Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 10:04:17

Player: tionichm

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1336)     1336
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-196)               -196
              TOTAL SCORE: 4400

 Bonus
-------
High Alert Combat Kills    146
Follower Combat Kills      116
Friendly Fire              -458

 Cogmind 
---------
Core Integrity             0/700
Matter                     82/300
Energy                     65/100
System Corruption          6%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (8) ----
         Wheel
         Armor Integrity Analyzer
         Maneuvering Thrusters
         System Shield
         Recalibrator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Launcher Guidance Computer
           Propulsion Shielding
>          --- WEAPON -----------
           Gatling Laser
           Particle Cannon
           Flak Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
           Armor Integrity Analyzer
           Recoil Stabilizer
           Maneuvering Thrusters
           System Shield
           Shock Bomb Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Cooled Particle Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             94   | 6   2   9   5   9   28  33  2   
  Power                    14   | 1   .   3   .   1   5   4   .   
    Engine                 11   | 1   .   3   .   1   4   2   .   
    Core                   3    | .   .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   3   3   4   7   10  .   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    5    | 2   .   3   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  8    | .   .   .   .   .   .   8   .   
    Flight                 14   | .   .   .   3   4   6   1   .   
  Utility                  16   | 1   2   1   1   .   7   3   1   
    Device                 6    | .   .   .   1   .   5   .   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   1   1   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   2   1   4   9   16  1   
    Energy Gun             12   | .   .   1   1   1   3   6   .   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   4   5   1   
    Launcher               4    | .   .   .   .   2   .   2   .   
    Special Weapon         2    | .   .   1   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   4   .   
Parts Lost                 47   | .   .   5   1   8   17  12  4   
  Power                    7    | .   .   1   .   1   3   2   .   
  Propulsion               17   | .   .   .   .   4   7   5   1   
  Utility                  8    | .   .   1   .   .   5   1   1   
  Weapon                   15   | .   .   3   1   3   2   4   2   
  Highest Loss Streak      7    | .   .   5   1   3   5   7   4   
Average Slot Usage (%)     64   | .   96  73  82  68  56  49  23  
  Engine                   8    | .   14  13  11  3   8   2   .   
  Core                     1    | .   .   .   .   .   .   5   .   
  Leg                      11   | .   28  28  11  .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   12  6   
  Flight                   4    | .   .   .   15  23  17  .   .   
  Device                   2    | .   .   .   11  11  7   .   .   
  Storage                  9    | .   14  14  11  11  4   6   7   
  Processor                2    | .   .   .   .   .   8   5   .   
  Hackware                 6    | .   .   12  11  11  3   .   .   
  Protection               2    | .   10  1   .   .   .   4   2   
  Energy Gun               1    | .   .   .   1   6   .   2   5   
  Energy Cannon            1    | .   .   .   .   .   .   3   .   
  Ballistic Gun            2    | .   28  1   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 12  13  13  14  14  20  43  26  
  Greatest Support         44   | 20  20  25  20  15  20  44  13  
  Greatest Overweight (x)  6    | .   .   1   2   2   6   5   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   8   8   
  Average Capacity         6    | 5   5   6   6   6   4   7   8   
  Most Carried             8    | 4   5   6   6   6   6   8   7   
  Average Carried          4    | 1   3   3   4   4   3   5   5   
  Final Capacity           8    | 6   6   6   6   6   4   8   8   
  Final Carried            7    | 2   4   4   5   2   1   7   5   

 Class Distribution 
--------------------
 94% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low 
Matter Collected           1368 | 233 129 145 50  80  139 579 13  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1295 | .   167 106 117 62  122 721 .   
  Parts                    91   | .   12  6   5   5   20  43  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Combat Hostiles Destroyed  34   | .   4   2   .   9   4   15  .   
  Guns                     14   | .   4   2   .   1   3   4   .   
  Cannons                  9    | .   .   .   .   .   1   8   .   
  AOE                      11   | .   .   .   .   8   .   3   .   
Classes Destroyed          11   | .   1   1   .   3   2   4   .   
  Worker                   1    | .   .   1   .   .   .   .   .   
