Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 20:44:51 Player: Savant Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (309) 1545 Value Destroyed (10112) 10112 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4157) 4157 TOTAL SCORE: 21094 Bonus ------- High Alert Combat Kills 496 Follower Combat Kills 1010 Entered Garrisons 1000 Used RIF Installer 2000 Friendly Fire -349 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 200/200 System Corruption 6% Temperature Cool (18) Movement Rolling (190) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (2) --- Improved Medium Treads Compact Wheel > --- UTILITY (10) ----- Huge Storage Unit Enhanced Optical Array Improved Core Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Relay Coupler [Sentry] (5) Relay Coupler [Behemoth] (2) > --- WEAPON (2) ------- Gauss Rifle Powered Hammer > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Titanium Leg Flexi-carbon Leg Medium Storage Unit Energy Well (350) Gravity Neutralizer Advanced Sensor Array Advanced Thermal Defense Suite System Shield System Shield Component Analysis Suite Force Rifle Proton Burst Cannon Heavy Neutron Cannon Heavy Neutron Cannon Coil Gun Improved Heavy Machine Gun Improved Grenade Launcher Remote Datajack Advanced Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Sensor Array Experimental Targeting Computer Hacking Suite Hacking Suite Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Force Rifle Advanced Remote Datajack > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Thermal Defense Suite Hacking Suite System Shield Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Behemoth] Precision Shock Rifle Precision Shock Rifle Force Rifle Proton Burst Cannon Proton Burst Cannon Heavy Neutron Cannon Heavy Neutron Cannon Gauss Rifle Improved Heavy Machine Gun Rocket Launcher Remote Datajack Remote Datajack Plasma Cutter Powered Hammer Kinetic Spear [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Burst Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . . 2 . . 2 . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 494 | 6 25 10 53 50 5 83 33 53 11 67 9 82 7 Power 21 | 1 1 . 3 1 . 1 2 2 1 2 1 6 . Engine 9 | 1 1 . 3 1 . 1 . 1 . . . 1 . Core 11 | . . . . . . . 2 1 1 2 1 4 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 226 | 2 10 1 18 35 5 57 25 32 8 19 . 14 . Treads 101 | 2 4 . 7 17 2 27 12 15 4 10 . 1 . Leg 2 | . . . . . . . . . . . . 2 . Wheel 121 | . 6 1 11 18 3 30 13 17 4 9 . 9 . Hover 1 | . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . 1 . Utility 92 | 1 5 2 15 3 . 14 1 4 2 20 4 20 1 Device 17 | . 2 . 2 . . 2 . . . 5 1 5 . Storage 6 | 1 2 . 2 . . . . . . . . 1 . Processor 7 | . . . 2 . . 3 . . . 1 . 1 . Hackware 27 | . . . 2 . . 3 1 3 . 6 2 9 1 Protection 35 | . 1 2 7 3 . 6 . 1 2 8 1 4 . Artifact . | . . . . . . . . . . . . . . Weapon 155 | 2 9 7 17 11 . 11 5 15 . 26 4 42 6 Energy Gun 20 | 1 . . 4 1 . . . 3 . 2 2 7 . Energy Cannon 16 | . . . . 1 . . . . . 7 . 6 2 Ballistic Gun 50 | 1 2 3 7 6 . 7 3 6 . 6 . 8 1 Ballistic Cannon 5 | . 4 . 1 . . . . . . . . . . Launcher 6 | . . . 1 . . . . . . 2 . 3 . Special Weapon 22 | . . . 1 1 . . . 1 . 6 2 9 2 Impact Weapon 26 | . 3 2 3 2 . 3 . 3 . 2 . 7 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . 2 . Special Melee Weapon 7 | . . 2 . . . 1 2 2 . . . . . Unidentified Prototypes 9 | . . . . 3 . . . . . 6 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . . 3 . . . Parts Lost 64 | . . 3 12 1 . 4 4 3 1 11 1 24 . Power 11 | . . . 1 . . 1 2 . 1 1 . 5 . Propulsion 17 | . . 1 3 . . . . 1 . 3 . 9 . Utility 20 | . . 2 4 1 . 2 . . . 5 1 5 . Weapon 16 | . . . 4 . . 1 2 2 . 2 . 5 . Highest Loss Streak 9 | . . 1 4 1 . 1 2 1 1 6 1 9 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 99 99 98 99 100 98 99 99 99 96 80 95 100 Engine 6 | . 