Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 15:29:09 Player: Daffa0360 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (816) 816 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 3440 Bonus ------- Follower Combat Kills 241 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 170/300 Energy 310/310 System Corruption 0% Temperature Hot (268) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Seismic Detector Targeting Computer > --- WEAPON (2) ------- Makeshift Shrapnel Gun > --- INVENTORY (10) --- Reinforced Deuterium Engine Armored Wheel Structural Scanner Improved Terrain Scanner Transport Network Coupler Mobile Refinery Mk. CCLXVII Datajack Plasma Cutter Makeshift Hammer GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Seismic Detector Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Phase Cannon Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Armored Wheel Structural Scanner Improved Terrain Scanner Transport Network Coupler Mobile Refinery Mk. CCLXVII Datajack Plasma Cutter Makeshift Hammer GAL Module [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 40 | 3 2 12 1 3 19 Power 7 | . . 4 . 1 2 Engine 4 | . . 3 . . 1 Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 7 | 3 . 1 1 . 2 Treads 5 | 2 . 1 . . 2 Leg 1 | . . . 1 . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 2 4 . 1 10 Device 7 | . . 1 . 1 5 Storage 3 | . 2 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . . 2 . . 4 Artifact . | . . . . . . Weapon 9 | . . 3 . 1 5 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | . . 3 . . 2 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 8 | . . 4 . . 4 Power 1 | . . 1 . . . Propulsion 4 | . . 2 . . 2 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 2 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 93 96 100 95 Engine 7 | . 14 10 11 4 6 Core 3 | . . . . 6 4 Treads 15 | . 28 20 11 11 14 Leg 5 | . . . 7 11 3 Device 11 | . . 10 11 11 18 Storage 12 | . 21 11 11 11 11 Processor 9 | . . 9 11 11 11 Protection 6 | . . 7 11 11 3 Energy Cannon 1 | . . . . . 4 Ballistic Gun 16 | . 28 22 22 16 8 Ballistic Cannon 4 | . . . . 5 7 Peak Build Rating 29 | 6 8 14 15 21 29 Average Rating 16 | 5 7 12 14 18 21 On Entrance 11 | 6 6 8 13 15 21 Naked Turns . | . . . . . . Heaviest Build 43 | 14 29 32 29 31 43 Greatest Support 48 | 40 40 40 20 20 48 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 Average Carried 9 | 6 8 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 10 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1316 | 284 226 440 55 30 281 Remotely . | . . . . . . Salvage Created 1207 | 156 335 499 60 . 157 Parts 96 | 9 33 38 8 . 8 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 9 | . . . . . 9 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 8 14 4 . 5 Guns 27 | . 8 14 4 . 1 Cannons 4 | . . . . . 4 Classes Destroyed 9 | 2 5 1 . . 1 Builder 1 | . 1 . . . . Tunneler 6 | 5 1 . . . . Hauler 2 | . 1 1 . . . Recycler 2 | 1 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 20 | . 6 7 4 . 3 Grunt 8 | . 2 5 . . 1 Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | 4 5 4 4 . 2 Combat Bots Only 4 | . 4 4 4 . 2 Max Kills in Single Turn 2 | 2 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 258 | . 35 99 9 . 115 Missed 81 | . 15 30 3 . 33 Damage Taken 2280 | . 201 730 44 . 1305 Core 440 | . 26 111 . . 303 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 128 | 9 26 51 5 . 37 Largest 2 | 2 2 2 2 . 2 Hottest 120 | 40 40 43 43 . 120 Shots Fired 250 | 18 52 102 10 . 68 Gun 210 | 18 52 102 10 . 28 Cannon 40 | . . . . . 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 234 | 18 52 102 10 . 52 Thermal 16 | . . . . . 16 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 7 7 15 2 . 7 Robot Miss Streak 7 | 1 2 4 2 . 7 Penetration Max . | . . . . . . Secondary Targets 7 | . 4 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 161 | 11 35 69 4 . 42 Core Hits 72 | 7 18 25 4 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2485 | 145 464 920 50 . 906 Guns 1977 | 145 464 920 50 . 398 Cannons 508 | . . . . . 508 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2255 | 145 464 920 50 . 676 Thermal 230 | . . . . . 230 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 281 | 6 2 176 8 . 281 Average Temperature 86 | 6 2 15 6 . 124 Received Heat Transfer 615 | . 66 255 . . 294 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 296 | . . . . . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 277 | 30 277 268 194 . . Initial 74 | . 19 46 74 . . Average 127 | 14 111 134 187 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 94 75 100 . . Level 1 12 | . 5 24 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 15 23 6 . 21 Peak Tracking Total 5 | . 4 5 4 . 4 Tactical Retreats 6 | . 1 2 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 4 6 . . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 7 22 . . . Successful 21 | . 5 16 . . . Failed 8 | . 