Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 02:44:56 Player: TheSkyeDoctor Result: Destroyed self with Firepult Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (162) 810 Value Destroyed (6824) 6824 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (1897) 1897 TOTAL SCORE: 17751 Bonus ------- High Alert Combat Kills 787 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -290 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 255/340 System Corruption 0% Temperature Warm (108) Movement Walking (187) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (9) ------ Advanced Cooling System High-capacity Storage Unit Machine Analyzer 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Target Analyzer Experimental Armor Integrity Analyzer Makeshift Light Armor Plating Advanced Shield Generator > --- WEAPON (2) ------- Firepult > --- INVENTORY (20) --- Neutrino Core Neutrino Core Neutrino Core Armored Huge Wheel Advanced Energy Well (500) Matter Compressor (250) Improved Matter Compressor (61) Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Propulsion Shielding Improved Focal Shield Improved Dynamic Insulation System Long-range Proton Cannon Enhanced Gauss Cannon Improved Remote Datajack Enhanced Flamer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Target Analyzer Core Analyzer Experimental Armor Integrity Analyzer Experimental Utility Shielding Improved Dynamic Insulation System > --- WEAPON ----------- Mass Driver Mass Driver > --- INVENTORY -------- Neutrino Core Neutrino Core Armored Leg Advanced Cooling System High-capacity Matter Pod Matter Compressor Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Layered Heavy Armor Plating Advanced Shield Generator Firepult Enhanced Gauss Cannon Improved Remote Datajack Enhanced Flamer Powered Hammer Power Sword CR-A16's Pointy Stick [Rating: 104] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Powered Hammer Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Tesla Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . Utility 7 | . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 166 | 8 3 5 5 . 7 5 6 12 8 . 15 5 3 7 6 5 55 4 4 3 . Power 23 | 2 . 1 . . 1 1 . . 1 . 3 1 2 . . 1 9 . . 1 . Engine 15 | 2 . 1 . . 1 1 . . 1 . 2 1 2 . . 1 3 . . . . Core 7 | . . . . . . . . . . . 1 . . . . . 6 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 49 | 2 . . 1 . 2 3 1 2 3 . 8 . 1 2 1 3 18 1 1 . . Treads 15 | 2 . . 1 . 2 3 . 2 . . 5 . . . . . . . . . . Leg 32 | . . . . . . . . . 3 . 3 . 1 2 1 3 17 1 1 . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 65 | 2 1 3 2 . 3 1 3 7 2 . 3 4 . 4 4 . 18 3 3 2 . Device 24 | 1 . 2 1 . 1 . 1 1 . . 1 3 . 2 . . 8 1 2 . . Storage 5 | 1 1 . . . . . . . . . . . . . . . 2 . . 1 . Processor 21 | . . 1 1 . . . 2 4 2 . 1 . . . 4 . 4 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . . . 2 1 . 2 . . 1 1 . 2 . . 4 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 1 2 . 1 . 2 3 2 . 1 . . 1 1 1 10 . . . . Energy Gun 4 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 12 | . . 1 . . . . . 2 . . . . . 1 1 1 6 . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Impact Weapon 3 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . 1 . . . . . . . . 1 . 6 . . 4 1 Parts Lost 88 | . 1 2 3 . 6 1 . 13 1 . 8 1 1 8 . 6 33 2 1 . 1 Power 8 | . . 1 . . 1 . . . . . 1 . 1 . . 1 3 . . . . Propulsion 35 | . . . 2 . 1 1 . 5 . . 4 . . 2 . 3 14 2 1 . . Utility 33 | . 1 1 . . 3 . . 7 1 . 3 1 . 5 . 1 9 . . . 1 Weapon 12 | . . . 1 . 1 . . 1 . . . . . 1 . 1 7 . . . . Highest Loss Streak 8 | . 1 1 2 . 3 1 . 4 1 . 8 1 1 3 . 3 6 8 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 6 9 10 13 14 15 17 16 14 19 18 18 18 17 17 13 15 12 12 16 18 Power 1 | . 1 1 1 2 1 2 2 2 2 2 1 1 . 1 1 . 1 . . 2 3 Propulsion 1 | . . 1 . . . . . . 1 2 2 4 4 3 3 1 . 1 1 1 1 Utility 6 | . 2 1 3 6 6 7 8 8 5 8 8 7 8 6 7 7 6 5 5 8 8 Weapon 5 | . 1 6 5 5 5 6 7 6 5 6 5 5 5 4 4 4 5 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . . 1 . . 1 1 1 1 . . 1 . . 2 . 3 . . . 9 Power 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Utility 9 | . . . . . . . . . . . . 