14 14 11 11 11 9 1 2 1 3 . . . Core 2 | . . . . . . . 6 6 7 2 1 4 . Treads 4 | . 17 7 3 2 . 1 2 1 13 2 7 2 6 Wheel 13 | . 10 20 18 19 21 16 15 16 4 12 . 7 6 Device 2 | . 12 2 3 . . 3 . . . 1 3 2 . Storage 9 | . 14 14 11 11 11 9 9 9 9 7 7 6 6 Processor 11 | . . . 6 11 11 17 18 18 18 14 7 8 6 Hackware 20 | . . . 10 11 11 15 27 26 15 29 35 41 40 Protection 5 | . 1 11 10 10 11 6 . . 11 5 1 4 13 Energy Gun 2 | . 10 . 1 . . . . 3 9 1 6 2 3 Ballistic Gun 11 | . 10 17 15 21 22 16 17 11 9 2 1 2 1 Impact Weapon 1 | . 1 5 1 . . 1 . 2 . 3 . 2 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 14 92 98 102 105 103 104 93 96 101 119 94 108 116 Greatest Support 75 | 40 40 22 26 24 24 40 24 42 42 75 75 75 16 Greatest Overweight (x) 29 | . 7 8 5 8 8 8 3 7 4 9 1 29 7 Average Overweight (x) 3 | . 2 5 2 5 4 3 3 3 2 3 1 3 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 25 20 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 12 12 25 25 25 25 25 25 25 25 24 25 23 Average Carried 21 | 2 8 10 17 24 24 24 24 24 23 23 21 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 12 12 24 25 25 25 25 25 23 22 24 23 22 Class Distribution -------------------- 43% | Mutant 20% | Bothacker-Mutant 18% | Hacker-Mutant 12% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Hacker-Mutant | -8/Garrison Commander-Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 9204 | 260 497 201 1065 915 162 1674 606 884 205 950 254 1425 106 Remotely . | . . . . . . . . . . . . . . Salvage Created 11310 | . 557 292 1850 1011 298 1598 465 1321 321 1757 223 1617 . Parts 639 | . 39 8 118 82 29 104 32 63 20 63 9 72 . Haulers Intercepted 8 | . 1 . 1 . . 3 . 1 . 2 . . . Recyclers Shooed 7 | . . . . . . . . 1 . 1 . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 245 | . 13 14 41 22 11 38 16 28 10 28 5 19 . Melee 23 | . 1 5 5 . . . . 6 . 2 . 4 . Guns 176 | . 7 7 25 22 11 38 16 17 10 8 5 10 . Cannons 17 | . 4 . 7 . . . . . . 6 . . . AOE 16 | . . . 3 . . . . . . 10 . 3 . Classes Destroyed 18 | . 5 3 3 2 . . 1 1 . 3 . . . Worker 7 | . . . . 2 . 1 . . . . . 4 . Builder 9 | . . . 2 1 . 1 . 2 . 1 . 2 . Hauler 8 | . 1 . 1 . . 3 . 1 . 2 . . . Recycler 18 | . . 1 3 1 . . . 2 . 6 . 5 . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 6 | . 3 . 1 1 . . . 1 . . . . . Watcher 20 | . 3 . 4 2 . 5 . 3 . . . 3 . Swarmer 67 | . 3 6 7 3 7 11 6 9 5 1 1 8 . Cutter 2 | . . . . . . . 2 . . . . . . Grunt 95 | . 10 . 23 8 . 13 7 10 3 12 3 6 . Brawler 8 | . . . . 1 2 3 1 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 43 | . . . 10 10 2 11 . 7 2 1 . . . Demolisher 1 | . . 1 . . . . . . . . . . . Specialist 6 | . . . . . . . . . . 6 . . . Hunter 9 | . . . . . . . . 1 . 3 1 4 . Programmer 8 | . . . . . . . . . . 7 . 1 . Assembled 7 | . . 7 . . . . . . . . . . . Best Kill Streak 12 | . 3 6 5 4 3 7 6 4 3 12 3 4 . Combat Bots Only 11 | . 3 5 4 4 3 5 6 4 3 11 3 3 . Max Kills in Single Turn 4 | . 1 1 2 2 1 2 1 1 1 4 1 2 . Gunslinging 1 | . . . . 1 . 1 . . . . . . . Exploded 4 | . . . 2 . . . . . . 4 . 2 . Melee 1 | . 1 1 1 . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Damage Taken 13669 | . 598 640 1705 405 214 1415 818 792 420 3146 654 2689 173 Core 2537 | . 120 126 277 25 16 106 97 165 174 429 149 825 28 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 25 | . . . . . . . . . . . 25 . . Redirected to Shielding 67 | . . . 16 . . . . . 2 . . 37 12 Regen/Repaired (Parts) 1243 | . . . 95 41 . 175 . 235 . 417 . 280 . Core Remaining (%) 27 | 100 . 1 . . 20 . . . 1 . 17 . . Volleys Fired 693 | . 55 15 94 49 15 110 48 46 30 91 31 104 5 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 1 Hottest 135 | . 85 46 112 76 30 30 30 75 70 115 95 135 110 Shots Fired 1217 | . 110 29 182 92 29 220 90 89 58 131 39 142 6 Gun 1059 | . 93 29 156 91 29 220 90 88 58 80 23 101 1 Cannon 84 | . 17 . 22 . . . . . . 26 . 