2 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 26 | . 7 19 . . . Terminals 29 | . 7 22 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 5 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 4 11 . . . Terminals 15 | . 4 11 . . . Track 1 | . . 1 . . . Botnet 7 | . 2 5 . . . Skim 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 148 | . . . . 148 148 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 955 | . . . . . 955 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5705 | 82 653 761 246 2158 1805 Spaces Moved 2490 | 33 351 331 97 894 784 Core . | . . . . . . Treads 2476 | 19 351 331 97 894 784 Legs 14 | 14 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 240 240 160 Average Speed 208 | 143 160 167 240 240 210 Slowest Speed 240 | 160 160 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 57 29 30 90 90 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 9 | . . . 1 3 5 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . . . 11 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2771 | 52 394 447 102 909 867 Wait 60 | . 5 34 . 7 14 Move 2485 | 32 350 330 96 893 784 Hop . | . . . . . . Pick Up 26 | 4 7 10 . 3 2 Fast Attach 12 | . 1 4 1 . 6 Attach 9 | 3 1 3 . 2 . Detach 1 | 1 . . . . . Swap 19 | . . 5 . 1 13 Drop 31 | 3 4 10 . 3 11 Fire 128 | 9 26 51 5 . 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x2 1282 | -9/Materials | Identified exit to Mines 1343 | -9/Materials | Learned location of 1 exit from Recycling 1373 | -9/Materials | Identified exit to Materials 1392 | -9/Materials | Learned 2 Storage zone layouts 1406 | -9/Materials | Learned 4 Recycling zone layouts 1407 | -9/Materials | Loaded intel: 10 trap records 1437 | -9/Materials | Learned Storage terminal intel 1497 | -9/Materials | Entered Mines 1708 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1743 | -9/Mines | Entered Zion 2065 | -7/Zion | Learned Factory stockpile data 2231 | -7/Zion | Met Imprinter 2307 | -7/Zion | Imprinted 2310 | -7/Zion | Declared Zion's savior 2676 | -7/Zion | Found GAL Module 2801 | -7/Zion | Found Prototype Device 2816 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3738 | -7/Zion | Discovered new exit (range 11) 3901 | -7/Zion | Entered Proximity Caves 3901 | -6/Proximity Caves | Accompanied by 4 allies 4754 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4983 | -6/Proximity Caves | Core integrity fell below 50% 5085 | -6/Proximity Caves | Core integrity fell below 20% 5564 | -6/Proximity Caves | Discovered new exit (range 13) 5596 | -6/Proximity Caves | Learned Factory emergency access door positions 5706 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05579_ Acquired Mak. Shrapnel Gun. 05585_ Dropped Angular Momentum Engine. 05596_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05652_ C-30 ARC bursts open, deploying its payload. 05652_ B-48 Gladiator unfolds itself. 05652_ G-50 Soldier unfolds itself. 05671_ G-50 Soldier destroyed. 05678_ Lgt. Angular Momentum Engine fries itself beyond repair. 05681_ Hvy. Laser fries itself beyond repair. 05683_ G-50 Soldier knocked back. 05685_ Hrd. Light Armor Plating destroyed. 05689_ Carbon-fiber Leg fries itself beyond repair. 05689_ Destroyed Hvy. Laser. 05689_ G-50 Soldier knocked back. 05700_ Adv. Assault Cannon destroyed. 05704_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ### #### ## ## ######## ???????## | | ## ######## ### ###### ????????## | | ######### ### ####?????????## | | ##????#### ## ###?????????## | | #### #####??###### ## ##??????????? | | #### ############# ??????????? | | #### ## ###### ???????### | | #### # #### #??????### | | ### #### ### ##?####?## | | ## ############# #### | | ## ################### ##" | | ### ## ## #########???### | | ## ## ####?### #### ] | | ######## #### [ % ### | | ####### ## * ]### | | ##?### ## ### | | * ##??## ####??## | | %= ##?? #####???# | | ! #### ####?????###### # | | ## ###### ####?###???##### ### | | ### ######## ####?? #??????## ##?? | | ### ###???### ####??? ##??##### ####??? | | ### ###????? ####?### #??# ##??##? | | ## ##??????? #### # ###% ;#????# ### ## ## | | ### ##??????? #### # # ##????# ### | | #### ##??????? ???#### @ g% ###### ## < ## | | #### ##???????????##### #### % % % "%" ####? | | ### ##???????????????##???## ########## #???? | | ##?????????????????????###????????######???? | | ##?????????????????????????????????????????? | | #######?????????????????????????????????????????? | | #######?????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #####???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ###???????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Wave Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperSubatomicShovel Manual? 0 Play Time 00:31:45 Cumulative 101.6 hours Start 2024.09.20 @ 05:33:22 End 2024.09.20 @ 15:29:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 153 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b795b2c8-7248-4e1d-b717-3649cebd2177