Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 10:04:17 Player: tionichm Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1336) 1336 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-196) -196 TOTAL SCORE: 4400 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 116 Friendly Fire -458 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 65/100 System Corruption 6% Temperature Cool (12) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Wheel Armor Integrity Analyzer Maneuvering Thrusters System Shield Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Launcher Guidance Computer Propulsion Shielding > --- WEAPON ----------- Gatling Laser Particle Cannon Flak Cannon Heavy Missile Launcher > --- INVENTORY -------- Armor Integrity Analyzer Recoil Stabilizer Maneuvering Thrusters System Shield Shock Bomb Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . Utility 1 | . . . 1 . . . . Weapon 2 | . . . . . 1 1 . Parts Attached 94 | 6 2 9 5 9 28 33 2 Power 14 | 1 . 3 . 1 5 4 . Engine 11 | 1 . 3 . 1 4 2 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 29 | 2 . 3 3 4 7 10 . Treads 1 | . . . . . 1 . . Leg 5 | 2 . 3 . . . . . Wheel 1 | . . . . . . 1 . Hover 8 | . . . . . . 8 . Flight 14 | . . . 3 4 6 1 . Utility 16 | 1 2 1 1 . 7 3 1 Device 6 | . . . 1 . 5 . . Storage 3 | 1 1 . . . . 1 . Processor 2 | . . . . . 1 1 . Hackware 1 | . . 1 . . . . . Protection 4 | . 1 . . . 1 1 1 Artifact . | . . . . . . . . Weapon 35 | 2 . 2 1 4 9 16 1 Energy Gun 12 | . . 1 1 1 3 6 . Energy Cannon 3 | . . . . . . 3 . Ballistic Gun 3 | 2 . . . . 1 . . Ballistic Cannon 10 | . . . . . 4 5 1 Launcher 4 | . . . . 2 . 2 . Special Weapon 2 | . . 1 . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 5 | . . . 1 . . 4 . Parts Lost 47 | . . 5 1 8 17 12 4 Power 7 | . . 1 . 1 3 2 . Propulsion 17 | . . . . 4 7 5 1 Utility 8 | . . 1 . . 5 1 1 Weapon 15 | . . 3 1 3 2 4 2 Highest Loss Streak 7 | . . 5 1 3 5 7 4 Average Slot Usage (%) 64 | . 96 73 82 68 56 49 23 Engine 8 | . 14 13 11 3 8 2 . Core 1 | . . . . . . 5 . Leg 11 | . 28 28 11 . . . . Hover 4 | . . . . . . 12 6 Flight 4 | . . . 15 23 17 . . Device 2 | . . . 11 11 7 . . Storage 9 | . 14 14 11 11 4 6 7 Processor 2 | . . . . . 8 5 . Hackware 6 | . . 12 11 11 3 . . Protection 2 | . 10 1 . . . 4 2 Energy Gun 1 | . . . 1 6 . 2 5 Energy Cannon 1 | . . . . . . 3 . Ballistic Gun 2 | . 28 1 . . 1 . . Naked Turns . | . . . . . . . . Heaviest Build 43 | 12 13 13 14 14 20 43 26 Greatest Support 44 | 20 20 25 20 15 20 44 13 Greatest Overweight (x) 6 | . . 1 2 2 6 5 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 Average Capacity 6 | 5 5 6 6 6 4 7 8 Most Carried 8 | 4 5 6 6 6 6 8 7 Average Carried 4 | 1 3 3 4 4 3 5 5 Final Capacity 8 | 6 6 6 6 6 4 8 8 Final Carried 7 | 2 4 4 5 2 1 7 5 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 1368 | 233 129 145 50 80 139 579 13 Remotely . | . . . . . . . . Salvage Created 1295 | . 167 106 117 62 122 721 . Parts 91 | . 12 6 5 5 20 43 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 34 | . 4 2 . 9 4 15 . Guns 14 | . 4 2 . 1 3 4 . Cannons 9 | . . . . . 1 8 . AOE 11 | . . . . 8 . 3 . Classes Destroyed 11 | . 1 1 . 3 2 4 . Worker 1 | . . 1 . . . . . Builder 6 | . . . . 1 1 4 . Tunneler 1 | . . . . . . 1 . Recycler 2 | . . . . . . 2 . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . . 2 . Swarmer 7 | . . . . 4 3 . . Grunt 18 | . 4 2 1 . . 11 . Sentry 3 | . . . . . 1 2 . Programmer 2 | . . . . . . 2 . Assembled 5 | . . . . 5 . . . Thug 1 | . . . 1 . . . . Best Kill Streak 6 | . 2 2 . 4 3 6 . Combat Bots Only 4 | . 