16 3 Launcher 17 | . . . 3 . . . . . . 8 . 6 . Special 57 | . . . 1 1 . . . 1 . 17 16 19 2 Kinetic 901 | . 68 29 155 90 29 220 90 70 30 61 9 49 1 Thermal 228 | . 42 . 24 2 . . . 19 28 38 14 58 3 Explosive 17 | . . . 3 . . . . . . 8 . 6 . Electromagnetic 20 | . . . . . . . . . . 7 . 13 . Robot Hit Streak 29 | . 13 4 11 14 5 23 10 24 15 29 12 16 2 Robot Miss Streak 6 | . 4 2 5 3 1 3 4 2 3 5 3 6 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 24 | . 2 . 1 2 2 8 5 2 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 1 . 1 . . Shots Hit Robots 963 | . 71 30 156 56 20 153 56 100 40 128 29 122 2 Core Hits 430 | . 32 15 85 30 11 61 24 41 15 63 7 46 . Critical Kills 7 | . . 2 . . 1 . . 2 . 1 . 1 . Critical Parts Destroyed 22 | . 1 2 2 . . 3 1 6 . 4 . 3 . Critical Strikes 41 | . 5 4 5 . 1 3 1 8 . 6 . 8 . Burn 6 | . 3 . 2 . . . . . . 1 . . . Destroy 10 | . . . 1 . 1 3 1 . . 1 . 3 . Blast 2 | . 1 . 1 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . Smash 19 | . 1 4 1 . . . . 8 . 4 . 1 . Impale 3 | . . . . . . . . . . . . 3 . Melee Attacks 216 | . 6 16 40 9 . 4 4 47 . 20 . 65 5 Impact 168 | . 6 14 40 9 . 3 . 43 . 20 . 28 5 Slashing . | . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . 37 . Sneak Attacks 21 | . . 1 3 . . . 1 5 . 4 . 7 . Combat Hostiles 3 | . . 1 . . . . 1 . . 1 . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 23755 | . 1005 623 2975 1271 517 3564 1232 2733 836 4857 446 3652 44 Guns 15331 | . 730 298 1723 1260 517 3564 1232 1509 836 1547 446 1669 . Cannons 1628 | . 198 . 244 . . . . . . 1037 . 105 44 Explosions 2223 | . . . 298 . . . . . . 1449 . 476 . Melee 4524 | . 77 325 710 . . . . 1224 . 820 . 1368 . Ramming 4 | . . . . . . . . . . 4 . . . Kinetic 12933 | . 554 298 1746 1242 517 3564 1232 1158 389 1217 202 814 . Thermal 3822 | . 374 . 221 29 . . . 351 447 1343 244 769 44 Explosive 2016 | . . . 298 . . . . . . 1280 . 438 . Electromagnetic 456 | . . . . . . . . . . 193 . 263 . Impact 3592 | . 77 325 710 . . . . 1224 . 820 . 436 . Slashing . | . . . . . . . . . . . . . . Piercing 932 | . . . . . . . . . . . . 932 . Highest Corruption 8 | . . . . . . . . . . 8 7 6 6 Average Corruption 4 | . . . . . . . . . . 2 7 4 6 Corruption Purged 5 | . . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . . 8 25 67 8 Message Errors 24 | . . . . . . . . . . 1 6 14 3 Matter Fused 31 | . . . . . . . . . . 1 5 23 2 Heat Flow Errors 6 | . . . . . . . . . . . 2 4 . Energy Discharges 16 | . . . . . . . . . . 3 5 7 1 Parts Rejected 4 | . . . . . . . . . . 1 1 2 . Data Loss (minor) 14 | . . . . . . . . . . . 2 11 1 Data Loss (major) 6 | . . . . . . . . . . . 3 3 . Misfires 2 | . . . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1097 | . 17 143 66 . . . . 378 . 260 . 233 . Projectiles 19 | . . . . . . . . . . 19 . . . Explosions 7 | . . . . . . . . . . 5 . 2 . Melee 1071 | . 17 143 66 . . . . 378 . 236 . 231 . Knockbacks 20 | . . 1 5 . . . . 7 . 4 . 3 . Impact 14 | . . 1 . . . . . 6 . 4 . 3 . Kinetic 4 | . . . 4 . . . . . . . . . . Secondary 2 | . . . 1 . . . . 1 . . . . . Self-Inflicted Damage 125 | . . . . . . . . . . 55 . 70 . Shots 3 | . . . . . . . . . . 1 . 2 . Rammed 1 | . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 353 | . 294 44 353 21 2 7 18 80 169 302 184 249 202 Average Temperature 60 | . 65 15 63 8 2 3 10 23 52 83 96 51 115 Received Heat Transfer 3995 | . 246 80 750 159 18 594 360 270 189 813 168 309 39 Effects 4 | . 3 . . . . . . . . 1 . . . Energy Bleed 2 | . 1 . . . . . . . . 1 . . . Interference 2 | . 2 . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 . . Total Turns 20 | . . . . . . . . . . . 20 . . Longest Duration 20 | . . . . . . . . . . . 20 . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 26 | . . 3 2 . . . . 9 . 6 . 6 . Impact Corruptions 37 | . 1 4 5 . . . . 16 . 6 . 