Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.23 @ 21:06:52 Player: Zedlic Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1684) 1684 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (901) 901 TOTAL SCORE: 4635 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 268 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 337/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Weight Redist. System > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle KE Penetrator > --- INVENTORY (20) --- Cooled Ion Engine Improved Aluminum Leg Improved Aluminum Leg 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Armor] Authchip [Armor] Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Mini Grenade Launcher Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle KE Penetrator > --- INVENTORY -------- Cooled Ion Engine Improved Aluminum Leg Improved Aluminum Leg 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Armor] Authchip [Armor] Mobile Refinery Mk. CCLXVII Hacking Drone Bay Mini Grenade Launcher Mining Laser Self-destruct Interrupter [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 54 | 9 3 26 2 12 2 Power 5 | 1 . 3 . . 1 Engine 4 | 1 . 3 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 1 9 2 4 . Treads . | . . . . . . Leg 18 | 2 1 9 2 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 4 . 5 . 6 . Device 9 | 1 . 3 . 5 . Storage 3 | 1 . 1 . 1 . Processor 2 | 1 . 1 . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 9 . 2 1 Energy Gun 9 | 1 2 5 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 3 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 2 . 2 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 98 100 99 100 Engine 9 | . 12 10 10 10 2 Leg 30 | . 35 30 30 30 30 Device 11 | . . 9 10 10 20 Storage 10 | . 12 10 10 10 10 Processor 8 | . 12 8 10 9 . Energy Gun 27 | . 20 17 30 29 29 Ballistic Gun 2 | . 3 12 . . . Naked Turns . | . . . . . . Heaviest Build 57 | 19 21 31 25 55 57 Greatest Support 71 | 20 30 33 36 71 71 Greatest Overweight (x) 1 | . . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 20 20 Average Capacity 13 | 7 10 10 10 13 20 Most Carried 20 | 7 10 10 10 19 20 Average Carried 12 | 3 9 9 10 12 19 Final Capacity 20 | 10 10 10 10 20 20 Final Carried 20 | 7 10 10 10 19 20 Class Distribution -------------------- 62% | Hacker-Skirmisher 27% | Hacker-Gunner 9% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -7/Zion Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1251 | 204 122 740 41 110 34 Remotely 473 | . . 473 . . . Salvage Created 2411 | . 295 1696 108 . 312 Parts 141 | . 24 102 6 . 9 Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 9 29 2 . 5 Guns 45 | . 9 29 2 . 5 Classes Destroyed 12 | . 4 5 2 . 1 Worker 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Hauler 8 | . 2 6 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 9 | . 6 3 . . . Grunt 22 | . 3 16 1 . 2 Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 11 | . . 9 . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 5 6 2 . 2 Combat Bots Only 5 | . 4 5 2 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 628 | . 88 383 . . 157 Core 75 | . 12 45 . . 18 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 101 | . 17 65 3 7 9 Largest 3 | . 2 3 3 3 3 Hottest 183 | . 112 183 183 183 183 Shots Fired 276 | . 34 191 9 15 27 Gun 271 | . 34 189 9 12 27 Cannon . | . . . . . . Launcher . | . . . . . . Special 5 | . . 2 . 3 . Kinetic 120 | . 2 117 . . 1 Thermal 156 | . 32 74 9 15 26 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 45 | . 14 26 32 35 45 Robot Miss Streak 3 | . 2 3 . . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 198 | . 28 137 6 3 24 Core Hits 88 | . 13 58 4 1 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 2 4 . . 6 Burn 12 | . 2 4 . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3311 | . 466 2165 120 60 500 Guns 3311 | . 466 2165 120 60 500 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1370 | . 11 1329 . . 30 Thermal 1941 | . 455 836 120 60 470 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | . 330 274 150 234 259 Average Temperature 77 | . 97 60 65 80 97 Received Heat Transfer 351 | . 30 225 . . 96 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 19 | . 5 10 . . 4 Heat Transferred 4884 | . 1147 2109 222 111 1295 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 504 | . 155 504 133 . . Initial 68 | . . 31 68 . . Average 143 | . 46 218 63 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 70 | 100 100 45 100 . . Level 1 24 | . . 44 . . . Level 2 5 | . . 10 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 4 . . 1 Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 10 37 2 1 8 Peak Tracking Total 4 | . 3 4 2 1 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 1 . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 15 | . 4 10 . 1 . Terminals 11 | . 3 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 61 | . 17 37 . 7 . Successful 46 | . 12 27 . 7 . Failed 15 | . 5 10 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 15 30 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 37 | . 10 20 . 7 . Record 13 | . 4 9 . . . Part Schematic 7 | . . . . 7 . Robot Analysis 3 | . . 3 . . . Prototype ID Bank 3 | . 1 2 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 2 | . 1 1 . . . Assault Status 1 | . . 1 . . . Registered Components 2 | . 1 1 . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 3 7 . . . Full Trace Events 4 | . 1 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 26 | . . 3 . 23 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 300 | . 300 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 283 | . . . . 