Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.29 @ 23:16:06 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (339)     1695
Value Destroyed (13464)    13464
Prototype IDs (219)        4380
Alien Tech Used (0)        0
Bonus (7594)               7594
              TOTAL SCORE: 33433

 Bonus
-------
High Alert Combat Kills    3046
Follower Combat Kills      330
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       1000
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/600
Matter                     264/300
Energy                     310/310
System Corruption          9%
Temperature                Cool (320)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>                     --- POWER (2) --------
               Cooled Ion Engine
               Cooled Deuterium Engine
>                     --- PROPULSION (2) ---
               Cooled VTOL Module
                      Diametric Drive
>                     --- UTILITY (12) -----
             Advanced Targeting Computer
             Improved Target Analyzer
         Experimental Core Analyzer
             Advanced Armor Integrity Analyzer
                      Recoil Nullifier
                      Matter Filter
                      Kinecellerator
             Improved Weapon Cycler
         Experimental Phase Shifter
                      System Mapper
                      Ghost Barrier
                      Quantum Router
>                     --- WEAPON (4) -------
                      Force Rifle
            Precision Assault Rifle
            Precision Assault Rifle
            Precision Assault Rifle
>                     --- INVENTORY (3) ----
                      Protomatter-94
  Faulty Experimental Armor Integrity Analyzer

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
        Cooled Deuterium Engine
>              --- PROPULSION -------
        Cooled VTOL Module
               Diametric Drive
>              --- UTILITY ----------
      Advanced Targeting Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Recoil Nullifier
               Matter Filter
               Kinecellerator
      Improved Weapon Cycler
  Experimental Phase Shifter
               System Mapper
               Ghost Barrier
               Quantum Router
>              --- WEAPON -----------
               Force Rifle
     Precision Assault Rifle
     Precision Assault Rifle
     Precision Assault Rifle
>              --- INVENTORY --------
               Protomatter
  Experimental Armor Integrity Analyzer
               Weapon Cycler
[Rating: 125]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Cooled VTOL Module
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Weapon Cycler
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
Weapon                     Precision Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              16   | .   2   .   5   .   4   .   3   .   .   .   .   .   1   .   .   .   .   .   1   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   3   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   1   
  Weapon                   3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | .   8   3   13  .   12  8   33  2   7   .   .   3   1   2   7   2   1   1   3   
  Power                    9    | .   1   1   3   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
    Engine                 9    | .   1   1   3   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   3   .   4   .   2   .   6   2   2   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   3   .   4   .   2   .   6   2   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | .   .   1   3   .   3   .   15  .   3   .   .   3   1   2   6   2   1   1   2   
    Device                 23   | .   .   .   .   .   2   .   6   .   2   .   .   .   1   2   6   2   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              15   | .   .   1   3   .   1   .   7   .   1   .   .   .   .   .   .   .   1   1   .   
    Hackware               5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   4   1   3   .   7   8   9   .   2   .   .   .   .   .   .   .   .   .   1   
    Energy Gun             25   | .   4   1   3   .   7   5   4   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   2   2   2   1   .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   57  93  99  100 99  99  98  98  100 100 100 100 100 100 100 100 100 100 99  
  Engine                   11   | .   10  16  16  18  14  13  10  11  11  11  11  11  10  10  10  10  10  10  10  
  Flight                   14   | .   28  33  24  18  14  13  11  9   11  11  11  11  10  10  10  10  10  10  10  
  Device                   15   | .   .   .   .   .   6   13  16  27  27  27  27  24  13  20  21  21  21  21  23  
  Processor                25   | .   .   9   28  36  37  33  31  27  27  27  27  27  26  21  21  21  21  21  20  
  Hackware                 4    | .   .   .   .   .   .   .   4   .   .   .   .   2   15  15  15  15  15  15  15  
  Energy Gun               11   | .   17  33  28  27  24  25  14  5   1   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            11   | .   .   .   .   .   .   .   6   11  17  22  22  22  21  21  21  21  21  21  16  
Naked Turns                84   | .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | .   7   7   25  25  33  36  45  45  45  45  45  45  41  44  44  44  44  44  47  
  Greatest Support         50   | 3   8   8   32  32  37  37  45  45  50  48  48  48  48  48  48  48  48  48  50  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   3   
  Average Capacity         1    | .   .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   
  Most Carried             3    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   3   
  Average Carried          1    | .   .   .   .   .   1   1   1   1   1   2   2   1   1   1   2   2   2   2   2   
  Final Capacity           3    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   3   
  Final Carried            3    | .   .   .   .   2   2   2   .   2   2   2   2   2   2   2   2   2   3   3   2   

 Class Distribution 
--------------------
 48% | Hacker-Sprinter
 24% | Wizard-Sprinter
 12% | Hacker-Mutant
 10% | Commander-Sprinter
  3% | Wizard-Gunner

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -10/Mines
      Hacker-Mutant | -9/Materials
    Hacker-Sprinter | -9/Mines
    Hacker-Sprinter | -8/Materials
    Hacker-Sprinter | -8/Storage
 Commander-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Waste
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Wizard-Sprinter | -6/Proximity Caves
    Wizard-Sprinter | -6/Factory
    Wizard-Sprinter | -6/Lower Caves
    Wizard-Sprinter | -6/Lower Caves
    Wizard-Sprinter | -6/Zion
    Wizard-Sprinter | -5/Proximity Caves
    Wizard-Sprinter | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4018  | 200  80   30   130  .    120  104  746  .    594  102  112  134  352  412  328  36   .    172  366  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13427 | .    308  135  988  130  1683 1973 2258 .    962  156  436  144  692  853  592  100  .    361  1656 
  Parts                    779   | .    31   8    63   21   108  61   129  .    83   14   18   25   46   31   31   14   .    28   68   
Haulers Intercepted        17    | .    .    .    3    .    6    1    6    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      136   | .    .    .    .    .    .    .    .    .    .    14   6    .    46   .    31   11   .    28   .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  277  | .   14  6   19  5   33  28  47  .   32  8   9   4   15  12  10  4   .   9   22  
  Guns                     251  | .   14  5   18  4   29  23  42  .   23  8   9   4   15  12  10  4   .   9   22  
  Cannons                  11   | .   .   .   .   .   .   .   2   .   9   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   1   1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   1   4   .   5   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Worker                   6    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   
  Builder                  7    | .   .   1   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   17   | .   .   .   3   .   6   1   6   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  22   | .   1   .   3   .   3   2   4   .   2   .   .   .   .   3   .   .   .   .   4   
  Swarmer                  57   | .   8   3   3   .   7   1   14  .   9   3   .   .   5   .   .   .   .   .   4   
  Grunt                    122  | .   6   2   10  3   12  18  21  .   11  4   1   .   6   4   3   3   .   6   12  
  Brawler                  7    | .   .   .   .   .   2   1   1   .   .   .   .   .   1   .   2   .   .   .   .   
