Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 00:04:09 Player: Falling_Sands Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (148) 740 Value Destroyed (6013) 6013 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 13983 Bonus ------- High Alert Combat Kills 471 Friendly Fire -141 Cogmind --------- Core Integrity 0/1450 Matter 58/300 Energy 75/100 System Corruption 4% Temperature Cool (2) Movement Hovering (70) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Antigrav Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Advanced Weight Redist. System Enhanced Optical Array Quantum Capacitor > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Advanced Targeting Computer Quantum Capacitor [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Q-thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 2 2 2 2 . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . 1 1 . Propulsion 4 | . . . 1 . 1 1 . . . . . . . 1 Utility 8 | . . . 1 1 1 1 . . 1 . . 1 1 1 Weapon 2 | . . . . 1 . . . . 1 . . . . . Parts Attached 220 | 8 3 . 16 43 13 4 13 . 7 29 . 49 25 10 Power 24 | 2 . . 3 6 . 1 1 . 1 1 . 5 3 1 Engine 8 | 2 . . 2 3 . . . . 1 . . . . . Core 14 | . . . 1 3 . 1 1 . . 1 . 5 2 . Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 55 | 2 . . 6 9 5 1 1 . 3 2 . 13 8 5 Treads 4 | . . . . . . 1 . . 1 1 . 1 . . Leg 29 | 2 . . 6 9 5 . . . 2 . . 3 . 2 Wheel 1 | . . . . . . . . . . 1 . . . . Hover 19 | . . . . . . . 1 . . . . 9 6 3 Flight 2 | . . . . . . . . . . . . . 2 . Utility 57 | 1 3 . 3 7 4 2 1 . 1 10 . 18 6 1 Device 25 | . 1 . . . 1 . . . 1 5 . 12 4 1 Storage 8 | 1 . . 2 2 . . . . . 2 . . 1 . Processor 6 | . 1 . . 2 . 1 . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . 1 . 1 3 3 1 1 . . 3 . 5 . . Artifact . | . . . . . . . . . . . . . . . Weapon 84 | 3 . . 4 21 4 . 10 . 2 16 . 13 8 3 Energy Gun 15 | 1 . . . 3 . . 1 . . 1 . 5 1 3 Energy Cannon 15 | . . . 3 5 . . . . . 3 . 1 3 . Ballistic Gun 19 | 2 . . 1 8 1 . 2 . . 2 . 3 . . Ballistic Cannon 14 | . . . . . 1 . 3 . 1 3 . 3 3 . Launcher 9 | . . . . 3 1 . 1 . . 3 . 1 . . Special Weapon 5 | . . . . . . . 2 . . 2 . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 2 1 . 1 . 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . Parts Lost 85 | . . . 10 6 . . 5 . . 15 1 24 21 3 Power 13 | . . . 2 1 . . 1 . . 1 . 3 4 1 Propulsion 24 | . . . 4 1 . . 3 . . 2 . 5 7 2 Utility 23 | . . . 1 1 . . 1 . . 8 . 8 4 . Weapon 25 | . . . 3 3 . . . . . 4 1 8 6 . Highest Loss Streak 12 | . . . 6 2 . . 2 . . 7 1 5 12 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 97 99 99 100 89 80 85 83 92 84 76 29 Engine 3 | . 14 14 8 7 7 3 . . . 2 . . . . Core 3 | . . . 1 1 . 2 5 6 4 2 5 8 11 . Treads 2 | . . . . . . 6 6 6 5 6 5 . . . Leg 15 | . 28 28 32 27 30 26 13 6 12 12 11 6 . . Hover 3 | . . . . . . . 2 6 5 . . 13 17 2 Device 6 | . . . . . 4 6 2 . 1 6 5 14 24 12 Storage 10 | . 14 14 23 18 10 6 6 6 5 6 17 10 3 . Processor 7 | . 2 14 6 11 7 10 13 13 11 7 5 5 4 3 Protection 8 | . 9 . 2 6 14 15 15 13 11 10 11 4 . . Energy Gun 5 | . 14 14 . 3 7 6 5 6 5 3 5 7 5 1 Energy Cannon 3 | . . . 9 11 . . . . . 4 5 . 1 . Ballistic Gun 4 | . 14 14 11 11 1 6 4 . . . . 3 . . Ballistic Cannon 4 | . . . . . 7 6 5 6 11 6 3 2 2 . Slashing Weapon 1 | . . . . . 5 . . . 5 1 5 4 . . Naked Turns 15 | . . . . . . . . . . . . . . 15 Heaviest Build 67 | 14 17 14 31 39 46 46 48 45 63 67 51 57 65 28 Greatest Support 72 | 20 20 20 30 47 48 48 48 18 50 50 37 72 64 35 Greatest Overweight (x) 5 | 1 . . 1 1 . . 5 2 2 2 1 3 1 1 Average Overweight (x) . | . . . . . . . 1 2 . 1 1 . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 10 10 10 10 15 5 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 10 10 12 5 Most Carried 10 | 6 8 8 10 10 10 10 10 9 10 10 9 10 10 5 Average Carried 8 | 2 7 8 8 9 9 9 9 9 9 8 6 9 7 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 8 9 10 10 10 9 9 10 6 9 8 . 3 Class Distribution -------------------- 32% | Scavenger-Tank 15% | Scavenger-Mutant 15% | Tank 12% | Scavenger-Gunner 11% | Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Matter Collected 4243 | 295 111 . 289 914 116 205 251 14 . 830 116 926 117 59 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5965 | 88 230 . 769 1847 168 109 263 . . 967 84 1265 116 59 Parts 302 | 1 26 . 54 85 14 8 15 . . 29 3 63 4 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 14 . . 6 . . . . Prevented 21 | . . . . . . . 1 . . 20 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 129 | . 8 . 23 33 4 2 9 . . 16 2 28 3 1 Melee 1 | . . . . . . . . . . . . 1 . . Guns 54 | . 8 . 6 15 1 2 3 . . 2 . 16 . 1 Cannons 46 | . . . 12 13 2 . 3 . . 4 1 9 2 . AOE 21 | . . . 5 5 1 . 2 . . 6 . 1 1 . Classes Destroyed 19 | 1 4 . 1 7 1 1 1 . . 3 . . . . Worker 6 | . 1 . . 4 . 1 . . . . . . . . Builder 2 | . . . . 1 . . . . . . . 1 . . Tunneler 2 | . 1 . . . . . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 3 | 1 . . . 1 . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . Watcher 3 | . . . . 3 . . . . . . . . . . Swarmer 38 | . 6 . 8 3 3 . 4 . . 1 . 13 . . Grunt 45 | . 2 . 13 19 . . . . . 5 . 6 . . Brawler 4 | . . . . . . . . . . 4 . . . . Duelist 3 | . . . . 2 . . . . . . . . . 1 Sentry 14 | . . . 2 6 1 1 . . . 2 . 2 . . Specialist 4 | . . . . 2 . . 2 . . . . . . . Hunter 4 | . . . . . . . 2 . . 1 1 . . . Programmer 15 | . . . . . . 1 1 . . 2 1 7 3 . Heavy 1 | . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 9 | 1 3 . 7 6 4 1 4 . . 9 1 6 2 1 Combat Bots Only 9 | . 3 . 7 6 3 1 4 . . 9 1 5 2 1 Max Kills in Single Turn 3 | 1 2 . 3 3 2 1 2 . . 3 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . 3 2 1 . 2 . . 3 . 1 1 . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Hostile Shots Fired 1089 | . 35 . 107 114 39 24 81 . 10 212 16 197 125 129 Missed 309 | . 10 . 24 22 11 5 17 . 1 67 6 56 37 53 Damage Taken 14649 | . 242 . 1074 1771 405 180 1029 . 216 2171 174 3265 2255 1867 Core 3321 | . 35 . 164 437 16 28 125 . . 59 17 516 466 1458 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 29 | . . . . . . . . . . 14 8 . 7 . Core Remaining (%) 72 | 100 . 86 59 20 97 . . 82 . . 92 55 64 . Volleys Fired 353 | 5 31 . 59 66 6 6 19 . . 36 7 81 25 12 Largest 4 | 2 2 . 2 3 3 3 3 . . 4 3 3 3 2 Hottest 289 | 60 60 . 83 175 140 135 165 . . 289 226 233 243 153 Shots Fired 781 | 10 62 . 100 195 15 18 48 . . 81 19 160 58 15 Gun 456 | 10 62 . 59 110 8 12 29 . . 18 7 103 23 15 Cannon 299 | . . . 41 80 6 6 16 . . 47 12 57 34 . Launcher 17 | . . . . 5 1 . 1 . . 10 . . . . Special 9 | . . . . . . . 2 . . 6 . . 1 . Kinetic 372 | 5 31 . 59 93 8 12 29 . . 39 5 69 22 . Thermal 248 | . . . . 53 6 6 16 . . 26 14 79 33 15 Explosive 6 | . . . . 5 1 . . . . . . . . . Electromagnetic 146 | 5 31 . 41 44 . . 1 . . 10 . 12 2 . Robot Hit Streak 16 | 4 6 . 15 16 6 6 8 . . 14 5 10 7 6 Robot Miss Streak 10 | 1 3 . 6 3 10 4 8 . . 8 4 3 5 1 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Capacitor 9 | . . . . . . . . . . . . . . 9 Shots Hit Robots 487 | 7 34 . 66 131 7 11 36 . 1 55 14 99 13 13 Core Hits 289 | 2 14 . 30 79 9 11 25 . 1 46 9 52 6 5 Critical Kills 5 | . . . . . . . 1 . . 1 1 2 . . Critical Parts Destroyed 3 | . . . . 1 . . . . . 2 . . . . Critical Strikes 19 | . . . 2 1 1 . 1 . . 3 1 9 1 . Burn 5 | . . . . . 1 . . . . . . 3 1 . Meltdown 1 | . . . . . . . . . . . 