Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 10:40:15

Player: Pimski

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (187)     935
Value Destroyed (5038)     5038
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1658)               1658
              TOTAL SCORE: 12211

 Bonus
-------
High Alert Combat Kills    385
Follower Combat Kills      66
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -493

 Cogmind 
---------
Core Integrity             339/700
Matter                     174/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
      Advanced Targeting Computer
  Experimental Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Improved Flight Unit
      Improved Utility Shielding
               AWS/Gauss

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
   Experimental Targeting Computer
         Medium Reflective Plating
>               --- WEAPON -----------
                Gauss Rifle
                Rocket Array
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Treads
                VTOL Module
       Improved Flight Unit
       Improved Flight Unit
         Medium Storage Unit
       Advanced Weight Redist. System
                Gravity Neutralizing Apparatus
       Advanced Signal Interpreter
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
                Autogun
                Flak Gun
                AWS/Gauss
                Rocket Launcher
                Remote Datajack
                Field Lobotomy Kit
                Katana
                Katana
[Rating: 47]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | .   6   1   19  .   17  .   20  7   14  13  19  2   
  Power                    14   | .   1   .   2   .   .   .   5   .   3   2   1   .   
    Engine                 6    | .   1   .   2   .   .   .   2   .   1   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   3   .   2   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   2   1   4   .   3   .   4   1   3   1   6   1   
    Treads                 26   | .   2   1   4   .   3   .   4   1   3   1   6   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | .   2   .   5   .   7   .   4   1   2   1   2   .   
    Device                 3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
    Storage                7    | .   2   .   3   .   1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   .   4   .   2   1   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   1   .   8   .   7   .   7   5   6   9   10  1   
    Energy Gun             5    | .   1   .   3   .   .   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | .   .   .   5   .   5   .   6   3   5   6   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   1   .   1   2   .   3   2   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   .   2   .   1   .   1   .   
Parts Lost                 40   | .   1   1   .   .   8   .   9   2   5   5   3   6   
  Power                    4    | .   .   .   .   .   .   .   1   .   1   1   .   1   
  Propulsion               12   | .   .   1   .   .   3   .   3   1   .   1   1   2   
  Utility                  7    | .   .   .   .   .   2   .   2   .   1   1   .   1   
  Weapon                   17   | .   1   .   .   .   3   .   3   1   3   2   2   2   
  Highest Loss Streak      8    | .   1   1   .   .   8   .   7   2   2   4   2   4   
Average Slot Usage (%)     98   | .   99  100 99  100 99  100 93  100 99  98  99  82  
  Engine                   6    | .   14  14  11  11  11  11  3   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   9   7   7   6   6   
  Treads                   22   | .   27  28  22  22  21  22  17  18  18  18  29  27  
  Storage                  27   | .   27  28  27  33  27  33  27  27  27  27  23  21  
  Processor                12   | .   .   .   10  11  11  11  16  18  18  18  15  15  
  Protection               4    | .   .   .   5   .   5   .   3   6   9   9   7   1   
  Energy Gun               3    | .   13  14  8   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            17   | .   14  14  13  22  21  22  17  17  17  17  14  3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  40  40  94  94  94  94  105 95  97  94  101 101 
  Greatest Support         80   | 20  40  40  40  40  40  40  42  42  42  40  80  80  
  Greatest Overweight (x)  5    | .   1   .   2   2   2   2   5   2   2   2   1   2   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   2   2   2   2   1   1   
Largest Inventory Capacity 26   | 6   16  16  26  26  26  26  26  26  26  26  26  26  
  Average Capacity         23   | 6   15  16  21  26  23  26  26  26  26  26  26  25  
  Most Carried             26   | 6   16  16  26  26  26  26  26  26  26  26  26  26  
  Average Carried          22   | 6   13  15  21  26  21  25  23  25  25  25  25  25  
  Final Capacity           26   | 6   16  16  26  26  26  26  26  26  26  26  26  4   
  Final Carried            26   | 6   16  16  26  26  26  26  26  26  26  26  26  4   

 Class Distribution 
--------------------
 78% | Hauler-Mutant
 18% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  
Matter Collected           4268 | 209  98   163  651  .    488  60   709  121  640  311  818  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7692 | 75   480  79   1429 .    120  230  1342 169  1512 448  1489 319  
  Parts                    389  | 1    35   8    92   .    5    9    60   12   61   25   80   1    
Haulers Intercepted        13   | .    2    .    5    .    .    .    3    .    1    .    2    .    
