Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.06.19 @ 13:42:39 // Winter2019/RPGLIKE

Player: H_

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1325)     1325
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (-400)               -400
              TOTAL SCORE: 3425

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      66
Aligned with FarCom        300
Friendly Fire              -894

 Cogmind 
---------
Core Integrity             0/600
Matter                     11/300
Energy                     146/150
System Corruption          0%
Temperature                Cool (14)
Movement                   Hovering (52)
Location                   -9/Exiles

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (3) ---
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY (6) ------
               Structural Scanner
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
               Modified TNC
               Armor Integrity Analyzer
>              --- WEAPON (4) -------
               Autogun
               Autogun
               Autogun
               Autogun
>              --- INVENTORY (4) ----
      Improved Hover Unit
               Autogun
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY ----------
               Structural Scanner
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
               Modified TNC
               Armor Integrity Analyzer
>              --- WEAPON -----------
               Autogun
               Autogun
               Autogun
               Autogun
>              --- INVENTORY --------
      Improved Hover Unit
               Autogun
               Plasma Cutter
               Deploy-a-Sentry
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Improved Treads
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              10   | 4   .   1   3   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   1   .   .   
  Utility                  5    | 2   .   1   1   .   1   
  Weapon                   3    | 1   .   .   1   .   1   
Parts Attached             56   | 5   6   6   31  4   4   
  Power                    2    | 1   .   .   .   1   .   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | .   2   .   13  .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  6    | .   .   .   6   .   .   
    Flight                 7    | .   2   .   5   .   .   
  Utility                  12   | 2   1   1   6   1   1   
    Device                 6    | 1   1   1   3   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              5    | 1   .   .   2   1   1   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   3   5   12  2   3   
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          14   | 1   1   2   7   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         8    | 1   2   1   2   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   79  99  95  100 98  
  Engine                   9    | .   12  11  9   8   7   
  Hover                    10   | .   .   .   3   25  22  
  Flight                   11   | .   14  22  16  .   .   
  Device                   26   | .   14  31  29  25  22  
  Processor                9    | .   12  11  2   16  18  
  Hackware                 3    | .   .   .   8   .   .   
  Ballistic Gun            19   | .   3   6   21  24  24  
  Special Weapon           3    | .   21  10  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 7   8   13  15  21  24  
  Greatest Support         53   | 8   13  13  53  34  34  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   3   4   4   4   
  Average Capacity         3    | 2   2   2   3   4   4   
  Most Carried             4    | .   2   3   4   4   4   
  Average Carried          3    | .   1   2   3   4   3   
  Final Capacity           4    | 2   2   3   4   4   4   
  Final Carried            4    | .   2   3   4   4   3   

 Class Distribution 
--------------------
 81% | Hacker-Scout
  9% | Hacker-Mutant
  4% | Commander-Scout
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
  Hacker-Scout | -10/Mines
  Hacker-Scout | -9/Materials
  Hacker-Scout | -9/Mines
  Hacker-Scout | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1612 | 301  50   144  887  157  73   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2092 | 101  117  171  1418 227  58   
  Parts                    156  | 8    9    7    107  13   12   
Haulers Intercepted        6    | .    2    .    4    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  38   | .   2   2   29  2   3   
  Guns                     35   | .   .   1   29  2   3   
  Cannons                  2    | .   2   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          13   | 2   3   3   3   1   1   
  Worker                   3    | .   .   1   1   1   .   
  Tunneler                 4    | 3   .   .   1   .   .   
  Hauler                   6    | .   2   .   4   .   .   
  Recycler                 6    | 1   .   .   3   2   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  5    | .   1   .   4   .   .   
  Swarmer                  8    | .   2   .   6   .   .   
  Grunt                    15   | .   .   2   12  1   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   10   | .   .   .   10  .   .   
  Zionite                  1    | .   .   1   .   .   .   
  Assembled                3    | .   .   .   .   .   3   
  Thug                     2    | .   .   1   .   1   .   
