Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.29 @ 15:08:05 Player: TLFP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2975) 2975 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 7729 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 413 Met Data Miner 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 30/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Small Battery (100) System Shield Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Great Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Large Storage Unit Small Battery Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite System Shield Long-range Tractor Beam Improved Trap Extractor Gauss Rifle Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Airjet Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 78 | . . 2 9 18 30 1 4 . 14 Power 13 | . . . 1 5 4 . . . 3 Engine 7 | . . . . 3 2 . . . 2 Core 6 | . . . 1 2 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 17 | . . 2 1 5 7 . . . 2 Treads 7 | . . 1 . 5 . . . . 1 Leg . | . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . Hover 8 | . . . . . 7 . . . 1 Flight . | . . . . . . . . . . Utility 19 | . . . 4 4 6 . 2 . 3 Device 5 | . . . 1 . 2 . 1 . 1 Storage 6 | . . . 2 2 1 . . . 1 Processor 5 | . . . 1 2 1 . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . 2 . . . 1 Artifact . | . . . . . . . . . . Weapon 29 | . . . 3 4 13 1 2 . 6 Energy Gun 17 | . . . 3 3 5 1 2 . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | . . . . . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 1 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . 5 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . . . Parts Lost 35 | . . . 4 6 8 2 . . 15 Power 8 | . . . 1 2 2 . . . 3 Propulsion 9 | . . . 1 1 2 . . . 5 Utility 4 | . . . . . 2 1 . . 1 Weapon 14 | . . . 2 3 2 1 . . 6 Highest Loss Streak 8 | . . . 2 2 7 2 . . 8 Average Slot Usage (%) 89 | . 85 85 93 97 91 90 90 84 77 Engine 5 | . 14 14 8 6 6 7 7 7 2 Treads 8 | . . 9 11 22 5 . . . 3 Wheel 1 | . . 2 10 1 . . . . . Hover 11 | . . . . . 17 23 23 23 13 Device 7 | . . . 7 9 13 6 . . 1 Storage 16 | . 14 14 18 18 15 15 15 15 17 Processor 16 | . . . 10 17 15 15 16 23 23 Protection 2 | . . . . . 1 7 7 7 3 Energy Gun 10 | . 14 14 18 17 9 4 12 7 4 Ballistic Gun 2 | . 14 14 3 . 2 1 . . 2 Slashing Weapon 1 | . . . . . 3 7 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 9 9 9 36 44 47 41 47 36 61 Greatest Support 60 | 20 20 20 20 60 60 39 39 39 39 Greatest Overweight (x) 3 | . . . 3 3 3 1 1 . 2 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 20 | . 6 6 14 16 16 14 14 14 20 Average Capacity 14 | . 6 6 11 14 14 14 14 14 15 Most Carried 16 | . 6 6 14 16 16 14 14 14 16 Average Carried 13 | . 6 6 9 14 13 13 12 14 14 Final Capacity 16 | 6 6 6 14 16 14 14 14 14 4 Final Carried 16 | 6 6 6 13 16 10 14 14 14 4 Class Distribution -------------------- 69% | Mutant 13% | Scout 4% | Hauler-Skirmisher 4% | Assassin 3% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1106 | 200 . . 117 215 362 17 20 . 175 Remotely . | . . . . . . . . . . Salvage Created 3536 | . . 46 492 1200 1061 194 117 . 426 Parts 195 | . . 6 35 63 55 6 3 . 27 Haulers Intercepted 4 | . . . 1 1 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . 6 3 . 50 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 70 | . . 3 8 21 19 4 2 . 13 Melee 9 | . . . . . 6 3 . . . Guns 35 | . . 3 6 16 5 1 2 . 2 Cannons 3 | . . . . . . . . . 3 AOE 23 | . . . 2 5 8 . . . 8 Classes Destroyed 13 | . . 1 5 4 3 . . . . Worker 1 | . . . . 1 . . . . . Builder 4 | . . . 1 2 1 . . . . Hauler 4 | . . . 1 1 2 . . . . Recycler 2 | . . . . 2 . . . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . . . . 1 1 . . . . Swarmer 21 | . . 3 . 6 4 . . . 8 Grunt 33 | . . . 4 14 9 3 . . 3 Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 7 | . . . 3 . 2 . 1 . 1 Hunter 4 | . . . . . 3 . 1 . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 13 | . . 3 4 13 6 3 1 . 8 Combat Bots Only 8 | . . 