Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 06:51:11 Player: Moddy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2532) 2532 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 7600 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 14/850 Matter 286/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Armored Leg > --- UTILITY (4) ------ Advanced Targeting Computer Makeshift Hacking Suite Authchip [Propulsion] > --- WEAPON (3) ------- Impact Mace Axe > --- INVENTORY (5) ---- Advanced Heat Sink Authchip [Weapon] Dimensional Node Initializer Heavy Laser Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Cloaking Device Authchip [Propulsion] > --- WEAPON ----------- Heavy Plasma Cannon Heavy Flak Cannon Impact Mace > --- INVENTORY -------- Cooling System Authchip [Weapon] Heavy Laser Phase Cannon Advanced EMP Blaster [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Medium Treads Leg Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Authchip [Propulsion] Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Slots Evolved 8 | . . 2 2 . . 4 . . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 1 . . 1 . . . Utility 2 | . . . 1 . . 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 93 | . 7 16 9 10 5 33 . 4 9 Power 14 | . 1 4 1 1 . 6 . . 1 Engine 10 | . 1 4 1 1 . 2 . . 1 Core 4 | . . . . . . 4 . . . Reactor . | . . . . . . . . . . Propulsion 33 | . 2 6 5 4 . 12 . 1 3 Treads 6 | . . . . . . 4 . . 2 Leg 11 | . . 4 1 . . 4 . 1 1 Wheel 4 | . . . . . . 4 . . . Hover . | . . . . . . . . . . Flight 12 | . 2 2 4 4 . . . . . Utility 22 | . 2 2 2 2 4 7 . 1 2 Device 8 | . . . . . 2 4 . 1 1 Storage . | . . . . . . . . . . Processor 6 | . 1 1 1 1 1 1 . . . Hackware 3 | . . . . . 1 1 . . 1 Protection 5 | . 1 1 1 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 24 | . 2 4 1 3 1 8 . 2 3 Energy Gun 9 | . 2 . 1 2 . 3 . . 1 Energy Cannon 4 | . . 1 . . 1 2 . . . Ballistic Gun 2 | . . 2 . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 5 | . . 1 . 1 . . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . 5 . 1 . 1 . Corrupted Parts 7 | . . . . . 1 5 . . 1 System Corruption 55 | . . . . . 4 44 . . 7 Parts Lost 36 | . 1 . . 3 . 20 . . 12 Power 6 | . 1 . . . . 3 . . 2 Propulsion 17 | . . . . 1 . 10 . . 6 Utility 4 | . . . . . . 2 . . 2 Weapon 9 | . . . . 2 . 5 . . 2 Highest Loss Streak 10 | . 1 . . 1 . 10 . . 7 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 6 6 4 4 4 4 4 5 5 4 Power . | 1 . 1 1 1 1 . . . . Propulsion . | 4 3 1 . 1 1 . . . . Utility 1 | . . . . . 2 1 2 2 2 Weapon 2 | 1 1 1 2 1 . 2 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 9 3 1 1 1 1 . 2 2 Power . | . . . . . . . . . . Propulsion 9 | . 6 3 . . . . . . . Utility 4 | . 1 . . . 1 1 . . 1 Weapon 6 | . 2 . 1 1 . . . 2 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 87 | . 77 96 90 98 100 83 100 100 74 Engine 7 | . 14 11 9 9 9 8 6 6 5 Core 2 | . . . . . . 2 6 6 3 Treads 5 | . . . . . . 11 6 6 8 Leg 11 | . 12 28 35 2 . 9 6 10 10 Wheel 7 | . . . . . . . 26 22 4 Flight 8 | . 14 12 8 41 45 9 . . . Device 3 | . . . . . . 7 6 6 3 Processor 7 | . 5 11 9 18 17 6 6 6 6 Hackware 5 | . . . . . . 8 6 6 7 Protection 5 | . . 11 9 9 9 1 6 6 3 Energy Gun 5 | . 15 2 . 5 9 3 6 6 7 Energy Cannon 5 | . . 10 1 . 7 3 13 10 3 Ballistic Gun 1 | . . 8 8 6 . . . . . Launcher 1 | . . . 7 5 1 1 . 2 . Impact Weapon 1 | . . . . . . 2 . . 3 Peak Build Rating 60 | 6 7 23 31 37 37 60 50 57 59 Average Rating 41 | 6 5 18 25 32 36 46 50 51 46 On Entrance 29 | 6 6 7 22 27 37 37 50 50 53 Avg Prop Armor Cover (%) 8 | . . 5 7 4 2 7 10 12 12 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 13 13 17 18 21 20 45 40 40 39 Greatest Support 78 | 20 20 68 51 25 20 60 40 40 78 Greatest Overweight (x) 6 | . 2 . 3 1 . 3 . 