2 1 . 4 3 3 . Max Kills in Single Turn 3 | . 1 1 2 3 1 3 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 5447 | . 414 502 156 557 1492 1591 735 Core 1613 | . 89 96 44 212 449 467 256 Absorbed by Shields 40 | . . . . . . 40 . Core Remaining (%) 45 | 100 . 26 . 36 18 . . Volleys Fired 183 | . 26 20 2 15 28 81 11 Largest 3 | . 2 2 1 1 1 3 1 Hottest 192 | . 40 60 100 45 50 192 55 Shots Fired 257 | . 52 36 2 15 28 113 11 Gun 148 | . 52 36 . 10 14 27 9 Cannon 91 | . . . . . 14 75 2 Launcher 14 | . . . . 3 . 11 . Special 4 | . . . 2 2 . . . Kinetic 133 | . 52 28 . . 22 29 2 Thermal 77 | . . . 2 2 . 73 . Explosive 13 | . . . . 3 . 10 . Electromagnetic 34 | . . 8 . 10 6 1 9 Robot Hit Streak 12 | . 8 10 1 3 12 11 12 Robot Miss Streak 7 | . 4 2 2 3 3 7 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 201 | . 33 26 1 11 27 93 10 Core Hits 121 | . 9 6 8 22 11 59 6 Critical Hits 2 | . 2 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . Melee Attacks 11 | . . . . . 11 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4802 | . 299 297 264 737 308 2707 190 Guns 1397 | . 299 297 . 76 108 455 162 Cannons 1501 | . . . . . 200 1273 28 Explosions 1877 | . . . 240 658 . 979 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1169 | . 299 206 . . 235 401 28 Thermal 1867 | . . . 24 90 . 1753 . Explosive 1093 | . . . . 571 . 522 . Electromagnetic 673 | . . 91 240 76 73 31 162 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 6 6 Average Corruption 2 | . . . . . 1 2 6 Corruption Purged . | . . . . . . . . Effects 16 | . . . . . 1 13 2 Message Errors 7 | . . . . . . 5 2 Matter Fused 4 | . . . . . . 4 . Energy Discharges 1 | . . . . . . 1 . Targeting Errors 4 | . . . . . 1 3 . Overload Shots . | . . . . . . . . Overflow Damage 326 | . . . 14 21 . 291 . Projectiles 24 | . . . 14 . . 10 . Explosions 302 | . . . . 21 . 281 . Melee . | . . . . . . . . Knockbacks 9 | . . . . . 2 4 3 Impact . | . . . . . . . . Kinetic 9 | . . . . . 2 4 3 Secondary . | . . . . . . . . Self-Inflicted Damage 445 | . . . 66 113 . 266 . Shots 9 | . . . 2 3 . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 340 | . 16 31 26 10 33 340 53 Average Temperature 54 | . 7 12 14 6 12 77 24 Received Heat Transfer 1902 | . 231 276 27 36 504 498 330 Effects 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 2645 | . . . 50 175 . 2420 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 783 | . 77 110 228 98 248 783 . Initial 73 | . . 30 . 73 33 . . Average 160 | . 20 32 77 62 109 387 . Maximum Alert Level 3 | . . . 1 . 1 3 . Low Security (%) 74 | 100 100 100 97 100 89 25 . Level 1 6 | . . . 2 . 10 14 . Level 2 14 | . . . . . . 44 . Level 3 4 | . . . . . . 15 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 1 3 . 1 7 . Investigation 7 | . 1 1 1 . . 4 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 1 . 2 . 1 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 2 | . . . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 13 10 4 24 21 25 7 Peak Tracking Total 18 | . 4 4 1 18 7 4 4 Tactical Retreats 19 | . 1 4 . 2 7 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 6 | . . . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 14 | . . . 3 . 1 10 . Max in Single Turn 3 | . . . 3 . 1 3 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 13 | . 2 1 3 . . 7 . Terminals 5 | . 1 . 3 . . 1 . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 39 | . 4 1 10 . . 24 . Successful 17 | . 4 1 4 . . 8 . Failed 22 | . . . 6 . . 16 . Catastrophic 4 | . . . . . . 4 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 3 . 