Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 08:19:07 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (224) 1120 Value Destroyed (8803) 8803 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1502) 1502 TOTAL SCORE: 19305 Bonus ------- High Alert Combat Kills 978 Follower Combat Kills 364 Met Data Miner 300 Friendly Fire -140 Cogmind --------- Core Integrity 1432/1450 Matter 35/300 Energy 180/180 System Corruption 1% Temperature Cool (0) Movement Treading (148) Location -2/Research Parts ------- > --- POWER (1) -------- Light Particle Reactor > --- PROPULSION (6) --- Medium Treads Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- High-capacity Storage Unit Advanced Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Improved Core Analyzer Hacking Suite Improved System Restoration Module > --- WEAPON (4) ------- Long-range Phase Cannon Railgun Hardcell Cannon Point Singularity Launcher > --- INVENTORY (12) --- Micro Fission Core Light Antimatter Reactor Compact Matter Pod (150) Improved Component Analysis Suite Coil Gun Heavy Gauss Cannon Linear Accelerator Gamma Bomb Array Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Improved Core Analyzer Heavy Armor Plating Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Gamma Rifle HERF Cannon Railgun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Compact Matter Pod Improved Component Analysis Suite Long-range Phase Cannon Coil Gun Heavy Gauss Cannon Linear Accelerator Gamma Bomb Array Heavy Missile Launcher Point Singularity Launcher Remote Datajack [Rating: 136] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . 1 . . . . . 1 1 . Utility 10 | . . 2 1 1 . . . . 1 . . . . 2 . 1 2 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . Parts Attached 245 | 6 4 19 34 36 . 1 1 8 24 5 12 3 7 8 52 16 9 Power 15 | 1 . 1 3 3 . . . . 3 . . . . . 3 1 . Engine 7 | 1 . 1 2 1 . . . . 2 . . . . . . . . Core 5 | . . . 1 2 . . . . . . . . . . 2 . . Reactor 3 | . . . . . . . . . 1 . . . . . 1 1 . Propulsion 57 | 2 . 5 10 8 . . . . 4 2 5 . . 2 11 5 3 Treads 28 | . . 2 5 4 . . . . 2 1 3 . . 1 5 2 3 Leg . | . . . . . . . . . . . . . . . . . . Wheel 27 | 2 . 3 5 4 . . . . 2 1 2 . . 1 6 1 . Hover 2 | . . . . . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . . . . . Utility 96 | 1 2 9 13 15 . . 1 5 12 2 2 . 5 3 19 6 1 Device 52 | . 1 4 8 7 . . . 2 8 1 1 . 3 . 14 3 . Storage 4 | 1 . 1 . . . . . . . . 1 . . . 1 . . Processor 9 | . 1 3 1 1 . . . . . . . . . 1 . 1 1 Hackware 4 | . . . 1 1 . . 1 . . . . . . . . 1 . Protection 27 | . . 1 3 6 . . . 3 4 1 . . 2 2 4 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 77 | 2 2 4 8 10 . 1 . 3 5 1 5 3 2 3 19 4 5 Energy Gun 15 | . . . 2 6 . . . . 1 . 2 . . . 2 2 . Energy Cannon 15 | . . . . 1 . . . . 2 . 1 1 . 1 6 . 3 Ballistic Gun 17 | 2 . 1 2 . . . . 1 1 . 1 2 2 1 3 1 . Ballistic Cannon 18 | . 2 3 1 3 . 1 . 1 1 . . . . 1 4 1 . Launcher 9 | . . . 1 . . . . 1 . 1 1 . . . 3 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 . . . . 2 . . . . . 2 1 1 Parts Lost 65 | . . 3 11 7 . . . 2 6 1 2 . 1 . 18 8 6 Power 7 | . . . 3 2 . . . . . . . . . . 2 . . Propulsion 17 | . . 1 2 1 . . . 1 2 . 1 . . . 5 3 1 Utility 20 | . . . 2 . . . . . 1 1 . . 1 . 8 4 3 Weapon 21 | . . 2 4 4 . . . 1 3 . 1 . . . 3 1 2 Highest Loss Streak 6 | . . 3 4 2 . . . 2 3 1 1 . 1 . 3 5 6 Average Slot Usage (%) 94 | . 96 96 96 97 100 99 100 97 97 92 98 80 98 93 85 72 80 Engine 3 | . 14 11 5 1 7 7 7 7 5 . . . . . . . . Reactor 1 | . . . . . . . . . . 