Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.17 @ 07:47:18 Player: tsintsir Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2365) 2365 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 6911 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Advanced Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Large Matter Pod (0) Improved Assault Rifle Gauss Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Tactical Coordination Suite Matter Filter Improved Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Guided Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Large Matter Pod Large Matter Pod Cloaking Device Hacking Suite Heavy Riot Gun Improved Assault Rifle Improved Assault Rifle Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Utility Shielding Weapon Guided Missile Launcher Energy Gun Heavy Riot Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Guided Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 53 | 6 4 . 17 . 9 2 15 Power 8 | 1 1 . 1 . 1 1 3 Engine 5 | 1 1 . 1 . . . 2 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . . 3 . . 1 3 Treads 9 | 2 . . 3 . . 1 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 . 5 . 4 . 6 Device 7 | . . . 1 . 3 . 3 Storage 4 | 1 1 . 1 . 1 . . Processor 3 | . . . 2 . . . 1 Hackware 2 | . . . . . . . 2 Protection 2 | . 1 . 1 . . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 . 8 . 4 . 3 Energy Gun 1 | . . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . . 7 . 1 . 1 Ballistic Cannon 1 | . 1 . . . . . . Launcher 5 | . . . 1 . 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . Parts Lost 22 | . 1 . 6 . . . 15 Power 4 | . 1 . 1 . . . 2 Propulsion 7 | . . . 2 . . . 5 Utility 7 | . . . 3 . . . 4 Weapon 4 | . . . . . . . 4 Highest Loss Streak 12 | . 1 . 2 . . . 12 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 6 10 10 13 14 13 12 Power 1 | . . . . . 1 2 3 Propulsion 2 | 1 2 3 3 4 2 2 1 Utility 3 | . 2 5 3 3 3 3 3 Weapon 3 | . 1 2 3 4 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 12 | . . . 1 . 5 2 4 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . 1 . 2 1 1 Weapon 3 | . . . . . 1 . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 99 100 95 100 91 88 86 Engine 7 | . 14 14 7 11 4 . 9 Core 2 | . . . . . 6 11 1 Treads 21 | . 28 28 21 22 22 22 18 Device 7 | . . . 5 . 7 11 16 Storage 16 | . 14 14 17 22 22 22 8 Processor 9 | . . . 10 11 11 11 12 Hackware 1 | . . . . . . . 6 Protection 5 | . 13 14 9 11 3 . . Ballistic Gun 10 | . 14 14 17 22 4 . 5 Ballistic Cannon 2 | . 13 14 4 . . . . Launcher 3 | . . . . . 7 11 5 Peak Build Rating 60 | 6 8 8 16 17 28 31 60 Average Rating 25 | 4 6 8 11 16 24 30 52 On Entrance 14 | . 6 8 8 16 17 28 31 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 12 32 32 37 37 45 43 66 Greatest Support 76 | 40 40 40 40 40 40 48 76 Greatest Overweight (x) 9 | 1 . . 9 . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 14 Most Carried 15 | 4 10 10 14 14 15 15 15 Average Carried 12 | 3 6 10 10 13 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 10 10 12 14 15 14 5 Class Distribution -------------------- 78% | Mutant 19% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2369 | 186 229 . 1143 76 160 215 360 Remotely . | . . . . . . . . Salvage Created 2104 | . 197 37 995 172 . 311 392 Parts 112 | . 7 2 60 7 . 4 32 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented 3 | . . . . . . 3 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 55 | . 6 1 18 2 . 14 14 Guns 20 | . . . 17 2 . . 1 Cannons 7 | . 5 1 1 . . . . AOE 28 | . 1 . . . . 14 13 Classes Destroyed 13 | . 1 . 9 . . 2 1 Worker 4 | . . . 3 . . . 1 Builder 4 | . . . 2 . . . 2 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 4 | . . . 3 1 . . . Operator 1 | . . . . . . . 1 Watcher 3 | . . . 2 . . . 1 Swarmer 13 | . . . 5 . . 1 7 Grunt 26 | . 6 1 6 2 . 9 2 Brawler 3 | . . . 1 . . 2 . Duelist 1 | . . . . . . 1 . Sentry 8 | . . . 6 . . . 2 Programmer 4 | . . . . . . 1 3 Best Kill Streak 12 | . 2 1 5 2 . 12 5 Combat Bots Only 12 | . 2 1 4 2 . 12 5 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . . . 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 449 | . 23 7 78 7 . 19 315 Missed 148 | . 