1 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 5 Average Carried 4 | 6 6 4 4 4 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 41% | Scavenger-Gunner 24% | Mutant 18% | Scavenger-Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Matter Collected 1962 | 200 40 261 44 349 172 431 . 109 356 Remotely . | . . . . . . . . . . Salvage Created 2740 | . 130 261 145 515 93 1007 . . 589 Parts 151 | . 10 13 15 27 2 61 . . 23 Haulers Intercepted 3 | . . 1 . 1 . 1 . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 17 Prevented 6 | . . . . . . . . . 6 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Combat Hostiles Destroyed 50 | . 5 4 7 8 2 14 . . 10 Melee 8 | . . . . . . 2 . . 6 Guns 18 | . 5 1 2 4 2 3 . . 1 Cannons 14 | . . 3 2 . . 7 . . 2 AOE 9 | . . . 3 4 . 2 . . . Classes Destroyed 13 | . 2 2 . 4 . 3 . . 2 Worker 5 | . . . . 1 . 4 . . . Builder 2 | . . . . . . 2 . . . Hauler 3 | . . 1 . 1 . 1 . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . . 1 . 2 . . . Swarmer 8 | . 3 . 5 . . . . . . Grunt 24 | . 2 2 1 5 1 8 . . 5 Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . 2 1 2 1 1 . . . Hunter 5 | . . . . 1 . 3 . . 1 Programmer 3 | . . . . . . 1 . . 2 Heavy 1 | . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 5 2 4 4 1 5 . . 4 Combat Bots Only 5 | . 5 2 4 3 1 3 . . 4 Max Kills in Single Turn 3 | . 2 1 2 2 1 3 . . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 2 2 . 1 . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Hostile Shots Fired 484 | . 28 16 33 43 11 211 . . 142 Missed 157 | . 7 6 11 14 2 75 . . 42 Hits 327 | . 21 10 22 29 9 136 . . 100 Melee 4 | . . . . . . . . . 4 Projectile 323 | . 21 10 22 29 9 136 . . 96 Critical Strikes 10 | . . 2 1 2 2 1 . . 2 Damage Taken 5758 | . 246 133 225 498 144 2462 . . 2050 Core 1034 | . 44 21 33 37 63 520 . . 316 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 327 | . . . . . . . . 327 . Core Remaining (%) 87 | 100 82 94 . . 75 . . . . Volleys Fired 151 | . 14 16 13 35 8 51 . . 14 Largest 3 | . 2 2 2 2 2 3 . . 3 Hottest 219 | . 90 108 91 91 130 219 . . 209 Shots Fired 318 | . 28 31 21 66 16 119 . . 37 Gun 183 | . 28 16 13 52 8 43 . . 23 Cannon 109 | . . 15 6 5 8 62 . . 13 Launcher 26 | . . . 2 9 . 14 . . 1 Special . | . . . . . . . . . . Kinetic 69 | . . 7 11 29 . 22 . . . Thermal 181 | . 28 24 6 10 16 71 . . 26 Explosive 8 | . . . 2 5 . . . . 1 Electromagnetic 60 | . . . 2 22 . 26 . . 10 Robot Hit Streak 18 | . 4 12 7 18 8 10 . . 6 Robot Miss Streak 5 | . 4 2 1 3 1 5 . . 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 223 | . 17 23 13 44 11 77 . . 38 Core Hits 116 | . 8 7 11 27 2 46 . . 15 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 Critical Strikes 4 | . 1 . 1 . . 1 . . 1 Burn 1 | . 1 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . . . 1 . . . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 25 | . . . . . . 4 . . 21 Impact 25 | . . . . . . 4 . . 21 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7007 | . 200 388 401 1237 286 2963 . . 1532 Guns 1916 | . 200 122 149 591 136 476 . . 242 Cannons 2216 | . . 266 62 60 150 1473 . . 205 Explosions 1929 | . . . 190 586 . 805 . . 348 Melee 946 | . . . . . . 209 . . 737 Ramming . | . . . . . . . . . . Kinetic 1122 | . . 57 131 228 . 706 . . . Thermal 2703 | . 200 331 62 229 286 1130 . . 465 Explosive 1077 | . . . 190 299 . 335 . . 253 Electromagnetic 1159 | . . . 18 481 . 583 . . 77 Impact 946 | . . . . . . 209 . . 737 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 44 | . . . . . 4 44 44 44 7 Average Corruption 36 | . . . . . 4 43 44 44 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . . . . . . 45 10 3 6 Message Errors 16 | . . . . . . 9 2 1 4 Matter Fused 11 | . . . . . . 8 3 . . Heat Flow Errors 3 | . . . . . . 2 1 . . Energy Discharges 7 | . . . . . . 3 3 . 1 Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . 11 . 1 . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 2 | . . . . . . 1 . . 1 Alerts 2 | . . . . . . 1 . 1 . Misdirections 1 | . . . . . . 1 . . . Weapon Failures 6 | . . . . . . 6 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 257 | . . . 2 28 . 55 . . 172 Projectiles 11 | . . . . . . 11 . . . Explosions 65 | . . . 2 28 . 13 . . 22 Melee 181 | . . . . . . 31 . . 150 Knockbacks 14 | . . . . . . 12 . . 2 Impact 3 | . . . . . . 1 . . 2 Kinetic 11 | . . . . . . 11 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 386 | . . . . . . 298 . . 88 Shots 12 | . . . . . . 10 . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 512 | . 458 329 153 309 364 512 62 . 180 Average Temperature 140 | . 227 117 72 153 145 135 41 . 72 Received Heat Transfer 1413 | . 93 102 63 81 108 405 . . 561 Effects 19 | . 5 . . 7 1 6 . . . Shutdowns 5 | . 2 . . . 1 2 . . . Energy Bleed 3 | . . . . 3 . . . . . Interference 4 | . 1 . . 3 . . . . . Matter Decay 2 | . . . . 1 . 1 . . . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 4 | . 1 . . . . 3 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 10 | . . . . 2 . 5 . . 3 Impact Corruptions 6 | . . . . . . 2 . . 4 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 1 . . . 2 . . 2 Heat Transferred 4747 | . 607 631 111 359 481 1862 . . 696 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . 3 . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Maximum Alert Level 1 | . . . . 1 . 1 . . . Low Security (%) 86 | 100 100 100 100 97 100 66 . . . Level 1 13 | . . . . 2 . 33 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 311 | . 90 71 124 206 77 311 . . . Initial 76 | . . 16 25 52 76 . . . . Average 67 | . 53 9 67 99 30 100 . . . Influence Increases 1863 | . 120 134 199 294 56 689 . . 371 Destroy 0b10 Robot/C 1080 | . 100 80 140 160 40 280 . . 280 Destroy 0b10 Robot/NC 65 | . . 5 . 20 . 40 . . . Destroy Leader 262 | . 20 32 30 44 . 86 . . 50 Allied During Kill 41 | . . . . . . . . . 41 Successful Hack 26 | . . 1 . 11 14 . . . . Disable Machine 195 | . . . 15 15 . 165 . . . Destroy Structure 89 | . . 1 14 29 2 43 . . . Lose Combat Pursuer 105 | . . 15 . 15 . 75 . . . Influence Decreases 1863 | . 80 113 136 222 252 399 218 72 371 Entered New Map 432 | . . 24 36 72 120 . 108 72 . Time Decay 1104 | . 70 89 100 120 112 234 110 . 269 Lost Part 260 | . 10 . . 30 . 158 . . 62 Lost Ally 67 | . . . . . 20 7 . . 40 Squads Dispatched 8 | . 1 . 1 1 . 5 . . . Investigation 2 | . . . 1 . . 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . 1 . . 1 . 3 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Distress Signals 3 | . . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 8 12 12 10 2 23 . . 31 Peak Tracking Total 15 | . 4 7 9 3 1 4 . . 15 Tactical Retreats 6 | . . 1 . 1 . 4 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Machines Disabled 15 | . . . 1 1 . 11 . . 2 Max in Single Turn 4 | . . . 1 1 . 4 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Machines Accessed 24 | . 2 3 1 6 9 2 . . 1 Terminals 16 | . 2 1 1 6 5 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . 4 1 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 70 | . 4 13 2 19 27 4 . . 1 Successful 32 | . 1 10 1 8 11 . . . 1 Failed 37 | . 3 2 1 11 16 4 . . . Catastrophic 4 | . . . . 1 2 1 . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 42 | . 3 4 2 17 10 2 . 4 . Terminals 47 | . 4 4 2 19 16 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 13 | . . . . . 11 2 . . . Scanalyzers 9 | . . 9 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 1 . . 2 3 . . . 1 Record 1 | . . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Retrieve Components 3 | . . . . . 3 . . . . Scanalyzer 8 | . . 8 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 3 | . . 3 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . . 2 1 6 5 . . . . Terminals 14 | . . 