1 . . 2 . 2 . . . 4 Weapon 5 | . . . 1 . . . 1 1 1 . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 89 90 88 93 87 99 79 83 92 96 99 99 95 99 99 92 90 87 87 88 Engine 5 | . 14 10 11 11 11 8 7 7 7 7 6 6 5 6 6 6 1 . . . . Core 1 | . . . . . . . . . . . . . . . . . 3 5 5 3 . Treads 6 | . 28 22 14 11 16 26 29 12 . . 1 . . . . . . . . . . Leg 15 | . . . . . . . . . 17 23 25 26 26 24 25 25 23 23 23 23 23 Device 12 | . 11 21 22 22 22 18 19 13 7 7 6 19 20 16 7 6 8 16 16 10 11 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Processor 21 | . . 1 10 11 4 . 9 15 21 23 23 20 20 20 36 40 30 28 29 29 29 Protection 4 | . . . . . 5 7 7 7 7 7 7 6 6 7 2 . 5 . . 4 5 Energy Gun 2 | . 14 11 11 11 11 9 6 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 3 2 . 4 6 6 . . . . . 4 5 5 Ballistic Cannon 4 | . . 5 . . . . . 3 5 . . . 3 12 12 12 7 8 . . . Impact Weapon 2 | . 3 5 . . . . 1 5 4 7 6 6 2 . . . 1 . . . . Slashing Weapon 2 | . . . 10 11 11 9 5 . . . . . . . . . . . . . . Peak Build Rating 104 | 7 10 12 23 25 19 24 34 42 55 46 54 58 58 61 73 72 104 84 93 97 96 Average Rating 54 | 5 7 10 17 23 18 21 30 35 39 46 49 57 57 57 69 68 89 80 90 92 95 On Entrance 43 | . 7 9 10 23 25 17 24 34 23 46 46 52 58 58 56 72 69 69 73 91 96 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 7 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 15 51 53 53 52 58 65 67 80 80 65 73 70 71 89 89 68 88 81 87 91 91 Greatest Support 104 | 40 40 40 40 20 40 80 80 91 58 58 104 68 68 68 64 66 100 70 70 70 70 Greatest Overweight (x) 26 | . 1 1 2 2 2 1 1 26 26 1 8 1 1 1 1 1 2 1 1 1 1 Average Overweight (x) . | . . 1 1 2 1 . . 2 2 1 . . . . . 1 . . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 12 11 13 16 16 19 20 20 20 20 20 20 20 20 20 19 20 18 17 20 20 Average Carried 15 | 1 6 9 10 14 15 16 18 17 15 20 19 19 19 18 18 14 16 14 13 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 12 10 13 16 14 19 20 17 20 20 20 20 20 18 19 14 18 16 16 20 18 Class Distribution -------------------- 60% | Mutant 23% | Scavenger-Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 6158 | 340 82 96 145 34 118 25 . 232 316 . 320 300 60 299 73 432 2619 275 346 . 46 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5963 | 244 248 150 143 . 288 218 . 598 332 . 328 316 162 411 . 314 1873 14 238 . 86 Parts 239 | 20 13 9 16 . 9 11 . 16 2 . 11 14 4 11 . 15 78 . 4 . 6 Haulers Intercepted 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . 13 4 . 44 . 2 11 3 14 . 2 3 . 4 Prevented 43 | . . . . . . . . 2 . . 41 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 139 | . 7 7 6 . 9 4 . 12 9 . 4 5 3 10 . 11 42 2 4 . 4 Melee 7 | . . 1 . . . . . 1 . . . 1 . . . . 4 . . . . Guns 28 | . 6 5 4 . 9 4 . . . . . . . . . . . . . . . Cannons 72 | . . 1 2 . . . . 6 4 . 4 4 3 10 . 11 24 2 . . 1 AOE 13 | . . . . . . . . . 4 . . . . . . . 6 . . . 3 Classes Destroyed 17 | 3 3 1 1 . 1 1 . 1 . . 1 2 . . . . 2 . . . 1 Worker 5 | 2 . . 1 . . 1 . . . . . . . . . . 1 . . . . Builder 2 | . . . . . . . . . . . . . . . . . 2 . . . . Tunneler 6 | 6 . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 Swarmer 36 | . 3 4 4 . . 2 . 2 4 . . . . 4 . 5 5 . . . 3 Grunt 50 | . 4 2 1 . 5 1 . 5 5 . 2 3 2 4 . 3 10 . 3 . . Brawler 6 | . . 1 . . 3 . . 1 . . . . 1 . . . . . . . . Duelist 5 | . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . Sentry 8 | . . . . . . 1 . 1 . . . 1 . 1 . . 4 . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . . Hunter 8 | . . . . . 1 . . . . . . . . . . 1 6 . . . . Programmer 22 | . . . . . . . . . . . . 1 . . . 2 17 2 . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 4 3 4 4 . 4 3 . 3 4 . 2 1 2 4 . 4 6 2 3 . 4 Combat Bots Only 6 | . 3 4 4 . 4 3 . 3 4 . 2 1 2 4 . 4 6 2 3 . 4 Max Kills in Single Turn 4 | 1 1 2 2 . 1 1 . 1 3 . 1 1 1 1 . 1 2 1 2 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 . . . . . . . 1 . . . 3 Melee 1 | . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 1249 | . 52 32 27 . 60 39 . 98 21 . 132 73 13 73 . 83 478 36 9 . 23 Missed 387 | . 16 4 7 . 19 11 . 29 9 . 47 21 4 24 . 19 152 10 5 . 