  Duelist                  7    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   1   .   .   1   .   
  Protector                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   48   | .   .   .   6   2   8   7   7   .   6   1   1   .   2   1   2   .   .   1   4   
  Hunter                   11   | .   .   .   .   .   2   .   1   .   5   .   .   .   .   2   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | .   3   3   5   3   8   12  9   .   14  4   6   5   10  4   4   3   .   4   7   
  Combat Bots Only         11   | .   3   2   3   3   7   10  7   .   11  4   6   4   10  2   4   3   .   4   5   
Max Kills in Single Turn   3    | .   1   2   2   2   3   3   3   .   2   3   1   1   2   2   1   2   .   2   2   
  Gunslinging              2    | .   .   1   1   1   2   1   2   .   1   2   .   .   1   .   .   1   .   1   1   
  Exploded                 2    | .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               10307 | .    353  411  703  97   827  1077 1188 .    751  132  89   499  245  1367 161  124  .    368  1915 
  Core                     8369  | .    302  331  584  78   662  884  943  .    608  109  70   405  201  1085 132  101  .    306  1568 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       6747  | .    141  255  409  62   561  668  811  .    470  79   58   362  165  1024 98   78   .    226  1280 
Core Remaining (%)         87    | 100  .    56   .    100  .    67   .    .    .    .    .    .    100  .    .    .    .    100  .    
Volleys Fired              575   | .    47   20   52   8    59   41   81   .    65   9    14   14   21   45   23   6    .    15   55   
  Largest                  4     | .    2    2    3    3    4    4    4    .    4    4    4    4    4    4    4    4    .    4    4    
  Hottest                  195   | .    80   80   135  135  195  195  195  .    132  112  112  112  112  112  112  112  .    112  164  
Shots Fired                1920  | .    52   40   120  24   185  152  320  .    230  36   56   55   84   180  91   24   .    60   211  
  Gun                      1868  | .    52   40   120  24   185  148  309  .    193  36   56   55   84   180  91   24   .    60   211  
  Cannon                   52    | .    .    .    .    .    .    4    11   .    37   .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1114  | .    .    .    .    .    .    4    115  .    230  36   56   55   84   180  91   24   .    60   179  
  Thermal                  130   | .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    .    32   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          676   | .    52   40   120  24   185  148  107  .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         75    | .    14   20   27   28   75   48   39   .    40   19   29   23   63   52   47   12   .    31   20   
  Robot Miss Streak        5     | .    5    2    2    1    1    2    2    .    4    1    2    1    1    1    1    1    .    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        51    | .    .    1    5    1    8    5    10   .    3    4    .    1    4    1    3    1    .    2    2    
    Max Gunslinging Chain  3     | .    .    1    1    1    2    1    3    .    1    2    .    1    1    1    1    1    .    1    1    
Shots Hit Robots           1495  | .    33   32   94   19   156  110  238  .    165  30   43   53   67   156  74   20   .    52   153  
  Core Hits                764   | .    19   10   61   11   112  79   129  .    64   16   21   26   35   46   25   9    .    26   75   
  Critical Hits            65    | .    .    .    .    .    1    2    6    .    14   1    3    2    1    7    5    1    .    4    18   
  Critical Kills           22    | .    .    .    .    .    .    2    2    .    5    1    .    1    .    1    2    1    .    1    6    
  Critical Parts Destroyed 30    | .    .    .    .    .    1    .    2    .    6    .    2    .    1    5    1    .    .    2    10   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31582 | .    467  451  1716 296  3148 2770 5112 .    3394 538  936  969  1574 3188 1734 399  .    1223 3667 
  Guns                     28197 | .    467  341  1485 261  2531 2002 4277 .    2605 538  936  969  1574 3188 1734 399  .    1223 3667 
  Cannons                  1055  | .    .    .    .    .    .    .    266  .    789  .    .    .    .    .    .    .    .    .    .    
  Explosions               2330  | .    .    110  231  35   617  768  569  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18246 | .    .    .    .    .    .    .    1354 .    3394 538  936  969  1574 3188 1734 399  .    1223 2937 
  Thermal                  4433  | .    .    110  231  35   617  561  2149 .    .    .    .    .    .    .    .    .    .    .    730  
  Explosive                207   | .    .    .    .    .    .    207  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8696  | .    467  341  1485 261  2531 2002 1609 .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    1    1    1    1    1    7    7    7    7    .    9    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    1    1    1    1    1    6    7    7    7    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    .    .    .    .    .    .    7    .    1    1    2    12   18   5    1    .    16   
    Message Errors         11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    1    2    1    .    1    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    2    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Targeting Errors       22    | .    .    .    .    .    .    .    .    .    1    .    1    .    2    2    5    1    .    .    10   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            113   | .    .    .    .    .    .    68   8    .    37   .    .    .    .    .    .    .    .    .    .    