16 2 21 1 . 9 99 Hits 301 | . 7 5 57 6 . 10 216 Melee 3 | . . . 3 . . . . Projectile 298 | . 7 5 54 6 . 10 216 Critical Strikes 8 | . . . 4 . . . 4 Actively Blocked 2 | . . . 2 . . . . Damage Taken 3790 | . 131 54 754 77 . 159 2615 Core 973 | . 30 12 46 14 . 20 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 27 | . . . 27 . . . . Regen/Repaired (Parts) 480 | . . . . . 298 . 182 Core Remaining (%) 87 | 100 . 83 . . . 80 . Volleys Fired 168 | . 23 1 69 4 . 26 45 Largest 3 | . 2 2 2 2 . 1 3 Hottest 116 | . 50 50 53 46 . 39 116 Shots Fired 274 | . 46 2 133 11 . 26 56 Gun 200 | . 23 1 127 11 . . 38 Cannon 30 | . 23 1 6 . . . . Launcher 44 | . . . . . . 26 18 Special . | . . . . . . . . Kinetic 226 | . 46 2 133 11 . . 34 Thermal . | . . . . . . . . Explosive 44 | . . . . . . 26 18 Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 19 | . 5 7 19 2 . 9 13 Robot Miss Streak 6 | . 3 . 6 2 . . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 171 | . 26 2 100 5 . 7 31 Core Hits 139 | . 12 2 48 3 . 33 41 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 4 | . . . 3 1 . . . Destroy 4 | . . . 3 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6441 | . 406 26 1572 81 . 2300 2056 Guns 2177 | . 77 7 1503 81 . . 509 Cannons 381 | . 296 16 69 . . . . Explosions 3880 | . 33 . . . . 2300 1547 Melee . | . . . . . . . . Ramming 3 | . . 3 . . . . . Kinetic 2546 | . 373 23 1572 81 . . 497 Thermal 103 | . . . . . . . 103 Explosive 3744 | . . . . . . 2300 1444 Electromagnetic 45 | . 33 . . . . . 12 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 11 11 11 . 3 Average Corruption 5 | . . . 8 11 4 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . . 27 28 26 . 13 Message Errors 24 | . . . 7 5 8 . 4 Matter Fused 25 | . . . 8 8 7 . 2 Heat Flow Errors 10 | . . . 4 4 1 . 1 Energy Discharges 8 | . . . 2 1 4 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 14 | . . . 4 4 4 . 2 Data Loss (major) 5 | . . . 1 2 . . 2 Misfires 4 | . . . . 3 . . 1 Alerts 2 | . . . . 1 1 . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 97 | . . . . . . 62 35 Projectiles . | . . . . . . . . Explosions 97 | . . . . . . 62 35 Melee . | . . . . . . . . Knockbacks 2 | . 2 . . . . . . Impact . | . . . . . . . . Kinetic 2 | . 2 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . 51 . . . . . . Shots 3 | . 3 . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 268 | . 40 22 245 268 151 12 233 Average Temperature 63 | . 21 15 80 105 80 6 73 Received Heat Transfer 1215 | . 48 30 225 45 . 45 822 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 95 | 100 100 100 86 100 . . 100 Level 1 4 | . . . 13 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 245 | . 72 20 245 91 . . 174 Initial 96 | . . . 7 91 . . 96 Average 52 | . 13 . 88 20 . . 59 Influence Increases 1936 | . 200 20 586 86 . 406 638 Destroy 0b10 Robot/C 1160 | . 120 20 360 60 . 320 280 Destroy 0b10 Robot/NC 90 | . . . 60 5 . . 25 Destroy Leader 248 | . 30 . 96 10 . 40 72 Allied During Kill 42 | . . . . 11 . 31 . Successful Hack 51 | . 18 . 22 . . . 11 Disable Machine 105 | . 30 . . . . . 75 Destroy Structure 90 | . 2 . 3 . . . 85 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 135 | . . . 30 . . 15 90 Influence Decreases 1884 | . 198 2 370 322 . 252 740 Entered New Map 218 | . . 2 13 145 . . 58 Time Decay 1419 | . 188 . 297 177 . 212 545 Lost Part 207 | . 10 . 60 . . . 137 Lost Ally 40 | . . . . . . 40 . Squads Dispatched 12 | . 2 1 1 . . . 8 Investigation 2 | . 1 1 . . . . . Extermination 4 | . . . . . . . 4 Reinforcement 6 | . 1 . 1 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . 1 . 3 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 10 3 32 4 . 15 28 Peak Tracking Total 8 | . 2 3 6 3 . 8 8 Tactical Retreats 6 | . . . 2 . . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 8 | . 1 . 2 . . . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . 2 . . . . . 5 Max in Single Turn 2 | . 2 . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 4 1 6 . 1 . 3 Terminals 7 | . 4 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 52 | . 13 1 20 . 3 . 15 Successful 37 | . 6 1 15 . 3 . 12 Failed 14 | . 7 . 4 . . . 