6 6 6 6 5 4 3 4 Treads 9 | . . 4 11 7 7 7 7 7 13 14 16 6 6 4 9 9 14 Wheel 11 | . 28 15 6 14 15 15 15 13 10 4 8 20 20 17 9 4 3 Device 8 | . . 7 3 5 7 7 7 4 9 12 12 13 11 11 11 11 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 Processor 15 | . 11 22 18 16 15 15 15 15 13 13 13 13 13 16 14 11 14 Hackware 7 | . . . 9 13 15 15 15 15 13 6 6 6 6 . . 2 4 Protection 3 | . . 2 5 1 . . . 2 3 6 6 6 6 11 7 1 3 Energy Gun 3 | . . . 4 9 7 7 7 5 . 6 3 . . . 1 4 4 Energy Cannon 1 | . . . . 1 . . . . 5 . 1 . 6 5 4 . 3 Ballistic Gun 5 | . 23 1 9 . . . . 1 6 6 12 . 13 6 8 7 4 Ballistic Cannon 7 | . 3 20 4 8 15 14 15 11 6 . . . . 3 4 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 13 15 51 57 69 61 61 61 67 74 71 75 75 87 94 111 96 102 Greatest Support 213 | 26 26 26 40 32 32 32 32 32 44 64 71 42 42 42 102 86 213 Greatest Overweight (x) 6 | . . 5 5 4 1 1 1 2 4 4 4 1 2 3 4 5 6 Average Overweight (x) 2 | . . 2 4 1 1 1 1 1 1 3 2 1 1 2 2 3 3 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | 2 5 9 10 11 11 11 11 12 11 11 11 12 11 11 11 11 11 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 12 12 12 12 12 12 12 12 12 12 12 12 11 12 12 10 Class Distribution -------------------- 28% | Scavenger-Mutant 18% | Hacker-Mutant 12% | Scavenger-Gunner 11% | Mutant 8% | Scavenger-Skirmisher 6% | Hacker-Skirmisher 5% | Hacker-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 7162 | 235 172 951 960 571 . 186 108 206 665 252 275 . 133 90 1607 254 497 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10917 | . 197 1000 1936 957 . . . 481 1428 577 766 . . 136 2593 327 519 Parts 502 | . 11 60 84 40 . . . 27 48 15 31 . . 2 159 14 11 Haulers Intercepted 7 | . . 2 2 . . . . . 3 . . . . . . . . Recyclers Shooed 12 | . 1 1 3 3 . . . . 1 . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 3 2 15 . 8 14 . 6 . . . . Prevented 17 | . . . . . . 1 . 8 . . 8 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 151 | . 5 20 21 18 . . . 10 14 4 9 . . 1 39 5 5 Melee 1 | . . . 1 . . . . . . . . . . . . . . Guns 60 | . 5 . 15 8 . . . 2 6 1 4 . . 1 15 3 . Cannons 60 | . . 20 4 8 . . . 2 8 . . . . . 14 2 2 AOE 22 | . . . 1 1 . . . 5 . 3 4 . . . 8 . . Classes Destroyed 17 | . 3 9 . 2 1 . . . . 1 1 . . . . . . Worker 15 | . . 5 3 . . . . . 3 . . . . . 4 . . Builder 12 | . . 1 2 . . . . . . . . . . . 9 . . Tunneler 3 | . . 1 . . . . . . 1 . . . . . 1 . . Hauler 7 | . . 2 2 . . . . . 3 . . . . . . . . Recycler 20 | . . 1 8 3 . . . . 3 . . . . 1 3 . 1 Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . Operator 4 | . . 1 1 1 . . . . . . . . . . 1 . . Watcher 9 | . 2 1 2 2 . . . . . . . . . . 2 . . Swarmer 23 | . 3 . . 3 . . . 4 . 4 1 . . . 8 . . Grunt 57 | . 2 12 16 6 . . . 4 5 . 4 . . . 4 . 4 Brawler 6 | . . 1 . 1 . . . . . . 3 . . . . . 1 Duelist 3 | . . 1 . . . . . 1 . . . . . . 1 . . Sentry 30 | . . 6 5 6 . . . . 4 . 1 . . . 6 2 . Hunter 11 | . . . . 1 . . . 1 . . . . . 1 8 . . Programmer 21 | . . . . 1 . . . . 5 . . . . . 12 3 . Decomposer 3 | . . . . . . . . . . 3 . . . . . . . Packrat 4 | . . . . . . . . . . 3 1 . . . . . . Samaritan 2 | . . . . . . . . . . 1 1 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 3 7 7 6 1 . . 7 3 4 5 . . 1 8 1 4 Combat Bots Only 7 | . 3 4 4 4 . . . 7 2 4 5 . . 1 4 1 4 Max Kills in Single Turn 6 | . 1 2 2 1 1 . . 4 2 3 1 . . 1 6 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . 1 1 . . . 4 . 3 1 . . . 4 . . Melee 1 | . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Damage Taken 13224 | . 