Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 09:11:37 Player: TurnLeft25 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2527) 2527 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 5487 Bonus ------- Pacifist 200 High Alert Combat Kills 55 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- Particle Gun Katana > --- INVENTORY (10) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Targeting Computer Medium Armor Plating Reactive Plating > --- WEAPON ----------- Assault Cannon Spear > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Gauss Rifle Plasma Cutter Katana [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 88 | 6 . 33 31 11 7 Power 9 | 1 . 4 3 1 . Engine 8 | 1 . 4 3 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 25 | 2 . 9 8 4 2 Treads 11 | . . 3 5 3 . Leg 14 | 2 . 6 3 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 . 11 12 4 3 Device 7 | . . 4 . 2 1 Storage 4 | 1 . 2 1 . . Processor 3 | . . 2 1 . . Hackware 2 | . . . . . 2 Protection 15 | . . 3 10 2 . Artifact . | . . . . . . Weapon 23 | 2 . 9 8 2 2 Energy Gun 11 | 1 . 5 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 4 . 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon 1 | . . . 1 . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 48 | . . 10 20 11 7 Power 5 | . . 2 1 2 . Propulsion 12 | . . 2 5 3 2 Utility 19 | . . 3 9 4 3 Weapon 12 | . . 3 5 2 2 Highest Loss Streak 10 | . . 4 10 3 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 85 91 77 82 74 Engine 5 | . 14 9 5 5 . Treads 10 | . . 8 14 15 8 Leg 6 | . 28 12 1 1 5 Device 13 | . . 18 12 9 11 Storage 9 | . 14 11 9 9 9 Processor 5 | . . 6 3 9 5 Hackware 1 | . . . . . 4 Protection 10 | . . 4 16 13 12 Energy Gun 8 | . 14 9 7 4 8 Ballistic Gun 5 | . 14 10 . . 6 Ballistic Cannon 1 | . . . 1 8 . Piercing Weapon 1 | . . . 3 2 . Peak Build Rating 26 | 6 6 15 24 26 23 Average Rating 16 | 3 6 12 17 23 21 On Entrance 12 | . 6 6 14 23 23 Naked Turns . | . . . . . . Heaviest Build 43 | 11 11 25 43 43 32 Greatest Support 60 | 20 20 40 60 60 40 Greatest Overweight (x) 10 | . . 5 2 10 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 6 3 8 10 10 8 Average Carried 7 | 3 3 6 8 9 6 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 3 3 7 10 7 5 Class Distribution -------------------- 77% | Scavenger-Mutant 19% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1704 | 234 . 561 366 379 164 Remotely . | . . . . . . Salvage Created 2741 | . . 977 752 627 385 Parts 147 | . . 66 31 29 21 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 60 | . . 19 15 13 13 Melee 3 | . . . 2 1 . Guns 44 | . . 19 8 4 13 Cannons 10 | . . . 2 8 . AOE 2 | . . . 2 . . Classes Destroyed 12 | . . 10 2 . . Worker 2 | . . 1 . 1 . Builder 4 | . . 3 . 1 . Tunneler 1 | . . 1 . . . Hauler 2 | . . . 1 1 . Recycler 4 | . . 3 . 1 . Operator 3 | . . 1 1 1 . Watcher 1 | . . 1 . . . Swarmer 15 | . . 6 . 1 8 Grunt 32 | . . 9 7 11 5 Duelist 1 | . . 1 . . . Sentry 10 | . . 3 6 1 . Hunter 2 | . . . 2 . . Best Kill Streak 6 | . . 6 5 4 4 Combat Bots Only 5 | . . 5 5 4 4 Max Kills in Single Turn 2 | . . 2 1 2 2 Gunslinging 1 | . . 1 . . 1 Exploded 1 | . . . 1 . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 670 | . . 156 265 121 128 Missed 179 | . . 39 69 37 34 Damage Taken 6758 | . . 1519 2945 1228 1066 Core 774 | . . 222 366 29 157 Absorbed by Shields . | . . . . . . Ignored by Resistances 27 | . . . . 27 . Core Remaining (%) 81 | 100 100 44 . . . Volleys Fired 262 | . . 90 76 63 33 Largest 2 | . . 2 2 2 2 Hottest 119 | . . 88 119 109 93 Shots Fired 399 | . . 158 91 89 61 Gun 320 | . . 158 74 27 61 Cannon 72 | . . . 10 62 . Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 198 | . . 91 17 62 28 Thermal 194 | . . 67 67 27 33 Explosive 7 | . . . 7 . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . . 10 12 14 10 Robot Miss Streak 5 | . . 5 3 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 278 | . . 97 68 69 44 Core Hits 127 | . . 41 37 29 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . 2 7 6 2 Burn 9 | . . 2 4 1 2 Blast 4 | . . . . 4 . Impale 4 | . . . 3 1 . Melee Attacks 16 | . . . 13 2 1 Impact . | . . . . . . Slashing 2 | . . . 1 . 1 Piercing 14 | . . . 12 2 . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5349 | . 3 1448 1454 1583 861 Guns 3370 | . . 1424 754 361 831 Cannons 1296 | . . . 178 1118 . Explosions 240 | . . . 240 . . Melee 409 | . . . 282 97 30 Ramming 34 | . 3 24 . 7 . Kinetic 2614 | . . 741 256 1118 499 Thermal 2052 | . . 683 676 361 332 Explosive 240 | . . . 240 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 30 | . . . . . 30 Piercing 379 | . . . 282 97 . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 8 . . . Message Errors 2 | . . 2 . . . Matter Fused 2 | . . 2 . . . Energy Discharges 3 | . . 3 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 128 | . . . 57 71 . Projectiles 19 | . . . . 19 . Explosions . | . . . . . . Melee 109 | . . . 57 52 . Knockbacks 25 | . . . . 25 . Impact . | . . . . . . Kinetic 21 | . . . . 21 . Secondary 4 | . . . . 4 . Self-Inflicted Damage 59 | . . . 59 . . Shots 2 | . . . 2 . . Rammed 4 | . . 1 1 2 . Targets Rammed 11 | . 2 6 1 2 . Kicked 5 | . 2 3 . . . Crushed 2 | . . 2 . . . Highest Temperature 395 | . . 395 258 223 43 Average Temperature 96 | . . 143 58 79 17 Received Heat Transfer 2886 | . . 564 1161 702 459 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . 2 4 . 2 Heat Transferred 5624 | . . 1813 1961 925 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 484 | . 12 263 323 391 484 Initial 159 | . . 4 78 122 159 Average 214 | . 5 117 196 241 398 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 52 | 100 100 80 56 34 7 Level 1 32 | . . 19 43 65 24 Level 2 15 | . . . . . 67 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 2 6 5 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 8 | . . 2 4 2 . Assault . | . . . . . . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . . 29 28 22 17 Peak Tracking Total 6 | . . 6 5 6 5 Tactical Retreats 5 | . . . 2 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 12 | . . 5 . . 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 5 | . . 2 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 1 | . . . 1 . . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 13 | . 2 2 4 4 1 Terminals 10 | . 2 1 3 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 40 | . 8 8 10 12 2 Successful 21 | . 4 5 4 8 . Failed 18 | . 3 3 6 4 2 Catastrophic 5 | . . . 3 1 1 Database Lockouts 1 | . 1 . . . . Manual 18 | . 7 6 1 4 . Terminals 31 | . 8 3 8 10 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 2 2 . Terminal Hacks 15 | . 4 3 3 5 . Robot Analysis 4 | . 2 2 . . . Prototype ID Bank 3 | . 1 1 1 . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . . 1 . Hauler Manifests 2 | . . . 1 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . 1 . . Unauthorized Hacks 3 | . . 1 . 2 . Terminals 2 | . . . . 2 . Botnet 1 | . . . . 1 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 3 3 1 Full Trace Events 7 | . 2 1 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total 4 | . 2 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 3088 | 49 120 973 789 443 714 Spaces Moved 1302 | 36 99 459 271 117 320 Core 20 | 12 . 1 . 4 3 Treads 727 | . . 171 251 113 192 Legs 555 | 24 99 287 20 . 125 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 120 Average Speed 163 | 96 120 140 191 223 173 Slowest Speed 550 | 120 120 300 260 550 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 19 35 18 22 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 46 | . . . 40 6 . Melee 1 | . . . 1 . . Projectile 7 | . . . 1 6 . AOE 38 | . . . 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1830 | 49 100 635 426 203 417 Wait 49 | . . 11 4 . 34 Move 1299 | 35 98 458 271 117 320 Hop . | . . . . . . Pick Up 64 | 8 . 23 22 6 5 Fast Attach 22 | 1 . 9 9 3 . Attach 53 | 5 . 15 18 8 7 Detach 1 | . . . 1 . . Swap 13 | . . 9 4 . . Drop 24 | . . 14 8 2 . Fire 262 | . . 