3 4 5 5 3 1 . 8 Max Kills in Single Turn 6 | . . 1 2 3 4 1 1 . 6 Gunslinging 1 | . . . . 1 . . . . . Exploded 6 | . . . 1 2 3 . . . 6 Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 4184 | . . 113 405 807 1114 185 92 . 1468 Core 840 | . . 13 40 78 192 35 . . 482 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . 94 90 85 . . . . . Volleys Fired 145 | . . 10 27 48 38 2 4 . 16 Largest 3 | . . 2 2 2 2 1 2 . 3 Hottest 173 | . . 60 90 90 105 50 120 . 173 Shots Fired 249 | . . 20 50 80 54 2 8 . 35 Gun 229 | . . 20 50 75 52 2 8 . 22 Cannon 11 | . . . . . . . . . 11 Launcher 9 | . . . . 5 2 . . . 2 Special . | . . . . . . . . . . Kinetic 47 | . . 10 12 . 16 . . . 9 Thermal 53 | . . 10 4 . 5 2 8 . 24 Explosive 9 | . . . . 5 2 . . . 2 Electromagnetic 140 | . . . 34 75 31 . . . . Robot Hit Streak 32 | . . 13 25 22 32 4 10 . 13 Robot Miss Streak 3 | . . 3 1 2 1 . . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . . 1 1 5 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 230 | . . 15 43 72 61 11 6 . 22 Core Hits 164 | . . 4 23 61 39 5 3 . 29 Critical Hits 5 | . . . . . 3 . . . 2 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . 2 Melee Attacks 27 | . . . . . 18 9 . . . Impact . | . . . . . . . . . . Slashing 27 | . . . . . 18 9 . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7317 | . . 148 756 1934 2308 389 232 . 1550 Guns 3451 | . . 148 588 1246 756 44 232 . 437 Cannons 191 | . . . . . . . . . 191 Explosions 2635 | . . . 168 688 857 . . . 922 Melee 1040 | . . . . . 695 345 . . . Ramming . | . . . . . . . . . . Kinetic 430 | . . 60 82 . 184 . . . 104 Thermal 1660 | . . 88 202 247 323 44 232 . 524 Explosive 1972 | . . . . 441 609 . . . 922 Electromagnetic 2215 | . . . 472 1246 497 . . . . Impact . | . . . . . . . . . . Slashing 1040 | . . . . . 695 345 . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . . . . 1 . 5 Message Errors 3 | . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . 1 . 2 Overload Shots 11 | . . . . . . . 8 . 3 Overflow Damage 141 | . . . 9 19 61 22 . . 30 Projectiles . | . . . . . . . . . . Explosions 89 | . . . 9 19 31 . . . 30 Melee 52 | . . . . . 30 22 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 404 | . . . 56 115 150 . . . 83 Shots 11 | . . . 2 4 3 . . . 2 Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 419 | . . 60 84 173 419 8 126 . 261 Average Temperature 58 | . . 29 31 55 77 5 56 . 88 Received Heat Transfer 1467 | . . . 156 468 372 90 24 . 357 Effects 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 13 | . . . 3 9 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . . Heat Transferred 2289 | . . 200 275 350 348 74 300 . 742 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . 2 4 4 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 722 | . . 85 182 428 722 . . . . Initial 102 | . . . 27 65 102 . . . . Average 216 | . . 42 95 216 289 . . . . Maximum Alert Level 3 | . . . . 2 3 . . . . Low Security (%) 43 | . 100 100 100 35 18 . . . . Level 1 47 | . . . . 57 67 . . . . Level 2 6 | . . . . 7 9 . . . . Level 3 1 | . . . . . 4 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . . 4 11 . . . . Investigation 9 | . . . . 3 6 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . . . . 1 3 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . . . 4 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . . 3 17 33 28 11 2 . 28 Peak Tracking Total 13 | . . 3 5 6 5 7 1 . 13 Tactical Retreats 9 | . . . 2 3 4 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 8 | . . . . 1 7 . . . . Max in Single Turn 5 | . . . . 1 5 . . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 24 | . . . 5 8 6 1 . 4 . Terminals 13 | . . . 5 5 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 89 | . . . 15 22 20 5 . 27 . Successful 67 | . . . 8 18 9 5 . 27 . Failed 22 | . . . 7 4 11 . . . . Catastrophic 5 | . . . 2 . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 37 | . . . 12 12 13 . . . . Terminals 41 | . . . 