  Builder                  6    | .   .   .   .   1   1   4   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   
  Swarmer                  7    | .   .   .   .   4   3   .   .   
  Grunt                    18   | .   4   2   1   .   .   11  .   
  Sentry                   3    | .   .   .   .   .   1   2   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
  Assembled                5    | .   .   .   .   5   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   2   2   .   4   3   6   .   
  Combat Bots Only         4    | .   2   1   .   4   3   3   .   
Max Kills in Single Turn   3    | .   1   1   2   3   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  
Damage Taken               5447 | .    414  502  156  557  1492 1591 735  
  Core                     1613 | .    89   96   44   212  449  467  256  
  Absorbed by Shields      40   | .    .    .    .    .    .    40   .    
Core Remaining (%)         45   | 100  .    26   .    36   18   .    .    
Volleys Fired              183  | .    26   20   2    15   28   81   11   
  Largest                  3    | .    2    2    1    1    1    3    1    
  Hottest                  192  | .    40   60   100  45   50   192  55   
Shots Fired                257  | .    52   36   2    15   28   113  11   
  Gun                      148  | .    52   36   .    10   14   27   9    
  Cannon                   91   | .    .    .    .    .    14   75   2    
  Launcher                 14   | .    .    .    .    3    .    11   .    
  Special                  4    | .    .    .    2    2    .    .    .    
  Kinetic                  133  | .    52   28   .    .    22   29   2    
  Thermal                  77   | .    .    .    2    2    .    73   .    
  Explosive                13   | .    .    .    .    3    .    10   .    
  Electromagnetic          34   | .    .    8    .    10   6    1    9    
  Robot Hit Streak         12   | .    8    10   1    3    12   11   12   
  Robot Miss Streak        7    | .    4    2    2    3    3    7    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           201  | .    33   26   1    11   27   93   10   
  Core Hits                121  | .    9    6    8    22   11   59   6    
  Critical Hits            2    | .    2    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    
Melee Attacks              11   | .    .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4802 | .    299  297  264  737  308  2707 190  
  Guns                     1397 | .    299  297  .    76   108  455  162  
  Cannons                  1501 | .    .    .    .    .    200  1273 28   
  Explosions               1877 | .    .    .    240  658  .    979  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1169 | .    299  206  .    .    235  401  28   
  Thermal                  1867 | .    .    .    24   90   .    1753 .    
  Explosive                1093 | .    .    .    .    571  .    522  .    
  Electromagnetic          673  | .    .    91   240  76   73   31   162  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    1    6    6    
  Average Corruption       2    | .    .    .    .    .    1    2    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    1    13   2    
    Message Errors         7    | .    .    .    .    .    .    5    2    
    Matter Fused           4    | .    .    .    .    .    .    4    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Targeting Errors       4    | .    .    .    .    .    1    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            326  | .    .    .    14   21   .    291  .    
  Projectiles              24   | .    .    .    14   .    .    10   .    
  Explosions               302  | .    .    .    .    21   .    281  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    2    4    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    2    4    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      445  | .    .    .    66   113  .    266  .    
  Shots                    9    | .    .    .    2    3    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        340  | .    16   31   26   10   33   340  53   
  Average Temperature      54   | .    7    12   14   6    12   77   24   
  Received Heat Transfer   1902 | .    231  276  27   36   504  498  330  
  Effects                  2    | .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    .    
  Heat Transferred         2645 | .    .    .    50   175  .    2420 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Peak Influence             783  | .   77  110 228 98  248 783 .   
  Initial                  73   | .   .   30  .   73  33  .   .   
  Average                  160  | .   20  32  77  62  109 387 .   
Maximum Alert Level        3    | .   .   .   1   .   1   3   .   
  Low Security (%)         74   | 100 100 100 97  100 89  25  .   
  Level 1                  6    | .   .   .   2   .   10  14  .   
  Level 2                  14   | .   .   .   .   .   .   44  .   
  Level 3                  4    | .   .   .   .   .   .   15  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   3   .   1   7   .   