  Projectiles              45    | .    .    .    .    .    .    .    8    .    37   .    .    .    .    .    .    .    .    .    .    
  Explosions               68    | .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      646   | .    .    .    78   7    242  297  22   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    17    | .    .    .    2    1    7    6    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        480   | .    140  192  350  90   300  439  428  .    224  85   106  310  175  391  480  280  .    154  443  
  Average Temperature      99    | .    42   89   82   44   88   149  97   .    58   40   41   156  60   111  118  119  .    68   163  
  Received Heat Transfer   2177  | .    78   45   264  51   216  369  360  .    150  72   .    66   54   69   56   33   .    63   231  
  Effects                  13    | .    .    .    1    .    .    1    2    .    .    .    .    .    .    1    1    .    .    .    7    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    1    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    1    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              46    | .    1    .    6    2    20   5    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    1    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6200  | .    .    150  350  50   750  550  3351 .    .    .    .    .    .    .    .    .    .    .    999  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      25    | .    .    1    4    1    8    7    4    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1926 | .    456  179  620  198  1096 948  1926 719  1599 .    .    .    .    294  .    .    .    .    396  
  Average Influence        567  | .    201  109  265  109  536  686  1102 693  1009 .    .    .    .    158  .    .    .    .    200  
Maximum Alert Level        5    | .    2    .    2    .    3    3    5    3    4    .    .    .    .    1    .    .    .    .    1    
  Low Security (%)         32   | 100  51   100  46   100  21   .    .    .    .    .    .    .    .    76   .    .    .    .    55   
  Level 1                  14   | .    40   .    25   .    16   4    1    .    .    .    .    .    .    23   .    .    .    .    44   
  Level 2                  19   | .    8    .    27   .    28   51   16   74   28   .    .    .    .    .    .    .    .    .    .    
  Level 3                  17   | .    .    .    .    .    33   44   27   25   27   .    .    .    .    .    .    .    .    .    .    
  Level 4                  16   | .    .    .    .    .    .    .    52   .    43   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    3    .    3    .    4    4    8    .    4    .    .    .    .    5    .    .    .    .    9    
  Investigation            13   | .    2    .    2    .    1    3    1    .    2    .    .    .    .    1    .    .    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    1    .    1    .    2    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
  Assault                  3    | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           11   | .   1   .   3   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              353  | .   26  8   30  5   41  39  60  5   38  7   8   3   12  15  11  4   .   8   33  
  Peak Tracking Total      7    | .   5   3   7   3   7   6   5   6   3   4   5   3   5   4   6   3   .   4   7   
  Tactical Retreats        14   | .   3   1   1   .   .   3   .   .   2   .   .   .   .   2   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            10   | .   2   1   .   .   .   1   5   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          23   | .   .   .   1   .   3   7   3   .   2   1   .   .   1   3   1   .   .   .   1   
  Max in Single Turn       2    | .   .   .   1   .   2   2   1   .   1   1   .   .   1   1   1   .   .   .   1   
  Garrison Access          9    | .   .   .   .   .   1   1   2   .   4   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          97   | .   7   1   9   .   9   13  16  .   15  .   .   4   1   9   .   1   .   .   12  
  Terminals                69   | .   7   .   9   .   8   12  10  .   8   .   .   .   1   7   .   .   .   .   7   
  Fabricators              7    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          10   | .   .   .   .   .   1   1   2   .   4   .   .   .   .   .   .   .   .   .   2   
Total Hacks                624  | .   50  1   74  .   67  73  88  .   67  .   .   23  13  72  .   1   .   .   95  
  Successful               398  | .   32  1   45  .   45  43  52  .   38  .   .   23  11  47  .   1   .   .   60  
  Failed                   222  | .   17  .   28  .   21  29  36  .   29  .   .   .   2   25  .   .   .   .   35  
    Catastrophic           27   | .   2   .   5   .   1   3   1   .   2   .   .   .   .   6   .   .   .   .   7   
  Database Lockouts        5    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   357  | .   40  .   58  .   48  43  35  .   24  .   .   .   3   43  .   .   .   .   63  
  Terminals                524  | .   50  .   74  .   65  72  65  .   42  .   .   .   13  67  .   .   .   .   76  
  Fabricators              29   | .   .   .   .   .   .   .   13  .   4   .   .   .   .   5   .   .   .   .   7   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   .   .   5   .   7   .   .   .   .   .   .   .   .   .   5   
  Garrison Access          22   | .   .   .   .   .   2   1   3   .   9   .   .   .   .   .   .   .   .   .   7   
Terminal Hacks             229  | .   24  1   22  .   26  26  24  .   14  .   .   23  10  27  .   1   .   .   31  
  Record                   24   | .   .   .   .   .   1   .   .   .   .   .   .   11  10  1   .   1   .   .   .   