5 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . . 1 1 . 1 . Heat Transferred 6774 | . 1332 . 629 74 . . . 666 851 1729 370 1123 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 731 | . 228 170 731 470 605 447 690 465 554 638 593 327 253 Initial 446 | . . 17 66 285 195 294 141 336 266 290 446 310 96 Average 261 | . 70 79 311 257 417 223 458 255 497 325 528 143 136 Maximum Alert Level 3 | . 1 . 3 2 2 2 2 2 2 2 2 1 1 Low Security (%) 41 | 100 89 100 36 20 7 44 18 34 . 10 . 79 87 Level 1 36 | . 10 . 31 76 43 48 19 45 17 68 . 20 12 Level 2 21 | . . . 30 3 49 7 62 19 82 21 100 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 50 | . 6 . 5 2 . 6 . 5 . 14 . 12 . Investigation 17 | . 3 . 1 1 . 3 . 2 . 4 . 3 . Extermination 9 | . . . . . . . . . . 4 . 5 . Reinforcement 10 | . 3 . 3 1 . . . . . 3 . . . Assault 1 | . . . 1 . . . . . . . . . . Garrison 13 | . . . . . . 3 . 3 . 3 . 4 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 15 | . 1 . 5 2 . 2 . 3 . 1 . 1 . Communications Jammed 25 | . . . . . . . . . . 25 . . . Distress Signals 24 | . . . . . . . . . . 24 . . . Times Spotted 391 | . 26 16 66 28 11 46 21 44 16 44 14 49 10 Peak Tracking Total 10 | . 6 3 7 4 4 4 6 5 4 10 3 5 4 Tactical Retreats 32 | . . 1 10 2 1 1 4 4 1 . 2 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 24 | . 3 . . . 1 2 8 2 2 1 3 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . 5 . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 9 | . . . 1 3 1 . 3 . . . . 1 . Max in Single Turn 1 | . . . 1 1 1 . 1 . . . . 1 . Garrison Relay 4 | . . . . . 1 . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 86 | . 7 . 13 13 . 15 . 14 . 7 . 17 . Terminals 55 | . 5 . 9 11 . 9 . 10 . 1 . 10 . Fabricators 4 | . . . . . . . . . . 1 . 3 . Repair Stations 7 | . . . 1 1 . 1 . 1 . 2 . 1 . Recycling Units 8 | . 2 . 1 . . 2 . 2 . . . 1 . Scanalyzers 6 | . . . 2 . . 2 . . . 1 . 1 . Garrison Access 6 | . . . . 1 . 1 . 1 . 2 . 1 . Total Hacks 319 | . 23 . 43 34 . 60 . 52 . 29 . 78 . Successful 226 | . 14 . 32 17 . 54 . 35 . 20 . 54 . Failed 92 | . 9 . 10 17 . 6 . 17 . 9 . 24 . Catastrophic 6 | . 1 . . 1 . . . . . 1 . 3 . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 143 | . 11 . 12 14 . 27 . 28 . 9 . 42 . Terminals 182 | . 17 . 26 31 . 24 . 32 . 2 . 50 . Fabricators 15 | . . . . . . . . . . 6 . 9 . Repair Stations 38 | . . . 2 2 . 6 . 8 . 14 . 6 . Recycling Units 28 | . 6 . 1 . . 7 . 10 . . . 4 . Scanalyzers 42 | . . . 14 . . 20 . . . 2 . 6 . Garrison Access 14 | . . . . 1 . 3 . 2 . 5 . 3 . Terminal Hacks 79 | . 5 . 12 11 . 13 . 15 . . . 23 . Part Schematic 2 | . . . . . . 1 . 1 . . . . . Robot Schematic 6 | . . . . . . 3 . . . . . 3 . Robot Analysis 2 | . . . 1 . . . . 1 . . . . . Prototype ID Bank 11 | . 2 . 2 1 . 1 . 3 . . . 2 . Open Door 4 | . . . . 4 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 5 | . . . 1 1 . 1 . 1 . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . 1 . Garrison Index 2 | . . . . 1 . . . . . . . 1 . Unreport Threat 12 | . . . 2 2 . 4 . 2 . . . 2 . Locate Traps 12 | . 2 . 3 1 . . . 1 . . . 5 . Disarm Traps 1 | . . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . 2 . Hauler Manifests 3 | . . . 1 1 . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . Zone Layout 11 | . 1 . 1 . . 2 . 3 . . . 4 . Fabricator Hacks 8 | . . . . . . . . . . 3 . 5 . Network Status 1 | . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . . . 1 . 2 . Build 4 | . . . . . . . . . . 1 . 3 . Repair Station Hacks 30 | . . . 2 2 . 4 . 7 . 10 . 5 . Scan Component 16 | . . . 1 1 . 2 . 4 . 5 . 3 . Repair 13 | . . . 1 1 . 2 . 3 . 4 . 2 . Refit 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . 2 . . . . 2 . 2 . . . 1 . Report Inventory 6 | . 1 . . . . 2 . 2 . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 41 | . . . 14 . . 20 . . . 2 . 