  Investigation            7    | .   1   1   1   .   .   4   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   1   .   2   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Distress Signals           2    | .   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              104  | .   13  10  4   24  21  25  7   
  Peak Tracking Total      18   | .   4   4   1   18  7   4   4   
  Tactical Retreats        19   | .   1   4   .   2   7   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Traps Triggered            6    | .   .   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low 
Machines Disabled          14   | .   .   .   3   .   1   10  .   
  Max in Single Turn       3    | .   .   .   3   .   1   3   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Machines Accessed          13   | .   2   1   3   .   .   7   .   
  Terminals                5    | .   1   .   3   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                39   | .   4   1   10  .   .   24  .   
  Successful               17   | .   4   1   4   .   .   8   .   
  Failed                   22   | .   .   .   6   .   .   16  .   
    Catastrophic           4    | .   .   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                16   | .   3   .   10  .   .   3   .   
  Fabricators              14   | .   .   .   .   .   .   14  .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             8    | .   3   1   4   .   .   .   .   
  Record                   3    | .   1   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   
  Network Status           2    | .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   3   .   .   6   .   
  Full Trace Events        6    | .   1   .   1   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   
    Matter                 219  | .   .   .   .   .   .   219 .   
    Time                   58   | .   .   .   .   .   .   58  .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   5   .   .   
  parse_system             2    | .   .   .   .   .   2   .   .   
  no_distress              2    | .   .   .   .   .   2   .   .   
  find_recycling           1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low 
Total Allies               5    | .   .   4   .   .   .   1   .   
  Largest Group            4    | .   .   4   4   .   .   1   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   20  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   20  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   20  .   .   .   .   
  Total Damage             246  | .   .   .   246 .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  
Turns Passed               3840 | 60   241  1211 269  317  419  1207 116  
Spaces Moved               3046 | 44   103  893  301  224  441  911  129  
  Core                     242  | 9    .    .    .    61   44   126  2    
  Treads                   12   | .    .    .    .    .    12   .    .    
  Legs                     1141 | 35   103  893  110  .    .    .    .    
  Wheels                   27   | .    .    .    .    .    .    27   .    
  Hover                    885  | .    .    .    .    .    .    758  127  
  Flight                   739  | .    .    .    191  163  385  .    .    
  Fastest Speed            34   | 50   120  120  34   34   34   48   50   
  Average Speed            88   | 105  120  120  66   65   49   89   63   
  Slowest Speed            350  | 120  120  150  200  150  350  300  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    2    .    9    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    18   100  27   41   28   24   27   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    2    .    1    .    .    1    
Spaces Dug                 20   | .    .    .    .    .    .    20   .    
Terrain Destroyed          186  | .    .    .    .    41   .    145  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    .    
  AOE                      183  | .    .    .    .    41   .    142  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  
Total                      3944 | 59   175  998  366  379  604  1210 153  
  Wait                     416  | .    35   64   40   126  68   74   9    
  Move                     3018 | 43   102  892  296  223  423  910  129  
  Hop                      10   | .    .    .    2    .    8    .    .    
  Pick Up                  97   | 9    6    8    12   4    19   38   1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   90   | 6    2    5    5    9    28   33   2    
  Detach                   40   | .    1    1    1    2    14   21   .    
  Swap                     4    | .    .    4    .    .    .    .    .    