  Part Schematic           29   | .   .   .   .   .   .   3   5   .   .   .   .   5   .   7   .   .   .   .   9   
  Robot Schematic          9    | .   .   .   .   .   .   2   .   .   1   .   .   4   .   2   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        39   | .   12  .   3   .   13  4   .   .   1   .   .   3   .   1   .   .   .   .   2   
  Open Door                3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      8    | .   1   .   1   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   2   
  Branch Access Points     7    | .   1   .   1   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              27   | .   4   .   5   .   .   3   2   .   2   .   .   .   .   6   .   .   .   .   5   
  Unreport Threat          20   | .   1   .   4   .   .   4   3   .   3   .   .   .   .   2   .   .   .   .   3   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         13   | .   1   .   2   .   2   1   3   .   2   .   .   .   .   .   .   .   .   .   2   
  Registered Components    6    | .   .   .   1   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              15   | .   .   .   2   .   2   2   1   .   1   .   .   .   .   3   .   .   .   .   4   
Fabricator Hacks           19   | .   .   .   .   .   .   .   9   .   2   .   .   .   .   4   .   .   .   .   4   
  Load Schematic           10   | .   .   .   .   .   .   .   5   .   1   .   .   .   .   2   .   .   .   .   2   
  Build                    9    | .   .   .   .   .   .   .   4   .   1   .   .   .   .   2   .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   4   
  Insert Component         6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   
  Analyze                  7    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      9    | .   .   .   .   .   1   1   2   .   4   .   .   .   .   .   .   .   .   .   1   
  Seal Access              9    | .   .   .   .   .   1   1   2   .   4   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         289  | .   19  .   54  .   43  37  24  .   31  .   .   .   2   36  .   .   .   .   43  
  Terminals                119  | .   8   .   23  .   18  16  11  .   9   .   .   .   1   16  .   .   .   .   17  
    Track                  49   | .   3   .   7   .   8   9   7   .   2   .   .   .   1   6   .   .   .   .   6   
    Assimilate             10   | .   .   .   3   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   3   
    Botnet                 32   | .   3   .   5   .   4   4   3   .   4   .   .   .   .   5   .   .   .   .   4   
    Disrupt                19   | .   1   .   5   .   4   2   .   .   .   .   .   .   .   4   .   .   .   .   3   
    Operators              9    | .   1   .   3   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   5   .   7   .   6   11  12  .   9   .   .   .   1   6   .   .   .   .   6   
  Full Trace Events        7    | .   .   .   1   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   2   .   .   1   .   .   4   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   .   3   6   .   2   .   .   5   .   7   .   .   .   .   11  
  Parts Built              13   | .   .   .   .   .   .   .   7   .   1   .   .   .   .   3   .   .   .   .   2   
    Matter                 1955 | .   .   .   .   .   .   .   672 .   252 .   .   .   .   402 .   .   .   .   629 
    Time                   640  | .   .   .   .   .   .   .   167 .   134 .   .   .   .   82  .   .   .   .   257 
  Total Part Build Rating  62   | .   .   .   .   .   .   .   26  .   4   .   .   .   .   17  .   .   .   .   15  
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     126  | .   .   .   .   .   .   .   64  .   62  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               25   | .   .   .   3   3   .   10  .   1   2   .   2   .   .   .   2   .   .   .   2   
  Largest Group            10   | .   .   .   2   4   2   10  10  1   1   1   3   3   .   .   2   .   .   .   2   
  Highest-Rated Group      173  | .   .   .   19  50  26  173 173 16  26  26  82  82  .   .   60  .   .   .   52  
  Highest-Rated Ally       31   | .   .   .   10  16  16  29  29  16  26  26  31  31  .   .   30  .   .   .   26  
Total Orders               18   | .   .   .   4   2   .   3   .   .   .   2   2   2   .   .   .   .   .   3   .   
  STAY                     2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  GOTO                     6    | .   .   .   2   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   
  FOLLOW                   7    | .   .   .   2   1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Ally Attacks               93   | .   .   .   .   10  3   10  50  9   .   .   .   2   .   .   9   .   .   .   .   
  Total Damage             1334 | .   .   .   .   109 16  169 600 117 .   .   .   46  .   .   277 .   .   .   .   
  Kills                    13   | .   .   .   .   1   .   2   7   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       117  | .   1   .   .   .   .   1   .   .   .   .   .   115 .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   2   .   .   .   .   .   1   2   .   .   .   2   1   .   2   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               8221  | 14   434  296  602  284  729  562  1116 43   881  379  514  129  219  531  332  118  152  322  564  
Spaces Moved               14567 | 28   568  610  813  664  1156 863  1884 112  1666 1083 1213 155  410  829  435  283  511  511  773  
  Core                     285   | 28   160  .    .    .    .    .    .    .    .    .    .    .    .    25   24   .    .    .    48   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14282 | .    408  610  813  664  1156 863  1884 112  1666 1083 1213 155  410  804  411  283  511  511  725  
  Fastest Speed            27    | 50   37   37   32   32   32   32   32   32   27   29   29   29   29   29   29   29   29   29   27   
  Average Speed            31    | 50   41   37   34   32   32   32   32   32   29   29   29   29   29   33   32   29   29   29   33   
  Slowest Speed            100   | 50   50   37   37   32   32   32   100  100  32   29   29   29   29   100  100  29   29   29   100  
  Overloaded Moves         53    | .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    9    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            199   | .    5    9    22   14   12   28   50   .    20   2    2    .    .    12   1    1    .    .    21   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 3    88   98   64   95   86   94   48   74   33   98   99   74   64   22   62   48   75   89   27   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     34    | .    .    1    .    .    .    .    .    .    .    1    1    28   1    .    1    .    1    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    .    .    1    .    .    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    1    .    .    