5 . Insert Component 19 | . . . 6 . . 10 . . . 1 . 2 . Analyze 22 | . . . 8 . . 10 . . . 1 . 3 . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . 2 . 1 . Unlock Access 6 | . . . . 1 . 1 . 1 . 2 . 1 . Unauthorized Hacks 55 | . 7 . 4 3 . 14 . 10 . 3 . 14 . Terminals 33 | . 5 . 3 3 . 7 . 5 . . . 10 . Track 4 | . . . . . . . . 1 . . . 3 . Assimilate 12 | . 2 . 2 1 . 3 . 2 . . . 2 . Botnet 10 | . 2 . . 1 . 3 . 1 . . . 3 . Disrupt 1 | . . . . . . . . . . . . 1 . Operators 6 | . 1 . 1 1 . 1 . 1 . . . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . . 1 . . . Recycling Units 14 | . 2 . 1 . . 5 . 4 . . . 2 . Reject 5 | . . . . . . 2 . 2 . . . 1 . Recyclers 1 | . . . . . . 1 . . . . . . . Mask 5 | . . . . . . 2 . 2 . . . 1 . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . 1 . 1 . 2 . Reprogram 4 | . . . . . . 1 . 1 . 1 . 1 . Eject 2 | . . . . . . 1 . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 67 | . 5 . 10 7 . 10 . 13 . 6 . 16 . Full Trace Events 6 | . . . . 1 . 1 . . . 3 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 3 . . . . . 3 . Robots Built 7 | . . . . . . . . . . 2 . 5 . Authchips . | . . . . . . . . . . . . . . Time 183 | . . . . . . . . . . 58 . 125 . Total Robot Build Rating 23 | . . . . . . . . . . 6 . 17 . Part Schematics Acquired 20 | . . . 6 . . 10 . 1 . 1 . 2 . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . 64 . Total Part Build Rating 8 | . . . . . . . . . . . . 8 . Parts Repaired 13 | . . . 1 1 . 2 . 3 . 4 . 2 . Time 605 | . . . 26 32 . 56 . 165 . 256 . 70 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . Parts Scanalyzed 19 | . . . 6 . . 10 . . . 1 . 2 . Part Schematics Acquired 18 | . . . 6 . . 9 . . . 1 . 2 . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . . . . 1 . . Robots Hacked 37 | . . 2 . . . 1 2 2 . 10 7 12 1 Non-combat 12 | . . . . . . . . 1 . 6 . 5 . Combat 25 | . . 2 . . . 1 2 1 . 4 7 7 1 Autooverrided 2 | . . . . . . . . . . . . 2 . Robot Hacks Applied 38 | . . 2 . . . 1 2 2 . 11 7 12 1 parse_system 4 | . . 2 . . . . . . . . . 2 . no_distress 1 | . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . . . 1 . ignore_repairs 3 | . . . . . . . . . . . . 3 . ignore_parts 4 | . . . . . . . . . . 3 . 1 . reboot_system 4 | . . . . . . . . . . 2 1 1 . overwrite_iff 3 | . . . . . . . . . . . 3 . . streamctrl_high 1 | . . . . . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . . . 1 . . . formatsys_high 16 | . . . . . . 1 2 1 . 5 3 4 . Relay Couplers Released 24 | . . . . . 3 4 10 . . . . 7 . Ejected 7 | . . . . . . 4 . . . . . 3 . Machine Destruction 13 | . . . . . 3 . 10 . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . Attached 14 | . . . . . . 1 1 2 . 4 2 3 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 3 . . . Hacks Repelled 1 | . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 42 | . 1 . 1 1 . 3 2 3 . 11 6 13 1 Largest Group 7 | . 1 1 1 2 2 4 6 7 6 6 2 6 1 Highest-Rated Group 172 | . 10 10 10 20 20 64 96 110 82 172 32 154 85 Highest-Rated Ally 108 | . 10 10 10 10 10 26 26 26 16 108 32 41 85 Total Orders 78 | . 1 3 4 10 3 16 8 16 2 3 . 8 4 STAY 50 | . 1 2 2 5 2 11 6 11 1 1 . 5 3 FOLLOW 27 | . . 1 2 5 1 5 2 5 1 1 . 3 1 AID 1 | . . . . . . . . . . 1 . . . Ally Attacks 221 | . . . . . . . 13 17 15 70 19 78 9 Total Damage 4801 | . . . . . . . 132 144 185 1389 283 2148 520 Kills 43 | . . . . . . . 1 4 4 14 3 11 6 Allies Corrupted 2 | . . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total 2 | . . . 1 . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 23366 | 85 2134 310 2597 2330 591 3359 1417 3340 921 1890 855 3269 268 Spaces Moved 11667 | 49 1102 106 1344 1109 352 1836 767 1889 325 958 292 1461 77 Core 7 | 5 . . . . . . . . . . . 2 . Treads 1251 | 44 387 . . . . 3 . 11 186 26 292 302 . Legs 12 | . . . . . . . . . . . . 12 . Wheels 10397 | . 