10 Hits 862 | . 36 28 20 . 41 28 . 69 12 . 85 52 9 49 . 64 326 26 4 . 13 Melee 21 | . . 2 3 . 2 . . 6 . . . . 1 1 . . 6 . . . . Projectile 841 | . 36 26 17 . 39 28 . 63 12 . 85 52 8 48 . 64 320 26 4 . 13 AOE 3 | . . . . . . . . . . . . . . . . . 3 . . . . Critical Strikes 37 | . . . 2 . 1 1 . 1 . . 5 1 . 3 . 2 16 3 . . 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Part Disruptions 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 15949 | . 400 280 252 . 650 284 . 1586 358 . 1514 566 157 672 . 1054 7402 406 111 . 257 Core 1875 | . 97 30 40 . 45 30 . 179 52 . 122 48 32 65 . 127 854 98 20 . 36 Absorbed by Shields 1182 | . . . . . . . . . . . 90 211 17 96 . . 553 103 42 . 70 Redirected to Shielding 154 | . . . . . . . . . . . . . . . . . 154 . . . . Ignored by Resistances 6 | . . . . . . . . . . . . . . 6 . . . . . . . Regen/Repaired (Parts) 303 | . . . . . . . . . . . 303 . . . . . . . . . . Core Remaining (%) 73 | 100 61 . . . 71 94 . . . . 49 . . . . 68 . . . . . Volleys Fired 453 | 20 27 23 11 . 44 23 . 34 9 . 39 23 8 22 . 31 124 9 4 . 2 Largest 2 | 2 2 2 2 . 1 1 . 2 2 . 1 1 2 2 . 2 2 2 1 . 1 Hottest 250 | 70 70 95 95 . 65 65 . 250 250 . 80 80 117 117 . 88 250 91 250 . 250 Shots Fired 669 | 40 46 38 16 . 46 23 . 38 12 . 38 23 14 42 1 61 207 18 4 . 2 Gun 186 | 40 46 19 12 . 46 23 . . . . . . . . . . . . . . . Cannon 479 | . . 19 4 . . . . 38 12 . 34 23 14 42 1 61 207 18 4 . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . 4 . . . . . . . . . . Kinetic 391 | 20 19 19 4 . . . . 14 6 . . . 5 37 1 61 187 18 . . . Thermal 274 | 20 27 19 12 . 46 23 . 24 6 . 34 23 9 5 . . 20 . 4 . 2 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 9 13 6 3 . 19 7 . 8 9 . 9 7 5 5 . 6 8 7 6 . 1 Robot Miss Streak 9 | 1 5 5 5 . 6 4 . 6 3 . 3 2 1 3 . 9 8 6 3 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 502 | 30 38 29 16 . 45 27 . 35 11 . 28 27 8 23 . 26 140 14 4 . 1 Core Hits 377 | 10 20 25 19 . 64 36 . 15 17 . 13 10 5 15 . 14 93 10 6 . 5 Critical Kills 9 | . . . . . . . . . . . . 1 . 2 . 6 . . . . . Critical Parts Destroyed 15 | . 1 . . . . . . 3 . . . . . . . 7 4 . . . . Critical Strikes 39 | . 3 . . . . 2 . 3 . . . 1 . 3 . 13 13 1 . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . Destroy 15 | . . . . . . . . . . . . . . 2 . 13 . . . . . Blast 9 | . . . . . . . . . . . . . . 1 . . 7 1 . . . Smash 10 | . 1 . . . . . . 3 . . . 1 . . . . 5 . . . . Sever 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . Melee Attacks 175 | . 3 4 4 . 2 21 4 21 2 . 2 30 1 . . . 81 . . . . Impact 137 | . 3 4 . . . . . 21 2 . 2 30 1 . . . 74 . . . . Slashing 38 | . . . 4 . 2 21 4 . . . . . . . . . 7 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . 2 1 . . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . 7 . . . . Damage Inflicted 13986 | 380 538 497 252 . 783 703 . 1098 648 . 663 806 190 655 . 695 5239 465 263 . 111 Guns 2248 | 380 461 206 107 . 755 339 . . . . . . . . . . . . . . . Cannons 7078 | . . 121 73 . . . . 530 162 . 663 492 190 655 . 695 2952 465 69 . 11 Explosions 1892 | . . . . . . 170 . 38 416 . . . . . . . 974 . 194 . 100 Melee 2760 | . 77 170 72 . 28 194 . 530 70 . . 314 . . . . 1305 . . . . Ramming 8 | . . . . . . . . . . . . . . . . . 8 . . . . Kinetic 5314 | 157 204 121 73 . . . . 189 69 . . . 89 578 . 695 2674 465 . . . Thermal 5695 | 223 257 206 107 . 755 339 . 379 509 . 663 492 101 77 . . 1213 . 263 . 111 Explosive 39 | . . . . . . . . . . . . . . . . . 39 . . . . Electromagnetic 170 | . . . . . . 170 . . . . . . . . . . . . . . . Impact 2180 | . 77 170 . . . . . 530 70 . . 314 . . . . 1019 . . . . Slashing 580 | . . . 72 . 28 194 . . . . . . . . . . 286 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . 3 3 3 3 . . 12 11 11 11 1 6 6 6 . 22 8 . . . Average Corruption 8 | . . 3 3 3 3 . . 4 11 11 11 1 4 6 6 . 14 5 . . . Corruption Purged 29 | . . . . . . . . 1 . . . . . . . . 20 8 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 409 | . . 9 23 10 16 . . 28 38 8 50 1 7 16 6 . 193 4 . . . Message Errors 86 | . . . 2 2 4 . . 3 11 3 10 1 . 2 1 . 47 . . . . Matter Fused 96 | . . 