223 925 2034 1100 . . . 280 1047 121 481 . 249 59 4527 1136 1042 Core 1157 | . 55 183 221 221 . . . . 87 12 13 . . . 223 124 18 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 172 | . . . . . . . . . . . . . . . 172 . . Core Remaining (%) 79 | 100 78 54 59 . . . . 68 . . . . 86 100 80 90 . Volleys Fired 614 | . 19 80 120 58 7 1 . 18 64 29 19 . 3 10 136 28 22 Largest 4 | . 2 2 3 3 2 1 . 3 3 2 3 . 3 3 4 4 4 Hottest 295 | . 40 70 122 208 96 48 . 176 203 113 147 . 148 176 286 208 295 Shots Fired 1266 | . 38 159 249 109 8 1 . 25 159 38 40 . 7 23 312 67 31 Gun 643 | . 38 11 184 52 2 . . 5 67 36 34 . 4 5 152 45 8 Cannon 592 | . . 148 61 57 6 1 . 11 92 . . . 3 18 155 22 18 Launcher 31 | . . . 4 . . . . 9 . 2 6 . . . 5 . 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 861 | . 38 159 181 54 6 1 . 11 87 27 27 . 4 13 194 56 3 Thermal 322 | . . . 64 52 2 . . 5 72 9 7 . 3 10 84 9 5 Explosive 10 | . . . . . . . . . . 2 . . . . 3 . 5 Electromagnetic 73 | . . . 4 3 . . . 9 . . 6 . . . 31 2 18 Robot Hit Streak 30 | . 3 8 13 22 12 . . 6 18 7 30 . 3 8 25 11 9 Robot Miss Streak 5 | . 4 4 5 2 1 . . 3 3 2 1 . 1 2 4 3 1 Penetration Max 1 | . . . . 1 . . . . 1 . . . . . 1 . . Secondary Targets 3 | . . . 1 . . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . . . . . . Shots Hit Robots 837 | . 15 101 171 79 6 . . 17 100 30 34 . 6 14 200 44 20 Core Hits 426 | . 8 43 70 46 3 . . 18 46 22 28 . 3 7 108 15 9 Critical Hits 61 | . . 1 1 4 1 . . 2 11 10 11 . . 1 14 4 1 Critical Kills 24 | . . 1 . 1 . . . 2 3 5 7 . . . 3 1 1 Critical Parts Destroyed 32 | . . . 1 3 1 . . . 7 5 3 . . 1 10 1 . Melee Attacks 12 | . . . 12 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 12 | . . . 12 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23612 | . 235 1800 3532 2146 189 . . 607 2888 594 713 . 187 589 8070 1198 864 Guns 8490 | . 227 133 1895 894 52 . . 53 851 270 321 . 79 64 2723 845 83 Cannons 10636 | . . 1667 838 1100 137 . . 216 1855 . . . 108 310 3472 353 580 Explosions 3845 | . . . 188 152 . . . 338 182 324 392 . . 209 1861 . 199 Melee 611 | . . . 611 . . . . . . . . . . . . . . Ramming 30 | . 8 . . . . . . . . . . . . 6 14 . 2 Kinetic 11912 | . 227 1800 1933 1010 137 . . 216 1128 149 150 . 79 204 3771 1078 30 Thermal 6590 | . . . 814 1046 52 . . 112 1760 121 200 . 108 379 1735 96 167 Explosive 2145 | . . . . . . . . . . 324 . . . . 1622 . 199 Electromagnetic 2324 | . . . 174 90 . . . 279 . . 363 . . . 928 24 466 Impact . | . . . . . . . . . . . . . . . . . . Slashing 611 | . . . 611 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 3 3 3 3 . 7 7 7 7 7 . 15 9 1 Average Corruption 5 | . . . . 2 3 3 3 . 6 7 7 7 7 . 7 7 1 Corruption Purged 7 | . . . . . . . . . . . . . . . . 7 . Effects 226 | . . . . 21 8 8 1 . 30 24 16 3 9 . 82 22 2 Message Errors 43 | . . . . 9 1 2 1 . 6 4 4 . 1 . 13 2 . Matter Fused 33 | . . . . . 2 1 . . 3 4 1 1 2 . 14 5 . Heat Flow Errors 26 | . . . . 4 1 1 . . 2 4 2 1 3 . 5 3 . Energy Discharges 26 | . . . . 4 2 2 . . 2 3 3 1 1 . 5 1 2 Parts Rejected 3 | . . . . . . . . . 1 . . . . . 2 . . Data Loss (minor) 26 | . . . . 1 1 2 . . 6 3 2 . . . 10 1 . Data Loss (major) 5 | . . . . . . . . . . 2 1 . . . 2 . . Misfires 8 | . . . . . . . . . 5 1 1 . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . 2 . . Targeting Errors 45 | . . . . 3 1 . . . 4 2 2 . . . 24 9 . Weapon Failures 9 | . . . . . . . . . 1 1 . . 2 . 4 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 534 | . . 29 12 66 34 . . . 58 . . . . 