715 106 1344 1109 352 1833 767 1878 139 932 . 1145 77 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 145 105 150 150 135 135 135 135 135 240 130 190 Average Speed 154 | 148 150 171 132 165 151 143 135 136 239 152 240 176 195 Slowest Speed 1500 | 160 240 210 155 210 210 330 135 317 317 317 240 1500 205 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 99 22 86 93 45 88 70 90 48 17 52 39 14 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 74 | . 2 . 3 5 . 3 . 13 . . . 43 5 Terrain Destroyed 191 | . 2 . 25 14 . 17 . 19 . 39 . 70 5 Melee 45 | . 2 . 3 5 . 3 . 12 . . . 17 3 Projectile 45 | . . . . 9 . 14 . 7 . . . 13 2 AOE 101 | . . . 22 . . . . . . 39 . 40 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Total 15507 | 58 1460 182 1913 1497 384 2351 1062 2487 412 1213 415 1894 179 Wait 2067 | . 252 33 328 250 1 280 130 435 41 42 72 126 77 Move 11655 | 48 1101 105 1343 1109 351 1835 766 1888 324 957 291 1460 77 Hop . | . . . . . . . . . . . . . . Pick Up 167 | 4 12 3 36 12 2 21 9 11 . 20 5 32 . Fast Attach 49 | 6 2 . 6 6 . 3 2 . 1 6 3 14 . Attach 80 | . . 3 14 1 . 7 3 9 2 15 3 23 . Detach 15 | . 1 . 2 2 . 1 . 2 2 4 . 1 . Swap 365 | . 23 7 33 43 5 73 28 44 8 46 3 45 7 Drop 97 | . 8 . 17 16 2 16 6 4 . 11 1 16 . Fire 693 | . 55 15 94 49 15 110 48 46 30 91 31 104 5 Melee 215 | . 6 16 40 9 . 4 4 47 . 20 . 64 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . Escape Stasis 98 | . . . . . 8 . 64 . 4 . 6 8 8 Rewire 5 | . . . . . . 1 2 1 . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Gar / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Discovered new exit (range 15) 892 | -10/Materials | Discovered new exit (range 11) 1155 | -10/Materials | Discovered new exit (range 16) 1264 | -10/Materials | Discovered new exit (range 16) 2220 | -10/Materials | Entered Mines 2220 | -10/Mines | Accompanied by 1 ally 2221 | -10/Mines | Assembled infested the area 2276 | -10/Mines | Core integrity fell below 50% 2358 | -10/Mines | Identified exit to Materials 2394 | -10/Mines | Core integrity fell below 20% 2521 | -10/Mines | Discovered exit to Materials (range 6) 2530 | -10/Mines | Entered Materials 2530 | -9/Materials | Evolved 2 slots: Utility x2 2694 | -9/Materials | Discovered new exit (range 15) 2724 | -9/Materials | Identified exit to Mines 2724 | -9/Materials | Identified exit to Storage 3213 | -9/Materials | Build established: Scavenger-Mutant 3222 | -9/Materials | Lost 4 parts (1u3w) 3365 | -9/Materials | Central database locked down 3604 | -9/Materials | Repaired Lgt. Treads 3803 | -9/Materials | Discovered new exit (range 3) 4026 | -9/Materials | Build established: Mutant 4287 | -9/Materials | Core integrity fell below 50% 4519 | -9/Materials | Discovered new exit (range 11) 4930 | -9/Materials | First assault squad dispatched 4936 | -9/Materials | Discovered new exit (range 16) 5127 | -9/Materials | Entered Storage 5127 | -9/Storage | Accompanied by 1 ally 6120 | -9/Storage | Found Prototype Processor 6245 | -9/Storage | Repaired Arm. Wheel? 6438 | -9/Storage | Discovered new exit (range 16) 7457 | -9/Storage | Identified exit to Garrison 7457 | -9/Storage | Entered Garrison 7457 | -9/Garrison | Accompanied by 2 allies 7520 | -9/Garrison | Triggered checkpoint 7608 | -9/Garrison | Discovered new exit (range 10) 7629 | -9/Garrison | Installed Relay Interface Framework 7756 | -9/Garrison | Triggered checkpoint 7820 | -9/Garrison | Garrison Relay disabled 7968 | -9/Garrison | Triggered checkpoint 8048 | -9/Garrison | Entered Materials 8048 | -8/Materials | Accompanied by 2 allies 8048 | -8/Materials | Evolved 2 slots: Utility x2 8080 | -8/Materials | Repaired Med. Armor Plating? 