Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 22:35:59 Player: Jack Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (72) 360 Value Destroyed (1301) 1301 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1798) 1798 TOTAL SCORE: 10459 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 184 Aligned with FarCom 300 Scanned by Researcher 500 Friendly Fire -186 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Dynamic Insulation System Core Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON ----------- Gamma Bomb Array Falx > --- INVENTORY -------- Improved Ion Engine Dynamic Insulation System Chainsword [Rating: 97] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Falx Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Falx Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . 2 . Utility 10 | . . . 1 . . . 1 2 2 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 67 | 2 . 3 2 . . 7 4 7 22 5 . 4 4 2 5 Power 6 | . . . . . . 1 . 1 1 1 . 1 . . 1 Engine 3 | . . . . . . 1 . 1 . 1 . . . . . Core 2 | . . . . . . . . . 1 . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 28 | . . 2 . . . 4 2 5 9 2 . 1 2 1 . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 28 | . . 2 . . . 4 2 5 9 2 . 1 2 1 . Utility 16 | . . . . . . . . . 10 2 . 2 2 . . Device 2 | . . . . . . . . . 2 . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . 2 . . . . . . Hackware 12 | . . . . . . . . . 6 2 . 2 2 . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 17 | 2 . 1 2 . . 2 2 1 2 . . . . 1 4 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . 2 . . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . . . . 1 . 1 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . . . . . . Parts Lost 30 | . . . . 2 . . 3 5 3 3 . . . 1 13 Power 4 | . . . . . . . 1 . . 1 . . . . 2 Propulsion 14 | . . . . 2 . . 2 4 1 2 . . . . 3 Utility 8 | . . . . . . . . . 1 . . . . 1 6 Weapon 4 | . . . . . . . . 1 1 . . . . . 2 Highest Loss Streak 10 | . . . . 2 . . 2 4 1 3 . . . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | . 1 2 3 3 3 4 4 3 2 2 3 4 4 3 3 Power . | . . . . . . . . . . . . . 1 1 . Propulsion . | . . . . . . . . . . . 1 1 . . . Utility . | . . . . . . . . . . . . 1 1 1 1 Weapon 1 | . 1 2 3 3 3 3 3 2 . 1 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 12 18 30 38 22 49 52 22 58 74 82 91 84 80 66 Engine 1 | . . . . . . 6 6 1 . 1 5 . . . 1 Core 2 | . . . . . . . . . 5 2 . 4 5 4 1 Flight 18 | . . 14 22 16 . 21 35 12 23 21 23 23 11 14 11 Device 2 | . . . . . . . . . . 5 5 5 5 4 3 Processor 2 | . . . . . . . . . 3 5 5 5 5 4 4 Hackware 22 | . . . . . . . . . 15 28 35 44 51 45 37 Ballistic Gun 3 | . 12 . 8 22 22 22 2 . . . . . . . . Impact Weapon 1 | . . . . . . . 7 6 4 . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 5 5 5 5 4 1 Peak Build Rating 97 | 2 2 3 4 4 3 8 10 20 59 59 53 63 76 97 96 Average Rating 38 | 1 . 1 3 3 2 6 8 7 31 47 53 60 75 91 77 On Entrance 26 | . 2 . 2 4 2 3 8 8 8 59 53 53 62 76 86 Avg Prop Armor Cover (%) 11 | . . . . . . . 7 . . . . . 21 . 11 Naked Turns 149 | . 57 62 . . . . . 30 . . . . . . . Heaviest Build 33 | 2 2 3 2 2 2 5 6 10 14 12 12 12 12 24 33 Greatest Support 45 | 3 3 8 8 8 3 12 17 17 24 25 25 25 30 45 45 Greatest Overweight (x) 3 | . . . . . . . . . 