Streak        3     | .     3     1     1     1     1     2     1     
  Penetration Max          1     | .     .     .     .     .     .     1     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     
Shots Hit Robots           648   | .     21    147   28    60    39    323   30    
  Core Hits                346   | .     9     60    8     31    27    202   9     
  Critical Hits            66    | .     .     3     .     2     2     54    5     
  Critical Kills           10    | .     .     2     .     1     1     6     .     
  Critical Parts Destroyed 44    | .     .     1     .     1     .     39    3     
Melee Attacks              .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           20847 | .     306   2945  776   2089  1611  12120 1000  
  Guns                     1859  | .     162   876   110   .     .     631   80    
  Cannons                  9949  | .     144   928   364   1357  907   5673  576   
  Explosions               9039  | .     .     1141  302   732   704   5816  344   
  Melee                    .     | .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  6326  | .     115   814   298   860   531   3276  432   
  Thermal                  5325  | .     107   917   176   497   376   3028  224   
  Explosive                8992  | .     .     1109  302   717   704   5816  344   
  Electromagnetic          204   | .     84    105   .     15    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     .     .     1     .     4     6     
  Average Corruption       1     | .     .     .     .     1     .     2     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
  Effects                  30    | .     .     .     .     2     .     24    4     
    Message Errors         6     | .     .     .     .     1     .     4     1     
    Matter Fused           1     | .     .     .     .     .     .     1     .     
    Heat Flow Errors       1     | .     .     .     .     .     .     1     .     
    Energy Discharges      2     | .     .     .     .     .     .     2     .     
    Parts Rejected         1     | .     .     .     .     .     .     1     .     
    Data Loss (minor)      5     | .     .     .     .     1     .     4     .     
    Targeting Errors       13    | .     .     .     .     .     .     10    3     
    Weapon Failures        1     | .     .     .     .     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            821   | .     .     42    1     185   77    509   7     
  Projectiles              366   | .     .     41    .     74    65    185   1     
  Explosions               455   | .     .     1     1     111   12    324   6     
  Melee                    .     | .     .     .     .     .     .     .     .     
Knockbacks                 39    | .     1     3     1     1     .     33    .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  39    | .     1     3     1     1     .     33    .     
  Secondary                .     | .     .     .     .     .     .     .     .     
Self-Inflicted Damage      452   | .     .     46    14    .     .     392   .     
  Shots                    19    | .     .     4     1     .     .     14    .     
  Rammed                   .     | .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        570   | .     174   70    110   257   264   570   555   
  Average Temperature      124   | .     56    23    44    109   115   145   160   
  Received Heat Transfer   2309  | .     21    765   6     102   83    1056  276   
  Effects                  20    | .     .     .     .     .     1     15    4     
    Shutdowns              7     | .     .     .     .     .     .     5     2     
    Energy Bleed           1     | .     .     .     .     .     1     .     .     
    Interference           7     | .     .     .     .     .     .     7     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     
    Damage (minor)         2     | .     .     .     .     .     .     2     .     
    Damage (core)          2     | .     .     .     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     1     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     1     .     .     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     .     .     
  Parts Melted             3     | .     .     1     .     1     .     1     .     
  Heat Transferred         2845  | .     45    970   91    190   154   1329  66    
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     1     .     2     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Peak Influence             320  | .   50  97  52  67  65  320 46  
  Average Influence        42   | .   10  36  18  20  24  78  20  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 100 100 100 90  100 
  Level 1                  3    | .   .   .   .   .   .   9   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          77   | .   .   7   5   17  21  27  .   
  Investigation            11   | .   .   .   1   2   4   4   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            28   | .   .   4   2   6   10  6   .   
  Assault                  20   | .   .   3   2   1   2   12  .   
  Garrison                 18   | .   .   .   .   8   5   5   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         12   | .   .   .   .   4   4   4   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Distress Signals           37   | .   2   9   4   4   7   11  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   5   30  3   9   6   55  4   
  Peak Tracking Total      11   | .   2   11  2   3   4   8   5   
  Tactical Retreats        6    | .   2   2   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Machines Disabled          17   | .   .   3   .   1   3   10  .   
  Max in Single Turn       2    | .   .   1   .   1   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Machines Accessed          20   | .   7   5   2   3   .   3   .   
  Terminals                16   | .   7   4   1   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   1   .   
Total Hacks                80   | .   25  25  9   16  .   5   .   
  Successful               61   | .   21  20  4   14  .   2   .   
  Failed                   19   | .   4   5   5   2   .   3   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   39   | .   11  15  .   11  .   2   .   
  Terminals                72   | .   25  22  6   15  .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   1   .   1   .   
Terminal Hacks             55   | .   21  17  3   13  .   1   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   
  Robot Analysis           4    | .   2   1   1   .   .   .   .   
