Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 07:46:38

Player: Bemsi

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (602)      602
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1952

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/400
Matter                     272/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Light Ion Engine
         Wheel
  Medium Matter Pod (100)
         Sensor Array
         Mining Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Visual Processing Unit
          ECM Suite
   Medium Armor Plating
>         --- WEAPON -----------
          Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Wheel
   Medium Matter Pod
          Sensor Array
    Light Assault Rifle
          Grenade Launcher
          Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   11  4   16  
  Power                    6    | 1   3   .   2   
    Engine                 6    | 1   3   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   .   6   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  8    | 2   2   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   4   4   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 2   4   3   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   .   12  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 69  
  Engine                   12   | .   14  14  9   
  Wheel                    25   | .   28  28  16  
  Device                   8    | .   7   14  5   
  Storage                  14   | .   17  14  9   
  Processor                2    | .   .   .   9   
  Protection               1    | .   .   .   4   
  Ballistic Gun            23   | .   28  24  12  
Peak Build Rating          11   | 6   7   7   11  
  Average Rating           6    | 4   6   7   7   
  On Entrance              5    | .   6   7   7   
Naked Turns                7    | .   .   .   7   
Heaviest Build             22   | 13  15  15  22  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             8    | .   8   8   8   
  Average Carried          5    | .   4   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | .   8   8   5   