90 76 63 33 Melee 16 | . . . 13 2 1 Ram . | . . . . . . Kick 5 | . 2 3 . . . Crush 5 | . . 3 . 2 . Escape Stasis 17 | . . . . . 17 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Central database locked down 138 | -10/Materials | Discovered new exit (range 11) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Utility x2 239 | -9/Materials | Discovered new exit (range 15) 583 | -9/Materials | Discovered new exit (range 13) 714 | -9/Materials | Lost 3 parts (2u1w) 793 | -9/Materials | Lost 4 parts (1p1n1u1w) 806 | -9/Materials | Core integrity fell below 50% 839 | -9/Materials | Lost 3 parts (1p1n1w) 1104 | -9/Materials | Build established: Scavenger-Mutant 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -8/Materials | Garrison activated, responded to threat 1449 | -8/Materials | Lost 10 parts (1p2n4u3w) 1571 | -8/Materials | Core integrity fell below 50% 1698 | -8/Materials | Discovered new exit (range 8) 1932 | -8/Materials | Entered Storage 2118 | -8/Storage | Garrison activated, responded to threat 2219 | -8/Storage | Lost 3 parts (1p1n1u) 2375 | -8/Storage | Identified exit to Garrison 2375 | -8/Storage | Entered Garrison 2379 | -8/Garrison | Lost 3 parts (1p1u1w) 2393 | -8/Garrison | Triggered checkpoint 2439 | -8/Garrison | Triggered checkpoint 2444 | -8/Garrison | Garrison Relay disabled 2595 | -8/Garrison | Triggered checkpoint 2605 | -8/Garrison | Core integrity fell below 20% 2733 | -8/Garrison | Triggered checkpoint 2865 | -8/Garrison | Lost 3 parts (1n2u) 2947 | -8/Garrison | Discovered new exit (range 14) 3013 | -8/Garrison | Triggered checkpoint 3089 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02866_ Field strength at 10. 02867_ Stasis field depleted. 02888_ Imp. Medium Armor Plating destroyed. 02888_ Critical hit (Burn: +37). 02890_ Slug penetrates G-47 Trooper. 02894_ Gauss Rifle destroyed. 02898_ G-47 Trooper suffers critical hit (Burn). 02898_ Imp. Heat Sink melted. 02898_ G-47 Trooper destroyed. 02900_ Acquired 3 matter. 02908_ Acquired Aluminum Leg. 02914_ Acquired 50 matter. 02944_ Acquired Imp. Heat Sink. 02947_ EXIT=FOUND 03013_ Beams of light sweep through the air. An alarm sounds. 03061_ C-30 ARC bursts open, deploying its payload. 03061_ G-50 Soldier unfolds itself. 03061_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ?????????##????????????? | | ??????????????????????? ????????? #????????????? | | ??????????????????????? ????????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #??????? #??????# ???? | | ???????????????????????# #?????## ##""""## ##?? | | ???????????????????????# ####### ##? | | ???????????????????????# @ g ^ ? | | ???????????????????????# g g ^ ? | | ???????????????????????########## ## ## #?? | | ??????????????????????????????### ## ## #?? | | ??????????????????????????????# " "?? | | ??????????????????????????????# "%" "?? | | ??????????????????????????????# " "?? | | ??????????????????????????????# "?? | | ??????????????????????????????### ## ## #?? | | ??????????????????????########### ## ## ### | | ??????????????????????# ^ | | ??????????????????????# *% | | ??????????????????????# ^ =[% ### | | ??????????????????????# ############ ## =##?? | | ??????????????????????# #??????????# ##= #??? | | ??????????????######??# #??????????####### #??? | | ??????????????#"# #??# #????????????????# #??? | | ??????????????#" #??# #????????????????# #??? | | ??????????????#" #??# #????????????????# #??? | | ??????????????#" #??# #????????????????# #??? | | ??????????????#"# #??# #????????????????# ###? | | ????????????????# #??# #????????????????# *%[#? | | ????????????????# #??# ##???????????????# *! #? | | ????????????????# #??# T#???????????????# [%%#? | | ??????????????### #??# ##?????????????### ###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalProjectionRefractor Manual? 0 Play Time 00:28:32 Cumulative 44.8 hours Start 2025.02.14 @ 08:45:52 End 2025.02.14 @ 09:11:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8124353b-20a5-4eb1-b0a1-0f927bb39739