Best Kill Streak           10   | 4   2   3   10  2   3   
  Combat Bots Only         8    | .   2   2   8   2   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  EX-DEC (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1246 | .    52   126  308  6    754  
  Core                     1002 | .    41   102  252  4    603  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       799  | .    29   77   170  4    519  
Core Remaining (%)         100  | 100  .    100  .    .    .    
Volleys Fired              174  | 17   12   16   88   23   18   
  Largest                  4    | 1    2    1    3    3    4    
  Hottest                  120  | 20   120  33   100  69   92   
Shots Fired                337  | 17   16   16   173  43   72   
  Gun                      298  | 17   .    10   171  30   70   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    .    4    .    .    .    
  Special                  35   | .    16   2    2    13   2    
  Kinetic                  291  | 17   .    10   164  30   70   
  Thermal                  42   | .    16   2    9    13   2    
  Explosive                4    | .    .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         64   | 13   14   26   29   44   64   
  Robot Miss Streak        3    | 1    1    .    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           272  | 15   11   16   131  40   59   
  Core Hits                111  | 5    5    8    61   11   21   
  Critical Hits            6    | .    2    2    1    .    1    
  Critical Kills           4    | .    2    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4343 | 190  169  449  2183 585  767  
  Guns                     3684 | 190  .    122  2183 445  744  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               303  | .    .    303  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3553 | 190  .    122  2052 445  744  
  Thermal                  487  | .    169  24   131  140  23   
  Explosive                303  | .    .    303  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            24   | .    .    24   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               24   | .    .    24   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        258  | .    20   17   258  20   158  
  Average Temperature      29   | .    9    5    30   10   46   
  Received Heat Transfer   260  | .    6    81   147  6    20   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             11   | .    2    .    1    .    8    
  Heat Transferred         1297 | .    446  74   222  481  74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             728  | 20  235 174 728 72  .   
  Initial                  64   | .   9   64  47  .   .   
  Average                  212  | 5   97  106 335 29  .   
Maximum Alert Level        3    | .   1   .   3   .   .   
  Low Security (%)         60   | 100 94  100 28  100 .   
  Level 1                  18   | .   5   .   33  .   .   
  Level 2                  20   | .   .   .   37  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   4   .   .   
  Investigation            6    | .   2   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   11  4   41  3   26  
  Peak Tracking Total      11   | .   5   2   7   2   11  
  Tactical Retreats        5    | .   1   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             5    | .   5   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          28   | .   10  .   15  1   2   
  Terminals                19   | .   8   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                129  | .   49  .   74  1   5   
  Successful               118  | .   42  .   70  1   5   
  Failed                   11   | .   7   .   4   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   92   | .   42  .   49  .   1   
  Terminals                97   | .   45  .   52  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   4   .   6   .   .   
  Scanalyzers              16   | .   .   .   16  .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             53   | .   26  .   21  1   5   
  Record                   4    | .   .   .   .   .   4   
  Robot Analysis           16   | .   12  .   4   .   .   
  Prototype ID Bank        4    | .   .   .   4   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Machine Index            2    | .   1   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   4   .   .   
  Locate Traps             6    | .   4   .   2   .   .   
  Reprogram Traps          3    | .   1   .   2   .   .   
  Zone Layout              4    | .   2   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   4   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         4    | .   2   .   2   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
Scanalyzer                 14   | .   .   .   14  .   .   
  Insert Component         7    | .   .   .   7   .   .   
  Analyze                  7    | .   .   .   7   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         45   | .   14  .   31  .   .   
  Terminals                39   | .   12  .   27  .   .   
    Track                  12   | .   5   .   7   .   .   
    Assimilate             7    | .   .   .   7   .   .   
    Botnet                 16   | .   7   .   9   .   .   
    Disrupt                3    | .   .   .   3   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
    Tunnel                 4    | .   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
    Extract                2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   15  .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   16  .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          205  | .   .   .   205 .   .   
  Retrieved Matter         250  | .   .   .   250 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   7   .   .   