2 1 6 5 . . . . Botnet 3 | . . 1 . 1 1 . . . . Skim 11 | . . 1 1 5 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 1 1 6 7 2 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . Allies Hacked 2 | . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Total Allies 8 | . . . . . 4 . . 4 . Largest Group 4 | . . . . . 4 3 . 4 4 Highest-Rated Group 160 | . . . . . 40 24 . 160 160 Highest-Rated Ally 41 | . . . . . 16 10 . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . 1 . . . 20 Total Damage 891 | . . . . . 16 . . . 875 Kills 4 | . . . . . . . . . 4 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Active Infowar (turns) 154 | . . . . 136 10 8 . . . Optics 146 | . . . . 136 10 . . . . Cloaking 8 | . . . . . . 8 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Turns Passed 4729 | 5 147 376 219 241 313 864 231 911 1422 Spaces Moved 4174 | 5 187 302 172 324 635 511 284 931 823 Core 1 | . . . . . . . . . 1 Treads 391 | . . . . . . 213 . . 178 Legs 928 | 5 14 149 98 4 . 53 . . 605 Wheels 1277 | . . . . . . 23 284 931 39 Hover . | . . . . . . . . . . Flight 1577 | . 173 153 74 320 635 222 . . . Fastest Speed 23 | 120 37 31 36 23 26 33 80 80 95 Average Speed 86 | 120 44 81 91 27 26 109 80 87 153 Slowest Speed 350 | 120 200 130 295 200 26 255 80 95 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . 1 . 1 . 1 . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 2 47 26 24 37 88 14 41 89 89 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . 1 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 117 | . . . 14 29 1 53 . . 20 Melee . | . . . . . . . . . . Projectile 21 | . . . . . 1 14 . . 6 AOE 96 | . . . 14 29 . 39 . . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Total 4928 | 4 224 400 211 408 768 686 287 1023 917 Wait 307 | . . 45 . 23 67 50 4 78 40 Move 4159 | 4 184 301 169 323 632 510 283 930 823 Hop 3 | . 1 . 1 . 1 . . . . Pick Up 35 | . 6 4 4 4 3 9 . 2 3 Fast Attach 55 | . 7 7 7 4 2 23 . 1 4 Attach 22 | . 1 2 1 2 3 11 . . 2 Detach 15 | . 2 1 1 1 3 6 . . 1 Swap 51 | . . 11 5 9 . 13 . 7 6 Drop 62 | . 9 13 10 7 6 9 . 5 3 Fire 151 | . 14 16 13 35 8 51 . . 14 Melee 25 | . . . . . . 4 . . 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 43 | . . . . . 43 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 7) 135 | -10/Materials | Discovered new exit (range 13) 153 | -10/Materials | Entered another Materials area 153 | -9/Materials | Evolved 2 slots: Propulsion x2 204 | -9/Materials | Central database locked down 526 | -9/Materials | Discovered new exit (range 3) 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -8/Materials | Build established: Mutant 735 | -8/Materials | Discovered new exit (range 16) 748 | -8/Materials | Entered Storage 907 | -8/Storage | Used back door to open Recycling access 907 | -8/Storage | Discovered new exit (range 4) 971 | -8/Storage | Identified exit to Factory 989 | -8/Storage | Entered Recycling 990 | -8/Recycling | Identified exit to Factory 1089 | -8/Recycling | Build established: Sprinter 1302 | -8/Recycling | Entered Factory 1302 | -6/Factory | Accompanied by 3 allies 1302 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1457 | -6/Factory | Lost 3 allies 1487 | -6/Factory | System corruption reached 10% 1493 | -6/Factory | Lost 9 parts (2p4n1u2w) 1499 | -6/Factory | System corruption reached 30% 2039 | -6/Factory | Core integrity fell below 50% 2080 | -6/Factory | Lost 10 parts (1p6n1u2w) 2160 | -6/Factory | Discovered new exit (range 8) 2166 | -6/Factory | Entered Lower Caves 2367 | -6/Lower Caves | Build established: Scavenger-Gunner 2381 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2391 | -6/Lower Caves | Learned 4 Factory zone layouts 2397 | -6/Lower Caves | Entered Zion 2457 | -6/Zion | System corruption cleaned by Quarantine Array 2591 | -6/Zion | Learned location of Warlord (-4) 2642 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2782 | -6/Zion | Visited the Megawrench Repair Shop 2782 | -6/Zion | Megawrench repaired 12 parts 2846 | -6/Zion | Learned location of 1 exit from Factory 2886 | -6/Zion | Opened final containment barrier to the Deep Caves 2987 | -6/Zion | Met Imprinter 3003 | -6/Zion | Imprinted 3005 | -6/Zion | Declared Zion's savior 3100 | -6/Zion | Given the Hacking Drone Bay 3100 | -6/Zion | Found Prototype Device 3100 | -6/Zion | Identified Hacking Drone Bay 3173 | -6/Zion | Discovered new exit (range 16) 3308 | -6/Zion | Entered Proximity Caves 3308 | -5/Proximity Caves | Accompanied by 4 allies 3486 | -5/Proximity Caves | Spotted B-75 Beast 3495 | -5/Proximity Caves | Destroyed B-75 Beast 3606 | -5/Proximity Caves | Learned Factory security intel 3610 | -5/Proximity Caves | Found Alien Artifact 3790 | -5/Proximity Caves | Lost 3 allies 4061 | -5/Proximity Caves | Core integrity fell below 20% 4093 | -5/Proximity Caves | Lost 7 parts (1p4n2u) 4350 | -5/Proximity Caves | Build established: Mutant 4720 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4730 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04510_ System corrupted: Hvy. Laser misfires. 04530_ S3ILHR=RI<|QCO VUUY|B:TTHLGGFJOSPPXHD 04576_ ZP&<|BKGT,H:Z 04719_ Machine disabled. 04721_ Hvy. Missile Launcher destroyed. 04721_ Slug penetrates Wall. 04723_ The unstable cave ceiling collapses. 04724_ Flexi-carbon Leg destroyed. 04726_ N:FRPMDC3VMHHLRHGPW=6BL1YJK5U0RCEQXG%/, 04727_ S-27 Virus suffers critical hit (Burn). 04727_ S-27 Virus destroyed. 04729_ C-30 ARC bursts open, deploying its payload. 04729_ B-60 Warrior unfolds itself. 04729_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ???# ######" ##????????????????????? | | ???# "" ##?????????????????????? | | ???# #" ####??????????????????????? | | ???## ### ####?????????????????????????? | | ????## #??# ##?###????????????????????????? | | ????## #### #### ##???????????????????????? | | ????# ### #???????????????????????? | | ?????# ## ##??????????????????????? | | ?????# #?#########?###????????? | | ????# ### #??# ### ##???????? | | ????# ###??# ### #??# #???????? | | ????## ??##??# #??? ##?# ### ##???????? | | ?????###???# ### #### ### ### ##???????? | | ??????????##""#" ## #?????### | | ??????????# " ## ### #????# | | ??????????# % #### ## #?# #????# # | | ??????????# #????? ### #? ####### | | ??????????## ##????????# ## ## # | | ???????????##% #?????????# ### ### # | | ??????####??#* #?????????# #### ####?# ###### | | ??????# ##?# %#????????## ######?#### #????? | | ?????## #?# ##??????## #????# #????? | | ????## #?# ##??#### ###### ####????? | | ???## #?# #### s [ #????? | | #### ##?#; g% # s % #????? | | [%%#?## gb @#####= #### #????? | | !===### #"""T """# #????? | | ###### [%=%* #"" # ###??? | | #????###* = ## ## #" # # ##?? | | #??????##% ####### #" # ### ##? | | #???????## #?????# #" # ## | | ##???????## ##??### #" + | | ###??????##"## #### # " + | | #???????##### + "" # # | | #???????????# + " ##### ## | | ##???????????# # "" #???# ##? | | ##????###?##?# # " ???# ###?? | | ###### ## #?# # #""" ?? ??# ##???? | | #?# ## #??" ?? ??# #????? | | #??# ## #??" ??? # ??# ##???? | | ##??## ## ########++###### #???? | | ##????# ## #???? | | ## #?????# ### ##???? | | ###########?????## ##?######### ##########????? | | #????????????????####??????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 11 Recoil Reduction 3 Offensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingFrostMonowheel Manual? 0 Play Time 01:01:23 Cumulative 83.9 hours Start 2026.11.09 @ 05:48:28 End 2026.11.09 @ 06:51:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 61% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98382074-de82-4355-9de5-be87173925ed