Recyclers Shooed           8    | .    .    .    2    .    .    .    2    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Combat Hostiles Destroyed  122  | .   9   2   18  .   5   2   16  9   20  14  25  2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     99   | .   9   2   17  .   3   2   14  2   20  7   23  .   
  AOE                      22   | .   .   .   1   .   2   .   1   7   .   7   2   2   
Classes Destroyed          16   | 1   6   .   2   .   1   1   1   1   .   1   1   1   
  Worker                   8    | .   1   .   2   .   .   1   1   .   .   .   3   .   
  Builder                  5    | .   2   .   2   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   13   | .   2   .   5   .   .   .   3   .   1   .   2   .   
  Recycler                 20   | 1   .   .   6   .   .   2   4   .   6   .   1   .   
  Operator                 6    | .   .   .   2   .   .   .   3   .   .   .   1   .   
  Watcher                  9    | .   1   .   3   .   .   .   2   .   3   .   .   .   
  Swarmer                  29   | .   3   .   9   .   .   .   .   4   4   5   4   .   
  Grunt                    61   | .   6   2   5   .   .   .   12  4   12  6   14  .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   1   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   .   4   .   .   .   2   .   3   .   4   .   
  Hunter                   5    | .   .   .   .   .   .   2   2   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                7    | .   .   .   .   .   7   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   4   1   5   .   4   2   5   4   5   3   10  2   
  Combat Bots Only         7    | .   2   1   4   .   4   1   3   4   4   3   7   2   
Max Kills in Single Turn   4    | 1   1   1   2   .   3   1   2   4   1   3   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   1   .   1   4   .   3   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  
Damage Taken               8318  | .    405  151  477  .    1418 160  1550 229  1073 910  1699 246  
  Core                     1149  | .    56   28   52   .    103  39   168  35   82   225  215  146  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    66   .    .    .    51   .    .    .    7    .    .    
Volleys Fired              493   | 9    41   7    78   .    48   10   82   11   77   41   83   6    
  Largest                  2     | 2    2    2    2    .    2    2    2    2    2    2    2    1    
  Hottest                  115   | 70   70   70   115  .    46   46   51   51   51   46   51   45   
Shots Fired                951   | 18   80   14   154  .    93   20   162  16   154  70   164  6    
  Gun                      928   | 18   80   14   154  .    90   20   160  12   154  64   162  .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 22    | .    .    .    .    .    3    .    2    4    .    6    1    6    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  809   | 9    41   7    90   .    90   20   160  12   154  64   162  .    
  Thermal                  84    | 9    39   7    29   .    .    .    .    .    .    .    .    .    
  Explosive                22    | .    .    .    .    .    3    .    2    4    .    6    1    6    
  Electromagnetic          35    | .    .    .    35   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         67    | 3    14   3    29   .    67   8    25   19   52   42   53   19   
  Robot Miss Streak        4     | 2    3    2    4    .    3    1    2    .    4    1    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    .    1    .    
  Secondary Targets        6     | .    1    .    .    .    1    .    1    .    .    1    2    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    .    1    1    .    
Shots Hit Robots           778   | 12   59   8    118  .    86   16   136  14   119  60   144  6    
  Core Hits                363   | 2    24   5    62   .    31   8    53   15   52   33   69   9    
  Critical Hits            9     | 1    .    .    1    .    1    .    3    .    2    .    1    .    
  Critical Kills           3     | .    .    .    .    .    .    .    1    .    1    .    1    .    
  Critical Parts Destroyed 5     | 1    .    .    1    .    .    .    2    .    1    .    .    .    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16726 | 95   642  79   1691 .    1581 186  2796 824  2088 1225 2882 2637 
  Guns                     11950 | 95   617  79   1647 .    1217 182  2452 217  2072 660  2712 .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4669  | .    .    .    27   .    364  .    318  607  .    565  154  2634 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  107   | .    25   .    17   .    .    4    26   .    16   .    16   3    
  Kinetic                  10701 | 46   178  27   938  .    1217 182  2452 217  2072 660  2712 .    
  Thermal                  895   | 49   439  52   355  .    .    .    .    .    .    .    .    .    
  Explosive                4642  | .    .    .    .    .    364  .    318  607  .    565  154  2634 
  Electromagnetic          381   | .    .    .    381  .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    .    4    4    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20    | .    .    .    .    .    .    .    .    .    .    .    18   2    
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    .    6    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    .    5    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            70    | .    .    .    .    .    .    .    11   4    .    55   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               70    | .    .    .    .    .    .    .    11   4    .    55   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      268   | .    .    .    43   .    .    .    .    .    .    38   123  64   
  Shots                    9     | .    .    .    1    .    .    .    .    .    .    2    2    4    
  Rammed                   16    | .    5    .    6    .    .    .    2    .    1    .    1    1    
Targets Rammed             21    | .    6    .    6    .    .    1    3    .    1    .    3    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    1    .    .    .    .    1    1    .    .    .    2    .    