15 15 6 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 13 | . . . . 1 12 . . . . Scanalyzers 5 | . . . . 5 . . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 39 | . . . 2 4 1 5 . 27 . Record 17 | . . . . . 1 5 . 11 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 7 | . . . . . . . . 7 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 2 | . . . 2 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 22 | . . . 6 9 7 . . . . Terminals 14 | . . . 6 8 . . . . . Track 3 | . . . 1 2 . . . . . Assimilate 2 | . . . . 2 . . . . . Botnet 7 | . . . 4 3 . . . . . Operators 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . 1 6 . . . . Reject 2 | . . . . . 2 . . . . Mask 2 | . . . . . 2 . . . . Tunnel 3 | . . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . . 5 6 4 1 . . . Full Trace Events 5 | . . . . 1 3 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . 2 . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . . 1 Largest Group 1 | . . . . 1 . . . . 1 Highest-Rated Group 94 | . . . . 26 . . . . 94 Highest-Rated Ally 94 | . . . . 26 . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . 34 Total Damage 1029 | . . . . . . . . . 1029 Kills 11 | . . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 4629 | . 24 59 580 914 1183 618 144 33 1074 Spaces Moved 2866 | 1 21 26 445 407 669 466 162 79 590 Core 5 | . . . . . . . . . 5 Treads 804 | . . 4 12 348 159 . . . 281 Legs 33 | 1 21 11 . . . . . . . Wheels 503 | . . 11 433 59 . . . . . Hover 1521 | . . . . . 510 466 162 79 304 Flight . | . . . . . . . . . . Fastest Speed 42 | 120 120 80 80 110 42 42 42 42 42 Average Speed 108 | 120 120 109 101 159 98 59 76 42 147 Slowest Speed 270 | 120 120 160 180 180 270 102 102 42 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 7 12 46 44 17 65 34 72 66 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . 1 2 1 . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 9 | . . . . . . 5 2 . 2 Spaces Dug 4 | . . . . . 4 . . . . Terrain Destroyed 136 | . . . 9 54 55 . 1 . 17 Melee 4 | . . . . . 4 . . . . Projectile 3 | . . . . . 1 . 1 . 1 AOE 129 | . . . 9 54 50 . . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 4095 | . 20 37 526 593 1116 788 176 78 761 Wait 887 | . . . 27 94 330 304 . . 132 Move 2857 | . 20 25 444 406 668 465 161 78 590 Hop . | . . . . . . . . . . Pick Up 54 | . . . 16 16 10 5 3 . 4 Fast Attach 15 | . . . 1 1 8 . . . 5 Attach 41 | . . . 6 8 16 1 4 . 6 Detach 10 | . . . . . 6 1 2 . 1 Swap 22 | . . 2 2 9 6 . . . 3 Drop 36 | . . . 3 10 16 1 2 . 4 Fire 145 | . . 10 27 48 38 2 4 . 16 Melee 27 | . . . . . 18 9 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 14) 25 | -10/Materials | Entered Mines 76 | -10/Mines | Discovered new exit (range 11) 84 | -10/Mines | Entered Materials 84 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 657 | -9/Materials | Discovered new exit (range 5) 661 | -9/Materials | Identified exit to Materials 664 | -9/Materials | Entered another Materials area 664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -8/Materials | Discovered new exit (range 4) 1524 | -8/Materials | Identified exit to Factory 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2270 | -7/Factory | Build established: Scout 2453 | -7/Factory | Discovered new exit (range 19) 2519 | -7/Factory | Garrison activated, responded to threat 2613 | -7/Factory | Lost 7 parts (1p2n2u2w) 2742 | -7/Factory | Discovered new exit (range 10) 2750 | -7/Factory | Identified exit to Lower Caves 2761 | -7/Factory | Entered Lower Caves 2820 | -7/Lower Caves | Identified exit to Lower Caves 2866 | -7/Lower Caves | Build established: Mutant 3372 | -7/Lower Caves | Attracted the attention of an 0b10 base 3372 | -7/Lower Caves | Learned location of Extension (-5) 3372 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 3372 | -7/Lower Caves | Learned Extension emergency access door positions 3372 | -7/Lower Caves | Learned Factory security intel 3379 | -7/Lower Caves | Entered another Lower Caves area 3414 