Scrap Searched             21    | .    .    2    .    2    .    .    .    .    .    3    5    .    .    .    3    2    .    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          156   | .    .    9    15   3    22   49   48   .    10   .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  AOE                      146   | .    .    9    15   3    22   49   48   .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      16818 | 27   706  629  1000 703  1389 1042 2170 117  1910 1128 1344 210  467  980  573  305  514  655  949  
  Wait                     1155  | .    66   2    93   36   116  98   107  1    127  29   111  10   21   70   70   7    .    107  84   
  Move                     14177 | 27   557  591  768  637  1131 808  1800 111  1625 1078 1208 154  409  806  432  280  510  510  735  
  Hop                      173   | .    5    9    22   12   12   26   34   .    20   2    2    .    .    10   1    1    .    .    17   
  Pick Up                  24    | .    .    .    .    3    2    .    3    1    3    1    .    2    1    4    .    .    2    2    .    
  Fast Attach              67    | .    8    3    8    .    10   4    22   2    5    .    .    1    .    .    1    2    .    .    1    
  Attach                   13    | .    .    .    .    .    2    .    7    .    1    .    .    .    1    1    .    .    .    .    1    
  Detach                   7     | .    .    .    .    .    .    1    4    1    1    .    .    .    .    .    .    .    .    .    .    
  Swap                     26    | .    .    .    5    .    .    4    4    .    1    .    .    2    .    1    6    .    1    1    1    
  Drop                     65    | .    1    .    8    1    8    4    20   1    7    1    .    3    .    5    .    2    1    1    2    
  Fire                     575   | .    47   20   52   8    59   41   81   .    65   9    14   14   21   45   23   6    .    15   55   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25    | .    .    .    .    .    .    16   .    .    .    .    5    .    .    .    4    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            493   | .    22   4    44   6    49   40   70   .    55   8    4    24   14   38   36   7    .    19   53   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / Upp x2)

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 14)
   15 | -11/Scrapyard      | Entered Materials
   23 | -10/Materials      | Identified exit to Mines
   23 | -10/Materials      | Identified exit to Materials
  124 | -10/Materials      | Upgraded with Propulsion slot (x1)
  274 | -10/Materials      | Central database locked down
  335 | -10/Materials      | Build established: Hacker-Mutant
  380 | -10/Materials      | Reached level 2
  394 | -10/Materials      | Upgraded with Weapon slot (x1)
  449 | -10/Materials      | Entered Mines
  467 | -10/Mines          | Learned location of Mines (-9)
  564 | -10/Mines          | Discovered exit to Materials (range 4)
  569 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  621 | -10/Mines          | Found a hidden stash of uninstalled traps
  667 | -10/Mines          | Destroyed YI-UF0
  672 | -10/Mines          | Discovered exit to Materials (range 12)
  745 | -10/Mines          | Entered Materials
  747 | -9/Materials       | Reached level 3
  777 | -9/Materials       | Core integrity fell below 50%
  787 | -9/Materials       | Reached level 4
  888 | -9/Materials       | Identified exit to Mines
  962 | -9/Materials       | Identified exit to Materials
  985 | -9/Materials       | Upgraded with Utility slot (x3)
 1028 | -9/Materials       | Reached level 5
 1066 | -9/Materials       | Upgraded with Power slot (x1)
 1066 | -9/Materials       | Upgraded with Weapon slot (x1)
 1092 | -9/Materials       | Central database locked down
 1347 | -9/Materials       | Entered Mines
 1347 | -9/Mines           | Accompanied by 1 ally
 1348 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1349 | -9/Mines           | Reached level 6
 1397 | -9/Mines           | Discovered exit to Materials (range 8)
 1417 | -9/Mines           | Build established: Hacker-Sprinter
 1455 | -9/Mines           | Learned Materials stockpile data
 1459 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1469 | -9/Mines           | Discovered exit to Materials (range 9)
 1471 | -9/Mines           | Assembled infested the area
 1541 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1543 | -9/Mines           | Learned Materials emergency access door positions
 1631 | -9/Mines           | Entered Materials
 1631 | -8/Materials       | Accompanied by 2 allies
 1633 | -8/Materials       | Reached level 7
 1636 | -8/Materials       | Upgraded with Utility slot (x1)
 1667 | -8/Materials       | Discovered new exit (range 7)
 1756 | -8/Materials       | Identified exit to Storage
 1756 | -8/Materials       | Identified exit to Factory
 1763 | -8/Materials       | Central database locked down
 1789 | -8/Materials       | Reached level 8
 1799 | -8/Materials       | Upgraded with Utility slot (x1)
 2031 | -8/Materials       | First assault squad dispatched
 2033 | -8/Materials       | Reached level 9
 2056 | -8/Materials       | Destroyed 7 combat bots
 2134 | -8/Materials       | Destroyed 7 combat bots
 2166 | -8/Materials       | Reached level 10
 2200 | -8/Materials       | Upgraded with Weapon slot (x1)
 2294 | -8/Materials       | Upgraded with Utility slot (x1)
 2360 | -8/Materials       | Entered Storage
 2362 | -8/Storage         | Reached level 11
 2511 | -8/Storage         | Garrison activated, responded to threat
 2511 | -8/Storage         | Reached level 12
 2586 | -8/Storage         | Destroyed 10 combat bots
 2624 | -8/Storage         | Discovered exit to Factory (range 16)
 2670 | -8/Storage         | Core integrity fell below 50%
 2716 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2839 | -8/Storage         | Used back door to open Recycling access
 2839 | -8/Storage         | Discovered new exit (range 5)
 2851 | -8/Storage         | Central database locked down
 2859 | -8/Storage         | Reached level 13
 2922 | -8/Storage         | Entered Factory
 2922 | -7/Factory         | Accompanied by 10 allies
 2924 | -7/Factory         | Reached level 14
 2928 | -7/Factory         | Identified exit to Factory
 2932 | -7/Factory         | Discovered new exit (range 6)
 2996 | -7/Factory         | Upgraded with Utility slot (x2)
 3019 | -7/Factory         | Build established: Commander-Sprinter
 3086 | -7/Factory         | Reached level 15
 3215 | -7/Factory         | Garrison activated, responded to threat
 3415 | -7/Factory         | Reached level 16
 3427 | -7/Factory         | Identified exit to Lower Caves
 3442 | -7/Factory         | Upgraded with Utility slot (x1)
 3455 | -7/Factory         | Destroyed 7 combat bots
 3658 | -7/Factory         | Repaired Broken Cld. Ion Engine?