Highest Temperature        375   | 130  192  143  375  .    12   .    5    7    7    8    261  .    
  Average Temperature      57    | 65   56   73   96   .    2    .    3    3    2    3    47   .    
  Received Heat Transfer   2232  | .    195  63   84   .    .    .    639  117  423  162  549  .    
  Effects                  7     | .    .    .    6    .    .    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2355  | 148  1295 148  764  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Peak Influence             651  | 5   188 98  391 122 .   70  388 487 493 518 651 245 
  Average Influence        248  | 1   71  36  189 122 .   24  189 351 380 421 484 227 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   2   2   2   2   1   
  Low Security (%)         39   | 100 100 100 38  100 .   100 48  9   .   .   .   .   
  Level 1                  34   | .   .   .   61  .   .   .   51  52  56  31  20  100 
  Level 2                  25   | .   .   .   .   .   .   .   .   38  43  68  79  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   2   .   .   .   5   .   2   .   6   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            9    | .   .   .   2   .   .   .   4   .   2   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Distress Signals           9    | .   3   .   2   .   .   .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   16  2   34  .   5   2   32  9   34  20  33  6   
  Peak Tracking Total      7    | .   4   2   5   .   6   1   7   4   6   4   5   6   
  Tactical Retreats        17   | .   3   1   3   .   .   .   2   .   2   4   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Traps Triggered            4    | .   .   1   .   .   .   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Machines Disabled          16   | .   .   .   4   .   3   .   5   .   1   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   1   .   1   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Machines Accessed          25   | .   3   1   6   .   2   .   5   .   5   .   3   .   
  Terminals                16   | .   3   .   4   .   .   .   3   .   4   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                70   | .   12  1   19  .   2   .   16  .   11  .   9   .   
  Successful               50   | .   8   1   15  .   2   .   13  .   7   .   4   .   
  Failed                   19   | .   3   .   4   .   .   .   3   .   4   .   5   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   11  .   7   .   1   .   7   .   7   .   3   .   
  Terminals                50   | .   12  .   14  .   .   .   10  .   10  .   4   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   4   .   .   .   5   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             24   | .   7   1   5   .   2   .   4   .   3   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        5    | .   5   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   1   .   .   .   1   .   1   .   .   .   
  Hauler Manifests         4    | .   .   .   1   .   .   .   1   .   1   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   4   .   .   .   5   .   .   .   .   .   
  Insert Component         5    | .   .   .   2   .   .   .   3   .   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         29   | .   2   .   11  .   .   .   6   .   6   .   4   .   
  Terminals                12   | .   1   .   5   .   .   .   3   .   3   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   1   .   2   .   .   .   2   .   2   .   .   .   
    Disrupt                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   5   .   .   .   4   .   4   .   3   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Total Allies               4    | .   .   3   .   .   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   .   3   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   .   .   .   .   .   .   .   .   
  Total Damage             179  | .   .   .   179 .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  
Turns Passed               10659 | 33   766  678  1793 95   1743 819  927  238  1264 712  1426 165  
Spaces Moved               4342  | 7    344  389  660  48   769  391  294  100  442  279  541  78   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4329  | .    338  389  660  48   769  391  294  100  442  279  541  78   
  Legs                     13    | 7    6    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  200  200  200  192  192  197  205  182  180  
  Average Speed            189   | 120  159  160  188  200  200  200  194  194  203  205  186  180  
  Slowest Speed            260   | 120  160  160  200  200  200  200  260  197  205  205  187  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    48   94   45   12   68   93   34   38   40   61   14   74   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    2    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    1    .    .    13   .    2    .    .    
Terrain Destroyed          233   | .    .    .    2    .    18   .    21   29   1    29   46   87   
  Melee                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    .    1    .    1    .    
  AOE                      230   | .    .    .    2    .    17   .    21   29   .    29   45   87   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  
Total                      5876 | 15   487  438  1064 48   895  408  484  126  657  353  812  89   
  Wait                     654  | .    72   23   243  1    .    5    64   1    92   15   138  .    
  Move                     4333 | 6    343  388  659  47   768  390  294  99   442  278  541  78   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130  | .    14   10   28   .    32   1    12   3    14   4    11   1    
  Fast Attach              25   | .    1    .    7    .    1    .    3    .    4    1    8    .    