  Drop                     40   | 1    3    4    8    .    5    18   1    
  Fire                     183  | .    26   20   2    15   28   81   11   
  Melee                    11   | .    .    .    .    .    11   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            35   | .    .    .    .    .    .    35   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Min x2] / *Sto x2)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   61 | -11/Scrapyard  | Entered Materials
  275 | -10/Materials  | Discovered new exit (range 12)
  302 | -10/Materials  | Entered Mines
  310 | -10/Mines      | Build established: Mutant
  316 | -10/Mines      | Met a Derelict bent on vengeance
  324 | -10/Mines      | Met a Derelict shopkeep closing up shop
  359 | -10/Mines      | Core integrity fell below 50%
  463 | -10/Mines      | Lost 5 parts (1p1u3w)
  844 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  846 | -10/Mines      | Found Prototype Device
 1013 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1416 | -10/Mines      | Discovered new exit (range 7)
 1471 | -10/Mines      | Discovered new exit (range 6)
 1476 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1513 | -10/Mines      | Entered Materials
 1513 | -9/Materials   | Accompanied by 4 allies
 1513 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1514 | -9/Materials   | Identified exit to Storage
 1556 | -9/Materials   | Discovered exit to Storage (range 15)
 1675 | -9/Materials   | Discovered new exit (range 14)
 1778 | -9/Materials   | Discovered new exit (range 12)
 1782 | -9/Materials   | Entered Mines
 1804 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1810 | -9/Mines       | Learned location of Zion (-6)
 1814 | -9/Mines       | Assembled infested the area
 1819 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1894 | -9/Mines       | Lost 3 parts (1p2n)
 2010 | -9/Mines       | Core integrity fell below 50%
 2086 | -9/Mines       | Discovered new exit (range 15)
 2099 | -9/Mines       | Entered Materials
 2099 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 2230 | -8/Materials   | Lost 3 parts (1p2n)
 2330 | -8/Materials   | Lost 4 parts (1n2u1w)
 2436 | -8/Materials   | Discovered new exit (range 20)
 2437 | -8/Materials   | Core integrity fell below 50%
 2470 | -8/Materials   | Lost 4 parts (3n1u)
 2510 | -8/Materials   | Core integrity fell below 20%
 2518 | -8/Materials   | Entered Factory
 2518 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2538 | -7/Factory     | Lost 5 parts (2p1n2u)
 2826 | -7/Factory     | Local fabrication network quarantined
 2861 | -7/Factory     | Fabricated M-28 Smith (x1)
 3004 | -7/Factory     | Garrison activated, responded to threat
 3493 | -7/Factory     | Lost 7 parts (2p2n1u2w)
 3607 | -7/Factory     | Core integrity fell below 50%
 3723 | -7/Factory     | Discovered new exit (range 3)
 3725 | -7/Factory     | Entered Lower Caves
 3736 | -7/Lower Caves | Learned Factory security intel
 3818 | -7/Lower Caves | Core integrity fell below 20%
 3838 | -7/Lower Caves | Spotted B-75 Beast
 3841 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Found Titanium Leg.
Found Hrd. Medium Armor Plating.
Found Imp. Reclamation Unit.
Found 13 Matter.
Acquired 13 matter.
Acquired Hrd. Medium Armor Plating.
PK-1G0(k) breaks down the debris.
G-47 Trooper shuts down.
G-47 Trooper IFF system glitched.
LYQEEHKOBM#A:NGA<FSS >MVRDFFKNACU
G-50 Soldier knocked back.
G-47 Trooper knocked back.
G-47 Trooper misfires.
G-47 Trooper knocked back.
Hrd. Medium Armor Plating destroyed.
Flak Cannon destroyed.
Lightning Gun destroyed.
G-47 Trooper misfires. <x2>
1RPCD9<0Y=CXR3M7%,1JNJOO G|XI
Imp. Airjet destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????    ???????????##        |
| ????????????????????? ??      ########???##        |
| ??????????????????                   #???#         |
| ????????????????                     #???#   ###   |
| ????????????????                     #???#####?### |
| ????????????????#                    ###?????????# |
| ????????????????#                      ????#####?# |
| ???????????????##   BB  ?             ????##   ### |
| ????????????????    BB  ??#          ???###     ## |
| ?????????????????       #??#       #????#          |
| ???????????????????      ###      #????##          |
| ???????????????????##     #?#     #???##         # |
| ???????????????????#      ###  #  #####      ##### |
| ???????????????????#      ##   #             #???? |
| ????????????????????#                        #???? |
| ????????????????????###  @      ######        #??? |
| ??????????????????????##       ##????##      ##??? |
| ???????????????????????##   ####??????##  ####???? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Propulsion Shielding       33
Weapon Shielding           33
Reclamation Efficiency     10
Evasion (%)                63
Launcher Accuracy          20
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 M-28 Smith | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
My Command Is Your Wish
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              TargetRiotChip
  Manual?         0
Play Time         01:00:45
  Cumulative      9.6 hours
  Start           2021.11.20 @ 14:05:45
  End             2021.12.21 @ 10:04:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f09dbd1d-7c4f-44cb-9f3b-7e0b2b4948f9