1 . . . 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 3 3 3 3 4 5 5 5 4 3 3 5 5 4 5 Average Carried 3 | . 1 2 3 3 3 4 4 3 2 2 3 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 3 3 4 5 5 3 2 3 3 5 5 4 4 Class Distribution -------------------- 26% | Mutant 19% | Wizard-Sprinter 18% | Hacker-Sprinter 17% | Wizard-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Matter Collected 1490 | 112 . 14 . 204 . 101 58 79 395 177 . 143 . 105 102 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1889 | . . 29 . 97 . 81 56 89 617 298 . 212 . 263 147 Parts 113 | . . 9 . 3 . 9 9 5 29 14 . 18 . 7 10 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . 1 . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Combat Hostiles Destroyed 33 | . . 6 . . . 5 4 4 8 1 . . . 1 4 Melee 2 | . . . . . . . . 1 . 1 . . . . . Guns 5 | . . . . . . 5 . . . . . . . . . AOE 25 | . . 6 . . . . 4 3 8 . . . . . 4 Classes Destroyed 11 | . . 2 . 1 . . . 1 5 1 . . . 1 . Worker 8 | . . . . . . . . . 2 2 . 2 . 2 . Builder 11 | . . 1 . . . . 1 . 7 1 . 1 . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . Recycler 5 | . . . . 1 . . . . 3 1 . . . . . Operator 6 | . . . . . . . . 1 . 1 . 3 . 1 . Watcher 6 | . . . . . . . . . . 2 . 2 . . 2 Swarmer 28 | . . 6 . . . 5 4 4 5 . . . . . 4 Grunt 3 | . . . . . . . . . 1 1 . . . 1 . Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . . 4 . 1 . 3 5 3 6 3 . 2 . 4 6 Combat Bots Only 4 | . . 3 . . . 3 4 3 4 1 . . . 1 4 Max Kills in Single Turn 4 | . . 3 . 1 . 1 4 2 2 1 . 1 . 2 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . . 4 2 2 . . . . . 3 Melee 1 | . . . . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Hostile Shots Fired 412 | . 5 17 11 13 . 26 8 85 61 17 . 2 . 8 159 Missed 171 | . 3 9 8 3 . 8 4 28 29 6 . 1 . 4 68 Hits 241 | . 2 8 3 10 . 18 4 57 32 11 . 1 . 4 91 Melee 5 | . . . . . . . . . . . . . . . 5 Projectile 236 | . 2 8 3 10 . 18 4 57 32 11 . 1 . 4 86 AOE 7 | . . . . 6 . . . . . . . . . . 1 Critical Strikes 14 | . . . . . . . . 3 3 1 . . . . 7 Damage Taken 4663 | . 21 103 34 289 . 148 57 952 596 217 . 25 . 109 2112 Core 2564 | . 21 86 34 135 . 52 7 655 205 57 . . . 22 1290 Absorbed by Shields 139 | . . . . . . . . . . . . . . . 139 Regen/Repaired (Parts) 64 | . . . . . . . . . . 64 . . . . . Core Remaining (%) 71 | 100 . 57 . . . 44 98 6 75 . . 94 100 . . Volleys Fired 69 | . . 4 . 13 . 17 1 4 19 . . . . 5 6 Largest 2 | . . 1 . 2 . 2 1 2 1 . . . . 1 1 Hottest 80 | . . 30 . 40 . 40 33 53 39 . . . . 80 52 Shots Fired 101 | . . 4 . 26 . 34 1 6 19 . . . . 5 6 Gun 64 | . . . . 26 . 34 . 4 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 37 | . . 4 . . . . 1 2 19 . . . . 5 6 Special . | . . . . . . . . . . . . . . . . Kinetic 64 | . . . . 26 . 34 . 4 . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 32 | . . 4 . . . . 1 2 19 . . . . . 6 Electromagnetic 5 | . . . . . . . . . . . . . . 5 . Robot Hit Streak 7 | . . 1 . 7 . 2 . 1 4 . . . . 3 1 Robot Miss Streak 6 | . . 1 . 4 . 4 . 3 4 . . . . 5 6 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 92 | . . 2 . 15 . 12 1 8 20 17 . 11 . 2 4 Core Hits 86 | . . 6 . 3 . 7 4 12 23 9 . 5 . 