1 . . . Destroy 7 | . . . . 1 . . 1 . . 3 . 2 . . Blast 4 | . . . . . . . . . . . . 4 . . Corrupt 2 | . . . 2 . . . . . . . . . . . Melee Attacks 105 | . . . . 3 10 . 1 . 6 1 1 83 . . Impact . | . . . . . . . . . . . . . . . Slashing 105 | . . . . 3 10 . 1 . 6 1 1 83 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13826 | 88 473 . 1633 3513 202 245 733 . 31 2298 403 3041 766 400 Guns 5203 | 88 420 . 373 1016 79 151 476 . . 387 114 1567 133 399 Cannons 5260 | . . . 759 1686 69 94 194 . . 713 238 1140 367 . Explosions 3091 | . 53 . 501 808 54 . 63 . . 1198 . 148 266 . Melee 268 | . . . . . . . . . 31 . 51 186 . . Ramming 4 | . . . . 3 . . . . . . . . . 1 Kinetic 4296 | 37 204 . 373 808 80 228 326 . . 541 73 1473 153 . Thermal 5437 | . 53 . 501 1380 68 17 344 . . 780 279 1272 344 399 Explosive 886 | . . . . 566 54 . . . . . . . 266 . Electromagnetic 2935 | 51 216 . 759 756 . . 63 . . 977 . 110 3 . Impact . | . . . . . . . . . . . . . . . Slashing 268 | . . . . . . . . . 31 . 51 186 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . 3 3 1 . . 1 2 2 . 12 12 8 12 4 Average Corruption 6 | . 2 3 1 . . 1 1 2 . 10 12 3 10 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 167 | . 2 . 5 . . . 5 4 . 105 3 31 12 . Message Errors 45 | . . . . . . . . . . 29 2 12 2 . Matter Fused 42 | . 1 . 2 . . . 1 3 . 29 . 4 2 . Heat Flow Errors 12 | . 1 . . . . . 1 . . 8 . 2 . . Energy Discharges 20 | . . . 2 . . . 1 . . 13 1 3 . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . 2 . . . . Data Loss (minor) 18 | . . . 1 . . . . . . 12 . 4 1 . Data Loss (major) 10 | . . . . . . . 1 1 . 5 . 1 2 . Misfires 5 | . . . . . . . . . . 2 . 1 2 . Alerts 5 | . . . . . . . . . . 4 . 1 . . Misdirections 3 | . . . . . . . . . . . . . 3 . Weapon Failures 4 | . . . . . . . 1 . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 290 | . . . 75 63 . . 6 . . 5 18 88 35 . Projectiles 90 | . . . . 37 . . 6 . . . 18 10 19 . Explosions 200 | . . . 75 26 . . . . . 5 . 78 16 . Melee . | . . . . . . . . . . . . . . . Knockbacks 30 | . . . . . . 2 2 . . 8 1 15 2 . Impact . | . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . 1 2 . . 8 1 13 2 . Secondary 3 | . . . . . . 1 . . . . . 2 . . Self-Inflicted Damage 648 | . 31 . 192 124 . . 12 . . 82 . 114 93 . Shots 18 | . 1 . 3 3 . . 1 . . 7 . 2 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 1 . . . . . . . . . 2 Kicked 3 | . . . . 1 . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 934 | . 265 . 267 934 177 234 477 . . 538 492 792 197 150 Average Temperature 144 | . 43 . 76 198 66 90 153 . . 149 264 161 122 78 Received Heat Transfer 2125 | . 24 . 330 612 24 36 81 . 45 291 . 279 187 216 Effects 59 | . . . . 32 . . 4 . . 14 . 9 . . Shutdowns 9 | . . . . 5 . . 1 . . 1 . 2 . . Energy Bleed 7 | . . . . 4 . . . . . 2 . 1 . . Interference 14 | . . . . 3 . . 3 . . 8 . . . . Matter Decay 12 | . . . . 8 . . . . . 2 . 2 . . Short Circuit 8 | . . . . 6 . . . . . . . 2 . . Damage (minor) 4 | . . . . 2 . . . . . 1 . 1 . . Damage (major) 1 | . . . . 1 . . . . . . . . . . Damage (core) 4 | . . . . 3 . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . . . 3 . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . Parts Fried 8 | . . . 2 5 . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 1 1 . . Combat Hostiles 3 | . . . . . . . . . . 1 1 1 . . Parts Melted 15 | . . . . 3 . . . . . 3 3 5 . 1 Heat Transferred 8198 | . 100 . 400 1839 222 37 750 . . 1134 333 2369 496 518 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . 2 2 . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Peak Influence 828 | 5 166 64 518 828 458 239 . . 52 . . 