 3722 | -7/Factory         | First assault squad dispatched
 3754 | -7/Factory         | Fabricated Target Analyzer?
 3766 | -7/Factory         | Fabricated Imp. Core Analyzer (x1)
 3798 | -7/Factory         | Fabricated Recoil Stabilizer?
 3811 | -7/Factory         | Fabricated Matter Filter (x2)
 3845 | -7/Factory         | Build established: Hacker-Sprinter
 3932 | -7/Factory         | Reached level 17
 4021 | -7/Factory         | Local fabrication network quarantined
 4038 | -7/Factory         | Manually triggered Chute Trap
 4038 | -7/Factory         | Sucked down chute
 4038 | -7/Factory         | Entered Waste
 4038 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
 4041 | -7/Waste           | Spotted C-40 Crusher
 4045 | -7/Waste           | Spotted C-40 Crusher
 4064 | -7/Waste           | Spotted C-40 Crusher
 4069 | -7/Waste           | Spotted C-40 Crusher
 4070 | -7/Waste           | Spotted C-40 Crusher
 4074 | -7/Waste           | Spotted C-40 Crusher
 4075 | -7/Waste           | Discovered new exit (range 13)
 4081 | -7/Waste           | Entered Factory
 4089 | -7/Factory         | Discovered exit to Lower Caves (range 15)
 4287 | -7/Factory         | Destroyed 11 combat bots
 4302 | -7/Factory         | Discovered exit to Factory (range 13)
 4404 | -7/Factory         | Repaired Broken Diametric Drive
 4534 | -7/Factory         | Fabricated Prc. Assault Rifle?
 4577 | -7/Factory         | Local fabrication network quarantined
 4962 | -7/Factory         | Entered Lower Caves
 4962 | -7/Lower Caves     | Accompanied by 1 ally
 5069 | -7/Lower Caves     | Discovered new exit (range 3)
 5128 | -7/Lower Caves     | Learned location of Zion (-6)
 5142 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 5172 | -7/Lower Caves     | Reached level 18
 5341 | -7/Lower Caves     | Entered another Lower Caves area
 5341 | -7/Lower Caves     | Accompanied by 1 ally
 5375 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 5417 | -7/Lower Caves     | Attacked by a faux Warlord
 5558 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5617 | -7/Lower Caves     | Discovered new exit (range 17)
 5702 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5855 | -7/Lower Caves     | Entered Data Miner
 5855 | -7/Data Miner      | Accompanied by 3 allies
 5855 | -7/Data Miner      | Discovered new exit (range 7)
 5860 | -7/Data Miner      | Met Data Miner
 5866 | -7/Data Miner      | Learned location of Section 7 (-2)
 5866 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5871 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5875 | -7/Data Miner      | Destroyed Data Miner
 5877 | -7/Data Miner      | Interfaced with the Data Conduit
 5905 | -7/Data Miner      | Core integrity fell below 50%
 5962 | -7/Data Miner      | Found Prototype Hackware
 5963 | -7/Data Miner      | Found Prototype Hackware
 5965 | -7/Data Miner      | Found Prototype Hackware
 5965 | -7/Data Miner      | Identified System Mapper
 5967 | -7/Data Miner      | Identified Ghost Barrier
 5968 | -7/Data Miner      | Identified Quantum Router
 5984 | -7/Data Miner      | Entered Proximity Caves
 6068 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 6082 | -6/Proximity Caves | Reached level 19
 6095 | -6/Proximity Caves | Upgraded with Utility slot (x1)
 6106 | -6/Proximity Caves | Learned location of 1 exit from Research
 6106 | -6/Proximity Caves | Learned Factory emergency access door positions
 6106 | -6/Proximity Caves | Learned Research stockpile data
 6106 | -6/Proximity Caves | Learned Research terminal intel
 6106 | -6/Proximity Caves | Learned Extension terminal intel
 6106 | -6/Proximity Caves | Learned Extension garrison access intel
 6119 | -6/Proximity Caves | Destroyed 10 combat bots
 6132 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6137 | -6/Proximity Caves | Spotted B-75 Beast
 6147 | -6/Proximity Caves | Destroyed B-75 Beast
 6201 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 6203 | -6/Proximity Caves | Entered Factory
 6204 | -6/Factory         | Identified exit to Lower Caves
 6206 | -6/Factory         | Loaded intel: 261 machine locations
 6215 | -6/Factory         | Identified exit to Factory
 6282 | -6/Factory         | Build established: Wizard-Sprinter
 6376 | -6/Factory         | Intercept squad dispatched
 6387 | -6/Factory         | Discovered new exit (range 10)
 6405 | -6/Factory         | Spotted Tracker
 6421 | -6/Factory         | Destroyed Tracker
 6501 | -6/Factory         | Identified exit to Extension
 6506 | -6/Factory         | Spotted Combat Programmer
 6525 | -6/Factory         | Destroyed Combat Programmer
 6634 | -6/Factory         | Fabricated Recoil Nullifier?