283 283 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 52 | . . . . 4 48 Total Damage 1050 | . . . . 45 1005 Kills 11 | . . . . 1 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 8756 | 90 471 1429 620 5170 976 Spaces Moved 6745 | 61 292 890 499 4219 784 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 6742 | 58 292 890 499 4219 784 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 116 120 121 120 120 120 Slowest Speed 190 | 120 120 190 120 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 43 76 76 93 78 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 5 | . . . . 4 1 Spaces Dug 2 | . . 2 . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 7183 | 76 381 1103 516 4309 798 Wait 188 | . 54 80 7 47 . Move 6740 | 60 291 889 498 4218 784 Hop . | . . . . . . Pick Up 43 | 5 8 13 2 14 1 Fast Attach 23 | 9 2 9 . 1 2 Attach 6 | . . 4 . 2 . Detach 7 | 2 1 2 . 2 . Swap 25 | . 1 13 2 9 . Drop 50 | . 7 28 4 9 2 Fire 101 | . 17 65 3 7 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Propulsion x1 307 | -10/Materials | Build established: Hacker-Mutant 482 | -10/Materials | Identified exit to Materials 482 | -10/Materials | Discovered exit to Materials (range 15) 518 | -10/Materials | Discovered exit to Materials (range 14) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 671 | -9/Materials | Identified exit to Mines 671 | -9/Materials | Discovered exit to Mines (range 11) 851 | -9/Materials | Build established: Hacker-Gunner 1102 | -9/Materials | Discovered exit to Mines (range 7) 1573 | -9/Materials | Identified exit to Materials 1573 | -9/Materials | Discovered exit to Materials (range 7) 1827 | -9/Materials | Discovered exit to Materials (range 18) 1991 | -9/Materials | Entered Mines 2139 | -9/Mines | Build established: Hacker-Skirmisher 2555 | -9/Mines | Found a hidden stash of uninstalled traps 2607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2607 | -9/Mines | Discovered exit to Materials (range 5) 2611 | -9/Mines | Entered Zion 2749 | -7/Zion | Learned location of Data Miner (-6) 3019 | -7/Zion | Learned Factory emergency access door positions 3129 | -7/Zion | Imprinted 3131 | -7/Zion | Declared Zion's savior 3274 | -7/Zion | Learned location of Recycling (-7) 3323 | -7/Zion | Gained Derelict followers 3460 | -7/Zion | Given the Hacking Drone Bay 3463 | -7/Zion | Found Prototype Device 3464 | -7/Zion | Identified Hacking Drone Bay 4219 | -7/Zion | Found Prototype Device 4219 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4244 | -7/Zion | Identified exit to Proximity Caves 4244 | -7/Zion | Discovered exit to Proximity Caves (range 16) 7638 | -7/Zion | Build established: Hacker-Gunner 7781 | -7/Zion | Entered Proximity Caves 7781 | -6/Proximity Caves | Accompanied by 9 allies 8219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8437 | -6/Proximity Caves | Identified exit to Factory 8437 | -6/Proximity Caves | Discovered exit to Factory (range 4) 8707 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8757 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08710_ S-27 Virus destroyed. 08710_ Y-64 Sentinel suffers critical hit (Burn). 08711_ Y-64 Sentinel: "REQUESTING BACKUP." 08712_ Chain reaction triggered in Lgt. Angular Momentum Engine. 08712_ Y-64 Sentinel destroyed. 08712_ 9P-ZUP(M) destroyed. 08712_ Machine disabled. 08714_ G-50 Soldier suffers critical hit (Burn). 08715_ G-50 Soldier overheating. 08718_ G-50 Soldier heat spikes uncontrollably. 08719_ G-50 Soldier heat damages Carbon-fiber Leg. 08723_ G-50 Soldier overheating. 08725_ G-50 Soldier destroyed. 08725_ Melted Hvy. Laser. 08725_ Melted Lgt. Angular Momentum Engine. 08725_ G-50 Soldier destroyed. 08743_ Dropped Adv. Beam Rifle. 08743_ Acquired KE Penetrator. 08747_ Y-54 Guardian destroyed. 08751_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????############??????????????????? | | ???????????????????#=*%%[=! #??????????????????? | | ???????????????????#!;;%%!%## #??????????????????? | | ???????????????????# ; %@! # ##??####???????????? | | ???????????????????# ;% =M[ # #?## ###?????????? | | ???????????????????# ; [*% #?# #?????????? | | ???????????????????# ; =#; ### #??????????? | | ???????????????????# #"% # ### ###??????????? | | ???????????????????# #""""""# ### ##????????????? | | ???????????????????# ######## ## ##?????????????? | | ?????????????????### ## ####???????????? | | ????????????????## ## ### #???????????? | | ???????????????## #???????????? | | ?????????# ##??????????? | | ???????????# #??????????? | | ?????????# #### ### #??????????? | | ???????? #????# ###?# #??????????? | | ??????? # ????# ## ##### #??????????? | | ?????????????? ###### #??????????? | | ????????????? ###????# ###??????????? | | ???????????? #### #??????## ###????????????? | | ????????????????###??????## ##??????????????? | | ?????????????????????????# ####???????????????? | | ?????????????????????????# ##?###?????????????? | | ?????????????????????????## ### ##????????????? | | ????????????????# ??????## ##???????????? | | ???????????????## #### ##??????????? | | ???????????? ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 280 Matter Stores 328 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Authchip Count 7 Item Schematics ----------------- Lrg. Matter Pod | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Med. Treads | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaFieldDatajack Manual? 0 Play Time 01:51:33 Cumulative 61.7 hours Start 2023.05.22 @ 23:50:20 End 2023.05.23 @ 21:06:52 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 7 Adventurer 16 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97f2c29a-8b3b-4133-931a-54c07ef7f831