Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 11:53:41 // AFD2020/Player2

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (1684)     1684
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1551)               1551
              TOTAL SCORE: 7455

 Bonus
-------
High Alert Combat Kills    319
Follower Combat Kills      1629
Entered DSFs               500
Friendly Fire              -897

 Cogmind 
---------
Core Integrity             782/1000
Matter                     240/400
Energy                     94/100
System Corruption          0%
Temperature                Cool (56)
Movement                   Core (600) Ox11
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Wheel
           Wheel
>          --- UTILITY (8) ------
           Cooling System
     Large Storage Unit
    Medium Matter Pod
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Target Analyzer
           Armor Integrity Analyzer
           Core Shielding
>          --- WEAPON (3) -------
           Mass Driver
>          --- INVENTORY (15) ---
  Improved Utility Shielding
           Drone Bay (2/2)
           Lightning Gun
           Plasma Cannon
           Plasma Cannon
           Mass Driver
           Mass Driver
           Mass Driver
  Improved Proton Missile Launcher
  Improved Proton Missile Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Target Analyzer
           Armor Integrity Analyzer
>          --- WEAPON -----------
           Mass Driver
           Mass Driver
           Mass Driver
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
           Wheel
           Wheel
    Medium Matter Pod
  Advanced Terrain Scan Processor
  Improved Utility Shielding
           Drone Bay
           Lightning Gun
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Mass Driver
           Mass Driver
  Improved Datajack
[Rating: 67]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Utility Shielding
Weapon                     Mass Driver
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   
  Utility                  6    | .   .   1   1   1   2   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             74   | .   7   10  14  17  2   6   18  
  Power                    5    | .   1   1   1   .   .   .   2   
    Engine                 4    | .   1   1   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | .   .   1   2   12  .   2   7   
    Treads                 2    | .   .   .   .   .   .   .   2   
    Leg                    20   | .   .   1   2   12  .   2   3   
    Wheel                  2    | .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | .   3   1   6   2   2   1   6   
    Device                 7    | .   2   .   2   .   1   .   2   
    Storage                3    | .   1   .   1   .   .   .   1   
    Processor              8    | .   .   1   2   1   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | .   3   7   5   3   .   3   3   
    Energy Gun             5    | .   1   2   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   4   3   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   3   .   3   3   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   .   .   .   
Parts Lost                 11   | .   .   .   2   1   .   2   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   1   .   1   3   
  Utility                  5    | .   .   .   2   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   2   1   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  97  96  98  100 89  94  
  Engine                   8    | .   14  11  9   7   6   6   2   
  Leg                      25   | .   28  22  25  28  26  22  23  
  Device                   13   | .   11  11  10  15  20  14  15  
  Storage                  8    | .   14  11  9   7   6   6   5   
  Processor                10   | .   .   9   9   7   13  13  20  
  Protection               3    | .   .   .   5   6   6   6   1   
  Energy Gun               2    | .   8   6   1   .   .   .   .   
  Ballistic Gun            14   | .   14  24  25  15  .   .   .   
  Ballistic Cannon         6    | .   .   .   .   6   20  20  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  18  24  43  51  52  59  65  
  Greatest Support         80   | 20  20  23  33  80  46  56  66  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | .   15  8   15  15  15  15  15  
  Average Capacity         12   | .   8   8   13  15  15  15  15  
  Most Carried             15   | .   8   8   15  15  14  15  15  
  Average Carried          11   | .   7   7   9   14  13  14  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  
  Final Carried            15   | 6   8   8   15  15  13  15  11  