  Prototype ID Bank        26   | .   7   11  1   7   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             5    | .   2   1   .   1   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   2   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   2   .   2   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
    Broadcast              1    | .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   5   2   3   .   2   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   6   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   4   .   4   .   
  Programmers              8    | .   .   .   .   4   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Total Allies               3    | .   .   .   .   .   3   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               2    | .   .   .   .   .   .   2   .   
  EXPLORE                  2    | .   .   .   .   .   .   2   .   
Ally Attacks               6    | .   .   .   .   .   6   .   .   
  Total Damage             127  | .   .   .   .   .   127 .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Robot Analysis Total       4    | .   2   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   10  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Turns Passed               6608 | 112  995  1371 553  663  488  2338 88   
Spaces Moved               3196 | 68   580  616  285  313  241  1059 34   
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   3185 | 57   580  616  285  313  241  1059 34   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  180  180  160  
  Average Speed            170  | 142  160  160  172  176  180  180  167  
  Slowest Speed            200  | 160  160  160  200  180  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    97   79   34   16   11   47   56   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          696  | .    .    101  13   54   76   427  25   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    2    1    8    .    
  AOE                      685  | .    .    101  13   52   75   419  25   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Total                      3841 | 80   621  832  327  370  270  1288 53   
  Wait                     244  | .    12   117  2    16   7    90   .    
  Move                     3189 | 67   579  615  284  312  240  1058 34   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  50   | 3    8    11   8    7    3    9    1    
  Fast Attach              58   | 8    1    9    8    3    3    22   4    
  Attach                   27   | .    3    8    2    4    2    7    1    
  Detach                   8    | 1    .    1    3    .    .    1    2    
  Swap                     13   | .    2    1    2    4    1    3    .    
  Drop                     32   | 1    1    2    9    7    2    7    3    
  Fire                     215  | .    15   68   9    17   12   86   8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-1/Lair

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
  113 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Evolved 1 slot: Utility x1
  173 | -10/Materials | Identified exit to Mines
  173 | -10/Materials | Discovered exit to Mines (range 12)
  304 | -10/Materials | Build established: Hacker-Mutant
  399 | -10/Materials | Discovered exit to Mines (range 6)
  488 | -10/Materials | Identified exit to Materials
  488 | -10/Materials | Discovered exit to Materials (range 9)
  628 | -10/Materials | Discovered exit to Materials (range 4)
  812 | -10/Materials | Discovered exit to Materials (range 3)
 1019 | -10/Materials | Lost 4 parts (1p1u2w)
 1108 | -10/Materials | Entered another Materials area
 1108 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1485 | -9/Materials  | Build established: Hacker-Gunner
 1537 | -9/Materials  | Identified exit to Storage
 1537 | -9/Materials  | Discovered exit to Storage (range 14)
 1731 | -9/Materials  | Lost 8 parts (1p2n5w)
 1734 | -9/Materials  | Identified exit to Mines
 1734 | -9/Materials  | Discovered exit to Mines (range 13)
 1818 | -9/Materials  | Core integrity fell below 50%
 2308 | -9/Materials  | Build established: Scavenger-Gunner
 2440 | -9/Materials  | Identified exit to Materials
 2440 | -9/Materials  | Discovered exit to Materials (range 5)
 2479 | -9/Materials  | Entered another Materials area
 2479 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2763 | -8/Materials  | Identified exit to Factory
 2763 | -8/Materials  | Discovered exit to Factory (range 5)
 2837 | -8/Materials  | Identified exit to Garrison
 3024 | -8/Materials  | Discovered exit to Factory (range 5)
 3032 | -8/Materials  | Entered Factory
 3032 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3070 | -7/Factory    | Garrison activated, responded to threat
 3148 | -7/Factory    | Garrison activated, responded to threat
 3264 | -7/Factory    | Garrison activated, responded to threat
 3327 | -7/Factory    | Build established: Scavenger-Tank
 3415 | -7/Factory    | Garrison activated, responded to threat
 3528 | -7/Factory    | Garrison activated, responded to threat
 3660 | -7/Factory    | Identified exit to Factory
 3660 | -7/Factory    | Discovered exit to Factory (range 13)
 3695 | -7/Factory    | Entered another Factory area
 3695 | -6/Factory    | Evolved 2 slots: Utility x2
 3722 | -6/Factory    | Garrison activated, responded to threat
 3737 | -6/Factory    | Garrison activated, responded to threat
 3765 | -6/Factory    | Garrison activated, responded to threat
 3992 | -6/Factory    | Build established: Scavenger-Gunner
 4157 | -6/Factory    | Identified exit to Factory
 4157 | -6/Factory    | Discovered exit to Factory (range 14)
 4183 | -6/Factory    | Entered another Factory area
 4183 | -5/Factory    | Evolved 2 slots: Utility x2
 4223 | -5/Factory    | Garrison activated, responded to threat
 4720 | -5/Factory    | Build established: Scavenger-Tank
 4775 | -5/Factory    | Spotted Cetus Guard
 4956 | -5/Factory    | Identified exit to Upper Caves
 4956 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 5525 | -5/Factory    | Garrison activated, responded to threat
 5897 | -5/Factory    | Detected disturbance from likely dimensional gate
 5966 | -5/Factory    | Build established: Scavenger-Gunner
 6154 | -5/Factory    | Core integrity fell below 50%
 6388 | -5/Factory    | Garrison activated, responded to threat
 6507 | -5/Factory    | Discovered exit to Lair (range 8)
 6521 | -5/Factory    | Entered Lair
 6609 | -1/Lair       | Core integrity fell below 20%
 6610 | -1/Lair       | Core destroyed

 Last Messages 
---------------
06601_ Major Abomination absorbs Lgt. Quantum Reactor.