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3453 | -7/Lower Caves | Discovered new exit (range 12) 3462 | -7/Lower Caves | Identified exit to Factory 3515 | -7/Lower Caves | Encountered a Warlord checkpoint 3517 | -7/Lower Caves | Discovered new exit (range 15) 3523 | -7/Lower Caves | Identified exit to Data Miner 3523 | -7/Lower Caves | Entered Data Miner 3523 | -7/Data Miner | Discovered new exit (range 6) 3530 | -7/Data Miner | Met Data Miner 3539 | -7/Data Miner | Learned location of Section 7 (-3) 3539 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3547 | -7/Data Miner | Received God Mode back door access code from Data Miner 3556 | -7/Data Miner | Identified exit to Proximity Caves 3556 | -7/Data Miner | Entered Proximity Caves 3727 | -6/Proximity Caves | Spotted B-75 Beast 3729 | -6/Proximity Caves | Escorted by Enhanced Grunt 3747 | -6/Proximity Caves | Allies destroyed B-75 Beast 3778 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 4241 | -6/Proximity Caves | Learned Factory trap positions 4275 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4508 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4568 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4609 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4613 | -6/Proximity Caves | Core integrity fell below 50% 4624 | -6/Proximity Caves | Core integrity fell below 20% 4630 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04621_ Penetrated by Slug. 04621_ Lgt. Nuclear Core destroyed. 04622_ Acquired 10 matter. 04622_ G-50 Soldier destroyed. 04622_ S-27 Virus destroyed. 04623_ Acquired 14 matter. 04623_ Penetrated by Slug. 04624_ Destroyed VTOL Module. 04624_ S-27 Virus destroyed. 04624_ Hvy. Rocket Launcher destroyed. 04624_ Destroyed Hvy. Rocket Launcher. 04624_ G-50 Soldier destroyed. 04626_ VTOL Module fries itself beyond repair. 04626_ Penetrated by Slug. 04626_ Dropped Med. Storage Unit. 04627_ Autogun fries itself beyond repair. 04627_ Lgt. Nuclear Core fries itself beyond repair. 04627_ Dropped Lrg. Storage Unit. 04630_ Carbon-fiber Leg fries itself beyond repair. 04630_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????## ???????????????????????? | | ????????????????????## ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ##?????????????????????? | | ????????????????????? ##????????????????????? | | ?????????????????????? ##???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??? ??????????????????? ??????????????????????? | | ?# ???????????????????# ######++#####??????????? | | ?? ???????????????????# # # "??????????? | | ?? ???????????????????# # "??????????? | | ?? ????????#####??### # """#???????? | | ?? ???????## #### @# " #???????? | | ?? ??????## "" #???????? | | ??# ?????## " +???????? | | ### ?????# !*Y g "" +???????? | | ?????# ## #### /!=!g% " #???????? | | ?????# ## ###??# =[!!* * "#???????? | | ?????# ## ##????# ![!]%g%g "#???????? | | ?????# ## #?? !!! = "#???????? | | ?????# ## #?# # "#???????? | | #####?# ## #?# # ""#???????? | | #?# #?# #"""""" T"""#???????? | | #?# ###?### ########++######???????? | | ### #?????## ??????????????????????? | | % "%" #??????## ??????????????????????? | | %% " #???????# ###??????????????????????? | | % ##??????##?????????????????????????? | | % #?????????????????????????????????? | | # ## ###?????????????????????????????????? | | ## ### #???????????????????????????????????? | | ?# #?# #???????????????????????????????????? | | ## ##?# #???????????????????????????????????? | | ### #???????????????????????????????????? | | ##???????????????????????????????????? | | ####?????????????????????????????????? | | ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed RegenerativeBladeLaser Manual? 0 Play Time 00:47:51 Cumulative 77.4 hours Start 2021.12.27 @ 09:38:38 End 2021.12.29 @ 15:08:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 11 Adventurer 32 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45d00e1a-06ab-4ce0-b15d-84f698a39140