10 . . 3 . Fabricators 14 | . . . . . . 14 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 8 | . 3 1 4 . . . . Record 3 | . 1 . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 2 | . 2 . . . . . . Transport Status 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . Network Status 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . 3 . . 6 . Full Trace Events 6 | . 1 . 1 . . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Matter 219 | . . . . . . 219 . Time 58 | . . . . . . 58 . Total Robot Build Rating 3 | . . . . . . 3 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 3 . . Non-combat 3 | . . . . . 3 . . Combat . | . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . parse_system 2 | . . . . . 2 . . no_distress 2 | . . . . . 2 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 5 | . . 4 . . . 1 . Largest Group 4 | . . 4 4 . . 1 . Highest-Rated Group 71 | . . 71 71 . . 20 . Highest-Rated Ally 31 | . . 31 31 . . 20 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . 20 . . . . Total Damage 246 | . . . 246 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 3840 | 60 241 1211 269 317 419 1207 116 Spaces Moved 3046 | 44 103 893 301 224 441 911 129 Core 242 | 9 . . . 61 44 126 2 Treads 12 | . . . . . 12 . . Legs 1141 | 35 103 893 110 . . . . Wheels 27 | . . . . . . 27 . Hover 885 | . . . . . . 758 127 Flight 739 | . . . 191 163 385 . . Fastest Speed 34 | 50 120 120 34 34 34 48 50 Average Speed 88 | 105 120 120 66 65 49 89 63 Slowest Speed 350 | 120 120 150 200 150 350 300 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . 2 . 9 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 18 100 27 41 28 24 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 1 . . 1 Spaces Dug 20 | . . . . . . 20 . Terrain Destroyed 186 | . . . . 41 . 145 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 183 | . . . . 41 . 142 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 3944 | 59 175 998 366 379 604 1210 153 Wait 416 | . 35 64 40 126 68 74 9 Move 3018 | 43 102 892 296 223 423 910 129 Hop 10 | . . . 2 . 8 . . Pick Up 97 | 9 6 8 12 4 19 38 1 Fast Attach . | . . . . . . . . Attach 90 | 6 2 5 5 9 28 33 2 Detach 40 | . 1 1 1 2 14 21 . Swap 4 | . . 4 . . . . . Drop 40 | 1 3 4 8 . 5 18 1 Fire 183 | . 26 20 2 15 28 81 11 Melee 11 | . . . . . 11 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 35 | . . . . . . 35 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Min x2] / *Sto x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 316 | -10/Mines | Met a Derelict bent on vengeance 324 | -10/Mines | Met a Derelict shopkeep closing up shop 359 | -10/Mines | Core integrity fell below 50% 463 | -10/Mines | Lost 5 parts (1p1u3w) 844 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 846 | -10/Mines | Found Prototype Device 1013 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1416 | -10/Mines | Discovered new exit (range 7) 1471 | -10/Mines | Discovered new exit (range 6) 1476 | -10/Mines | Received a Mining Laser from a helpful Derelict 1513 | -10/Mines | Entered Materials 1513 | -9/Materials | Accompanied by 4 allies 1513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -9/Materials | Identified exit to Storage 1556 | -9/Materials | Discovered exit to Storage (range 15) 1675 | -9/Materials | Discovered new exit (range 14) 1778 | -9/Materials | Discovered new exit (range 12) 1782 | -9/Materials | Entered Mines 1804 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1810 | -9/Mines | Learned location of Zion (-6) 1814 | -9/Mines | Assembled infested the area 1819 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1894 | -9/Mines | Lost 3 parts (1p2n) 2010 | -9/Mines | Core integrity fell below 50% 2086 | -9/Mines | Discovered new exit (range 15) 2099 | -9/Mines | Entered Materials 2099 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2230 | -8/Materials | Lost 3 parts (1p2n) 2330 | -8/Materials | Lost 4 parts (1n2u1w) 2436 | -8/Materials | Discovered new exit (range 20) 2437 | -8/Materials | Core integrity fell below 50% 2470 | -8/Materials | Lost 4 parts (3n1u) 2510 | -8/Materials | Core integrity fell below 20% 2518 | -8/Materials | Entered Factory 2518 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2538 | -7/Factory | Lost 5 parts (2p1n2u) 2826 | -7/Factory | Local fabrication network quarantined 2861 | -7/Factory | Fabricated M-28 Smith (x1) 3004 | -7/Factory | Garrison activated, responded to threat 3493 | -7/Factory | Lost 7 parts (2p2n1u2w) 3607 | -7/Factory | Core integrity fell below 50% 3723 | -7/Factory | Discovered new exit (range 3) 3725 | -7/Factory | Entered Lower Caves 3736 | -7/Lower Caves | Learned Factory security intel 3818 | -7/Lower Caves | Core integrity fell below 20% 3838 | -7/Lower Caves | Spotted B-75 Beast 3841 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Found Titanium Leg. Found Hrd. Medium Armor Plating. Found Imp. Reclamation Unit. Found 13 Matter. Acquired 13 matter. Acquired Hrd. Medium Armor Plating. PK-1G0(k) breaks down the debris. G-47 Trooper shuts down. G-47 Trooper IFF system glitched. LYQEEHKOBM#A:NGAMVRDFFKNACU G-50 Soldier knocked back. G-47 Trooper knocked back. G-47 Trooper misfires. G-47 Trooper knocked back. Hrd. Medium Armor Plating destroyed. Flak Cannon destroyed. Lightning Gun destroyed. G-47 Trooper misfires. 1RPCD9<0Y=CXR3M7%,1JNJOO G|XI Imp. Airjet destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ????###### | | ????????????????????????????????????????????#### | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????####??## | | ?????????????????????????????????????????# #### | | ??????????????????????????? ???????????# | | ?????????????????????????? ???????????## | | ????????????????????? ?? ########???## | | ?????????????????? #???# | | ???????????????? #???# ### | | ???????????????? #???#####?### | | ????????????????# ###?????????# | | ????????????????# ????#####?# | | ???????????????## BB ? ????## ### | | ???????????????? BB ??# ???### ## | | ????????????????? #??# #????# | | ??????????????????? ### #????## | | ???????????????????## #?# #???## # | | ???????????????????# ### # ##### ##### | | ???????????????????# ## # #???? | | ????????????????????# #???? | | ????????????????????### @ ###### #??? | | ??????????????????????## ##????## ##??? | | ???????????????????????## ####??????## ####???? | | ????????????????????????## #??????????####??????? | | ?????????????????????????# ????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????### ??????????????????? | | ??????????????????????????### ?????????????????? | | ?????????????????????????????### ????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 33 Reclamation Efficiency 10 Evasion (%) 63 Launcher Accuracy 20 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation My Command Is Your Wish Slippery One Challenges ------------ None Game ------ Seed TargetRiotChip Manual? 0 Play Time 01:00:45 Cumulative 9.6 hours Start 2021.11.20 @ 14:05:45 End 2021.12.21 @ 10:04:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f09dbd1d-7c4f-44cb-9f3b-7e0b2b4948f9