 6648 | -6/Factory         | Fabricated Imp. Maneuvering Thrusters (x1)
 6690 | -6/Factory         | Intercept squad dispatched
 6708 | -6/Factory         | Spotted Tracker
 6708 | -6/Factory         | Destroyed Tracker
 6708 | -6/Factory         | Spotted Tracker
 6718 | -6/Factory         | Core integrity fell below 50%
 6720 | -6/Factory         | Destroyed Tracker
 6727 | -6/Factory         | Found Exp. Phase Shifter
 6734 | -6/Factory         | Entered Lower Caves
 6735 | -6/Lower Caves     | Reached level 20
 6795 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 6817 | -6/Lower Caves     | Spotted B-75 Beast
 6853 | -6/Lower Caves     | Destroyed B-75 Beast
 6907 | -6/Lower Caves     | Learned Factory terminal intel
 7056 | -6/Lower Caves     | Discovered new exit (range 9)
 7066 | -6/Lower Caves     | Entered another Lower Caves area
 7068 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 7120 | -6/Lower Caves     | Identified exit to Zion
 7184 | -6/Lower Caves     | Entered Zion
 7194 | -6/Zion            | Found Faulty Exp. Armor Integrity Analyzer
 7197 | -6/Zion            | Found Exp. Core Analyzer
 7205 | -6/Zion            | System corruption cleaned by Quarantine Array
 7239 | -6/Zion            | Learned Factory emergency access door positions
 7333 | -6/Zion            | Discovered new exit (range 13)
 7336 | -6/Zion            | Entered Proximity Caves
 7340 | -5/Proximity Caves | Learned 4 Factory zone layouts
 7455 | -5/Proximity Caves | Reached level 21
 7503 | -5/Proximity Caves | Spotted B-75 Beast
 7524 | -5/Proximity Caves | Destroyed B-75 Beast
 7622 | -5/Proximity Caves | Learned 4 Factory zone layouts
 7652 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 7658 | -5/Proximity Caves | Entered Factory
 7659 | -5/Factory         | Identified exit to Upper Caves
 7659 | -5/Factory         | Identified exit to Factory
 7661 | -5/Factory         | Loaded intel: 252 machine locations
 7662 | -5/Factory         | Loaded intel: 20 terminal locations
 7747 | -5/Factory         | Reached level 22
 7750 | -5/Factory         | Garrison activated, responded to threat
 7836 | -5/Factory         | Upgraded with Utility slot (x1)
 7921 | -5/Factory         | Intercept squad dispatched
 7924 | -5/Factory         | Spotted Tracker
 7927 | -5/Factory         | Destroyed Tracker
 7971 | -5/Factory         | Spotted Combat Programmer
 8003 | -5/Factory         | Core integrity fell below 50%
 8009 | -5/Factory         | Destroyed Combat Programmer
 8130 | -5/Factory         | Fabricated Imp. Kinecellerator?
 8195 | -5/Factory         | Intercept squad dispatched
 8202 | -5/Factory         | Fabricated Exp. Armor Integrity Analyzer?
 8209 | -5/Factory         | Spotted Tracker
 8210 | -5/Factory         | Spotted Tracker
 8220 | -5/Factory         | Core integrity fell below 20%
 8222 | -5/Factory         | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
08182_ K-01 Serf collects debris. <x4>
08191_ Acquired 18 matter.
08194_ System corrupted: Heat flow error (+136).
08195_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en
  route.
08201_ K-01 Serf cleans the Assembly Bed.
08202_ >> FABRICATOR: Completed Exp. Armor Integrity Analyzer?
08205_ G-67 Veteran destroyed.
08205_ K-01 Serf cleans the Assembly Bed.
08208_ K-01 Serf collects debris.
08208_ G-50 Soldier destroyed.
08210_ System corrupted: Heat flow error (+228).
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
08210_ Cld. VTOL Module temporarily disabled.
08211_ K-01 Serf collects debris.
08211_ Diametric Drive temporarily disabled.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
08214_ System corrupted: Prc. Assault Rifle targeting data glitched.
08218_ Overheating: Short circuit.
08218_ Broken Cld. Ion Engine permanently disabled.

