Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 21:39:48 Player: gorb Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (1488) 1488 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6578 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 109/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Fusion Compressor Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton Light Armored Exoskeleton Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Autogun Enhanced Gauss Cannon Katana > --- INVENTORY -------- Fusion Compressor Improved Remote Datajack Greatsword [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 3 | . . . . . 1 . 1 . 1 Propulsion 4 | . . . 2 . . . . 2 . Utility 3 | . . . . . 1 1 . . 1 Weapon 2 | . . . . . . 1 1 . . Parts Attached 57 | 6 1 . 12 2 11 4 1 12 8 Power 13 | 1 . . 2 . 3 1 1 3 2 Engine 6 | 1 . . 1 . 2 1 1 . . Core 7 | . . . 1 . 1 . . 3 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 5 . 4 . . 4 1 Treads . | . . . . . . . . . . Leg 11 | 2 . . . . 4 . . 4 1 Wheel . | . . . . . . . . . . Hover 5 | . . . 5 . . . . . . Flight . | . . . . . . . . . . Utility 11 | 1 . . 2 1 2 1 . 3 1 Device 4 | . . . 1 1 . 1 . 1 . Storage 1 | 1 . . . . . . . . . Processor 4 | . . . . . 2 . . 1 1 Hackware . | . . . . . . . . . . Protection 2 | . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 . 3 1 2 2 . 2 4 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 . . 2 1 2 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . 1 . . . Special Weapon 3 | . 1 . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 42 | . . 1 5 2 6 . . 9 19 Power 12 | . . . 1 1 2 . . 3 5 Propulsion 9 | . . . 2 1 1 . . 1 4 Utility 6 | . . . . . 1 . . 3 2 Weapon 15 | . . 1 2 . 2 . . 2 8 Highest Loss Streak 16 | . . 1 3 2 3 . . 6 16 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 2 3 5 7 8 6 5 6 4 3 Power . | . 1 1 2 2 . . . . . Propulsion 1 | 1 2 2 2 2 2 2 2 1 . Utility . | . . . . 1 . . 1 1 . Weapon . | . . 2 3 3 2 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . . . . . . . . 4 1 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . Utility . | . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . Tool/Special 2 | . . . . . . . . 1 1 Average Slot Usage (%) 83 | . 85 82 79 100 86 99 93 80 73 Engine 7 | . 14 14 5 . 7 7 13 5 . Core 7 | . . . 4 11 7 7 6 6 17 Leg 21 | . 28 28 6 . 20 30 26 23 18 Hover 5 | . . . 27 44 9 . . . . Device 6 | . . . 2 4 9 14 13 6 4 Storage 7 | . 14 14 11 11 9 7 6 2 . Processor 4 | . . . . . 4 7 6 6 12 Protection 1 | . . . 3 6 . . . 2 4 Ballistic Gun 14 | . 21 14 17 20 15 21 20 14 4 Special Weapon 2 | . 7 11 . 1 2 . . 2 1 Slashing Weapon 1 | . . . . . . . . 3 5 Peak Build Rating 83 | 6 6 6 25 28 39 44 49 70 83 Average Rating 21 | 5 6 5 15 23 33 43 48 51 66 On Entrance 26 | . 6 6 5 20 24 38 44 49 70 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 14 14 13 14 13 21 24 37 39 43 Greatest Support 100 | 20 20 20 33 30 80 80 89 95 100 Greatest Overweight (x) 6 | . . . 2 . 6 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 Most Carried 8 | 5 4 8 8 8 8 8 8 8 5 Average Carried 4 | 2 3 5 7 8 7 5 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 4 8 8 8 8 8 7 5 1 Class Distribution -------------------- 73% | Mutant 13% | Skirmisher 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 1431 | 188 . 140 243 . 210 64 . 403 183 Remotely . | . . . . . . . . . . Salvage Created 1543 | . . 143 427 7 234 64 . 409 259 Parts 101 | . . 11 27 . 20 2 . 19 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 49 | . . 5 10 1 13 1 . 8 11 Melee 5 | . . . . . . . . . 5 Guns 42 | . . 5 10 1 13 1 . 8 4 Cannons 2 | . . . . . . . . . 2 Classes Destroyed 6 | . . 2 2 1 . . . 1 . Worker 2 | . . . 1 . . . . 1 . Swarmer 28 | . . 3 3 . 11 . . . 