9 8 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . . . . Critical Strikes 6 | . . . . . . . . 2 . 3 . . . . 1 Smash 2 | . . . . . . . . 2 . . . . . . . Sever 3 | . . . . . . . . . . 3 . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 257 | . . . . . . . 12 34 82 43 . 49 8 10 19 Impact 104 | . . . . . . . 12 34 58 . . . . . . Slashing 142 | . . . . . . . . . 24 43 . 49 8 10 8 Piercing 11 | . . . . . . . . . . . . . . . 11 Sneak Attacks 28 | . . . . . . . 1 1 12 7 . 6 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7155 | . . 261 . 123 . 94 317 553 2482 1113 . 864 . 564 784 Guns 235 | . . . . 123 . 94 . 18 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3014 | . . 255 . . . . 196 254 1340 . . . . 439 530 Melee 3865 | . . . . . . . 121 261 1133 1113 . 864 . 125 248 Ramming 41 | . . 6 . . . . . 20 9 . . . . . 6 Kinetic 235 | . . . . 123 . 94 . 18 . . . . . . . Thermal 164 | . . . . . . . . . . . . . . 164 . Explosive 2522 | . . 255 . . . . 196 254 1287 . . . . . 530 Electromagnetic 328 | . . . . . . . . . 53 . . . . 275 . Impact 1000 | . . . . . . . 121 261 618 . . . . . . Slashing 2617 | . . . . . . . . . 515 1113 . 864 . 125 . Piercing 248 | . . . . . . . . . . . . . . . 248 Highest Corruption 11 | . . . . . . . . 11 2 . . 2 . . 4 Average Corruption 3 | . . . . . . . . 10 2 . . 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . 5 4 . . 7 . . 2 Message Errors 5 | . . . . . . . . 1 1 . . 1 . . 2 Matter Fused 4 | . . . . . . . . 1 1 . . 2 . . . Heat Flow Errors 5 | . . . . . . . . 2 1 . . 2 . . . Data Loss (minor) 3 | . . . . . . . . 1 . . . 2 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1146 | . . 8 . . . . 81 119 503 83 . 283 . . 69 Projectiles . | . . . . . . . . . . . . . . . . Explosions 72 | . . 8 . . . . . 5 31 . . . . . 28 Melee 1074 | . . . . . . . 81 114 472 83 . 283 . . 41 Knockbacks 5 | . . 1 . . . . 1 1 2 . . . . . . Impact 5 | . . 1 . . . . 1 1 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . 22 . . . . . 9 66 . . . . 10 107 Shots 6 | . . 1 . . . . . . 2 . . . . 1 2 Rammed 12 | . . 1 . . . . . 9 1 . . . . . 1 Targets Rammed 12 | . . 1 . . . . . 9 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 656 | . . . . . . 3 . 656 217 3 . 243 . 34 . Average Temperature 140 | . . . . . . 3 . 261 55 3 . 76 . 18 . Received Heat Transfer 707 | . 12 9 21 24 . . 27 273 87 72 . 9 . 18 155 Effects 4 | . . . . . . . . 4 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 . 3 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 17 | . . . . . . . 2 1 12 . . . . 2 . Impact Corruptions 18 | . . . . . . . 3 5 10 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . . . 100 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Maximum Alert Level 5 | . . 1 . . . . 1 1 2 1 . . . . 5 Low Security (%) 62 | 100 100 80 100 100 . 100 53 65 10 59 100 100 100 100 . Level 1 13 | . . 20 . . . . 46 34 12 40 . . . . . Level 2 15 | . . . . . . . . . 77 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . 99 Peak Influence 2216 | . 7 210 66 21 . 140 397 240 584 281 55 44 6 80 2216 Initial 281 | . . . 66 21 . . 42 175 91 281 55 3 3 . 39 Average 296 | . . 148 60 2 . 83 150 169 427 188 31 10 . 20 1818 Influence Increases 3376 | . 