3 Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . . . 1 . . . . Manual 16 | . 10 . 3 . . . 3 Terminals 21 | . 13 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations 10 | . . . . . . . 10 Recycling Units 3 | . . . 1 . . . 2 Scanalyzers 11 | . . . 11 . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 11 | . 4 1 3 . 3 . . Part Schematic 3 | . . . . . 3 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . . . . 10 Scan Component 5 | . . . . . . . 5 Repair 5 | . . . . . . . 5 Recycling Unit Hacks 2 | . . . 1 . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 9 | . . . 9 . . . . Insert Component 2 | . . . 2 . . . . Analyze 5 | . . . 5 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 4 | . 2 . 2 . . . . Terminals 4 | . 2 . 2 . . . . Assimilate 2 | . 1 . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 10 | . 4 . 4 . . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 20 | . . . 2 . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 5 | . . . . . . . 5 Time 226 | . . . . . . . 226 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . 3 4 . . Largest Group 7 | . . . . 3 7 4 . Highest-Rated Group 196 | . . . . 40 196 108 . Highest-Rated Ally 41 | . . . . 16 41 41 . Total Orders 1 | . . . . 1 . . . GUARD 1 | . . . . 1 . . . Ally Attacks 28 | . . . . 10 . 18 . Total Damage 305 | . . . . 146 . 159 . Kills 3 | . . . . 1 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 7427 | . . . 1617 896 1983 837 2094 Optics 6401 | . . . 591 896 1983 837 2094 Sensors 2882 | . . . 1026 . 1 . 1855 Cloaking 35 | . . . . . . . 35 ECM 1 | . . . . . 1 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8982 | 60 764 430 1906 896 1995 837 2094 Spaces Moved 4100 | 34 428 184 641 417 930 477 989 Core 198 | 6 . . 1 . . . 191 Treads 3902 | 28 428 184 640 417 930 477 798 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 167 | 142 160 160 161 160 209 163 143 Slowest Speed 500 | 160 160 160 500 160 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 3 50 51 55 63 89 68 26 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug 22 | . . . . . . . 22 Terrain Destroyed 197 | . 1 . . . . 93 103 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 197 | . 1 . . . . 93 103 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5950 | 43 466 317 1387 638 980 510 1609 Wait 1503 | . 2 132 619 214 14 . 522 Move 4093 | 33 427 183 640 416 929 476 989 Hop . | . . . . . . . . Pick Up 35 | 4 7 . 11 3 3 1 6 Fast Attach 47 | 6 2 . 11 . 9 2 17 Attach 35 | . 1 . 15 . 3 . 16 Detach 31 | . 1 . 13 . 9 1 7 Swap 2 | . 1 . 1 . . . . Drop 35 | . 2 . 8 1 13 4 7 Fire 168 | . 23 1 69 4 . 26 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 5) 825 | -10/Materials | Entered Mines 826 | -10/Mines | Learned location of Storage (-7) 1163 | -10/Mines | Assembled infested the area 1168 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1218 | -10/Mines | Discovered new exit (range 13) 1245 | -10/Mines | Met a Derelict shopkeep closing up shop 1255 | -10/Mines | Entered Materials 1255 | -9/Materials | Evolved 2 slots: Utility x2 1271 | -9/Materials | Central database locked down 2299 | -9/Materials | Discovered new exit (range 7) 2654 | -9/Materials | Discovered new exit (range 7) 3004 | -9/Materials | System corruption reached 10% 3161 | -9/Materials | Entered Mines 3180 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3578 | -9/Mines | Learned 4 Materials zone layouts 3580 | -9/Mines | Discovered new exit (range 17) 3649 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3672 | -9/Mines | Discovered new exit (range 9) 3695 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4057 | -9/Mines | Entered Zion 4057 | -7/Zion | Accompanied by 3 allies 4108 | -7/Zion | System corruption cleaned by Quarantine Array 4169 | -7/Zion | Visited the Megawrench Repair Shop 4169 | -7/Zion | Megawrench repaired 8 parts 4346 | -7/Zion | Learned location of Quarantine (-2) 4407 | -7/Zion | Learned Factory garrison access intel 4627 | -7/Zion | Found Prototype Launcher 4627 | -7/Zion | Identified Gui. Missile Launcher 4633 | -7/Zion | Found Gui. Missile Launcher 4760 | -7/Zion | Learned Factory security intel 5192 | -7/Zion | Met Imprinter 5233 | -7/Zion | Imprinted 5236 | -7/Zion | Declared Zion's savior 5777 | -7/Zion | System corruption cleaned by Quarantine Array 5852 | -7/Zion | Discovered new exit (range 14) 5855 | -7/Zion | Given A8's code to call for help 6052 | -7/Zion | Entered Proximity Caves 6052 | -6/Proximity Caves | Accompanied by 5 allies 6063 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6104 | -6/Proximity Caves | Lost 4 allies 6526 | -6/Proximity Caves | Destroyed 12 combat bots 6642 | -6/Proximity Caves | Spotted B-75 Beast 6868 | -6/Proximity Caves | Discovered new exit (range 14) 6889 | -6/Proximity Caves | Entered Factory 6889 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6890 | -6/Factory | Identified exit to Extension 6892 | -6/Factory | Loaded intel: 4 garrison access locations 7186 | -6/Factory | Build established: Derelict-Skirmisher 7978 | -6/Factory | Repaired Med. Treads 8018 | -6/Factory | Repaired Imp. Sensor Array 8069 | -6/Factory | Repaired Tactical Coordination Suite 8121 | -6/Factory | Repaired Angular Momentum Engine 8166 | -6/Factory | Repaired Imp. Deuterium Engine 8277 | -6/Factory | Terminal network hard line cut 8865 | -6/Factory | Core integrity fell below 50% 8867 | -6/Factory | Lost 12 parts (2p5n3u2w) 8952 | -6/Factory | Core integrity fell below 20% 8983 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- area. Proton Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. System corrupted: Substantial component data lost. Acquired Imp. System Shield. Acquired Unknown Device. Identified Stasis Canceller. Dropped Stasis Canceller. Dropped Imp. Assault Rifle. Acquired Hvy. Rocket Launcher. Dropped Hacking Suite. Acquired Unknown Ballistic Gun. Tactical Coordination Suite destroyed. Acquired Imp. Proton Missile Launcher. Dropped Imp. Proton Missile Launcher. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9Z. AZMANQKGDKQGAV6HK5NPJFCANBD|<7S9 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#############+##????????????????????????????? | | ?????? ##???????????????????????????? | | ??????? ! ????????????????????????????? | | ???????? #????????????????????????????? | | ?????????# """ #????????????????????????????? | | ?????????# """ #????????????????????????????? | | ?????????#[ """ #????????????????????????????? | | ?????????# #######+####"????????????????? | | ?????????# "????????????????? | | ?????????# @ "????????????????? | | ?????????# p "????????????????? | | ?????????# ##################T"????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# ####################????????????????? | | ?????????# # #????????????????? | | ?????????# # """"""""" #????????????????? | | ?????????# # #????????????????? | | ?????????# # """"""""" #????????????????? | | ?????????# # #????????????????? | | ?????????# / """"""""" #????????????????? | | ?????????# # #????????????????? | | ?????????# # #????????????????? | | ????????## ####################????????????????? | | ####### ################T ####?????????????? | | #?????????????? | | ! #?????????????? | | #?????????????? | | ####### ###################+#####??????????? | | ???????####+#####????????????# #??????????? | | ######## #????????????# #??????????? | | + """ [ #????????????# #??????????? | | ???????# """ #????????????# "" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 450 Matter Capacity 600 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Tactical Coordination Suite | -7/Zion | Free Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Arc Projector | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Wave Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive IFF Parser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Treads | 35% | -6/Factory Imp. Sensor Array | 50% | -6/Factory Tactical Coordination Suite | 68% | -6/Factory Angular Momentum Engine | 83% | -6/Factory Imp. Deuterium Engine | 75% | -6/Factory Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed EncryptedTrackerShooter Manual? 0 Play Time 01:21:18 Cumulative 17.9 hours Start 2025.12.17 @ 06:28:14 End 2025.12.17 @ 07:47:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ef72f37-3a84-49aa-916c-d1029fbba0d2