8140 | -8/Materials | Repaired Imp. Heavy Machine Gun? 9629 | -8/Materials | Garrison activated, responded to threat 9993 | -8/Materials | Discovered new exit (range 8) 10760 | -8/Materials | Identified Exp. Targeting Computer 10952 | -8/Materials | Build established: Hacker-Mutant 11071 | -8/Materials | Discovered new exit (range 13) 11386 | -8/Materials | Identified exit to Garrison 11407 | -8/Materials | Entered Garrison 11407 | -8/Garrison | Accompanied by 4 allies 11492 | -8/Garrison | Triggered checkpoint 11801 | -8/Garrison | Discovered new exit (range 10) 11822 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 12030 | -8/Garrison | Triggered checkpoint 12139 | -8/Garrison | Garrison Relay disabled 12274 | -8/Garrison | Triggered checkpoint 12311 | -8/Garrison | Garrison Relay disabled 12359 | -8/Garrison | Discovered new exit (range 12) 12448 | -8/Garrison | Build established: Bothacker-Mutant 12462 | -8/Garrison | Triggered checkpoint 12499 | -8/Garrison | Garrison Relay disabled 12824 | -8/Garrison | Entered Materials 12824 | -8/Materials | Accompanied by 5 allies 13332 | -8/Materials | Discovered new exit (range 11) 13602 | -8/Materials | Build established: Commander-Mutant 13649 | -8/Materials | Discovered new exit (range 20) 14714 | -8/Materials | Core integrity fell below 50% 15127 | -8/Materials | Repaired Imp. Heavy Machine Gun 15231 | -8/Materials | Repaired Arm. Wheel 15285 | -8/Materials | Repaired Broken Lgt. Nuclear Core 15285 | -8/Materials | Garrison activated, responded to threat 15497 | -8/Materials | Identified exit to Garrison 15573 | -8/Materials | Discovered new exit (range 19) 16164 | -8/Materials | Entered Garrison 16164 | -8/Garrison | Accompanied by 6 allies 16292 | -8/Garrison | Triggered checkpoint 16300 | -8/Garrison | Triggered checkpoint 16303 | -8/Garrison | Triggered checkpoint 16310 | -8/Garrison | Core integrity fell below 20% 16476 | -8/Garrison | Build established: Hacker-Mutant 16564 | -8/Garrison | Triggered checkpoint 16704 | -8/Garrison | Discovered new exit (range 14) 16879 | -8/Garrison | Build established: Mutant 17009 | -8/Garrison | Discovered new exit (range 14) 17076 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 17085 | -8/Garrison | Entered Factory 17085 | -7/Factory | Accompanied by 2 allies 17085 | -7/Factory | Evolved 2 slots: Utility x2 17195 | -7/Factory | Repaired Imp. Heavy Machine Gun? 17378 | -7/Factory | Garrison activated, responded to threat 17479 | -7/Factory | Garrison activated, responded to threat 17694 | -7/Factory | Build established: Bothacker-Mutant 17720 | -7/Factory | Repaired Broken Imp. Heavy Machine Gun? 17813 | -7/Factory | Identified exit to Garrison 17924 | -7/Factory | Repaired Arm. Wheel? 18103 | -7/Factory | Repaired Remote Datajack? 18366 | -7/Factory | Identified exit to Garrison 18477 | -7/Factory | Fabricated H-55 Commando? 18692 | -7/Factory | Cargo convoy interrupted 18795 | -7/Factory | Core integrity fell below 50% 18818 | -7/Factory | Destroyed 11 combat bots 18821 | -7/Factory | Lost 6 parts (2n3u1w) 18883 | -7/Factory | Garrison activated, responded to threat 18975 | -7/Factory | Entered Garrison 19056 | -7/Garrison | Triggered checkpoint 19258 | -7/Garrison | Triggered checkpoint 19260 | -7/Garrison | Triggered checkpoint 19401 | -7/Garrison | Core integrity fell below 20% 19483 | -7/Garrison | Discovered new exit (range 9) 19768 | -7/Garrison | Discovered new exit (range 15) 19821 | -7/Garrison | Expanded RIF knowledge: Autooverride 19830 | -7/Garrison | Entered Factory 19830 | -6/Factory | Accompanied by 1 ally 19830 | -6/Factory | Evolved 2 slots: Utility x2 19995 | -6/Factory | Fabricated Adv. Remote Datajack (x1) 20617 | -6/Factory | Garrison activated, responded to threat 20647 | -6/Factory | Identified exit to Garrison 20914 | -6/Factory | Garrison activated, responded to threat 21023 | -6/Factory | Lost 5 parts (1p3n1w) 21130 | -6/Factory | Core integrity fell below 50% 21197 | -6/Factory | Lost 9 parts (1p2n3u3w) 21471 | -6/Factory | Build established: Hacker-Mutant 21593 | -6/Factory | Spotted B-75 Beast 21665 | -6/Factory | Core integrity fell below 20% 21711 | -6/Factory | Lost 4 parts (1p2u1w) 22015 | -6/Factory | Fabricated P-60 Hacker? 