11 Grunt 9 | . . 2 4 . 1 . . 2 . Sentry 7 | . . . 3 . 1 1 . 2 . Programmer 4 | . . . . . . . . 4 . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 6 | . . 3 6 1 4 1 . 4 4 Combat Bots Only 5 | . . 3 5 1 4 1 . 3 4 Max Kills in Single Turn 2 | . . 1 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 586 | . . 31 76 8 55 18 . 81 317 Missed 169 | . . 12 19 4 16 10 . 16 92 Hits 417 | . . 19 57 4 39 8 . 65 225 Melee 3 | . . . . 3 . . . . . Projectile 414 | . . 19 57 1 39 8 . 65 225 AOE 1 | . . . . . . . . . 1 Critical Strikes 11 | . . . 1 . 2 . . 2 6 Damage Taken 7263 | . . 217 709 116 713 63 . 1356 4089 Core 1702 | . . 63 118 6 213 17 . 85 1200 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 74 . 69 61 97 100 91 . Volleys Fired 162 | . 7 21 35 2 36 2 . 30 29 Largest 3 | . 1 1 2 2 2 3 . 3 3 Hottest 135 | . 100 20 40 40 120 71 . 71 135 Shots Fired 278 | . 7 21 68 5 58 6 . 73 40 Gun 249 | . . 21 68 5 44 6 . 73 32 Cannon 8 | . . . . . . . . . 8 Launcher . | . . . . . . . . . . Special 21 | . 7 . . . 14 . . . . Kinetic 246 | . . 21 68 5 44 6 . 73 29 Thermal 21 | . 7 . . . 14 . . . . Explosive . | . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . 11 Robot Hit Streak 15 | . . 4 15 4 5 6 . 9 6 Robot Miss Streak 6 | . . 1 5 . 6 2 . 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 3 . 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 . Shots Hit Robots 196 | . . 14 49 4 32 5 . 65 27 Core Hits 125 | . . 8 19 1 28 5 . 50 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . Critical Strikes 3 | . . . 1 . . . . 1 1 Destroy 2 | . . . 1 . . . . 1 . Blast 1 | . . . . . . . . . 1 Melee Attacks 19 | . . . . . . . . 2 17 Impact . | . . . . . . . . . . Slashing 19 | . . . . . . . . 2 17 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3195 | . . 174 572 61 369 86 . 1183 750 Guns 2589 | . . 174 548 36 340 86 . 1089 316 Cannons 101 | . . . . . . . . . 101 Explosions . | . . . . . . . . . . Melee 427 | . . . . . . . . 94 333 Ramming 54 | . . . 24 25 5 . . . . Kinetic 2520 | . . 174 548 36 340 86 . 1089 247 Thermal 24 | . . . . . 24 . . . . Explosive . | . . . . . . . . . . Electromagnetic 170 | . . . . . . . . . 170 Impact . | . . . . . . . . . . Slashing 427 | . . . . . . . . 94 333 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 7 7 11 . . 3 7 Average Corruption 8 | . . . 5 7 11 . . 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . 6 3 20 . . 2 1 Message Errors 7 | . . . 1 . 4 . . 1 1 Matter Fused 5 | . . . . . 4 . . 1 . Heat Flow Errors 5 | . . . 2 . 3 . . . . Energy Discharges 4 | . . . 2 . 2 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . Misfires 3 | . . . 1 1 1 . . . . Alerts 3 | . . . . . 3 . . . . Misdirections 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . . . . . . 24 32 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 56 | . . . . . . . . 24 32 Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 23 | . . . 11 12 . . . . . Shots . | . . . . . . . . . . Rammed 5 | . . . 3 2 . . . . . Targets Rammed 6 | . . . 3 2 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 371 | . 26 . 133 15 371 18 . 58 205 Average Temperature 68 | . 12 . 36 7 117 13 . 17 67 Received Heat Transfer 840 | . . 90 228 . 135 18 . 324 45 Effects 1 | . . . . . 1 . . . . Shutdowns 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 182 | . 10 60 160 39 182 60 9 57 96 Initial 60 | . . . 9 39 . 60 9 . 12 Average 15 | . . 18 82 19 62 30 . 14 19 Influence Increases 1457 | . 20 150 305 . 373 30 . 205 374 Destroy 0b10 Robot/C 960 | . . 100 200 . 260 20 . 160 220 Destroy 0b10 Robot/NC 10 | . . . 5 . . . . 5 . Destroy Leader 180 | . . 20 50 . 40 10 . 40 20 Successful Hack 25 | . 15 . 5 . 5 . . . . Destroy Structure 27 | . 5 . . . 8 . . . 