7 250 8 20 . 180 435 242 918 217 . 208 14 151 726 Destroy 0b10 Robot/C 660 | . . 120 . . . 100 80 80 160 20 . . . 20 80 Destroy 0b10 Robot/NC 175 | . . 5 . 5 . . 5 5 65 30 . 30 . 20 10 Destroy Leader 94 | . . 20 . . . 20 10 10 10 4 . 4 . 2 14 Successful Hack 93 | . 7 . 8 . . . 17 . 8 26 . 18 . 9 . Disable Machine 120 | . . 15 . . . . . . 60 . . 15 . . 30 Anti-Garrison Action 400 | . . . . . . . 200 . 200 . . . . . . Destroy Structure 439 | . . 30 . . . . 18 27 130 32 . 66 14 40 82 Partial Spotted 120 | . . . . . . . . . 75 . . 45 . . . Lose Combat Pursuer 1275 | . . 60 . 15 . 60 105 120 210 105 . 30 . 60 510 Influence Decreases 2741 | . 7 80 124 59 15 70 158 442 530 634 153 205 20 83 161 Entered New Map 965 | . . . 104 33 15 . 68 212 96 294 103 2 5 2 31 Time Decay 1496 | . 7 80 20 26 . 70 60 180 404 310 50 203 15 71 . Lost Part 280 | . . . . . . . 30 50 30 30 . . . 10 130 Squads Dispatched 53 | . . . 2 . . . 2 3 8 6 . 7 3 2 20 Investigation 13 | . . . 2 . . . 1 . 4 2 . 4 . . . Extermination 9 | . . . . . . . . 1 2 2 . 2 1 1 . Reinforcement 11 | . . . . . . . 1 2 2 2 . 1 2 1 . Assault 20 | . . . . . . . . . . . . . . . 20 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 2 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Distress Signals 7 | . . 1 . . . . . . . 3 . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 223 | . 4 11 6 4 . 10 16 16 30 15 . 16 4 10 81 Peak Tracking Total 38 | . 4 5 5 3 . 4 11 5 8 6 . 4 2 7 38 Tactical Retreats 37 | . . 2 . 1 . 2 1 4 8 4 . 2 . 3 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Traps Triggered 8 | . . . . . . . . 1 1 1 . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Machines Disabled 8 | . . 1 . . . . . . 4 . . 1 . . 2 Max in Single Turn 2 | . . 1 . . . . . . 2 . . 1 . . 1 Garrison Access 6 | . . . . . . . 1 . 1 1 . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Machines Accessed 40 | . 1 . 3 . 1 . 4 . 7 6 . 13 2 3 . Terminals 22 | . 1 . 3 . . . 3 . 1 2 . 8 2 2 . Fabricators 10 | . . . . . . . . . 5 2 . 3 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 1 . 2 . 1 . Total Hacks 102 | . 1 . 6 . 1 . 7 . 28 18 . 35 2 4 . Successful 59 | . 1 . 1 . 1 . 3 . 13 14 . 21 2 3 . Failed 42 | . . . 5 . . . 3 . 15 4 . 14 . 1 . Catastrophic 12 | . . . 2 . . . 3 . 3 1 . 3 . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . Manual 51 | . 1 . 6 . 1 . 7 . 10 5 . 19 2 . . Terminals 48 | . 1 . 6 . . . 6 . 4 5 . 21 2 3 . Fabricators 38 | . . . . . . . . . 22 6 . 10 . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 1 . 2 3 . 4 . 1 . Terminal Hacks 21 | . 1 . 1 . 1 . 2 . 2 2 . 8 2 2 . Part Schematic 2 | . . . . . . . 1 . . 1 . . . . . Level Access Points 3 | . . . . . . . 1 . . . . 1 1 . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . . . Fabricator Index 3 | . . . . . . . . . 1 1 . 1 . . . Recall Investigation 5 | . . . . . . . . . 1 . . 4 . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . . 7 4 . 6 . . . Load Schematic 10 | . . . . . . . . . 5 2 . 3 . . . Build 7 | . . . . . . . . . 2 2 . 3 . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 1 . 2 . 1 . Seal Access 4 | . . . . . . . . . . 1 . 2 . 1 . Unauthorized Hacks 13 | . . . . . . . 1 . 4 3 . 