4 5 4 4 . . 7 11 2 10 . . 4 1 . 42 2 . . . Heat Flow Errors 53 | . . 2 2 1 . . . 4 4 . 7 . 3 4 . . 26 . . . . Energy Discharges 50 | . . . 4 2 4 . . 4 5 2 1 . 2 3 2 . 20 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 . . . . Parts Fused 4 | . . . . . . . . . 1 . . . . . . . 3 . . . . Data Loss (minor) 58 | . . 2 4 1 2 . . 4 3 1 12 . . 1 . . 27 1 . . . Data Loss (major) 19 | . . . 4 . . . . 2 2 . 5 . . . 1 . 5 . . . . Misfires 19 | . . 1 1 . 2 . . 3 1 . 2 . 2 . 1 . 6 . . . . Alerts 8 | . . . 1 . . . . 1 . . . . . 2 . . 4 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 . . . . Weapon Failures 11 | . . . . . . . . . . . 3 . . . . . 8 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 666 | . 50 78 . . . 19 . 129 . . . 57 . 2 . . 321 10 . . . Projectiles 102 | . . . . . . . . . . . . 44 . 2 . . 46 10 . . . Explosions 31 | . . . . . . 19 . . . . . . . . . . 12 . . . . Melee 533 | . 50 78 . . . . . 129 . . . 13 . . . . 263 . . . . Knockbacks 58 | . . 2 . . . . . 4 2 . . 2 1 6 . 9 30 2 . . . Impact 5 | . . 1 . . . . . 1 1 . . 2 . . . . . . . . . Kinetic 51 | . . 1 . . . . . 3 1 . . . 1 6 . 8 29 2 . . . Secondary 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Self-Inflicted Damage 912 | . . . . . . . . 9 181 . . . . . . . 567 . 80 . 75 Shots 50 | . . . . . . . . 1 14 . . . . . . . 24 . 7 . 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kicked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 468 | 72 141 452 147 157 17 . . 211 468 . 427 . 150 189 . . 458 53 437 . 199 Average Temperature 93 | 30 53 138 54 88 3 . . 59 188 . 118 . 63 80 . . 91 38 237 . 110 Received Heat Transfer 3617 | . 108 60 30 . 306 54 . 306 63 . 661 177 66 177 . 39 1249 9 24 . 288 Effects 7 | . . 1 . . . . . . 1 . 1 . . . . . 3 . 1 . . Shutdowns 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Energy Bleed 5 | . . 1 . . . . . . . . 1 . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 4 . . . . . . . . 2 . . . . Combat Hostiles 6 | . . . . . . . . 4 . . . . . . . . 2 . . . . Parts Fried 7 | . . . . . . . . 3 . . . . . . . . 4 . . . . Impact Corruptions 18 | . 1 2 . . . . . 4 . . . 1 . . . . 10 . . . . Robots Melted 14 | . 1 . . . . . . 1 1 . . . . . . . 7 . 4 . . Combat Hostiles 13 | . 1 . . . . . . 1 1 . . . . . . . 6 . 4 . . Parts Melted 63 | 1 1 . . . . . . 2 8 . 3 2 . . . . 34 . 12 . . Heat Transferred 17421 | 666 754 260 140 . 910 425 . 920 2960 . 1276 950 200 150 . . 5490 . 1760 . 560 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Maximum Alert Level 4 | . . . . . . . . . . . . . . . . . 4 . . . . Low Security (%) 66 | 100 100 100 100 . 100 100 100 . . . . 100 . . . . 29 . . . . Level 1 2 | . . . . . . . . . . . . . . . . . 6 . . . . Level 2 14 | . . . . . . . . . . . . . . . . . 31 . . . . Level 3 4 | . . . . . . . . . . . . . . . . . 8 . . . . Level 4 11 | . . . . . . . . . . . . . . . . . 23 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1393 | 10 70 80 80 . 64 60 15 . . . . 96 . . . . 1393 . . . . Initial 13 | . . . 3 . . 13 . . . . . . . . . . . . . . . Average 283 | 1 13 30 8 . 17 19 . . . . . 23 . . . . 587 . . . . Influence Increases 4697 | 45 183 160 148 . 236 173 18 335 200 . 125 205 85 220 . 260 2084 65 90 . 65 Destroy 0b10 Robot/C 2760 | . 140 140 120 . 180 80 . 240 180 . 80 100 60 200 . 220 840 40 80 . 60 Destroy 0b10 Robot/NC 110 | 45 5 . 5 . . 15 . . . . . 5 . . . . 30 . . . 5 Destroy Leader 496 | . 22 20 20 . 40 24 . 20 20 . . 40 10 20 . 40 200 10 10 . . Successful Hack 104 | . . . . . . 10 . . . . . . . . . . 94 . . . . Disable Machine 420 | . 15 . . . . 30 15 . . . . . . . . . 360 . . . . Destroy Structure 507 | . 1 . 3 . 1 14 3 . . . . 15 . . . . 470 . . . . Lose Combat Pursuer 300 | . . . . . 15 . . 75 . . 45 45 15 . . . 90 15 . . . Influence Decreases 4642 | 45 181 152 158 . 202 207 18 335 200 . 125 154 136 216 4 260 753 832 404 250 10 Entered New Map 906 | . . 2 7 . . 21 . . . . . . 20 . 4 . . 494 108 250 . Time Decay 3182 | 45 181 140 138 . 172 161 18 273 190 . 75 144 116 186 . 230 499 318 286 . 10 Lost Part 539 | . . 10 13 . 30 10 . 62 10 . 50 10 . 