 Class Distribution 
--------------------
 31% | Tank
 27% | Scavenger-Skirmisher
 23% | Skirmisher
 13% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
                 Tank | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/DSF
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Matter Collected           2124 | 200 130 234 289 449 .   311 511 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1248 | .   109 271 248 294 .   .   326 
  Parts                    66   | .   11  17  9   13  .   .   16  
Haulers Intercepted        3    | .   .   2   1   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  24   | .   3   1   4   6   .   .   10  
  Guns                     12   | .   3   1   4   4   .   .   .   
  Cannons                  9    | .   .   .   .   2   .   .   7   
  AOE                      3    | .   .   .   .   .   .   .   3   
Classes Destroyed          12   | .   3   5   2   1   .   .   1   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  3    | .   1   1   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   1   
  Swarmer                  5    | .   1   .   .   1   .   .   3   
  Grunt                    11   | .   2   .   2   3   .   .   4   
  Duelist                  3    | .   .   1   .   1   .   .   1   
  Sentry                   3    | .   .   .   1   1   .   .   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   2   2   1   3   .   .   3   
  Combat Bots Only         3    | .   1   1   1   2   .   .   3   
Max Kills in Single Turn   3    | .   1   1   1   2   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        232  | .    21   .    44   64   .    9    94   
  Missed                   77   | .    4    .    16   28   .    1    28   
Damage Taken               2854 | .    157  .    369  471  .    278  1579 
  Core                     323  | .    31   .    63   40   .    .    189  
  Absorbed by Shields      423  | .    52   .    131  176  .    64   .    
  Redirected to Shielding  90   | .    .    .    .    20   .    27   43   
  Regen/Repaired (Parts)   158  | .    .    .    .    79   .    .    79   
Core Remaining (%)         90   | 100  87   91   73   91   .    98   .    
Volleys Fired              118  | .    27   18   18   25   .    5    25   
  Largest                  3    | .    2    3    3    3    .    3    3    
  Hottest                  171  | .    46   111  111  132  .    132  171  
Shots Fired                302  | .    37   55   54   75   .    15   66   
  Gun                      200  | .    37   55   54   54   .    .    .    
  Cannon                   102  | .    .    .    .    21   .    15   66   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  265  | .    20   40   49   75   .    15   66   
  Thermal                  37   | .    17   15   5    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    10   7    8    8    .    3    5    
  Robot Miss Streak        28   | .    2    8    6    28   .    10   5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           193  | .    22   28   40   57   .    13   33   
  Core Hits                134  | .    8    18   17   65   .    8    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    
    Blast                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4280 | .    278  386  605  1157 .    215  1639 
  Guns                     2007 | .    278  386  604  739  .    .    .    
  Cannons                  1681 | .    .    .    .    250  .    215  1216 
  Explosions               591  | .    .    .    .    168  .    .    423  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    .    .    
  Kinetic                  3364 | .    147  257  540  989  .    215  1216 
  Thermal                  324  | .    131  129  64   .    .    .    .    
  Explosive                591  | .    .    .    .    168  .    .    423  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    7    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Matter Fused           2    | .    .    2    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    
    Data Loss (major)      2    | .    .    2    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    7    .    .    40   
  Projectiles              2    | .    .    .    .    .    .    .    2    
  Explosions               45   | .    .    .    .    7    .    .    38   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    5    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    5    .    .    9    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    .    18   .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    1    1    1    .    .    .    
  Kicked                   3    | .    .    1    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        222  | .    12   90   113  222  .    12   194  
  Average Temperature      45   | .    8    29   39   59   .    8    60   
  Received Heat Transfer   858  | .    24   .    118  102  .    19   595  
  Effects                  2    | .    .    .    .    2    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         602  | .    300  210  92   .    .    .    .    
Parts Sabotaged            7    | .    .    .    .    .    .    .    7    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Peak Influence             1827 | .    303  301  368  896  443  536  1827 
  Initial                  438  | .    .    52   51   167  438  310  281  
  Average                  429  | .    130  136  178  543  440  444  1082 
Maximum Alert Level        5    | .    1    1    1    3    2    2    5    
  Low Security (%)         39   | .    70   72   60   25   .    .    .    
  Level 1                  25   | .    29   27   39   6    .    29   22   
  Level 2                  17   | .    .    .    .    39   100  70   12   
  Level 3                  8    | .    .    .    .    28   .    .    18   
  Level 4                  1    | .    .    .    .    .    .    .    10   
  Level 5                  6    | .    .    .    .    .    .    .    36   
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    1    .    
Squads Dispatched          27   | .    2    3    3    9    .    1    9    
  Investigation            12   | .    1    2    2    6    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    1    1    .    .    1    3    
  Assault                  4    | .    .    .    .    .    .    .    4    
  Garrison                 4    | .    .    .    .    3    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           4    | .   .   1   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   11  6   16  22  .   2   42  
  Peak Tracking Total      16   | .   3   2   7   4   .   1   16  