5 . . . Terminals 3 | . . . . . . . . . . 1 . 2 . . . Assimilate 3 | . . . . . . . . . . 1 . 2 . . . Fabricators 8 | . . . . . . . . . 3 2 . 3 . . . Prioritize 6 | . . . . . . . . . 1 2 . 3 . . . Recompile 2 | . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Jam 2 | . . . . . . . 1 . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . 1 . Hacking Detections 21 | . . . 2 . . . 2 . 6 4 . 6 . 1 . Full Trace Events 9 | . . . 2 . . . . . 1 2 . 4 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . 1 . . . . . Parts Built 8 | . . . . . . . . . 2 2 . 4 . . . Authchips 2 | . . . . . . . . . 2 . . . . . . Time 234 | . . . . . . . . . 48 72 . 114 . . . Total Part Build Rating 26 | . . . . . . . . . 6 6 . 14 . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . Time 88 | . . . . . . . . . . 88 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Total Allies 24 | . . . . 1 . . . . . 1 20 2 . . . Largest Group 20 | . . . . 1 . . . . . . 20 . . . . Highest-Rated Group 882 | . . . . 31 . . . . . . 882 . . . . Highest-Rated Ally 50 | . . . . 31 . . . . . . 50 . . . . Total Orders 4 | . . . . . . . . . . 1 . 3 . . . STAY 3 | . . . . . . . . . . 1 . 2 . . . ROAM 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 2 | . . . . 2 . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Active Infowar (turns) 2369 | . . . . . . . . . 109 684 111 678 285 188 314 Structural 2369 | . . . . . . . . . 109 684 111 678 285 188 314 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Turns Passed 4761 | 17 93 170 46 344 109 186 137 366 963 684 111 678 285 188 384 Spaces Moved 8658 | 27 178 363 115 682 215 332 306 629 1643 1083 332 1256 360 341 796 Core 991 | 27 178 127 . 157 215 85 . 99 . . . . 28 . 75 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7667 | . . 236 115 525 . 247 306 530 1643 1083 332 1256 332 341 721 Fastest Speed 26 | 50 50 37 37 37 50 34 29 29 26 31 32 32 32 34 34 Average Speed 34 | 50 50 41 37 40 50 38 31 35 28 31 32 32 49 34 35 Slowest Speed 200 | 50 50 50 37 50 50 50 37 50 105 34 32 32 200 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 27 | . . 2 2 6 . 5 1 . 2 2 . 3 . . 4 Potential Cave-ins 7 | . . . . . . . . . . . . . . . 7 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . Exploration Rate (%) 46 | 4 31 82 16 97 62 70 39 24 35 28 97 44 12 13 83 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . . 1 1 . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . 1 . . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . . . . Spaces Dug 170 | . . . . . . . 17 14 56 17 . 36 7 9 14 Terrain Destroyed 383 | . . 31 . . . . 17 26 167 17 . 36 7 19 63 Melee 162 | . . . . . . . 9 14 56 17 . 36 7 9 14 Projectile . | . . . . . . . . . . . . . . . . AOE 221 | . . 31 . . . . 8 12 111 . . . . 10 49 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Qua Total 9790 | 28 182 375 114 725 215 356 327 714 1970 1331 336 1429 452 387 849 Wait 669 | . . 3 . 37 . 4 . 19 196 197 5 106 72 28 2 Move 8592 | 26 177 358 110 669 214 321 303 628 1639 1079 331 1249 359 340 789 Hop 26 | . . 2 2 6 . 5 1 . 2 2 . 3 . . 3 Pick Up 17 | . 3 1 . . 1 . 1 2 1 1 . 3 1 1 2 Fast Attach 40 | 2 . 2 2 . . 4 1 6 12 5 . 2 2 . 2 Attach 24 | . . 2 . . . . 2 5 6 1 . . 2 2 4 Detach 9 | . . 