30 . 30 254 20 10 . . Purge Threat 15 | . . . . . . 15 . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 . . . 1 . . . . . 2 . . . . 25 . . . . Investigation 4 | . . 1 . . . 1 . . . . . . . . . . 2 . . . . Extermination 10 | . . . . . . . . . . . . 1 . . . . 9 . . . . Reinforcement 10 | . 1 1 . . . . . . . . . 1 . . . . 7 . . . . Assault 4 | . . . . . . . . . . . . . . . . . 4 . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 2 . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 6 | . . 1 . . . 2 . . . . . 1 . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 11 12 6 . 10 6 2 17 9 . 41 12 4 9 . 11 87 3 4 . 6 Peak Tracking Total 18 | . 3 6 4 . 3 3 1 6 4 . 15 4 3 3 . 5 18 2 4 . 5 Tactical Retreats 16 | . . . . . 1 . . 4 . . 2 2 1 . . . 5 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 8 | . 1 1 . . . . . . . . . 2 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 3 | . . . . . . 3 . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 28 | . 1 . . . . 2 1 . . . . . . . . . 24 . . . . Max in Single Turn 5 | . 1 . . . . 2 1 . . . . . . . . . 5 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 30 | . . . . 1 . 7 1 . 1 3 . 1 . . . . 12 . . 4 . Terminals 17 | . . . . . . 6 1 . . . . 1 . . . . 9 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 96 | . . . . 1 . 16 1 . 1 27 . 4 . . . . 29 . . 17 . Successful 67 | . . . . 1 . 8 . . 1 27 . 1 . . . . 12 . . 17 . Failed 29 | . . . . . . 8 1 . . . . 3 . . . . 17 . . . . Catastrophic 5 | . . . . . . 1 1 . . . . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . . . . 1 . 11 1 . . . . 4 . . . . 20 . . . . Terminals 40 | . . . . . . 15 1 . . . . 4 . . . . 20 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . . 9 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 47 | . . . . 1 . 1 . . 1 27 . . . . . . . . . 17 . Record 11 | . . . . . . . . . . 6 . . . . . . . . . 5 . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . . . . 4 . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . 6 . . . . Retrieve Study 6 | . . . . . . . . . . . . . . . . . 6 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . . . . 6 . . . . . 1 . . . . 6 . . . . Terminals 13 | . . . . . . 6 . . . . . 1 . . . . 6 . . . . Botnet 12 | . . . . . . 5 . . . . . 1 . . . . 6 . . . . Detonate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . . 4 1 . . . . 1 . . . . 12 . . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 11 . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 4 | . . . . . . . . . . . 4 . . . . . . . . . . Largest Group 3 | . . . . . . . . . . . 3 . . . . . . . . . . Highest-Rated Group 74 | . . . . . . . . . . . 74 . . . . . . . . . . Highest-Rated Ally 30 | . . . . . . . . . . . 30 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 . . . . . . . . . . Total Damage 106 | . . . . . . . . . . . 106 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Active Infowar (turns) 13992 | 11 660 344 1173 774 978 553 403 1569 . . . 879 167 . . . 4725 703 639 294 120 Sensors 2291 | . . 344 1173 774 . . . . . . . . . . . . . . . . . Terrain 1913 | . . . . . . . 403 1510 . . . . . . . . . . . . . Structural 5387 | . . 342 1173 774 978 553 402 119 . . . 879 167 . . . . . . . . Seismic 671 | 11 660 . . . . . . . . . . . . . . . . . . . . Decoding 6481 | . . . . . . . . . . . . . . . . . 4725 703 639 294 120 Machine Analysis 1692 | . . . . . . . . . . . . . . . . . . 639 639 294 120 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . . 2 . . . . . . . 1 . 1 . . 2 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 127 | . . . . . . . . . . . . . . . . . 127 . . . . Traps 20 | . . . . . . . . . . . . . . . . . 20 . . . . Items 75 | . . . . . . . . . . . . . . . . . 75 . . . . Machines 12 | . . . . . . . . . . . . . . . . . 12 . . . . Patrols 9 | . . . . . . . . . . . . . . . . . 9 . . . . Guards 9 | . . . . . . . . . . . . . . . . . 9 . . . . Exits 2 | . . . . . . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 20719 | 240 783 344 1173 774 978 553 403 1917 1090 156 1347 880 488 631 1703 777 4726 703 639 294 120 Spaces Moved 9265 | 85 289 111 379 242 266 214 233 615 420 79 705 402 233 293 990 355 2396 402 342 152 62 Core 52 | 7 . . . . . . . 