6 285 . 44 Projectiles 229 | . . 29 12 18 34 . . . 19 . . . . 6 111 . . Explosions 305 | . . . . 48 . . . . 39 . . . . . 174 . 44 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 44 | . . 17 7 8 2 . . . 1 . . . . 1 6 2 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 39 | . . 14 6 7 2 . . . 1 . . . . 1 6 2 . Secondary 5 | . . 3 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 239 | . 4 . 25 . . . . . . 25 . . . . 78 . 107 Shots 5 | . . . 1 . . . . . . 1 . . . . 2 . 1 Rammed 5 | . 1 . . . . . . . . . . . . 1 2 . 1 Targets Rammed 5 | . 1 . . . . . . . . . . . . 1 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 353 | . 8 132 333 315 234 89 . 207 264 222 245 73 159 156 353 168 129 Average Temperature 64 | . 2 33 60 93 123 48 . 89 67 110 52 46 67 51 63 60 42 Received Heat Transfer 2679 | . 78 405 963 306 . . . 39 360 . 132 . 24 . 192 36 144 Effects 5 | . . . 1 . . . . 3 . . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . 1 . . . . 3 . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . 9 . . Total Turns 152 | . . . . . . . . . . . . . . . 152 . . Longest Duration 32 | . . . . . . . . . . . . . . . 32 . . Robots Corrupted 8 | . . . . 1 . . . 1 . . 1 . . . 2 . 3 Combat Hostiles 7 | . . . . . . . . 1 . . 1 . . . 2 . 3 Parts Fried 16 | . . . 2 3 . . . 2 . . . . . . 4 . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 14 | . . . 1 3 . . . . 7 . . . . 1 2 . . Heat Transferred 9899 | . . . 1530 1955 125 . . 225 2600 275 309 . 150 350 2121 111 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . . 1 . . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 1283 | . 213 484 313 322 . . . . 339 . . . . 344 1283 734 536 Initial 673 | . . 89 141 74 . . . . 50 . . . . 50 93 673 330 Average 290 | . 112 261 145 161 . . . . 153 . . . . 93 585 656 446 Maximum Alert Level 4 | . 1 2 1 1 . . . . 1 . . . . 1 4 3 2 Low Security (%) 52 | 100 80 35 80 75 . . . . 66 . . . . 95 19 . . Level 1 24 | . 19 52 19 24 . . . . 33 . . . . 4 14 . 33 Level 2 15 | . . 11 . . . . . . . . . . . . 32 85 66 Level 3 4 | . . . . . . . . . . . . . . . 19 14 . Level 4 2 | . . . . . . . . . . . . . . . 13 . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 1 2 4 . . . . 5 . 1 . . . 9 1 2 Investigation 5 | . . . 1 2 . . . . 1 . . . . . 1 . . Extermination 9 | . . . . 1 . . . . 3 . . . . . 4 1 . Reinforcement 7 | . . 1 1 1 . . . . 1 . . . . . 2 . 1 Assault 3 | . . . . . . . . . . . 1 . . . 1 . 1 Garrison 1 | . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 14 | . . 3 6 1 . . . . . . . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 9 27 47 22 . . . 14 14 4 10 . 2 3 54 6 6 Peak Tracking Total 8 | . 3 6 6 5 . . . 8 4 4 6 . 2 2 7 2 4 Tactical Retreats 14 | . . 2 5 . . . . . 1 . 1 . . 2 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 14 | . . . 2 4 . . . . 3 . . . . 1 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled 37 | . 1 1 1 2 . 1 . . 5 . 1 . . 7 17 . 1 Max in Single Turn 6 | . 1 1 1 2 . 1 . . 4 . 1 . . 4 6 . 1 Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 51 | . 4 10 9 10 . . . . 8 . . 4 . 2 2 1 1 Terminals 33 | . 3 8 5 6 . . . . 6 . . . . 2 2 . 1 Fabricators 3 | . . . . 2 . . . . 1 . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 1 1 . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . Total Hacks 162 | . 10 34 33 23 . . . . 20 . . 29 . 4 5 2 2 Successful 106 | . 7 20 25 11 . . . . 10 . . 29 . 2 2 . . Failed 56 | . 3 14 8 12 . . . . 10 . . . . 2 3 2 2 Catastrophic 4 | . . 1 . 1 . . . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 65 | . 8 22 15 9 . 1 . . 8 . . . . 1 1 . . Terminals 101 | . 8 29 19 17 . . . . 17 . . . . 4 5 . 2 Fabricators 6 | . . . . 4 . . . . 2 . . . . . . . . Repair Stations 5 | . . 3 2 . . . . . . . . . . . . . . Recycling Units 11 | . 2 2 4 1 . . . . . . . . . . . 2 . Scanalyzers 8 | . . . 8 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . Terminal Hacks 64 | . 2 11 8 4 . . . . 6 . . 29 . 2 2 . . Record 11 | . . . . . . . . . . . . 11 . . . . . Part Schematic 9 | . . . 1 1 . . . . . . . 7 . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . Robot Analysis 4 | . 1 2 . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 1 . . 3 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 4 | . . 1 1 . . . . . 1 . . . . 1 . . . Alert Level 8 | . . 2 1 1 . . . . 2 . . . . 1 1 . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 2 | . . 1 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . . 1 . . . . . 1 . . Fabricator Hacks 4 | . . . . 2 . . . . 2 . . . . . . . . Load Schematic 2 | . . . . 1 . . . . 1 . . . . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 1 1 . . . . . . . . . . . . . Retrieve Components 4 | . 1 1 1 1 . . . . . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 20 | . 4 6 6 3 . . . . 1 . . . . . . . . Terminals 18 | . 4 6 4 3 . . . . 1 . . . . . . . . Track 6 | . 2 3 1 . . . . . . . . . . . . . . Botnet 8 | . 1 2 2 2 . . . . 1 . . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 41 | . 3 9 7 9 . . . . 7 . . . . 2 2 1 1 Full Trace Events 2 | . . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 4 1 . . . . . . . 7 . . . . . Parts Built 3 | . . . . 1 . . . . 2 . . . . . . . . Matter 336 | . . . . 146 . . . . 190 . . . . . . . . Time 168 | . . . . 73 . . . . 95 . . . . . . . . Total Part Build Rating 13 | . . . . 3 . . . . 10 . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . . . . . . Time 38 | . . 13 25 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 1 . 2 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 3 . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . . . . 3 . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Total Allies 9 | . . . . . . . 4 . . . 1 . 1 3 . . . Largest Group 5 | . . . . . . . 4 4 . . 1 1 2 5 4 . . Highest-Rated Group 206 | . . . . . . . 112 112 . . 29 29 123 206 187 . . Highest-Rated Ally 94 | . . . . . . . 42 42 . . 29 29 94 94 94 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . 24 . . . . 8 21 22 . . Total Damage 1667 | . . . . . . . . 679 . . . . 198 239 551 . . Kills 12 | . . . . . . . . 3 . . . . 2 4 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total 4 | . 1 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 1 1 . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 12964 | 55 362 1197 1419 1533 380 328 774 527 1558 501 601 103 293 473 1913 518 429 Spaces Moved 7948 | 44 261 679 652 1007 331 286 698 312 881 282 397 95 253 334 973 253 210 Core 1 | 1 . . . . . . . . . . . . . . . . . Treads 1033 | . . . 109 42 . . . 132 339 73 23 . . 25 134 61 95 Legs . | . . . . . . . . . . . . . . . . . . Wheels 6908 | 43 261 679 543 965 331 286 698 180 542 209 374 95 253 309 839 186 115 Hover 6 | . . . . . . . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 100 110 110 110 110 100 140 103 103 103 113 110 130 145 Average Speed 123 | 87 90 113 136 112 110 110 110 148 135 146 126 103 103 121 128 158 164 Slowest Speed 230 | 90 90 130 200 200 110 110 110 200 165 170 172 103 113 230 230 225 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 56 62 62 33 60 54 76 57 29 46 60 70 39 12 32 8 8 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . 1 . . . 2 1 . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 9 | . . . . . . 1 2 1 . 1 3 . 1 . . . . Spaces Dug 37 | . . . . 3 . . . . 8 . . . . 2 22 2 . Terrain Destroyed 344 | . . . . 46 2 . . 8 59 34 3 . . 2 146 21 23 Melee . | . . . . . . . . . . . . . . . . . . Projectile 127 | . . . . 9 2 . . 1 21 . . . . 2 69 21 2 AOE 217 | . . . . 37 . . . 7 38 34 3 . . . 77 . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Total 9894 | 57 350 950 930 1300 339 300 704 348 1110 327 462 100 278 385 1379 311 264 Wait 831 | 4 56 144 85 158 . 6 4 11 124 6 13 . 9 14 175 7 15 Move 7931 | 43 260 678 651 1006 330 285 697 311 880 281 396 94 252 333 972 252 210 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 99 | 4 4 14 13 19 1 2 1 . 7 1 3 . 3 6 18 2 1 Fast Attach 112 | 6 4 6 10 11 . 1 . 1 9 2 6 3 2 6 24 15 6 Attach 50 | . . 6 8 8 . . . . 6 1 1 . 3 1 13 1 2 Detach 21 | . 1 4 1 4 . . . . 2 . . . . 3 6 . . Swap 85 | . . 7 17 17 . . 1 7 10 2 5 . 2 1 15 . 1 Drop 116 | . 5 11 13 19 1 4 1 . 8 . 7 3 4 10 18 6 6 Fire 614 | . 19 80 120 58 7 1 . 18 64 29 19 . 3 10 136 28 22 Melee 12 | . . . 12 . . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . 1 2 . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . . 5 12 . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Ext) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Discovered new exit (range 17) 312 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x2 855 | -9/Materials | Lost 3 parts (1n2w) 912 | -9/Materials | Discovered new exit (range 6) 917 | -9/Materials | Identified exit to Materials 1247 | -9/Materials | Repaired Lgt. Cannon 1558 | -9/Materials | Discovered exit to Materials (range 16) 1615 | -9/Materials | Entered another Materials area 1615 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2021 | -8/Materials | Repaired Imp. Assault Rifle 2278 | -8/Materials | Lost 4 parts (1p1n1u1w) 2516 | -8/Materials | Build established: Scavenger-Mutant 2620 | -8/Materials | Lost 4 parts (1p1n1u1w) 3015 | -8/Materials | Discovered new exit (range 17) 3033 | -8/Materials | Identified exit to Factory 3034 | -8/Materials | Entered Factory 3034 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3837 | -7/Factory | Discovered new exit (range 14) 3862 | -7/Factory | Identified exit to Storage 4057 | -7/Factory | Fabricated Shock Bomb Launcher (x1) 4276 | -7/Factory | Discovered new exit (range 5) 4279 | -7/Factory | Identified exit to Factory 4426 | -7/Factory | Discovered exit to Storage (range 16) 4553 | -7/Factory | Discovered new exit (range 5) 4565 | -7/Factory | Identified exit to Lower Caves 4567 | -7/Factory | Entered Lower Caves 4917 | -7/Lower Caves | Build established: Hacker-Mutant 4932 | -7/Lower Caves | Discovered new exit (range 15) 4946 | -7/Lower Caves | Identified exit to Lower Caves 4947 | -7/Lower Caves | Entered another Lower Caves area 4961 | -7/Lower Caves | Discovered exit to Factory (range 8) 5016 | -7/Lower Caves | Encountered a Warlord checkpoint 5023 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5059 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5089 | -7/Lower Caves | Found Prototype Special Weapon 5266 | -7/Lower Caves | Discovered new exit (range 10) 5274 | -7/Lower Caves | Identified exit to Zion 5275 | -7/Lower Caves | Entered Zion 5306 