 Map 
-----
+----------------------------------------------------+
| ???"""?#     #?????#""  " " " "   #???##########?? |
| ???"""?+ ^   #?????###  " " " "   #??          +?? |
| ???"""?### ###???????#  " " " "   #??          #?? |
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| ???"""???# #?????????#            #? |    !   !#?? |
| ???"""???#+#?????????#  "         #            #?? |
| ???"""???????????????#  "         #            #?? |
| ?????????            #  "         +            #?? |
| ?????????            #  "         #            #?? |
| ?????????            #  "         #     =      #?? |
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| ?????????            #  " "" """k #            #?? |
| ?????????            +  " ""F"""  #            #?? |
| ?????????            #  "  """""  #######/######?? |
| ?????????            #            #???????#??????? |
| ?????????            #            #??????????????? |
| ?????????            ########     #?????????????+? |
| ?????????            #??????#     #??????????????? |
| ?????????#######+#####??????#     #??????????????? |
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| ?????????#########????# %!###     #     ?????????? |
| ?????????   #?????????# T*%kk     #     ?????????? |
| ???????"""" #?????????#=%=###     #     ?????????? |
| ???????"""" #??#########s####     #    """?"""???? |
| ???????"""" #??#         @  #     #    """?"""???? |
| ???????"""" #??#        *s= #     +    """?"""???? |
| ?????????   #??#  """"  ==[ #     #     ?????????? |
| ?????????   #??#  """"  ==! #  t  #    """?"""???? |
| ?????????   #??#  """"  =[  #     #    """?"""???? |
| ?????????   #??#  """"  ! * #     #    """?"""???? |
| ?????????####??#  """"     g#   A #     ?????????? |
| ?????????  #???#  """"    = #     ##+##+?????????? |
| ?????????  #####            +     R     ?????????? |
| ?????????      +     [      #           ?????????? |
| ?????????  #####            #           ?????????? |
| ?????????  #???#          ! #            ????????? |
| ?????????#################+##+#+####+##  ????????? |
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| ????????????"""""""""  #?#            +  ????????? |
| ????????????????       #?#            ###????????? |
| ????????????"""""""""  #?#  """ """   #??????????? |
| ????????????????       #?#  """ """   #??????????? |
| ????????????????+#########  """ """   ###????????? |
| ????????????????         +            ## ????????? |
| ???????????????? #########  """ """   ## ????????? |
| ???????????????? ###?????#  """ """   ## ???????"? |
| ????????????????   #?????#  """ """   ## ???????"T |
| ????????????????   #####?#            ## ????????? |
| ????????????????       #?#            ## ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          27
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                19
Terrain Scan Density       10
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                80
Targeting Accuracy         38
Target Analysis            6
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          60

 Item Schematics 
-----------------
                 Gatling Laser | -8/Storage    | Hacked
                 Hacking Suite | -8/Storage    | Hacked
               Target Analyzer | -8/Storage    | Hacked
              Hvy. Flak Cannon | -7/Factory    | Hacked
                 Matter Filter | -7/Factory    | Hacked
             Recoil Stabilizer | -7/Factory    | Hacked
            Imp. Core Analyzer | -7/Factory    | Hacked
            Prc. Assault Rifle | -7/Factory    | Scanalyzed
         Cld. Deuterium Engine | -7/Factory    | Scanalyzed
            Adv. Hacking Suite | -7/Factory    | Scanalyzed
               Diametric Drive | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Exp. Sensor Array | -7/Data Miner | Free
          Exp. Terrain Scanner | -7/Data Miner | Free
                Exp. ECM Suite | -7/Data Miner | Free
    Imp. Maneuvering Thrusters | -6/Factory    | Hacked
                   Force Field | -6/Factory    | Hacked
      Cld. Cesium-ion Thruster | -6/Factory    | Hacked
                     Drone Bay | -6/Factory    | Hacked
                Thunder Hammer | -6/Factory    | Hacked
                      Wave Gun | -6/Factory    | Hacked
              Recoil Nullifier | -6/Factory    | Hacked
            Imp. Weapon Cycler | -5/Factory    | Hacked
           Imp. Kinecellerator | -5/Factory    | Hacked
                   Force Lance | -5/Factory    | Hacked
       Reaction Control System | -5/Factory    | Hacked
              Enh. Force Lance | -5/Factory    | Hacked
 Exp. Armor Integrity Analyzer | -5/Factory    | Scanalyzed
            Exp. Phase Shifter | -5/Factory    | Scanalyzed
       Exp. Targeting Computer | -5/Factory    | Hacked
   Cld. Nuclear Pulse Thruster | -5/Factory    | Hacked
                       Railgun | -5/Factory    | Hacked
          Adv. Target Analyzer | -5/Factory    | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -8/Storage    | Hacked
   G-47 Trooper | -8/Storage    | Hacked
     S-27 Virus | -7/Factory    | Hacked
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
  A-15 Conveyor | -6/Factory    | Hacked
      K-01 Serf | -6/Factory    | Hacked

 Fabricated
------------
               Target Analyzer | x2 | -7/Factory 
            Imp. Core Analyzer | x1 | -7/Factory 
             Recoil Stabilizer | x2 | -7/Factory 
                 Matter Filter | x2 | -7/Factory 
            Prc. Assault Rifle | x1 | -7/Factory 
              Recoil Nullifier | x2 | -6/Factory 
    Imp. Maneuvering Thrusters | x1 | -6/Factory 
           Imp. Kinecellerator | x1 | -5/Factory 
 Exp. Armor Integrity Analyzer | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Levels Raised              21    | .    1    .    3    1    4    3    4    .    .    1    .    .    1    .    1    .    .    1    1    
  XP Earned                35402 | 3000 1768 1100 4318 1234 6266 3358 6059 46   1151 278  145  374  1177 1220 447  232  118  1224 1887 
  XP Spent                 33810 | .    4000 .    4910 750  6700 .    9100 .    900  .    .    .    3200 .    .    .    750  .    3500 
Upgrades                   39    | .    9    .    12   2    5    .    5    .    3    .    .    .    1    .    .    .    1    .    1    
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             11    | .    .    .    3    .    3    .    3    .    .    .    .    .    1    .    .    .    .    .    1    
  Weapon Slot              3     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             7     | .    .    .    4    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Sight Range              3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        5908  | .    195  79   337  138  648  338  895  .    732  212  223  293  288  258  266  179  .    365  462  
  Integrity Restored       9613  | .    377  68   928  101  864  802  1367 .    938  132  74   515  245  796  750  124  .    368  1164 
    Core                   7760  | .    302  68   847  78   662  689  992  .    754  109  59   416  201  728  489  101  .    306  959  
    Parts                  1853  | .    75   .    81   23   202  113  375  .    184  23   15   99   44   68   261  23   .    62   205  
Protomatter Decayed        2281  | .    55   71   133  104  277  59   536  .    345  157  144  61   164  25   28   40   .    82   .    

 Game 
------
Seed              RocketRagnarokDevice
  Manual?         0
Play Time         02:33:27
  Cumulative      160.2 hours
  Start           2020.01.22 @ 15:20:56
  End             2020.01.29 @ 23:16:06
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           11/0/1/2/0/0/0
Lore%             76
Gallery%          74
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0654adf6-a187-4301-ade3-4e07a359e942