  Part Schematics Acquired 7    | .   .   .   7   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               11   | .   .   2   5   4   .   
  Largest Group            7    | .   .   2   4   7   7   
  Highest-Rated Group      101  | .   .   45  40  101 98  
  Highest-Rated Ally       31   | .   .   31  10  31  31  
Total Orders               15   | .   .   .   12  .   3   
  STAY                     9    | .   .   .   6   .   3   
  FOLLOW                   6    | .   .   .   6   .   .   
Ally Attacks               19   | .   .   4   .   1   14  
  Total Damage             601  | .   .   41  .   13  547 
  Kills                    6    | .   .   2   .   1   3   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       16   | .   12  .   4   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               2684 | 65   246  248  1224 454  447  
Spaces Moved               4373 | 47   453  507  1974 709  683  
  Core                     125  | 47   76   .    2    .    .    
  Treads                   57   | .    .    .    57   .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1689 | .    .    .    297  709  683  
  Flight                   2502 | .    377  507  1618 .    .    
  Fastest Speed            34   | 50   37   37   34   52   52   
  Average Speed            44   | 50   40   37   42   52   52   
  Slowest Speed            160  | 50   50   37   160  52   52   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            13   | .    4    2    7    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       77   | 4    84   93   92   98   91   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    .    2    .    1    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 2    | .    1    .    1    .    .    
Terrain Destroyed          27   | .    1    25   1    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    1    .    1    .    .    
  AOE                      25   | .    .    25   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4788 | 68   473  545  2209 750  743  
  Wait                     109  | .    2    3    58   10   36   
  Move                     4342 | 46   444  502  1959 708  683  
  Hop                      13   | .    4    2    7    .    .    
  Pick Up                  16   | .    1    3    11   .    1    
  Fast Attach              33   | 5    4    2    20   1    1    
  Attach                   6    | .    .    .    5    .    1    
  Detach                   6    | .    1    .    5    .    .    
  Swap                     17   | .    2    4    6    3    2    
  Drop                     33   | .    .    3    27   2    1    
  Fire                     174  | 17   12   16   88   23   18   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            39   | .    3    10   23   3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 17)
   66 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Identified exit to Mines
   76 | -10/Materials | Discovered exit to Mines (range 16)
   92 | -10/Materials | Identified exit to Materials
   92 | -10/Materials | Discovered exit to Materials (range 17)
  131 | -10/Materials | Discovered exit to Mines (range 15)
  218 | -10/Materials | Discovered exit to Materials (range 8)
  312 | -10/Materials | Entered Mines
  319 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  322 | -10/Mines     | Upgraded with Utility slot (x1)
  341 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  342 | -10/Mines     | Found Prototype Device
  342 | -10/Mines     | Identified Exp. Sensor Array