508 323 298 Initial 376 | . 3 64 24 218 376 173 . . 9 . . 41 252 121 Average 273 | . 52 64 316 434 366 192 . . 15 . . 246 247 202 Maximum Alert Level 3 | . . . 2 3 2 1 . . . . . 2 1 1 Low Security (%) 32 | 100 100 100 23 . . 44 . . 100 . . 35 21 51 Level 1 43 | . . . 32 54 55 55 . . . . . 45 78 48 Level 2 21 | . . . 43 32 44 . . . . . . 18 . . Level 3 2 | . . . . 12 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 4 5 . . . . 1 . . 7 3 3 Investigation 6 | . . . 3 1 . . . . . . . . . 2 Extermination 5 | . . . . . . . . . . . . 4 1 . Reinforcement 10 | . . . 1 3 . . . . 1 . . 2 2 1 Assault 1 | . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Distress Signals 12 | . 1 . 1 7 . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 226 | . 11 . 26 48 7 4 9 . 2 19 2 44 27 27 Peak Tracking Total 24 | . 5 . 7 5 3 2 4 . 2 9 1 7 16 24 Tactical Retreats 22 | . 1 . 1 7 . . . . . 5 . 2 4 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Traps Triggered 7 | . 2 . . 1 1 . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Machines Disabled 19 | . . . 6 1 1 . . . . 2 . 7 2 . Max in Single Turn 4 | . . . 3 1 1 . . . . 2 . 4 1 . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Machines Accessed 18 | . 2 . 4 4 1 . . . 1 . . 2 1 3 Terminals 13 | . 2 . 4 3 1 . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . . . . . . 1 . 1 Total Hacks 49 | . 7 . 14 12 2 . . . 4 . . 4 1 5 Successful 17 | . 1 . 7 3 1 . . . 1 . . 3 . 1 Failed 32 | . 6 . 7 9 1 . . . 3 . . 1 1 4 Catastrophic 6 | . 1 . . 2 . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . 2 . . 1 . . 1 . . . . 1 1 . Terminals 39 | . 7 . 14 9 2 . . . 4 . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . 3 . . . . . . . 2 . 2 Terminal Hacks 13 | . 1 . 7 2 1 . . . 1 . . . . 1 Record 4 | . . . 2 . 1 . . . . . . . . 1 Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 3 3 . . . . . . . 1 1 3 Full Trace Events 4 | . . . 3 . . . . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . . 1 . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Turns Passed 13128 | 94 580 90 783 1774 760 294 1033 338 398 3969 59 2169 610 177 Spaces Moved 9043 | 69 375 76 429 861 543 207 486 131 225 2618 28 1900 817 278 Core 73 | 34 . . . . . . . . . . . 8 . 31 Treads . | . . . . . . . . . . . . . . . Legs 4329 | 35 375 76 429 861 543 207 424 131 225 777 . 244 . 2 Wheels 1907 | . . . . . . . . . . 1841 28 38 . . Hover 2440 | . . . . . . . 62 . . . . 1610 695 73 Flight 294 | . . . . . . . . . . . . . 122 172 Fastest Speed 39 | 50 120 120 120 113 120 120 120 260 120 100 115 55 39 39 Average Speed 120 | 86 120 120 123 159 120 120 192 260 165 143 115 77 57 48 Slowest Speed 390 | 120 120 120 190 195 122 120 390 260 260 260 115 270 118 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 58 17 26 48 10 6 89 16 7 99 3 29 17 11 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . . . . . . Unknown Exits Taken 12 | 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 2 1 . 2 . . . . Spaces Dug 95 | . . . . 4 8 . 1 . 4 1 . 73 4 . Terrain Destroyed 374 | . 6 . 90 44 13 . 3 . 4 13 2 129 70 . Melee 89 | . . . . 3 8 . 1 . 4 1 . 72 . . Projectile 59 | . . . . 5 . . 2 . . 10 2 22 18 . AOE 226 | . 6 . 90 36 5 . . . . 2 . 35 52 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Total 10456 | 89 445 75 587 1116 623 239 539 130 241 2744 38 2374 905 311 Wait 525 | 3 21 . 59 92 31 20 6 . . 49 . 213 26 5 Move 9019 | 68 374 75 428 860 542 206 485 130 224 2617 27 1899 810 274 Hop 5 | . . . . . . . . . . . . . 3 2 Pick Up 106 | 5 8 . 16 22 9 1 4 . 2 6 3 21 6 3 Fast Attach 83 | 6 3 . 6 7 4 2 6 . 4 9 . 25 5 6 Attach 78 | . . . 9 7 4 2 3 . 2 13 . 