1 . . . . 2 1 2 . . . . 1 2 Swap 19 | . . . . . . 3 2 2 7 2 . 2 . . 1 Drop 26 | . 2 1 . . . 2 2 4 4 1 . 3 4 . 3 Fire 69 | . . 4 . 13 . 17 1 4 19 . . . . 5 6 Melee 257 | . . . . . . . 12 34 82 43 . 49 8 10 19 Ram 11 | . . 1 . . . . . 9 . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . 12 4 . 15 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 18 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 111 | -10/Materials | Entered Mines 201 | -10/Mines | Found a hidden stash of uninstalled traps 208 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 258 | -10/Mines | Discovered new exit (range 10) 277 | -10/Mines | Learned 4 Materials zone layouts 278 | -10/Mines | Discovered new exit (range 8) 281 | -10/Mines | Entered Materials 281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 282 | -9/Materials | Identified exit to Materials 315 | -9/Materials | Identified exit to Mines 325 | -9/Materials | Build established: Mutant 327 | -9/Materials | Entered Mines 335 | -9/Mines | Discovered exit to Materials (range 6) 371 | -9/Mines | Assembled infested the area 501 | -9/Mines | Learned location of Zion (-6) 501 | -9/Mines | Learned Materials garrison access intel 506 | -9/Mines | Received a Mining Laser from a helpful Derelict 669 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 669 | -9/Mines | Discovered new exit (range 5) 671 | -9/Mines | Entered Exiles 678 | -9/Exiles | Discovered new exit (range 15) 685 | -9/Exiles | Met 8R-AWN 692 | -9/Exiles | Met EX-HEX 708 | -9/Exiles | Met EX-BIN 715 | -9/Exiles | Aligned with FarCom system 716 | -9/Exiles | Given EX-Vault access code 729 | -9/Exiles | Opened EX-Vault 732 | -9/Exiles | Found Chronowheel 744 | -9/Exiles | Warned to stay clear of 0b10 Research branches 758 | -9/Exiles | Met EX-DEC 776 | -9/Exiles | Discovered new exit (range 10) 780 | -9/Exiles | Left Exiles lab with Chronowheel 780 | -9/Exiles | Entered Mines 896 | -8/Mines | Core integrity fell below 50% 964 | -8/Mines | Discovered exit to Materials (range 5) 966 | -8/Mines | Entered Materials 966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -8/Materials | Loaded intel: 1 garrison access location 1041 | -8/Materials | Central database locked down 1087 | -8/Materials | Identified exit to Factory 1103 | -8/Materials | Entered Factory 1103 | -7/Factory | Evolved 2 slots: Utility x2 1145 | -7/Factory | Discovered new exit (range 11) 1245 | -7/Factory | Lost 4 parts (4n) 1268 | -7/Factory | Released all parts (4) 1270 | -7/Factory | Core integrity fell below 50% 1276 | -7/Factory | System corruption reached 10% 1318 | -7/Factory | Core integrity fell below 20% 1447 | -7/Factory | Discovered new exit (range 15) 1469 | -7/Factory | Entered another Factory area 1469 | -6/Factory | Evolved 2 slots: Utility x2 1891 | -6/Factory | Build established: Sprinter 1958 | -6/Factory | Fabricated Hacking Suite (x1) 1991 | -6/Factory | Fabricated Hacking Suite (x1) 2030 | -6/Factory | Crushed by falling debris 2159 | -6/Factory | Discovered new exit (range 9) 2248 | -6/Factory | Spotted B-75 Beast 2263 | -6/Factory | Build established: Hacker-Sprinter 2421 | -6/Factory | Activated Chronowheel 2430 | -6/Factory | Discovered new exit (range 7) 2432 | -6/Factory | Identified exit to Factory 2432 | -6/Factory | Entered another Factory area 2432 | -5/Factory | Evolved 2 slots: Utility x2 2476 | -5/Factory | Repaired Lgt. Nuclear Core 2527 | -5/Factory | Repaired Nuclear Pulse Thruster 2591 | -5/Factory | Fabricated Hacking Suite? 