  404 | -10/Mines     | Discovered exit to Materials (range 11)
  433 | -10/Mines     | Reached level 2
  444 | -10/Mines     | Discovered exit to Materials (range 6)
  560 | -10/Mines     | Entered Materials
  562 | -9/Materials  | Reached level 3
  578 | -9/Materials  | Build established: Hacker-Scout
  606 | -9/Materials  | Reached level 4
  641 | -9/Materials  | Identified exit to Materials
  641 | -9/Materials  | Discovered exit to Materials (range 16)
  715 | -9/Materials  | Destroyed 8 combat bots
  802 | -9/Materials  | Reached level 5
  983 | -9/Materials  | Discovered exit to Materials (range 19)
 1019 | -9/Materials  | Reached level 6
 1056 | -9/Materials  | Identified exit to Mines
 1056 | -9/Materials  | Discovered exit to Mines (range 12)
 1077 | -9/Materials  | Discovered exit to Materials (range 6)
 1247 | -9/Materials  | Reached level 7
 1310 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1310 | -9/Materials  | Upgraded with Utility slot (x1)
 1310 | -9/Materials  | Upgraded with Weapon slot (x1)
 1784 | -9/Materials  | Entered Mines
 1784 | -9/Mines      | Accompanied by 4 allies
 1796 | -9/Mines      | Met a Derelict bent on vengeance
 1836 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1854 | -9/Mines      | Assembled infested the area
 1902 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1918 | -9/Mines      | Identified exit to Exiles
 1918 | -9/Mines      | Discovered exit to Exiles (range 13)
 1941 | -9/Mines      | Discovered exit to Materials (range 10)
 1991 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2089 | -9/Mines      | Discovered exit to Materials (range 6)
 2092 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2238 | -9/Mines      | Entered Exiles
 2238 | -9/Exiles     | Accompanied by 7 allies
 2245 | -9/Exiles     | Identified exit to Mines
 2245 | -9/Exiles     | Discovered exit to Mines (range 19)
 2251 | -9/Exiles     | Met 8R-AWN
 2260 | -9/Exiles     | Met EX-HEX
 2275 | -9/Exiles     | Met EX-BIN
 2292 | -9/Exiles     | Met EX-DEC
 2296 | -9/Exiles     | Learned location of Zion (-6)
 2317 | -9/Exiles     | Visited The Gauntlet
 2386 | -9/Exiles     | Aligned with FarCom system
 2387 | -9/Exiles     | Given EX-Vault access code
 2399 | -9/Exiles     | Opened EX-Vault
 2418 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2441 | -9/Exiles     | Upgraded with Utility slot (x1)
 2441 | -9/Exiles     | Upgraded with Weapon slot (x1)
 2442 | -9/Exiles     | Found Modified TNC
 2490 | -9/Exiles     | Discovered exit to Mines (range 10)
 2559 | -9/Exiles     | Attacked by the Exiles
 2562 | -9/Exiles     | Destroyed EX-DEC
 2571 | -9/Exiles     | Found Deploy-a-Sentry
 2593 | -9/Exiles     | DAS Turret deployed
 2597 | -9/Exiles     | Core integrity fell below 50%
 2677 | -9/Exiles     | Core integrity fell below 20%
 2685 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
02662_ Penetrated by HV Slug.
02662_ HV Slug penetrates Earth.
02662_ HV Slug penetrates Wall. <x2>
02666_ Penetrated by HV Slug.
02666_ HV Slug penetrates Earth.
02666_ HV Slug penetrates Machine.
02666_ HV Slug penetrates Wall.
02668_ Penetrated by HV Slug.
02668_ HV Slug penetrates Earth.
02668_ Penetrated by HV Slug.
02668_ HV Slug penetrates Earth.
02670_ Penetrated by HV Slug.
02670_ HV Slug penetrates Wall.
02670_ Machine disabled.
02670_ HV Slug penetrates Machine.
02670_ HV Slug penetrates Wall.
02672_ Protomatter-8 decays.
02676_ HV Slug penetrates Wall. <x2>
02678_ Knocked back.