  Attach                   40   | .    1    1    2    .    10   .    11   2    4    4    4    1    
  Detach                   7    | .    .    .    1    .    1    .    2    .    1    .    2    .    
  Swap                     53   | .    4    .    10   .    6    .    6    5    6    8    7    1    
  Drop                     114  | .    5    9    30   .    27   1    7    1    16   2    15   1    
  Fire                     493  | 9    41   7    78   .    48   10   82   11   77   41   83   6    
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21   | .    6    .    6    .    .    1    3    .    1    .    3    1    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Waste (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 2)
    34 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   671 | -10/Materials | Identified exit to Mines
   779 | -10/Materials | Central database locked down
   800 | -10/Materials | Entered Mines
   807 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   807 | -10/Mines     | Learned 2 Materials zone layouts
   820 | -10/Mines     | Discovered new exit (range 8)
   835 | -10/Mines     | Met a Derelict bent on vengeance
   997 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1413 | -10/Mines     | Discovered new exit (range 15)
  1475 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1478 | -10/Mines     | Entered Materials
  1478 | -9/Materials  | Accompanied by 3 allies
  1478 | -9/Materials  | Evolved 2 slots: Utility x2
  2211 | -9/Materials  | Identified exit to Mines
  2273 | -9/Materials  | Build established: Hauler-Mutant
  2650 | -9/Materials  | Discovered new exit (range 12)
  3271 | -9/Materials  | Entered Mines
  3272 | -9/Mines      | Learned location of Storage (-8)
  3316 | -9/Mines      | Assembled infested the area
  3358 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3358 | -9/Mines      | Discovered new exit (range 5)
  3366 | -9/Mines      | Entered Exiles
  3414 | -9/Exiles     | Met 8R-AWN
  3450 | -9/Exiles     | Met EX-HEX
  3542 | -9/Exiles     | Met EX-DEC
  3578 | -9/Exiles     | Learned location of Zion (-6)
  3821 | -9/Exiles     | Met EX-BIN
  3845 | -9/Exiles     | Aligned with FarCom system
  3847 | -9/Exiles     | Given EX-Vault access code
  3893 | -9/Exiles     | Opened EX-Vault
  3903 | -9/Exiles     | Found AWS/Gauss
  3914 | -9/Exiles     | Found Field Lobotomy Kit
  3921 | -9/Exiles     | Found Firepult
  3962 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4686 | -9/Exiles     | Attacked by the Exiles
  4825 | -9/Exiles     | Destroyed 8R-AWN
  4832 | -9/Exiles     | Found Prototype Processor
  4855 | -9/Exiles     | Lost 8 parts (3n2u3w)
  5083 | -9/Exiles     | Discovered new exit (range 15)
  5109 | -9/Exiles     | Stole three prototypes: Firepult, AWS/Gauss, Field Lobotomy Kit
  5109 | -9/Exiles     | Entered Mines
  5912 | -8/Mines      | Discovered new exit (range 9)
  5928 | -8/Mines      | Entered Materials
  5928 | -8/Materials  | Evolved 2 slots: Utility x2
  5928 | -8/Materials  | Discovered new exit (range 7)
  6089 | -8/Materials  | Identified Exp. Targeting Computer
  6149 | -8/Materials  | Lost 7 parts (1p2n2u2w)
  6762 | -8/Materials  | Garrison activated, responded to threat
  6855 | -8/Materials  | Identified exit to Garrison
  6855 | -8/Materials  | Entered Garrison
  6870 | -8/Garrison   | Triggered checkpoint
  6948 | -8/Garrison   | Triggered checkpoint
  7062 | -8/Garrison   | Discovered new exit (range 8)
  7086 | -8/Garrison   | Installed Relay Interface Framework
  7093 | -8/Garrison   | Entered Materials
  7232 | -8/Materials  | Discovered new exit (range 9)
  7745 | -8/Materials  | Identified exit to Storage
  8076 | -8/Materials  | Discovered new exit (range 7)
  8188 | -8/Materials  | Core integrity fell below 50%
  8357 | -8/Materials  | Identified exit to Garrison
  8357 | -8/Materials  | Entered Garrison
  8518 | -8/Garrison   | Triggered checkpoint
  8657 | -8/Garrison   | Discovered new exit (range 8)
  8726 | -8/Garrison   | Triggered checkpoint
  8815 | -8/Garrison   | Discovered new exit (range 8)
  8938 | -8/Garrison   | Triggered checkpoint
  8956 | -8/Garrison   | Core integrity fell below 20%
  9019 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
  9037 | -8/Garrison   | Discovered new exit (range 8)
  9061 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  9069 | -8/Garrison   | Entered Factory
  9069 | -7/Factory    | Evolved 2 slots: Propulsion x2
  9318 | -7/Factory    | Destroyed 7 combat bots