  Tactical Retreats        2    | .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            3    | .   1   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Objects Rigged             6    | .   .   .   .   6   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          44   | .   1   .   .   4   .   2   37  
  Max in Single Turn       2    | .   1   .   .   1   .   .   2   
  Garrison Access          3    | .   .   .   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          16   | .   1   4   1   7   1   .   2   
  Terminals                9    | .   1   4   1   1   1   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   2   .   .   1   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Total Hacks                50   | .   4   19  4   18  1   .   4   
  Successful               22   | .   2   10  .   7   1   .   2   
  Failed                   28   | .   2   9   4   11  .   .   2   
    Catastrophic           8    | .   .   4   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   11  .   4   .   .   .   
  Terminals                32   | .   4   19  4   2   1   .   2   
  Fabricators              4    | .   .   .   .   4   .   .   .   
  Repair Stations          8    | .   .   .   .   6   .   .   2   
  Recycling Units          3    | .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   
Terminal Hacks             10   | .   2   7   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   .   2   
  Scan Component           2    | .   .   .   .   1   .   .   1   
  Repair                   2    | .   .   .   .   1   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         6    | .   .   3   .   3   .   .   .   
  Terminals                4    | .   .   3   .   1   .   .   .   
    Botnet                 2    | .   .   2   .   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   4   1   6   1   .   2   
  Full Trace Events        8    | .   .   3   1   3   .   .   1   
  Feedback Events          1    | .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   1   
  Time                     29   | .   .   .   .   16  .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Total Allies               5    | .    1    .    .    4    .    .    .    
  Largest Group            5    | .    1    1    1    5    1    1    1    
  Highest-Rated Group      128  | .    62   66   75   128  87   99   120  
  Highest-Rated Ally       120  | .    62   66   75   83   87   99   120  
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               137  | .    13   17   23   41   .    11   32   
  Total Damage             7299 | .    192  399  1148 1234 .    652  3674 
  Kills                    74   | .    7    7    12   17   .    8    23   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Turns Passed               3545 | .   458 613 752 712 35  334 641 
Spaces Moved               1830 | 1   259 292 364 397 18  150 349 
  Core                     .    | .   .   .   .   .   .   .   .   
  Treads                   9    | .   .   .   .   .   .   .   9   
  Legs                     1798 | 1   259 292 364 397 18  150 317 
  Wheels                   23   | .   .   .   .   .   .   .   23  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            110  | 120 120 120 120 120 190 120 110 
  Average Speed            157  | 120 120 180 177 146 190 179 145 
  Slowest Speed            260  | 120 120 190 190 190 190 190 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 2   46  23  20  13  1   93  13  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   
  Known Exits Taken        2    | .   1   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          52   | .   .   .   .   17  .   .   35  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               31   | .   .   .   .   .   .   .   31  
  AOE                      21   | .   .   .   .   17  .   .   4   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total                      2273 | .   371 344 434 473 19  207 425 
  Wait                     152  | .   63  3   11  16  .   32  27  
  Move                     1823 | .   258 291 363 396 17  149 349 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  36   | .   5   7   14  3   .   5   2   
  Fast Attach              36   | .   6   4   5   11  .   2   8   
  Attach                   13   | .   .   .   4   1   2   .   6   
  Detach                   10   | .   3   .   4   1   .   1   1   
  Swap                     25   | .   1   6   5   5   .   4   4   
  Drop                     55   | .   8   14  9   14  .   7   3   
  Fire                     118  | .   27  18  18  25  .   5   25  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   1   1   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   46 | -10/Materials | Identified exit to Materials
  312 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Entered another Materials area
  459 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  469 | -9/Materials  | Identified exit to Mines
  728 | -9/Materials  | Discovered new exit (range 16)
  794 | -9/Materials  | Build established: Tank
 1072 | -9/Materials  | Entered another Materials area
 1072 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1735 | -8/Materials  | Discovered new exit (range 12)
 1824 | -8/Materials  | Entered Factory
 1824 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1979 | -7/Factory    | Build established: Skirmisher
 2037 | -7/Factory    | Garrison activated, responded to threat
 2219 | -7/Factory    | Repaired Imp. Aluminum Leg
 2231 | -7/Factory    | Garrison activated, responded to threat
 2289 | -7/Factory    | Fabricated S-27 Virus?
 2506 | -7/Factory    | Discovered new exit (range 15)
 2536 | -7/Factory    | Entered another Factory area
 2536 | -6/Factory    | Evolved 2 slots: Utility x2
 2556 | -6/Factory    | Identified exit to DSF
 2571 | -6/Factory    | Entered DSF
 2624 | -6/DSF        | Discovered new exit (range 15)
 2626 | -6/DSF        | Additional patrols routed to DSF
 2788 | -6/DSF        | Build established: Scavenger-Skirmisher
 2834 | -6/DSF        | Sterilization system engaged
 2854 | -6/DSF        | Ambient heat levels rising (+10)
 2869 | -6/DSF        | Ambient heat levels rising (+10)
 2873 | -6/DSF        | Identified exit to Factory
 2884 | -6/DSF        | Ambient heat levels rising (+10)
 2899 | -6/DSF        | Ambient heat levels rising (+10)
 2905 | -6/DSF        | Entered Factory
 2905 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2986 | -5/Factory    | Repaired Aluminum Leg
 3289 | -5/Factory    | Garrison activated, responded to threat
 3505 | -5/Factory    | First assault squad dispatched
 3510 | -5/Factory    | Lost 4 parts (2n2u)
 3546 | -5/Factory    | Self-destructed