02682_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
| "##              ########?##?##""    ####?#####"   |
| ######           ;#?####??#?###""   "##########"   |
| ########         "#############    ""##########"   |
| #######"          #######???#?#""  ""#######?##"   |
|  !!"""""  %%        #####?#######  ###########""   |
| !          ###""     ############  ##########""    |
| !       t  ####"        ""#####X#  #"###"""""""    |
| !         ###?#"                    """""" " ""    |
|  !"""" ";;#####"#   g               "" """   "     |
| ########;#########                   "  "          |
| ####### ##?#########                               |
| ######  ##############                             |
| ##########?############                            |
| ######?#################                           |
| ?########################"                         |
| #?####?##################"                  """""" |
| ??#######?########?######"                 ######" |
| #??#####################""              ""######## |
| ##?#####################"""           """####?#### |
| ###?################### ""!          """###?#####? |
| ?#?####################" * !          ""####?####? |
| ??####?###?#####?######""!=!*          ##########? |
| ????#???#?#############"" [t!!           ##   #### |
| ?????????###?##??#?####""= *!!                 """ |
| ????????????##?#####?###"  !!!                     |
| ??????????##??##?#######"@""!                      |
| ??????????#?#???#########                          |
| ???????????#????#########"                   "     |
| ???????????##?????###?###""""               ""##   |
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| ?????????????#????#######"             """"###?#?? |
| ?????????????##???????###"""            """#?#?#   |
| ??????????????????###?####              ""##?#?    |
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| ??????????????????#??######"""          ##??#??"?? |
| ????????????????????########""""       ##?##?##? ? |
| ???????????????????#??##??####         #?#??#?#?#? |
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| ????????#?#?#????????###?#?##?#??##   ##?#??#???## |
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| ?#""""""?????"""""""#?##"""""""####   #?#?#?#????? |
| ?#""   "?####"""""""#??#"""""""#?##   ##????##???? |
| ?#"     ?#"""""""" "####"  """"##?#   ###??###??## |
| ?#""   "?#""#""" """#?##""  """####   #????#??#??? |
| #?""   ""#""#""   ""####""   ""####   #??#??????#? |
| ####"""###""###"""########"""######   ########???# |
| " ""    """""""   """"""""   """"""   """""""#?""? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       210
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                63
Targeting Accuracy         5
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          35
Defensive Hacking          5

 Item Schematics 
-----------------
       Imp. Assault Rifle | -9/Materials | Scanalyzed
          Hvy. Ion Engine | -9/Materials | Scanalyzed
             Mining Laser | -9/Materials | Scanalyzed
            Plasma Cutter | -9/Materials | Scanalyzed
                  Autogun | -9/Materials | Scanalyzed
        Exp. Sensor Array | -9/Materials | Scanalyzed
       Structural Scanner | -9/Materials | Scanalyzed
               Arm. Wheel | -9/Materials | Extracted
             Hcp. Battery | -9/Materials | Extracted
              Mining Claw | -9/Materials | Extracted
                  Shotgun | -9/Materials | Extracted
 Hrd. Light Armor Plating | -9/Materials | Extracted
       Targeting Computer | -9/Materials | Extracted
              Imp. Treads | -9/Materials | Extracted
 Armor Integrity Analyzer | -9/Materials | Extracted
     Field Recycling Unit | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  
Levels Raised              6     | .    .    1    5    .    .    
  XP Earned                16349 | 6000 840  982  7417 760  350  
  XP Spent                 14960 | 4090 .    2150 5920 .    2800 
Upgrades                   27    | 13   .    3    9    .    2    
  Propulsion Slot          2     | 1    .    .    1    .    .    
  Utility Slot             5     | 2    .    1    1    .    1    
  Weapon Slot              3     | 1    .    .    1    .    1    
  Heat Dissipation         2     | .    .    .    2    .    .    
  Energy Generation        1     | 1    .    .    .    .    .    
  Mass Support             2     | 1    .    .    1    .    .    
  Inventory Capacity       4     | 2    .    1    1    .    .    
  Sight Range              4     | 1    .    1    2    .    .    
  Terrain Scan Density     2     | 2    .    .    .    .    .    
  Hack Attack %            1     | 1    .    .    .    .    .    
  Hack Defense %           1     | 1    .    .    .    .    .    
Protomatter Created        748   | .    20   9    581  111  27   
  Integrity Restored       585   | .    54   168  329  34   .    
    Core                   399   | .    37   106  252  4    .    
    Parts                  186   | .    17   62   77   30   .    
Protomatter Decayed        812   | .    .    50   458  183  121  

 Game 
------
Seed              ExplosiveTrapInterrupter
  Manual?         0
Play Time         01:27:52
  Cumulative      194.6 hours
  Start           2021.06.19 @ 12:19:03
  End             2021.06.19 @ 13:42:39
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          38
  Rogue           12
  Adventurer      0
  Explorer        26
Win Type          -
  Total           4
  Types           2/0/2/0/0/0/0/0/0
Lore%             75
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42a1447f-cb9d-4790-95bd-173bddffadd5