06601_ Hvy. Ion Cannon destroyed.
06602_ Identified Antimatter Cannon.
06605_ Final Abomination spits out Enh. Quantum Rifle.
06605_ Final Abomination absorbs Enh. Quantum Rifle.
06605_ Major Abomination absorbs System Guard, Imp. Arc Projector.
06605_ Hvy. Rocket Launcher destroyed.
06605_ System corrupted: Hyp. Gauss Cannon targeting data glitched.
06605_ HV Slug penetrates Final Abomination. <x2>
06605_ Destroyed Lrn. Tractor Beam.
06606_ Final Abomination absorbs Adv. Terrain Scan Processor.
06607_ The unstable cave ceiling collapses.
06607_ Hyp. Gauss Cannon destroyed.
06607_ Lgt. Treads destroyed.
06607_ System corrupted: Antimatter Cannon targeting data glitched.
06609_ Power failure, Deuterium Engine shutdown.
06609_ Power failure, Quantum Reactor shutdown.
06609_ Overheating: Core damaged (-130).
06609_ Impulse Thruster Array blinks away.
06610_ Overheating: Core damaged (-150).

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ?????????????????????????? ?? !????????????????? |
|   ????????????????????????   ??    ????????? *   ? |
|   ?????????????????????      ##      ?????     [ # |
|   ?????????????????????   !!     !   ??????      # |
|   ?????????????????????        !     ?????       # |
|   ??????????????????????             ??????!  ! !# |
|   ??????????????????????#        ] ####????!     # |
|   ???????????????????????    !!  %  ! ##???# !!!   |
|   ????????????   ????????#             #???#!    = |
|   ????????????    ?###???#        =   #????#!    ! |
|   ???????????   ! ##  ??## ! A     =! #?####]      |
|   ???????????  ! [   !###  %!  !  !   ###%=        |
|   ??????????    =                     ] *!=!    !  |
|   ??????????                 !     !     !=        |
|   ??????????       !     =     !          =      ! |
|   ????????? =  ]  ! =          =     =  !          |
|   ?????????             !                 !      [ |
|   ????????   !   !    !   |             ! !]    !] |
|   ?????????  ]       !                  !     % /  |
|   ??????????    /=####  !      | !   = !!!] ]      |
|   ???????????????????##          !##!  !%##   =    |
|   ???????????????????##          !###!*#####   !   |
|   ???????????????????#   @  =   ]!#?# ##???# ]!  ! |
|   ???????????????????#            #?###????#!      |
|   ???????????????????#             #???????     |! |
|   ?????????????????               # #?????# !    ! |
|   ????????????????#    =     ]        #??? !]= !   |
|   ???????????????!!] A! !]           =           # |
|   ?????????????   |            AAA  ]            # |
|   ???????????     ]        = = AAA     |]       [# |
|   ??????????   ]     !n   %    AAA   =!!=        # |
|   ???????????    [  |       !           ??      ## |
|   ??????????? !     =!     !     = =   ???? !   ?? |
|   ????????????             |  ##       ??????????? |
|   ????????????=           !   =?      ???????????? |
|   ?????????????               !??     ???????????? |
|   ???????????????    ]   !!!    ?   ?????????????? |
|   ?????????????????  ]  ]= #####?????????????????? |
|   ????????????????????#####??????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          34
Energy Capacity            925
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             60
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Force Booster | -7/Factory | Hacked

 Robot Schematics 
------------------
 G-47 Trooper | -7/Factory | Hacked
    K-01 Serf | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              DisruptionPhasingPerforator
  Manual?         0
Play Time         01:29:45
  Cumulative      150.3 hours
  Start           2020.04.12 @ 00:57:10
  End             2020.04.12 @ 02:28:37
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2019/Abominations
Game No.          97
  Rogue           74
  Adventurer      0
  Explorer        23
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             59
Gallery%          61
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: c7b133a1-e8e0-42a9-8097-53c39ee64606