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5355 | -7/Zion | Found Prototype Device 5428 | -7/Zion | System corruption cleaned by Quarantine Array 5477 | -7/Zion | Learned location of Warlord (-5) 5535 | -7/Zion | Identified exit to Deep Caves 5700 | -7/Zion | Gained Derelict followers 5764 | -7/Zion | Gained Derelict followers 5937 | -7/Zion | Given the Hacking Drone Bay 6029 | -7/Zion | Discovered new exit (range 11) 6043 | -7/Zion | Identified exit to Proximity Caves 6049 | -7/Zion | Entered Proximity Caves 6049 | -6/Proximity Caves | Accompanied by 4 allies 6243 | -6/Proximity Caves | Destroyed 7 combat bots 6576 | -6/Proximity Caves | Entered Factory 6576 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6577 | -6/Factory | Identified exit to Lower Caves 6746 | -6/Factory | Fabricated Hvy. Plasma Cannon (x2) 7041 | -6/Factory | Discovered new exit (range 12) 7054 | -6/Factory | Identified exit to Factory 7656 | -6/Factory | Build established: Hacker-Skirmisher 7965 | -6/Factory | Lost 3 parts (2n1w) 8134 | -6/Factory | Entered Lower Caves 8421 | -6/Lower Caves | Build established: Mutant 8630 | -6/Lower Caves | Discovered new exit (range 3) 8634 | -6/Lower Caves | Identified exit to Lower Caves 8635 | -6/Lower Caves | Entered another Lower Caves area 8708 | -6/Lower Caves | Learned 8 Factory zone layouts 8850 | -6/Lower Caves | Encountered a Warlord checkpoint 8896 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9231 | -6/Lower Caves | Discovered new exit (range 6) 9235 | -6/Lower Caves | Identified exit to Data Miner 9236 | -6/Lower Caves | Entered Data Miner 9236 | -6/Data Miner | Accompanied by 1 ally 9238 | -6/Data Miner | Discovered new exit (range 6) 9258 | -6/Data Miner | Met Data Miner 9279 | -6/Data Miner | Learned location of Section 7 (-2) 9279 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9297 | -6/Data Miner | Received God Mode back door access code from Data Miner 9338 | -6/Data Miner | Identified exit to Proximity Caves 9339 | -6/Data Miner | Entered Proximity Caves 9339 | -5/Proximity Caves | Accompanied by 1 ally 9344 | -5/Proximity Caves | Learned Factory emergency access door positions 9357 | -5/Proximity Caves | Spotted B-75 Beast 9359 | -5/Proximity Caves | Escorted by Enhanced Grunt 9488 | -5/Proximity Caves | Allies destroyed B-75 Beast 9613 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9621 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9632 | -5/Proximity Caves | Entered Factory 9632 | -5/Factory | Accompanied by 2 allies 9632 | -5/Factory | Evolved 2 slots: Utility x2 9633 | -5/Factory | Identified exit to Factory 9633 | -5/Factory | Identified exit to Extension 9963 | -5/Factory | Allied Derelicts emerged from ambush trap array 10073 | -5/Factory | Discovered exit to Factory (range 13) 10105 | -5/Factory | Entered another Factory area 10105 | -4/Factory | Accompanied by 4 allies 10105 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10211 | -4/Factory | Build established: Scavenger-Gunner 10413 | -4/Factory | Identified Mobile Refinery Mk. CCLXVII 10447 | -4/Factory | P-70 Sage assimilated allied WJ-1WA(g) 10746 | -4/Factory | Incoming investigation squad redirected 10798 | -4/Factory | Discovered new exit (range 16) 10899 | -4/Factory | Build established: Scavenger-Mutant 11181 | -4/Factory | Garrison activated, responded to threat 11676 | -4/Factory | Lost 3 parts (2u1w) 11744 | -4/Factory | System corruption reached 10% 11825 | -4/Factory | Lost 3 parts (1p2n) 11855 | -4/Factory | First assault squad dispatched 11884 | -4/Factory | Incoming assault squad redirected 11958 | -4/Factory | Discovered new exit (range 15) 11995 | -4/Factory | Lost 3 parts (2n1u) 12018 | -4/Factory | Entered Research 12018 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12111 | -3/Research | Lost 5 parts (1n3u1w) 12479 | -3/Research | Discovered new exit (range 15) 12513 | -3/Research | Found Gamma Bomb Array 12536 | -3/Research | Entered another Research area 12536 | -2/Research | Evolved 2 slots: Utility x2 12801 | -2/Research | Found Prototype Launcher 12801 | -2/Research | Identified Point Singularity Launcher 12965 | -2/Research | Self-destructed Last Messages --------------- 12916_ System corrupted: Energy discharge (-22). 12916_ G-73 Enforcer system terminally corrupted. 12917_ Acquired 92 matter. 12917_ Adv. Heat Sink destroyed. 12928_ G-73 Enforcer system terminally corrupted. 12928_ Hvy. Laser fried. 12928_ Lgt. Quantum Reactor fried. 12928_ Phase Gun fried. 12928_ Adv. Heat Sink fried. 12935_ HERF Cannon destroyed. 12937_ G-73 Enforcer destroyed. 12939_ Acquired 100 matter. 12942_ Acquired 96 matter. 12943_ Acquired 104 matter. 12947_ Acquired Med. Treads. 12956_ System corrupted: Energy discharge (-54). 12963_ Destroyed Hpw. Tractor Beam. 12963_ R-10 Processor destroyed. 12963_ Adv. Heat Sink destroyed. 12963_ Destroyed Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????? ???????????? | | ????????????????????# ???????????? | | ????????????????????# ######?????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ???????? | | ????????????????????# #???????? | | ????????????????????# #???????? | | ????????????????????# #???????? | | ????????????????????# !!! #???????? | | ????????????????????# !!! ###?????? | | ??????????????####### !! ??????? | | ??????????????# # #???????? | | ??????????????# # ##??????? | | ??????????????# # ##?????? | | ??????????????# ! # #?????? | | ??????????????# =#!% #?????? | | ??????????????#== + * @ #?????? | | ??????????????#== [#### % ? | | ??????????????#######??# # | | ???????????????????????## # # # | | ????????????????????????### ##? # | | ?????????????????????###### ##??? # | | ?????????????????????# #????? # | | ?????????????????????# +??????? | | ?????????????????????# ##+###??????? | | ?????????????????????# # #???????? | | ????????????????????## # #???????? | | ????????????????????? # #???????? | | ????????????????????? # #???????? | | ?????????????????????# # = #???????? | | ?????????????????????# # =#???????? | | ?????????????????????# # #???????? | | ?????????????????????# ##+##???????? | | ?????????????????????# #????????? | | ?????????????????????## #????????? | | ??????????????????????# #????????? | | ??????????????????????# +????????? | | ?????????????##########+## #????????? | | ?????????????# """ # #????????? | | ?????????????# """ ! # #????????? | | ?????????????# """ # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 23 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1650 Resistance: TH 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Shock Bomb Launcher | x1 | -7/Factory Hvy. Plasma Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketEnhancedLauncher Manual? 0 Play Time 02:00:18 Cumulative 294.0 hours Start 2021.07.10 @ 16:13:01 End 2021.07.17 @ 08:19:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 376 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0acfcbe-18a7-4615-9fdf-9be7c40297c6