14 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 240 | . . 30 45 . 45 . . . 120 Influence Decreases 1382 | . 18 128 229 100 239 144 20 179 325 Entered New Map 177 | . . 2 15 61 . 74 11 . 14 Time Decay 926 | . 18 116 164 39 208 70 9 149 153 Lost Part 279 | . . 10 50 . 31 . . 30 158 Squads Dispatched 12 | . 2 . 3 . 1 . 1 2 3 Investigation 4 | . 1 . 1 . 1 . 1 . . Extermination 2 | . . . . . . . . 1 1 Reinforcement 6 | . 1 . 2 . . . . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 4 | . . . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 2 7 14 13 20 1 . 10 39 Peak Tracking Total 18 | . 2 3 6 18 4 1 . 3 14 Tactical Retreats 12 | . . 1 3 1 2 . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 2 | . . . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 11 | . 3 . 2 . 4 1 1 . . Terminals 11 | . 3 . 2 . 4 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 7 . 3 . 11 1 4 . . Successful 10 | . 4 . 1 . 4 1 . . . Failed 16 | . 3 . 2 . 7 . 4 . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 7 . 3 . 11 . . . . Terminals 26 | . 7 . 3 . 11 1 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . . . Record 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 1 . 4 . . . . Terminals 8 | . 3 . 1 . 4 . . . . Botnet 8 | . 3 . 1 . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . 1 . 3 1 1 . . Full Trace Events 3 | . 1 . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 2507 | . . . . 43 628 148 360 759 569 Optics 2170 | . . . . . 334 148 360 759 569 Sensors 1570 | . . . . 43 628 148 360 391 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 7022 | 3439 237 423 364 95 628 148 360 759 569 Spaces Moved 2904 | 469 173 305 319 166 473 98 88 479 334 Core 54 | 9 . . 3 . 6 . . . 36 Treads . | . . . . . . . . . . Legs 2183 | 460 173 305 56 . 226 98 88 479 298 Wheels . | . . . . . . . . . . Hover 667 | . . . 260 166 241 . . . . Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 40 40 42 130 130 125 50 Average Speed 106 | 118 120 120 56 40 90 130 130 129 123 Slowest Speed 350 | 120 120 120 190 42 350 130 130 132 140 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 5 | . 3 . . . 2 . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 26 | 51 29 50 26 44 35 3 2 15 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 14 | . 7 . . . 7 . . . . Terrain Destroyed 24 | . 7 . . . 10 . . . 7 Melee . | . . . . . . . . . . Projectile 24 | . 7 . . . 10 . . . 7 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total 6528 | 3351 181 341 438 190 596 114 333 556 428 Wait 3306 | 2868 . 12 56 18 54 8 243 15 32 Move 2895 | 468 172 304 318 165 472 97 87 478 334 Hop . | . . . . . . . . . . Pick Up 55 | 9 1 4 8 . 13 3 1 13 3 Fast Attach 12 | . . . 6 1 . . . 3 2 Attach 48 | 6 . . 7 . 13 3 2 9 8 Detach 2 | . . . . . . . . . 2 Swap 7 | . 1 . 2 1 2 1 . . . Drop 16 | . . . 3 1 5 . . 6 1 Fire 162 | . 7 21 35 2 36 2 . 30 29 Melee 19 | . . . . . . . . 2 17 Ram 5 | . . . 3 2 . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 3440 | -11/Scrapyard | Entered Materials 3441 | -10/Materials | Build established: Mutant 3633 | -10/Materials | Identified exit to Mines 3677 | -10/Materials | Entered Mines 3897 | -10/Mines | Discovered new exit (range 5) 4100 | -10/Mines | Entered Materials 4100 | -9/Materials | Evolved 2 slots: Propulsion x2 4247 | -9/Materials | Lost 3 parts (1p2n) 4454 | -9/Materials | Discovered new exit (range 13) 4464 | -9/Materials | Entered Mines 4483 | -9/Mines | Met a Derelict bent on vengeance 4514 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4516 | -9/Mines | Found Prototype Device 4516 | -9/Mines | Identified Exp. Sensor Array 4519 | -9/Mines | Assembled infested the area 4534 | -9/Mines | Learned Materials interactive machine intel 4538 | -9/Mines | Learned location of 1 exit from Materials 4543 | -9/Mines | Found a hidden stash of uninstalled traps 4552 | -9/Mines | Discovered new exit (range 8) 4559 | -9/Mines | Entered Materials 4559 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4560 | -8/Materials | Identified exit to Factory 4561 | -8/Materials | Loaded intel: 19 interactive machine locations 4664 | -8/Materials | Crushed by falling debris 4664 | -8/Materials | System corruption reached 10% 4695 | -8/Materials | Lost 3 parts (1p1u1w) 5187 | -8/Materials | Entered Factory 5187 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5306 | -7/Factory | Discovered new exit (range 5) 5335 | -7/Factory | Entered another Factory area 5335 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5489 | -6/Factory | Build established: Skirmisher 5683 | -6/Factory | Discovered new exit (range 9) 5695 | -6/Factory | Entered another Factory area 5695 | -5/Factory | Evolved 2 slots: Propulsion x2 5986 | -5/Factory | Lost 3 parts (1p1u1w) 6154 | -5/Factory | Lost 6 parts (2p1n2u1w) 6437 | -5/Factory | Discovered new exit (range 12) 6445 | -5/Factory | Build established: Tank 6454 | -5/Factory | Entered another Factory area 6454 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6614 | -4/Factory | Lost 3 parts (3w) 6999 | -4/Factory | Core integrity fell below 50% 7010 | -4/Factory | Core integrity fell below 20% 7023 | -4/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- U-05 Engineer works on Assembly Bed. Acquired 6 matter. U-05 Engineer works on Assembly Bed. R-10 Processor collects VTOL Module. U-05 Engineer works on Assembly Bed. R-10 Processor collects Autogun. Greatsword destroyed. U-05 Engineer works on Assembly Bed. Penetrated by Slug. P-70 Sage resets R-10 Processor, system corruption cleaned. R-10 Processor collects VTOL Module. Penetrated by Slug. U-05 Engineer works on Assembly Bed. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. U-05 Engineer works on Assembly Bed. Slug penetrates K-01 Serf. Penetrated by Slug. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ????????????????????????# % ### ##### | | ??????????????????#############+#+####?# #???# ! | | ??????????????????# %=== + #???? ???# | | ??????????????????# """ " =## #??? ??#[ | | ??????????????????# """"[ ## #??# " #?# | | ??????????????????# """"% %## #??# #?##### | | ??????????????????# """" ## #??# ?#?????# | | ??????????????????# ## #??## ######## | | ??????????????????# ! ## ##??# # / | | ??????????????????# # #??# + # | | ???????# ### ########/## H #??# # # | | ???????#= #??# #= # | | ????? #??# # # | | ???????# [ #??# # ! + | | ???????# ##/############ #??? # # | | ???????##?????? ## #??? ###+#### | | ??????????????# """" """ #### ###?????????????? | | ??????????????# ""S"" """ #??# ##### #?????? | | ??????????????# "" ""p""" #### #?????? | | ??????????????# / | | ??????????????# """ """p#### !###???? | | ??????????????# """ """ #??######### #?????? | | ??????????????# """ """ #????????????#####?????? | | ??????????????# #??????????????????????? | | ??????????????#= """s #??????????????????????? | | ??????????????# """ @#??????????????????????? | | ??????????????# """ #??????????????????????? | | ??????????????# ss #??????????????????????? | | ??????????????#############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 56 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Slippery One Challenges ------------ None Game ------ Seed MomentumPersonalDrive Manual? 0 Play Time 00:52:02 Cumulative 42.2 hours Start 2025.10.26 @ 15:53:10 End 2025.10.26 @ 21:39:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 69 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7567029b-3c60-4159-a847-c2d4801ed622