 Class Distribution 
--------------------
 78% | Scavenger-Mutant
 21% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           984  | 292 445 4   243 
  Remotely                 .    | .   .   .   .   
Salvage Created            947  | 90  483 .   374 
  Parts                    63   | .   42  .   21  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   14  .   9   
  Guns                     20   | .   14  .   6   
  AOE                      3    | .   .   .   3   
Classes Destroyed          7    | 1   4   .   2   
  Worker                   3    | .   1   .   2   
  Recycler                 2    | 1   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  10   | .   9   .   1   
  Grunt                    11   | .   5   .   6   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | 1   4   .   3   
  Combat Bots Only         3    | .   3   .   3   
Max Kills in Single Turn   2    | 1   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        164  | .    68   1    95   
  Missed                   46   | .    27   .    19   
Damage Taken               1553 | .    334  12   1207 
  Core                     492  | .    68   .    424  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   64   | .    64   .    .    
Core Remaining (%)         86   | 100  .    72   .    
Volleys Fired              155  | 8    63   12   72   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   40   100  100  
Shots Fired                248  | 16   126  13   93   
  Gun                      232  | 16   126  2    88   
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    .    .    4    
  Special                  12   | .    .    11   1    
  Kinetic                  232  | 16   126  2    88   
  Thermal                  12   | .    .    11   1    
  Explosive                4    | .    .    .    4    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 5    8    1    12   
  Robot Miss Streak        4    | 1    4    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           141  | 11   66   1    63   
  Core Hits                64   | 2    35   1    26   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1587 | 133  690  6    758  
  Guns                     1328 | 133  690  6    499  
  Cannons                  .    | .    .    .    .    
  Explosions               245  | .    .    .    245  
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    .    14   
  Kinetic                  1328 | 133  690  6    499  
  Thermal                  .    | .    .    .    .    
  Explosive                245  | .    .    .    245  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    46   
  Shots                    1    | .    .    .    1    
  Rammed                   5    | .    .    .    5    
Targets Rammed             5    | .    .    .    5    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        80   | .    9    80   27   
  Average Temperature      27   | .    7    45   6    
  Received Heat Transfer   318  | .    36   6    276  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             229  | 5   229 121 227 
  Initial                  61   | .   3   61  .   
  Average                  96   | 2   98  107 93  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         94   | 100 95  100 84  
  Level 1                  5    | .   4   .   15  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   3   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   27  3   17  
  Peak Tracking Total      7    | .   7   2   5   
  Tactical Retreats        7    | .   3   1   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          9    | .   8   .   1   
  Terminals                6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   20  .   2   
  Successful               17   | .   16  .   1   
  Failed                   5    | .   4   .   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                18   | .   16  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   12  .   1   
  Record                   2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Maintenance Status       1    | .   1   .   .   
  Hauler Manifests         3    | .   2   .   1   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               10   | .   .   10  .   
  Total Damage             142  | .   .   142 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2012 | 68   1014 413  517  
Spaces Moved               1555 | 45   848  359  303  
  Core                     73   | 10   .    .    63   
  Treads                   .    | .    .    .    .    
  Legs                     19   | .    .    .    19   
  Wheels                   1463 | 35   848  359  221  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   50   
  Average Speed            90   | 82   90   90   94   
  Slowest Speed            200  | 100  90   90   200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 4    75   54   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 5    | .    .    4    1    
Terrain Destroyed          46   | .    .    9    37   
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    .    9    1    
  AOE                      36   | .    .    .    36   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1902 | 58  982 412 450 
  Wait                     138  | .   50  36  52  
  Move                     1552 | 44  847 358 303 
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | .   6   1   .   
  Fast Attach              14   | 6   1   .   7   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   10  4   6   
  Drop                     8    | .   5   1   2   
  Fire                     155  | 8   63  12  72  
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   .   5   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Discovered new exit (range 10)
  483 | -10/Materials | Discovered new exit (range 15)
  550 | -10/Materials | Build established: Scavenger-Mutant
  683 | -10/Materials | Repaired Assault Rifle
  914 | -10/Materials | Discovered new exit (range 16)
  977 | -10/Materials | Discovered new exit (range 5)
 1083 | -10/Materials | Entered Mines
 1086 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1154 | -10/Mines     | Discovered new exit (range 5)
 1496 | -10/Mines     | Entered Materials
 1496 | -9/Materials  | Evolved 2 slots: Utility x2
 1618 | -9/Materials  | Discovered new exit (range 9)
 1829 | -9/Materials  | Lost 4 parts (1p2u1w)
 1897 | -9/Materials  | Core integrity fell below 50%
 1939 | -9/Materials  | Core integrity fell below 20%
 1972 | -9/Materials  | Lost 5 parts (2n1u2w)
 2013 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Wheel destroyed.
Acquired Ion Engine.
Wheel destroyed.
Sml. Storage Unit destroyed.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x8>
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
Slammed into A-02 Transporter.
Destabilizing: System corrupted (+1).
Acquired 10 matter.
Acquired Aluminum Leg.
Aluminum Leg severed.
Acquired Aluminum Leg.
Aluminum Leg destroyed.
Ion Engine destroyed.
Slammed into L-31 Rogue. <x4>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????? ??????????????????           |
| ????????????????????? ??????????????????           |
| ????????????????????? ??????????????????           |
| ????????????????????? ??????????????????           |
| ????????????????????? ?????????#####????           |
| ????????????????????? ##########   #????           |
| ????????????????????? #        #   #????           |
| ????????????????????? #  """   #   #????           |
| ????????????????????# # """""  #   #????           |
| ????????????????????# # """""  #   #????           |
| ????????????????????# # """""  +   #????           |
| ????????????????????# #  """   #   #????           |
| ?????????????######## #        #   #????           |
| ?????????????#      # # "T"    #   ##???           |
| ?????????????# """  # # """    #    #???           |
| ?????????????? """ ?# ##########    #???           |
| ?????????????? """ ?# # l@!  #?#    #???           |
| ???????????????"""??# +      #?#    #???           |
| ???????????????   ??# #"""   #?#    #???           |
| ??????????######+#### #"""   ###    #???           |
| ??????????#   *+      #"""   +      #???           |
| ??????????#   %# ######      ######+####           |
| ??????????#   =# #????########?##      #           |
| ??????????#    # ###????   #???#"  |   #           |
| ??????????#    # #####     #???##      #           |
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| ???#           # #??????????????????????           |
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|    +           # #??????????????????????           |
| ???#           + #??????????????????????           |
| ???#           # ########???????????????           |
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| ????#        #     #          #?????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              GatlingReactiveSink
  Manual?         0
Play Time         00:24:23
  Cumulative      3.2 hours
  Start           2024.08.22 @ 07:24:22
  End             2024.08.22 @ 07:46:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef14103f-a144-4696-b7de-74f676c5bbab