  9348 | -7/Factory    | Identified exit to Lower Caves
  9869 | -7/Factory    | First assault squad dispatched
  9970 | -7/Factory    | Found Prototype Launcher
  9970 | -7/Factory    | Identified Rocket Array
 10343 | -7/Factory    | Discovered new exit (range 9)
 10495 | -7/Factory    | Sucked down chute
 10495 | -7/Factory    | Entered Waste
 10519 | -7/Waste      | Spotted C-40 Crusher
 10519 | -7/Waste      | Spotted C-40 Crusher
 10536 | -7/Waste      | Spotted C-40 Crusher
 10542 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10554 | -7/Waste      | Spotted C-40 Crusher
 10588 | -7/Waste      | Spotted C-40 Crusher
 10590 | -7/Waste      | Spotted C-40 Crusher
 10608 | -7/Waste      | Discovered new exit (range 16)
 10638 | -7/Waste      | Destroyed C-40 Crusher
 10638 | -7/Waste      | Destroyed C-40 Crusher
 10647 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10656 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10659 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10660 | -7/Waste      | Core integrity fell below 50%
 10660 | -7/Waste      | Self-destructed

 Last Messages 
---------------
10542_ Gauss Rifle crushed.
10542_ Arm. Treads crushed.
10562_ The unstable cave ceiling collapses. <x3>
10592_ Prototype Launcher crushed.
10608_ EXIT=FOUND
10638_ C-40 Crusher destroyed. <x2>
10646_ Slammed into C-40 Crusher.
10647_ Rocket Array crushed.
10647_ Lgt. Treads crushed.
10647_ Nuclear Core destroyed.
10649_ 136 Matter crushed.
10652_ Lgt. Treads crushed. <x3>
10656_ Hcp. Storage Unit crushed.
10657_ Phase Gun crushed.
10659_ Dropped Flak Gun.
10659_ Lgt. Angular Momentum Engine crushed.
10659_ Acquired Field Lobotomy Kit.
10659_ Lgt. Treads crushed.
10659_ Lrg. Storage Unit crushed.
10659_ Hcp. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ??? ??????????  ?????????????????????????????????  |
| ?    ????????    ????????????????????????????????  |
| #    ???????#    ###?????????????????????????????  |
| #    ???????#      #?????????????????????????????  |
| #    ???????#      #?????????????????????????????  |
| #    #??????#      ??????????????????????????????  |
| #    #??????#     ???????????????????????????????  |
| #    #??????     #???????????????????????????????  |
| #    #?????#     ###############?????????????????  |
| #    #?????#     #  #          #?????????????????  |
| #    #?????#             !     #?????????????????  |
| #    #######           ![!CC  =#?????????????????  |
|                   %=   CC!CC   #?????????????????  |
|                  CC    CC@=|   #?????????????????  |
|             CC   CC    /![<!   #?????????????????  |
|             CC          !|*!   #?????????????????  |
| #    ########            [     #?????????????????  |
| #    #??????#                  #?????????????????  |
| #    #??????#    #  #          #?????????????????  |
| #    #??????#    ###############?????????????????  |
| #    #??????#    #???????????????????????????????  |
|      #??????#    !???????????????????????????????  |
|      #??????#      ??????????????????????????????  |
|      #??????#      #?????????????????????????????  |
|      #??????#      #?????????????????????????????  |
| #    #??????#    ###?????????????????????????????  |
| #    #??????#    #???????????????????????????????  |
| #    #??????#    #???????????????????????????????  |
| #    #??????#    #???????????????????????????????  |
| #    #??????#    #???????????????????????????????  |
| ######??????      ???????????????????????????????  |
| ?????????????    ????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             15
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         20
Recoil Reduction           4

 Item Schematics 
-----------------
               Imp. Flight Unit | -9/Materials | Scanalyzed
                  Hacking Suite | -9/Materials | Scanalyzed
 Gravity Neutralizing Apparatus | -8/Materials | Scanalyzed
                  System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableSurveybotFilter
  Manual?         0
Play Time         01:14:28
  Cumulative      609.7 hours
  Start           2019.11.20 @ 14:18:30
  End             2019.11.22 @ 10:40:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          392
  Rogue           392
  Adventurer      0
  Explorer        0
Win Type          -
  Total           100
  Types           66/6/8/10/5/1/4
Lore%             97
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c50a9e0-7adb-4c68-89c6-d6a0bbf7c1e5