2779 | -5/Factory | Fabricated Hacking Suite? 2894 | -5/Factory | Lost 3 parts (1p2n) 3116 | -5/Factory | Sucked down chute 3116 | -5/Factory | Entered Waste 3117 | -5/Waste | Joined by Warlord forces that had cleared the area 3149 | -5/Waste | Discovered new exit (range 12) 3227 | -5/Waste | Identified exit to Factory 3227 | -5/Waste | Entered Factory 3227 | -5/Factory | Accompanied by 1 ally 3245 | -5/Factory | Discovered new exit (range 3) 3246 | -5/Factory | Identified exit to Factory 3257 | -5/Factory | Build established: Wizard-Sprinter 3437 | -5/Factory | Fabricated Hacking Suite (x1) 3454 | -5/Factory | Discovered new exit (range 4) 3609 | -5/Factory | Fabricated Dynamic Insulation System (x2) 3683 | -5/Factory | Fabricated Hacking Suite (x1) 3905 | -5/Factory | Entered another Factory area 3905 | -4/Factory | Evolved 2 slots: Utility x2 3984 | -4/Factory | Identified exit to Research 4190 | -4/Factory | Entered Research 4190 | -3/Research | Evolved 2 slots: Propulsion x2 4203 | -3/Research | Identified exit to Quarantine 4211 | -3/Research | Build established: Wizard-Mutant 4264 | -3/Research | Found Gamma Bomb Array 4374 | -3/Research | Spotted B-90 Cyclops 4378 | -3/Research | Entered Quarantine 4379 | -3/Quarantine | Maximum security lockdown engaged 4524 | -3/Quarantine | Found Fusion Bomb Launcher 4543 | -3/Quarantine | Lost 3 parts (1p1u1w) 4652 | -3/Quarantine | Found Alien Energy Cannon 4674 | -3/Quarantine | Spotted Investigator 4694 | -3/Quarantine | Spotted Striker 4706 | -3/Quarantine | Scanned by Researcher 4736 | -3/Quarantine | Core integrity fell below 50% 4755 | -3/Quarantine | Core integrity fell below 20% 4762 | -3/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- HTUTZ6F&W5V:WOU/VA|FYLP=3W=LMGV7F:4 6:Z System Shield blown off. Hacking Suite blown off. E-15 Imp destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Acquired Adv. Concussive RPG. Adv. Concussive RPG expended. Knocked back. P-80 Master knocked back. Striker knocked back. P-80 Master knocked back. P-80 Master resets I-47 Archangel, system corruption cleaned. System Shield destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. I-47 Archangel unfolds itself. Imp. Signal Interpreter destroyed. Slammed into G-73 Enforcer. Acquired 69 matter. 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Nuclear Core | 18% | -5/Factory Nuclear Pulse Thruster | 23% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Recruitment Drive Well Done Challenges ------------ None Game ------ Seed ZioniteDerelictBoomstick Manual? 0 Play Time 01:05:33 Cumulative 346.1 hours Start 2025.10.25 @ 21:32:31 End 2025.10.25 @ 22:35:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 135 Adventurer 177 Explorer 12 Win Type - Total 71 Types 21/2/17/2/12/0/5/6/0/6 Lore% 59 Gallery% 57 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e6b529b-a343-4359-8664-dedc988e8b15