24 21 . . . . . . . . . . . . Treads 2418 | 78 289 111 379 242 266 214 233 591 . . 15 . . . . . . . . . . Legs 6794 | . . . . . . . . . 399 79 689 402 233 293 990 355 2396 402 342 152 62 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 240 160 160 160 195 200 115 115 115 115 120 190 111 117 117 187 187 Average Speed 188 | 150 233 240 295 320 266 202 160 286 246 200 142 122 189 188 170 190 144 161 181 187 187 Slowest Speed 1350 | 160 240 240 320 320 320 240 240 1350 1350 200 730 190 190 190 190 190 252 187 191 187 187 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 16 | . . . . . . . . 3 . . . . . . . . 13 . . . . Cave-ins Triggered 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 3 41 11 77 61 78 28 5 61 60 68 69 9 42 40 80 45 61 50 50 60 16 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 8 | . . . 1 . . . . . . 1 1 . . . 1 1 . . . 3 . Known Exits Taken 5 | . . . . . . . 1 1 . . . . . . 1 1 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 23 | . . . 2 . 1 . . 8 1 . . . 1 1 4 1 . 3 1 . . Spaces Dug 92 | . . . 3 . 1 13 3 6 . . 2 15 . . . . 49 . . . . Terrain Destroyed 442 | . . . 3 . 1 13 3 8 5 . 2 15 . 5 . 28 350 5 4 . . Melee 78 | . . . 3 . 1 13 3 6 . . 2 15 . . . . 35 . . . . Projectile 119 | . . . . . . . . 1 2 . . . . 5 . 28 78 5 . . . AOE 245 | . . . . . . . . 1 3 . . . . . . . 237 . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 11628 | 153 348 146 413 243 488 277 258 709 461 78 1011 714 265 328 1013 396 3306 437 356 162 66 Wait 1312 | 40 15 2 5 . 166 6 . 14 2 . 216 245 17 4 . 5 556 17 2 . . Move 9242 | 84 288 110 378 241 265 213 232 613 419 78 704 401 232 292 989 354 2394 401 341 151 62 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 103 | 1 10 2 7 2 2 6 6 6 7 . 9 3 1 1 5 . 31 1 2 1 . Fast Attach 85 | 7 . . 2 . 2 5 3 . 5 . 11 1 1 4 6 1 29 2 2 4 . Attach 88 | . . 4 2 . 4 . 3 10 6 . 6 3 1 4 . 5 31 5 1 1 2 Detach 44 | . . . . . . 1 2 2 5 . 5 . . . 5 . 17 2 1 4 . Swap 56 | 1 3 1 2 . 2 . 2 5 3 . 4 1 2 1 . . 26 . 2 1 . Drop 69 | . 2 . 2 . 1 2 6 3 3 . 15 2 2 . 8 . 22 . 1 . . Fire 453 | 20 27 23 11 . 44 23 . 34 9 . 39 23 8 22 . 31 124 9 4 . 2 Melee 168 | . 3 4 4 . 2 21 4 21 2 . 2 30 1 . . . 74 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 1 . . . 5 . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 241 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1015 | -10/Materials | Discovered new exit (range 4) 1024 | -10/Materials | Entered another Materials area 1024 | -9/Materials | Evolved 2 slots: Utility x2 1356 | -9/Materials | Discovered new exit (range 6) 1368 | -9/Materials | Entered Mines 1428 | -9/Mines | Learned location of 1 exit from Lower Caves 1494 | -9/Mines | Learned location of Zion (-6) 2068 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2075 | -9/Mines | Found Prototype Device 2130 | -9/Mines | Identified Exp. Sensor Array 2521 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2521 | -9/Mines | Discovered new exit (range 6) 2541 | -9/Mines | Entered Exiles 2618 | -9/Exiles | Met 8R-AWN 2676 | -9/Exiles | Met EX-HEX 2775 | -9/Exiles | Met EX-BIN 2820 | -9/Exiles | Aligned with FarCom system 2823 | -9/Exiles | Given EX-Vault access code 2906 | -9/Exiles | Opened EX-Vault 2932 | -9/Exiles | Found Firepult 2997 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3093 | -9/Exiles | Met EX-DEC 3286 | -9/Exiles | Discovered new exit (range 11) 3315 | -9/Exiles | Left Exiles lab with Firepult 3315 | -9/Exiles | Entered Mines 4220 | -8/Mines | Lost 3 parts (1n1u1w) 4269 | -8/Mines | Discovered new exit (range 8) 4293 | -8/Mines | Entered Materials 4293 | -8/Materials | Evolved 2 slots: Propulsion x2 4493 | -8/Materials | Build established: Scavenger-Mutant 4811 | -8/Materials | Discovered new exit (range 7) 4846 | -8/Materials | Entered Factory 4846 | -7/Factory | Evolved 2 slots: Utility x2 5076 | -7/Factory | Discovered new exit (range 13) 5142 | -7/Factory | Build established: Scavenger-Assassin 5143 | -7/Factory | Identified exit to Lower Caves 5249 | -7/Factory | Entered Lower Caves 5250 | -7/Lower Caves | Identified exit to Lower Caves 5266 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5763 | -7/Lower Caves | Build established: Scavenger-Mutant 5843 | -7/Lower Caves | Lost 4 parts (3n1w) 6100 | -7/Lower Caves | Build established: Mutant 6732 | -7/Lower Caves | Spotted B-75 Beast 6759 | -7/Lower Caves | Crushed by falling debris 6760 | -7/Lower Caves | System corruption reached 10% 6790 | -7/Lower Caves | Lost 3 parts (3u) 6853 | -7/Lower Caves | Destroyed B-75 Beast 6882 | -7/Lower Caves | Lost 3 parts (1n2u) 7166 | -7/Lower Caves | Entered another Lower Caves area 7231 | -7/Lower Caves | Discovered new exit (range 5) 7384 | -7/Lower Caves | Found DCF Scrap (15 items) 7721 | -7/Lower Caves | Build established: Derelict-Mutant 8142 | -7/Lower Caves | Discovered new exit (range 9) 8256 | -7/Lower Caves | Entered Data Miner 8256 | -7/Data Miner | Discovered new exit (range 6) 8294 | -7/Data Miner | Met Data Miner 8336 | -7/Data Miner | Learned location of Section 7 (-3) 8336 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8366 | -7/Data Miner | Received God Mode back door access code from Data Miner 8412 | -7/Data Miner | Entered Proximity Caves 8414 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 8563 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 8912 | -6/Proximity Caves | 0b10 base defense nominally successful 8957 | -6/Proximity Caves | Core integrity fell below 50% 8973 | -6/Proximity Caves | Lost 8 parts (1p4n3u) 8975 | -6/Proximity Caves | Lost 22 allies 9183 | -6/Proximity Caves | Build established: Mutant 9561 | -6/Proximity Caves | Discovered new exit (range 5) 9730 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9759 | -6/Proximity Caves | Entered Factory 9759 | -6/Factory | Evolved 2 slots: Utility x2 10031 | -6/Factory | Discovered new exit (range 12) 10055 | -6/Factory | Build established: Scavenger-Mutant 10353 | -6/Factory | Discovered new exit (range 9) 10639 | -6/Factory | Entered Lower Caves 10721 | -6/Lower Caves | Learned 4 Factory zone layouts 11102 | -6/Lower Caves | Discovered new exit (range 8) 11127 | -6/Lower Caves | Entered another Lower Caves area 11441 | -6/Lower Caves | Lost 3 parts (1n2u) 11547 | -6/Lower Caves | Encountered a Warlord checkpoint 11587 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11633 | -6/Lower Caves | Lost 3 parts (1n2u) 11712 | -6/Lower Caves | Discovered new exit (range 7) 11758 | -6/Lower Caves | Entered Zion 11865 | -6/Zion | Discovered new exit (range 15) 11952 | -6/Zion | System corruption cleaned by Quarantine Array 12063 | -6/Zion | Found Prototype Processor 12063 | -6/Zion | Identified Exp. Armor Integrity Analyzer 12337 | -6/Zion | Given A8's code to call for help 12697 | -6/Zion | Build established: Derelict-Mutant 12734 | -6/Zion | Found Unknown Piercing Weapon 13459 | -6/Zion | Identified exit to Proximity Caves 13461 | -6/Zion | Entered Proximity Caves 13521 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 13577 | -5/Proximity Caves | Learned Factory emergency access door positions 13760 | -5/Proximity Caves | Build established: Scavenger-Mutant 14213 | -5/Proximity Caves | Discovered new exit (range 14) 14232 | -5/Proximity Caves | Spotted B-75 Beast 14236 | -5/Proximity Caves | Identified exit to Factory 14238 | -5/Proximity Caves | Entered Factory 14238 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14333 | -5/Factory | Discovered new exit (range 5) 14337 | -5/Factory | Identified exit to Factory 14364 | -5/Factory | Identified CR-A16's Pointy Stick 14488 | -5/Factory | Crushed by falling debris 14490 | -5/Factory | Crushed by falling debris 14490 | -5/Factory | System corruption reached 10% 14552 | -5/Factory | Lost 5 parts (2n2u1w) 15329 | -5/Factory | Build established: Mutant 15360 | -5/Factory | Discovered exit to Factory (range 12) 15816 | -5/Factory | Found Prototype Launcher 15817 | -5/Factory | Identified Tesla Bomb Launcher 16884 | -5/Factory | Incoming investigation squad