16 18 4 Detach 15 | . . . . . . 1 1 . 1 3 . 2 4 3 Swap 59 | 2 . . 1 29 5 . 4 . 1 7 . 8 2 . Drop 105 | . 8 . 9 29 12 1 10 . 1 3 . 26 6 . Fire 353 | 5 31 . 59 66 6 6 19 . . 36 7 81 25 12 Melee 105 | . . . . 3 10 . 1 . 6 1 1 83 . . Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 95 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 13) 458 | -10/Materials | Discovered new exit (range 13) 627 | -10/Materials | Identified exit to Mines 675 | -10/Materials | Entered Mines 681 | -10/Mines | Discovered new exit (range 15) 691 | -10/Mines | Met a Derelict bent on vengeance 763 | -10/Mines | Identified exit to Materials 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 766 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Lost 4 parts (1p2n1w) 1307 | -9/Materials | Lost 6 parts (1p2n1u2w) 1308 | -9/Materials | Destroyed 7 combat bots 1392 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Entered another Materials area 1548 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1851 | -8/Materials | Build established: Scavenger-Gunner 2812 | -8/Materials | Discovered new exit (range 11) 3148 | -8/Materials | First assault squad dispatched 3249 | -8/Materials | Core integrity fell below 50% 3322 | -8/Materials | Entered Factory 3322 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3582 | -7/Factory | Build established: Scavenger-Mutant 4053 | -7/Factory | Discovered new exit (range 5) 4082 | -7/Factory | Entered another Factory area 4082 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4213 | -6/Factory | Build established: Scavenger-Tank 4317 | -6/Factory | Discovered new exit (range 8) 4376 | -6/Factory | Entered Lower Caves 4465 | -6/Lower Caves | Learned Factory trap positions 4612 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4622 | -6/Lower Caves | Found Prototype Special Weapon 4624 | -6/Lower Caves | Identified Molecular Deconstructor 4715 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4775 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 5396 | -6/Lower Caves | Discovered new exit (range 6) 5409 | -6/Lower Caves | Entered another Lower Caves area 5711 | -6/Lower Caves | Discovered new exit (range 15) 5747 | -6/Lower Caves | Entered Factory 5747 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5748 | -5/Factory | Loaded intel: 83 trap records 5755 | -5/Factory | Identified exit to DSF 6070 | -5/Factory | Discovered new exit (range 18) 6145 | -5/Factory | Entered Upper Caves 6267 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6812 | -5/Upper Caves | Spotted B-75 Beast 7284 | -5/Upper Caves | Build established: Gunner 7599 | -5/Upper Caves | Build established: Tank 7772 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7787 | -5/Upper Caves | System corruption reached 10% 7838 | -5/Upper Caves | Destroyed 9 combat bots 7848 | -5/Upper Caves | Lost 7 parts (1p5u1w) 8151 | -5/Upper Caves | Build established: Scavenger-Tank 8440 | -5/Upper Caves | Discovered new exit (range 14) 8512 | -5/Upper Caves | Build established: Tank 8610 | -5/Upper Caves | Learned Factory emergency access door positions 9146 | -5/Upper Caves | Destroyed B-75 Beast 9159 | -5/Upper Caves | Lost 4 parts (2u2w) 9969 | -5/Upper Caves | Build established: Scavenger-Tank 10114 | -5/Upper Caves | Entered another Upper Caves area 10146 | -5/Upper Caves | Discovered new exit (range 4) 10173 | -5/Upper Caves | Entered Factory 10173 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10280 | -4/Factory | Lost 4 parts (1n2u1w) 10418 | -4/Factory | Garrison activated, responded to threat 10966 | -4/Factory | Build established: Scavenger-Skirmisher 11062 | -4/Factory | Lost 4 parts (1n1u2w) 11340 | -4/Factory | Build established: Scavenger-Mutant 11665 | -4/Factory | Build established: Scavenger-Tank 12230 | -4/Factory | Build established: Scavenger-Ninja 12326 | -4/Factory | Lost 5 parts (1n1u3w) 12336 | -4/Factory | Discovered new exit (range 12) 12342 | -4/Factory | Entered Research 12342 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12766 | -3/Research | System corruption reached 10% 12811 | -3/Research | Lost 12 parts (1p4n4u3w) 12945 | -3/Research | Discovered new exit (range 21) 12952 | -3/Research | Entered another Research area 12952 | -2/Research | Spotted B-90 Cyclops 12952 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12978 | -2/Research | Found Quantum Capacitor 12979 | -2/Research | Found Quantum Capacitor 12981 | -2/Research | Lost 7 parts (2p2n3w) 13042 | -2/Research | Spotted B-90 Cyclops 13084 | -2/Research | Released all parts (9) 13111 | -2/Research | Core integrity fell below 50% 13115 | -2/Research | Lost 3 parts (1p2n) 13123 | -2/Research | Core integrity fell below 20% 13129 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 13084_ Released Enh. Quantum Rifle. 13096_ Connecting with Garrison Access... 13096_ ALERT: Suspicious activity at Garrison Access R002. Dispatching Investigation squad. 13098_ K-01 Serf cleans the Garrison Access. 13099_ Acquired Gyrokinetic Inverter. 13110_ Penetrated by Slug. 13118_ Slug penetrates Wall. 13120_ Critical hit (Burn: +37). 13121_ Slug penetrates Wall. 13122_ Slug penetrates H-88 Terminator. 13122_ Penetrated by Slug. 13124_ Slug penetrates Wall. 13125_ P-80 Master resets H-88 Terminator, system corruption cleaned. [Achievement: Hunted] 13126_ Triggered Alarm Trap. 13126_ An alarm sounds. 13126_ ALERT: Alarm triggered, dispatching investigation squad. 13126_ Slug penetrates Wall. 13127_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????H???????????#######?????????????????? | | ?????????????????????????# ######????????????? | | ???????????????########### hp ####?????????? | | ???????? p kw kRh hp@ Y #?????????? | | ???????????????########### ph gk ##+######????? | | ?????????????????????????# ## # """ #????? | | ?????????????????????????######## # """ #????? | | ?????????????????????????# + # """ #????? | | ?????????????????????????# # + #????? | | ?????????????????????????# # # #????? | | ?????????????????????????# ?## ## #????? | | ?????????????????????????# ??# ## #????? | | ?????????????????????????# ???# ## #????? | | ?????????????????????????#####???# ## #????? | | ?????????????????????????????????# ##########????? | | ?????????????????????????????#####/####??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# " ############ | | ?????????????????????????????# """ # == | | ?????????????????????????????# G # = [== | | ?????????????????????????????# """ + !! | | ?????????????????????????????# " # | | ?????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????####/##########/#/### | | ?????????????????????????????# | | ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 200 Energy Generation 39 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Resistance: EM 15 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Item Schematics ----------------- Imp. Armor Integrity Analyzer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted Respectable Loadout System Compromised Challenges ------------ None Game ------ Seed ArchitectNetworkRegenerator Manual? 0 Play Time 04:22:16 Cumulative 22.3 hours Start 2024.05.24 @ 11:51:23 End 2024.05.25 @ 00:04:09 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dee4534-13f2-4c4d-af93-4184e3208365