 Last Messages 
---------------
03541_ C-30 ARC bursts open, deploying its payload.
03541_ L-41 Fighter unfolds itself. <x3>
03541_ B-60 Warrior unfolds itself.
03541_ E-15 Imp unfolds itself.
03541_ K-01 Serf collects debris. <x2>
03541_ C-30 ARC bursts open, deploying its payload.
03541_ G-67 Veteran unfolds itself.
03541_ B-60 Warrior unfolds itself. <x2>
03541_ L-41 Fighter unfolds itself.
03541_ M-28 Smith unfolds itself.
03542_ U-05 Engineer builds a Wall.
03543_ K-01 Serf collects debris.
03544_ K-01 Serf collects debris.
03544_ U-05 Engineer builds a Wall.
03544_ K-01 Serf collects debris.
03545_ Critical hit (Burn: +37).
03546_ Mass Driver blown off.
03546_ Arm. Medium Treads blown off.
03546_ Mass Driver blown off.
03546_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????##############""# |
| ??????????????????????????????????                 |
| ?????????????????????????????????                  |
| ????????????#????????????????????                  |
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| ?#?????? ?###???##??????????????                   |
| ????"??? ####??#??#?#?#?????????                   |
| ?#?????  ?#?#?##??#???#?????????                   |
|  ? ? ?? ?#####?##?#?#?#??#??????                   |
| ??##?###?????####?##?####????????                  |
|  ?##################?###??"?"??                    |
|  + ?         ########??# ?"R" #                    |
| ## """"""    ##?######?#  ? ??#                    |
| ## """"""    ###########   ?  #                    |
| ## """"""    #         #    ? #                    |
| ## """"""    # !       #? ""? #                    |
| ##           #         # ?""??#                    |
| ?# """"""    #         #  """ #                    |
| ## """"""    #         #    ??#                    |
| ## """"""    #==!      #  """ #                    |
| ## ""  ""    #==!      # ?"?" +                    |
| ##           #=!       #  """ #                    |
| ##           #####+##### ?    #      w             |
| ##           ;;       #####;###u                   |
| #######+##"""#%          =                         |
|    ^^    %%  mb         ]@ @        ! !            |
|    ^    "% % g         =%/                         |
|        !%"k  b l                      =  ######### |
| #######+#####%#                     ############## |
| ##           "#                  ####= [         # |
| ##           "#     %     %      # ##" """"""""??# |
| ##    !!!    ##u                 ####!=        ? # |
| ##    !!!    ##%      k  l  ll   ##### """""""""?# |
| ##    !!!    ##                 *;#??#           # |
|  +           ##            l   !!##########+###?## |
| ##           ###          b    !%###?##?#? ?   ??? |
| ##           ###              u=!% ? ? ?   ??  ? ? |
| ?#           +          %g g   %=  ?##????? ?  ??? |
| ?# """ """   ###        l  kgk=    ####???#?#????? |
| ?# """ """   ###         % % i%    #???    #?#?? ? |
| ?#?"?" """   #?#########   %  %   ?#? ??"  #?????? |
| ?????        #???#?#????^     %""??##????? ??#???? |
| ?????##????##??#?????????   ?????????? ??? ??????? |
| ????????#???#?????#??????????????????????????????? |
| ????????????????????????????????????#????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Core Shielding             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           1
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 S-27 Virus | x4 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -6   -6   -5   
----------                 Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Slots Evolved              10   | .    2    2    2    2    .    2    .    
  Power                    2    | .    .    .    1    .    .    1    .    
  Propulsion               3    | .    1    1    .    1    .    .    .    
  Utility                  2    | .    .    .    1    .    .    1    .    
  Weapon                   3    | .    1    1    .    1    .    .    .    
Parts Attached             63   | .    10   12   10   8    3    8    12   
Parts Lost                 10   | .    .    .    .    1    .    1    8    
Damage Taken               2655 | .    80   141  550  480  .    200  1204 
  Core                     182  | .    .    33   82   23   .    15   29   
    Player 2/Cogmind (%)   36   | .    .    100  56   36   .    100  13   
  Absorbed by Shields      479  | .    .    .    .    197  .    70   212  
Damage Inflicted           7038 | .    192  399  1148 973  .    652  3674 
  Player 2/Cogmind (%)     62   | .    40   50   65   45   .    75   69   
Combat Hostiles Destroyed  52   | .    5    5    10   11   .    8    13   
  Player 2/Cogmind (%)     68   | .    62   83   71   64   .    100  56   

 Game 
------
Seed              CouplerLinkedImmobilizer
  Manual?         0
Play Time         00:25:58
  Cumulative      765.2 hours
  Start           2024.06.16 @ 10:28:42
  End             2024.06.16 @ 11:53:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          864
  Rogue           586
  Adventurer      124
  Explorer        154
Win Type          -
  Total           29
  Types           23/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(360)
Steam             1


RUN: 80cda5dc-2694-4687-aa5e-f0c873859f5c