redirected 16893 | -5/Factory | Garrison activated, responded to threat 17267 | -5/Factory | Discovered exit to Factory (range 12) 17398 | -5/Factory | Core integrity fell below 50% 17838 | -5/Factory | First assault squad dispatched 17924 | -5/Factory | Lost 4 parts (1p1n1u1w) 18756 | -5/Factory | Identified exit to Upper Caves 18763 | -5/Factory | Incoming assault squad redirected 18946 | -5/Factory | Core integrity fell below 20% 18964 | -5/Factory | Entered Upper Caves 19013 | -5/Upper Caves | Lost 8 parts (1p4n3u) 19483 | -5/Upper Caves | Spotted B-75 Beast 19648 | -5/Upper Caves | Discovered new exit (range 6) 19667 | -5/Upper Caves | Entered another Upper Caves area 20230 | -5/Upper Caves | Discovered new exit (range 6) 20306 | -5/Upper Caves | Entered Zhirov 20306 | -5/Zhirov | Discovered new exit (range 3) 20342 | -5/Zhirov | Met Zhirov 20376 | -5/Zhirov | Learned location of Quarantine (-3) 20376 | -5/Zhirov | Learned location of Testing (-2) 20376 | -5/Zhirov | Learned location of Command (-1) 20393 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20427 | -5/Zhirov | Found Alien Artifact 20427 | -5/Zhirov | Identified Integrated Dissipator 20427 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20523 | -5/Zhirov | Found Alien Artifact 20600 | -5/Zhirov | Entered Proximity Caves 20649 | -4/Proximity Caves | Spotted B-86 Titan 20675 | -4/Proximity Caves | Identified Transdimensional Reconstructor 20675 | -4/Proximity Caves | Warped through subspace 20680 | -4/Proximity Caves | Spotter reported a threat 20720 | -4/Proximity Caves | Destroyed self with Firepult Last Messages --------------- 20674_ Penetrated by Slug. 20675_ Identified Transdimensional Reconstructor. 20675_ Warped through subspace. 20678_ N-01 Spotter is scanning... 20680_ N-01 Spotter sends a signal. 20680_ ALERT: Unidentified potential threat approaching Complex 0b10. 20708_ N-01 Spotter sends out distress signal. 20711_ N-01 Spotter destroyed. 20711_ S-27 Virus destroyed. 20713_ Acquired 25 matter. 20717_ Acquired 7 matter. 20718_ Unknown Flight Unit fries itself beyond repair. 20719_ Autogun fries itself beyond repair. 20719_ Acquired 14 matter. 20719_ N-01 Spotter is scanning... 20720_ Firepult emits an uncontrolled burst of heat. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????###???????????? #????????????????? | | ??????????????# ##?????????? #????????????????? | | ???????####???# ##????????# #????????????????? | | ??????? #??# ######?## #????????????????? | | ???????? #?## ## ?????????????????? | | ????????# ### ?????????????????? | | ???????## ## ????????????????????? | | ??????## ## #???????????????????????? | | ??????# ### #???????????????????????? | | ?????## ## #???????????????????????? | | ?????# #???????????????????????? | | ?????# ### #???????????????????????? | | ?????## ##?### #???????????????????????? | | ??????# #####????# #???????????????????????? | | ??????## #????????# #???????????????????????? | | ???????## ##????????# [#???????????????????????? | | ????????#####?????????# #???????????????????????? | | ??????????????????????# #####+###???????????????? | | ??????????????????????# [@ ????????? | | ??????????????????????# ????????? | | ??????????????????????#### ## ????????? | | ?????????????????????????? #?????? ?????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ??????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ???????????? | | ??????????????????????????? n #######???????????? | | ??????????????????????????? ###?????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 25 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 EM Shielding 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 70 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Arm. Leg | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Mass Driver | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticFortressLink Manual? 0 Play Time 01:46:53 Cumulative 200.6 hours Start 2026.09.07 @ 01:18:57 End 2026.09.08 @ 02:44:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55731a11-1c15-4dec-8320-547105b889f5