22031 | -6/Factory | Fabricated G-47 Trooper? 22255 | -6/Factory | Discovered new exit (range 22) 22598 | -6/Factory | Repaired Imp. Heavy Machine Gun 22629 | -6/Factory | Repaired Broken Powered Hammer? 23099 | -6/Factory | Entered Garrison 23162 | -6/Garrison | Spotted B-75 Beast 23169 | -6/Garrison | Triggered checkpoint 23206 | -6/Garrison | Hijacked Beast 5a control node with streamctrl_high 23321 | -6/Garrison | Triggered checkpoint 23367 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 23206_ Jacked B-75 Beast... >>streamctrl_high Hijacking control node. 23208_ System corrupted: Energy discharge (-56). 23226_ G-50 Soldier destroyed. 23233_ 1P2AQVNV2W1Z4D61 23330_ G-50 Soldier destroyed. 23343_ B-48 Gladiator destroyed. 23365_ Acquired 48 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? #??????????????????????? | | ???????????????????????##;##?????????????????????? | | ?????????####?????????? ?????????????????????? | | ?????????? ?????????^ ?????????????????????? | | ??????????? ?? ????? ?????????????????????? | | ????????????# ?# ????# #?????????????????????? | | ????????????# ## ???## ###???????????????????? | | ????????????" ?? C????????????????????? | | ????????????? ^ ??? ????????????????????? | | ??????????????? ?? % ?????????????????????? | | ???????????????? ^ ??!%= ?????????????????????? | | ????????????# ???# ?#=*%#?????????????????????? | | ???????????## gg## ##[[%#?????????????????????? | | ???????????? g =%=%*#?????????????????????? | | ???????????????? !**=!#?????????????????????? | | ???????????????????? % #?????????????????????? | | ???????????????????????#=@#??????????????????????? | | ???????????????????????#==#??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# BB#?????????????????????? | | ??????????????????????## BB#?????????????????????? | | ??????????????????????#; ;#?????????????????????? | | ??????????????????????## ;#?????????????????????? | | ???????????????????????# ##############?????????? | | ???????????????????????# % #?????????? | | ???????????????????????# % ^ ##### #???? | | ???????????????????????############## #???? | | ????????????????????????????????????# #######???? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# ###???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Core Shielding 30 Utility Shielding 33 Evasion (%) 42 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 22 Relay Coupler Types 4 Relay Coupler Value 65 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hvy. EM Shotgun | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Exp. Targeting Computer | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Powered Hammer | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Hacked Prc. Shock Rifle | -7/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Proton Burst Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -8/Materials | Hacked I-25 Savior | -8/Materials | Hacked M-28 Smith | -8/Materials | Hacked P-60 Hacker | -6/Factory | Hacked G-50 Soldier | -6/Factory | Hacked H-66 Slayer | -6/Factory | Hacked Fabricated ------------ H-55 Commando | x2 | -7/Factory Adv. Remote Datajack | x1 | -6/Factory | Preloaded P-60 Hacker | x2 | -6/Factory G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperWeightDeconstructor Manual? 0 Play Time 03:27:16 Cumulative 397.7 hours Start 2022.06.19 @ 15:30:12 End 2022.06.19 @ 20:44:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 20 Types 15/1/3/0/0/0/0/1/0 Lore% 91 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1289ed3b-220e-43f8-a6fd-f4acdb1bded8